==================================PREV=================================== [INFO:2024-3-4 17:59:7]PJG Start [INFO:2024-3-4 17:59:7]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2024-3-4 17:59:7]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2024-3-4 17:59:7]AoUnityStarter Start [INFO:2024-3-4 17:59:7]Start App [INFO:2024-3-4 17:59:7]ResourceCache.Instance.resLoadMode=Direct [INFO:2024-3-4 17:59:7]ResourceCache.Instance.isLuaBundle=False [INFO:2024-3-4 17:59:7]AoUnityStarter StartLua [INFO:2024-3-4 17:59:8][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2024-3-4 17:59:8][tolua.lua:12]:os: Windows, arch: x64 [INFO:2024-3-4 17:59:8][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2024-3-4 17:59:8][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包======================= [WARN:2024-3-4 17:59:8][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2024-3-4 17:59:8][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2024-3-4 17:59:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2024-3-4 17:59:9][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor [INFO:2024-3-4 17:59:9]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2024-3-4 17:59:9]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2024-3-4 17:59:9]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2024-3-4 17:59:9]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0 [INFO:2024-3-4 17:59:9][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0 [INFO:2024-3-4 17:59:9][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start [INFO:2024-3-4 17:59:9][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2024-3-4 17:59:9][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2024-3-4 17:59:10][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2024-3-4 17:59:10][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false [INFO:2024-3-4 17:59:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"} [INFO:2024-3-4 17:59:11][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2024-3-4 17:59:14][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2024-3-4 17:59:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1041#1043"} [INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018"} [INFO:2024-3-4 17:59:15][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2024-3-4 17:59:15]VideoMgr url = Assets/GameAssets/language/en/movie/open.mp4 [INFO:2024-3-4 17:59:15]VideoMgr 没有preload,play之前需要prepare下 [INFO:2024-3-4 17:59:15]VideoMgr play开始 [INFO:2024-3-4 17:59:15]视频已经开始播放啦 [INFO:2024-3-4 18:0:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2024-3-4 18:0:29]VideoMgr stop [INFO:2024-3-4 18:0:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:29]VideoMgr play完毕 [INFO:2024-3-4 18:0:29]VideoMgr stop [INFO:2024-3-4 18:0:29][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en [INFO:2024-3-4 18:0:29][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2024-3-4 18:0:29][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2024-3-4 18:0:29][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2024-3-4 18:0:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-3-4 18:0:29][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2024-3-4 18:0:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2024-3-4 18:0:30][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2024-3-4 18:0:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:31][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy16 [INFO:2024-3-4 18:0:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:0:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.130.152.39/login0.jsp?account=ljy16&platformId=0 [INFO:2024-3-4 18:0:31][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:0:31][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"788f4ea6-07a1-4e85-abb8-1d0572baa21c"} [INFO:2024-3-4 18:0:31][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 788f4ea6-07a1-4e85-abb8-1d0572baa21c [INFO:2024-3-4 18:0:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:0:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=788f4ea6-07a1-4e85-abb8-1d0572baa21c&clientVersion=0.0.0&sysType=0&language=en [INFO:2024-3-4 18:0:32][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"2027b081-ad75-4f36-b635-c7d216124926","userName":"0_ljy16","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}} [INFO:2024-3-4 18:0:32][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1709546433 [INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2024-3-4 18:0:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:0:33][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"2027b081-ad75-4f36-b635-c7d216124926","openKey":""}} [INFO:2024-3-4 18:0:33][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=2027b081-ad75-4f36-b635-c7d216124926&openKey= [INFO:2024-3-4 18:0:33][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2024-3-4 18:0:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:33][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003 [INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003 [INFO:2024-3-4 18:0:33]==============link network is ipv4============ [INFO:2024-3-4 18:0:33]1 status:Connecting [INFO:2024-3-4 18:0:33]1 Connect,ip=43.130.152.39,port=9003,verson=0 [INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2024-3-4 18:0:33]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2024-3-4 18:0:33]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2024-3-4 18:0:33]1 Same version,socket.Connected=True [INFO:2024-3-4 18:0:33]1 Do EndConnect [INFO:2024-3-4 18:0:33]1 Do EndConnect Done [INFO:2024-3-4 18:0:33]1 status:Connected [INFO:2024-3-4 18:0:33]1 ConnectSucc True [INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2024-3-4 18:0:33]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2024-3-4 18:0:33]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:33]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2024-3-4 18:0:33]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2024-3-4 18:0:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 18 } [INFO:2024-3-4 18:0:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2024-3-4 18:0:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.21925340220332 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=421 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 8860003 isInFormation: false masterPlayerID: 109103 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1703131209213 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7260053 isInFormation: false masterPlayerID: 109103 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693808638602 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.2194532006979 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1843 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=223 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=148 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=369 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=2247 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 109103 name: ljy16 gender: 1 portrait: 11100068 exp: 6491 signature: chefTitle: 0 roleNum: 2 heroRate: 2.2 dungeonCount: 1 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 9 heroCharCover: 2000 frame: 11110057 touchCountLeft: 5 registerTime: 1693808610 lastLogoutTime: 1708442814 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1693808638 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 145205 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 1300 lastRecoverTime: 1711372703000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 500 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 25 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 90 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 1711447200000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 1711447200000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 15550 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1706943676000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1711347803000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1693808603000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 18 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: false } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: false } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: false } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: false } openInfo { id: 49 isOpen: false } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: false } openInfo { id: 64 isOpen: false } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: false } openInfo { id: 69 isOpen: false } openInfo { id: 70 isOpen: false } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: false } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: false } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: false } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: false } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: false } openInfo { id: 161 isOpen: false } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: false } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: false } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.43910920061171 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2024-3-4 18:0:34][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-03-04 05:00:39","roleExp":6491,"serverId":"201","registerTime":1693808610,"lastLogoutTime":"2024-02-20 10:26:54","roleId":"109103","roleCTime":1693808610,"type":2,"roleName":"ljy16","serverName":"欧美(周)","roleLevel":15} [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-03-04 05:00:39","roleExp":6491,"serverId":"201","registerTime":1693808610,"lastLogoutTime":"2024-02-20 10:26:54","roleId":"109103","roleCTime":1693808610,"type":2,"roleName":"ljy16","serverName":"欧美(周)","roleLevel":15} [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"201"} [INFO:2024-3-4 18:0:34][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 201 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 state: 1 name: Team 1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: Demon Morph Team typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: Ferocious Team typeId: 2 } formationInfoList { formationId: 2 state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 2 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 2 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 2 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 2 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: Team 10 typeId: 1 } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.43910920061171 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.43910920061171 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.50843399949372 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11190024 count: 6 lastUseTime: 1662272603000 composeCount: 0 } dataList { itemId: 10000016 count: 5 lastUseTime: 1672247308000 composeCount: 0 } dataList { itemId: 11210019 count: 1 lastUseTime: 1676906212000 composeCount: 0 } dataList { itemId: 11190018 count: 4 lastUseTime: 1671595207000 composeCount: 0 } dataList { itemId: 11190019 count: 5 lastUseTime: 1671595207000 composeCount: 0 } dataList { itemId: 11210018 count: 1 lastUseTime: 1676906204000 composeCount: 0 } dataList { itemId: 11040002 count: 10 lastUseTime: 1671595207000 composeCount: 0 } dataList { itemId: 11040003 count: 3 lastUseTime: 1672247302000 composeCount: 0 } dataList { itemId: 11060006 count: 25 lastUseTime: 1671595207000 composeCount: 0 } dataList { itemId: 11210021 count: 1 lastUseTime: 1676906220000 composeCount: 0 } dataList { itemId: 11210020 count: 1 lastUseTime: 1676906189000 composeCount: 0 } dataList { itemId: 10000008 count: 3 lastUseTime: 1662272662000 composeCount: 0 } dataList { itemId: 10000009 count: 26 lastUseTime: 1671595207000 composeCount: 0 } dataList { itemId: 11050009 count: 15 lastUseTime: 1662272663000 composeCount: 0 } dataList { itemId: 11320061 count: 1 lastUseTime: 1671595207000 composeCount: 0 } dataList { itemId: 11050013 count: 15 lastUseTime: 1662272663000 composeCount: 0 } dataList { itemId: 10000015 count: 5 lastUseTime: 1671595207000 composeCount: 0 } dataList { itemId: 11050001 count: 15 lastUseTime: 1662272663000 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1662272662000 composeCount: 0 } dataList { itemId: 11050005 count: 15 lastUseTime: 1662272663000 composeCount: 0 } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.50843399949372 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 500001 barrierId: 500001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001091 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001101 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001111 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001121 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001131 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001141 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001151 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001161 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001171 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001181 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001191 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001201 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001211 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001221 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001231 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001241 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001251 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001261 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001271 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001281 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001291 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001301 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001012 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001013 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001014 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001022 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001023 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001024 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001032 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001033 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001034 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001042 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001043 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001044 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001052 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001053 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001054 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001062 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001063 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001064 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 550001 barrierId: 550001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.50843399949372 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.52510109916329 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.52510109916329 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=14 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 0 totalPayCount: 0 } [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.65995819866657 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2024-3-4 18:0:34][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2024-3-4 18:0:34][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2024-3-4 18:0:34][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:34][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:34][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:0:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 4 [INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:0:35]DestroyUnusedResources:17,2,time=,paths: [INFO:2024-3-4 18:0:35][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2024-3-4 18:0:35][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:35][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-3-4 18:0:35][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 13 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 14 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1052 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8 [INFO:2024-3-4 18:0:35][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 15 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 16 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 17 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2024-3-4 18:0:35][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 18 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 19 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 20 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2024-3-4 18:0:35][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 21 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 22 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 23 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 24 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 25 [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 26 [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.0554141141474 移走了序号= 1 的消息,当前队列数量= 25 || 0 SubmitClientDataReply 15 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.0554141141474 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetFoodReply 16 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1693808664000 endTime: 1693808664000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.0554141141474 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetKitchenReply 17 1 [INFO:2024-3-4 18:0:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:0:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.1274448148906 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetPopUpMessageReply 18 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.1274448148906 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetHeroTaskInfosReply 19 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1711429199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1711447200 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 290 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1711386000 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1711429200 } infos { id: 10035 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1711384200 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 313 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 338 replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 90 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 351 infos { id: 10166 value: 1 time: 1711429200 } replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 2 value: 0 time: 1711429200 } infos { id: 42 value: 0 time: 1711429199 } infos { id: 45 value: 0 time: 1711429199 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 144 replaceAll: false } redDotInfos { defineId: 145 replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1711384200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1711429200 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1711447202 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.1274448148906 移走了序号= 1 的消息,当前队列数量= 20 || 0 GetRedDotInfosReply 20 1 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.3887885026634 移走了序号= 1 的消息,当前队列数量= 19 || 0 LoadFriendInfosReply 21 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.3887885026634 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetReply 22 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.3887885026634 移走了序号= 1 的消息,当前队列数量= 17 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2024-3-4 18:0:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=889 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=20 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=116 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2024-3-4 18:0:36][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-3-4 18:0:36][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0 [INFO:2024-3-4 18:0:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 18 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.5431210957468 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 24 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.5431210957468 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 25 1 [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.5431210957468 [WARN:2024-3-4 18:0:36][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 16 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.707155181095 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1 [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.707155181095 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1 [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.707155181095 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.72382288053632 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1 [INFO:2024-3-4 18:0:36][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.72382288053632 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 0 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 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23:59:59","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6115,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6116,"topupco":{"1":6116,"2":"language_82081029","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":28,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6116,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":6117,"topupco":{"1":6117,"2":"language_82081030","3":1,"4":"2020-08-04 00:10:00","5":"2028-12-16 23:59:59","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":6117,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4081,"topupco":{"1":4081,"2":"language_82001275","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4081,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4082,"topupco":{"1":4082,"2":"language_82080959","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4082,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4083,"topupco":{"1":4083,"2":"language_82080940","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":648,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4083,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4085,"topupco":{"1":4085,"2":"language_82080960","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":{"1":4086,"2":"language_82080961","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4086,"buyCount":0}] [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 30125 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30133 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30134 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30135 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30136 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30137 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30138 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30139 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30140 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30141 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30142 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30143 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30144 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30145 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30146 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30147 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30148 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30149 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30150 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30151 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30152 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30154 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30155 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30156 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.76191198080778 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetGiftBagInfoReply 33 1 [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 11 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.76191198080778 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetActivityInfosReply 34 1 [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 11 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 12 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 13 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 14 [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=119 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=975 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16 [INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.76191198080778 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetJinyumantangInfoReply 35 1 [INFO:2024-3-4 18:0:36][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:0:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 expiredTime: 0 } infos { id: 6 expiredTime: 0 } [INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.1842377707362 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 36 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 7 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 12 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 42 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 45 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.1842377707362 移走了序号= 1 的消息,当前队列数量= 11 || 0 SummonPoolReply 37 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.1842377707362 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetUnReadNewspaperReply 38 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.2128612715751 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMysteryStoreInfoReply 39 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 11 count: 1 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.2128612715751 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get137InfosReply 40 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 41 1 [INFO:2024-3-4 18:0:37][logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49 [INFO:2024-3-4 18:0:37][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0 [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 9 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-3-4 18:0:37][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:37][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2024-3-4 18:0:37][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.70849948376417 移走了序号= 1 的消息,当前队列数量= 8 || 0 FinishGuideReply 42 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 19930066 mailId: 29 params: attachment: 1#11070001#500|2#2#1000 state: 0 createTime: 1711372619766 isCollection: false } userMail { incrId: 19580002 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1706943676000 isCollection: false } userMail { incrId: 19580007 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1708441633000 isCollection: false } [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.52613859064877 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetAllMailsReply 43 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 44 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 1300 lastRecoverTime: 1711372703000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.54307278990746 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 45 1 [INFO:2024-3-4 18:0:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:0:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 1 } [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.48831599019468 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2018 recommendHero: 2006 recommendHero: 2025 recommendHero: 2004 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2007 recommendHero: 2016 recommendHero: 2024 recommendHero: 2019 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2021 recommendHero: 2033 recommendHero: 2034 recommendHero: 2030 recommendHero: 2043 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2040 recommendHero: 2025 recommendHero: 2038 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2018 recommendHero: 2052 recommendHero: 2014 recommendHero: 2031 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2012 recommendHero: 2050 recommendHero: 2025 recommendHero: 2055 recommendHero: 2024 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2019 recommendHero: 2012 recommendHero: 2011 recommendHero: 2056 recommendHero: 2055 } maxUnlockTeam: 1 exploreTime: 0 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.48831599019468 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 47 1 [INFO:2024-3-4 18:0:37][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:0:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:0:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.21 } infos { day: 2 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.22 } infos { day: 3 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.23 } infos { day: 4 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.24 } infos { day: 5 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.25 lunarFestival: Awakening of Insects } infos { day: 6 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.26 } infos { day: 7 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.27 } infos { day: 8 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.28 } infos { day: 9 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.29 } infos { day: 10 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.1 } infos { day: 11 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.2 lunarFestival: Longtaitou Festival } infos { day: 12 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.3 } infos { day: 13 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.4 } infos { day: 14 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.5 } infos { day: 15 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.6 } infos { day: 16 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.7 } infos { day: 17 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.8 } infos { day: 18 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.9 } infos { day: 19 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.10 } infos { day: 20 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.11 lunarFestival: Spring Equinox } infos { day: 21 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.12 } infos { day: 22 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.13 } infos { day: 23 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.14 } infos { day: 24 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.15 } infos { day: 25 hasSignIn: false luckLevel: 3 drawIds: 9 drawIds: 5 drawIds: 20 drawIds: 18 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.16 } serverTime: 1711372809757 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.50509588979185 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 48 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 74 updateTime: 1711372806 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.50509588979185 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 49 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.50509588979185 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 50 1 [INFO:2024-3-4 18:0:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 2 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2024-3-4 18:0:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=214 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.4751546997577 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 51 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 2 showCount: 2 showCount: 2 showCount: 0 showCount: 2 showCount: 2 showCount: 2 showCount: 2 showCount: 2 showCount: 0 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.4043394010514 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 52 1 [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 94 ids: 101 ids: 95 ids: 100 ids: 99 ids: 102 ids: 96 ids: 98 [INFO:2024-3-4 18:0:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=50,cmd=6,size=25 [INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:37][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2024-3-4 18:0:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 2 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.2189250998199 移走了序号= 1 的消息,当前队列数量= 1 || 0 IncActivityPictureShowCountReply 53 1 [INFO:2024-3-4 18:0:37][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:0:37]DestroyUnusedResources:3,2,time=,paths: [INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 54 1 [INFO:2024-3-4 18:0:38][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1 [INFO:2024-3-4 18:0:38][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2024-3-4 18:0:38][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2024-3-4 18:0:38][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 2 [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.26903740130365 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 55 1 [INFO:2024-3-4 18:0:38]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2024-3-4 18:0:38]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:38]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.83315890841186 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 56 1 [INFO:2024-3-4 18:0:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:39]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2024-3-4 18:0:39]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:39]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2024-3-4 18:0:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.23571509867907 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 57 1 [INFO:2024-3-4 18:0:40][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0 [INFO:2024-3-4 18:0:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1 [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2024-3-4 18:0:40]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2024-3-4 18:0:40]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:40]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14 [INFO:2024-3-4 18:0:40]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 58 1 [INFO:2024-3-4 18:0:40][logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49 [INFO:2024-3-4 18:0:40][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0 [INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 2 [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-3-4 18:0:40][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2024-3-4 18:0:40][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2024-3-4 18:0:40][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-3-4 18:0:40]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2024-3-4 18:0:40]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.21960929781199 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 59 1 [INFO:2024-3-4 18:0:40][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:0:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice' logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk' logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2024-3-4 18:0:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2024-3-4 18:0:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:0:40]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.46981290355325 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 60 1 [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302 [INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:41][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2024-3-4 18:0:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 2 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 4 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24347889982164 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 61 1 [INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 62 1 [INFO:2024-3-4 18:0:41][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1 [INFO:2024-3-4 18:0:41][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2024-3-4 18:0:41][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2024-3-4 18:0:41][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 4 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.37873950041831 移走了序号= 1 的消息,当前队列数量= 3 || 0 FinishGuideReply 63 1 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.37873950041831 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 64 1 [INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 3 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32 [INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.39723530039191 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 65 1 [INFO:2024-3-4 18:0:42]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2024-3-4 18:0:42]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2024-3-4 18:0:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.47381930053234 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideEndReply 66 1 [INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 getBonusCount: 0 } [INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-3-4 18:0:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.47381930053234 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 67 1 [INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 285 [INFO:2024-3-4 18:0:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:43]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:0:43]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 120 1 当前队列数量= 2 [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get120InfosRequest [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10166 [INFO:2024-3-4 18:0:43]==> Sender Auto Serialize Message,extId=120,cmd=1,size=12 [INFO:2024-3-4 18:0:43]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:43]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.25391280092299 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 68 1 [INFO:2024-3-4 18:0:43]<== Receiver Message, socketClient version=1,extId=120,cmd=1,status=0,size=122 [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 1 extraBonusState: 1 } infos { id: 2 state: 0 extraBonusState: 0 } infos { id: 3 state: 0 extraBonusState: 0 } infos { id: 4 state: 0 extraBonusState: 0 } infos { id: 5 state: 0 extraBonusState: 0 } infos { id: 6 state: 0 extraBonusState: 0 } infos { id: 7 state: 0 extraBonusState: 0 } infos { id: 8 state: 0 extraBonusState: 0 } infos { id: 9 state: 0 extraBonusState: 0 } infos { id: 10 state: 0 extraBonusState: 0 } infos { id: 11 state: 0 extraBonusState: 0 } infos { id: 12 state: 0 extraBonusState: 0 } infos { id: 13 state: 0 extraBonusState: 0 } infos { id: 14 state: 0 extraBonusState: 0 } loginCount: 1 [INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get120InfosReply <--- [INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 120 1 所需时间单位秒 = 0.37100939825177 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get120InfosReply 69 1 [INFO:2024-3-4 18:0:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:0:44]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:0:44]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:44]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23632299900055 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 70 1 [INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32 [INFO:2024-3-4 18:0:44]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-3-4 18:0:44]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:44]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.45600249990821 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 71 1 [INFO:2024-3-4 18:0:45]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 getBonusCount: 0 } [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.42293280176818 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 72 1 [INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 293 [INFO:2024-3-4 18:0:45]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:0:45]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:45][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:0:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 181 1 当前队列数量= 2 [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act181InfoRequest [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10118 [INFO:2024-3-4 18:0:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_guangyinlunzhuan.prefab [INFO:2024-3-4 18:0:45]==> Sender Auto Serialize Message,extId=181,cmd=1,size=12 [INFO:2024-3-4 18:0:45]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_guangyinlunzhuan.prefab [INFO:2024-3-4 18:0:45]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24510430172086 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 74 1 [INFO:2024-3-4 18:0:45]<== Receiver Message, socketClient version=1,extId=181,cmd=1,status=0,size=15 [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10118 gear: 1 resetCount: 0 [INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act181InfoReply <--- [INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 181 1 所需时间单位秒 = 0.3293510004878 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act181InfoReply 75 1 [INFO:2024-3-4 18:0:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:0:46]DestroyUnusedResources:20,2,time=,paths: [INFO:2024-3-4 18:0:47][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 177 [INFO:2024-3-4 18:0:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:0:47]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:0:47]||||| Sender socketClient version=1 [INFO:2024-3-4 18:0:47]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:0:47][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23241060227156 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 76 1 [INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23587330244482 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 78 1 [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32 [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:1:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.45437170378864 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 79 1 [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 2 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 3 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2024-3-4 18:1:5][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2024-3-4 18:1:5][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-3-4 18:1:5][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0 [INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 12 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 0 [INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13 [INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2024-3-4 18:1:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:1:5]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 getBonusCount: 0 } [INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.4237068016082 移走了序号= 1 的消息,当前队列数量= 11 || 0 Get114InfoReply 80 1 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=975 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=889 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=116 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.32301030121744 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 81 1 [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 11 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.32301030121744 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetWeeklyCardInfoReply 82 1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.21 } infos { day: 2 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.22 } infos { day: 3 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.23 } infos { day: 4 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.24 } infos { day: 5 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.25 lunarFestival: Awakening of Insects } infos { day: 6 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.26 } infos { day: 7 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.27 } infos { day: 8 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.28 } infos { day: 9 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.29 } infos { day: 10 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.1 } infos { day: 11 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.2 lunarFestival: Longtaitou Festival } infos { day: 12 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.3 } infos { day: 13 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.4 } infos { day: 14 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.5 } infos { day: 15 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.6 } infos { day: 16 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.7 } infos { day: 17 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.8 } infos { day: 18 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.9 } infos { day: 19 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.10 } infos { day: 20 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.11 lunarFestival: Spring Equinox } infos { day: 21 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.12 } infos { day: 22 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.13 } infos { day: 23 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.14 } infos { day: 24 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.15 } infos { day: 25 hasSignIn: false luckLevel: 3 drawIds: 9 drawIds: 5 drawIds: 20 drawIds: 18 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.16 } serverTime: 1711372838944 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.32301030121744 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get103InfosReply 83 1 [INFO:2024-3-4 18:1:6]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-3-4 18:1:6]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 0 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 50011 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 50012 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 50013 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 50014 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 50015 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 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infos { id: 30142 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30143 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30144 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30145 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30146 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30147 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30148 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30149 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30150 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30151 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30152 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30154 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30155 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30156 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.3400330003351 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetGiftBagInfoReply 85 1 [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 8 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:6]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-3-4 18:1:6]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.3400330003351 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetJinyumantangInfoReply 86 1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 7 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 12 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 42 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 45 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.38761630095541 移走了序号= 1 的消息,当前队列数量= 6 || 0 SummonPoolReply 87 1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.38761630095541 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetUnReadNewspaperReply 88 1 [INFO:2024-3-4 18:1:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.52231590077281 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMysteryStoreInfoReply 89 1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 11 count: 1 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.52231590077281 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get137InfosReply 90 1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: 0 } [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 91 1 [INFO:2024-3-4 18:1:6][logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49 [INFO:2024-3-4 18:1:6][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0 [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 4 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-3-4 18:1:6][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO [INFO:2024-3-4 18:1:6][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow [INFO:2024-3-4 18:1:6][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-3-4 18:1:6]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14 [INFO:2024-3-4 18:1:6]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.53926880098879 移走了序号= 1 的消息,当前队列数量= 3 || 0 FinishGuideReply 92 1 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 1300 lastRecoverTime: 1711372703000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.21625849977136 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCurrencyInfoReply 93 1 [INFO:2024-3-4 18:1:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:1:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 1 } [INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.4029738008976 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetStoreFreeGiftBagInfoReply 94 1 [INFO:2024-3-4 18:1:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 2 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302 [INFO:2024-3-4 18:1:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 4 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:7][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201 [INFO:2024-3-4 18:1:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 5 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 [INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14 [INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <--- [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.82101270183921 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuideStartReply 95 1 [INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24681779742241 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 96 1 [INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400 [INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23 [INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26348509825766 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 97 1 [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 3 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372619769 endTime: 1712570400000 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26348509825766 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 98 1 [INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos { guideId: 49 stepId: -1 } [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <--- [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 99 1 [INFO:2024-3-4 18:1:7][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1 [INFO:2024-3-4 18:1:7][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO [INFO:2024-3-4 18:1:7][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow [INFO:2024-3-4 18:1:7][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 3 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49 stepId: 14201 skip: 0 [INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16 [INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <--- [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.28027689829469 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 100 1 [INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 getBonusCount: 0 } [INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.2359042968601 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 101 1 [INFO:2024-3-4 18:1:7][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:1:7]DestroyUnusedResources:17,2,time=,paths: [INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8 [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <--- [INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.42058189772069 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 102 1 [INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 286 [INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 2 [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:1:8]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:1:8]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:8]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:1:8]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.65050198882818 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 103 1 [INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=196,cmd=1,status=0,size=462 [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 355 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 104 1 [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 5 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 snakeIndex: 110 snakeIndex: 109 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } mark: 1 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 0 isLeader: false } [INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.86776428483427 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act196InfoReply 105 1 [INFO:2024-3-4 18:1:8][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:1:8][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-3-4 18:1:8][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:1:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:8][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:1:8][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:10][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:1:10]DestroyUnusedResources:3,2,time=,paths: [INFO:2024-3-4 18:1:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1 [INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 [INFO:2024-3-4 18:1:10]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:1:10]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:10]<== Receiver Message, socketClient version=1,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 barrierId: 520001011 currentCount: 0 [INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:1:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.63836020976305 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 107 1 [INFO:2024-3-4 18:1:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2024-3-4 18:1:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-3-4 18:1:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 520001011 [INFO:2024-3-4 18:1:11]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-3-4 18:1:11]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2 [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-3-4 18:1:12]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-3-4 18:1:12]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:12]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=660 [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 109601 name: ljy17 level: 15 type: 2 logoutTime: 1708441472000 cd: 0 hero { heroId: 7310002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 18601 name: 笑谈 level: 36 type: 2 logoutTime: 1706822766000 cd: 0 hero { heroId: 810002 heroTypeIdx: 2000 level: 3 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 115101 name: Azure level: 36 type: 2 logoutTime: 1707805798000 cd: 0 hero { heroId: 9110002 heroTypeIdx: 2000 level: 17 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 2 quality: 0 state: 33 contractUnlock: false contractLevel: 0 } } aidInfos { id: 117101 name: ljy41 level: 7 type: 2 logoutTime: 1705972136000 cd: 0 hero { heroId: 9660002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14200 name: ljy5 level: 30 type: 2 logoutTime: 1711372613467 cd: 0 hero { heroId: 360008 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 119602 name: 胡萝卜蛋糕 level: 36 type: 2 logoutTime: 0 cd: 0 hero { heroId: 10110051 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 37105 name: 22w level: 20 type: 2 logoutTime: 1711101362119 cd: 0 hero { heroId: 2960007 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 26604 name: tx002 level: 36 type: 2 logoutTime: 1711345958172 cd: 0 hero { heroId: 1760152 heroTypeIdx: 2000 level: 5 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.26014819927514 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 108 1 [INFO:2024-3-4 18:1:12]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=24 [INFO:2024-3-4 18:1:12]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 state: 1 name: Team 1 typeId: 1 } [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 109 1 [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.34061289578676 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 110 1 [INFO:2024-3-4 18:1:12][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:1:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1 [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:13]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-3-4 18:1:13]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2024-3-4 18:1:13]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:1:13]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:13]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=148 [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.22551950253546 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 111 1 [INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2024-3-4 18:1:13]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.44371950440109 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 112 1 [INFO:2024-3-4 18:1:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-3-4 18:1:14]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:1:14]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:14]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:1:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23498409800231 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 113 1 [INFO:2024-3-4 18:1:15][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1 [INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest [INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:15]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9 [INFO:2024-3-4 18:1:15]||||| Sender socketClient version=1 [INFO:2024-3-4 18:1:15][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接 [INFO:2024-3-4 18:1:15][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2024-3-4 18:1:15]1 sender LostConnect [INFO:2024-3-4 18:1:15]1 status:DisConnect [INFO:2024-3-4 18:1:15][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录 [INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [WARN:2024-3-4 18:1:15]1 DisConnect!!! Dispose IMsgPacket====> ExtId=46, CmdId=2 [INFO:2024-3-4 18:1:15]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool) at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46 [INFO:2024-3-4 18:1:15][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:1:15][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 43 time: 7000 [WARN:2024-3-4 18:1:15]1 DisConnect!!! Dispose IMsgPacket====> ExtId=46, CmdId=2 [INFO:2024-3-4 18:1:15][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2024-3-4 18:1:15][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置 [WARN:2024-3-4 18:1:15][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置 [INFO:2024-3-4 18:1:15][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController:19: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin' logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController:345: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-3-4 18:1:15][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2024-3-4 18:1:15][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam [INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:15][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2024-3-4 18:1:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:15]1 sender DoLostConnect [INFO:2024-3-4 18:1:15][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en [INFO:2024-3-4 18:1:15][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2024-3-4 18:1:15][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2024-3-4 18:1:15][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2024-3-4 18:1:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-3-4 18:1:15][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2024-3-4 18:1:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2024-3-4 18:1:16][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2024-3-4 18:1:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:17][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:1:18][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:1:18]DestroyUnusedResources:64,2,time=,paths: [INFO:2024-3-4 18:1:19][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy10 [INFO:2024-3-4 18:1:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:1:19][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.130.152.39/login0.jsp?account=ljy10&platformId=0 [INFO:2024-3-4 18:1:19][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"0aa4e8f4-010a-4049-aa1a-80d5b30741c3"} [INFO:2024-3-4 18:1:19][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 0aa4e8f4-010a-4049-aa1a-80d5b30741c3 [INFO:2024-3-4 18:1:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:1:19][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=0aa4e8f4-010a-4049-aa1a-80d5b30741c3&clientVersion=0.0.0&sysType=0&language=en [INFO:2024-3-4 18:1:20][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"435d9d34-7bd7-4955-a4c6-37545c5b3dac","userName":"0_ljy10","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}} [INFO:2024-3-4 18:1:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{} [INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1709546480 [INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2024-3-4 18:1:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:1:20][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"435d9d34-7bd7-4955-a4c6-37545c5b3dac","openKey":""}} [INFO:2024-3-4 18:1:20][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=435d9d34-7bd7-4955-a4c6-37545c5b3dac&openKey= [INFO:2024-3-4 18:1:20][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:1:20][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2024-3-4 18:1:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:20][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003 [INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003 [INFO:2024-3-4 18:1:20]==============link network is ipv4============ [INFO:2024-3-4 18:1:20]1 status:Connecting [INFO:2024-3-4 18:1:20]1 Connect,ip=43.130.152.39,port=9003,verson=1 [INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2024-3-4 18:1:21]1 AsyncConnectCallBack call by system,connectingVersion=1 [INFO:2024-3-4 18:1:21]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2024-3-4 18:1:21]1 Same version,socket.Connected=True [INFO:2024-3-4 18:1:21]1 Do EndConnect [INFO:2024-3-4 18:1:21]1 Do EndConnect Done [INFO:2024-3-4 18:1:21]1 status:Connected [INFO:2024-3-4 18:1:21]1 ConnectSucc True [INFO:2024-3-4 18:1:21][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=91 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=36 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=17 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 19930067 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1711372854123 isCollection: false } [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 0 1 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 2 1 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 152 } [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 3 1 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=68 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 19930068 mailId: 20084 params: 8*9*name attachment: 2#26#500|2#1#160|2#2#26000 state: 0 createTime: 1711372854169 isCollection: false } [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 4 1 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=130 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 21102 name: ljy10 gender: 1 portrait: 11100113 exp: 620305 signature: chefTitle: 0 roleNum: 33 heroRate: 37.1 dungeonCount: 88 longWarCount: 4 serialLoginDays: 1 totalLoginDays: 74 heroCharCover: 2000 frame: 11110119 touchCountLeft: 5 registerTime: 1677498838 lastLogoutTime: 1710306968 birthday: pvpScore: 1000 pvpFightCount: 21 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1677499088 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 5 1 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"[Max Stamina] Hu-Geng just sent you an audio recording — \"Have you had a good rest, Master? Let's embark on our journey!\"","interval":36000000} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:1:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.21850979886949 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 7 1 [INFO:2024-3-4 18:1:21][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2024-3-4 18:1:21][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=14140 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=2135 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=278 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=2061 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=36 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=1296 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 4910031 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262988934 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910028 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262988172 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7660002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695550435194 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910034 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262993044 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5010004 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684799291051 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8060002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699689613630 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910032 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262989189 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910033 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262989446 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5010002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684790663249 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5010003 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684790677116 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10110003 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1710255665367 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8210002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2046 baseAttr { hp: 1248 atk: 105 def: 99 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697559183339 rank: 1 luck: 3 sks { skillId: 41204600 strengthenLevel: 1 } sks { skillId: 41204601 strengthenLevel: 1 } sks { skillId: 41204602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010050 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 2175 atk: 207 def: 203 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 9460 state: 16 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010051 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2020 baseAttr { hp: 1137 atk: 123 def: 127 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010048 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010049 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010052 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010053 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927948 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010042 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7710004 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695970168906 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010043 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010040 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010041 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010046 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927946 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010047 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927946 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7710003 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695970098329 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010044 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927945 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010045 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927946 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7710002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695968994810 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010034 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896148 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010035 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896149 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010032 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010033 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010038 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010039 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010036 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896149 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010037 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896149 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010026 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832032 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010027 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2141 baseAttr { hp: 1375 atk: 131 def: 155 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832032 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 69 state: 17 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010024 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832031 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010025 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832031 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010030 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010031 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2037 baseAttr { hp: 1219 atk: 121 def: 114 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 5 sks { skillId: 41203700 strengthenLevel: 1 } sks { skillId: 41203701 strengthenLevel: 1 } sks { skillId: 41203702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100039 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010028 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832032 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 133 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010029 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010018 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010019 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260873 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010016 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6910002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694062832130 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010017 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010022 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260874 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010023 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260874 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010020 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260873 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010021 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260873 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010014 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2002 baseAttr { hp: 1124 atk: 119 def: 109 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260871 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 60 state: 16 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010015 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6960002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2057 baseAttr { hp: 1265 atk: 113 def: 132 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693587880245 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1160060 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2000 baseAttr { hp: 1636 atk: 157 def: 133 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677499088781 rank: 1 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 549 state: 17 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910002 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2077 baseAttr { hp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262650884 rank: 5 luck: 6 sks { skillId: 41207704 strengthenLevel: 2 } sks { skillId: 41207701 strengthenLevel: 1 } sks { skillId: 41207703 strengthenLevel: 2 } exp: 2531010 state: 389 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 2 skinId: 100070 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910003 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2078 baseAttr { hp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262661747 rank: 5 luck: 6 sks { skillId: 41207807 strengthenLevel: 3 } sks { skillId: 41207805 strengthenLevel: 2 } sks { skillId: 41207806 strengthenLevel: 3 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3560012 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682519990772 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3560010 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2004 baseAttr { hp: 1609 atk: 177 def: 158 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682519774626 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 480 state: 1 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910006 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2017 baseAttr { hp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262936190 rank: 5 luck: 5 sks { skillId: 41201704 strengthenLevel: 2 } sks { skillId: 41201705 strengthenLevel: 2 } sks { skillId: 41201706 strengthenLevel: 3 } exp: 2531010 state: 385 strengthenRate: 0 breakthroughCnt: 4 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3560011 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2014 baseAttr { hp: 1449 atk: 183 def: 177 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682519780180 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 480 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910007 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1100 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262975503 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 60 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910004 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262669278 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910005 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2079 baseAttr { hp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262682743 rank: 5 luck: 6 sks { skillId: 41207907 strengthenLevel: 3 } sks { skillId: 41207908 strengthenLevel: 3 } sks { skillId: 41207909 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.43841780535877 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 8 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 21102 name: ljy10 gender: 1 portrait: 11100113 exp: 620305 signature: chefTitle: 0 roleNum: 33 heroRate: 37.1 dungeonCount: 88 longWarCount: 4 serialLoginDays: 1 totalLoginDays: 74 heroCharCover: 2000 frame: 11110119 touchCountLeft: 5 registerTime: 1677498838 lastLogoutTime: 1710306968 birthday: pvpScore: 1000 pvpFightCount: 21 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1677499088 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 246296 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 14 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 517 lastRecoverTime: 1711372756000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 2727 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 250 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 1450 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 3050 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 215 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 300 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 1711447200000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 1711447200000 } currencyInfo { currencyId: 26 count: 250 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 962 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1711357248000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 152 } guideInfo { guideId: 64 stepId: -1 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 54 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.43841780535877 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 9 1 [INFO:2024-3-4 18:1:22][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-03-25 08:20:53","roleExp":620305,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-13 00:16:08","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65} [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-03-25 08:20:53","roleExp":620305,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-13 00:16:08","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65} [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"201"} [INFO:2024-3-4 18:1:22][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 201 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 4910002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 4910006 } formationHeros { index: 2 typeId: 1 heroUniqueId: 4910003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 4910005 } state: 1 name: Team 1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: Demon Morph Team typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 8010028 } state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: Ferocious Team typeId: 2 } formationInfoList { formationId: 3 state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: Team 10 typeId: 1 } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.43841780535877 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 10 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047004 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 voice: 1047011 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2058 exp: 0 injuredNum: 0 voice: 1055013 voice: 1055014 voice: 1055015 voice: 1055003 voice: 1055004 infos: 1000354 unreadInfos: 1000354 usingSkinId: 100059 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2063 exp: 0 injuredNum: 0 voice: 1094003 voice: 1094013 voice: 1094014 voice: 1094015 infos: 1000384 unreadInfos: 1000384 usingSkinId: 100104 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043004 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043010 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000023 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002010 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003004 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004009 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 7 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 0 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2011 exp: 0 injuredNum: 0 voice: 1011004 voice: 1011003 voice: 1011015 voice: 1011014 voice: 1011013 infos: 1000072 unreadInfos: 1000072 usingSkinId: 100011 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 0 injuredNum: 0 voice: 1062003 voice: 1062004 voice: 1062005 voice: 1062006 voice: 1062023 voice: 1062009 voice: 1062011 voice: 1062012 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 unreadInfos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 2 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2141 exp: 0 injuredNum: 0 voice: 1151010 voice: 1151013 voice: 1151015 voice: 1151014 voice: 1151003 voice: 1151004 infos: 1000894 unreadInfos: 1000894 usingSkinId: 100164 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 0 injuredNum: 0 voice: 1063009 voice: 1063012 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 voice: 1063004 voice: 1063006 voice: 1063023 infos: 1000474 unreadInfos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064004 voice: 1064006 voice: 1064023 voice: 1064009 voice: 1064012 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 unreadInfos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027023 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028004 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 0 injuredNum: 0 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022011 voice: 1022003 infos: 1000126 unreadInfos: 1000126 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033004 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032011 voice: 1032004 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2037 exp: 0 injuredNum: 0 voice: 1031003 voice: 1031015 voice: 1031014 voice: 1031013 infos: 1000228 unreadInfos: 1000228 usingSkinId: 100039 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020010 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 0 injuredNum: 0 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051003 infos: 1000282 unreadInfos: 1000282 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.51106580905616 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 11 1 [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 3190001 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1684263785000 loveLevel: 0 } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.51106580905616 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 12 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000024 count: 3 lastUseTime: 1650983908000 composeCount: 0 } dataList { itemId: 10000016 count: 5 lastUseTime: 1653255208000 composeCount: 0 } dataList { itemId: 11050016 count: 905 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 10000017 count: 2 lastUseTime: 1653255312000 composeCount: 0 } dataList { itemId: 11060001 count: 9999001 lastUseTime: 1652727160000 composeCount: 0 } dataList { itemId: 11060002 count: 9999002 lastUseTime: 1652727167000 composeCount: 0 } dataList { itemId: 11060003 count: 9999000 lastUseTime: 1652727173000 composeCount: 0 } dataList { itemId: 11060004 count: 9999000 lastUseTime: 1652727181000 composeCount: 0 } dataList { itemId: 11060006 count: 84 lastUseTime: 1662181248000 composeCount: 0 } dataList { itemId: 10000008 count: 21 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11070008 count: 1 lastUseTime: 1668157165000 composeCount: 0 } dataList { itemId: 10000009 count: 250 lastUseTime: 1653158608000 composeCount: 0 } dataList { itemId: 11070010 count: 1 lastUseTime: 1668157156000 composeCount: 0 } dataList { itemId: 11070011 count: 1 lastUseTime: 1668157161000 composeCount: 0 } dataList { itemId: 10000015 count: 22 lastUseTime: 1662744463000 composeCount: 0 } dataList { itemId: 10000001 count: 1 lastUseTime: 1653253984000 composeCount: 0 } dataList { itemId: 11070001 count: 997249 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11070002 count: 999519 lastUseTime: 1669309929000 composeCount: 0 } dataList { itemId: 11070003 count: 999999 lastUseTime: 1669309935000 composeCount: 0 } dataList { itemId: 10000004 count: 1 lastUseTime: 1669396016000 composeCount: 0 } dataList { itemId: 11070004 count: 999999 lastUseTime: 1669309941000 composeCount: 0 } dataList { itemId: 11140533 count: 1 lastUseTime: 1678126441000 composeCount: 0 } dataList { itemId: 11070005 count: 999999 lastUseTime: 1669309947000 composeCount: 0 } dataList { itemId: 11140532 count: 1 lastUseTime: 1678719723000 composeCount: 0 } dataList { itemId: 11070006 count: 1000099 lastUseTime: 1669309953000 composeCount: 0 } dataList { itemId: 11070007 count: 1 lastUseTime: 1668157151000 composeCount: 0 } dataList { itemId: 11190024 count: 11 lastUseTime: 1645962831000 composeCount: 0 } dataList { itemId: 11240073 count: 1 lastUseTime: 1664017465000 composeCount: 0 } dataList { itemId: 11240079 count: 14 lastUseTime: 1652727729000 composeCount: 0 } dataList { itemId: 11240078 count: 14 lastUseTime: 1652727531000 composeCount: 0 } dataList { itemId: 11240077 count: 14 lastUseTime: 1652727474000 composeCount: 0 } dataList { itemId: 11190018 count: 6 lastUseTime: 1662354127000 composeCount: 0 } dataList { itemId: 11040001 count: 31 lastUseTime: 1664432711000 composeCount: 0 } dataList { itemId: 11190019 count: 5 lastUseTime: 1662440447000 composeCount: 0 } dataList { itemId: 11040002 count: 49 lastUseTime: 1653254745000 composeCount: 0 } dataList { itemId: 11040003 count: 9999947 lastUseTime: 1652727190000 composeCount: 0 } dataList { itemId: 11360002 count: 23980 lastUseTime: 1678125667000 composeCount: 0 } dataList { itemId: 11050008 count: 950 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 11050009 count: 9980 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050010 count: 1245 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050011 count: 908 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 11050012 count: 689 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 11050013 count: 9985 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050014 count: 1190 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050015 count: 1116 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 10000032 count: 12 lastUseTime: 1664432710000 composeCount: 0 } dataList { itemId: 10000033 count: 1 lastUseTime: 1666023243000 composeCount: 0 } dataList { itemId: 11050001 count: 9995 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050002 count: 1120 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050003 count: 1111 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 11050004 count: 1255 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 11210007 count: 1 lastUseTime: 1662786005000 composeCount: 0 } dataList { itemId: 11050005 count: 9986 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050006 count: 1200 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050007 count: 1246 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 11140074 count: 1 lastUseTime: 1662052434000 composeCount: 0 } dataList { itemId: 11140090 count: 1 lastUseTime: 1662052100000 composeCount: 0 } dataList { itemId: 11140093 count: 1 lastUseTime: 1662052110000 composeCount: 0 } dataList { itemId: 11030001 count: 5 lastUseTime: 1653255076000 composeCount: 0 } dataList { itemId: 11140084 count: 1 lastUseTime: 1662052444000 composeCount: 0 } dataList { itemId: 11190004 count: 8 lastUseTime: 1653255194000 composeCount: 0 } dataList { itemId: 11249999 count: 11 lastUseTime: 1662613211000 composeCount: 0 } dataList { itemId: 11210053 count: 1 lastUseTime: 1678126013000 composeCount: 0 } dataList { itemId: 11240026 count: 1 lastUseTime: 1668153781000 composeCount: 0 } dataList { itemId: 11240031 count: 1 lastUseTime: 1668153761000 composeCount: 0 } dataList { itemId: 11240030 count: 1 lastUseTime: 1668153790000 composeCount: 0 } dataList { itemId: 11240017 count: 14 lastUseTime: 1652727374000 composeCount: 0 } dataList { itemId: 11240023 count: 3 lastUseTime: 1668153769000 composeCount: 0 } dataList { itemId: 11240022 count: 2 lastUseTime: 1668153793000 composeCount: 0 } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.51106580905616 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 13 1 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=6306 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=20 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8 [INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 8 hasGetBonus: 4#2002#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009011 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009012 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009021 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009022 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009041 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009042 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009051 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009052 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009061 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009062 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009071 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009072 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009081 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009082 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009091 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009092 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009101 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009102 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009111 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009112 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009121 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009122 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009123 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10010 barrierId: 10010122 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10010 barrierId: 10010131 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10010 barrierId: 10010132 star: 8 hasGetBonus: 4#2046#1 bestFightRound: 3 } userBarrierList { dungeonId: 10010 barrierId: 10010133 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10011 barrierId: 10011011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 500001 barrierId: 500001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001091 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001101 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001111 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001121 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001131 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001141 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001151 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001161 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001171 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001181 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001191 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001201 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001211 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001221 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001231 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001241 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001251 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001261 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001271 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001281 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001291 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001301 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001012 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001013 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001014 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001022 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001023 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001024 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001032 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001033 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001034 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001042 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001043 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001044 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001052 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001053 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001054 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001062 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001063 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001064 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 550001 barrierId: 550001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10009 notFirstInDungeonId: 10010 notFirstInDungeonId: 10001 notFirstInDungeonId: 10004 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.66157540865242 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 14 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.66157540865242 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 15 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.66157540865242 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 16 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 2998787 totalPayCount: 3050933 } [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 17 1 [INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.67823900841177 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 18 1 [INFO:2024-3-4 18:1:22][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2024-3-4 18:1:22][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2024-3-4 18:1:22][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2024-3-4 18:1:22][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:22][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2024-3-4 18:1:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:1:22][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 4 [INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 19 1 [INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:1:22]DestroyUnusedResources:5,2,time=,paths: [INFO:2024-3-4 18:1:22][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2024-3-4 18:1:22][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-3-4 18:1:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:22][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-3-4 18:1:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 13 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 14 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 15 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 16 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 17 [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 18 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 19 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 20 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2024-3-4 18:1:23][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 21 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 22 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 23 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 24 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 25 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 26 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shanchibang.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2024-3-4 18:1:23]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.065505405888 移走了序号= 1 的消息,当前队列数量= 25 || 0 SubmitClientDataReply 20 1 [INFO:2024-3-4 18:1:23][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-3-4 18:1:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shanchibang.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:1:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 26 [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=133,cmd=1,status=0,size=12 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=92 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=180 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=2237 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}mailId: 20028 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReturnMailPush <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 133 1 || 0 Act133ReturnMailPush 21 1 [INFO:2024-3-4 18:1:24][logic/extensions/regression/agent/RegressionAgent.lua:8]:{func}收到回归信件 mailId: 20028 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 2 num: 36 makeCount: 60 } food { foodId: 10401 tag: 2 num: 2 makeCount: 2 } food { foodId: 10801 tag: 5 num: 30 makeCount: 30 } food { foodId: 10501 tag: 2 num: 2 makeCount: 2 } food { foodId: 10101 tag: 5 num: 8 makeCount: 33 } food { foodId: 11401 tag: 2 num: 26 makeCount: 27 } food { foodId: 10201 tag: 5 num: 30 makeCount: 30 } [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.3641086984426 移走了序号= 1 的消息,当前队列数量= 25 || 0 GetFoodReply 22 1 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 4910002 cookBookId: 10501 num: 28 beginTime: 1700846272000 endTime: 1700848232000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 7660002 cookBookId: 10201 num: 30 beginTime: 1700846301000 endTime: 1700848296000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 3 heroUniqueId: 8010028 cookBookId: 11401 num: 30 beginTime: 1700846082000 endTime: 1700854632000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 4 heroUniqueId: 8010023 cookBookId: 10401 num: 28 beginTime: 1700846257000 endTime: 1700848651000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 5 heroUniqueId: 8010051 cookBookId: 10101 num: 27 beginTime: 1700846251000 endTime: 1700847709000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.3641086984426 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetKitchenReply 23 1 [INFO:2024-3-4 18:1:24][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:1:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.3807750977576 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetPopUpMessageReply 24 1 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000131 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000130 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000133 state: 0 heroUniqueId: 0 heroId: 2078 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000132 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000135 state: 0 heroUniqueId: 0 heroId: 2079 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000134 state: 0 heroUniqueId: 0 heroId: 2078 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695970098 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000012 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342261 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684790677 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684790663 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000038 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695550435 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000047 state: 0 heroUniqueId: 0 heroId: 2046 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1697559183 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342261 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695970169 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000059 state: 0 heroUniqueId: 0 heroId: 2058 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694062832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000058 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693587880 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000195 state: 0 heroUniqueId: 0 heroId: 2063 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1710255665 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000196 state: 0 heroUniqueId: 0 heroId: 2063 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1710255665 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000070 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342261 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000078 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000339 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000085 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000341 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000340 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000086 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695967430 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000118 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693587880 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2057 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2058 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2063 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2011 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2077 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2141 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2078 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2079 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2037 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2046 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.3807750977576 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetHeroTaskInfosReply 25 1 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=1601 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=8 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=14 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1711429199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2054 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2057 value: 1 time: 0 } infos { id: 2058 value: 1 time: 0 } infos { id: 2063 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2003 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2011 value: 1 time: 0 } infos { id: 2077 value: 1 time: 0 } infos { id: 2141 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } infos { id: 2078 value: 1 time: 0 } infos { id: 2079 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } infos { id: 2018 value: 1 time: 0 } infos { id: 2020 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2024 value: 1 time: 0 } infos { id: 2025 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2029 value: 1 time: 0 } infos { id: 2033 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2037 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2046 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1711447200 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 290 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1711386000 } replaceAll: false } redDotInfos { defineId: 45 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1711458000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1711429200 } infos { id: 10035 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1711384200 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 313 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 338 replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 351 infos { id: 10166 value: 1 time: 1711429200 } replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 8010028 value: 1 time: 0 } infos { id: 4910002 value: 1 time: 0 } infos { id: 4910003 value: 1 time: 0 } infos { id: 4910006 value: 1 time: 0 } infos { id: 4910005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 2 value: 0 time: 1711429200 } infos { id: 42 value: 0 time: 1711429199 } infos { id: 45 value: 0 time: 1711429199 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1711384200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1711429200 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1711447210 } replaceAll: false } redDotInfos { defineId: 176 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 3 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 1 value: 1 time: 0 } infos { id: 9 value: 1 time: 0 } infos { id: 10 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 22 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1711818000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1711447200 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.3974407985806 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetRedDotInfosReply 26 1 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=58 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=32 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=14 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=8 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=3156 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=934 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=26 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=22,cmd=34,status=0,size=116 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=8 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=34 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=1582 [INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.3974407985806 移走了序号= 1 的消息,当前队列数量= 20 || 0 LoadFriendInfosReply 27 1 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 2.3974407985806 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetReply 28 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 2.6360990032554 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetJoinOfflineReply 29 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140055 expirySeconds: 0 isView: false } skinInfos { skinId: 140021 expirySeconds: 0 isView: false } skinInfos { skinId: 140085 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140092 expirySeconds: 0 isView: false } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 2.6360990032554 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 30 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 2.6360990032554 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 31 1 [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.6527658030391 [WARN:2024-3-4 18:1:25][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 1.9300458021462 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 33 1 [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 15 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}buffDoneCount { buffId: 5 count: 0 } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 1.9300458021462 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 34 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 1.9467127025127 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 35 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 1.9467127025127 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 36 1 [INFO:2024-3-4 18:1:25][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 1.9467127025127 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 37 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 2 } infos { topupId: 8302 buyCount: 1 } infos { topupId: 8303 buyCount: 1 } infos { topupId: 8304 buyCount: 1 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 1 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 1 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 3 } infos { topupId: 8312 buyCount: 1 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { 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00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":{"1":4086,"2":"language_82080961","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4086,"buyCount":0}] [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 50000 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50001 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50002 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50003 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50004 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50005 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50006 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50007 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50008 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 50009 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 50010 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 50011 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 50012 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 50013 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 50014 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 50015 buyCount: 0 expiredTime: 0 } infos { id: 50016 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 50017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 30125 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30133 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30134 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30135 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30136 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30137 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30138 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30139 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30140 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30141 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30142 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30143 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30144 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30145 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30146 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30147 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30148 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30149 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30150 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30151 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30152 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30154 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30155 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30156 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 1 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 1.9635322019458 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 39 1 [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 10 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 1.9635322019458 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 40 1 [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13 [INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 2.0750669017434 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 41 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 expiredTime: 0 } infos { id: 6 expiredTime: 0 } infos { id: 12 expiredTime: 0 } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 2.0750669017434 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 42 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 7 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 12 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 42 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 45 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 2.0750669017434 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 43 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 2.0931886024773 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 44 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 2.0931886024773 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 45 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 11 count: 1 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 2.0931886024773 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 46 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 13280008 mailId: 307804 params: ljy10 attachment: 1#11240078#5 state: 1 createTime: 1694280186000 isCollection: false } userMail { incrId: 13280009 mailId: 307904 params: ljy10 attachment: 1#11240079#5 state: 1 createTime: 1694280187000 isCollection: false } userMail { incrId: 20030010 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 0 createTime: 1711360860455 isCollection: false } userMail { incrId: 13280006 mailId: 307803 params: ljy10 attachment: 1#11240078#4 state: 1 createTime: 1694280180000 isCollection: false } userMail { incrId: 13280007 mailId: 307903 params: ljy10 attachment: 1#11240079#4 state: 1 createTime: 1694280181000 isCollection: false } userMail { incrId: 13280004 mailId: 307704 params: ljy10 attachment: 1#11240077#5 state: 1 createTime: 1694280178000 isCollection: false } userMail { incrId: 13280005 mailId: 301704 params: ljy10 attachment: 1#11240017#5 state: 1 createTime: 1694280179000 isCollection: false } userMail { incrId: 7580003 mailId: 301701 params: ljy10 attachment: 1#11240017#2 state: 1 createTime: 1684263369000 isCollection: false } userMail { incrId: 7580007 mailId: 307702 params: ljy10 attachment: 1#11240077#3 state: 1 createTime: 1684263486000 isCollection: false } userMail { incrId: 19780025 mailId: 29 params: attachment: 1#11070001#500|2#2#1000|2#6#10 state: 0 createTime: 1708768803000 isCollection: false } userMail { incrId: 19780024 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1708766713000 isCollection: false } userMail { incrId: 7580006 mailId: 307701 params: ljy10 attachment: 1#11240077#2 state: 1 createTime: 1684263420000 isCollection: false } userMail { incrId: 7580005 mailId: 301703 params: ljy10 attachment: 1#11240017#4 state: 1 createTime: 1684263400000 isCollection: false } userMail { incrId: 19780027 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1708873204000 isCollection: false } userMail { incrId: 18680010 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 0 createTime: 1708336860000 isCollection: false } userMail { incrId: 7580004 mailId: 301702 params: ljy10 attachment: 1#11240017#3 state: 1 createTime: 1684263386000 isCollection: false } userMail { incrId: 7580011 mailId: 307801 params: ljy10 attachment: 1#11240078#2 state: 1 createTime: 1684263527000 isCollection: false } userMail { incrId: 19780021 mailId: 20084 params: 8*13*name attachment: 2#26#700|2#1#240|2#2#34000 state: 0 createTime: 1708533555000 isCollection: false } userMail { incrId: 19780020 mailId: 20035 params: 3*11360001*name#7*2*name attachment: 2#2#400 state: 0 createTime: 1708533555000 isCollection: false } userMail { incrId: 19780023 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1708622513000 isCollection: false } userMail { incrId: 7580008 mailId: 307703 params: ljy10 attachment: 1#11240077#4 state: 1 createTime: 1684263510000 isCollection: false } userMail { incrId: 7580014 mailId: 307902 params: ljy10 attachment: 1#11240079#3 state: 1 createTime: 1684263740000 isCollection: false } userMail { incrId: 7580013 mailId: 307901 params: ljy10 attachment: 1#11240079#2 state: 1 createTime: 1684263723000 isCollection: false } userMail { incrId: 7580012 mailId: 307802 params: ljy10 attachment: 1#11240078#3 state: 1 createTime: 1684263546000 isCollection: false } userMail { incrId: 17180006 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 1 createTime: 1702893661000 isCollection: true } userMail { incrId: 19930003 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1709659136000 isCollection: false } userMail { incrId: 19930067 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1711372854123 isCollection: false } userMail { incrId: 19930004 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1710252000000 isCollection: false } userMail { incrId: 19930068 mailId: 20084 params: 8*9*name attachment: 2#26#500|2#1#160|2#2#26000 state: 0 createTime: 1711372854169 isCollection: false } userMail { incrId: 18930010 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 0 createTime: 1707800401000 isCollection: false } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 1.4979013986886 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 47 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1 [INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 517 lastRecoverTime: 1711372756000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.23062710091472 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 49 1 [INFO:2024-3-4 18:1:25][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:1:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18 [INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=255 [INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=995 [INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=16 [INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=105,cmd=1,status=0,size=10 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.3999230004847 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 50 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1699693155000 finishExploreTime: 1699694955000 exploreTeamHeroIds: 8010014 exploreId: 1 recommendHero: 2003 recommendHero: 2008 recommendHero: 2006 recommendHero: 2011 recommendHero: 2018 } exploreInfos { id: 301 startExploreTime: 1699693167000 finishExploreTime: 1699694967000 exploreTeamHeroIds: 4910007 exploreId: 2 recommendHero: 2026 recommendHero: 2016 recommendHero: 2013 recommendHero: 2024 recommendHero: 2046 } exploreInfos { id: 401 startExploreTime: 1699693159000 finishExploreTime: 1699694959000 exploreTeamHeroIds: 1160060 exploreTeamHeroIds: 8010027 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2009 recommendHero: 2039 } exploreInfos { id: 501 startExploreTime: 1699693163000 finishExploreTime: 1699694963000 exploreTeamHeroIds: 8010050 exploreId: 4 recommendHero: 2037 recommendHero: 2047 recommendHero: 2025 recommendHero: 2023 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2054 recommendHero: 2051 recommendHero: 2049 recommendHero: 2052 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2001 recommendHero: 2021 recommendHero: 2022 recommendHero: 2000 recommendHero: 2056 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2023 recommendHero: 9999 recommendHero: 2001 recommendHero: 2004 recommendHero: 2049 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.3999230004847 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 51 1 [INFO:2024-3-4 18:1:25][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:1:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.21 } infos { day: 2 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.22 } infos { day: 3 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.23 } infos { day: 4 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.24 } infos { day: 5 hasSignIn: true luckLevel: 4 drawIds: 6 drawIds: 18 drawIds: 20 drawIds: 17 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.25 lunarFestival: Awakening of Insects } infos { day: 6 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.26 } infos { day: 7 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.27 } infos { day: 8 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.28 } infos { day: 9 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.29 } infos { day: 10 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.1 } infos { day: 11 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.2 lunarFestival: Longtaitou Festival } infos { day: 12 hasSignIn: false luckLevel: 2 drawIds: 91 drawIds: 77 drawIds: 2 drawIds: 16 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.3 } infos { day: 13 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.4 } infos { day: 14 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.5 } infos { day: 15 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.6 } infos { day: 16 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.7 } infos { day: 17 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.8 } infos { day: 18 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.9 } infos { day: 19 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.10 } infos { day: 20 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.11 lunarFestival: Spring Equinox } infos { day: 21 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.12 } infos { day: 22 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.13 } infos { day: 23 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.14 } infos { day: 24 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.15 } infos { day: 25 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 74 drawIds: 33 drawIds: 20 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.16 } serverTime: 1711372858296 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.3999230004847 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 52 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4 updateTime: 1711372854 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.41658839955926 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 53 1 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.41658839955926 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 54 1 [INFO:2024-3-4 18:1:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice' logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk' logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:1:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2024-3-4 18:1:29][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-3-4 18:1:30][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [INFO:2024-3-4 18:1:31][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [INFO:2024-3-4 18:1:31][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [INFO:2024-3-4 18:1:32][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [INFO:2024-3-4 18:1:32][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [INFO:2024-3-4 18:1:33][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [INFO:2024-3-4 18:1:57][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2024-3-4 18:1:57][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-3-4 18:2:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2024-3-4 18:2:27][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-3-4 18:2:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 133 2 当前队列数量= 1 [INFO:2024-3-4 18:2:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act133ReadReturnMailRequest [INFO:2024-3-4 18:2:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:51]==> Sender Auto Serialize Message,extId=133,cmd=2,size=9 [INFO:2024-3-4 18:2:51]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:52]<== Receiver Message, socketClient version=2,extId=133,cmd=2,status=0,size=8 [INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReadReturnMailReply <--- [INFO:2024-3-4 18:2:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 133 2 所需时间单位秒 = 0.23510959744453 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act133ReadReturnMailReply 63 1 [INFO:2024-3-4 18:2:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 134 1 当前队列数量= 1 [INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get134InfosRequest [INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:52]==> Sender Auto Serialize Message,extId=134,cmd=1,size=9 [INFO:2024-3-4 18:2:52]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:52]<== Receiver Message, socketClient version=2,extId=134,cmd=1,status=0,size=66 [INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 1 extraBonusState: 1 } infos { id: 2 state: 0 extraBonusState: 0 } infos { id: 3 state: 0 extraBonusState: 0 } infos { id: 4 state: 0 extraBonusState: 0 } infos { id: 5 state: 0 extraBonusState: 0 } infos { id: 6 state: 0 extraBonusState: 0 } infos { id: 7 state: 0 extraBonusState: 0 } loginCount: 1 [INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get134InfosReply <--- [INFO:2024-3-4 18:2:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 134 1 所需时间单位秒 = 0.24785529822111 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get134InfosReply 64 1 [INFO:2024-3-4 18:2:52][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:2:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:53]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2024-3-4 18:2:53]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:53]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=214 [INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 [INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2024-3-4 18:2:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.21918750181794 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 65 1 [INFO:2024-3-4 18:2:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 94 ids: 101 ids: 95 ids: 100 ids: 99 ids: 102 ids: 97 ids: 96 ids: 98 [INFO:2024-3-4 18:2:53]==> Sender Auto Serialize Message,extId=50,cmd=6,size=27 [INFO:2024-3-4 18:2:53]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:54]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8 [INFO:2024-3-4 18:2:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2024-3-4 18:2:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.21861599758267 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 66 1 [INFO:2024-3-4 18:2:54][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:2:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:2:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:57]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2024-3-4 18:2:57]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:57]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=19 [INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1687323600 } [INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2024-3-4 18:2:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.21949770115316 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 67 1 [INFO:2024-3-4 18:2:57][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2024-3-4 18:2:57][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-3-4 18:2:57][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302 [INFO:2024-3-4 18:2:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:59]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:2:59]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:2:59]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3 [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:2:59]||||| Sender socketClient version=2 [INFO:2024-3-4 18:2:59][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-3-4 18:2:59]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24649380147457 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 68 1 [INFO:2024-3-4 18:3:0]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:3:0]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.3801267016679 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 69 1 [INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32 [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:3:0]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-3-4 18:3:0]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.3801267016679 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 70 1 [INFO:2024-3-4 18:3:0]<== Receiver Message, socketClient version=2,extId=114,cmd=1,status=0,size=14 [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 getBonusCount: 0 } [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.23522719927132 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 71 1 [INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 286 [INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 2 [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:3:0]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:3:0]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:0]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:3:0]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:1]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:3:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23590490035713 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 72 1 [INFO:2024-3-4 18:3:1]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2024-3-4 18:3:1]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=462 [INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 355 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:3:1][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 73 1 [INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 snakeIndex: 110 snakeIndex: 109 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } mark: 1 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 0 isLeader: false } [INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:3:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.45527460239828 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 74 1 [INFO:2024-3-4 18:3:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:3:1][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-3-4 18:3:1][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:3:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:3:1][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:3:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:3:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1 [INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 [INFO:2024-3-4 18:3:2]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:3:2]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:2]<== Receiver Message, socketClient version=2,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 barrierId: 520001031 currentCount: 0 [INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:3:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.23446869850159 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 76 1 [INFO:2024-3-4 18:3:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:6][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:3:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1 [INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 [INFO:2024-3-4 18:3:6]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:3:6]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:6]<== Receiver Message, socketClient version=2,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 barrierId: 520001031 currentCount: 0 [INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:3:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.23483799956739 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 77 1 [INFO:2024-3-4 18:3:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 520001031 [INFO:2024-3-4 18:3:7]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-3-4 18:3:7]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2 [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-3-4 18:3:7]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-3-4 18:3:7]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:7]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=678 [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 26604 name: tx002 level: 36 type: 2 logoutTime: 1711345958172 cd: 0 hero { heroId: 1760152 heroTypeIdx: 2000 level: 5 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 118601 name: MAXTEST1 level: 36 type: 2 logoutTime: 1706456038000 cd: 0 hero { heroId: 9910002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 119602 name: 胡萝卜蛋糕 level: 36 type: 2 logoutTime: 0 cd: 0 hero { heroId: 10110051 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 115603 name: Azshara Yi level: 40 type: 2 logoutTime: 1710933713392 cd: 0 hero { heroId: 9360029 heroTypeIdx: 2000 level: 10 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 18601 name: 笑谈 level: 36 type: 2 logoutTime: 1706822766000 cd: 0 hero { heroId: 810002 heroTypeIdx: 2000 level: 3 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 33606 name: Brian Yi level: 70 type: 2 logoutTime: 1710942698170 cd: 0 hero { heroId: 2610016 heroTypeIdx: 2000 level: 40 rank: 2 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14104 name: ljy3 level: 61 type: 2 logoutTime: 1711370720595 cd: 0 hero { heroId: 360007 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14606 name: 伊绮姿 level: 77 type: 2 logoutTime: 1706510105000 cd: 0 hero { heroId: 360019 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 289 contractUnlock: false contractLevel: 0 } } [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.31198929995298 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 78 1 [INFO:2024-3-4 18:3:7]<== Receiver Message, socketClient version=2,extId=8,cmd=4,status=0,size=68 [INFO:2024-3-4 18:3:7]<== Receiver Message, socketClient version=2,extId=8,cmd=9,status=0,size=10 [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 4910002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 4910006 } formationHeros { index: 2 typeId: 1 heroUniqueId: 4910003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 4910005 } state: 1 name: Team 1 typeId: 1 } [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 79 1 [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.34252619743347 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 80 1 [INFO:2024-3-4 18:3:8][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:3:9][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:41: 无法开启连战:; 4 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController:41: in function 'trySweep' logic/extensions/fb/view/sweep/FbTeamSweepView:96: in function [INFO:2024-3-4 18:3:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001 barrierId: 520001031 formationId: 1 useDouble: false isQuickBattle: false [INFO:2024-3-4 18:3:10]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-3-4 18:3:10]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:10]<== Receiver Message, socketClient version=2,extId=31,cmd=19,status=0,size=29 [INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311 battleId: 520010312 battleId: 520010313 triggerId: 241 [INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-3-4 18:3:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.74155650101602 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 81 1 [INFO:2024-3-4 18:3:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2024-3-4 18:3:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:10]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:3:10]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:3:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:3:10][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009 [INFO:2024-3-4 18:3:10][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:3:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:3:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:3:11][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:3:11][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:3:11]DestroyUnusedResources:66,2,time=,paths: [INFO:2024-3-4 18:3:11]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:3:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:3:11][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1323644015938 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 82 1 [INFO:2024-3-4 18:3:11][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039 [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:11][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-3-4 18:3:11][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:3:11][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039 [INFO:2024-3-4 18:3:11][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-3-4 18:3:11][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕! [INFO:2024-3-4 18:3:11][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型 [INFO:2024-3-4 18:3:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型 [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型 [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"] [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型 [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型 [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型 [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型 [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui [INFO:2024-3-4 18:3:12][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-3-4 18:3:12][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:3:12][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031 [INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true [INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a [INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:12][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:3:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:3:12][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-3-4 18:3:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:13]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-3-4 18:3:13]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:13]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-3-4 18:3:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.31848749890924 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 84 1 [INFO:2024-3-4 18:3:13][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:3:13]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-3-4 18:3:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.61013370752335 -0.11697002500296 -0.30000001192093 -2 0 0 1.3898662924767 [INFO:2024-3-4 18:3:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1 [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:3:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:3:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:3:16]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:16]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23654460161924 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 85 1 [INFO:2024-3-4 18:3:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:3:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:3:16]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:3:16]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:3:16]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.24930689670146 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 86 1 [INFO:2024-3-4 18:3:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:3:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:3:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:3:16]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.45204799436033 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 87 1 [WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:3:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:3:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:3:17]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:17]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21975300088525 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1 [INFO:2024-3-4 18:3:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:3:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:3:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:3:17]||||| Sender socketClient version=2 [INFO:2024-3-4 18:3:17]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21891829743981 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1 [INFO:2024-3-4 18:3:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:3:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:5:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2024-3-4 18:5:58]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2024-3-4 18:5:58]||||| Sender socketClient version=2 [INFO:2024-3-4 18:5:58][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:5:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:5:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2 [INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:5:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:5:58]||||| Sender socketClient version=2 [INFO:2024-3-4 18:5:58]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2024-3-4 18:5:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.25204410031438 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 105 1 [INFO:2024-3-4 18:5:59]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=546 [INFO:2024-3-4 18:5:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 8 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 2 effectNum: 1169 additional: 300 additional2: 1169 additional3: 1169 } actEffect { targetId: 6 effectType: 2 effectNum: 1132 additional: 337 additional2: 1132 additional3: 1132 } actEffect { targetId: 7 effectType: 2 effectNum: 1191 additional: 278 additional2: 1191 additional3: 1191 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 11 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 3 effectNum: 889 additional: 0 additional2: 889 additional3: 889 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 7 effectType: 3 effectNum: 609 additional: 0 additional2: 609 additional3: 609 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 383 additional: 10232 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 397 additional: 8015 additional2: 397 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 450 additional: 7178 additional2: 450 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 471 additional: 8297 additional2: 471 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 73 additional: 227 additional2: 73 additional3: 73 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:5:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:5:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.28645719960332 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1 [INFO:2024-3-4 18:5:59][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":8, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1169, "additional":300, "additional2":1169, "additional3":1169 }, { "targetId":6, "effectType":2, "effectNum":1132, "additional":337, "additional2":1132, "additional3":1132 }, { "targetId":7, "effectType":2, "effectNum":1191, "additional":278, "additional2":1191, "additional3":1191 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":11 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":889, "additional":0, "additional2":889, "additional3":889 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":609, "additional":0, "additional2":609, "additional3":609 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":383, "additional":10232, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":397, "additional":8015, "additional2":397, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":450, "additional":7178, "additional2":450, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":471, "additional":8297, "additional2":471, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":73, "additional":227, "additional2":73, "additional3":73 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":8, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201705, "actEffect": [ { "additional":300, "targetId":5, "multipleEffectNumReal":0, "additional3":1169, "effectNum":1169, "multipleEffectNum":0, "effectType":2, "additional2":1169 }, { "additional":337, "targetId":6, "multipleEffectNumReal":0, "additional3":1132, "effectNum":1132, "multipleEffectNum":0, "effectType":2, "additional2":1132 }, { "additional":278, "targetId":7, "multipleEffectNumReal":0, "additional3":1191, "effectNum":1191, "multipleEffectNum":0, "effectType":2, "additional2":1191 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:5:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1169/1169 本段飘:1169 本段扣血:1169 本段扣盾:0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 300/1469 剩余盾: 0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1132/1132 本段飘:1132 本段扣血:1132 本段扣盾:0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 337/1469 剩余盾: 0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1191/1191 本段飘:1191 本段扣血:1191 本段扣盾:0 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 278/1469 剩余盾: 0 [WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010311][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:6:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010311][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:6:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":889, "effectNum":889, "multipleEffectNum":0, "effectType":3, "additional2":889 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 337/1469 原来有盾: 0 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:889/889 本段飘:889 本段扣血:889 本段扣盾:0 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010311][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207907, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":609, "effectNum":609, "multipleEffectNum":0, "effectType":3, "additional2":609 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 278/1469 原来有盾: 0 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:609/609 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122032, "actEffect": [ { "additional":10232, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":383, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":8015, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":397, "multipleEffectNum":0, "effectType":2, "additional2":397 }, { "additional":7178, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":450, "multipleEffectNum":0, "effectType":2, "additional2":450 }, { "additional":8297, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":471, "multipleEffectNum":0, "effectType":2, "additional2":471 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010311][1] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1535 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:114/383 本段飘:114 本段扣血:0 本段扣盾:114 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1421 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:119/397 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8293/8412 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:135/450 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7493/7628 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:141/471 本段飘:141 本段扣血:141 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8627/8768 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1421 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:228/383 本段飘:114 本段扣血:0 本段扣盾:114 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1307 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8293/8412 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:238/397 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8174/8412 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7493/7628 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:270/450 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7358/7628 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8627/8768 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:282/471 本段飘:141 本段扣血:141 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8486/8768 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1307 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:155 本段扣血:0 本段扣盾:155 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1152 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8174/8412 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:397/397 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8015/8412 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7358/7628 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:450/450 本段飘:180 本段扣血:180 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7178/7628 剩余盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8486/8768 原来有盾: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8297/8768 剩余盾: 0 [WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010311][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010311][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":227, "targetId":5, "multipleEffectNumReal":0, "additional3":73, "effectNum":73, "multipleEffectNum":0, "effectType":2, "additional2":73 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1 [INFO:2024-3-4 18:6:3][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 300 原有盾: 0 扣血量: 73 扣盾量: 0 [INFO:2024-3-4 18:6:3][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 227 现有盾: 0 [INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:1 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:6:3]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:4]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2359876986593 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1 [INFO:2024-3-4 18:6:4][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:6:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:6:4]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:4]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21757730282843 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1 [INFO:2024-3-4 18:6:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:6:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:6:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:6:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:6:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:6:4]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:4]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=171 [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 5 effectType: 2 effectNum: 302 additional: 0 additional2: 302 additional3: 302 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23616950586438 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1 [INFO:2024-3-4 18:6:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":302, "additional":0, "additional2":302, "additional3":302 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207704, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":302, "effectNum":302, "multipleEffectNum":0, "effectType":2, "additional2":302 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 227/1469 原来有盾: 0 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:302/302 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010311][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2024-3-4 18:6:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:6:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:6:5]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:5]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21912240236998 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:6:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:6:5]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:5]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21944089978933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1 [INFO:2024-3-4 18:6:5][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:6:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:5]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:6:5]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311 [INFO:2024-3-4 18:6:6]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:6:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:6:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.21971739828587 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 112 1 [INFO:2024-3-4 18:6:6][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:6:8][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型 [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型 [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型 [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型 [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:6:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:8][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:6:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:6:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:6:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:6:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:6:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:6:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:6:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:6:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.552474975586 -1.9308389425278 -0.30000001192093 -54 -2 0 1.4475250244141 [INFO:2024-3-4 18:6:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2 [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:6:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:6:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:6:16]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:16]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23598319850862 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 114 1 [INFO:2024-3-4 18:6:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:6:16]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:6:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:6:16]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:6:16]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8015 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7178 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8297 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.25667229481041 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 115 1 [INFO:2024-3-4 18:6:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":2, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8015, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":2, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7178, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8297, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:6:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:6:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:6:16]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.49262079596519 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 116 1 [WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:6:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:6:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:6:17]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:17]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2354125957936 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2024-3-4 18:6:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:6:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:6:17]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:17]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21965320035815 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2024-3-4 18:6:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:6:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:6:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:6:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:6:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:6:17]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:17]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=613 [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 6 effectType: 2 effectNum: 461 additional: 1008 additional2: 461 additional3: 461 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 5 effectType: 2 effectNum: 654 additional: 815 additional2: 654 additional3: 654 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 2 effectNum: 549 additional: 459 additional2: 549 additional3: 549 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 7 effectType: 2 effectNum: 419 additional: 1050 additional2: 419 additional3: 419 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 7 } battleStep { actorType: 1 castorId: 5 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 396 additional: 9836 additional2: 396 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 728 additional: 7287 additional2: 728 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 861 additional: 6317 additional2: 861 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 481 additional: 7816 additional2: 481 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 8 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 9 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 10 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 11 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 2 } battleStep { actorType: 1 castorId: 6 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 414 additional: 9422 additional2: 414 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 7287 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 484 additional: 5833 additional2: 484 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 468 additional: 7348 additional2: 468 additional3: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 12 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 394 additional: 9028 additional2: 394 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 734 additional: 6553 additional2: 734 additional3: 0 } actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 5833 additional2: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 458 additional: 6890 additional2: 458 additional3: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 4 } isFinish: false } [INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23648980259895 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1 [INFO:2024-3-4 18:6:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":461, "additional":1008, "additional2":461, "additional3":461 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":654, "additional":815, "additional2":654, "additional3":654 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":549, "additional":459, "additional2":549, "additional3":549 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":419, "additional":1050, "additional2":419, "additional3":419 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":7 }, { "actorType":1, "castorId":5, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":396, "additional":9836, "additional2":396, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":728, "additional":7287, "additional2":728, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":861, "additional":6317, "additional2":861, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":481, "additional":7816, "additional2":481, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":8 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":9 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":10 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":11 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":2 }, { "actorType":1, "castorId":6, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":414, "additional":9422, "additional2":414, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":7287, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":484, "additional":5833, "additional2":484, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":468, "additional":7348, "additional2":468, "additional3":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":12 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":394, "additional":9028, "additional2":394, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":734, "additional":6553, "additional2":734, "additional3":0 }, { "targetId":3, "effectType":1, "effectNum":0, "additional":5833, "additional2":0 }, { "targetId":4, "effectType":2, "effectNum":458, "additional":6890, "additional2":458, "additional3":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":14 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":4 } ], "isFinish":false } } [INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207704, "actEffect": [ { "additional":1008, "targetId":6, "multipleEffectNumReal":0, "additional3":461, "effectNum":461, "multipleEffectNum":0, "effectType":2, "additional2":461 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:461/461 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1008/1469 剩余盾: 0 [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201704, "actEffect": [ { "additional":815, "targetId":5, "multipleEffectNumReal":0, "additional3":654, "effectNum":654, "multipleEffectNum":0, "effectType":2, "additional2":654 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:654/654 本段飘:654 本段扣血:654 本段扣盾:0 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 815/1469 剩余盾: 0 [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":459, "targetId":6, "multipleEffectNumReal":0, "additional3":549, "effectNum":549, "multipleEffectNum":0, "effectType":2, "additional2":549 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1008/1469 原来有盾: 0 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:549 本段扣血:549 本段扣盾:0 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 459/1469 剩余盾: 0 [WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207907, "actEffect": [ { "additional":1050, "targetId":7, "multipleEffectNumReal":0, "additional3":419, "effectNum":419, "multipleEffectNum":0, "effectType":2, "additional2":419 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1050/1469 剩余盾: 0 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122032, "actEffect": [ { "additional":9836, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":396, "multipleEffectNum":0, "effectType":2, "additional2":396 }, { "additional":7287, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":728, "multipleEffectNum":0, "effectType":3, "additional2":728 }, { "additional":6317, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":861, "multipleEffectNum":0, "effectType":3, "additional2":861 }, { "additional":7816, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":481, "multipleEffectNum":0, "effectType":2, "additional2":481 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:118/396 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10114/10232 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8015/8412 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:218/728 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7797/8412 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7178/7628 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:258/861 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6920/7628 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8297/8768 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:144/481 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8153/8768 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10114/10232 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:236/396 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9996/10232 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7797/8412 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:436/728 本段飘:218 本段扣血:218 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7579/8412 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6920/7628 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:516/861 本段飘:258 本段扣血:258 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6662/7628 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8153/8768 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:288/481 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8009/8768 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9996/10232 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:396/396 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9836/10232 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7579/8412 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:728/728 本段飘:292 本段扣血:292 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7287/8412 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6662/7628 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:861/861 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6317/7628 剩余盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8009/8768 原来有盾: 0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:481/481 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7816/8768 剩余盾: 0 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122032, "actEffect": [ { "additional":9422, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":414, "multipleEffectNum":0, "effectType":2, "additional2":414 }, { "additional":7287, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":5833, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":484, "multipleEffectNum":0, "effectType":2, "additional2":484 }, { "additional":7348, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":468, "multipleEffectNum":0, "effectType":2, "additional2":468 }, { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9836/10232 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:124/414 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9712/10232 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6317/7628 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:145/484 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6172/7628 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7816/8768 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:140/468 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7676/8768 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9712/10232 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:248/414 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9588/10232 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6172/7628 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:290/484 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6027/7628 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7676/8768 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:280/468 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7536/8768 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9588/10232 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:414/414 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9422/10232 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6027/7628 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:484/484 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5833/7628 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7536/8768 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:468/468 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7348/8768 剩余盾: 0 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122032, "actEffect": [ { "additional":9028, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":394, "multipleEffectNum":0, "effectType":2, "additional2":394 }, { "additional":6553, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":734, "multipleEffectNum":0, "effectType":3, "additional2":734 }, { "additional":5833, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":6890, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":458, "multipleEffectNum":0, "effectType":2, "additional2":458 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9422/10232 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:118/394 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9304/10232 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7287/8412 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:220/734 本段飘:220 本段扣血:220 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7067/8412 剩余盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7348/8768 原来有盾: 0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:137/458 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7211/8768 剩余盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9304/10232 原来有盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:236/394 本段飘:118 本段扣血:118 本段扣盾:0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9186/10232 剩余盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7067/8412 原来有盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:440/734 本段飘:220 本段扣血:220 本段扣盾:0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6847/8412 剩余盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7211/8768 原来有盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:274/458 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7074/8768 剩余盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9186/10232 原来有盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:394/394 本段飘:158 本段扣血:158 本段扣盾:0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9028/10232 剩余盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6847/8412 原来有盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:734/734 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6553/8412 剩余盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7074/8768 原来有盾: 0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6890/8768 剩余盾: 0 [WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-3-4 18:6:22][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:22]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:6:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:22]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23716790229082 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1 [INFO:2024-3-4 18:6:22][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:22]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:6:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:22]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21926439926028 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1 [INFO:2024-3-4 18:6:22][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:6:22][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:6:22][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:6:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:6:22]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:23]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=318 [INFO:2024-3-4 18:6:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 7 effectType: 2 effectNum: 297 additional: 753 additional2: 297 additional3: 297 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 410 additional: 343 additional2: 410 additional3: 410 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 5 effectType: 3 effectNum: 529 additional: 286 additional2: 529 additional3: 529 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 6 effectType: 2 effectNum: 235 additional: 224 additional2: 235 additional3: 235 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 10 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122031 actEffect { targetId: 3 effectType: 2 effectNum: 317 additional: 5516 additional2: 317 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 6 actorId: 42122031 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 5516 additional2: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 42122031 actEffect { targetId: 4 effectType: 2 effectNum: 319 additional: 6571 additional2: 319 additional3: 0 } targetId: 4 } isFinish: false } [INFO:2024-3-4 18:6:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:6:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.21915179863572 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 123 1 [INFO:2024-3-4 18:6:23][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":297, "additional":753, "additional2":297, "additional3":297 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":410, "additional":343, "additional2":410, "additional3":410 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":529, "additional":286, "additional2":529, "additional3":529 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":235, "additional":224, "additional2":235, "additional3":235 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":10, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122031, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":317, "additional":5516, "additional2":317, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":6, "actorId":42122031, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":5516, "additional2":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":42122031, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":319, "additional":6571, "additional2":319, "additional3":0 } ], "targetId":4 } ], "isFinish":false } } [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207704, "actEffect": [ { "additional":753, "targetId":7, "multipleEffectNumReal":0, "additional3":297, "effectNum":297, "multipleEffectNum":0, "effectType":2, "additional2":297 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1050/1469 原来有盾: 0 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:297/297 本段飘:297 本段扣血:297 本段扣盾:0 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 753/1469 剩余盾: 0 [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":343, "targetId":7, "multipleEffectNumReal":0, "additional3":410, "effectNum":410, "multipleEffectNum":0, "effectType":2, "additional2":410 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 753/1469 原来有盾: 0 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:410/410 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 343/1469 剩余盾: 0 [WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207807, "actEffect": [ { "additional":286, "targetId":5, "multipleEffectNumReal":0, "additional3":529, "effectNum":529, "multipleEffectNum":0, "effectType":3, "additional2":529 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 815/1469 原来有盾: 0 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:529 本段扣血:529 本段扣盾:0 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 286/1469 剩余盾: 0 [WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207907, "actEffect": [ { "additional":224, "targetId":6, "multipleEffectNumReal":0, "additional3":235, "effectNum":235, "multipleEffectNum":0, "effectType":2, "additional2":235 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 459/1469 原来有盾: 0 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:235/235 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 224/1469 剩余盾: 0 [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:10 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122031, "actEffect": [ { "additional":5516, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":317, "multipleEffectNum":0, "effectType":2, "additional2":317 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5833/7628 原来有盾: 0 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:317/317 本段飘:317 本段扣血:317 本段扣盾:0 [INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5516/7628 剩余盾: 0 [WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122031, "actEffect": [ { "additional":5516, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122031, "actEffect": [ { "additional":6571, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":319, "multipleEffectNum":0, "effectType":2, "additional2":319 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122031[13000207] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6890/8768 原来有盾: 0 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:319/319 本段飘:319 本段扣血:319 本段扣盾:0 [INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6571/8768 剩余盾: 0 [WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:6:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:6:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:6:27]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:27]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21942219883204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 124 1 [INFO:2024-3-4 18:6:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:6:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:6:27]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:27]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.22045890055597 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 125 1 [INFO:2024-3-4 18:6:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:6:27][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:6:27][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:6:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:6:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:6:27]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:27]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=289 [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 16 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 17 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 2 effectNum: 685 additional: 0 additional2: 685 additional3: 685 } actEffect { targetId: 6 effectType: 3 effectNum: 1590 additional: 0 additional2: 1590 additional3: 1590 } actEffect { targetId: 7 effectType: 2 effectNum: 693 additional: 0 additional2: 693 additional3: 693 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 10 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 16 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23597880080342 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 126 1 [INFO:2024-3-4 18:6:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":16, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":17 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":685, "additional":0, "additional2":685, "additional3":685 }, { "targetId":6, "effectType":3, "effectNum":1590, "additional":0, "additional2":1590, "additional3":1590 }, { "targetId":7, "effectType":2, "effectNum":693, "additional":0, "additional2":693, "additional3":693 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":10, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":16, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":16, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201705, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":685, "effectNum":685, "multipleEffectNum":0, "effectType":2, "additional2":685 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1590, "effectNum":1590, "multipleEffectNum":0, "effectType":3, "additional2":1590 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":693, "effectNum":693, "multipleEffectNum":0, "effectType":2, "additional2":693 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 286/1469 原来有盾: 0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:685/685 本段飘:685 本段扣血:685 本段扣盾:0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 224/1469 原来有盾: 0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1590/1590 本段飘:1590 本段扣血:1590 本段扣盾:0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 343/1469 原来有盾: 0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:693/693 本段飘:693 本段扣血:693 本段扣盾:0 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3 [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3 [WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":10, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:14 buffId:301014 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301014 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:10 buffId:301014 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301014 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:16 buffId:301009 持续时间:1 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2024-3-4 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:6:29]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:30]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23508200235665 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 127 1 [INFO:2024-3-4 18:6:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:6:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:6:30]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312 [INFO:2024-3-4 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312 [INFO:2024-3-4 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312 [INFO:2024-3-4 18:6:30]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.42251669801772 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1 [INFO:2024-3-4 18:6:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:6:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:30]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:6:30]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:30]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.2192397993058 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 2 1 [INFO:2024-3-4 18:6:30][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:6:32][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型 [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"] [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型 [INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"] [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型 [INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型 [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型 [INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:34][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:6:34][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:34][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:6:40][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17063140869 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4293685913086 [INFO:2024-3-4 18:6:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3 [INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:40][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:6:40][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:6:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:6:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:6:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:6:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:41]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:6:41]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.21873269788921 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 4 1 [INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=918 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 9028 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 6553 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 5516 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 6571 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 2038 skinId: 100040 position: 1 baseAttributes { hp: 4798 thp: 4798 atk: 579 def: 587 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203807 position: 1 CD: 0 } skillInfo { skillId: 41203808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203809 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 5665 thp: 5665 atk: 526 def: 559 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2015 skinId: 100004 position: 3 baseAttributes { hp: 6187 thp: 6187 atk: 521 def: 480 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201507 position: 1 CD: 0 } skillInfo { skillId: 41201508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2062 skinId: 100103 position: 4 baseAttributes { hp: 11787 thp: 11787 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206207 position: 1 CD: 0 } skillInfo { skillId: 41206208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206209 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 6 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22040210105479 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 5 1 [INFO:2024-3-4 18:6:42][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":9028, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":3, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":6553, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":3, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":5516, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":6571, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":2038, "skinId":100040, "position":1, "baseAttributes": { "hp":4798, "thp":4798, "atk":579, "def":587, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203807, "position":1, "CD":0 }, { "skillId":41203808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203809, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":5665, "thp":5665, "atk":526, "def":559, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2015, "skinId":100004, "position":3, "baseAttributes": { "hp":6187, "thp":6187, "atk":521, "def":480, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201507, "position":1, "CD":0 }, { "skillId":41201508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2062, "skinId":100103, "position":4, "baseAttributes": { "hp":11787, "thp":11787, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206207, "position":1, "CD":0 }, { "skillId":41206208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206209, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":6, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:6:42][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:6:42][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44022190012038 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 6 1 [WARN:2024-3-4 18:6:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:6:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:6:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21949899941683 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1 [INFO:2024-3-4 18:6:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:43]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:6:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23503309860826 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1 [INFO:2024-3-4 18:6:43][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:6:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:6:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:6:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:6:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:6:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:6:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:6:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:6:43]||||| Sender socketClient version=2 [INFO:2024-3-4 18:6:43]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=968 [INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207703 actEffect { targetId: 5 effectType: 2 effectNum: 3585 additional: 1213 additional2: 3585 additional3: 3585 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 } actEffect { targetId: 1 effectType: 17 effectNum: 2257 additional: 6771 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201706 actEffect { targetId: 5 effectType: 2 effectNum: 1674 additional: 0 additional2: 1674 additional3: 1674 } actEffect { targetId: 6 effectType: 2 effectNum: 1701 additional: 3964 additional2: 1701 additional3: 1701 } actEffect { targetId: 7 effectType: 2 effectNum: 1766 additional: 4421 additional2: 1766 additional3: 1766 } actEffect { targetId: 8 effectType: 2 effectNum: 1635 additional: 10152 additional2: 1635 additional3: 1635 } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41201508 additional2: 1 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41201509 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207806 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 9 } } actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 9 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 } targetId: 2 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 10 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 12 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 13 } } actEffect { targetId: 2 effectType: 7 effectNum: 3 additional: 9 } actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 11 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 2 } battleStep { actorType: 1 castorId: 6 actorId: 41201708 actEffect { targetId: 1 effectType: 3 effectNum: 678 additional: 6093 additional2: 678 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 6553 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 446 additional: 5070 additional2: 446 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 446 additional: 6125 additional2: 446 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 15 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 16 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 1 effectType: 2 effectNum: 243 additional: 5850 additional2: 243 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206208 actEffect { targetId: 17 effectType: 13 effectNum: 2 additional: 1 summon { id: 17 modelId: 12234 skinId: 130095 position: 5 baseAttributes { hp: 5893 thp: 5893 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122341 position: 1 CD: 0 } skillInfo { skillId: 42122342 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 } targetId: 8 } battleStep { actorType: 1 castorId: 17 actorId: 42122341 actEffect { targetId: 4 effectType: 2 effectNum: 349 additional: 5776 additional2: 349 additional3: 0 } actEffect { targetId: 17 effectType: 4 effectNum: 349 additional: 5893 } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 2 effectNum: 511 additional: 5339 additional2: 511 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 4689 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 5338 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:6:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23517060279846 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1 [INFO:2024-3-4 18:6:43][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207703, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":3585, "additional":1213, "additional2":3585, "additional3":3585 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703 }, { "targetId":1, "effectType":17, "effectNum":2257, "additional":6771 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201706, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1674, "additional":0, "additional2":1674, "additional3":1674 }, { "targetId":6, "effectType":2, "effectNum":1701, "additional":3964, "additional2":1701, "additional3":1701 }, { "targetId":7, "effectType":2, "effectNum":1766, "additional":4421, "additional2":1766, "additional3":1766 }, { "targetId":8, "effectType":2, "effectNum":1635, "additional":10152, "additional2":1635, "additional3":1635 }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41201508, "additional2":1 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41201509, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207806, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":9 } }, { "targetId":2, "effectType":7, "effectNum":2, "additional":9 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806 } ], "targetId":2 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":10 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":11 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":12 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":13 } }, { "targetId":2, "effectType":7, "effectNum":3, "additional":9 }, { "targetId":2, "effectType":7, "effectNum":2, "additional":11 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":2 }, { "actorType":1, "castorId":6, "actorId":41201708, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":678, "additional":6093, "additional2":678, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":6553, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":446, "additional":5070, "additional2":446, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":446, "additional":6125, "additional2":446, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":15 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":16 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":243, "additional":5850, "additional2":243, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206208, "actEffect": [ { "targetId":17, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":17, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208 } ], "targetId":8 }, { "actorType":1, "castorId":17, "actorId":42122341, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":349, "additional":5776, "additional2":349, "additional3":0 }, { "targetId":17, "effectType":4, "effectNum":349, "additional":5893 } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":511, "additional":5339, "additional2":511, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":4689, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":5338, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:6:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-3-4 18:6:43][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6 [INFO:2024-3-4 18:6:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207703, "actEffect": [ { "additional":1213, "targetId":5, "multipleEffectNumReal":0, "additional3":3585, "effectNum":3585, "multipleEffectNum":0, "effectType":2, "additional2":3585 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":6771, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2257, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:6:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:6:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下 [INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0 [INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:717/3585 本段飘:717 本段扣血:717 本段扣盾:0 [INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4081/4798 剩余盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4081/4798 原来有盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1003/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3795/4798 剩余盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3795/4798 原来有盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1289/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3509/4798 剩余盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3509/4798 原来有盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1575/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3223/4798 剩余盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3223/4798 原来有盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1861/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2937/4798 剩余盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2937/4798 原来有盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2147/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2651/4798 剩余盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2651/4798 原来有盾: 0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2433/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2365/4798 剩余盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2365/4798 原来有盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2719/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2079/4798 剩余盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2079/4798 原来有盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:3005/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1793/4798 剩余盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1793/4798 原来有盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:3291/3585 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1507/4798 剩余盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1507/4798 原来有盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3585/3585 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1213/4798 剩余盾: 0 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9028/10232 原来有盾: 0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2257/2257 本段飘:2257 本段扣血:2257 本段扣盾:0 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6771/10232 剩余盾: 0 [WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3585 [INFO:2024-3-4 18:6:49][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:6:49][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2024-3-4 18:6:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201706, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1674, "effectNum":1674, "multipleEffectNum":0, "effectType":2, "additional2":1674 }, { "additional":3964, "targetId":6, "multipleEffectNumReal":0, "additional3":1701, "effectNum":1701, "multipleEffectNum":0, "effectType":2, "additional2":1701 }, { "additional":4421, "targetId":7, "multipleEffectNumReal":0, "additional3":1766, "effectNum":1766, "multipleEffectNum":0, "effectType":2, "additional2":1766 }, { "additional":10152, "targetId":8, "multipleEffectNumReal":0, "additional3":1635, "effectNum":1635, "multipleEffectNum":0, "effectType":2, "additional2":1635 }, { "additional":41201508, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201509, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:6:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:6:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:6:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2024-3-4 18:6:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:6:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1213/4798 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:167/1674 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1046/4798 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:170/1701 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5495/5665 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:176/1766 本段飘:176 本段扣血:176 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 6011/6187 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:163/1635 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11624/11787 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1046/4798 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:334/1674 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 879/4798 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5495/5665 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:340/1701 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5325/5665 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6011/6187 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:352/1766 本段飘:176 本段扣血:176 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5835/6187 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11624/11787 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:326/1635 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11461/11787 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 879/4798 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:501/1674 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 712/4798 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5325/5665 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:510/1701 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5155/5665 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5835/6187 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:528/1766 本段飘:176 本段扣血:176 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5659/6187 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11461/11787 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:489/1635 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11298/11787 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 712/4798 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:668/1674 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 545/4798 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5155/5665 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:680/1701 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4985/5665 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5659/6187 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:704/1766 本段飘:176 本段扣血:176 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5483/6187 剩余盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11298/11787 原来有盾: 0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:652/1635 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11135/11787 剩余盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 545/4798 原来有盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1674/1674 本段飘:1006 本段扣血:1006 本段扣盾:0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/4798 剩余盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4985/5665 原来有盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1701/1701 本段飘:1021 本段扣血:1021 本段扣盾:0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3964/5665 剩余盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5483/6187 原来有盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1766/1766 本段飘:1062 本段扣血:1062 本段扣盾:0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4421/6187 剩余盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11135/11787 原来有盾: 0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1635/1635 本段飘:983 本段扣血:983 本段扣盾:0 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10152/11787 剩余盾: 0 [WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:6:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:6:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:6:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 6776 [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:6:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6 [INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207806, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:6:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:6:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010313 [INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:6:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301008] [INFO:2024-3-4 18:6:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:6:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:6:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:6:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:7:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2024-3-4 18:7:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207909, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201708, "actEffect": [ { "additional":6093, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":678, "multipleEffectNum":0, "effectType":3, "additional2":678 }, { "additional":6553, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":5070, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":446, "multipleEffectNum":0, "effectType":2, "additional2":446 }, { "additional":6125, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":446, "multipleEffectNum":0, "effectType":2, "additional2":446 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6771/10232 原来有盾: 0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:678/678 本段飘:678 本段扣血:678 本段扣盾:0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6093/10232 剩余盾: 0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5516/7628 原来有盾: 0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5070/7628 剩余盾: 0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6571/8768 原来有盾: 0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6125/8768 剩余盾: 0 [WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201507, "actEffect": [ { "additional":5850, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":243, "multipleEffectNum":0, "effectType":2, "additional2":243 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6093/10232 原来有盾: 0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:72/243 本段飘:72 本段扣血:72 本段扣盾:0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6021/10232 剩余盾: 0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6021/10232 原来有盾: 0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:144/243 本段飘:72 本段扣血:72 本段扣盾:0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5949/10232 剩余盾: 0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5949/10232 原来有盾: 0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:243/243 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5850/10232 剩余盾: 0 [WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206208, "actEffect": [ { "additional":1, "targetId":17, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":17, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:7:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-3-4 18:7:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 17[nil][nil] 一下 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1 [INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":17, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":17, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-3-4 18:7:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1 [INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui [INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型 [INFO:2024-3-4 18:7:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122341, "actEffect": [ { "additional":5776, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":349, "multipleEffectNum":0, "effectType":2, "additional2":349 }, { "additional":5893, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":349, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":17, "originalTargetId":0 } [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6125/8768 原来有盾: 0 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:349/349 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5776/8768 剩余盾: 0 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 5893 血 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 349 血 [INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 5893 血 [WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5339, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 }, { "additional":4689, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":5338, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:2 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:11 buffId:301028 持续时间:1 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028 [INFO:2024-3-4 18:7:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 5850 原有盾: 0 扣血量: 511 扣盾量: 0 [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 5339 现有盾: 0 [INFO:2024-3-4 18:7:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 5070 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4689 现有盾: 0 [INFO:2024-3-4 18:7:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5776 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5338 现有盾: 0 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301019 持续时间:1 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301019 持续时间:1 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301019 持续时间:1 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2024-3-4 18:7:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:7:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:7:7]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:7]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21880929917097 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 12 1 [INFO:2024-3-4 18:7:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:7:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:7:7]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:7]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21966179832816 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 13 1 [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:7:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:7:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:7:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:7:7]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:7]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=668 [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 3 effectNum: 748 additional: 9404 additional2: 748 additional3: 748 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 18 } } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 17 effectType: 2 effectNum: 668 additional: 5225 additional2: 668 additional3: 668 } targetId: 17 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 3 effectType: 4 effectNum: 3814 additional: 7628 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301004 duration: 2 id: 19 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 20 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 17 effectType: 3 effectNum: 628 additional: 4597 additional2: 628 additional3: 628 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 17 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 2 effectType: 2 effectNum: 247 additional: 6306 additional2: 247 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 2 effectType: 2 effectNum: 250 additional: 6056 additional2: 250 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 2 effectType: 2 effectNum: 325 additional: 5731 additional2: 325 additional3: 0 } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 2 effectType: 5 effectNum: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 17 actorId: 42122341 actEffect { targetId: 4 effectType: 3 effectNum: 669 additional: 4669 additional2: 669 additional3: 0 } actEffect { targetId: 17 effectType: 4 effectNum: 669 additional: 5266 } targetId: 4 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 19 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 2 effectNum: 511 additional: 4828 additional2: 511 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 7247 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 4231 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 22 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 23 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 4 effectNum: 1534 additional: 6362 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 16 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23594940267503 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 14 1 [INFO:2024-3-4 18:7:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":748, "additional":9404, "additional2":748, "additional3":748 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":18 } } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":17, "effectType":2, "effectNum":668, "additional":5225, "additional2":668, "additional3":668 } ], "targetId":17 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":3814, "additional":7628 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301004, "duration":2, "id":19 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":20 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":17, "effectType":3, "effectNum":628, "additional":4597, "additional2":628, "additional3":628 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":17 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":247, "additional":6306, "additional2":247, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":250, "additional":6056, "additional2":250, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":325, "additional":5731, "additional2":325, "additional3":0 }, { "targetId":2, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":2, "effectType":5, "effectNum":0 } ], "targetId":2 }, { "actorType":1, "castorId":17, "actorId":42122341, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":669, "additional":4669, "additional2":669, "additional3":0 }, { "targetId":17, "effectType":4, "effectNum":669, "additional":5266 } ], "targetId":4 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":19, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":511, "additional":4828, "additional2":511, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":7247, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":4231, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":22 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":23 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1534, "additional":6362 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":16, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":9404, "targetId":8, "multipleEffectNumReal":0, "additional3":748, "effectNum":748, "multipleEffectNum":0, "effectType":3, "additional2":748 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10152/11787 原来有盾: 0 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9404/11787 剩余盾: 0 [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":17, "actorId":41201704, "actEffect": [ { "additional":5225, "targetId":17, "multipleEffectNumReal":0, "additional3":668, "effectNum":668, "multipleEffectNum":0, "effectType":2, "additional2":668 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 5893/5893 原来有盾: 0 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:668/668 本段飘:668 本段扣血:668 本段扣盾:0 [INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 5225/5893 剩余盾: 0 [WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41207805, "actEffect": [ { "additional":7628, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 4689 血 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 3814 血 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 7628 血 [WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301004] [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301040] [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:7:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":17, "actorId":41207907, "actEffect": [ { "additional":4597, "targetId":17, "multipleEffectNumReal":0, "additional3":628, "effectNum":628, "multipleEffectNum":0, "effectType":3, "additional2":628 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 5225/5893 原来有盾: 0 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:628/628 本段飘:628 本段扣血:628 本段扣盾:0 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 4597/5893 剩余盾: 0 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201707, "actEffect": [ { "additional":6306, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":247, "multipleEffectNum":0, "effectType":2, "additional2":247 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6553/8412 原来有盾: 0 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:247/247 本段飘:247 本段扣血:247 本段扣盾:0 [INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6306/8412 剩余盾: 0 [WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201507, "actEffect": [ { "additional":6056, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":250, "multipleEffectNum":0, "effectType":2, "additional2":250 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6306/8412 原来有盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:75/250 本段飘:75 本段扣血:75 本段扣盾:0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6231/8412 剩余盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6231/8412 原来有盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:150/250 本段飘:75 本段扣血:75 本段扣盾:0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6156/8412 剩余盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6156/8412 原来有盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:250/250 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6056/8412 剩余盾: 0 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41206207, "actEffect": [ { "additional":5731, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":325, "multipleEffectNum":0, "effectType":2, "additional2":325 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6056/8412 原来有盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:162/325 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5894/8412 剩余盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5894/8412 原来有盾: 0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:325/325 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5731/8412 剩余盾: 0 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune [INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122341, "actEffect": [ { "additional":4669, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":669, "multipleEffectNum":0, "effectType":3, "additional2":669 }, { "additional":5266, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":669, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":17, "originalTargetId":0 } [WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5338/8768 原来有盾: 0 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:669/669 本段飘:669 本段扣血:669 本段扣盾:0 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4669/8768 剩余盾: 0 [WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 4597 血 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 669 血 [INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 5266 血 [WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4828, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 }, { "additional":7247, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":4231, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:1 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:19 buffId:301004 持续时间:1 [INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 5339 原有盾: 0 扣血量: 511 扣盾量: 0 [INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 4828 现有盾: 0 [INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 7628 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 7247 现有盾: 0 [INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 4669 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4231 现有盾: 0 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002] [WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":6362, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4828 原有盾: 0 补血量: 1534 [INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6362 现有盾: 0 [INFO:2024-3-4 18:7:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:14 buffId:301019 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:22 buffId:301007 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301019 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301019 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:7:14][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:7:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:7:14]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:14]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.27323310263455 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2024-3-4 18:7:14][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:7:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:7:14]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:14]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21937630139291 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:7:14][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:7:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:7:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:7:14]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:14]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=623 [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 17 effectType: 2 effectNum: 501 additional: 4765 additional2: 501 additional3: 501 } targetId: 17 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 713 additional: 3708 additional2: 713 additional3: 713 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 17 effectType: 2 effectNum: 584 additional: 4181 additional2: 584 additional3: 584 } actEffect { targetId: 17 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 24 } } targetId: 17 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 8 effectType: 2 effectNum: 409 additional: 8995 additional2: 409 additional3: 409 } actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41207908 additional2: 2 } targetId: 8 } battleStep { actorType: 1 castorId: 6 actorId: 41201709 actEffect { targetId: 1 effectType: 2 effectNum: 403 additional: 5959 additional2: 403 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 638 additional: 5093 additional2: 638 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 691 additional: 6556 additional2: 691 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 705 additional: 3526 additional2: 705 additional3: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 additional2: 1 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41201709 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 2 effectType: 2 effectNum: 248 additional: 4845 additional2: 248 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 4 effectType: 2 effectNum: 371 additional: 3155 additional2: 371 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 25 } } targetId: 4 } battleStep { actorType: 1 castorId: 17 actorId: 42122342 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 26 } } targetId: 4 } battleStep { actorType: 1 castorId: 17 actorId: 42122341 actEffect { targetId: 2 effectType: 3 effectNum: 603 additional: 4242 additional2: 603 additional3: 0 } actEffect { targetId: 17 effectType: 4 effectNum: 603 additional: 4784 } targetId: 2 } battleStep { actorType: 2 castorId: 17 actorId: 24 actEffect { targetId: 17 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 23 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 19 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 25 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 2717 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 25 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23566879890859 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 18 1 [INFO:2024-3-4 18:7:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":17, "effectType":2, "effectNum":501, "additional":4765, "additional2":501, "additional3":501 } ], "targetId":17 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":713, "additional":3708, "additional2":713, "additional3":713 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":17, "effectType":2, "effectNum":584, "additional":4181, "additional2":584, "additional3":584 }, { "targetId":17, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":24 } } ], "targetId":17 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":409, "additional":8995, "additional2":409, "additional3":409 }, { "targetId":4, "effectType":8, "effectNum":1, "additional":41207908, "additional2":2 } ], "targetId":8 }, { "actorType":1, "castorId":6, "actorId":41201709, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":403, "additional":5959, "additional2":403, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":638, "additional":5093, "additional2":638, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":691, "additional":6556, "additional2":691, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":705, "additional":3526, "additional2":705, "additional3":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701, "additional2":1 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41201709 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":248, "additional":4845, "additional2":248, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":371, "additional":3155, "additional2":371, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":25 } } ], "targetId":4 }, { "actorType":1, "castorId":17, "actorId":42122342, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":26 } } ], "targetId":4 }, { "actorType":1, "castorId":17, "actorId":42122341, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":603, "additional":4242, "additional2":603, "additional3":0 }, { "targetId":17, "effectType":4, "effectNum":603, "additional":4784 } ], "targetId":2 }, { "actorType":2, "castorId":17, "actorId":24, "actEffect": [ { "targetId":17, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":23, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":19, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":25, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":2717, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":25, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":17, "actorId":41207704, "actEffect": [ { "additional":4765, "targetId":17, "multipleEffectNumReal":0, "additional3":501, "effectNum":501, "multipleEffectNum":0, "effectType":2, "additional2":501 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 5266/5893 原来有盾: 0 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:501 本段扣血:501 本段扣盾:0 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 4765/5893 剩余盾: 0 [WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":3708, "targetId":7, "multipleEffectNumReal":0, "additional3":713, "effectNum":713, "multipleEffectNum":0, "effectType":2, "additional2":713 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4421/6187 原来有盾: 0 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:713/713 本段飘:713 本段扣血:713 本段扣盾:0 [INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3708/6187 剩余盾: 0 [WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":17, "actorId":41207807, "actEffect": [ { "additional":4181, "targetId":17, "multipleEffectNumReal":0, "additional3":584, "effectNum":584, "multipleEffectNum":0, "effectType":2, "additional2":584 }, { "additional":0, "targetId":17, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 4765/5893 原来有盾: 0 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:584/584 本段飘:584 本段扣血:584 本段扣盾:0 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 4181/5893 剩余盾: 0 [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 17[Monster_17_5_520010313][5] 增加了一个 buff [301040] [INFO:2024-3-4 18:7:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 17 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:7:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301040 持续时间:1 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207907, "actEffect": [ { "additional":8995, "targetId":8, "multipleEffectNumReal":0, "additional3":409, "effectNum":409, "multipleEffectNum":0, "effectType":2, "additional2":409 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9404/11787 原来有盾: 0 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:409/409 本段飘:409 本段扣血:409 本段扣盾:0 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8995/11787 剩余盾: 0 [WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201709, "actEffect": [ { "additional":5959, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":403, "multipleEffectNum":0, "effectType":2, "additional2":403 }, { "additional":5093, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":638, "multipleEffectNum":0, "effectType":2, "additional2":638 }, { "additional":6556, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":691, "multipleEffectNum":0, "effectType":2, "additional2":691 }, { "additional":3526, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":705, "multipleEffectNum":0, "effectType":2, "additional2":705 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201709, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201709 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201709[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6362/10232 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:40/403 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6322/10232 剩余盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5731/8412 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:63/638 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5668/8412 剩余盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7247/7628 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:69/691 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7178/7628 剩余盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4231/8768 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:70/705 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4161/8768 剩余盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6322/10232 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:80/403 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6282/10232 剩余盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5668/8412 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:126/638 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5605/8412 剩余盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7178/7628 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:138/691 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7109/7628 剩余盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4161/8768 原来有盾: 0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:140/705 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4091/8768 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6282/10232 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:120/403 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6242/10232 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5605/8412 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:189/638 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5542/8412 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7109/7628 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:207/691 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7040/7628 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4091/8768 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:210/705 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4021/8768 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6242/10232 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:160/403 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6202/10232 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5542/8412 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:252/638 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5479/8412 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7040/7628 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:276/691 本段飘:69 本段扣血:69 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6971/7628 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4021/8768 原来有盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:280/705 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3951/8768 剩余盾: 0 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6202/10232 原来有盾: 0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5959/10232 剩余盾: 0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5479/8412 原来有盾: 0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:638/638 本段飘:386 本段扣血:386 本段扣盾:0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5093/8412 剩余盾: 0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6971/7628 原来有盾: 0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:691/691 本段飘:415 本段扣血:415 本段扣盾:0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6556/7628 剩余盾: 0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3951/8768 原来有盾: 0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:705/705 本段飘:425 本段扣血:425 本段扣盾:0 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3526/8768 剩余盾: 0 [WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:7:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:7:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:7:22][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2437 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201507, "actEffect": [ { "additional":4845, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":248, "multipleEffectNum":0, "effectType":2, "additional2":248 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5093/8412 原来有盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:74/248 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5019/8412 剩余盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5019/8412 原来有盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:148/248 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4945/8412 剩余盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4945/8412 原来有盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:248/248 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4845/8412 剩余盾: 0 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41206207, "actEffect": [ { "additional":3155, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":371, "multipleEffectNum":0, "effectType":2, "additional2":371 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3526/8768 原来有盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:185/371 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3341/8768 剩余盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3341/8768 原来有盾: 0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:371/371 本段飘:186 本段扣血:186 本段扣盾:0 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3155/8768 剩余盾: 0 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122342, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":17, "originalTargetId":0 } [WARN:2024-3-4 18:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}17[Monster_17_5_520010313][5] 用 42122342 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301148] [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122341, "actEffect": [ { "additional":4242, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":603, "multipleEffectNum":0, "effectType":3, "additional2":603 }, { "additional":4784, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":603, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":17, "originalTargetId":0 } [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4845/8412 原来有盾: 0 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4242/8412 剩余盾: 0 [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 4181 血 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 603 血 [INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 4784 血 [WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":2717, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:17 buffServerId:24 buffId:301040 持续时间:1 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301002 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301008 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:19 buffId:301004 [INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 3155 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 2717 现有盾: 0 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:25 buffId:301019 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:7:26][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:7:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:7:26]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:26]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23498349823058 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 20 1 [INFO:2024-3-4 18:7:26][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:7:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:7:26]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:26]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21897250041366 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 21 1 [INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:7:26][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:7:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:7:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:7:26]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:27]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=669 [INFO:2024-3-4 18:7:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 7 effectType: 2 effectNum: 541 additional: 3167 additional2: 541 additional3: 541 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 6 effectType: 2 effectNum: 1154 additional: 2810 additional2: 1154 additional3: 1154 } actEffect { targetId: 7 effectType: 2 effectNum: 1242 additional: 1925 additional2: 1242 additional3: 1242 } actEffect { targetId: 8 effectType: 2 effectNum: 1254 additional: 7741 additional2: 1254 additional3: 1254 } actEffect { targetId: 17 effectType: 2 effectNum: 1249 additional: 3535 additional2: 1249 additional3: 1249 } actEffect { targetId: 17 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 28 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 17 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 17 effectType: 3 effectNum: 907 additional: 2628 additional2: 907 additional3: 907 } targetId: 17 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 8 effectType: 2 effectNum: 401 additional: 7340 additional2: 401 additional3: 401 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 8 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 3 effectType: 3 effectNum: 517 additional: 6039 additional2: 517 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 1 effectType: 2 effectNum: 236 additional: 5723 additional2: 236 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206209 actEffect { targetId: 1 effectType: 2 effectNum: 303 additional: 5420 additional2: 303 additional3: 0 } actEffect { targetId: 2 effectType: 1 effectNum: 0 additional: 4242 additional2: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 340 additional: 5699 additional2: 340 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 1234 additional: 1483 additional2: 1234 additional3: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41206209 } targetId: 4 } battleStep { actorType: 1 castorId: 17 actorId: 42122341 actEffect { targetId: 1 effectType: 2 effectNum: 305 additional: 5115 additional2: 305 additional3: 0 } actEffect { targetId: 17 effectType: 4 effectNum: 305 additional: 2933 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 29 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 30 } } targetId: 1 } battleStep { actorType: 2 castorId: 17 actorId: 24 actEffect { targetId: 17 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 30 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 29 actEffect { targetId: 1 effectType: 4 effectNum: 1534 additional: 6649 } targetId: 0 } battleStep { actorType: 2 castorId: 17 actorId: 28 actEffect { targetId: 17 effectType: 2 effectNum: 294 additional: 2639 additional2: 294 additional3: 294 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 29 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 17 actorId: 28 actEffect { targetId: 17 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:7:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:7:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23701040074229 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 22 1 [INFO:2024-3-4 18:7:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":541, "additional":3167, "additional2":541, "additional3":541 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":1, "effectType":5, "effectNum":0 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1154, "additional":2810, "additional2":1154, "additional3":1154 }, { "targetId":7, "effectType":2, "effectNum":1242, "additional":1925, "additional2":1242, "additional3":1242 }, { "targetId":8, "effectType":2, "effectNum":1254, "additional":7741, "additional2":1254, "additional3":1254 }, { "targetId":17, "effectType":2, "effectNum":1249, "additional":3535, "additional2":1249, "additional3":1249 }, { "targetId":17, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":28 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":17 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":17, "effectType":3, "effectNum":907, "additional":2628, "additional2":907, "additional3":907 } ], "targetId":17 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":401, "additional":7340, "additional2":401, "additional3":401 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":8 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":517, "additional":6039, "additional2":517, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":236, "additional":5723, "additional2":236, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206209, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":303, "additional":5420, "additional2":303, "additional3":0 }, { "targetId":2, "effectType":1, "effectNum":0, "additional":4242, "additional2":0 }, { "targetId":3, "effectType":2, "effectNum":340, "additional":5699, "additional2":340, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":1234, "additional":1483, "additional2":1234, "additional3":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41206209 } ], "targetId":4 }, { "actorType":1, "castorId":17, "actorId":42122341, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":305, "additional":5115, "additional2":305, "additional3":0 }, { "targetId":17, "effectType":4, "effectNum":305, "additional":2933 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":29 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":30 } } ], "targetId":1 }, { "actorType":2, "castorId":17, "actorId":24, "actEffect": [ { "targetId":17, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":30, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":29, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1534, "additional":6649 } ], "targetId":0 }, { "actorType":2, "castorId":17, "actorId":28, "actEffect": [ { "targetId":17, "effectType":2, "effectNum":294, "additional":2639, "additional2":294, "additional3":294 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":29, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":17, "actorId":28, "actEffect": [ { "targetId":17, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207704, "actEffect": [ { "additional":3167, "targetId":7, "multipleEffectNumReal":0, "additional3":541, "effectNum":541, "multipleEffectNum":0, "effectType":2, "additional2":541 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3708/6187 原来有盾: 0 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3167/6187 剩余盾: 0 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207704 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":17, "actorId":41201705, "actEffect": [ { "additional":2810, "targetId":6, "multipleEffectNumReal":0, "additional3":1154, "effectNum":1154, "multipleEffectNum":0, "effectType":2, "additional2":1154 }, { "additional":1925, "targetId":7, "multipleEffectNumReal":0, "additional3":1242, "effectNum":1242, "multipleEffectNum":0, "effectType":2, "additional2":1242 }, { "additional":7741, "targetId":8, "multipleEffectNumReal":0, "additional3":1254, "effectNum":1254, "multipleEffectNum":0, "effectType":2, "additional2":1254 }, { "additional":3535, "targetId":17, "multipleEffectNumReal":0, "additional3":1249, "effectNum":1249, "multipleEffectNum":0, "effectType":2, "additional2":1249 }, { "additional":0, "targetId":17, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3964/5665 原来有盾: 0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1154/1154 本段飘:1154 本段扣血:1154 本段扣盾:0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2810/5665 剩余盾: 0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3167/6187 原来有盾: 0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1242/1242 本段飘:1242 本段扣血:1242 本段扣盾:0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1925/6187 剩余盾: 0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8995/11787 原来有盾: 0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1254/1254 本段飘:1254 本段扣血:1254 本段扣盾:0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7741/11787 剩余盾: 0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 4784/5893 原来有盾: 0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:1249/1249 本段飘:1249 本段扣血:1249 本段扣盾:0 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 3535/5893 剩余盾: 0 [WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 17[Monster_17_5_520010313][5] 增加了一个 buff [301019] [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":17, "actorId":41207807, "actEffect": [ { "additional":2628, "targetId":17, "multipleEffectNumReal":0, "additional3":907, "effectNum":907, "multipleEffectNum":0, "effectType":3, "additional2":907 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 3535/5893 原来有盾: 0 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:907/907 本段飘:907 本段扣血:907 本段扣盾:0 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 2628/5893 剩余盾: 0 [WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301040 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207907, "actEffect": [ { "additional":7340, "targetId":8, "multipleEffectNumReal":0, "additional3":401, "effectNum":401, "multipleEffectNum":0, "effectType":2, "additional2":401 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7741/11787 原来有盾: 0 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7340/11787 剩余盾: 0 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201707, "actEffect": [ { "additional":6039, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":517, "multipleEffectNum":0, "effectType":3, "additional2":517 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6556/7628 原来有盾: 0 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:517/517 本段飘:517 本段扣血:517 本段扣盾:0 [INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6039/7628 剩余盾: 0 [WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201507, "actEffect": [ { "additional":5723, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":236, "multipleEffectNum":0, "effectType":2, "additional2":236 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5959/10232 原来有盾: 0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:70/236 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5889/10232 剩余盾: 0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5889/10232 原来有盾: 0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:140/236 本段飘:70 本段扣血:70 本段扣盾:0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:236/236 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5723/10232 剩余盾: 0 [WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:7:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41206209, "actEffect": [ { "additional":5420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":303, "multipleEffectNum":0, "effectType":2, "additional2":303 }, { "additional":4242, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":5699, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":340, "multipleEffectNum":0, "effectType":2, "additional2":340 }, { "additional":1483, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1234, "multipleEffectNum":0, "effectType":2, "additional2":1234 }, { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41206209, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:7:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-3-4 18:7:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:7:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-3-4 18:7:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206209 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:7:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206209[10006509] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 119 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 123 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5723/10232 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:151/303 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5572/10232 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6039/7628 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:170/340 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5869/7628 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2717/8768 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:617/1234 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2100/8768 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 139 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5572/10232 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:196/303 本段飘:45 本段扣血:45 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5527/10232 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5869/7628 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:221/340 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5818/7628 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2100/8768 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:802/1234 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1915/8768 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 144 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5527/10232 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:241/303 本段飘:45 本段扣血:45 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5482/10232 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5818/7628 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:272/340 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5767/7628 剩余盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1915/8768 原来有盾: 0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:987/1234 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1730/8768 剩余盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 149 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5482/10232 原来有盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:286/303 本段飘:45 本段扣血:45 本段扣盾:0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5437/10232 剩余盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5767/7628 原来有盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:323/340 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5716/7628 剩余盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1730/8768 原来有盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1172/1234 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1545/8768 剩余盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 154 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5437/10232 原来有盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5420/10232 剩余盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5716/7628 原来有盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:340/340 本段飘:17 本段扣血:17 本段扣盾:0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5699/7628 剩余盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1545/8768 原来有盾: 0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1234/1234 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1483/8768 剩余盾: 0 [WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_4_520010313][4] 用 41206209 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301148],不提示id不需要播放效果 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206209 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 159 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1877 [INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122341, "actEffect": [ { "additional":5115, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":305, "multipleEffectNum":0, "effectType":2, "additional2":305 }, { "additional":2933, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":305, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":17, "originalTargetId":0 } [WARN:2024-3-4 18:7:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5420/10232 原来有盾: 0 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:305/305 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5115/10232 剩余盾: 0 [WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 2628 血 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 305 血 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 2933 血 [WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002] [WARN:2024-3-4 18:7:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":6649, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":2639, "targetId":17, "multipleEffectNumReal":0, "additional3":294, "effectNum":294, "multipleEffectNum":0, "effectType":2, "additional2":294 }, { "additional":29, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:17 buffServerId:24 buffId:301040 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:30 buffId:301002 [INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 5115 原有盾: 0 补血量: 1534 [INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6649 现有盾: 0 [INFO:2024-3-4 18:7:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 17 原有血: 2933 原有盾: 0 扣血量: 294 扣盾量: 0 [INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 17 现有血: 2639 现有盾: 0 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:29 buffId:301007 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:17 buffServerId:28 buffId:301019 持续时间:1 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:7:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:7:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:7:38]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:38]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:7:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.220498399809 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 24 1 [INFO:2024-3-4 18:7:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:7:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:7:38]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:39]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:7:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21954799816012 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 25 1 [INFO:2024-3-4 18:7:39][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:7:39][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:7:39][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:7:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:7:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:7:39]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:39]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=802 [INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 3 effectNum: 717 additional: 6623 additional2: 717 additional3: 717 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 8 effectType: 2 effectNum: 719 additional: 5904 additional2: 719 additional3: 719 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 8 effectType: 2 effectNum: 562 additional: 5342 additional2: 562 additional3: 562 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 32 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 33 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 34 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 35 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 36 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 33 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 41201708 actEffect { targetId: 1 effectType: 2 effectNum: 386 additional: 6263 additional2: 386 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 403 additional: 3839 additional2: 403 additional3: 0 } actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 5699 additional2: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 415 additional: 1068 additional2: 415 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 37 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 4 } battleStep { actorType: 1 castorId: 17 actorId: 42122342 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 38 } } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41201508 actEffect { targetId: 1 effectType: 2 effectNum: 424 additional: 5839 additional2: 424 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 39 } } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41201508 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206208 actEffect { targetId: 17 effectType: 9 effectNum: 0 } actEffect { targetId: 40 effectType: 13 effectNum: 2 additional: 1 summon { id: 40 modelId: 12234 skinId: 130095 position: 5 baseAttributes { hp: 5893 thp: 5893 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122341 position: 1 CD: 0 } skillInfo { skillId: 42122342 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 } targetId: 8 } battleStep { actorType: 1 castorId: 40 actorId: 42122341 actEffect { targetId: 2 effectType: 2 effectNum: 335 additional: 3504 additional2: 335 additional3: 0 } actEffect { targetId: 40 effectType: 4 effectNum: 335 additional: 5893 } targetId: 2 } battleStep { actorType: 2 castorId: 8 actorId: 32 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 33 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 39 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 34 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 35 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 36 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 3084 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:7:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23556580208242 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 26 1 [INFO:2024-3-4 18:7:39][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":717, "additional":6623, "additional2":717, "additional3":717 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":1, "effectType":5, "effectNum":0 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":719, "additional":5904, "additional2":719, "additional3":719 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":562, "additional":5342, "additional2":562, "additional3":562 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":32 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":33 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":34 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":35 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":36 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":33 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":41201708, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":386, "additional":6263, "additional2":386, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":403, "additional":3839, "additional2":403, "additional3":0 }, { "targetId":3, "effectType":1, "effectNum":0, "additional":5699, "additional2":0 }, { "targetId":4, "effectType":2, "effectNum":415, "additional":1068, "additional2":415, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":37 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":4 }, { "actorType":1, "castorId":17, "actorId":42122342, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":38 } } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41201508, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":424, "additional":5839, "additional2":424, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":39 } }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41201508 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206208, "actEffect": [ { "targetId":17, "effectType":9, "effectNum":0 }, { "targetId":40, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":40, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208 } ], "targetId":8 }, { "actorType":1, "castorId":40, "actorId":42122341, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":335, "additional":3504, "additional2":335, "additional3":0 }, { "targetId":40, "effectType":4, "effectNum":335, "additional":5893 } ], "targetId":2 }, { "actorType":2, "castorId":8, "actorId":32, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":33, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":39, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":34, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":35, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":36, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":3084, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":6623, "targetId":8, "multipleEffectNumReal":0, "additional3":717, "effectNum":717, "multipleEffectNum":0, "effectType":3, "additional2":717 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7340/11787 原来有盾: 0 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:717/717 本段飘:717 本段扣血:717 本段扣盾:0 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6623/11787 剩余盾: 0 [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207704 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201704, "actEffect": [ { "additional":5904, "targetId":8, "multipleEffectNumReal":0, "additional3":719, "effectNum":719, "multipleEffectNum":0, "effectType":2, "additional2":719 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 6623/11787 原来有盾: 0 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:719/719 本段飘:719 本段扣血:719 本段扣盾:0 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5904/11787 剩余盾: 0 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207807, "actEffect": [ { "additional":5342, "targetId":8, "multipleEffectNumReal":0, "additional3":562, "effectNum":562, "multipleEffectNum":0, "effectType":2, "additional2":562 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":32, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5904/11787 原来有盾: 0 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:562/562 本段飘:562 本段扣血:562 本段扣盾:0 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5342/11787 剩余盾: 0 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301040] [INFO:2024-3-4 18:7:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:7:40][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:7:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207909, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:7:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201708, "actEffect": [ { "additional":6263, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":386, "multipleEffectNum":0, "effectType":2, "additional2":386 }, { "additional":3839, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":403, "multipleEffectNum":0, "effectType":2, "additional2":403 }, { "additional":5699, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":1068, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":415, "multipleEffectNum":0, "effectType":2, "additional2":415 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-3-4 18:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6649/10232 原来有盾: 0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:386/386 本段飘:386 本段扣血:386 本段扣盾:0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6263/10232 剩余盾: 0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4242/8412 原来有盾: 0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:403 本段扣血:403 本段扣盾:0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3839/8412 剩余盾: 0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1483/8768 原来有盾: 0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:415/415 本段飘:415 本段扣血:415 本段扣盾:0 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1068/8768 剩余盾: 0 [WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122342, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":17, "originalTargetId":0 } [WARN:2024-3-4 18:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}17[Monster_17_5_520010313][5] 用 42122342 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301148] [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201508, "actEffect": [ { "additional":5839, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":424, "multipleEffectNum":0, "effectType":2, "additional2":424 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201508, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201508[10000408] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6263/10232 原来有盾: 0 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:424/424 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5839/10232 剩余盾: 0 [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201508 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301023] [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010313][3] 使用技能 41201508 ,令到 7[Monster_7_3_520010313][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206208, "actEffect": [ { "additional":0, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":1, "targetId":40, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":40, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 2 ~ 2 [WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1 [INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":17, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":40, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":40, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 2 2 [INFO:2024-3-4 18:7:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1 [INFO:2024-3-4 18:7:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:7:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 2 2 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122341, "actEffect": [ { "additional":3504, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":335, "multipleEffectNum":0, "effectType":2, "additional2":335 }, { "additional":5893, "targetId":40, "multipleEffectNumReal":0, "additional3":0, "effectNum":335, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":40, "originalTargetId":0 } [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3839/8412 原来有盾: 0 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:335/335 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3504/8412 剩余盾: 0 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}40 原来有 5893 血 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}40 被补了 335 血 [INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}40 剩余 5893 血 [WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":32, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":34, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":35, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3084, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:32 buffId:301040 持续时间:1 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:33 buffId:301028 持续时间:1 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:39 buffId:301023 持续时间:1 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:34 buffId:301028 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:35 buffId:301028 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:36 buffId:301028 [INFO:2024-3-4 18:7:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 3504 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 3084 现有盾: 0 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301019 持续时间:1 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2024-3-4 18:7:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:7:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:7:49]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:49]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2181643974036 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1 [INFO:2024-3-4 18:7:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:7:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:7:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:7:49]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:49]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21894580125809 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1 [INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:7:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:7:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:7:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:7:49]||||| Sender socketClient version=2 [INFO:2024-3-4 18:7:49]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=703 [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 7 effectType: 2 effectNum: 498 additional: 1427 additional2: 498 additional3: 498 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201706 actEffect { targetId: 6 effectType: 2 effectNum: 1693 additional: 1117 additional2: 1693 additional3: 1693 } actEffect { targetId: 7 effectType: 2 effectNum: 1678 additional: 0 additional2: 1678 additional3: 1678 } actEffect { targetId: 8 effectType: 2 effectNum: 1727 additional: 3615 additional2: 1727 additional3: 1727 } actEffect { targetId: 40 effectType: 2 effectNum: 1665 additional: 4228 additional2: 1665 additional3: 1665 } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41201709 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41206209 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 2 effectType: 4 effectNum: 3814 additional: 6898 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301004 duration: 2 id: 42 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 43 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 2 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 8 effectType: 2 effectNum: 404 additional: 3211 additional2: 404 additional3: 404 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 8 } battleStep { actorType: 2 castorId: 2 actorId: 43 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 43 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 1 effectType: 2 effectNum: 233 additional: 5606 additional2: 233 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 4 effectType: 2 effectNum: 368 additional: 700 additional2: 368 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 44 } } targetId: 4 } battleStep { actorType: 1 castorId: 40 actorId: 42122342 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 45 } } targetId: 4 } battleStep { actorType: 1 castorId: 40 actorId: 42122341 actEffect { targetId: 2 effectType: 2 effectNum: 311 additional: 6587 additional2: 311 additional3: 0 } actEffect { targetId: 40 effectType: 4 effectNum: 311 additional: 4539 } targetId: 2 } battleStep { actorType: 2 castorId: 8 actorId: 32 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 33 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 39 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 42 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 6167 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 44 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 262 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 44 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23537359945476 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 30 1 [INFO:2024-3-4 18:7:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":498, "additional":1427, "additional2":498, "additional3":498 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":1, "effectType":5, "effectNum":0 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201706, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1693, "additional":1117, "additional2":1693, "additional3":1693 }, { "targetId":7, "effectType":2, "effectNum":1678, "additional":0, "additional2":1678, "additional3":1678 }, { "targetId":8, "effectType":2, "effectNum":1727, "additional":3615, "additional2":1727, "additional3":1727 }, { "targetId":40, "effectType":2, "effectNum":1665, "additional":4228, "additional2":1665, "additional3":1665 }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41201709, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41206209, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":3814, "additional":6898 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301004, "duration":2, "id":42 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":43 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":2 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":404, "additional":3211, "additional2":404, "additional3":404 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":8 }, { "actorType":2, "castorId":2, "actorId":43, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":43 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":233, "additional":5606, "additional2":233, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":368, "additional":700, "additional2":368, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":44 } } ], "targetId":4 }, { "actorType":1, "castorId":40, "actorId":42122342, "actEffect": [ { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":45 } } ], "targetId":4 }, { "actorType":1, "castorId":40, "actorId":42122341, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":311, "additional":6587, "additional2":311, "additional3":0 }, { "targetId":40, "effectType":4, "effectNum":311, "additional":4539 } ], "targetId":2 }, { "actorType":2, "castorId":8, "actorId":32, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":33, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":39, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":42, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":6167, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":44, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":262, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":44, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207704, "actEffect": [ { "additional":1427, "targetId":7, "multipleEffectNumReal":0, "additional3":498, "effectNum":498, "multipleEffectNum":0, "effectType":2, "additional2":498 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1925/6187 原来有盾: 0 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1427/6187 剩余盾: 0 [WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207704 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2024-3-4 18:7:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201706, "actEffect": [ { "additional":1117, "targetId":6, "multipleEffectNumReal":0, "additional3":1693, "effectNum":1693, "multipleEffectNum":0, "effectType":2, "additional2":1693 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1678, "effectNum":1678, "multipleEffectNum":0, "effectType":2, "additional2":1678 }, { "additional":3615, "targetId":8, "multipleEffectNumReal":0, "additional3":1727, "effectNum":1727, "multipleEffectNum":0, "effectType":2, "additional2":1727 }, { "additional":4228, "targetId":40, "multipleEffectNumReal":0, "additional3":1665, "effectNum":1665, "multipleEffectNum":0, "effectType":2, "additional2":1665 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201709, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206209, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:7:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:7:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2810/5665 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:169/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2641/5665 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1427/6187 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:167/1678 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1260/6187 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5342/11787 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:172/1727 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5170/11787 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5893/5893 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:166/1665 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5727/5893 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2641/5665 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:338/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2472/5665 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1260/6187 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:334/1678 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1093/6187 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5170/11787 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:344/1727 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4998/11787 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5727/5893 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:332/1665 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5561/5893 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2472/5665 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:507/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2303/5665 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1093/6187 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:501/1678 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 926/6187 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4998/11787 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:516/1727 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4826/11787 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5561/5893 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:498/1665 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5395/5893 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2303/5665 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:676/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2134/5665 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 926/6187 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:668/1678 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 759/6187 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4826/11787 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:688/1727 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4654/11787 剩余盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5395/5893 原来有盾: 0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:664/1665 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5229/5893 剩余盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2134/5665 原来有盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1693/1693 本段飘:1017 本段扣血:1017 本段扣盾:0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1117/5665 剩余盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 759/6187 原来有盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1678/1678 本段飘:1010 本段扣血:1010 本段扣盾:0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4654/11787 原来有盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1727/1727 本段飘:1039 本段扣血:1039 本段扣盾:0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3615/11787 剩余盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5229/5893 原来有盾: 0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:1) -》 多段已飘:1665/1665 本段飘:1001 本段扣血:1001 本段扣盾:0 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 4228/5893 剩余盾: 0 [WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:7:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:7:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:7:55][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 6763 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:7:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207805, "actEffect": [ { "additional":6898, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":42, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3084 血 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 3814 血 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 6898 血 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301004] [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301040] [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:7:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207907, "actEffect": [ { "additional":3211, "targetId":8, "multipleEffectNumReal":0, "additional3":404, "effectNum":404, "multipleEffectNum":0, "effectType":2, "additional2":404 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3615/11787 原来有盾: 0 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:404/404 本段飘:404 本段扣血:404 本段扣盾:0 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3211/11787 剩余盾: 0 [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":43, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:43 buffId:301040 持续时间:1 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201707, "actEffect": [ { "additional":5606, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":233, "multipleEffectNum":0, "effectType":2, "additional2":233 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5839/10232 原来有盾: 0 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:233/233 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5606/10232 剩余盾: 0 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41206207, "actEffect": [ { "additional":700, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":368, "multipleEffectNum":0, "effectType":2, "additional2":368 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1068/8768 原来有盾: 0 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:184/368 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 884/8768 剩余盾: 0 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 884/8768 原来有盾: 0 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 700/8768 剩余盾: 0 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122342, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":40, "originalTargetId":0 } [WARN:2024-3-4 18:7:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:7:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}40[Monster_40_5_520010313][5] 用 42122342 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301148] [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122341, "actEffect": [ { "additional":6587, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":311, "multipleEffectNum":0, "effectType":2, "additional2":311 }, { "additional":4539, "targetId":40, "multipleEffectNumReal":0, "additional3":0, "effectNum":311, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":40, "originalTargetId":0 } [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6898/8412 原来有盾: 0 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:311/311 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6587/8412 剩余盾: 0 [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}40 原来有 4228 血 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}40 被补了 311 血 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}40 剩余 4539 血 [WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":32, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":6167, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":262, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:32 buffId:301040 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:33 buffId:301028 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:39 buffId:301023 [INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:42 buffId:301004 持续时间:1 [INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 6587 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 6167 现有盾: 0 [INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 700 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 262 现有盾: 0 [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:37 buffId:301019 [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:44 buffId:301019 [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:8:1][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:8:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:8:1]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:1]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21951320208609 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 32 1 [INFO:2024-3-4 18:8:1][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:8:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:8:1]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:1]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21962209790945 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 33 1 [INFO:2024-3-4 18:8:1][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:8:1][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:8:1][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:8:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:8:1]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:1]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=467 [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 46 additional: 1535 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 6 effectType: 2 effectNum: 714 additional: 403 additional2: 714 additional3: 714 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 8 effectType: 2 effectNum: 574 additional: 2637 additional2: 574 additional3: 574 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 40 effectType: 2 effectNum: 410 additional: 4129 additional2: 410 additional3: 410 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 40 } battleStep { actorType: 2 castorId: 2 actorId: 43 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 5606 additional2: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 3 effectType: 3 effectNum: 625 additional: 5074 additional2: 625 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 48 } } targetId: 3 } battleStep { actorType: 1 castorId: 40 actorId: 42122342 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 49 } } targetId: 3 } battleStep { actorType: 1 castorId: 40 actorId: 42122341 actEffect { targetId: 4 effectType: 2 effectNum: 356 additional: 0 additional2: 356 additional3: 0 } actEffect { targetId: 40 effectType: 4 effectNum: 356 additional: 4485 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 45 } actEffect { targetId: 4 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 46 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 42 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 48 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 4693 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 48 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23701149970293 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 34 1 [INFO:2024-3-4 18:8:1][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":46, "additional":1535 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":1, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":714, "additional":403, "additional2":714, "additional3":714 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":574, "additional":2637, "additional2":574, "additional3":574 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":40, "effectType":2, "effectNum":410, "additional":4129, "additional2":410, "additional3":410 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":40 }, { "actorType":2, "castorId":2, "actorId":43, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":5606, "additional2":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":625, "additional":5074, "additional2":625, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":48 } } ], "targetId":3 }, { "actorType":1, "castorId":40, "actorId":42122342, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":49 } } ], "targetId":3 }, { "actorType":1, "castorId":40, "actorId":42122341, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":356, "additional":0, "additional2":356, "additional3":0 }, { "targetId":40, "effectType":4, "effectNum":356, "additional":4485 } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":1, "additional":45 }, { "targetId":4, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":46, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":42, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":48, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":4693, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":48, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":46, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201704, "actEffect": [ { "additional":403, "targetId":6, "multipleEffectNumReal":0, "additional3":714, "effectNum":714, "multipleEffectNum":0, "effectType":2, "additional2":714 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1117/5665 原来有盾: 0 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:714/714 本段飘:714 本段扣血:714 本段扣盾:0 [INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 403/5665 剩余盾: 0 [WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207807, "actEffect": [ { "additional":2637, "targetId":8, "multipleEffectNumReal":0, "additional3":574, "effectNum":574, "multipleEffectNum":0, "effectType":2, "additional2":574 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3211/11787 原来有盾: 0 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:574/574 本段飘:574 本段扣血:574 本段扣盾:0 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2637/11787 剩余盾: 0 [WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":40, "actorId":41207907, "actEffect": [ { "additional":4129, "targetId":40, "multipleEffectNumReal":0, "additional3":410, "effectNum":410, "multipleEffectNum":0, "effectType":2, "additional2":410 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 40[Monster_40_5_520010313][5] 一下 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 4539/5893 原来有盾: 0 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:1) -》 多段已飘:410/410 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 4129/5893 剩余盾: 0 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":43, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:43 buffId:301040 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201707, "actEffect": [ { "additional":5606, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206207, "actEffect": [ { "additional":5074, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":625, "multipleEffectNum":0, "effectType":3, "additional2":625 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5699/7628 原来有盾: 0 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:312/625 本段飘:312 本段扣血:312 本段扣盾:0 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5387/7628 剩余盾: 0 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5387/7628 原来有盾: 0 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:625/625 本段飘:313 本段扣血:313 本段扣盾:0 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5074/7628 剩余盾: 0 [WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122342, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":40, "originalTargetId":0 } [WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}40[Monster_40_5_520010313][5] 用 42122342 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301148] [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122341, "actEffect": [ { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":356, "multipleEffectNum":0, "effectType":2, "additional2":356 }, { "additional":4485, "targetId":40, "multipleEffectNumReal":0, "additional3":0, "effectNum":356, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":40, "originalTargetId":0 } [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 262/8768 原来有盾: 0 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:356/356 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 0/8768 剩余盾: 0 [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}40 原来有 4129 血 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}40 被补了 356 血 [INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}40 剩余 4485 血 [WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301148],不提示id不需要播放效果 [WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 4 [INFO:2024-3-4 18:8:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:8:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_4_4 [INFO:2024-3-4 18:8:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4 [INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1 [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:539]:{_doRelive}救了 4 [INFO:2024-3-4 18:8:8]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2024-3-4 18:8:8]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 2 [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:8]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2024-3-4 18:8:8]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:8]<== Receiver Message, socketClient version=2,extId=46,cmd=13,status=0,size=8 [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.21896659955382 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 35 1 [INFO:2024-3-4 18:8:8]<== Receiver Message, socketClient version=2,extId=46,cmd=13,status=0,size=8 [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.43633429519832 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 36 1 [INFO:2024-3-4 18:8:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":46, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4693, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":48, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:46 buffId:301009 持续时间:1 [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:42 buffId:301004 [INFO:2024-3-4 18:8:10][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 5074 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:8:10][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4693 现有盾: 0 [INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1 [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:10]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2024-3-4 18:8:10]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:10]<== Receiver Message, socketClient version=2,extId=46,cmd=13,status=0,size=8 [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:48 buffId:301019 [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:8:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- { "reliveUnitIds": [ 4 ] } [INFO:2024-3-4 18:8:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveUnitIds: 4 [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.25235749967396 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 38 1 [INFO:2024-3-4 18:8:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=11 [INFO:2024-3-4 18:8:10]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:10]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=118 [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { reliveUnitInfos { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 438 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 2 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } isFinish: false } [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21899640001357 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 39 1 [INFO:2024-3-4 18:8:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "reliveUnitInfos": [ { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":438, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":2, "maxCD":4 } ], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false } ], "isFinish":false } } [INFO:2024-3-4 18:8:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:8:10]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:11]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:8:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2024-3-4 18:8:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:8:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23559210076928 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 40 1 [INFO:2024-3-4 18:8:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:8:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 3 [WARN:2024-3-4 18:8:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:8:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:8:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:8:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:8:14]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:8:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:8:14]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:14]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23632179945707 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 41 1 [INFO:2024-3-4 18:8:14][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:8:14]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.25364190340042 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 42 1 [INFO:2024-3-4 18:8:14][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:8:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41207704, "castorId":1, "targetId":6, "targetId2":0 }, { "skillId":41201704, "castorId":2, "targetId":6, "targetId2":0 }, { "skillId":41207807, "castorId":3, "targetId":6, "targetId2":0 }, { "skillId":41207907, "castorId":4, "targetId":6, "targetId2":0 } ] } [INFO:2024-3-4 18:8:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41207704 castorId: 1 targetId: 6 targetId2: 0 } target { skillId: 41201704 castorId: 2 targetId: 6 targetId2: 0 } target { skillId: 41207807 castorId: 3 targetId: 6 targetId2: 0 } target { skillId: 41207907 castorId: 4 targetId: 6 targetId2: 0 } [INFO:2024-3-4 18:8:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-3-4 18:8:15]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:15]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12 [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true } [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23638569563627 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 43 1 [INFO:2024-3-4 18:8:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true } } [INFO:2024-3-4 18:8:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:8:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:8:15]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21940789930522 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 44 1 [INFO:2024-3-4 18:8:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:8:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:8:15]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 13 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21821499802172 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 45 1 [INFO:2024-3-4 18:8:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:8:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:8:16]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 505 } [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 46 1 [INFO:2024-3-4 18:8:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:8:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=39 [INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=28 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 12 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 12 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 47 1 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10161 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11360002 count: 24030 lastUseTime: 1678125667000 composeCount: 0 } [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 49 1 [INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19 [INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=755 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 1100 count: 247396 } [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 50 1 [INFO:2024-3-4 18:8:16][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 4910031 value: 0 time: 0 } infos { id: 4910028 value: 0 time: 0 } infos { id: 7660002 value: 0 time: 0 } infos { id: 5010004 value: 0 time: 0 } infos { id: 8060002 value: 0 time: 0 } infos { id: 4910034 value: 0 time: 0 } infos { id: 4910032 value: 0 time: 0 } infos { id: 4910033 value: 0 time: 0 } infos { id: 5010002 value: 0 time: 0 } infos { id: 5010003 value: 0 time: 0 } infos { id: 10110003 value: 0 time: 0 } infos { id: 8210002 value: 0 time: 0 } infos { id: 8010050 value: 0 time: 0 } infos { id: 8010051 value: 0 time: 0 } infos { id: 8010048 value: 0 time: 0 } infos { id: 8010049 value: 0 time: 0 } infos { id: 8010052 value: 0 time: 0 } infos { id: 8010053 value: 0 time: 0 } infos { id: 8010042 value: 0 time: 0 } infos { id: 7710004 value: 0 time: 0 } infos { id: 8010043 value: 0 time: 0 } infos { id: 8010040 value: 0 time: 0 } infos { id: 8010041 value: 0 time: 0 } infos { id: 8010046 value: 0 time: 0 } infos { id: 8010047 value: 0 time: 0 } infos { id: 7710003 value: 0 time: 0 } infos { id: 8010044 value: 0 time: 0 } infos { id: 7710002 value: 0 time: 0 } infos { id: 8010045 value: 0 time: 0 } infos { id: 8010034 value: 0 time: 0 } infos { id: 8010035 value: 0 time: 0 } infos { id: 8010032 value: 0 time: 0 } infos { id: 8010033 value: 0 time: 0 } infos { id: 8010038 value: 0 time: 0 } infos { id: 8010039 value: 0 time: 0 } infos { id: 8010036 value: 0 time: 0 } infos { id: 8010037 value: 0 time: 0 } infos { id: 8010026 value: 0 time: 0 } infos { id: 8010027 value: 0 time: 0 } infos { id: 8010024 value: 0 time: 0 } infos { id: 8010025 value: 0 time: 0 } infos { id: 8010030 value: 0 time: 0 } infos { id: 8010031 value: 0 time: 0 } infos { id: 8010028 value: 0 time: 0 } infos { id: 8010029 value: 0 time: 0 } infos { id: 8010018 value: 0 time: 0 } infos { id: 8010019 value: 0 time: 0 } infos { id: 8010016 value: 0 time: 0 } infos { id: 8010017 value: 0 time: 0 } infos { id: 6910002 value: 0 time: 0 } infos { id: 8010022 value: 0 time: 0 } infos { id: 8010023 value: 0 time: 0 } infos { id: 8010020 value: 0 time: 0 } infos { id: 8010021 value: 0 time: 0 } infos { id: 8010014 value: 0 time: 0 } infos { id: 8010015 value: 0 time: 0 } infos { id: 6960002 value: 0 time: 0 } infos { id: 1160060 value: 0 time: 0 } infos { id: 4910002 value: 0 time: 0 } infos { id: 4910003 value: 0 time: 0 } infos { id: 3560012 value: 0 time: 0 } infos { id: 4910006 value: 0 time: 0 } infos { id: 3560010 value: 0 time: 0 } infos { id: 3560011 value: 0 time: 0 } infos { id: 4910007 value: 0 time: 0 } infos { id: 4910004 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 51 1 [INFO:2024-3-4 18:8:17]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12 [INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 620485 [INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-3-4 18:8:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 52 1 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2024-3-4 18:8:17]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=190 [INFO:2024-3-4 18:8:17]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 180 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 2 materilId: 2 change: 1100 } dropBonus { materilType: 1 materilId: 11360002 change: 50 } exExp: 2884 hasGetBonus: allDamage: 12 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 60 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2077 num: 20 isRate: true } source { isFromHero: true id: 0 heroId: 2079 num: 10 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 62154 teamGetDamage: 38328 unitDamages { position: 1 damage: 9012 getDamage: 10047 unqiueId: 4910002 } unitDamages { position: 2 damage: 39792 getDamage: 8315 unqiueId: 4910006 } unitDamages { position: 3 damage: 7450 getDamage: 8436 unqiueId: 4910003 } unitDamages { position: 4 damage: 5387 getDamage: 11530 unqiueId: 4910005 } } [INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-3-4 18:8:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 53 1 [INFO:2024-3-4 18:8:17][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"62154", "teamGetDamage":"38328", "unitDamages": [ { "position":1, "damage":"9012", "getDamage":"10047", "unqiueId":"4910002" }, { "position":2, "damage":"39792", "getDamage":"8315", "unqiueId":"4910006" }, { "position":3, "damage":"7450", "getDamage":"8436", "unqiueId":"4910003" }, { "position":4, "damage":"5387", "getDamage":"11530", "unqiueId":"4910005" } ] } [INFO:2024-3-4 18:8:17][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:8:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.3507563974708 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 54 1 [INFO:2024-3-4 18:8:17][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:8:21][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:8:21][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0 [INFO:2024-3-4 18:8:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:8:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:8:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:8:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:23][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:8:23][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:8:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:8:27]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:8:27]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:8:27]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:8:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.22078270092607 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 56 1 [INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2024-3-4 18:8:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:8:28]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:8:28]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:28]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=479 [INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 114 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 snakeIndex: 110 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 12 isLeader: false } [INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:8:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.25332669913769 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 57 1 [INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:8:28][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-3-4 18:8:28][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039 [INFO:2024-3-4 18:8:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:8:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:8:28][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:8:29][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:8:29]DestroyUnusedResources:128,2,time=,paths: [INFO:2024-3-4 18:8:32][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299 [INFO:2024-3-4 18:8:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:32]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:8:32]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:32]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:8:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24070399440825 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 59 1 [INFO:2024-3-4 18:8:41][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:8:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 2 [INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 4 [INFO:2024-3-4 18:8:42]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:8:42]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:42]<== Receiver Message, socketClient version=2,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 4 barrierId: 520001031 currentCount: 0 [INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:8:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.38754050247371 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 61 1 [INFO:2024-3-4 18:8:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:8:43]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:8:43]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 2 [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 520001031 [INFO:2024-3-4 18:8:43]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-3-4 18:8:43]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:43]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=479 [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 114 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 snakeIndex: 110 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 12 isLeader: false } [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.21983160078526 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act196InfoReply 62 1 [INFO:2024-3-4 18:8:43]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=676 [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 119602 name: 胡萝卜蛋糕 level: 36 type: 2 logoutTime: 0 cd: 0 hero { heroId: 10110051 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 115101 name: Azure level: 36 type: 2 logoutTime: 1707805798000 cd: 0 hero { heroId: 9110002 heroTypeIdx: 2000 level: 17 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 2 quality: 0 state: 33 contractUnlock: false contractLevel: 0 } } aidInfos { id: 23108 name: 伊姒鑫 level: 60 type: 2 logoutTime: 1708441618000 cd: 0 hero { heroId: 3010005 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 33606 name: Brian Yi level: 70 type: 2 logoutTime: 1710942698170 cd: 0 hero { heroId: 2610016 heroTypeIdx: 2000 level: 40 rank: 2 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14104 name: ljy3 level: 61 type: 2 logoutTime: 1711370720595 cd: 0 hero { heroId: 360007 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 115603 name: Azshara Yi level: 40 type: 2 logoutTime: 1710933713392 cd: 0 hero { heroId: 9360029 heroTypeIdx: 2000 level: 10 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 24603 name: 1 3 4 level: 60 type: 2 logoutTime: 1711368564300 cd: 0 hero { heroId: 1860060 heroTypeIdx: 2014 level: 100 rank: 5 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } skinId: 100020 breakthroughCnt: 7 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 115601 name: 中文 level: 52 type: 2 logoutTime: 1711030388171 cd: 0 hero { heroId: 9360002 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } [INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.40374740026891 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 63 1 [INFO:2024-3-4 18:8:44][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:8:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2024-3-4 18:8:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-3-4 18:8:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001 barrierId: 520001031 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-3-4 18:8:45]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-3-4 18:8:45]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:46]<== Receiver Message, socketClient version=2,extId=31,cmd=19,status=0,size=29 [INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311 battleId: 520010312 battleId: 520010313 triggerId: 241 [INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-3-4 18:8:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 1.0444195009768 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 64 1 [INFO:2024-3-4 18:8:46][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-3-4 18:8:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:46]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:8:46]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:46][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:8:46][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009 [INFO:2024-3-4 18:8:46][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:8:46]DestroyUnusedResources:28,2,time=,paths: [INFO:2024-3-4 18:8:46]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:8:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13164659962058 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 65 1 [INFO:2024-3-4 18:8:47][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-3-4 18:8:47][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:8:47][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039 [INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕! [INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型 [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型 [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型 [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型 [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型 [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui [INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:8:47][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031 [INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true [INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a [INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:47][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:8:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-3-4 18:8:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:48]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-3-4 18:8:48]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:48]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-3-4 18:8:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.27281199768186 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 66 1 [INFO:2024-3-4 18:8:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:8:48]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-3-4 18:8:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:50][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.55278468132019 -0.11739090830088 -0.30000001192093 -2 0 0 1.4472153186798 [INFO:2024-3-4 18:8:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1 [INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:8:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:51]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:8:51]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:51]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.2196254003793 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 67 1 [INFO:2024-3-4 18:8:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:8:51]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:8:51]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:51]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:8:51]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:8:51]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22437779977918 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 68 1 [INFO:2024-3-4 18:8:51][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:8:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:8:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:8:51]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.4437621999532 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 69 1 [WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:8:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:8:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:8:52]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:52]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26595959998667 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 70 1 [INFO:2024-3-4 18:8:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:8:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:8:52]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:52]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21926929987967 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 71 1 [INFO:2024-3-4 18:8:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:8:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:8:53]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:8:53]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:8:53]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:8:53]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:53]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23542999848723 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 72 1 [INFO:2024-3-4 18:8:53][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:8:53]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.2701229006052 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 73 1 [INFO:2024-3-4 18:8:53][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:8:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41207704, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201704, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41207807, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41207907, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-3-4 18:8:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41207704 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201704 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41207807 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41207907 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-3-4 18:8:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-3-4 18:8:54]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:54]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12 [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true } [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23518079891801 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 75 1 [INFO:2024-3-4 18:8:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true } } [INFO:2024-3-4 18:8:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:8:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:8:54]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:54]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21992650255561 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2024-3-4 18:8:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:8:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:8:54]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:55]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:8:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21997090429068 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2024-3-4 18:8:55][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:8:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:8:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:55]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:8:55]||||| Sender socketClient version=2 [INFO:2024-3-4 18:8:55]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:8:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.21833950094879 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 78 1 [INFO:2024-3-4 18:8:55][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:8:57][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型 [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型 [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型 [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型 [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:58][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:8:58][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:8:58][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:8:59][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:8:59][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:8:59][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:8:59][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:8:59][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:9:0][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:9:0][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:9:4][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.554908752441 -1.9308329820633 -0.30000001192093 -54 -2 0 1.4450912475586 [INFO:2024-3-4 18:9:4][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2 [INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:4][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:9:4][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:9:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:5]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:9:5]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:5]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.21914860233665 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 80 1 [INFO:2024-3-4 18:9:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:5]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:9:5]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:9:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:9:5]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2024-3-4 18:9:5]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22258049994707 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 81 1 [INFO:2024-3-4 18:9:5][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:9:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:9:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:9:6]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44105519913137 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 82 1 [WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:9:6][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:9:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:9:6]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:6]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21906360238791 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1 [INFO:2024-3-4 18:9:6][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:9:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:9:6]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:6]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.22013700194657 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1 [INFO:2024-3-4 18:9:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:9:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:9:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:9:48]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:9:48]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:9:48]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:9:48]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:48]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:9:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23594909533858 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 89 1 [INFO:2024-3-4 18:9:48][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:9:49]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:9:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:9:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:9:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.26928370073438 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 90 1 [INFO:2024-3-4 18:9:49][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:9:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41207704, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201704, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41207807, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41207907, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41207704 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201704 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41207807 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41207907 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:50]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true } [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23599079996347 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 91 1 [INFO:2024-3-4 18:9:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true } } [INFO:2024-3-4 18:9:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:50]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.22351199574769 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 92 1 [INFO:2024-3-4 18:9:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:50]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21961869858205 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 93 1 [INFO:2024-3-4 18:9:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2 [INFO:2024-3-4 18:9:51]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:9:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:9:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:9:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23532859794796 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 94 1 [INFO:2024-3-4 18:9:51][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:9:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型 [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"] [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型 [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"] [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型 [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型 [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型 [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:54][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:9:54][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:9:54][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:10:1][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.14351654053 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4564834594727 [INFO:2024-3-4 18:10:1][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3 [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:10:1][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:2]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.21749440208077 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 96 1 [INFO:2024-3-4 18:10:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2024-3-4 18:10:2]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=918 [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 2038 skinId: 100040 position: 1 baseAttributes { hp: 4798 thp: 4798 atk: 579 def: 587 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203807 position: 1 CD: 0 } skillInfo { skillId: 41203808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203809 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 5665 thp: 5665 atk: 526 def: 559 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2015 skinId: 100004 position: 3 baseAttributes { hp: 6187 thp: 6187 atk: 521 def: 480 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201507 position: 1 CD: 0 } skillInfo { skillId: 41201508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2062 skinId: 100103 position: 4 baseAttributes { hp: 11787 thp: 11787 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206207 position: 1 CD: 0 } skillInfo { skillId: 41206208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206209 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22532129846513 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 97 1 [INFO:2024-3-4 18:10:2][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":2038, "skinId":100040, "position":1, "baseAttributes": { "hp":4798, "thp":4798, "atk":579, "def":587, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203807, "position":1, "CD":0 }, { "skillId":41203808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203809, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":5665, "thp":5665, "atk":526, "def":559, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2015, "skinId":100004, "position":3, "baseAttributes": { "hp":6187, "thp":6187, "atk":521, "def":480, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201507, "position":1, "CD":0 }, { "skillId":41201508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2062, "skinId":100103, "position":4, "baseAttributes": { "hp":11787, "thp":11787, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206207, "position":1, "CD":0 }, { "skillId":41206208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206209, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:10:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:10:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:10:2]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44387659430504 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 98 1 [WARN:2024-3-4 18:10:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:10:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:10:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:10:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:3]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:10:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21853910014033 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2024-3-4 18:10:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:10:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:10:3]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:3]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:10:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.218745701015 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2024-3-4 18:10:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:10:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:10:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:10:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:10:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:10:9]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:10:9]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:9]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23602979630232 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 101 1 [INFO:2024-3-4 18:10:9][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:10:9]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:10:9]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:9]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23636549897492 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 102 1 [INFO:2024-3-4 18:10:9][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:10:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41207704, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201704, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41207807, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41207907, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-3-4 18:10:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:10:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:10:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41207704 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201704 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41207807 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41207907 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-3-4 18:10:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-3-4 18:10:10]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true } [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23666979931295 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleRoundResultReply 103 1 [INFO:2024-3-4 18:10:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true } } [INFO:2024-3-4 18:10:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:10:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:10:11]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.42509489692748 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 105 1 [INFO:2024-3-4 18:10:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:10:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:10:11]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23029119893909 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 106 1 [INFO:2024-3-4 18:10:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:10:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:10:11]||||| Sender socketClient version=2 [INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 493 } [INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 107 1 [INFO:2024-3-4 18:10:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:10:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:10:12]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:10:12]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=27 [INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 24 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 24 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 24 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:10:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 108 1 [INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 249 lastUseTime: 1653158608000 composeCount: 0 } [INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:10:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 109 1 [INFO:2024-3-4 18:10:14]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:10:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 481 } [INFO:2024-3-4 18:10:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:10:14][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 110 1 [INFO:2024-3-4 18:10:14][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:10:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:10:15]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:10:15]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=28 [INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 36 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 36 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 36 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:10:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 111 1 [INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11360002 count: 24130 lastUseTime: 1678125667000 composeCount: 0 } [INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:10:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 112 1 [INFO:2024-3-4 18:10:16]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19 [INFO:2024-3-4 18:10:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2200 count: 249596 } [INFO:2024-3-4 18:10:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:10:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 113 1 [INFO:2024-3-4 18:10:16][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:10:17]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12 [INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 620845 [INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-3-4 18:10:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 114 1 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:10:17]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=177 [INFO:2024-3-4 18:10:17]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 360 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 2 materilId: 2 change: 2200 } dropBonus { materilType: 1 materilId: 11360002 change: 100 } exExp: 5768 hasGetBonus: allDamage: 24 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 120 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2077 num: 20 isRate: true } source { isFromHero: true id: 0 heroId: 2079 num: 10 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 0 teamGetDamage: 0 unitDamages { position: 1 damage: 0 getDamage: 0 unqiueId: 4910002 } unitDamages { position: 2 damage: 0 getDamage: 0 unqiueId: 4910006 } unitDamages { position: 3 damage: 0 getDamage: 0 unqiueId: 4910003 } unitDamages { position: 4 damage: 0 getDamage: 0 unqiueId: 4910005 } } [INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-3-4 18:10:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 115 1 [INFO:2024-3-4 18:10:17][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"0", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"0", "getDamage":"0", "unqiueId":"4910002" }, { "position":2, "damage":"0", "getDamage":"0", "unqiueId":"4910006" }, { "position":3, "damage":"0", "getDamage":"0", "unqiueId":"4910003" }, { "position":4, "damage":"0", "getDamage":"0", "unqiueId":"4910005" } ] } [INFO:2024-3-4 18:10:17][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:10:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 5.9687303900719 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 116 1 [INFO:2024-3-4 18:10:17][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:10:19][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:10:19][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0 [INFO:2024-3-4 18:10:19][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:10:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:19][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:10:19][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:10:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:10:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:10:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:11:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:11:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:11:23]||||| Sender socketClient version=2 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:11:23]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:11:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.22044939547777 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 123 1 [INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2024-3-4 18:11:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:11:24]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:11:24]||||| Sender socketClient version=2 [INFO:2024-3-4 18:11:24]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=496 [INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 96 snakeIndex: 114 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } logInfo { date: 1711373392506 logType: 1 param: 3 param: 4 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 36 isLeader: false } [INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:11:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.25259649381042 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 124 1 [INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:11:24][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-3-4 18:11:24][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039 [INFO:2024-3-4 18:11:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:11:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:25][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:11:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:11:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:11:26]DestroyUnusedResources:100,2,time=,paths: [INFO:2024-3-4 18:11:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299 [INFO:2024-3-4 18:11:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:27]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:11:27]||||| Sender socketClient version=2 [INFO:2024-3-4 18:11:27]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:11:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23742129839957 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 125 1 [INFO:2024-3-4 18:11:36][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:11:38][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299 [INFO:2024-3-4 18:11:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:11:38]||||| Sender socketClient version=2 [INFO:2024-3-4 18:11:38]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:11:38][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23708679899573 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 127 1 [INFO:2024-3-4 18:11:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:11:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:11:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:11:39]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:11:39]||||| Sender socketClient version=2 [INFO:2024-3-4 18:11:40]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=496 [INFO:2024-3-4 18:11:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 96 snakeIndex: 114 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } logInfo { date: 1711373392506 logType: 1 param: 3 param: 4 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 36 isLeader: false } [INFO:2024-3-4 18:11:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:11:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.21800340525806 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 1 1 [INFO:2024-3-4 18:11:42][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:11:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1 [INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest [INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:43]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9 [INFO:2024-3-4 18:11:43]||||| Sender socketClient version=2 [INFO:2024-3-4 18:11:43][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接 [INFO:2024-3-4 18:11:43][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2024-3-4 18:11:43]1 status:DisConnect [INFO:2024-3-4 18:11:43]1 headerBuffer== socketClient version=2@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool) at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46 [INFO:2024-3-4 18:11:43]1 sender LostConnect [INFO:2024-3-4 18:11:43][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录 [INFO:2024-3-4 18:11:43][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:11:43][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 43 time: 523000 [WARN:2024-3-4 18:11:43]1 DisConnect!!! Dispose IMsgPacket====> ExtId=46, CmdId=2 [INFO:2024-3-4 18:11:43][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2024-3-4 18:11:43][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置 [WARN:2024-3-4 18:11:43][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置 [INFO:2024-3-4 18:11:43][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController:19: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin' logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController:345: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-3-4 18:11:43][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2024-3-4 18:11:43][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam [INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:43][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2024-3-4 18:11:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:43]1 sender DoLostConnect [INFO:2024-3-4 18:11:43][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en [INFO:2024-3-4 18:11:43][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2024-3-4 18:11:43][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2024-3-4 18:11:43][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2024-3-4 18:11:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-3-4 18:11:43][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2024-3-4 18:11:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2024-3-4 18:11:44][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2024-3-4 18:11:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:45][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy10 [INFO:2024-3-4 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:11:45][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.130.152.39/login0.jsp?account=ljy10&platformId=0 [INFO:2024-3-4 18:11:45][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:11:46][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"9be7a585-51ac-4e8f-b665-196ccad0f06b"} [INFO:2024-3-4 18:11:46][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 9be7a585-51ac-4e8f-b665-196ccad0f06b [INFO:2024-3-4 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:11:46][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=9be7a585-51ac-4e8f-b665-196ccad0f06b&clientVersion=0.0.0&sysType=0&language=en [INFO:2024-3-4 18:11:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:11:46]DestroyUnusedResources:49,2,time=,paths: [INFO:2024-3-4 18:11:46][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"4fd72628-5ad2-44be-abe6-47bf47cddbbe","userName":"0_ljy10","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}} [INFO:2024-3-4 18:11:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{} [INFO:2024-3-4 18:11:47][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1709547107 [INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2024-3-4 18:11:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-3-4 18:11:47][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"4fd72628-5ad2-44be-abe6-47bf47cddbbe","openKey":""}} [INFO:2024-3-4 18:11:47][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=4fd72628-5ad2-44be-abe6-47bf47cddbbe&openKey= [INFO:2024-3-4 18:11:47][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2024-3-4 18:11:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:47][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003 [INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003 [INFO:2024-3-4 18:11:47]==============link network is ipv4============ [INFO:2024-3-4 18:11:47]1 status:Connecting [INFO:2024-3-4 18:11:47]1 Connect,ip=43.130.152.39,port=9003,verson=2 [INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2024-3-4 18:11:47]1 AsyncConnectCallBack call by system,connectingVersion=2 [INFO:2024-3-4 18:11:47]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2024-3-4 18:11:47]1 Same version,socket.Connected=True [INFO:2024-3-4 18:11:47]1 Do EndConnect [INFO:2024-3-4 18:11:47]1 Do EndConnect Done [INFO:2024-3-4 18:11:47]1 status:Connected [INFO:2024-3-4 18:11:47]1 ConnectSucc True [INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2024-3-4 18:11:47]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2024-3-4 18:11:47]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=-1,cmd=1,status=0,size=18 [INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=23 [INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:11:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=20,cmd=9,status=0,size=17 [INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 153 } [INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2024-3-4 18:11:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=20,cmd=4,status=0,size=130 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 21102 name: ljy10 gender: 1 portrait: 11100113 exp: 620845 signature: chefTitle: 0 roleNum: 33 heroRate: 37.1 dungeonCount: 90 longWarCount: 4 serialLoginDays: 1 totalLoginDays: 74 heroCharCover: 2000 frame: 11110119 touchCountLeft: 5 registerTime: 1677498838 lastLogoutTime: 1711373476 birthday: pvpScore: 1000 pvpFightCount: 21 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1677499088 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"[Max Stamina] Hu-Geng just sent you an audio recording — \"Have you had a good rest, Master? Let's embark on our journey!\"","interval":36000000} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:11:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=20,cmd=10,status=0,size=10 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.23555850051343 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2024-3-4 18:11:48][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2024-3-4 18:11:48][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=22,cmd=1,status=0,size=14140 [INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=20,cmd=3,status=0,size=2135 [INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=8,cmd=1,status=0,size=278 [INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=23,cmd=1,status=0,size=2061 [INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=51,cmd=1,status=0,size=36 [INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=10,cmd=3,status=0,size=1296 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 4910031 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262988934 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910028 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262988172 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7660002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695550435194 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8060002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699689613630 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5010004 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684799291051 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910034 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262993044 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910032 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262989189 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910033 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262989446 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5010002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684790663249 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5010003 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684790677116 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10110003 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2063 baseAttr { hp: 1145 atk: 126 def: 117 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1710255665367 rank: 1 luck: 6 sks { skillId: 41206300 strengthenLevel: 1 } sks { skillId: 41206301 strengthenLevel: 1 } sks { skillId: 41206302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100104 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8210002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2046 baseAttr { hp: 1248 atk: 105 def: 99 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697559183339 rank: 1 luck: 3 sks { skillId: 41204600 strengthenLevel: 1 } sks { skillId: 41204601 strengthenLevel: 1 } sks { skillId: 41204602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100050 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010050 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 2175 atk: 207 def: 203 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 9460 state: 16 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010051 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2020 baseAttr { hp: 1137 atk: 123 def: 127 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 0 state: 5 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010048 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010049 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010052 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927947 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010053 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927948 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010042 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010043 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7710004 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695970168906 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010040 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010041 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010046 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927946 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010047 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927946 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010044 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927945 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7710003 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695970098329 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7710002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695968994810 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010045 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342927946 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010034 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896148 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010035 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896149 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010032 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2141 baseAttr { hp: 1312 atk: 125 def: 148 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010033 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010038 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010039 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896150 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010036 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896149 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010037 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342896149 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010026 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832032 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010027 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2141 baseAttr { hp: 1375 atk: 131 def: 155 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832032 rank: 1 luck: 6 sks { skillId: 41214100 strengthenLevel: 1 } sks { skillId: 41214101 strengthenLevel: 1 } sks { skillId: 41214102 strengthenLevel: 1 } exp: 69 state: 17 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100164 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010024 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832031 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010025 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832031 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010030 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010031 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2037 baseAttr { hp: 1219 atk: 121 def: 114 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 5 sks { skillId: 41203700 strengthenLevel: 1 } sks { skillId: 41203701 strengthenLevel: 1 } sks { skillId: 41203702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100039 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010028 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832032 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 133 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010029 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342832033 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010018 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010019 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260873 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010016 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010017 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6910002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2058 baseAttr { hp: 960 atk: 120 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694062832130 rank: 1 luck: 5 sks { skillId: 41205800 strengthenLevel: 1 } sks { skillId: 41205810 strengthenLevel: 1 } sks { skillId: 41205802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100059 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010022 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260874 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010023 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260874 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010020 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260873 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010021 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260873 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010014 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2002 baseAttr { hp: 1124 atk: 119 def: 109 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260871 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 60 state: 16 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8010015 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1699342260872 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6960002 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2057 baseAttr { hp: 1265 atk: 113 def: 132 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693587880245 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1160060 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2000 baseAttr { hp: 1636 atk: 157 def: 133 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677499088781 rank: 1 luck: 6 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 549 state: 17 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910002 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2077 baseAttr { hp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262650884 rank: 5 luck: 6 sks { skillId: 41207704 strengthenLevel: 2 } sks { skillId: 41207701 strengthenLevel: 1 } sks { skillId: 41207703 strengthenLevel: 2 } exp: 2531010 state: 389 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 2 skinId: 100070 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910003 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2078 baseAttr { hp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262661747 rank: 5 luck: 6 sks { skillId: 41207807 strengthenLevel: 3 } sks { skillId: 41207805 strengthenLevel: 2 } sks { skillId: 41207806 strengthenLevel: 3 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 5 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3560012 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682519990772 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3560010 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2004 baseAttr { hp: 1609 atk: 177 def: 158 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682519774626 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 480 state: 1 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910006 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2017 baseAttr { hp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262936190 rank: 5 luck: 5 sks { skillId: 41201704 strengthenLevel: 2 } sks { skillId: 41201705 strengthenLevel: 2 } sks { skillId: 41201706 strengthenLevel: 3 } exp: 2531010 state: 385 strengthenRate: 0 breakthroughCnt: 4 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910007 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 9999 baseAttr { hp: 1100 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262975503 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 60 state: 17 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3560011 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2014 baseAttr { hp: 1449 atk: 183 def: 177 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682519780180 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 480 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910004 isInFormation: false masterPlayerID: 21102 heroTypeIdx: 2078 baseAttr { hp: 1028 atk: 144 def: 96 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262669278 rank: 1 luck: 6 sks { skillId: 41207800 strengthenLevel: 1 } sks { skillId: 41207801 strengthenLevel: 1 } sks { skillId: 41207802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100071 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 4910005 isInFormation: true masterPlayerID: 21102 heroTypeIdx: 2079 baseAttr { hp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1684262682743 rank: 5 luck: 6 sks { skillId: 41207907 strengthenLevel: 3 } sks { skillId: 41207908 strengthenLevel: 3 } sks { skillId: 41207909 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100072 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.45259819924831 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 21102 name: ljy10 gender: 1 portrait: 11100113 exp: 620845 signature: chefTitle: 0 roleNum: 33 heroRate: 37.1 dungeonCount: 90 longWarCount: 4 serialLoginDays: 1 totalLoginDays: 74 heroCharCover: 2000 frame: 11110119 touchCountLeft: 5 registerTime: 1677498838 lastLogoutTime: 1711373476 birthday: pvpScore: 1000 pvpFightCount: 21 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1677499088 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 249596 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 14 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 481 lastRecoverTime: 1711373356000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 2727 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 250 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 1450 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 3050 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 215 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 300 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 1711447200000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 1711447200000 } currencyInfo { currencyId: 26 count: 250 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 962 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1711357248000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1677498831000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 153 } guideInfo { guideId: 64 stepId: -1 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 54 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.45259819924831 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2024-3-4 18:11:48][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-03-25 08:31:20","roleExp":620845,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-25 08:31:16","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65} [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-03-25 08:31:20","roleExp":620845,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-25 08:31:16","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65} [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"201"} [INFO:2024-3-4 18:11:48][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 201 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: Demon Morph Team typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 4910002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 4910006 } formationHeros { index: 2 typeId: 1 heroUniqueId: 4910003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 4910005 } state: 1 name: Team 1 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: Ferocious Team typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 8010028 } state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: Team 10 typeId: 1 } [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.45259819924831 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047004 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 voice: 1047011 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2058 exp: 0 injuredNum: 0 voice: 1055013 voice: 1055014 voice: 1055015 voice: 1055003 voice: 1055004 infos: 1000354 unreadInfos: 1000354 usingSkinId: 100059 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2063 exp: 0 injuredNum: 0 voice: 1094003 voice: 1094013 voice: 1094014 voice: 1094015 infos: 1000384 unreadInfos: 1000384 usingSkinId: 100104 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043004 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 voice: 1043010 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000023 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002010 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003004 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004009 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 7 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 0 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2011 exp: 0 injuredNum: 0 voice: 1011004 voice: 1011003 voice: 1011015 voice: 1011014 voice: 1011013 infos: 1000072 unreadInfos: 1000072 usingSkinId: 100011 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2141 exp: 0 injuredNum: 0 voice: 1151010 voice: 1151013 voice: 1151015 voice: 1151014 voice: 1151003 voice: 1151004 infos: 1000894 unreadInfos: 1000894 usingSkinId: 100164 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 2 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2077 exp: 0 injuredNum: 0 voice: 1062003 voice: 1062004 voice: 1062005 voice: 1062006 voice: 1062023 voice: 1062009 voice: 1062011 voice: 1062012 voice: 1062013 voice: 1062014 voice: 1062015 infos: 1000468 unreadInfos: 1000468 usingSkinId: 100070 hasShowInjureView: false maxBreakthroughCount: 2 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2078 exp: 0 injuredNum: 0 voice: 1063009 voice: 1063012 voice: 1063013 voice: 1063014 voice: 1063015 voice: 1063003 voice: 1063004 voice: 1063006 voice: 1063023 infos: 1000474 unreadInfos: 1000474 usingSkinId: 100071 hasShowInjureView: false maxBreakthroughCount: 5 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 7 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2079 exp: 0 injuredNum: 0 voice: 1064003 voice: 1064004 voice: 1064006 voice: 1064023 voice: 1064009 voice: 1064012 voice: 1064013 voice: 1064014 voice: 1064015 infos: 1000480 unreadInfos: 1000480 usingSkinId: 100072 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027023 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027012 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028004 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 0 injuredNum: 0 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022011 voice: 1022003 infos: 1000126 unreadInfos: 1000126 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033004 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032011 voice: 1032004 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2037 exp: 0 injuredNum: 0 voice: 1031003 voice: 1031015 voice: 1031014 voice: 1031013 infos: 1000228 unreadInfos: 1000228 usingSkinId: 100039 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020010 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2046 exp: 0 injuredNum: 0 voice: 1051013 voice: 1051014 voice: 1051015 voice: 1051003 infos: 1000282 unreadInfos: 1000282 usingSkinId: 100050 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.52518309652805 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 3190001 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1684263785000 loveLevel: 0 } [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.52518309652805 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000024 count: 3 lastUseTime: 1650983908000 composeCount: 0 } dataList { itemId: 11050016 count: 905 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 10000016 count: 5 lastUseTime: 1653255208000 composeCount: 0 } dataList { itemId: 11060001 count: 9999001 lastUseTime: 1652727160000 composeCount: 0 } dataList { itemId: 10000017 count: 2 lastUseTime: 1653255312000 composeCount: 0 } dataList { itemId: 11060002 count: 9999002 lastUseTime: 1652727167000 composeCount: 0 } dataList { itemId: 11060003 count: 9999000 lastUseTime: 1652727173000 composeCount: 0 } dataList { itemId: 11060004 count: 9999000 lastUseTime: 1652727181000 composeCount: 0 } dataList { itemId: 11060006 count: 84 lastUseTime: 1662181248000 composeCount: 0 } dataList { itemId: 10000008 count: 21 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11070008 count: 1 lastUseTime: 1668157165000 composeCount: 0 } dataList { itemId: 10000009 count: 249 lastUseTime: 1653158608000 composeCount: 0 } dataList { itemId: 11070010 count: 1 lastUseTime: 1668157156000 composeCount: 0 } dataList { itemId: 11070011 count: 1 lastUseTime: 1668157161000 composeCount: 0 } dataList { itemId: 10000015 count: 22 lastUseTime: 1662744463000 composeCount: 0 } dataList { itemId: 11070001 count: 997249 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 10000001 count: 1 lastUseTime: 1653253984000 composeCount: 0 } dataList { itemId: 11070002 count: 999519 lastUseTime: 1669309929000 composeCount: 0 } dataList { itemId: 11070003 count: 999999 lastUseTime: 1669309935000 composeCount: 0 } dataList { itemId: 10000004 count: 1 lastUseTime: 1669396016000 composeCount: 0 } dataList { itemId: 11070004 count: 999999 lastUseTime: 1669309941000 composeCount: 0 } dataList { itemId: 11140533 count: 1 lastUseTime: 1678126441000 composeCount: 0 } dataList { itemId: 11070005 count: 999999 lastUseTime: 1669309947000 composeCount: 0 } dataList { itemId: 11140532 count: 1 lastUseTime: 1678719723000 composeCount: 0 } dataList { itemId: 11070006 count: 1000099 lastUseTime: 1669309953000 composeCount: 0 } dataList { itemId: 11070007 count: 1 lastUseTime: 1668157151000 composeCount: 0 } dataList { itemId: 11190024 count: 11 lastUseTime: 1645962831000 composeCount: 0 } dataList { itemId: 11240073 count: 1 lastUseTime: 1664017465000 composeCount: 0 } dataList { itemId: 11240079 count: 14 lastUseTime: 1652727729000 composeCount: 0 } dataList { itemId: 11240078 count: 14 lastUseTime: 1652727531000 composeCount: 0 } dataList { itemId: 11240077 count: 14 lastUseTime: 1652727474000 composeCount: 0 } dataList { itemId: 11190018 count: 6 lastUseTime: 1662354127000 composeCount: 0 } dataList { itemId: 11190019 count: 5 lastUseTime: 1662440447000 composeCount: 0 } dataList { itemId: 11040001 count: 31 lastUseTime: 1664432711000 composeCount: 0 } dataList { itemId: 11040002 count: 49 lastUseTime: 1653254745000 composeCount: 0 } dataList { itemId: 11040003 count: 9999947 lastUseTime: 1652727190000 composeCount: 0 } dataList { itemId: 11360002 count: 24130 lastUseTime: 1678125667000 composeCount: 0 } dataList { itemId: 11050008 count: 950 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 11050009 count: 9980 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050010 count: 1245 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050011 count: 908 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 11050012 count: 689 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 11050013 count: 9985 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050014 count: 1190 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050015 count: 1116 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 10000032 count: 12 lastUseTime: 1664432710000 composeCount: 0 } dataList { itemId: 10000033 count: 1 lastUseTime: 1666023243000 composeCount: 0 } dataList { itemId: 11050001 count: 9995 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050002 count: 1120 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050003 count: 1111 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 11050004 count: 1255 lastUseTime: 1652727317000 composeCount: 0 } dataList { itemId: 11210007 count: 1 lastUseTime: 1662786005000 composeCount: 0 } dataList { itemId: 11050005 count: 9986 lastUseTime: 1652726638000 composeCount: 0 } dataList { itemId: 11050006 count: 1200 lastUseTime: 1652727327000 composeCount: 0 } dataList { itemId: 11050007 count: 1246 lastUseTime: 1652727322000 composeCount: 0 } dataList { itemId: 11140074 count: 1 lastUseTime: 1662052434000 composeCount: 0 } dataList { itemId: 11140090 count: 1 lastUseTime: 1662052100000 composeCount: 0 } dataList { itemId: 11140093 count: 1 lastUseTime: 1662052110000 composeCount: 0 } dataList { itemId: 11030001 count: 5 lastUseTime: 1653255076000 composeCount: 0 } dataList { itemId: 11140084 count: 1 lastUseTime: 1662052444000 composeCount: 0 } dataList { itemId: 11190004 count: 8 lastUseTime: 1653255194000 composeCount: 0 } dataList { itemId: 11249999 count: 11 lastUseTime: 1662613211000 composeCount: 0 } dataList { itemId: 11210053 count: 1 lastUseTime: 1678126013000 composeCount: 0 } dataList { itemId: 11240026 count: 1 lastUseTime: 1668153781000 composeCount: 0 } dataList { itemId: 11240031 count: 1 lastUseTime: 1668153761000 composeCount: 0 } dataList { itemId: 11240030 count: 1 lastUseTime: 1668153790000 composeCount: 0 } dataList { itemId: 11240017 count: 14 lastUseTime: 1652727374000 composeCount: 0 } dataList { itemId: 11240023 count: 3 lastUseTime: 1668153769000 composeCount: 0 } dataList { itemId: 11240022 count: 2 lastUseTime: 1668153793000 composeCount: 0 } [INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.52518309652805 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=31,cmd=1,status=0,size=6297 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=20,cmd=33,status=0,size=8 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=67,cmd=1,status=0,size=18 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=11,cmd=4,status=0,size=20 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=11,cmd=3,status=0,size=8 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=35,cmd=5,status=0,size=12 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 8 hasGetBonus: 4#2002#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 10 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009011 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009012 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009021 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009022 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009041 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009042 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009051 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009052 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009061 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009062 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009071 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009072 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009081 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009082 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009091 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009092 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009101 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009102 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009111 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009112 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009121 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009122 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10009 barrierId: 10009123 star: 8 hasGetBonus: 4#2055#1 bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10010 barrierId: 10010121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10010 barrierId: 10010122 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10010 barrierId: 10010131 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10010 barrierId: 10010132 star: 8 hasGetBonus: 4#2046#1 bestFightRound: 3 } userBarrierList { dungeonId: 10010 barrierId: 10010133 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10011 barrierId: 10011011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001031 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 3 } userBarrierList { dungeonId: 110001 barrierId: 110001041 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 110002 barrierId: 110002011 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 110002 barrierId: 110002021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 500001 barrierId: 500001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001091 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001101 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001111 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001121 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001131 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001141 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001151 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001161 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001171 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001181 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001191 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001201 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001211 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001221 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001231 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001241 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001251 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001261 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001271 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001281 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001291 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 510001 barrierId: 510001301 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001012 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001013 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001014 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001022 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001023 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001024 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001031 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 520001 barrierId: 520001032 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001033 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001034 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001042 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001043 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001044 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001052 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001053 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001054 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001062 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001063 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 520001 barrierId: 520001064 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 550001 barrierId: 550001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10009 notFirstInDungeonId: 10010 notFirstInDungeonId: 10001 notFirstInDungeonId: 10004 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.67664269544184 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.67664269544184 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.67664269544184 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 2998787 totalPayCount: 3050933 } [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2024-3-4 18:11:49][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.69356439635158 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2024-3-4 18:11:49][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2024-3-4 18:11:49][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2024-3-4 18:11:49][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2024-3-4 18:11:49][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:49][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 4 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:11:49]DestroyUnusedResources:5,2,time=,paths: [INFO:2024-3-4 18:11:49][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2024-3-4 18:11:49][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-3-4 18:11:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:49][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-3-4 18:11:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=46,cmd=1,status=0,size=8 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=37,cmd=9,status=0,size=92 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=37,cmd=2,status=0,size=180 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=20,cmd=30,status=0,size=8 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=54,cmd=1,status=0,size=2237 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.81811749003828 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 2 num: 36 makeCount: 60 } food { foodId: 10401 tag: 2 num: 2 makeCount: 2 } food { foodId: 10801 tag: 5 num: 30 makeCount: 30 } food { foodId: 10501 tag: 2 num: 2 makeCount: 2 } food { foodId: 10101 tag: 5 num: 8 makeCount: 33 } food { foodId: 11401 tag: 2 num: 26 makeCount: 27 } food { foodId: 10201 tag: 5 num: 30 makeCount: 30 } [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.81811749003828 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 18 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 4910002 cookBookId: 10501 num: 28 beginTime: 1700846272000 endTime: 1700848232000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 7660002 cookBookId: 10201 num: 30 beginTime: 1700846301000 endTime: 1700848296000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 3 heroUniqueId: 8010028 cookBookId: 11401 num: 30 beginTime: 1700846082000 endTime: 1700854632000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 4 heroUniqueId: 8010023 cookBookId: 10401 num: 28 beginTime: 1700846257000 endTime: 1700848651000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 5 heroUniqueId: 8010051 cookBookId: 10101 num: 27 beginTime: 1700846251000 endTime: 1700847709000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.81811749003828 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 19 1 [INFO:2024-3-4 18:11:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:11:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.83478479087353 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 20 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000131 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000130 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000133 state: 0 heroUniqueId: 0 heroId: 2078 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000132 state: 0 heroUniqueId: 0 heroId: 2077 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000135 state: 0 heroUniqueId: 0 heroId: 2079 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000134 state: 0 heroUniqueId: 0 heroId: 2078 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695970098 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000012 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342261 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684790677 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684790663 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000038 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695550435 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000047 state: 0 heroUniqueId: 0 heroId: 2046 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1697559183 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342261 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695970169 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000059 state: 0 heroUniqueId: 0 heroId: 2058 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694062832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000058 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693587880 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000195 state: 0 heroUniqueId: 0 heroId: 2063 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1710255665 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000196 state: 0 heroUniqueId: 0 heroId: 2063 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1710255665 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000070 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342261 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000078 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342928 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000339 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000341 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000085 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342896 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000340 state: 0 heroUniqueId: 0 heroId: 2141 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000086 state: 0 heroUniqueId: 0 heroId: 2037 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1699342832 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1684263787 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695967430 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000118 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693587880 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2057 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2058 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2063 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2011 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2141 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2077 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2078 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2079 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2037 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } heroCounts { heroId: 2046 isUnLocked: true dailyCount: 0 expireTime: 1711447200 } [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.83478479087353 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 21 1 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=49,cmd=1,status=0,size=1601 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=33,cmd=14,status=0,size=8 [INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=57,cmd=1,status=0,size=14 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1711429199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2054 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2057 value: 1 time: 0 } infos { id: 2058 value: 1 time: 0 } infos { id: 2063 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2003 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2011 value: 1 time: 0 } infos { id: 2141 value: 1 time: 0 } infos { id: 2077 value: 1 time: 0 } infos { id: 2078 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } infos { id: 2079 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } infos { id: 2018 value: 1 time: 0 } infos { id: 2020 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2024 value: 1 time: 0 } infos { id: 2025 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2029 value: 1 time: 0 } infos { id: 2033 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2037 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2046 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1711447200 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 290 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1711386000 } replaceAll: false } redDotInfos { defineId: 45 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1711458000 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1711429200 } infos { id: 10035 value: 1 time: 0 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1711384200 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 313 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 338 replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 351 infos { id: 10166 value: 1 time: 1711429200 } replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 8010028 value: 1 time: 0 } infos { id: 4910002 value: 1 time: 0 } infos { id: 4910003 value: 1 time: 0 } infos { id: 4910006 value: 1 time: 0 } infos { id: 4910005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 108 replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 2 value: 0 time: 1711429200 } infos { id: 42 value: 0 time: 1711429199 } infos { id: 45 value: 0 time: 1711429199 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 replaceAll: false } redDotInfos { defineId: 133 replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1711384200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1711429200 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1711447210 } replaceAll: false } redDotInfos { defineId: 176 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 3 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 1 value: 1 time: 0 } infos { id: 9 value: 1 time: 0 } infos { id: 10 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 22 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1711818000 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1711447202 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.8514514900744 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 22 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.8514514900744 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 23 1 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0 leaveTime: 0 leaveReason: 2 [INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.8514514900744 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 24 1 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=57,cmd=27,status=0,size=10 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=23,cmd=12,status=0,size=58 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=20,cmd=64,status=0,size=32 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 5 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 6 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 7 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 8 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 9 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 10 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 11 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 12 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:11:50][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 13 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 14 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 15 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 16 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 17 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 18 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.1345943957567 移走了序号= 1 的消息,当前队列数量= 17 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140055 expirySeconds: 0 isView: false } skinInfos { skinId: 140085 expirySeconds: 0 isView: false } skinInfos { skinId: 140021 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140092 expirySeconds: 0 isView: false } [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.1345943957567 移走了序号= 1 的消息,当前队列数量= 16 || 0 HeroCharacterSkinReply 26 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.1345943957567 移走了序号= 1 的消息,当前队列数量= 15 || 0 LoadingBgGetReply 27 1 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.1582643948495 [WARN:2024-3-4 18:11:50][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-3-4 18:11:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shanchibang.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=4,status=0,size=8 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.38021930493414 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 29 1 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-3-4 18:11:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shanchibang.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:11:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=22,status=0,size=14 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=20,cmd=22,status=0,size=8 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=4,cmd=6,status=0,size=8 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=75,cmd=1,status=0,size=8 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=1,status=0,size=3156 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=10,status=0,size=934 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=31,cmd=17,status=0,size=10 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}buffDoneCount { buffId: 5 count: 0 } [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.59899250604212 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.59899250604212 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 31 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.59899250604212 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 32 1 [INFO:2024-3-4 18:11:50][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.61597230657935 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 33 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 2 } infos { topupId: 8302 buyCount: 1 } infos { topupId: 8303 buyCount: 1 } infos { topupId: 8304 buyCount: 1 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 1 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 1 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 3 } infos { topupId: 8312 buyCount: 1 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 50011 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 50012 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 50013 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 50014 buyCount: 0 } infos { topupId: 7007 buyCount: 0 } infos { topupId: 50015 buyCount: 0 } infos { topupId: 9101 buyCount: 0 } infos { topupId: 9102 buyCount: 0 } infos { topupId: 9103 buyCount: 0 } infos { topupId: 9104 buyCount: 0 } infos { topupId: 9105 buyCount: 0 } infos { topupId: 9106 buyCount: 0 } infos { topupId: 7101 buyCount: 0 } infos { topupId: 7102 buyCount: 0 } infos { topupId: 7103 buyCount: 0 } infos { topupId: 7104 buyCount: 0 } infos { topupId: 7105 buyCount: 0 } infos { topupId: 7106 buyCount: 0 } infos { topupId: 7107 buyCount: 0 } infos { topupId: 7108 buyCount: 0 } infos { topupId: 7109 buyCount: 0 } infos { topupId: 7110 buyCount: 0 } infos { topupId: 7111 buyCount: 0 } infos { topupId: 7112 buyCount: 0 } infos { topupId: 7113 buyCount: 0 } infos { topupId: 7114 buyCount: 0 } infos { topupId: 1001 buyCount: 0 } infos { topupId: 1002 buyCount: 0 } infos { topupId: 1003 buyCount: 0 } infos { topupId: 1004 buyCount: 0 } infos { topupId: 1005 buyCount: 0 } infos { topupId: 1006 buyCount: 0 } infos { topupId: 1007 buyCount: 0 } 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id: 30138 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30139 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30140 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30141 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30142 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30143 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30144 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30145 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30146 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30147 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30148 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30149 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30150 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30151 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30152 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30154 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30155 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30156 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 1 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.61597230657935 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 35 1 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.66860260814428 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 36 1 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.66860260814428 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 37 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 expiredTime: 0 } infos { id: 6 expiredTime: 0 } infos { id: 12 expiredTime: 0 } [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.66860260814428 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 11 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 7 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 12 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 42 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 45 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.74430511146784 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1 [INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.74430511146784 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.74430511146784 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 11 count: 1 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 1 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.76097251102328 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1 [INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=11,cmd=2,status=0,size=26 [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 481 lastRecoverTime: 1711373356000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.43075390718877 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 43 1 [INFO:2024-3-4 18:11:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:11:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=41,cmd=5,status=0,size=18 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=40,cmd=1,status=0,size=255 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=103,cmd=1,status=0,size=995 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=107,cmd=1,status=0,size=17 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=105,cmd=1,status=0,size=10 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=32,cmd=1,status=0,size=1582 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=22 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.41408930532634 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 44 1 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 201 startExploreTime: 1699693155000 finishExploreTime: 1699694955000 exploreTeamHeroIds: 8010014 exploreId: 1 recommendHero: 2003 recommendHero: 2008 recommendHero: 2006 recommendHero: 2011 recommendHero: 2018 } exploreInfos { id: 301 startExploreTime: 1699693167000 finishExploreTime: 1699694967000 exploreTeamHeroIds: 4910007 exploreId: 2 recommendHero: 2026 recommendHero: 2016 recommendHero: 2013 recommendHero: 2024 recommendHero: 2046 } exploreInfos { id: 401 startExploreTime: 1699693159000 finishExploreTime: 1699694959000 exploreTeamHeroIds: 1160060 exploreTeamHeroIds: 8010027 exploreId: 3 recommendHero: 2020 recommendHero: 2055 recommendHero: 2034 recommendHero: 2009 recommendHero: 2039 } exploreInfos { id: 501 startExploreTime: 1699693163000 finishExploreTime: 1699694963000 exploreTeamHeroIds: 8010050 exploreId: 4 recommendHero: 2037 recommendHero: 2047 recommendHero: 2025 recommendHero: 2023 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2054 recommendHero: 2051 recommendHero: 2049 recommendHero: 2052 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2001 recommendHero: 2021 recommendHero: 2022 recommendHero: 2000 recommendHero: 2056 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2023 recommendHero: 9999 recommendHero: 2001 recommendHero: 2004 recommendHero: 2049 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.36145900376141 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 45 1 [INFO:2024-3-4 18:11:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:11:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.21 } infos { day: 2 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.22 } infos { day: 3 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.23 } infos { day: 4 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.24 } infos { day: 5 hasSignIn: true luckLevel: 4 drawIds: 6 drawIds: 18 drawIds: 20 drawIds: 17 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.25 lunarFestival: Awakening of Insects } infos { day: 6 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.26 } infos { day: 7 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.27 } infos { day: 8 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.28 } infos { day: 9 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 1.29 } infos { day: 10 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.1 } infos { day: 11 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.2 lunarFestival: Longtaitou Festival } infos { day: 12 hasSignIn: false luckLevel: 2 drawIds: 91 drawIds: 77 drawIds: 2 drawIds: 16 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.3 } infos { day: 13 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.4 } infos { day: 14 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.5 } infos { day: 15 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.6 } infos { day: 16 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.7 } infos { day: 17 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.8 } infos { day: 18 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.9 } infos { day: 19 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.10 } infos { day: 20 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.11 lunarFestival: Spring Equinox } infos { day: 21 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.12 } infos { day: 22 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.13 } infos { day: 23 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.14 } infos { day: 24 hasSignIn: false lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.15 } infos { day: 25 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 74 drawIds: 33 drawIds: 20 lunarYear: Year of JiaChen Dragon lunarMonthAndDay: 2.16 } serverTime: 1711373483937 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.36145900376141 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 46 1 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 625 updateTime: 1711373480 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.378412803635 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 47 1 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.378412803635 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 48 1 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 13280008 mailId: 307804 params: ljy10 attachment: 1#11240078#5 state: 1 createTime: 1694280186000 isCollection: false } userMail { incrId: 13280009 mailId: 307904 params: ljy10 attachment: 1#11240079#5 state: 1 createTime: 1694280187000 isCollection: false } userMail { incrId: 20030010 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 0 createTime: 1711360860455 isCollection: false } userMail { incrId: 13280006 mailId: 307803 params: ljy10 attachment: 1#11240078#4 state: 1 createTime: 1694280180000 isCollection: false } userMail { incrId: 13280007 mailId: 307903 params: ljy10 attachment: 1#11240079#4 state: 1 createTime: 1694280181000 isCollection: false } userMail { incrId: 13280004 mailId: 307704 params: ljy10 attachment: 1#11240077#5 state: 1 createTime: 1694280178000 isCollection: false } userMail { incrId: 13280005 mailId: 301704 params: ljy10 attachment: 1#11240017#5 state: 1 createTime: 1694280179000 isCollection: false } userMail { incrId: 7580003 mailId: 301701 params: ljy10 attachment: 1#11240017#2 state: 1 createTime: 1684263369000 isCollection: false } userMail { incrId: 7580007 mailId: 307702 params: ljy10 attachment: 1#11240077#3 state: 1 createTime: 1684263486000 isCollection: false } userMail { incrId: 19780025 mailId: 29 params: attachment: 1#11070001#500|2#2#1000|2#6#10 state: 0 createTime: 1708768803000 isCollection: false } userMail { incrId: 7580006 mailId: 307701 params: ljy10 attachment: 1#11240077#2 state: 1 createTime: 1684263420000 isCollection: false } userMail { incrId: 19780024 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1708766713000 isCollection: false } userMail { incrId: 7580005 mailId: 301703 params: ljy10 attachment: 1#11240017#4 state: 1 createTime: 1684263400000 isCollection: false } userMail { incrId: 19780027 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1708873204000 isCollection: false } userMail { incrId: 7580004 mailId: 301702 params: ljy10 attachment: 1#11240017#3 state: 1 createTime: 1684263386000 isCollection: false } userMail { incrId: 18680010 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 0 createTime: 1708336860000 isCollection: false } userMail { incrId: 19780021 mailId: 20084 params: 8*13*name attachment: 2#26#700|2#1#240|2#2#34000 state: 0 createTime: 1708533555000 isCollection: false } userMail { incrId: 7580011 mailId: 307801 params: ljy10 attachment: 1#11240078#2 state: 1 createTime: 1684263527000 isCollection: false } userMail { incrId: 19780020 mailId: 20035 params: 3*11360001*name#7*2*name attachment: 2#2#400 state: 0 createTime: 1708533555000 isCollection: false } userMail { incrId: 19780023 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1708622513000 isCollection: false } userMail { incrId: 7580008 mailId: 307703 params: ljy10 attachment: 1#11240077#4 state: 1 createTime: 1684263510000 isCollection: false } userMail { incrId: 7580014 mailId: 307902 params: ljy10 attachment: 1#11240079#3 state: 1 createTime: 1684263740000 isCollection: false } userMail { incrId: 7580013 mailId: 307901 params: ljy10 attachment: 1#11240079#2 state: 1 createTime: 1684263723000 isCollection: false } userMail { incrId: 7580012 mailId: 307802 params: ljy10 attachment: 1#11240078#3 state: 1 createTime: 1684263546000 isCollection: false } userMail { incrId: 17180006 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 1 createTime: 1702893661000 isCollection: true } userMail { incrId: 19930067 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1711372854123 isCollection: false } userMail { incrId: 19930003 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1709659136000 isCollection: false } userMail { incrId: 19930068 mailId: 20084 params: 8*9*name attachment: 2#26#500|2#1#160|2#2#26000 state: 0 createTime: 1711372854169 isCollection: false } userMail { incrId: 19930004 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1710252000000 isCollection: false } userMail { incrId: 18930010 mailId: 20085 params: 1 attachment: 8#11100120#1 state: 0 createTime: 1707800401000 isCollection: false } [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.30271030031145 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 49 1 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 50 1 [INFO:2024-3-4 18:11:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:51]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2024-3-4 18:11:51]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=50,cmd=5,status=0,size=214 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 1 showCount: 1 showCount: 1 showCount: 1 showCount: 1 showCount: 1 showCount: 1 showCount: 1 showCount: 1 showCount: 0 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.23612760193646 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1 [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 94 ids: 101 ids: 95 ids: 100 ids: 99 ids: 102 ids: 97 ids: 96 ids: 98 [INFO:2024-3-4 18:11:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:51]==> Sender Auto Serialize Message,extId=50,cmd=6,size=27 [INFO:2024-3-4 18:11:51]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=50,cmd=6,status=0,size=8 [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.23563189990819 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice' logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk' logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-3-4 18:11:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:54]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2024-3-4 18:11:54]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:54]<== Receiver Message, socketClient version=3,extId=53,cmd=21,status=0,size=19 [INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1687323600 } [INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2024-3-4 18:11:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.23513359762728 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1 [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302 [INFO:2024-3-4 18:11:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:55][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24669779837132 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 54 1 [INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.39757339842618 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 55 1 [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.39757339842618 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 56 1 [INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=114,cmd=1,status=0,size=14 [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 32 getBonusCount: 0 } [INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.23569480329752 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 57 1 [INFO:2024-3-4 18:11:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 286 [INFO:2024-3-4 18:11:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 2 [INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:11:58]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:11:58]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:11:58]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:11:58]||||| Sender socketClient version=3 [INFO:2024-3-4 18:11:58]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:11:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.25260449945927 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 58 1 [INFO:2024-3-4 18:11:59]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=23 [INFO:2024-3-4 18:11:59]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=496 [INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 355 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:11:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 59 1 [INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 96 snakeIndex: 114 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } logInfo { date: 1711373392506 logType: 1 param: 3 param: 4 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 36 isLeader: false } [INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:11:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.47194119915366 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 60 1 [INFO:2024-3-4 18:11:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:11:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-3-4 18:11:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:11:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:11:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:11:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:12:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299 [INFO:2024-3-4 18:12:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:1]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-3-4 18:12:1]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:1]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8 [INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-3-4 18:12:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23736109957099 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 62 1 [INFO:2024-3-4 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:12:15]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:12:15]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:15]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=496 [INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 96 snakeIndex: 114 snakeIndex: 113 snakeIndex: 112 snakeIndex: 111 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } logInfo { date: 1711373392506 logType: 1 param: 3 param: 4 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 36 isLeader: false } [INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.23494940064847 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 64 1 [INFO:2024-3-4 18:12:18][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:12:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1 [INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 [INFO:2024-3-4 18:12:18]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:12:18]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:18]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 barrierId: 520001031 currentCount: 0 [INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:12:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.25124819949269 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 65 1 [INFO:2024-3-4 18:12:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2024-3-4 18:12:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-3-4 18:12:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 520001031 [INFO:2024-3-4 18:12:19]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-3-4 18:12:19]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2 [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-3-4 18:12:20]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-3-4 18:12:20]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:20]<== Receiver Message, socketClient version=3,extId=52,cmd=2,status=0,size=675 [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 118601 name: MAXTEST1 level: 36 type: 2 logoutTime: 1706456038000 cd: 0 hero { heroId: 9910002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14104 name: ljy3 level: 61 type: 2 logoutTime: 1711370720595 cd: 0 hero { heroId: 360007 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14606 name: 伊绮姿 level: 77 type: 2 logoutTime: 1706510105000 cd: 0 hero { heroId: 360019 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 289 contractUnlock: false contractLevel: 0 } } aidInfos { id: 33606 name: Brian Yi level: 70 type: 2 logoutTime: 1710942698170 cd: 0 hero { heroId: 2610016 heroTypeIdx: 2000 level: 40 rank: 2 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 24601 name: Evelyns T 1 level: 50 type: 2 logoutTime: 1708444027000 cd: 0 hero { heroId: 1560002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 115101 name: Azure level: 36 type: 2 logoutTime: 1707805798000 cd: 0 hero { heroId: 9110002 heroTypeIdx: 2000 level: 17 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 2 quality: 0 state: 33 contractUnlock: false contractLevel: 0 } } aidInfos { id: 21101 name: 伊苡擎 level: 60 type: 2 logoutTime: 1707025282000 cd: 0 hero { heroId: 1160059 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 24603 name: 1 3 4 level: 60 type: 2 logoutTime: 1711368564300 cd: 0 hero { heroId: 1860060 heroTypeIdx: 2014 level: 100 rank: 5 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } skinId: 100020 breakthroughCnt: 7 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.28913529776037 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 66 1 [INFO:2024-3-4 18:12:20]<== Receiver Message, socketClient version=3,extId=8,cmd=4,status=0,size=68 [INFO:2024-3-4 18:12:20]<== Receiver Message, socketClient version=3,extId=8,cmd=9,status=0,size=10 [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 4910002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 4910006 } formationHeros { index: 2 typeId: 1 heroUniqueId: 4910003 } formationHeros { index: 3 typeId: 1 heroUniqueId: 4910005 } state: 1 name: Team 1 typeId: 1 } [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 67 1 [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.51856809481978 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 68 1 [INFO:2024-3-4 18:12:20][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:12:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001 barrierId: 520001031 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-3-4 18:12:25]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-3-4 18:12:25]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:25]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=29 [INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311 battleId: 520010312 battleId: 520010313 triggerId: 241 [INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-3-4 18:12:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.60652060061693 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 70 1 [INFO:2024-3-4 18:12:25][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 6000 [INFO:2024-3-4 18:12:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:25]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:12:25]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:12:25][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009 [INFO:2024-3-4 18:12:25][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:12:25]DestroyUnusedResources:47,2,time=,paths: [INFO:2024-3-4 18:12:25]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:12:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:12:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13285680301487 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 71 1 [INFO:2024-3-4 18:12:26][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-3-4 18:12:26][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:12:26][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039 [INFO:2024-3-4 18:12:26][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-3-4 18:12:26][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕! [INFO:2024-3-4 18:12:26][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型 [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型 [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型 [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"] [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型 [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型 [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui [INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui [INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui [INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui [INFO:2024-3-4 18:12:27][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-3-4 18:12:27][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-3-4 18:12:27][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:12:27][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031 [INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true [INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a [INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:27][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:12:27][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:12:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:12:27][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-3-4 18:12:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:27]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-3-4 18:12:27]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:27]<== Receiver Message, socketClient version=3,extId=46,cmd=6,status=0,size=8 [INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-3-4 18:12:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.29091260395944 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 72 1 [INFO:2024-3-4 18:12:28][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:12:28]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-3-4 18:12:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:29][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.54748213291168 -0.11742982268333 -0.30000001192093 -2 0 0 1.4525178670883 [INFO:2024-3-4 18:12:29][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1 [INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:12:29][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:12:29][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:30]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:12:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:30]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23688060045242 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 73 1 [INFO:2024-3-4 18:12:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:30]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:12:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:12:30]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:12:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22365749813616 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 74 1 [INFO:2024-3-4 18:12:31][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:12:31][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:12:31][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44290269725025 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 75 1 [WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:12:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:12:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:12:31]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.22013010270894 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1 [INFO:2024-3-4 18:12:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:12:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:12:31]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.25371869467199 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1 [INFO:2024-3-4 18:12:31][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:12:31][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:12:32][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:12:32]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:12:32]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:32]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:12:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.25325850211084 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 78 1 [INFO:2024-3-4 18:12:32][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:12:32][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:12:32]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:12:32]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:33]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:12:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:12:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:12:33][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.25417079776525 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 79 1 [INFO:2024-3-4 18:12:33][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:12:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41207704, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201704, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41207807, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41207907, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-3-4 18:12:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41207704 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201704 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41207807 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41207907 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-3-4 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-3-4 18:12:35]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:35]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=12 [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true } [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.25254509784281 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1 [INFO:2024-3-4 18:12:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true } } [INFO:2024-3-4 18:12:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:12:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:12:35]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:35]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23588840290904 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2024-3-4 18:12:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:12:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:12:35]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:36]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:12:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23612979799509 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2024-3-4 18:12:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:12:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:36]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:12:36]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:36]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:12:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.2359248008579 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 84 1 [INFO:2024-3-4 18:12:36][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:12:38][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型 [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型 [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型 [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型 [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:39][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:12:39][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:39][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:12:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:12:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:12:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:12:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:12:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:12:41][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:12:41][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:12:45][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.602844238281 -1.9307168722153 -0.30000001192093 -54 -2 0 1.3971557617188 [INFO:2024-3-4 18:12:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2 [INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:12:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:12:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:46]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:12:46]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:46]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23616689816117 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 86 1 [INFO:2024-3-4 18:12:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:12:46]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:12:46]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:46]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:12:46]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:12:46]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22607320174575 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 87 1 [INFO:2024-3-4 18:12:46][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:12:47][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:12:47][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:12:47]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46098179928958 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 88 1 [WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:12:47][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:12:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:12:47]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:47]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23616959899664 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 89 1 [INFO:2024-3-4 18:12:47][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:12:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:12:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:12:47]||||| Sender socketClient version=3 [INFO:2024-3-4 18:12:47]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23639359883964 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 90 1 [INFO:2024-3-4 18:12:47][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:12:47][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:13:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:13:6]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:13:6]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:13:6]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:13:6]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:7]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:13:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.30467719957232 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 93 1 [INFO:2024-3-4 18:13:7][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:13:7]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:13:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.33784619905055 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 94 1 [INFO:2024-3-4 18:13:7][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:13:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41207704, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201704, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41207807, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41207907, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41207704 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201704 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41207807 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41207907 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=12 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true } [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2524789981544 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 95 1 [INFO:2024-3-4 18:13:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true } } [INFO:2024-3-4 18:13:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23582349717617 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1 [INFO:2024-3-4 18:13:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23532690107822 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1 [INFO:2024-3-4 18:13:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23661479726434 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 98 1 [INFO:2024-3-4 18:13:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:13:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:13:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:13:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:13:14][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型 [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"] [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型 [INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"] [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型 [INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型 [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型 [INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:15][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:13:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:15][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:13:21][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17893218994 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4210678100586 [INFO:2024-3-4 18:13:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3 [INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:13:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:13:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:13:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:13:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:13:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:22]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:13:22]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23430729843676 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 100 1 [INFO:2024-3-4 18:13:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:13:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:13:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:13:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918 [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 2038 skinId: 100040 position: 1 baseAttributes { hp: 4798 thp: 4798 atk: 579 def: 587 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203807 position: 1 CD: 0 } skillInfo { skillId: 41203808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203809 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 5665 thp: 5665 atk: 526 def: 559 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2015 skinId: 100004 position: 3 baseAttributes { hp: 6187 thp: 6187 atk: 521 def: 480 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201507 position: 1 CD: 0 } skillInfo { skillId: 41201508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2062 skinId: 100103 position: 4 baseAttributes { hp: 11787 thp: 11787 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206207 position: 1 CD: 0 } skillInfo { skillId: 41206208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206209 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22821400314569 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 101 1 [INFO:2024-3-4 18:13:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":2038, "skinId":100040, "position":1, "baseAttributes": { "hp":4798, "thp":4798, "atk":579, "def":587, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203807, "position":1, "CD":0 }, { "skillId":41203808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203809, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":5665, "thp":5665, "atk":526, "def":559, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2015, "skinId":100004, "position":3, "baseAttributes": { "hp":6187, "thp":6187, "atk":521, "def":480, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201507, "position":1, "CD":0 }, { "skillId":41201508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2062, "skinId":100103, "position":4, "baseAttributes": { "hp":11787, "thp":11787, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206207, "position":1, "CD":0 }, { "skillId":41206208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206209, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:13:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:13:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44726890511811 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 102 1 [WARN:2024-3-4 18:13:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:13:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:13:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:13:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:13:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:13:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2357075009495 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 103 1 [INFO:2024-3-4 18:13:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:13:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:13:24]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:24]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:13:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23571769893169 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 104 1 [INFO:2024-3-4 18:13:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:13:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:13:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:13:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:13:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:13:43]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:13:43]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win [INFO:2024-3-4 18:13:43]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21 [INFO:2024-3-4 18:13:43]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:43]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:13:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.26918220147491 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 107 1 [INFO:2024-3-4 18:13:43][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:13:44]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10 [INFO:2024-3-4 18:13:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-3-4 18:13:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-3-4 18:13:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.33683620020747 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 108 1 [INFO:2024-3-4 18:13:44][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0 [INFO:2024-3-4 18:13:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [ { "skillId":41207704, "castorId":1, "targetId":5, "targetId2":0 }, { "skillId":41201704, "castorId":2, "targetId":5, "targetId2":0 }, { "skillId":41207807, "castorId":3, "targetId":5, "targetId2":0 }, { "skillId":41207907, "castorId":4, "targetId":5, "targetId2":0 } ] } [INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target { skillId: 41207704 castorId: 1 targetId: 5 targetId2: 0 } target { skillId: 41201704 castorId: 2 targetId: 5 targetId2: 0 } target { skillId: 41207807 castorId: 3 targetId: 5 targetId2: 0 } target { skillId: 41207907 castorId: 4 targetId: 5 targetId2: 0 } [INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61 [INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:45]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=12 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { isFinish: true } [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2558352034539 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1 [INFO:2024-3-4 18:13:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [], "isFinish":true } } [INFO:2024-3-4 18:13:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:45]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23663899861276 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1 [INFO:2024-3-4 18:13:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23598050326109 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1 [INFO:2024-3-4 18:13:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 469 } [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 112 1 [INFO:2024-3-4 18:13:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:13:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 48 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 48 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 48 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 113 1 [INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=39 [INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=27 [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10161 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 114 1 [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 248 lastUseTime: 1653158608000 composeCount: 0 } [INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 115 1 [INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 457 } [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 116 1 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 60 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 60 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 60 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 117 1 [INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=28 [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11360002 count: 24230 lastUseTime: 1678125667000 composeCount: 0 } [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 118 1 [INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=19 [INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=755 [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2200 count: 251796 } [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1 [INFO:2024-3-4 18:13:47][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 4910031 value: 0 time: 0 } infos { id: 4910028 value: 0 time: 0 } infos { id: 7660002 value: 0 time: 0 } infos { id: 4910034 value: 0 time: 0 } infos { id: 5010004 value: 0 time: 0 } infos { id: 8060002 value: 0 time: 0 } infos { id: 4910032 value: 0 time: 0 } infos { id: 4910033 value: 0 time: 0 } infos { id: 5010002 value: 0 time: 0 } infos { id: 5010003 value: 0 time: 0 } infos { id: 10110003 value: 0 time: 0 } infos { id: 8210002 value: 0 time: 0 } infos { id: 8010050 value: 0 time: 0 } infos { id: 8010051 value: 0 time: 0 } infos { id: 8010048 value: 0 time: 0 } infos { id: 8010049 value: 0 time: 0 } infos { id: 8010052 value: 0 time: 0 } infos { id: 8010053 value: 0 time: 0 } infos { id: 8010042 value: 0 time: 0 } infos { id: 7710004 value: 0 time: 0 } infos { id: 8010043 value: 0 time: 0 } infos { id: 8010040 value: 0 time: 0 } infos { id: 8010041 value: 0 time: 0 } infos { id: 8010046 value: 0 time: 0 } infos { id: 8010047 value: 0 time: 0 } infos { id: 8010044 value: 0 time: 0 } infos { id: 7710003 value: 0 time: 0 } infos { id: 8010045 value: 0 time: 0 } infos { id: 7710002 value: 0 time: 0 } infos { id: 8010034 value: 0 time: 0 } infos { id: 8010035 value: 0 time: 0 } infos { id: 8010032 value: 0 time: 0 } infos { id: 8010033 value: 0 time: 0 } infos { id: 8010038 value: 0 time: 0 } infos { id: 8010039 value: 0 time: 0 } infos { id: 8010036 value: 0 time: 0 } infos { id: 8010037 value: 0 time: 0 } infos { id: 8010026 value: 0 time: 0 } infos { id: 8010027 value: 0 time: 0 } infos { id: 8010024 value: 0 time: 0 } infos { id: 8010025 value: 0 time: 0 } infos { id: 8010030 value: 0 time: 0 } infos { id: 8010031 value: 0 time: 0 } infos { id: 8010028 value: 0 time: 0 } infos { id: 8010029 value: 0 time: 0 } infos { id: 8010018 value: 0 time: 0 } infos { id: 8010019 value: 0 time: 0 } infos { id: 8010016 value: 0 time: 0 } infos { id: 6910002 value: 0 time: 0 } infos { id: 8010017 value: 0 time: 0 } infos { id: 8010022 value: 0 time: 0 } infos { id: 8010023 value: 0 time: 0 } infos { id: 8010020 value: 0 time: 0 } infos { id: 8010021 value: 0 time: 0 } infos { id: 8010014 value: 0 time: 0 } infos { id: 8010015 value: 0 time: 0 } infos { id: 6960002 value: 0 time: 0 } infos { id: 1160060 value: 0 time: 0 } infos { id: 4910002 value: 0 time: 0 } infos { id: 4910003 value: 0 time: 0 } infos { id: 3560012 value: 0 time: 0 } infos { id: 4910006 value: 0 time: 0 } infos { id: 3560010 value: 0 time: 0 } infos { id: 4910007 value: 0 time: 0 } infos { id: 3560011 value: 0 time: 0 } infos { id: 4910004 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 120 1 [INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=20,cmd=42,status=0,size=12 [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 621205 [INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 121 1 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:13:48]<== Receiver Message, socketClient version=3,extId=31,cmd=5,status=0,size=177 [INFO:2024-3-4 18:13:48]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 360 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 2 materilId: 2 change: 2200 } dropBonus { materilType: 1 materilId: 11360002 change: 100 } exExp: 5768 hasGetBonus: allDamage: 24 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 120 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2077 num: 20 isRate: true } source { isFromHero: true id: 0 heroId: 2079 num: 10 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 0 teamGetDamage: 0 unitDamages { position: 1 damage: 0 getDamage: 0 unqiueId: 4910002 } unitDamages { position: 2 damage: 0 getDamage: 0 unqiueId: 4910006 } unitDamages { position: 3 damage: 0 getDamage: 0 unqiueId: 4910003 } unitDamages { position: 4 damage: 0 getDamage: 0 unqiueId: 4910005 } } [INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-3-4 18:13:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 122 1 [INFO:2024-3-4 18:13:48][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"0", "teamGetDamage":"0", "unitDamages": [ { "position":1, "damage":"0", "getDamage":"0", "unqiueId":"4910002" }, { "position":2, "damage":"0", "getDamage":"0", "unqiueId":"4910006" }, { "position":3, "damage":"0", "getDamage":"0", "unqiueId":"4910003" }, { "position":4, "damage":"0", "getDamage":"0", "unqiueId":"4910005" } ] } [INFO:2024-3-4 18:13:48][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:13:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.1697060856968 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 123 1 [INFO:2024-3-4 18:13:48][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:13:50][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:13:50][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0 [INFO:2024-3-4 18:13:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:13:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:13:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:13:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:13:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:13:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:14:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:14:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:14:36]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:14:36]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.22288879752159 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 1 1 [INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:14:36]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:14:36]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:36]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=513 [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 97 snakeIndex: 96 snakeIndex: 114 snakeIndex: 113 snakeIndex: 112 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } logInfo { date: 1711373392506 logType: 1 param: 3 param: 4 } logInfo { date: 1711373602995 logType: 1 param: 3 param: 1 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 60 isLeader: false } [INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.26963439956307 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 2 1 [INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:14:36][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-3-4 18:14:36][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039 [INFO:2024-3-4 18:14:36][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:14:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:14:37][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:14:37][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:14:37][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:14:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:14:38]DestroyUnusedResources:100,2,time=,paths: [INFO:2024-3-4 18:14:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1 [INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 [INFO:2024-3-4 18:14:41]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:14:41]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:41]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 barrierId: 520001031 currentCount: 0 [INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:14:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.26813950389624 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 3 1 [INFO:2024-3-4 18:14:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3 id: 520001031 [INFO:2024-3-4 18:14:42]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17 [INFO:2024-3-4 18:14:42]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:42]<== Receiver Message, socketClient version=3,extId=52,cmd=2,status=0,size=680 [INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 21101 name: 伊苡擎 level: 60 type: 2 logoutTime: 1707025282000 cd: 0 hero { heroId: 1160059 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 115601 name: 中文 level: 52 type: 2 logoutTime: 1711030388171 cd: 0 hero { heroId: 9360002 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 118601 name: MAXTEST1 level: 36 type: 2 logoutTime: 1706456038000 cd: 0 hero { heroId: 9910002 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 14606 name: 伊绮姿 level: 77 type: 2 logoutTime: 1706510105000 cd: 0 hero { heroId: 360019 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 4 quality: 4 state: 289 contractUnlock: false contractLevel: 0 } } aidInfos { id: 23108 name: 伊姒鑫 level: 60 type: 2 logoutTime: 1708441618000 cd: 0 hero { heroId: 3010005 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 18601 name: 笑谈 level: 36 type: 2 logoutTime: 1706822766000 cd: 0 hero { heroId: 810002 heroTypeIdx: 2000 level: 3 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 24603 name: 1 3 4 level: 60 type: 2 logoutTime: 1711368564300 cd: 0 hero { heroId: 1860060 heroTypeIdx: 2014 level: 100 rank: 5 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } skinId: 100020 breakthroughCnt: 7 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } aidInfos { id: 119602 name: 胡萝卜蛋糕 level: 36 type: 2 logoutTime: 0 cd: 0 hero { heroId: 10110051 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200007 strengthenLevel: 3 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 140042 breakthroughCnt: 5 quality: 4 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2024-3-4 18:14:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.29363500326872 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 4 1 [INFO:2024-3-4 18:14:43][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:14:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 20 当前队列数量= 1 [INFO:2024-3-4 18:14:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest [INFO:2024-3-4 18:14:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 [INFO:2024-3-4 18:14:45]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11 [INFO:2024-3-4 18:14:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:45][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:137: FbSweepController.beginSweep -> ; 52; 520001031; 5; false; true stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController:137: in function 'beginSweep' logic/extensions/fb/view/sweep/FbSweepSettingView:213: in function '_startSweep' logic/extensions/fb/view/sweep/FbSweepSettingView:187: in function [INFO:2024-3-4 18:14:46]<== Receiver Message, socketClient version=3,extId=20,cmd=20,status=0,size=79 [INFO:2024-3-4 18:14:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations { type: 1 ids: 1 ids: 2 ids: 5 ids: 6 ids: 75 ids: 12 ids: 14 ids: 18 ids: 20 ids: 23 ids: 24 ids: 153 ids: 25 ids: 26 ids: 27 ids: 28 ids: 29 ids: 30 ids: 31 ids: 97 ids: 36 ids: 37 ids: 40 ids: 41 ids: 44 ids: 45 ids: 48 ids: 49 ids: 55 ids: 58 ids: 60 ids: 61 ids: 62 } [INFO:2024-3-4 18:14:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <--- [INFO:2024-3-4 18:14:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 20 所需时间单位秒 = 0.27777639776468 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 6 1 [WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 520001031 [WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 52 barrierId = 520001031 [WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-3-4 18:14:46][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-3-4 18:14:46][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-3-4 18:14:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2024-3-4 18:14:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-3-4 18:14:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001 barrierId: 520001031 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-3-4 18:14:47]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-3-4 18:14:47]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:47]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=29 [INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311 battleId: 520010312 battleId: 520010313 triggerId: 241 [INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-3-4 18:14:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.85640450008214 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 7 1 [INFO:2024-3-4 18:14:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 5000 [INFO:2024-3-4 18:14:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:14:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:14:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009 [INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:14:48]DestroyUnusedResources:26,2,time=,paths: [INFO:2024-3-4 18:14:48]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:14:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13646729849279 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 8 1 [INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039 [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-3-4 18:14:48][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039 [INFO:2024-3-4 18:14:48][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-3-4 18:14:48][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕! [INFO:2024-3-4 18:14:48][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型 [INFO:2024-3-4 18:14:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui [INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型 [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型 [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"] [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型 [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型 [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型 [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型 [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui [INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui [INFO:2024-3-4 18:14:49][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-3-4 18:14:49][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:14:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:49][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031 [INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true [INFO:2024-3-4 18:14:49]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a [INFO:2024-3-4 18:14:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:49][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:14:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:14:49][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-3-4 18:14:49]<== Receiver Message, socketClient version=3,extId=46,cmd=9,status=0,size=8 [INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-3-4 18:14:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.28823870047927 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 9 1 [INFO:2024-3-4 18:14:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:14:50]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-3-4 18:14:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:52][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.61048418283463 -0.11696744710207 -0.30000001192093 -2 0 0 1.3895158171654 [INFO:2024-3-4 18:14:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1 [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:14:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:14:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:14:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:14:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:14:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:52]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:14:52]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23640060052276 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 10 1 [INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22740780003369 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 11 1 [INFO:2024-3-4 18:14:53][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:14:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:14:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44723789952695 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 12 1 [WARN:2024-3-4 18:14:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:14:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:14:53][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23550300486386 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2024-3-4 18:14:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:54]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:14:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23657060042024 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2024-3-4 18:14:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:14:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:14:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:14:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:14:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:14:54]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:54]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=554 [INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 8 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 2 effectNum: 1193 additional: 276 additional2: 1193 additional3: 1193 } actEffect { targetId: 6 effectType: 2 effectNum: 1194 additional: 275 additional2: 1194 additional3: 1194 } actEffect { targetId: 7 effectType: 2 effectNum: 1128 additional: 341 additional2: 1128 additional3: 1128 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 11 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 2 effectNum: 578 additional: 0 additional2: 578 additional3: 578 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 5 effectType: 3 effectNum: 594 additional: 0 additional2: 594 additional3: 594 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 7 actorId: 42122032 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 10232 additional2: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 405 additional: 8007 additional2: 405 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 451 additional: 7177 additional2: 451 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 458 additional: 8310 additional2: 458 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 3 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 12 actEffect { targetId: 7 effectType: 2 effectNum: 73 additional: 268 additional2: 73 additional3: 73 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 12 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:14:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23333640024066 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2024-3-4 18:14:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":8, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1193, "additional":276, "additional2":1193, "additional3":1193 }, { "targetId":6, "effectType":2, "effectNum":1194, "additional":275, "additional2":1194, "additional3":1194 }, { "targetId":7, "effectType":2, "effectNum":1128, "additional":341, "additional2":1128, "additional3":1128 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":11 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":578, "additional":0, "additional2":578, "additional3":578 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":594, "additional":0, "additional2":594, "additional3":594 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":7, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":10232, "additional2":0 }, { "targetId":2, "effectType":2, "effectNum":405, "additional":8007, "additional2":405, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":451, "additional":7177, "additional2":451, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":458, "additional":8310, "additional2":458, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":3 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":12, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":73, "additional":268, "additional2":73, "additional3":73 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":12, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":8, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201705, "actEffect": [ { "additional":276, "targetId":5, "multipleEffectNumReal":0, "additional3":1193, "effectNum":1193, "multipleEffectNum":0, "effectType":2, "additional2":1193 }, { "additional":275, "targetId":6, "multipleEffectNumReal":0, "additional3":1194, "effectNum":1194, "multipleEffectNum":0, "effectType":2, "additional2":1194 }, { "additional":341, "targetId":7, "multipleEffectNumReal":0, "additional3":1128, "effectNum":1128, "multipleEffectNum":0, "effectType":2, "additional2":1128 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:14:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1193/1193 本段飘:1193 本段扣血:1193 本段扣盾:0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 276/1469 剩余盾: 0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1194/1194 本段飘:1194 本段扣血:1194 本段扣盾:0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 275/1469 剩余盾: 0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1128/1128 本段飘:1128 本段扣血:1128 本段扣盾:0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 341/1469 剩余盾: 0 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010311][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010311][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 7[Monster_7_3_520010311][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":578, "effectNum":578, "multipleEffectNum":0, "effectType":2, "additional2":578 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 275/1469 原来有盾: 0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:578/578 本段飘:578 本段扣血:578 本段扣盾:0 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010311][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207907, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":594, "effectNum":594, "multipleEffectNum":0, "effectType":3, "additional2":594 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 276/1469 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:594/594 本段飘:594 本段扣血:594 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010311][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122032, "actEffect": [ { "additional":10232, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":8007, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":405, "multipleEffectNum":0, "effectType":2, "additional2":405 }, { "additional":7177, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":451, "multipleEffectNum":0, "effectType":2, "additional2":451 }, { "additional":8310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":458, "multipleEffectNum":0, "effectType":2, "additional2":458 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010311][3] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:121/405 本段飘:121 本段扣血:121 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8291/8412 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:135/451 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7493/7628 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:137/458 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8631/8768 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8291/8412 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:242/405 本段飘:121 本段扣血:121 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8170/8412 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7493/7628 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:270/451 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7358/7628 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8631/8768 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:274/458 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8494/8768 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8170/8412 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:405/405 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8007/8412 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7358/7628 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:451/451 本段飘:181 本段扣血:181 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7177/7628 剩余盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8494/8768 原来有盾: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8310/8768 剩余盾: 0 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010311][3] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010311][3] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010311][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010311][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010311][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":268, "targetId":7, "multipleEffectNumReal":0, "additional3":73, "effectNum":73, "multipleEffectNum":0, "effectType":2, "additional2":73 }, { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1 [INFO:2024-3-4 18:14:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 341 原有盾: 0 扣血量: 73 扣盾量: 0 [INFO:2024-3-4 18:14:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 268 现有盾: 0 [INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:12 buffId:301019 持续时间:1 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:14:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:14:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:14:56]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:56]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:14:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2368746008724 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1 [INFO:2024-3-4 18:14:56][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:14:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:14:56]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:57]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23606210015714 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:14:57][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:14:57][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:14:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:14:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:14:57]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:57]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=151 [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 7 effectType: 2 effectNum: 502 additional: 0 additional2: 502 additional3: 502 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23521769978106 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":502, "additional":0, "additional2":502, "additional3":502 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207704, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":502, "effectNum":502, "multipleEffectNum":0, "effectType":2, "additional2":502 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 268/1469 原来有盾: 0 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:502/502 本段飘:502 本段扣血:502 本段扣盾:0 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_520010311][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:14:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2024-3-4 18:14:57][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:14:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:14:57]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:57]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23594719916582 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 20 1 [INFO:2024-3-4 18:14:58][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:14:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:14:58]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311 [INFO:2024-3-4 18:14:58]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23671839945018 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 21 1 [INFO:2024-3-4 18:14:58][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:14:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:14:58]||||| Sender socketClient version=3 [INFO:2024-3-4 18:14:58]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23561649955809 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 22 1 [INFO:2024-3-4 18:14:58][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:15:0][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型 [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型 [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型 [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型 [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:1][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:15:1][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:1][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:15:2][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:15:2][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:15:2][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:15:2][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:15:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:15:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:15:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:15:7][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.583312988281 -1.9307641983032 -0.30000001192093 -54 -2 0 1.4166870117188 [INFO:2024-3-4 18:15:7][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2 [INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:7][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:15:7][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:15:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:8]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:15:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:8]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23546119965613 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 24 1 [INFO:2024-3-4 18:15:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:15:8]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:15:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:15:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8007 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7177 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8310 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22527060471475 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 25 1 [INFO:2024-3-4 18:15:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":2, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8007, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":2, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7177, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8310, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:15:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:15:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44468810409307 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 26 1 [WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:9]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23554310388863 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 27 1 [INFO:2024-3-4 18:15:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:9]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23530820198357 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1 [INFO:2024-3-4 18:15:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:15:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:9]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:10]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=621 [INFO:2024-3-4 18:15:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 6 effectType: 2 effectNum: 471 additional: 998 additional2: 471 additional3: 471 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 711 additional: 758 additional2: 711 additional3: 711 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 2 effectNum: 577 additional: 421 additional2: 577 additional3: 577 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 8 } } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 7 effectType: 3 effectNum: 589 additional: 169 additional2: 589 additional3: 589 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 7 } battleStep { actorType: 1 castorId: 5 actorId: 42122032 actEffect { targetId: 1 effectType: 3 effectNum: 702 additional: 9530 additional2: 702 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 409 additional: 7598 additional2: 409 additional3: 0 } actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 7177 additional2: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 460 additional: 7850 additional2: 460 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 9 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 10 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 42122032 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 9530 additional2: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 748 additional: 6850 additional2: 748 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 484 additional: 6693 additional2: 484 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 462 additional: 7388 additional2: 462 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 11 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 399 additional: 9131 additional2: 399 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 758 additional: 6092 additional2: 758 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 486 additional: 6207 additional2: 486 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 490 additional: 6898 additional2: 490 additional3: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 3 } battleStep { actorType: 2 castorId: 6 actorId: 8 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23647660017014 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 29 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":471, "additional":998, "additional2":471, "additional3":471 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":711, "additional":758, "additional2":711, "additional3":711 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":577, "additional":421, "additional2":577, "additional3":577 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":8 } } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":589, "additional":169, "additional2":589, "additional3":589 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":7 }, { "actorType":1, "castorId":5, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":702, "additional":9530, "additional2":702, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":409, "additional":7598, "additional2":409, "additional3":0 }, { "targetId":3, "effectType":1, "effectNum":0, "additional":7177, "additional2":0 }, { "targetId":4, "effectType":2, "effectNum":460, "additional":7850, "additional2":460, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":9 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":10 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":9530, "additional2":0 }, { "targetId":2, "effectType":3, "effectNum":748, "additional":6850, "additional2":748, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":484, "additional":6693, "additional2":484, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":462, "additional":7388, "additional2":462, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":11 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":399, "additional":9131, "additional2":399, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":758, "additional":6092, "additional2":758, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":486, "additional":6207, "additional2":486, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":490, "additional":6898, "additional2":490, "additional3":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":14 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":3 }, { "actorType":2, "castorId":6, "actorId":8, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207704, "actEffect": [ { "additional":998, "targetId":6, "multipleEffectNumReal":0, "additional3":471, "effectNum":471, "multipleEffectNum":0, "effectType":2, "additional2":471 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 998/1469 剩余盾: 0 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":758, "targetId":7, "multipleEffectNumReal":0, "additional3":711, "effectNum":711, "multipleEffectNum":0, "effectType":2, "additional2":711 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:711 本段扣血:711 本段扣盾:0 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 758/1469 剩余盾: 0 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":421, "targetId":6, "multipleEffectNumReal":0, "additional3":577, "effectNum":577, "multipleEffectNum":0, "effectType":2, "additional2":577 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 998/1469 原来有盾: 0 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:577/577 本段飘:577 本段扣血:577 本段扣盾:0 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 421/1469 剩余盾: 0 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 6[Monster_6_2_520010312][2] 增加了一个 buff [301040] [INFO:2024-3-4 18:15:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 6 301040 effect/prefabs/battle_drunk.prefab [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207907, "actEffect": [ { "additional":169, "targetId":7, "multipleEffectNumReal":0, "additional3":589, "effectNum":589, "multipleEffectNum":0, "effectType":3, "additional2":589 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 758/1469 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:589/589 本段飘:589 本段扣血:589 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 169/1469 剩余盾: 0 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122032, "actEffect": [ { "additional":9530, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":702, "multipleEffectNum":0, "effectType":3, "additional2":702 }, { "additional":7598, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":409, "multipleEffectNum":0, "effectType":2, "additional2":409 }, { "additional":7177, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":7850, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":460, "multipleEffectNum":0, "effectType":2, "additional2":460 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:210/702 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10022/10232 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8007/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:122/409 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7885/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8310/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:138/460 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8172/8768 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10022/10232 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:420/702 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9812/10232 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7885/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:244/409 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7763/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8172/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:276/460 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8034/8768 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9812/10232 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9530/10232 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7763/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:409/409 本段飘:165 本段扣血:165 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7598/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8034/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7850/8768 剩余盾: 0 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122032, "actEffect": [ { "additional":9530, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":6850, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":748, "multipleEffectNum":0, "effectType":3, "additional2":748 }, { "additional":6693, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":484, "multipleEffectNum":0, "effectType":2, "additional2":484 }, { "additional":7388, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":462, "multipleEffectNum":0, "effectType":2, "additional2":462 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7598/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:224/748 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7374/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7177/7628 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:145/484 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7032/7628 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7850/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:138/462 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7712/8768 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7374/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:448/748 本段飘:224 本段扣血:224 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7150/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7032/7628 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:290/484 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6887/7628 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7712/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:276/462 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7574/8768 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7150/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6850/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6887/7628 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:484/484 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6693/7628 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7574/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:462/462 本段飘:186 本段扣血:186 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7388/8768 剩余盾: 0 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122032, "actEffect": [ { "additional":9131, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":6092, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":758, "multipleEffectNum":0, "effectType":3, "additional2":758 }, { "additional":6207, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":486, "multipleEffectNum":0, "effectType":2, "additional2":486 }, { "additional":6898, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":490, "multipleEffectNum":0, "effectType":2, "additional2":490 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":10, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 12 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9530/10232 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:119/399 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9411/10232 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6850/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:227/758 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6623/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6693/7628 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:145/486 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6548/7628 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7388/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:147/490 本段飘:147 本段扣血:147 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7241/8768 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9411/10232 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:238/399 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9292/10232 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6623/8412 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:454/758 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6396/8412 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6548/7628 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:290/486 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6403/7628 剩余盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7241/8768 原来有盾: 0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:294/490 本段飘:147 本段扣血:147 本段扣盾:0 [INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7094/8768 剩余盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9292/10232 原来有盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9131/10232 剩余盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6396/8412 原来有盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:758/758 本段飘:304 本段扣血:304 本段扣盾:0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6092/8412 剩余盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6403/7628 原来有盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:486/486 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6207/7628 剩余盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7094/8768 原来有盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:490/490 本段飘:196 本段扣血:196 本段扣盾:0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6898/8768 剩余盾: 0 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 12 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 12 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:8 buffId:301040 持续时间:1 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:15:12][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:12]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:12]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23542280308902 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2024-3-4 18:15:12][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:12]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:12]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23534170351923 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2024-3-4 18:15:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:12][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:15:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:12]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:12]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=380 [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 5 effectType: 2 effectNum: 299 additional: 1170 additional2: 299 additional3: 299 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 5 effectType: 2 effectNum: 400 additional: 770 additional2: 400 additional3: 400 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 5 effectType: 2 effectNum: 355 additional: 415 additional2: 355 additional3: 355 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 16 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 5 effectType: 2 effectNum: 233 additional: 182 additional2: 233 additional3: 233 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122031 actEffect { targetId: 1 effectType: 2 effectNum: 269 additional: 8862 additional2: 269 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 42122031 actEffect { targetId: 2 effectType: 3 effectNum: 520 additional: 5572 additional2: 520 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 42122031 actEffect { targetId: 1 effectType: 2 effectNum: 263 additional: 8599 additional2: 263 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 16 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 8 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23722169920802 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2024-3-4 18:15:12][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":299, "additional":1170, "additional2":299, "additional3":299 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":400, "additional":770, "additional2":400, "additional3":400 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":355, "additional":415, "additional2":355, "additional3":355 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":16 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":233, "additional":182, "additional2":233, "additional3":233 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122031, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":269, "additional":8862, "additional2":269, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":42122031, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":520, "additional":5572, "additional2":520, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":42122031, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":263, "additional":8599, "additional2":263, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":16, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":8, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207704, "actEffect": [ { "additional":1170, "targetId":5, "multipleEffectNumReal":0, "additional3":299, "effectNum":299, "multipleEffectNum":0, "effectType":2, "additional2":299 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:299/299 本段飘:299 本段扣血:299 本段扣盾:0 [INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1170/1469 剩余盾: 0 [WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201704, "actEffect": [ { "additional":770, "targetId":5, "multipleEffectNumReal":0, "additional3":400, "effectNum":400, "multipleEffectNum":0, "effectType":2, "additional2":400 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1170/1469 原来有盾: 0 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:400/400 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 770/1469 剩余盾: 0 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207807, "actEffect": [ { "additional":415, "targetId":5, "multipleEffectNumReal":0, "additional3":355, "effectNum":355, "multipleEffectNum":0, "effectType":2, "additional2":355 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 770/1469 原来有盾: 0 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:355/355 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 415/1469 剩余盾: 0 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 5[Monster_5_1_520010312][1] 增加了一个 buff [301040] [INFO:2024-3-4 18:15:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:15:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207907, "actEffect": [ { "additional":182, "targetId":5, "multipleEffectNumReal":0, "additional3":233, "effectNum":233, "multipleEffectNum":0, "effectType":2, "additional2":233 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 415/1469 原来有盾: 0 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:233/233 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 182/1469 剩余盾: 0 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301014 持续时间:1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122031, "actEffect": [ { "additional":8862, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":269, "multipleEffectNum":0, "effectType":2, "additional2":269 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9131/10232 原来有盾: 0 [INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:269/269 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8862/10232 剩余盾: 0 [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122031, "actEffect": [ { "additional":5572, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":520, "multipleEffectNum":0, "effectType":3, "additional2":520 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6092/8412 原来有盾: 0 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:520/520 本段飘:520 本段扣血:520 本段扣盾:0 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5572/8412 剩余盾: 0 [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122031, "actEffect": [ { "additional":8599, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":263, "multipleEffectNum":0, "effectType":2, "additional2":263 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8862/10232 原来有盾: 0 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:263/263 本段飘:263 本段扣血:263 本段扣盾:0 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8599/10232 剩余盾: 0 [WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301040 持续时间:1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:8 buffId:301040 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2024-3-4 18:15:14][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:14]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:14]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23589540086687 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2024-3-4 18:15:14][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:14]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:15]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23596099950373 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2024-3-4 18:15:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:15:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:15]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:15]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=299 [INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 17 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 18 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 3 effectNum: 1500 additional: 0 additional2: 1500 additional3: 1500 } actEffect { targetId: 6 effectType: 2 effectNum: 729 additional: 0 additional2: 729 additional3: 729 } actEffect { targetId: 7 effectType: 2 effectNum: 702 additional: 0 additional2: 702 additional3: 702 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23608469776809 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1 [INFO:2024-3-4 18:15:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":17, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":18 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1500, "additional":0, "additional2":1500, "additional3":1500 }, { "targetId":6, "effectType":2, "effectNum":729, "additional":0, "additional2":729, "additional3":729 }, { "targetId":7, "effectType":2, "effectNum":702, "additional":0, "additional2":702, "additional3":702 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":17, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201705, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1500, "effectNum":1500, "multipleEffectNum":0, "effectType":3, "additional2":1500 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":729, "effectNum":729, "multipleEffectNum":0, "effectType":2, "additional2":729 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":702, "effectNum":702, "multipleEffectNum":0, "effectType":2, "additional2":702 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 182/1469 原来有盾: 0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1500/1500 本段飘:1500 本段扣血:1500 本段扣盾:0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 421/1469 原来有盾: 0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:729/729 本段飘:729 本段扣血:729 本段扣盾:0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 169/1469 原来有盾: 0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:702 本段扣血:702 本段扣盾:0 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":16, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4 [WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010312][1] 覆盖移除了一个 buff[301040],不提示id不需要播放效果 [WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4 [WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:15:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:15:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:15:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301014 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301014 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301014 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301014 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301009 持续时间:1 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2024-3-4 18:15:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:16]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:16]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23668180219829 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1 [INFO:2024-3-4 18:15:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:15:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:16]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312 [INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312 [INFO:2024-3-4 18:15:16]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23652979545295 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1 [INFO:2024-3-4 18:15:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:15:16]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:17]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:15:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:15:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23378779739141 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 38 1 [INFO:2024-3-4 18:15:17][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:15:19][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型 [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"] [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型 [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"] [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型 [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型 [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型 [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:20][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:15:20][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:20][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:15:27][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17849731445 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4215026855469 [INFO:2024-3-4 18:15:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3 [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:15:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:28]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23623220063746 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 40 1 [INFO:2024-3-4 18:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:15:28]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918 [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 8599 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 5572 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 6207 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 6898 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 2038 skinId: 100040 position: 1 baseAttributes { hp: 4798 thp: 4798 atk: 579 def: 587 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203807 position: 1 CD: 0 } skillInfo { skillId: 41203808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203809 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 5665 thp: 5665 atk: 526 def: 559 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2015 skinId: 100004 position: 3 baseAttributes { hp: 6187 thp: 6187 atk: 521 def: 480 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201507 position: 1 CD: 0 } skillInfo { skillId: 41201508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2062 skinId: 100103 position: 4 baseAttributes { hp: 11787 thp: 11787 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206207 position: 1 CD: 0 } skillInfo { skillId: 41206208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206209 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 6 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22460350207984 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 41 1 [INFO:2024-3-4 18:15:28][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":8599, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":3, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":5572, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":3, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":6207, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":6898, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":2038, "skinId":100040, "position":1, "baseAttributes": { "hp":4798, "thp":4798, "atk":579, "def":587, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203807, "position":1, "CD":0 }, { "skillId":41203808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203809, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":5665, "thp":5665, "atk":526, "def":559, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2015, "skinId":100004, "position":3, "baseAttributes": { "hp":6187, "thp":6187, "atk":521, "def":480, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201507, "position":1, "CD":0 }, { "skillId":41201508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2062, "skinId":100103, "position":4, "baseAttributes": { "hp":11787, "thp":11787, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206207, "position":1, "CD":0 }, { "skillId":41206208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206209, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":6, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:15:28][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:15:28][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:15:28]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.4445109013468 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1 [WARN:2024-3-4 18:15:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:29]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23618000000715 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 43 1 [INFO:2024-3-4 18:15:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:29]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:29]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.43832030333579 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 45 1 [INFO:2024-3-4 18:15:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:15:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:29]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:29]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1027 [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207703 actEffect { targetId: 5 effectType: 2 effectNum: 3415 additional: 1383 additional2: 3415 additional3: 3415 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 } actEffect { targetId: 1 effectType: 17 effectNum: 2149 additional: 6450 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201706 actEffect { targetId: 5 effectType: 2 effectNum: 1628 additional: 0 additional2: 1628 additional3: 1628 } actEffect { targetId: 6 effectType: 3 effectNum: 3469 additional: 2196 additional2: 3469 additional3: 3469 } actEffect { targetId: 7 effectType: 2 effectNum: 1688 additional: 4499 additional2: 1688 additional3: 1688 } actEffect { targetId: 8 effectType: 2 effectNum: 1693 additional: 10094 additional2: 1693 additional3: 1693 } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41201508 additional2: 1 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41201509 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41206209 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207806 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 9 } } actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 9 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 } targetId: 2 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 10 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 12 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 13 } } actEffect { targetId: 2 effectType: 7 effectNum: 3 additional: 9 } actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 11 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 2 } battleStep { actorType: 1 castorId: 6 actorId: 41201708 actEffect { targetId: 1 effectType: 2 effectNum: 352 additional: 6098 additional2: 352 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 376 additional: 5196 additional2: 376 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 782 additional: 5425 additional2: 782 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 429 additional: 6469 additional2: 429 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 2 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 16 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 17 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 3 effectType: 2 effectNum: 275 additional: 5150 additional2: 275 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 1 effectType: 2 effectNum: 312 additional: 5786 additional2: 312 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 18 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 2 effectNum: 1023 additional: 4763 additional2: 1023 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 4769 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 6031 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 19 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 20 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 4 effectNum: 1534 additional: 6297 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23646609671414 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 46 1 [INFO:2024-3-4 18:15:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207703, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":3415, "additional":1383, "additional2":3415, "additional3":3415 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703 }, { "targetId":1, "effectType":17, "effectNum":2149, "additional":6450 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201706, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1628, "additional":0, "additional2":1628, "additional3":1628 }, { "targetId":6, "effectType":3, "effectNum":3469, "additional":2196, "additional2":3469, "additional3":3469 }, { "targetId":7, "effectType":2, "effectNum":1688, "additional":4499, "additional2":1688, "additional3":1688 }, { "targetId":8, "effectType":2, "effectNum":1693, "additional":10094, "additional2":1693, "additional3":1693 }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41201508, "additional2":1 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41201509, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41206209, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207806, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":9 } }, { "targetId":2, "effectType":7, "effectNum":2, "additional":9 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806 } ], "targetId":2 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":10 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":11 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":12 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":13 } }, { "targetId":2, "effectType":7, "effectNum":3, "additional":9 }, { "targetId":2, "effectType":7, "effectNum":2, "additional":11 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":2 }, { "actorType":1, "castorId":6, "actorId":41201708, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":352, "additional":6098, "additional2":352, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":376, "additional":5196, "additional2":376, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":782, "additional":5425, "additional2":782, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":429, "additional":6469, "additional2":429, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } }, { "targetId":2, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":2, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":16 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":17 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":275, "additional":5150, "additional2":275, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":312, "additional":5786, "additional2":312, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":18 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1023, "additional":4763, "additional2":1023, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":4769, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":6031, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":19 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":20 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1534, "additional":6297 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:15:29][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6 [INFO:2024-3-4 18:15:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207703, "actEffect": [ { "additional":1383, "targetId":5, "multipleEffectNumReal":0, "additional3":3415, "effectNum":3415, "multipleEffectNum":0, "effectType":2, "additional2":3415 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":6450, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2149, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:15:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:15:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:683/3415 本段飘:683 本段扣血:683 本段扣盾:0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4115/4798 剩余盾: 0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4115/4798 原来有盾: 0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:956/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3842/4798 剩余盾: 0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3842/4798 原来有盾: 0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1229/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3569/4798 剩余盾: 0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3569/4798 原来有盾: 0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1502/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3296/4798 剩余盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3296/4798 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1775/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3023/4798 剩余盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3023/4798 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2048/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2750/4798 剩余盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2750/4798 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2321/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2477/4798 剩余盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2477/4798 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2594/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2204/4798 剩余盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2204/4798 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2867/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1931/4798 剩余盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1931/4798 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:3140/3415 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1658/4798 剩余盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1658/4798 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3415/3415 本段飘:275 本段扣血:275 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1383/4798 剩余盾: 0 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8599/10232 原来有盾: 0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2149/2149 本段飘:2149 本段扣血:2149 本段扣盾:0 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6450/10232 剩余盾: 0 [WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3415 [INFO:2024-3-4 18:15:32][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:15:32][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201706, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1628, "effectNum":1628, "multipleEffectNum":0, "effectType":2, "additional2":1628 }, { "additional":2196, "targetId":6, "multipleEffectNumReal":0, "additional3":3469, "effectNum":3469, "multipleEffectNum":0, "effectType":3, "additional2":3469 }, { "additional":4499, "targetId":7, "multipleEffectNumReal":0, "additional3":1688, "effectNum":1688, "multipleEffectNum":0, "effectType":2, "additional2":1688 }, { "additional":10094, "targetId":8, "multipleEffectNumReal":0, "additional3":1693, "effectNum":1693, "multipleEffectNum":0, "effectType":2, "additional2":1693 }, { "additional":41201508, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201509, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206209, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:15:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:15:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1383/4798 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:162/1628 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1221/4798 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:346/3469 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5319/5665 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:168/1688 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 6019/6187 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:169/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11618/11787 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1221/4798 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:324/1628 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1059/4798 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5319/5665 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:692/3469 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4973/5665 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6019/6187 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:336/1688 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5851/6187 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11618/11787 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:338/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11449/11787 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1059/4798 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:486/1628 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 897/4798 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4973/5665 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:1038/3469 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4627/5665 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5851/6187 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:504/1688 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5683/6187 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11449/11787 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:507/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11280/11787 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 897/4798 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:648/1628 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 735/4798 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4627/5665 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:1384/3469 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4281/5665 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5683/6187 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:672/1688 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5515/6187 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11280/11787 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:676/1693 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11111/11787 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 735/4798 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1628/1628 本段飘:980 本段扣血:980 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/4798 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4281/5665 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3469/3469 本段飘:2085 本段扣血:2085 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2196/5665 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5515/6187 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1688/1688 本段飘:1016 本段扣血:1016 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4499/6187 剩余盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11111/11787 原来有盾: 0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1693/1693 本段飘:1017 本段扣血:1017 本段扣盾:0 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10094/11787 剩余盾: 0 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 8478 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:15:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010313 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207806, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:15:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301008] [INFO:2024-3-4 18:15:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207909, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:15:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:15:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201708, "actEffect": [ { "additional":6098, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":352, "multipleEffectNum":0, "effectType":2, "additional2":352 }, { "additional":5196, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":376, "multipleEffectNum":0, "effectType":2, "additional2":376 }, { "additional":5425, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":782, "multipleEffectNum":0, "effectType":3, "additional2":782 }, { "additional":6469, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":429, "multipleEffectNum":0, "effectType":2, "additional2":429 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6450/10232 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:352/352 本段飘:352 本段扣血:352 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6098/10232 剩余盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5572/8412 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5196/8412 剩余盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6207/7628 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:782/782 本段飘:782 本段扣血:782 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5425/7628 剩余盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6898/8768 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:429/429 本段飘:429 本段扣血:429 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6469/8768 剩余盾: 0 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201507, "actEffect": [ { "additional":5150, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":275, "multipleEffectNum":0, "effectType":2, "additional2":275 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5425/7628 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:82/275 本段飘:82 本段扣血:82 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5343/7628 剩余盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5343/7628 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:164/275 本段飘:82 本段扣血:82 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5261/7628 剩余盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5261/7628 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:275/275 本段飘:111 本段扣血:111 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5150/7628 剩余盾: 0 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206207, "actEffect": [ { "additional":5786, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":312, "multipleEffectNum":0, "effectType":2, "additional2":312 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6098/10232 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:156/312 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5942/10232 剩余盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5942/10232 原来有盾: 0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:312/312 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5786/10232 剩余盾: 0 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4763, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1023, "multipleEffectNum":0, "effectType":2, "additional2":1023 }, { "additional":4769, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":6031, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:2 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:11 buffId:301028 持续时间:1 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028 [INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 5786 原有盾: 0 扣血量: 1023 扣盾量: 0 [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 4763 现有盾: 0 [INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 5150 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4769 现有盾: 0 [INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6469 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 6031 现有盾: 0 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002] [WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":6297, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4763 原有盾: 0 补血量: 1534 [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6297 现有盾: 0 [INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301019 持续时间:1 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:18 buffId:301019 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:19 buffId:301007 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:16 buffId:301019 持续时间:1 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:15:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:41]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:41]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23531350120902 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 48 1 [INFO:2024-3-4 18:15:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:41]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:41]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23508069850504 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 49 1 [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:15:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:42]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:42]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=544 [INFO:2024-3-4 18:15:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 3 effectNum: 730 additional: 9364 additional2: 730 additional3: 730 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 691 additional: 3808 additional2: 691 additional3: 691 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 1 effectType: 4 effectNum: 3814 additional: 10111 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301004 duration: 2 id: 21 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 22 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 6 effectType: 2 effectNum: 395 additional: 1801 additional2: 395 additional3: 395 } actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41207908 additional2: 2 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 2 effectType: 3 effectNum: 472 additional: 4724 additional2: 472 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 2 effectType: 2 effectNum: 259 additional: 4465 additional2: 259 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 2 effectType: 2 effectNum: 320 additional: 4145 additional2: 320 additional3: 0 } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 2 effectType: 5 effectNum: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 20 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 21 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 2 effectNum: 511 additional: 9600 additional2: 511 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 4388 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 5593 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 14 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23570249974728 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 50 1 [INFO:2024-3-4 18:15:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":730, "additional":9364, "additional2":730, "additional3":730 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":691, "additional":3808, "additional2":691, "additional3":691 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":3814, "additional":10111 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301004, "duration":2, "id":21 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":22 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":395, "additional":1801, "additional2":395, "additional3":395 }, { "targetId":4, "effectType":8, "effectNum":1, "additional":41207908, "additional2":2 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":472, "additional":4724, "additional2":472, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":259, "additional":4465, "additional2":259, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":320, "additional":4145, "additional2":320, "additional3":0 }, { "targetId":2, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":2, "effectType":5, "effectNum":0 } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":20, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":21, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":511, "additional":9600, "additional2":511, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":4388, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":5593, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":14, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":9364, "targetId":8, "multipleEffectNumReal":0, "additional3":730, "effectNum":730, "multipleEffectNum":0, "effectType":3, "additional2":730 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10094/11787 原来有盾: 0 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:730/730 本段飘:730 本段扣血:730 本段扣盾:0 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9364/11787 剩余盾: 0 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":3808, "targetId":7, "multipleEffectNumReal":0, "additional3":691, "effectNum":691, "multipleEffectNum":0, "effectType":2, "additional2":691 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4499/6187 原来有盾: 0 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:691/691 本段飘:691 本段扣血:691 本段扣盾:0 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3808/6187 剩余盾: 0 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207805, "actEffect": [ { "additional":10111, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 6297 血 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 3814 血 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 10111 血 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301004] [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301040] [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:15:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207907, "actEffect": [ { "additional":1801, "targetId":6, "multipleEffectNumReal":0, "additional3":395, "effectNum":395, "multipleEffectNum":0, "effectType":2, "additional2":395 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2196/5665 原来有盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:395/395 本段飘:395 本段扣血:395 本段扣盾:0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1801/5665 剩余盾: 0 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:22 buffId:301040 持续时间:1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201707, "actEffect": [ { "additional":4724, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":472, "multipleEffectNum":0, "effectType":3, "additional2":472 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5196/8412 原来有盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:472/472 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4724/8412 剩余盾: 0 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201507, "actEffect": [ { "additional":4465, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":259, "multipleEffectNum":0, "effectType":2, "additional2":259 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4724/8412 原来有盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:77/259 本段飘:77 本段扣血:77 本段扣盾:0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4647/8412 剩余盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4647/8412 原来有盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:154/259 本段飘:77 本段扣血:77 本段扣盾:0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4570/8412 剩余盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4570/8412 原来有盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:259/259 本段飘:105 本段扣血:105 本段扣盾:0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4465/8412 剩余盾: 0 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41206207, "actEffect": [ { "additional":4145, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":320, "multipleEffectNum":0, "effectType":2, "additional2":320 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4465/8412 原来有盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:160/320 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4305/8412 剩余盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4305/8412 原来有盾: 0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4145/8412 剩余盾: 0 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune [INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9600, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 }, { "additional":4388, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":5593, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 }, { "additional":14, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:20 buffId:301002 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:21 buffId:301004 持续时间:1 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:1 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028 [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 10111 原有盾: 0 扣血量: 511 扣盾量: 0 [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 9600 现有盾: 0 [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 4769 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4388 现有盾: 0 [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6031 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5593 现有盾: 0 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:14 buffId:301019 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:16 buffId:301019 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301019 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2024-3-4 18:15:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:44]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:44]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23582759872079 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2024-3-4 18:15:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:44]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:44]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2368837967515 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:44][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:15:44]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:44]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:44]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=528 [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 2 effectNum: 508 additional: 8856 additional2: 508 additional3: 508 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 748 additional: 3060 additional2: 748 additional3: 748 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 8 effectType: 3 effectNum: 889 additional: 7967 additional2: 889 additional3: 889 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 7 effectType: 3 effectNum: 634 additional: 2426 additional2: 634 additional3: 634 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 7 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 41201709 actEffect { targetId: 1 effectType: 2 effectNum: 623 additional: 8977 additional2: 623 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 634 additional: 3511 additional2: 634 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 1267 additional: 3121 additional2: 1267 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 741 additional: 4852 additional2: 741 additional3: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 additional2: 1 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 additional2: 1 } actEffect { targetId: 2 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 additional2: 1 } actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 additional2: 1 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41201709 } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 8977 additional2: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 1 effectType: 2 effectNum: 303 additional: 8674 additional2: 303 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 24 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 21 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 24 actEffect { targetId: 1 effectType: 2 effectNum: 511 additional: 8163 additional2: 511 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 24 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2365809045732 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1 [INFO:2024-3-4 18:15:44][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":508, "additional":8856, "additional2":508, "additional3":508 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":748, "additional":3060, "additional2":748, "additional3":748 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":889, "additional":7967, "additional2":889, "additional3":889 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":634, "additional":2426, "additional2":634, "additional3":634 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":7 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":41201709, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":623, "additional":8977, "additional2":623, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":634, "additional":3511, "additional2":634, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":1267, "additional":3121, "additional2":1267, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":741, "additional":4852, "additional2":741, "additional3":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701, "additional2":1 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703, "additional2":1 }, { "targetId":2, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806, "additional2":1 }, { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908, "additional2":1 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41201709 } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":8977, "additional2":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":303, "additional":8674, "additional2":303, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":24 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":21, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":24, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":511, "additional":8163, "additional2":511, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":24, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":8856, "targetId":8, "multipleEffectNumReal":0, "additional3":508, "effectNum":508, "multipleEffectNum":0, "effectType":2, "additional2":508 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9364/11787 原来有盾: 0 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:508/508 本段飘:508 本段扣血:508 本段扣盾:0 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8856/11787 剩余盾: 0 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":3060, "targetId":7, "multipleEffectNumReal":0, "additional3":748, "effectNum":748, "multipleEffectNum":0, "effectType":2, "additional2":748 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3808/6187 原来有盾: 0 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3060/6187 剩余盾: 0 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207807, "actEffect": [ { "additional":7967, "targetId":8, "multipleEffectNumReal":0, "additional3":889, "effectNum":889, "multipleEffectNum":0, "effectType":3, "additional2":889 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8856/11787 原来有盾: 0 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:889/889 本段飘:889 本段扣血:889 本段扣盾:0 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7967/11787 剩余盾: 0 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207907, "actEffect": [ { "additional":2426, "targetId":7, "multipleEffectNumReal":0, "additional3":634, "effectNum":634, "multipleEffectNum":0, "effectType":3, "additional2":634 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3060/6187 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:634/634 本段飘:634 本段扣血:634 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2426/6187 剩余盾: 0 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:22 buffId:301040 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201709, "actEffect": [ { "additional":8977, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":623, "multipleEffectNum":0, "effectType":2, "additional2":623 }, { "additional":3511, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":634, "multipleEffectNum":0, "effectType":2, "additional2":634 }, { "additional":3121, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1267, "multipleEffectNum":0, "effectType":3, "additional2":1267 }, { "additional":4852, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":741, "multipleEffectNum":0, "effectType":2, "additional2":741 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201709, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 12 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201709 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201709[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9600/10232 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:62/623 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9538/10232 剩余盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4145/8412 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:63/634 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4082/8412 剩余盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4388/7628 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:126/1267 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4262/7628 剩余盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5593/8768 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:74/741 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5519/8768 剩余盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9538/10232 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:124/623 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9476/10232 剩余盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4082/8412 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:126/634 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4019/8412 剩余盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4262/7628 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:252/1267 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4136/7628 剩余盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5519/8768 原来有盾: 0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:148/741 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5445/8768 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9476/10232 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:186/623 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9414/10232 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4019/8412 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:189/634 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3956/8412 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4136/7628 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:378/1267 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4010/7628 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5445/8768 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:222/741 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5371/8768 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9414/10232 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:248/623 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9352/10232 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3956/8412 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:252/634 本段飘:63 本段扣血:63 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3893/8412 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4010/7628 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:504/1267 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3884/7628 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5371/8768 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:296/741 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5297/8768 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9352/10232 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:623/623 本段飘:375 本段扣血:375 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8977/10232 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3893/8412 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:634/634 本段飘:382 本段扣血:382 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3511/8412 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3884/7628 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1267/1267 本段飘:763 本段扣血:763 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3121/7628 剩余盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5297/8768 原来有盾: 0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:445 本段扣血:445 本段扣盾:0 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4852/8768 剩余盾: 0 [WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 12 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 4[MyRole_4_4][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 4[MyRole_4_4][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 12 [INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3265 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201507, "actEffect": [ { "additional":8977, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206207, "actEffect": [ { "additional":8674, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":303, "multipleEffectNum":0, "effectType":2, "additional2":303 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8977/10232 原来有盾: 0 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:151/303 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8826/10232 剩余盾: 0 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8826/10232 原来有盾: 0 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8674/10232 剩余盾: 0 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":21, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8163, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 }, { "additional":24, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:21 buffId:301004 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301008 [INFO:2024-3-4 18:15:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 8674 原有盾: 0 扣血量: 511 扣盾量: 0 [INFO:2024-3-4 18:15:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 8163 现有盾: 0 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:24 buffId:301019 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2024-3-4 18:15:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:49]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23659090138972 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1 [INFO:2024-3-4 18:15:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:50]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23634339682758 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 55 1 [INFO:2024-3-4 18:15:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:15:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:50]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=504 [INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 2 effectNum: 505 additional: 7462 additional2: 505 additional3: 505 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 6 effectType: 2 effectNum: 1152 additional: 649 additional2: 1152 additional3: 1152 } actEffect { targetId: 7 effectType: 2 effectNum: 1226 additional: 1200 additional2: 1226 additional3: 1226 } actEffect { targetId: 8 effectType: 2 effectNum: 1227 additional: 6235 additional2: 1227 additional3: 1227 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 25 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 26 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 27 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 3 effectNum: 864 additional: 0 additional2: 864 additional3: 864 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 25 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 7 effectType: 2 effectNum: 419 additional: 781 additional2: 419 additional3: 419 } actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41207908 additional2: 2 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 1 effectType: 2 effectNum: 239 additional: 7924 additional2: 239 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 3 effectType: 2 effectNum: 367 additional: 2754 additional2: 367 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 28 } } targetId: 3 } battleStep { actorType: 2 castorId: 3 actorId: 28 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 2373 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 26 actEffect { targetId: 7 effectType: 2 effectNum: 309 additional: 472 additional2: 309 additional3: 309 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 27 actEffect { targetId: 8 effectType: 2 effectNum: 589 additional: 5646 additional2: 589 additional3: 589 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 28 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 7 actorId: 26 actEffect { targetId: 7 effectType: 7 effectNum: 1 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 27 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23656440339983 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 56 1 [INFO:2024-3-4 18:15:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":505, "additional":7462, "additional2":505, "additional3":505 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1152, "additional":649, "additional2":1152, "additional3":1152 }, { "targetId":7, "effectType":2, "effectNum":1226, "additional":1200, "additional2":1226, "additional3":1226 }, { "targetId":8, "effectType":2, "effectNum":1227, "additional":6235, "additional2":1227, "additional3":1227 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":25 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":26 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":27 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":864, "additional":0, "additional2":864, "additional3":864 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":25 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":419, "additional":781, "additional2":419, "additional3":419 }, { "targetId":4, "effectType":8, "effectNum":1, "additional":41207908, "additional2":2 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":239, "additional":7924, "additional2":239, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":367, "additional":2754, "additional2":367, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":28 } } ], "targetId":3 }, { "actorType":2, "castorId":3, "actorId":28, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":2373, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":26, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":309, "additional":472, "additional2":309, "additional3":309 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":27, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":589, "additional":5646, "additional2":589, "additional3":589 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":28, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":7, "actorId":26, "actEffect": [ { "targetId":7, "effectType":7, "effectNum":1, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":27, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":7462, "targetId":8, "multipleEffectNumReal":0, "additional3":505, "effectNum":505, "multipleEffectNum":0, "effectType":2, "additional2":505 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7967/11787 原来有盾: 0 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:505/505 本段飘:505 本段扣血:505 本段扣盾:0 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7462/11787 剩余盾: 0 [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201705, "actEffect": [ { "additional":649, "targetId":6, "multipleEffectNumReal":0, "additional3":1152, "effectNum":1152, "multipleEffectNum":0, "effectType":2, "additional2":1152 }, { "additional":1200, "targetId":7, "multipleEffectNumReal":0, "additional3":1226, "effectNum":1226, "multipleEffectNum":0, "effectType":2, "additional2":1226 }, { "additional":6235, "targetId":8, "multipleEffectNumReal":0, "additional3":1227, "effectNum":1227, "multipleEffectNum":0, "effectType":2, "additional2":1227 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1801/5665 原来有盾: 0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1152/1152 本段飘:1152 本段扣血:1152 本段扣盾:0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 649/5665 剩余盾: 0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2426/6187 原来有盾: 0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1226/1226 本段飘:1226 本段扣血:1226 本段扣盾:0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1200/6187 剩余盾: 0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7462/11787 原来有盾: 0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1227/1227 本段飘:1227 本段扣血:1227 本段扣盾:0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6235/11787 剩余盾: 0 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010313][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 7[Monster_7_3_520010313][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":864, "effectNum":864, "multipleEffectNum":0, "effectType":3, "additional2":864 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 649/5665 原来有盾: 0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:864/864 本段飘:864 本段扣血:864 本段扣盾:0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":25, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010313][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207907, "actEffect": [ { "additional":781, "targetId":7, "multipleEffectNumReal":0, "additional3":419, "effectNum":419, "multipleEffectNum":0, "effectType":2, "additional2":419 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1200/6187 原来有盾: 0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 781/6187 剩余盾: 0 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201507, "actEffect": [ { "additional":7924, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":239, "multipleEffectNum":0, "effectType":2, "additional2":239 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8163/10232 原来有盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:71/239 本段飘:71 本段扣血:71 本段扣盾:0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8092/10232 剩余盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8092/10232 原来有盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:142/239 本段飘:71 本段扣血:71 本段扣盾:0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8021/10232 剩余盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8021/10232 原来有盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:239/239 本段飘:97 本段扣血:97 本段扣盾:0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7924/10232 剩余盾: 0 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010313 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206207, "actEffect": [ { "additional":2754, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":367, "multipleEffectNum":0, "effectType":2, "additional2":367 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3121/7628 原来有盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:183/367 本段飘:183 本段扣血:183 本段扣盾:0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2938/7628 剩余盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2938/7628 原来有盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:367/367 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2754/7628 剩余盾: 0 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":2373, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":472, "targetId":7, "multipleEffectNumReal":0, "additional3":309, "effectNum":309, "multipleEffectNum":0, "effectType":2, "additional2":309 }, { "additional":5646, "targetId":8, "multipleEffectNumReal":0, "additional3":589, "effectNum":589, "multipleEffectNum":0, "effectType":2, "additional2":589 }, { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":27, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 2754 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 2373 现有盾: 0 [INFO:2024-3-4 18:15:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 781 原有盾: 0 扣血量: 309 扣盾量: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 472 现有盾: 0 [INFO:2024-3-4 18:15:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 6235 原有盾: 0 扣血量: 589 扣盾量: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 5646 现有盾: 0 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:28 buffId:301019 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:26 buffId:301019 持续时间:1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:27 buffId:301019 持续时间:1 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:15:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:52]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:52]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23650890216231 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:53]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23649049736559 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:53][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:53][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:15:53]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:53]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=431 [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 2 effectNum: 512 additional: 5134 additional2: 512 additional3: 512 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 699 additional: 0 additional2: 699 additional3: 699 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 8 effectType: 3 effectNum: 843 additional: 4291 additional2: 843 additional3: 843 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 29 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 8 effectType: 3 effectNum: 642 additional: 3649 additional2: 642 additional3: 642 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 8 } battleStep { actorType: 1 castorId: 8 actorId: 41206208 actEffect { targetId: 30 effectType: 13 effectNum: 2 additional: 1 summon { id: 30 modelId: 12234 skinId: 130095 position: 5 baseAttributes { hp: 5893 thp: 5893 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122341 position: 1 CD: 0 } skillInfo { skillId: 42122342 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 } targetId: 8 } battleStep { actorType: 1 castorId: 30 actorId: 42122341 actEffect { targetId: 4 effectType: 2 effectNum: 366 additional: 4486 additional2: 366 additional3: 0 } actEffect { targetId: 30 effectType: 4 effectNum: 366 additional: 5893 } targetId: 4 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 27 actEffect { targetId: 8 effectType: 2 effectNum: 589 additional: 3060 additional2: 589 additional3: 589 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 27 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23642089962959 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 60 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":512, "additional":5134, "additional2":512, "additional3":512 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":699, "additional":0, "additional2":699, "additional3":699 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":843, "additional":4291, "additional2":843, "additional3":843 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":29 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":642, "additional":3649, "additional2":642, "additional3":642 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":8 }, { "actorType":1, "castorId":8, "actorId":41206208, "actEffect": [ { "targetId":30, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":30, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208 } ], "targetId":8 }, { "actorType":1, "castorId":30, "actorId":42122341, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":366, "additional":4486, "additional2":366, "additional3":0 }, { "targetId":30, "effectType":4, "effectNum":366, "additional":5893 } ], "targetId":4 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":27, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":589, "additional":3060, "additional2":589, "additional3":589 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":27, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":5134, "targetId":8, "multipleEffectNumReal":0, "additional3":512, "effectNum":512, "multipleEffectNum":0, "effectType":2, "additional2":512 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5646/11787 原来有盾: 0 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:512/512 本段飘:512 本段扣血:512 本段扣盾:0 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5134/11787 剩余盾: 0 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":699, "effectNum":699, "multipleEffectNum":0, "effectType":2, "additional2":699 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 472/6187 原来有盾: 0 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:699/699 本段飘:699 本段扣血:699 本段扣盾:0 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":26, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_520010313][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:15:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207807, "actEffect": [ { "additional":4291, "targetId":8, "multipleEffectNumReal":0, "additional3":843, "effectNum":843, "multipleEffectNum":0, "effectType":3, "additional2":843 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5134/11787 原来有盾: 0 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:843/843 本段飘:843 本段扣血:843 本段扣盾:0 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4291/11787 剩余盾: 0 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301040] [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:15:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207907, "actEffect": [ { "additional":3649, "targetId":8, "multipleEffectNumReal":0, "additional3":642, "effectNum":642, "multipleEffectNum":0, "effectType":3, "additional2":642 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4291/11787 原来有盾: 0 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:642/642 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3649/11787 剩余盾: 0 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206208, "actEffect": [ { "additional":1, "targetId":30, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":30, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 30[nil][nil] 一下 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1 [INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":30, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":30, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-3-4 18:15:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1 [INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui [INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型 [INFO:2024-3-4 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122341, "actEffect": [ { "additional":4486, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":366, "multipleEffectNum":0, "effectType":2, "additional2":366 }, { "additional":5893, "targetId":30, "multipleEffectNumReal":0, "additional3":0, "effectNum":366, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":30, "originalTargetId":0 } [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4852/8768 原来有盾: 0 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4486/8768 剩余盾: 0 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}30 原来有 5893 血 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}30 被补了 366 血 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}30 剩余 5893 血 [WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":3060, "targetId":8, "multipleEffectNumReal":0, "additional3":589, "effectNum":589, "multipleEffectNum":0, "effectType":2, "additional2":589 }, { "additional":27, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301040 持续时间:1 [INFO:2024-3-4 18:15:55][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 3649 原有盾: 0 扣血量: 589 扣盾量: 0 [INFO:2024-3-4 18:15:55][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 3060 现有盾: 0 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:27 buffId:301019 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:15:55][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:15:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:55]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:15:55]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:55]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:15:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23471350409091 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 61 1 [INFO:2024-3-4 18:15:55][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:15:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:15:55]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:15:55]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:56]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:15:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23640929721296 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 62 1 [INFO:2024-3-4 18:15:56][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:15:56][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:15:56][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:15:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:15:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:15:56]||||| Sender socketClient version=3 [INFO:2024-3-4 18:15:56]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=532 [INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 2 effectNum: 475 additional: 2585 additional2: 475 additional3: 475 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201706 actEffect { targetId: 8 effectType: 2 effectNum: 1697 additional: 888 additional2: 1697 additional3: 1697 } actEffect { targetId: 30 effectType: 2 effectNum: 1702 additional: 4191 additional2: 1702 additional3: 1702 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41206209 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 2 effectType: 4 effectNum: 3814 additional: 7325 } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 2 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 8 effectType: 3 effectNum: 642 additional: 246 additional2: 642 additional3: 642 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 8 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 3 effectType: 2 effectNum: 346 additional: 2027 additional2: 346 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 31 } } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 32 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 33 } } targetId: 3 } battleStep { actorType: 1 castorId: 30 actorId: 42122342 actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 34 } } targetId: 3 } battleStep { actorType: 1 castorId: 30 actorId: 42122341 actEffect { targetId: 3 effectType: 2 effectNum: 260 additional: 1767 additional2: 260 additional3: 0 } actEffect { targetId: 30 effectType: 4 effectNum: 260 additional: 4451 } targetId: 3 } battleStep { actorType: 2 castorId: 8 actorId: 29 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 33 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 31 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 1386 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 32 actEffect { targetId: 3 effectType: 4 effectNum: 1144 additional: 2530 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 31 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 32 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:15:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23592380620539 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 63 1 [INFO:2024-3-4 18:15:56][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":475, "additional":2585, "additional2":475, "additional3":475 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201706, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1697, "additional":888, "additional2":1697, "additional3":1697 }, { "targetId":30, "effectType":2, "effectNum":1702, "additional":4191, "additional2":1702, "additional3":1702 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41206209, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":3814, "additional":7325 }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":2 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":642, "additional":246, "additional2":642, "additional3":642 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":8 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":346, "additional":2027, "additional2":346, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":31 } } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":32 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":33 } } ], "targetId":3 }, { "actorType":1, "castorId":30, "actorId":42122342, "actEffect": [ { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":34 } } ], "targetId":3 }, { "actorType":1, "castorId":30, "actorId":42122341, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":260, "additional":1767, "additional2":260, "additional3":0 }, { "targetId":30, "effectType":4, "effectNum":260, "additional":4451 } ], "targetId":3 }, { "actorType":2, "castorId":8, "actorId":29, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":33, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":31, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":1386, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":32, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":1144, "additional":2530 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":31, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":32, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":2585, "targetId":8, "multipleEffectNumReal":0, "additional3":475, "effectNum":475, "multipleEffectNum":0, "effectType":2, "additional2":475 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3060/11787 原来有盾: 0 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:475/475 本段飘:475 本段扣血:475 本段扣盾:0 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2585/11787 剩余盾: 0 [WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41201706, "actEffect": [ { "additional":888, "targetId":8, "multipleEffectNumReal":0, "additional3":1697, "effectNum":1697, "multipleEffectNum":0, "effectType":2, "additional2":1697 }, { "additional":4191, "targetId":30, "multipleEffectNumReal":0, "additional3":1702, "effectNum":1702, "multipleEffectNum":0, "effectType":2, "additional2":1702 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206209, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 5 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2585/11787 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:169/1697 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2416/11787 剩余盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5893/5893 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:170/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5723/5893 剩余盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2416/11787 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:338/1697 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2247/11787 剩余盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5723/5893 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:340/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5553/5893 剩余盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2247/11787 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:507/1697 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2078/11787 剩余盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5553/5893 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:510/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5383/5893 剩余盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2078/11787 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:676/1697 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1909/11787 剩余盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5383/5893 原来有盾: 0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:680/1702 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5213/5893 剩余盾: 0 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1909/11787 原来有盾: 0 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1697/1697 本段飘:1021 本段扣血:1021 本段扣盾:0 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 888/11787 剩余盾: 0 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5213/5893 原来有盾: 0 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:1702/1702 本段飘:1022 本段扣血:1022 本段扣盾:0 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 4191/5893 剩余盾: 0 [WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 5 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 5 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3399 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207805, "actEffect": [ { "additional":7325, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3511 血 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 3814 血 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 7325 血 [WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207907, "actEffect": [ { "additional":246, "targetId":8, "multipleEffectNumReal":0, "additional3":642, "effectNum":642, "multipleEffectNum":0, "effectType":3, "additional2":642 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 888/11787 原来有盾: 0 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:642/642 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 246/11787 剩余盾: 0 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41206207, "actEffect": [ { "additional":2027, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":346, "multipleEffectNum":0, "effectType":2, "additional2":346 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2373/7628 原来有盾: 0 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:173/346 本段飘:173 本段扣血:173 本段扣盾:0 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2200/7628 剩余盾: 0 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2200/7628 原来有盾: 0 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:346/346 本段飘:173 本段扣血:173 本段扣盾:0 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2027/7628 剩余盾: 0 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301002] [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122342, "actEffect": [ { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":30, "originalTargetId":0 } [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}30[Monster_30_5_520010313][5] 用 42122342 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301148] [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122341, "actEffect": [ { "additional":1767, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":260, "multipleEffectNum":0, "effectType":2, "additional2":260 }, { "additional":4451, "targetId":30, "multipleEffectNumReal":0, "additional3":0, "effectNum":260, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":30, "originalTargetId":0 } [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2027/7628 原来有盾: 0 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:260/260 本段飘:260 本段扣血:260 本段扣盾:0 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1767/7628 剩余盾: 0 [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}30 原来有 4191 血 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}30 被补了 260 血 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}30 剩余 4451 血 [WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1386, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":2530, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1144, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":31, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:29 buffId:301040 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:33 buffId:301002 [INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 1767 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 1386 现有盾: 0 [INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1386 原有盾: 0 补血量: 1144 [INFO:2024-3-4 18:16:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 2530 现有盾: 0 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:31 buffId:301019 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:32 buffId:301007 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2024-3-4 18:16:1][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:16:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:16:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:16:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:16:1]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:2]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23661710321903 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 64 1 [INFO:2024-3-4 18:16:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:16:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:16:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:2]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.42241010069847 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 66 1 [INFO:2024-3-4 18:16:2][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:16:2][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:16:2][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:16:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:16:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:16:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:2]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=426 [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 35 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 36 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 30 effectType: 2 effectNum: 666 additional: 3785 additional2: 666 additional3: 666 } targetId: 30 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 8 effectType: 2 effectNum: 582 additional: 0 additional2: 582 additional3: 582 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 37 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 38 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 39 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 40 } } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 35 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 36 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 37 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 1 } battleStep { actorType: 1 castorId: 30 actorId: 42122341 actEffect { targetId: 1 effectType: 2 effectNum: 302 additional: 7924 additional2: 0 additional3: 0 } actEffect { targetId: 30 effectType: 4 effectNum: 302 additional: 4087 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 37 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 38 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 39 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 40 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2365258987993 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 67 1 [INFO:2024-3-4 18:16:2][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":35, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":36 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":30, "effectType":2, "effectNum":666, "additional":3785, "additional2":666, "additional3":666 } ], "targetId":30 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":582, "additional":0, "additional2":582, "additional3":582 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":37 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":38 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":39 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":40 } }, { "targetId":1, "effectType":7, "effectNum":3, "additional":35 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":36 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":37 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":1 }, { "actorType":1, "castorId":30, "actorId":42122341, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":302, "additional":7924, "additional2":0, "additional3":0 }, { "targetId":30, "effectType":4, "effectNum":302, "additional":4087 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":37, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":38, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":39, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":40, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":35, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":30, "actorId":41201704, "actEffect": [ { "additional":3785, "targetId":30, "multipleEffectNumReal":0, "additional3":666, "effectNum":666, "multipleEffectNum":0, "effectType":2, "additional2":666 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 30[Monster_30_5_520010313][5] 一下 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 4451/5893 原来有盾: 0 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:666/666 本段飘:666 本段扣血:666 本段扣盾:0 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 3785/5893 剩余盾: 0 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":582, "effectNum":582, "multipleEffectNum":0, "effectType":2, "additional2":582 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 246/11787 原来有盾: 0 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:582/582 本段飘:582 本段扣血:582 本段扣盾:0 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:16:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207909, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301009] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_520010313 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122341, "actEffect": [ { "additional":7924, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":302, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":4087, "targetId":30, "multipleEffectNumReal":0, "additional3":0, "effectNum":302, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":30, "originalTargetId":0 } [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7924/10232 原来有盾: 1535 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:302/302 本段飘:302 本段扣血:0 本段扣盾:302 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7924/10232 剩余盾: 1233 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}30 原来有 3785 血 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}30 被补了 302 血 [INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}30 剩余 4087 血 [WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:35 buffId:301009 持续时间:2 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:37 buffId:301028 持续时间:1 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:38 buffId:301028 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:39 buffId:301028 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:40 buffId:301028 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-3-4 18:16:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:16:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:16:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:5]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23525219783187 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 68 1 [INFO:2024-3-4 18:16:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:16:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:16:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:5]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23656499944627 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 69 1 [INFO:2024-3-4 18:16:5][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:16:5][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:16:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:16:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:16:5][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:16:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:16:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:16:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:5]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=179 [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207703 actEffect { targetId: 30 effectType: 2 effectNum: 3249 additional: 838 additional2: 3249 additional3: 3249 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 } actEffect { targetId: 1 effectType: 17 effectNum: 1981 additional: 5943 } targetId: 30 } battleStep { actorType: 1 castorId: 1 actorId: 41207711 actEffect { targetId: 30 effectType: 2 effectNum: 2437 additional: 0 additional2: 2437 additional3: 2437 } actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 36 } actEffect { targetId: 1 effectType: 17 effectNum: 1485 additional: 4458 } targetId: 30 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 30 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 37 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2358163036406 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 70 1 [INFO:2024-3-4 18:16:5][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207703, "actEffect": [ { "targetId":30, "effectType":2, "effectNum":3249, "additional":838, "additional2":3249, "additional3":3249 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703 }, { "targetId":1, "effectType":17, "effectNum":1981, "additional":5943 } ], "targetId":30 }, { "actorType":1, "castorId":1, "actorId":41207711, "actEffect": [ { "targetId":30, "effectType":2, "effectNum":2437, "additional":0, "additional2":2437, "additional3":2437 }, { "targetId":1, "effectType":7, "effectNum":1, "additional":36 }, { "targetId":1, "effectType":17, "effectNum":1485, "additional":4458 } ], "targetId":30 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":30, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":37, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6 [INFO:2024-3-4 18:16:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":30, "actorId":41207703, "actEffect": [ { "additional":838, "targetId":30, "multipleEffectNumReal":0, "additional3":3249, "effectNum":3249, "multipleEffectNum":0, "effectType":2, "additional2":3249 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":5943, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1981, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:16:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:16:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 30[Monster_30_5_520010313][5] 一下 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 4087/5893 原来有盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.2) -》 多段已飘:649/3249 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 3438/5893 剩余盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 3438/5893 原来有盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:908/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 3179/5893 剩余盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 3179/5893 原来有盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1167/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2920/5893 剩余盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2920/5893 原来有盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1426/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2661/5893 剩余盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2661/5893 原来有盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1685/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2402/5893 剩余盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2402/5893 原来有盾: 0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1944/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2143/5893 剩余盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2143/5893 原来有盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2203/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1884/5893 剩余盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1884/5893 原来有盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2462/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1625/5893 剩余盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1625/5893 原来有盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2721/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1366/5893 剩余盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1366/5893 原来有盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2980/3249 本段飘:259 本段扣血:259 本段扣盾:0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1107/5893 剩余盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1107/5893 原来有盾: 0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:3249/3249 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 838/5893 剩余盾: 0 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7924/10232 原来有盾: 1233 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1981/1981 本段飘:1981 本段扣血:1981 本段扣盾:0 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5943/10232 剩余盾: 1233 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":30, "actorId":41207711, "actEffect": [ { "additional":0, "targetId":30, "multipleEffectNumReal":0, "additional3":2437, "effectNum":2437, "multipleEffectNum":0, "effectType":2, "additional2":2437 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4458, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1485, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207711 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207711[10008109] 不是aoe 干了 30[Monster_30_5_520010313][5] 一下 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 838/5893 原来有盾: 0 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.2) -》 多段已飘:487/2437 本段飘:487 本段扣血:487 本段扣盾:0 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 351/5893 剩余盾: 0 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 351/5893 原来有盾: 0 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:681/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 157/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 157/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:875/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1069/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1263/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1457/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1651/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1845/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2039/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2233/2437 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:2437/2437 本段飘:204 本段扣血:204 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207711 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [1],没效果看的是刷新数据和ui [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207711 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5943/10232 原来有盾: 1233 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1485/1485 本段飘:1485 本段扣血:1485 本段扣盾:0 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4458/10232 剩余盾: 1233 [WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 5686 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":30, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:16:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:35 buffId:301009 持续时间:1 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:37 buffId:301028 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2024-3-4 18:16:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:16:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:16:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:11]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23532009869814 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1 [INFO:2024-3-4 18:16:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:16:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:16:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_30_5_520010313 [INFO:2024-3-4 18:16:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 13 [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23630819842219 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1 [INFO:2024-3-4 18:16:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:16:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:16:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:11]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 445 } [INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 73 1 [INFO:2024-3-4 18:16:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:16:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:16:12]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:16:12]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=27 [INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 72 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 72 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 72 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:16:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 74 1 [INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 247 lastUseTime: 1653158608000 composeCount: 0 } [INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:16:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 75 1 [INFO:2024-3-4 18:16:12]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 433 } [INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:16:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 76 1 [INFO:2024-3-4 18:16:12][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:16:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:16:13]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:16:13]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=28 [INFO:2024-3-4 18:16:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1} [INFO:2024-3-4 18:16:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:16:13][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:16:13][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:16:13]DestroyUnusedResources:18,2,time=,paths: [INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 84 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 84 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 84 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:16:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 77 1 [INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11360002 count: 24330 lastUseTime: 1678125667000 composeCount: 0 } [INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:16:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 78 1 [INFO:2024-3-4 18:16:14]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=19 [INFO:2024-3-4 18:16:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2200 count: 253996 } [INFO:2024-3-4 18:16:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:16:14][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 79 1 [INFO:2024-3-4 18:16:14][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:16:15]<== Receiver Message, socketClient version=3,extId=20,cmd=42,status=0,size=12 [INFO:2024-3-4 18:16:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 621565 [INFO:2024-3-4 18:16:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-3-4 18:16:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 80 1 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:16:16]<== Receiver Message, socketClient version=3,extId=31,cmd=5,status=0,size=190 [INFO:2024-3-4 18:16:16]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 360 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 2 materilId: 2 change: 2200 } dropBonus { materilType: 1 materilId: 11360002 change: 100 } exExp: 5768 hasGetBonus: allDamage: 24 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 120 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2077 num: 20 isRate: true } source { isFromHero: true id: 0 heroId: 2079 num: 10 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 66432 teamGetDamage: 35927 unitDamages { position: 1 damage: 14877 getDamage: 13057 unqiueId: 4910002 } unitDamages { position: 2 damage: 36915 getDamage: 8146 unqiueId: 4910006 } unitDamages { position: 3 damage: 6776 getDamage: 8114 unqiueId: 4910003 } unitDamages { position: 4 damage: 6158 getDamage: 6610 unqiueId: 4910005 } } [INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-3-4 18:16:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 81 1 [INFO:2024-3-4 18:16:16][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"66432", "teamGetDamage":"35927", "unitDamages": [ { "position":1, "damage":"14877", "getDamage":"13057", "unqiueId":"4910002" }, { "position":2, "damage":"36915", "getDamage":"8146", "unqiueId":"4910006" }, { "position":3, "damage":"6776", "getDamage":"8114", "unqiueId":"4910003" }, { "position":4, "damage":"6158", "getDamage":"6610", "unqiueId":"4910005" } ] } [INFO:2024-3-4 18:16:16][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:16:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 4.6731715966016 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 82 1 [INFO:2024-3-4 18:16:16][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:16:16][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 3.2046439014375 [WARN:2024-3-4 18:16:16][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:16:18][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:16:18][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0 [INFO:2024-3-4 18:16:18][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:16:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:18][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:16:18][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:16:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:20][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:16:20][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:16:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:16:26]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:16:26]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:16:26]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:16:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26666590571404 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 85 1 [INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-3-4 18:16:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:16:28]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:16:28]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:16:28]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=530 [INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 98 snakeIndex: 97 snakeIndex: 96 snakeIndex: 114 snakeIndex: 113 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } logInfo { date: 1711373392506 logType: 1 param: 3 param: 4 } logInfo { date: 1711373602995 logType: 1 param: 3 param: 1 } logInfo { date: 1711373751045 logType: 1 param: 3 param: 1 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 99 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 0 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 0 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 84 isLeader: false } [INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:16:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.26689769327641 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 86 1 [INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:16:28][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-3-4 18:16:28][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039 [INFO:2024-3-4 18:16:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:16:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:16:28][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:16:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:16:30][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:16:30]DestroyUnusedResources:104,2,time=,paths: [INFO:2024-3-4 18:16:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1 [INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 [INFO:2024-3-4 18:16:32]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:16:32]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:32]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 barrierId: 520001031 currentCount: 0 [INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:16:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.26760840415955 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 87 1 [INFO:2024-3-4 18:16:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:32][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:16:32][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> true [WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 520001031 [WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 52 barrierId = 520001031 [INFO:2024-3-4 18:16:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-3-4 18:16:35][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:16:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-3-4 18:16:36][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-3-4 18:16:36][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2024-3-4 18:16:36][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-3-4 18:16:36][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-3-4 18:16:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2024-3-4 18:16:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-3-4 18:16:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001 barrierId: 520001031 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-3-4 18:16:37]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-3-4 18:16:37]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:38]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=29 [INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311 battleId: 520010312 battleId: 520010313 triggerId: 241 [INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-3-4 18:16:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.80098438262939 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 89 1 [INFO:2024-3-4 18:16:38][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-3-4 18:16:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:38]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:16:38]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009 [INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:16:38]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:16:38]DestroyUnusedResources:13,2,time=,paths: [INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:16:38][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20054269582033 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 90 1 [INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039 [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:38][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-3-4 18:16:38][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039 [INFO:2024-3-4 18:16:38][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-3-4 18:16:38][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕! [INFO:2024-3-4 18:16:38][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型 [INFO:2024-3-4 18:16:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui [INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui [INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui [INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2024-3-4 18:16:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型 [INFO:2024-3-4 18:16:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型 [INFO:2024-3-4 18:16:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"] [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型 [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型 [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型 [INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型 [INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui [INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui [INFO:2024-3-4 18:16:41][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-3-4 18:16:41][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:16:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:41][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031 [INFO:2024-3-4 18:16:41]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-3-4 18:16:41]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true [INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a [INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:16:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:16:41][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-3-4 18:16:41]<== Receiver Message, socketClient version=3,extId=46,cmd=9,status=0,size=8 [INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-3-4 18:16:41][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.26701479405165 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 91 1 [INFO:2024-3-4 18:16:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:42][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:16:42]DestroyUnusedResources:21,2,time=,paths: [INFO:2024-3-4 18:16:43][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1 [INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:16:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:16:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:16:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:16:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:44]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:16:44]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:45]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26759810000658 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 92 1 [INFO:2024-3-4 18:16:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:16:45]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:16:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:16:45]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:16:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:16:45]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26666739583015 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 93 1 [INFO:2024-3-4 18:16:45][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:16:45]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:16:45][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:16:45][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46730169653893 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 94 1 [WARN:2024-3-4 18:16:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:16:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:16:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:16:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:16:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:46]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26745229959488 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 95 1 [INFO:2024-3-4 18:16:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:16:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:16:46]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:46]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.40057790279388 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1 [INFO:2024-3-4 18:16:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:16:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:16:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:16:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:16:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:16:46]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:46]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=546 [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 8 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 2 effectNum: 1210 additional: 259 additional2: 1210 additional3: 1210 } actEffect { targetId: 6 effectType: 2 effectNum: 1137 additional: 332 additional2: 1137 additional3: 1137 } actEffect { targetId: 7 effectType: 2 effectNum: 1201 additional: 268 additional2: 1201 additional3: 1201 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 10 } } actEffect { targetId: 7 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 11 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 2 effectNum: 585 additional: 0 additional2: 585 additional3: 585 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 7 effectType: 2 effectNum: 418 additional: 0 additional2: 418 additional3: 418 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 381 additional: 10232 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 426 additional: 7986 additional2: 426 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 479 additional: 7149 additional2: 479 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 853 additional: 7915 additional2: 853 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 2 effectNum: 73 additional: 186 additional2: 73 additional3: 73 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2672185972333 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 98 1 [INFO:2024-3-4 18:16:46][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":8, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1210, "additional":259, "additional2":1210, "additional3":1210 }, { "targetId":6, "effectType":2, "effectNum":1137, "additional":332, "additional2":1137, "additional3":1137 }, { "targetId":7, "effectType":2, "effectNum":1201, "additional":268, "additional2":1201, "additional3":1201 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":10 } }, { "targetId":7, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":11 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":585, "additional":0, "additional2":585, "additional3":585 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":418, "additional":0, "additional2":418, "additional3":418 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":381, "additional":10232, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":426, "additional":7986, "additional2":426, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":479, "additional":7149, "additional2":479, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":853, "additional":7915, "additional2":853, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":73, "additional":186, "additional2":73, "additional3":73 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":8, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201705, "actEffect": [ { "additional":259, "targetId":5, "multipleEffectNumReal":0, "additional3":1210, "effectNum":1210, "multipleEffectNum":0, "effectType":2, "additional2":1210 }, { "additional":332, "targetId":6, "multipleEffectNumReal":0, "additional3":1137, "effectNum":1137, "multipleEffectNum":0, "effectType":2, "additional2":1137 }, { "additional":268, "targetId":7, "multipleEffectNumReal":0, "additional3":1201, "effectNum":1201, "multipleEffectNum":0, "effectType":2, "additional2":1201 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":7, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:16:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1210/1210 本段飘:1210 本段扣血:1210 本段扣盾:0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 259/1469 剩余盾: 0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1137/1137 本段飘:1137 本段扣血:1137 本段扣盾:0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 332/1469 剩余盾: 0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1201/1201 本段飘:1201 本段扣血:1201 本段扣盾:0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 268/1469 剩余盾: 0 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010311][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:16:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 7[Monster_7_3_520010311][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:16:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":585, "effectNum":585, "multipleEffectNum":0, "effectType":2, "additional2":585 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 332/1469 原来有盾: 0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:585/585 本段飘:585 本段扣血:585 本段扣盾:0 [INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:16:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207907, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":418, "effectNum":418, "multipleEffectNum":0, "effectType":2, "additional2":418 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 268/1469 原来有盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:418 本段扣血:418 本段扣盾:0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_520010311][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:16:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122032, "actEffect": [ { "additional":10232, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":7986, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":426, "multipleEffectNum":0, "effectType":2, "additional2":426 }, { "additional":7149, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":479, "multipleEffectNum":0, "effectType":2, "additional2":479 }, { "additional":7915, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":853, "multipleEffectNum":0, "effectType":3, "additional2":853 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010311][1] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1535 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:114/381 本段飘:114 本段扣血:0 本段扣盾:114 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1421 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:127/426 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8285/8412 剩余盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:143/479 本段飘:143 本段扣血:143 本段扣盾:0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7485/7628 剩余盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:255/853 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8513/8768 剩余盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1421 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:228/381 本段飘:114 本段扣血:0 本段扣盾:114 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1307 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8285/8412 原来有盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:254/426 本段飘:127 本段扣血:127 本段扣盾:0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8158/8412 剩余盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7485/7628 原来有盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:286/479 本段飘:143 本段扣血:143 本段扣盾:0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7342/7628 剩余盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8513/8768 原来有盾: 0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:510/853 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8258/8768 剩余盾: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1307 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:381/381 本段飘:153 本段扣血:0 本段扣盾:153 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1154 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8158/8412 原来有盾: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:426/426 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7986/8412 剩余盾: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7342/7628 原来有盾: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:479/479 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7149/7628 剩余盾: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8258/8768 原来有盾: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:853/853 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7915/8768 剩余盾: 0 [WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010311][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010311][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":186, "targetId":5, "multipleEffectNumReal":0, "additional3":73, "effectNum":73, "multipleEffectNum":0, "effectType":2, "additional2":73 }, { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1 [INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 259 原有盾: 0 扣血量: 73 扣盾量: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 186 现有盾: 0 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311 [INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:1 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:16:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:16:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:16:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:49]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26676411181688 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2024-3-4 18:16:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:16:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:16:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:49]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26700480282307 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:16:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:16:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:16:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:16:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:50]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=171 [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 5 effectType: 2 effectNum: 286 additional: 0 additional2: 286 additional3: 286 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26780240237713 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":286, "additional":0, "additional2":286, "additional3":286 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207704, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":286, "effectNum":286, "multipleEffectNum":0, "effectType":2, "additional2":286 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 186/1469 原来有盾: 0 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:286/286 本段飘:286 本段扣血:286 本段扣盾:0 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010311][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:16:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301014 持续时间:1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2024-3-4 18:16:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:16:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:16:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:50]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26721780002117 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1 [INFO:2024-3-4 18:16:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:16:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:16:50]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311 [INFO:2024-3-4 18:16:51]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:16:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26715030521154 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1 [INFO:2024-3-4 18:16:51][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:16:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:16:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:51]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:16:51]||||| Sender socketClient version=3 [INFO:2024-3-4 18:16:51]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:16:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26700549572706 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 104 1 [INFO:2024-3-4 18:16:51][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:16:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型 [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型 [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型 [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型 [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:54][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:16:54][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:16:54][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:16:55][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:16:55][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:16:56][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:16:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:16:56][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:16:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:16:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:17:0][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2 [INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:0][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:17:0][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:17:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:17:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:17:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:1]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:17:1]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:2]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26718920469284 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 106 1 [INFO:2024-3-4 18:17:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:17:2]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:17:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:17:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:17:2]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 7986 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7149 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 7915 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26718990504742 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 107 1 [INFO:2024-3-4 18:17:2][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":2, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":7986, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":2, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7149, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":7915, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:17:2]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:17:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:17:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46751960366964 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 108 1 [WARN:2024-3-4 18:17:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:3]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26726790517569 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 109 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:17:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:3]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:3]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2668682038784 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 110 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:17:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:17:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:17:3]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:3]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=621 [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 5 effectType: 2 effectNum: 486 additional: 983 additional2: 486 additional3: 486 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 5 effectType: 2 effectNum: 649 additional: 334 additional2: 649 additional3: 649 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 7 effectType: 3 effectNum: 891 additional: 578 additional2: 891 additional3: 891 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 6 effectType: 2 effectNum: 403 additional: 1066 additional2: 403 additional3: 403 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 397 additional: 9835 additional2: 397 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 433 additional: 7553 additional2: 433 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 853 additional: 6296 additional2: 853 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 492 additional: 7423 additional2: 492 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 8 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 9 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 4 } battleStep { actorType: 1 castorId: 6 actorId: 42122032 actEffect { targetId: 1 effectType: 3 effectNum: 715 additional: 9120 additional2: 715 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 404 additional: 7149 additional2: 404 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 879 additional: 5417 additional2: 879 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 448 additional: 6975 additional2: 448 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 10 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 11 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 12 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 42122032 actEffect { targetId: 1 effectType: 3 effectNum: 708 additional: 8412 additional2: 708 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 422 additional: 6727 additional2: 422 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 444 additional: 4973 additional2: 444 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 846 additional: 6129 additional2: 846 additional3: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 1 } isFinish: false } [INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26713009923697 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 111 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":486, "additional":983, "additional2":486, "additional3":486 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":649, "additional":334, "additional2":649, "additional3":649 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":891, "additional":578, "additional2":891, "additional3":891 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":403, "additional":1066, "additional2":403, "additional3":403 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":397, "additional":9835, "additional2":397, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":433, "additional":7553, "additional2":433, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":853, "additional":6296, "additional2":853, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":492, "additional":7423, "additional2":492, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":8 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":9 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":4 }, { "actorType":1, "castorId":6, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":715, "additional":9120, "additional2":715, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":404, "additional":7149, "additional2":404, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":879, "additional":5417, "additional2":879, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":448, "additional":6975, "additional2":448, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":10 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":11 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":12 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":708, "additional":8412, "additional2":708, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":422, "additional":6727, "additional2":422, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":444, "additional":4973, "additional2":444, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":846, "additional":6129, "additional2":846, "additional3":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":14 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":1 } ], "isFinish":false } } [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207704, "actEffect": [ { "additional":983, "targetId":5, "multipleEffectNumReal":0, "additional3":486, "effectNum":486, "multipleEffectNum":0, "effectType":2, "additional2":486 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:486/486 本段飘:486 本段扣血:486 本段扣盾:0 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 983/1469 剩余盾: 0 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201704, "actEffect": [ { "additional":334, "targetId":5, "multipleEffectNumReal":0, "additional3":649, "effectNum":649, "multipleEffectNum":0, "effectType":2, "additional2":649 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 983/1469 原来有盾: 0 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:649/649 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 334/1469 剩余盾: 0 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207807, "actEffect": [ { "additional":578, "targetId":7, "multipleEffectNumReal":0, "additional3":891, "effectNum":891, "multipleEffectNum":0, "effectType":3, "additional2":891 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:891/891 本段飘:891 本段扣血:891 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 578/1469 剩余盾: 0 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207907, "actEffect": [ { "additional":1066, "targetId":6, "multipleEffectNumReal":0, "additional3":403, "effectNum":403, "multipleEffectNum":0, "effectType":2, "additional2":403 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:403 本段扣血:403 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1066/1469 剩余盾: 0 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122032, "actEffect": [ { "additional":9835, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":397, "multipleEffectNum":0, "effectType":2, "additional2":397 }, { "additional":7553, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":433, "multipleEffectNum":0, "effectType":2, "additional2":433 }, { "additional":6296, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":853, "multipleEffectNum":0, "effectType":3, "additional2":853 }, { "additional":7423, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":492, "multipleEffectNum":0, "effectType":2, "additional2":492 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:119/397 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10113/10232 剩余盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7986/8412 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:129/433 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7857/8412 剩余盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7149/7628 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:255/853 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6894/7628 剩余盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7915/8768 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:147/492 本段飘:147 本段扣血:147 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7768/8768 剩余盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10113/10232 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:238/397 本段飘:119 本段扣血:119 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9994/10232 剩余盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7857/8412 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:258/433 本段飘:129 本段扣血:129 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7728/8412 剩余盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6894/7628 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:510/853 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6639/7628 剩余盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7768/8768 原来有盾: 0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:294/492 本段飘:147 本段扣血:147 本段扣盾:0 [INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7621/8768 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9994/10232 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:397/397 本段飘:159 本段扣血:159 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9835/10232 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7728/8412 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:433/433 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7553/8412 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6639/7628 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:853/853 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6296/7628 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7621/8768 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:492/492 本段飘:198 本段扣血:198 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7423/8768 剩余盾: 0 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122032, "actEffect": [ { "additional":9120, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":715, "multipleEffectNum":0, "effectType":3, "additional2":715 }, { "additional":7149, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":404, "multipleEffectNum":0, "effectType":2, "additional2":404 }, { "additional":5417, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":879, "multipleEffectNum":0, "effectType":3, "additional2":879 }, { "additional":6975, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":448, "multipleEffectNum":0, "effectType":2, "additional2":448 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":8, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9835/10232 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:214/715 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9621/10232 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7553/8412 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:121/404 本段飘:121 本段扣血:121 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7432/8412 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6296/7628 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:263/879 本段飘:263 本段扣血:263 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6033/7628 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7423/8768 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:134/448 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7289/8768 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9621/10232 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:428/715 本段飘:214 本段扣血:214 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9407/10232 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7432/8412 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:242/404 本段飘:121 本段扣血:121 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7311/8412 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6033/7628 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:526/879 本段飘:263 本段扣血:263 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5770/7628 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7289/8768 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:268/448 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7155/8768 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9407/10232 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:287 本段扣血:287 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9120/10232 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7311/8412 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:404/404 本段飘:162 本段扣血:162 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7149/8412 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5770/7628 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:879/879 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5417/7628 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7155/8768 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:448/448 本段飘:180 本段扣血:180 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6975/8768 剩余盾: 0 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122032, "actEffect": [ { "additional":8412, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":708, "multipleEffectNum":0, "effectType":3, "additional2":708 }, { "additional":6727, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":422, "multipleEffectNum":0, "effectType":2, "additional2":422 }, { "additional":4973, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":444, "multipleEffectNum":0, "effectType":2, "additional2":444 }, { "additional":6129, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":846, "multipleEffectNum":0, "effectType":3, "additional2":846 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":12, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9120/10232 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:212/708 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8908/10232 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7149/8412 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:126/422 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7023/8412 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5417/7628 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:133/444 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5284/7628 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6975/8768 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:253/846 本段飘:253 本段扣血:253 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6722/8768 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8908/10232 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:424/708 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8696/10232 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7023/8412 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:252/422 本段飘:126 本段扣血:126 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6897/8412 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5284/7628 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:266/444 本段飘:133 本段扣血:133 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5151/7628 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6722/8768 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:506/846 本段飘:253 本段扣血:253 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6469/8768 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8696/10232 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:284 本段扣血:284 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8412/10232 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6897/8412 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:422/422 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6727/8412 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5151/7628 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:444/444 本段飘:178 本段扣血:178 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4973/7628 剩余盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6469/8768 原来有盾: 0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:846/846 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6129/8768 剩余盾: 0 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-3-4 18:17:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:5]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684300601482 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 112 1 [INFO:2024-3-4 18:17:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:17:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:6]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2670788988471 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 113 1 [INFO:2024-3-4 18:17:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:6][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:17:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:17:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:17:6]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:6]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=410 [INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 6 effectType: 2 effectNum: 294 additional: 772 additional2: 294 additional3: 294 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 16 } } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 422 additional: 156 additional2: 422 additional3: 422 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 4 effectType: 4 effectNum: 3814 additional: 8768 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301004 duration: 2 id: 17 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 18 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 7 effectType: 3 effectNum: 372 additional: 0 additional2: 372 additional3: 372 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 13 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 18 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42122031 actEffect { targetId: 3 effectType: 2 effectNum: 334 additional: 4639 additional2: 334 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 6 actorId: 42122031 actEffect { targetId: 1 effectType: 2 effectNum: 268 additional: 8144 additional2: 268 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:17:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26694710552692 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 114 1 [INFO:2024-3-4 18:17:6][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":294, "additional":772, "additional2":294, "additional3":294 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":16 } } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":422, "additional":156, "additional2":422, "additional3":422 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":3814, "additional":8768 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301004, "duration":2, "id":17 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":18 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":372, "additional":0, "additional2":372, "additional3":372 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":13, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":18, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42122031, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":334, "additional":4639, "additional2":334, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":6, "actorId":42122031, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":268, "additional":8144, "additional2":268, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207704, "actEffect": [ { "additional":772, "targetId":6, "multipleEffectNumReal":0, "additional3":294, "effectNum":294, "multipleEffectNum":0, "effectType":2, "additional2":294 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1066/1469 原来有盾: 0 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:294/294 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 772/1469 剩余盾: 0 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":156, "targetId":7, "multipleEffectNumReal":0, "additional3":422, "effectNum":422, "multipleEffectNum":0, "effectType":2, "additional2":422 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 578/1469 原来有盾: 0 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:422/422 本段飘:422 本段扣血:422 本段扣盾:0 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 156/1469 剩余盾: 0 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41207805, "actEffect": [ { "additional":8768, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 6129 血 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 3814 血 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8768 血 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301004] [INFO:2024-3-4 18:17:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301040] [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207907, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":372, "effectNum":372, "multipleEffectNum":0, "effectType":3, "additional2":372 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:17:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 156/1469 原来有盾: 0 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:372/372 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:17:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:13 buffId:301014 持续时间:1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:11 buffId:301014 持续时间:1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:18 buffId:301040 持续时间:1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122031, "actEffect": [ { "additional":4639, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":334, "multipleEffectNum":0, "effectType":2, "additional2":334 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4973/7628 原来有盾: 0 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:334/334 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4639/7628 剩余盾: 0 [WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122031, "actEffect": [ { "additional":8144, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":268, "multipleEffectNum":0, "effectType":2, "additional2":268 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8412/10232 原来有盾: 0 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:268 本段扣血:268 本段扣盾:0 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8144/10232 剩余盾: 0 [WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301004 持续时间:1 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2024-3-4 18:17:8][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:8]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684129983187 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1 [INFO:2024-3-4 18:17:8][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:17:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:8]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26686629652977 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1 [INFO:2024-3-4 18:17:8][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:8][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:8][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:17:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:17:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:17:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:9]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=344 [INFO:2024-3-4 18:17:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 19 additional: 1535 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 16 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 3 effectNum: 1608 additional: 0 additional2: 1608 additional3: 1608 } actEffect { targetId: 6 effectType: 2 effectNum: 685 additional: 87 additional2: 685 additional3: 685 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 2 effectNum: 360 additional: 0 additional2: 360 additional3: 360 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 13 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 18 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:17:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:17:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26707429438829 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 118 1 [INFO:2024-3-4 18:17:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":19, "additional":1535 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":16 }, { "targetId":1, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1608, "additional":0, "additional2":1608, "additional3":1608 }, { "targetId":6, "effectType":2, "effectNum":685, "additional":87, "additional2":685, "additional3":685 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":360, "additional":0, "additional2":360, "additional3":360 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":13, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":18, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":19, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201705, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1608, "effectNum":1608, "multipleEffectNum":0, "effectType":3, "additional2":1608 }, { "additional":87, "targetId":6, "multipleEffectNumReal":0, "additional3":685, "effectNum":685, "multipleEffectNum":0, "effectType":2, "additional2":685 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 334/1469 原来有盾: 0 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1608/1608 本段飘:1608 本段扣血:1608 本段扣盾:0 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 772/1469 原来有盾: 0 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:685/685 本段飘:685 本段扣血:685 本段扣盾:0 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 87/1469 剩余盾: 0 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:17:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":360, "effectNum":360, "multipleEffectNum":0, "effectType":2, "additional2":360 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 87/1469 原来有盾: 0 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:17:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:13 buffId:301014 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301014 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301014 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301014 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:18 buffId:301040 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301009 持续时间:1 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301004 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2024-3-4 18:17:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:10]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312 [INFO:2024-3-4 18:17:10]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26725560426712 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1 [INFO:2024-3-4 18:17:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:17:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:10]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26724459975958 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1 [INFO:2024-3-4 18:17:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:17:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:11]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:17:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26732960343361 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 121 1 [INFO:2024-3-4 18:17:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:17:13][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型 [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"] [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui [INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型 [INFO:2024-3-4 18:17:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool [INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"] [INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型 [INFO:2024-3-4 18:17:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型 [INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型 [INFO:2024-3-4 18:17:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:17:15][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:17:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:17:15][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:17:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:15][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:17:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17373657227 0.45839720964432 -0.30000001192093 -108.6 0.2 0 1.4262634277344 [INFO:2024-3-4 18:17:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3 [INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:17:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:17:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:17:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:23]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.2668711990118 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 123 1 [INFO:2024-3-4 18:17:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:17:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:17:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:17:24]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918 [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 8144 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 6727 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 4639 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 2038 skinId: 100040 position: 1 baseAttributes { hp: 4798 thp: 4798 atk: 579 def: 587 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203807 position: 1 CD: 0 } skillInfo { skillId: 41203808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203809 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 5665 thp: 5665 atk: 526 def: 559 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2015 skinId: 100004 position: 3 baseAttributes { hp: 6187 thp: 6187 atk: 521 def: 480 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201507 position: 1 CD: 0 } skillInfo { skillId: 41201508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2062 skinId: 100103 position: 4 baseAttributes { hp: 11787 thp: 11787 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206207 position: 1 CD: 0 } skillInfo { skillId: 41206208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206209 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 6 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26739830523729 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 124 1 [INFO:2024-3-4 18:17:24][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":8144, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":3, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":6727, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":3, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":4639, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":1, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":2038, "skinId":100040, "position":1, "baseAttributes": { "hp":4798, "thp":4798, "atk":579, "def":587, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203807, "position":1, "CD":0 }, { "skillId":41203808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203809, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":5665, "thp":5665, "atk":526, "def":559, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2015, "skinId":100004, "position":3, "baseAttributes": { "hp":6187, "thp":6187, "atk":521, "def":480, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201507, "position":1, "CD":0 }, { "skillId":41201508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2062, "skinId":100103, "position":4, "baseAttributes": { "hp":11787, "thp":11787, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206207, "position":1, "CD":0 }, { "skillId":41206208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206209, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":6, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:17:24]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:17:24][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:17:24][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46827760338783 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 125 1 [WARN:2024-3-4 18:17:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:24]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:24]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26707579940557 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 126 1 [INFO:2024-3-4 18:17:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:17:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:24]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:25]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26694060117006 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 127 1 [INFO:2024-3-4 18:17:25][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:25][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:17:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:25][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:17:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:17:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:17:25]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:25]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=786 [INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207703 actEffect { targetId: 7 effectType: 2 effectNum: 3464 additional: 2723 additional2: 3464 additional3: 3464 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 } actEffect { targetId: 1 effectType: 17 effectNum: 2036 additional: 6108 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201706 actEffect { targetId: 5 effectType: 2 effectNum: 1534 additional: 3264 additional2: 1534 additional3: 1534 } actEffect { targetId: 6 effectType: 2 effectNum: 1698 additional: 3967 additional2: 1698 additional3: 1698 } actEffect { targetId: 7 effectType: 2 effectNum: 1795 additional: 928 additional2: 1795 additional3: 1795 } actEffect { targetId: 8 effectType: 3 effectNum: 3515 additional: 8272 additional2: 3515 additional3: 3515 } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 41203808 additional2: 1 } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 41203809 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41201709 additional2: 1 } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41201508 additional2: 1 } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41201509 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41207806 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 9 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 10 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 12 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 9 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 10 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 1 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 1 effectType: 2 effectNum: 283 additional: 5825 additional2: 283 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 3 effectType: 2 effectNum: 280 additional: 4359 additional2: 280 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 3 effectType: 2 effectNum: 290 additional: 4069 additional2: 290 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41206208 actEffect { targetId: 14 effectType: 13 effectNum: 2 additional: 1 summon { id: 14 modelId: 12234 skinId: 130095 position: 5 baseAttributes { hp: 5893 thp: 5893 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122341 position: 1 CD: 0 } skillInfo { skillId: 42122342 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 } targetId: 8 } battleStep { actorType: 1 castorId: 14 actorId: 42122341 actEffect { targetId: 1 effectType: 2 effectNum: 300 additional: 5525 additional2: 300 additional3: 0 } actEffect { targetId: 14 effectType: 4 effectNum: 300 additional: 5893 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:17:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26666770130396 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 0 1 [INFO:2024-3-4 18:17:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207703, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":3464, "additional":2723, "additional2":3464, "additional3":3464 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703 }, { "targetId":1, "effectType":17, "effectNum":2036, "additional":6108 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201706, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1534, "additional":3264, "additional2":1534, "additional3":1534 }, { "targetId":6, "effectType":2, "effectNum":1698, "additional":3967, "additional2":1698, "additional3":1698 }, { "targetId":7, "effectType":2, "effectNum":1795, "additional":928, "additional2":1795, "additional3":1795 }, { "targetId":8, "effectType":3, "effectNum":3515, "additional":8272, "additional2":3515, "additional3":3515 }, { "targetId":5, "effectType":8, "effectNum":4, "additional":41203808, "additional2":1 }, { "targetId":5, "effectType":8, "effectNum":5, "additional":41203809, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41201709, "additional2":1 }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41201508, "additional2":1 }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41201509, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41207806, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":9 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":9 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":10 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":11 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":12 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":13 } }, { "targetId":1, "effectType":7, "effectNum":3, "additional":9 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":10 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":1 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":283, "additional":5825, "additional2":283, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":280, "additional":4359, "additional2":280, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":290, "additional":4069, "additional2":290, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41206208, "actEffect": [ { "targetId":14, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":14, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208 } ], "targetId":8 }, { "actorType":1, "castorId":14, "actorId":42122341, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":300, "additional":5525, "additional2":300, "additional3":0 }, { "targetId":14, "effectType":4, "effectNum":300, "additional":5893 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:17:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-3-4 18:17:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6 [INFO:2024-3-4 18:17:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207703, "actEffect": [ { "additional":2723, "targetId":7, "multipleEffectNumReal":0, "additional3":3464, "effectNum":3464, "multipleEffectNum":0, "effectType":2, "additional2":3464 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":6108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2036, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:17:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:17:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.2) -》 多段已飘:692/3464 本段飘:692 本段扣血:692 本段扣盾:0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5495/6187 剩余盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5495/6187 原来有盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:969/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5218/6187 剩余盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5218/6187 原来有盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1246/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4941/6187 剩余盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4941/6187 原来有盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1523/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4664/6187 剩余盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4664/6187 原来有盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1800/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4387/6187 剩余盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4387/6187 原来有盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2077/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4110/6187 剩余盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4110/6187 原来有盾: 0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2354/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3833/6187 剩余盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3833/6187 原来有盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2631/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3556/6187 剩余盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3556/6187 原来有盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2908/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3279/6187 剩余盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3279/6187 原来有盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:3185/3464 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3002/6187 剩余盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3002/6187 原来有盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:3464/3464 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2723/6187 剩余盾: 0 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8144/10232 原来有盾: 0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2036/2036 本段飘:2036 本段扣血:2036 本段扣盾:0 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6108/10232 剩余盾: 0 [WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3464 [INFO:2024-3-4 18:17:31][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:17:31][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201706, "actEffect": [ { "additional":3264, "targetId":5, "multipleEffectNumReal":0, "additional3":1534, "effectNum":1534, "multipleEffectNum":0, "effectType":2, "additional2":1534 }, { "additional":3967, "targetId":6, "multipleEffectNumReal":0, "additional3":1698, "effectNum":1698, "multipleEffectNum":0, "effectType":2, "additional2":1698 }, { "additional":928, "targetId":7, "multipleEffectNumReal":0, "additional3":1795, "effectNum":1795, "multipleEffectNum":0, "effectType":2, "additional2":1795 }, { "additional":8272, "targetId":8, "multipleEffectNumReal":0, "additional3":3515, "effectNum":3515, "multipleEffectNum":0, "effectType":3, "additional2":3515 }, { "additional":41203808, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41203809, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201709, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201508, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201509, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 11 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:153/1534 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4645/4798 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:169/1698 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5496/5665 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2723/6187 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:179/1795 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2544/6187 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:351/3515 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11436/11787 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4645/4798 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:306/1534 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4492/4798 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5496/5665 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:338/1698 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5327/5665 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2544/6187 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:358/1795 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2365/6187 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11436/11787 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:702/3515 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11085/11787 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4492/4798 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:459/1534 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4339/4798 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5327/5665 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:507/1698 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5158/5665 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2365/6187 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:537/1795 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2186/6187 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11085/11787 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:1053/3515 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10734/11787 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4339/4798 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:612/1534 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4186/4798 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5158/5665 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:676/1698 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4989/5665 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2186/6187 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:716/1795 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2007/6187 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10734/11787 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:1404/3515 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10383/11787 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4186/4798 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1534/1534 本段飘:922 本段扣血:922 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3264/4798 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4989/5665 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1698/1698 本段飘:1022 本段扣血:1022 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3967/5665 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2007/6187 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1795/1795 本段飘:1079 本段扣血:1079 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 928/6187 剩余盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10383/11787 原来有盾: 0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3515/3515 本段飘:2111 本段扣血:2111 本段扣盾:0 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8272/11787 剩余盾: 0 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 11 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 11 [INFO:2024-3-4 18:17:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:17:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 8542 [INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6 [INFO:2024-3-4 18:17:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207806, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:17:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:17:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:17:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301008] [INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:17:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:17:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:17:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2024-3-4 18:17:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207909, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:17:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:17:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203807, "actEffect": [ { "additional":5825, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":283, "multipleEffectNum":0, "effectType":2, "additional2":283 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6108/10232 原来有盾: 0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:283/283 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5825/10232 剩余盾: 0 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201707, "actEffect": [ { "additional":4359, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":280, "multipleEffectNum":0, "effectType":2, "additional2":280 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4639/7628 原来有盾: 0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:280/280 本段飘:280 本段扣血:280 本段扣盾:0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4359/7628 剩余盾: 0 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201507, "actEffect": [ { "additional":4069, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":290 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4359/7628 原来有盾: 0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:87/290 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4272/7628 剩余盾: 0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4272/7628 原来有盾: 0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:174/290 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4185/7628 剩余盾: 0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4185/7628 原来有盾: 0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:116 本段扣血:116 本段扣盾:0 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4069/7628 剩余盾: 0 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206208, "actEffect": [ { "additional":1, "targetId":14, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":14, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 14[nil][nil] 一下 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1 [INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":14, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":14, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-3-4 18:17:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1 [INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui [INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型 [INFO:2024-3-4 18:17:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122341, "actEffect": [ { "additional":5525, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":300, "multipleEffectNum":0, "effectType":2, "additional2":300 }, { "additional":5893, "targetId":14, "multipleEffectNumReal":0, "additional3":0, "effectNum":300, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5825/10232 原来有盾: 0 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:300/300 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5525/10232 剩余盾: 0 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 5893 血 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 300 血 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 5893 血 [WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:2 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301028 持续时间:1 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2024-3-4 18:17:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:45]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684980094433 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1 [INFO:2024-3-4 18:17:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:17:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26712179929018 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1 [INFO:2024-3-4 18:17:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:17:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:17:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:17:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:45]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=521 [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 6 effectType: 3 effectNum: 724 additional: 3243 additional2: 724 additional3: 724 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 6 effectType: 2 effectNum: 657 additional: 2586 additional2: 657 additional3: 657 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 3 effectType: 4 effectNum: 3814 additional: 7628 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 15 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 6 effectType: 2 effectNum: 413 additional: 2173 additional2: 413 additional3: 413 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 1 effectType: 2 effectNum: 292 additional: 5233 additional2: 292 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 1 effectType: 3 effectNum: 443 additional: 4790 additional2: 443 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 16 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 17 } } targetId: 1 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 4 effectType: 2 effectNum: 290 additional: 8478 additional2: 290 additional3: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 1 effectType: 2 effectNum: 215 additional: 4575 additional2: 215 additional3: 0 } actEffect { targetId: 1 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 14 actorId: 42122341 actEffect { targetId: 2 effectType: 2 effectNum: 326 additional: 6401 additional2: 326 additional3: 0 } actEffect { targetId: 14 effectType: 4 effectNum: 326 additional: 5893 } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 16 actEffect { targetId: 1 effectType: 4 effectNum: 1534 additional: 6109 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 16 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26701530814171 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 5 1 [INFO:2024-3-4 18:17:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":724, "additional":3243, "additional2":724, "additional3":724 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":657, "additional":2586, "additional2":657, "additional3":657 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":3814, "additional":7628 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":15 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":413, "additional":2173, "additional2":413, "additional3":413 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":292, "additional":5233, "additional2":292, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":443, "additional":4790, "additional2":443, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":16 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":17 } } ], "targetId":1 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":290, "additional":8478, "additional2":290, "additional3":0 } ], "targetId":4 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":215, "additional":4575, "additional2":215, "additional3":0 }, { "targetId":1, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":0 } ], "targetId":1 }, { "actorType":1, "castorId":14, "actorId":42122341, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":326, "additional":6401, "additional2":326, "additional3":0 }, { "targetId":14, "effectType":4, "effectNum":326, "additional":5893 } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":16, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1534, "additional":6109 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":16, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207704, "actEffect": [ { "additional":3243, "targetId":6, "multipleEffectNumReal":0, "additional3":724, "effectNum":724, "multipleEffectNum":0, "effectType":3, "additional2":724 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3967/5665 原来有盾: 0 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:724/724 本段飘:724 本段扣血:724 本段扣盾:0 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3243/5665 剩余盾: 0 [WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201704, "actEffect": [ { "additional":2586, "targetId":6, "multipleEffectNumReal":0, "additional3":657, "effectNum":657, "multipleEffectNum":0, "effectType":2, "additional2":657 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3243/5665 原来有盾: 0 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:657/657 本段飘:657 本段扣血:657 本段扣盾:0 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2586/5665 剩余盾: 0 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41207805, "actEffect": [ { "additional":7628, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 4069 血 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 3814 血 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 7628 血 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301040] [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:17:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207907, "actEffect": [ { "additional":2173, "targetId":6, "multipleEffectNumReal":0, "additional3":413, "effectNum":413, "multipleEffectNum":0, "effectType":2, "additional2":413 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2586/5665 原来有盾: 0 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:413/413 本段飘:413 本段扣血:413 本段扣盾:0 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2173/5665 剩余盾: 0 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203807, "actEffect": [ { "additional":5233, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":292, "multipleEffectNum":0, "effectType":2, "additional2":292 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5525/10232 原来有盾: 0 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:292/292 本段飘:292 本段扣血:292 本段扣盾:0 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5233/10232 剩余盾: 0 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201707, "actEffect": [ { "additional":4790, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":443, "multipleEffectNum":0, "effectType":3, "additional2":443 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5233/10232 原来有盾: 0 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:443/443 本段飘:443 本段扣血:443 本段扣盾:0 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4790/10232 剩余盾: 0 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002] [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201507, "actEffect": [ { "additional":8478, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":290 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:87/290 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8681/8768 剩余盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8681/8768 原来有盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:174/290 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8594/8768 剩余盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8594/8768 原来有盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:116 本段扣血:116 本段扣盾:0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8478/8768 剩余盾: 0 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206207, "actEffect": [ { "additional":4575, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":215, "multipleEffectNum":0, "effectType":2, "additional2":215 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4790/10232 原来有盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:107/215 本段飘:107 本段扣血:107 本段扣盾:0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4683/10232 剩余盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4683/10232 原来有盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:215/215 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4575/10232 剩余盾: 0 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 1[MyRole_1_1][1] 触发了buff效果: [301008] Immune [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122341, "actEffect": [ { "additional":6401, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":326, "multipleEffectNum":0, "effectType":2, "additional2":326 }, { "additional":5893, "targetId":14, "multipleEffectNumReal":0, "additional3":0, "effectNum":326, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6727/8412 原来有盾: 0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:326/326 本段飘:326 本段扣血:326 本段扣盾:0 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6401/8412 剩余盾: 0 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 5893 血 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 326 血 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 5893 血 [WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":6109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":16, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:1 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301002 [INFO:2024-3-4 18:17:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4575 原有盾: 0 补血量: 1534 [INFO:2024-3-4 18:17:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6109 现有盾: 0 [INFO:2024-3-4 18:17:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:16 buffId:301007 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:17:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:49]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26745740324259 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 6 1 [INFO:2024-3-4 18:17:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:17:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:49]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26683980226517 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 7 1 [INFO:2024-3-4 18:17:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:17:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:17:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:17:49]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:49]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=448 [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 14 effectType: 2 effectNum: 506 additional: 5387 additional2: 506 additional3: 506 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 19 } } targetId: 14 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 14 effectType: 2 effectNum: 661 additional: 4726 additional2: 661 additional3: 661 } targetId: 14 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 7 effectType: 2 effectNum: 606 additional: 322 additional2: 606 additional3: 606 } targetId: 7 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 8 effectType: 3 effectNum: 628 additional: 7644 additional2: 628 additional3: 628 } actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41207908 additional2: 2 } targetId: 8 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 1 effectType: 2 effectNum: 290 additional: 5819 additional2: 290 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 4 effectType: 3 effectNum: 537 additional: 7941 additional2: 537 additional3: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 7 actorId: 41201507 actEffect { targetId: 3 effectType: 1 effectNum: 0 additional: 7628 additional2: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 2 effectType: 2 effectNum: 316 additional: 6085 additional2: 316 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 20 } } targetId: 2 } battleStep { actorType: 1 castorId: 14 actorId: 42122342 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 21 } } targetId: 2 } battleStep { actorType: 1 castorId: 14 actorId: 42122341 actEffect { targetId: 4 effectType: 1 effectNum: 0 additional: 7941 additional2: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 5665 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26717829704285 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 8 1 [INFO:2024-3-4 18:17:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":506, "additional":5387, "additional2":506, "additional3":506 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":19 } } ], "targetId":14 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":661, "additional":4726, "additional2":661, "additional3":661 } ], "targetId":14 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":606, "additional":322, "additional2":606, "additional3":606 } ], "targetId":7 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":628, "additional":7644, "additional2":628, "additional3":628 }, { "targetId":4, "effectType":8, "effectNum":1, "additional":41207908, "additional2":2 } ], "targetId":8 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":290, "additional":5819, "additional2":290, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":537, "additional":7941, "additional2":537, "additional3":0 } ], "targetId":4 }, { "actorType":1, "castorId":7, "actorId":41201507, "actEffect": [ { "targetId":3, "effectType":1, "effectNum":0, "additional":7628, "additional2":0 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":316, "additional":6085, "additional2":316, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":20 } } ], "targetId":2 }, { "actorType":1, "castorId":14, "actorId":42122342, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":21 } } ], "targetId":2 }, { "actorType":1, "castorId":14, "actorId":42122341, "actEffect": [ { "targetId":4, "effectType":1, "effectNum":0, "additional":7941, "additional2":0 } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":5665, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41207704, "actEffect": [ { "additional":5387, "targetId":14, "multipleEffectNumReal":0, "additional3":506, "effectNum":506, "multipleEffectNum":0, "effectType":2, "additional2":506 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 5893/5893 原来有盾: 0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:506/506 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 5387/5893 剩余盾: 0 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41201704, "actEffect": [ { "additional":4726, "targetId":14, "multipleEffectNumReal":0, "additional3":661, "effectNum":661, "multipleEffectNum":0, "effectType":2, "additional2":661 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 5387/5893 原来有盾: 0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 4726/5893 剩余盾: 0 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207807, "actEffect": [ { "additional":322, "targetId":7, "multipleEffectNumReal":0, "additional3":606, "effectNum":606, "multipleEffectNum":0, "effectType":2, "additional2":606 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 928/6187 原来有盾: 0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:606/606 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 322/6187 剩余盾: 0 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301040 持续时间:1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207907, "actEffect": [ { "additional":7644, "targetId":8, "multipleEffectNumReal":0, "additional3":628, "effectNum":628, "multipleEffectNum":0, "effectType":3, "additional2":628 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8272/11787 原来有盾: 0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:628/628 本段飘:628 本段扣血:628 本段扣盾:0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7644/11787 剩余盾: 0 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203807, "actEffect": [ { "additional":5819, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":290 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6109/10232 原来有盾: 0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:290 本段扣血:290 本段扣盾:0 [INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 0 [WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201707, "actEffect": [ { "additional":7941, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":537, "multipleEffectNum":0, "effectType":3, "additional2":537 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8478/8768 原来有盾: 0 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:537/537 本段飘:537 本段扣血:537 本段扣盾:0 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7941/8768 剩余盾: 0 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201507, "actEffect": [ { "additional":7628, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41206207, "actEffect": [ { "additional":6085, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":316, "multipleEffectNum":0, "effectType":2, "additional2":316 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6401/8412 原来有盾: 0 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:158/316 本段飘:158 本段扣血:158 本段扣盾:0 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6243/8412 剩余盾: 0 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6243/8412 原来有盾: 0 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:316/316 本段飘:158 本段扣血:158 本段扣盾:0 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6085/8412 剩余盾: 0 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122342, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301148] [WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122341, "actEffect": [ { "additional":7941, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5665, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301008 [INFO:2024-3-4 18:17:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:17:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 6085 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:17:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 5665 现有盾: 0 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:20 buffId:301019 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2024-3-4 18:17:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:17:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:17:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:17:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:17:52]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:53]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26732049882412 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1 [INFO:2024-3-4 18:17:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:17:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:17:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:17:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:53]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26701029390097 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1 [INFO:2024-3-4 18:17:53][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:17:53][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:17:53][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:17:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:17:53]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:17:53]||||| Sender socketClient version=3 [INFO:2024-3-4 18:17:53]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=892 [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 22 additional: 1535 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 19 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 2 effectNum: 1114 additional: 2150 additional2: 1114 additional3: 1114 } actEffect { targetId: 6 effectType: 2 effectNum: 1128 additional: 1045 additional2: 1128 additional3: 1128 } actEffect { targetId: 7 effectType: 3 effectNum: 2739 additional: 0 additional2: 2739 additional3: 2739 } actEffect { targetId: 8 effectType: 2 effectNum: 1187 additional: 6457 additional2: 1187 additional3: 1187 } actEffect { targetId: 14 effectType: 2 effectNum: 1164 additional: 3562 additional2: 1164 additional3: 1164 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 24 } } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 25 } } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 26 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 14 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 5 effectType: 2 effectNum: 578 additional: 1572 additional2: 578 additional3: 578 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 27 } } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 15 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 14 effectType: 2 effectNum: 426 additional: 3136 additional2: 426 additional3: 426 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 14 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 1 effectType: 2 effectNum: 296 additional: 5819 additional2: 0 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 1 effectType: 2 effectNum: 246 additional: 5819 additional2: 0 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206209 actEffect { targetId: 1 effectType: 2 effectNum: 320 additional: 5819 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 1444 additional: 4221 additional2: 1444 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 368 additional: 7260 additional2: 368 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 343 additional: 7598 additional2: 343 additional3: 0 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41206209 } targetId: 2 } battleStep { actorType: 1 castorId: 14 actorId: 42122341 actEffect { targetId: 2 effectType: 2 effectNum: 336 additional: 3885 additional2: 336 additional3: 0 } actEffect { targetId: 14 effectType: 4 effectNum: 336 additional: 3472 } targetId: 2 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 28 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 29 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 27 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 29 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 28 actEffect { targetId: 2 effectType: 4 effectNum: 1261 additional: 5146 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 24 actEffect { targetId: 5 effectType: 2 effectNum: 239 additional: 1333 additional2: 239 additional3: 239 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 25 actEffect { targetId: 6 effectType: 2 effectNum: 283 additional: 762 additional2: 283 additional3: 283 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 26 actEffect { targetId: 8 effectType: 2 effectNum: 589 additional: 5868 additional2: 589 additional3: 589 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 28 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 24 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 25 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 26 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 26 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26704309880733 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1 [INFO:2024-3-4 18:17:53][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":22, "additional":1535 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":19 }, { "targetId":1, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1114, "additional":2150, "additional2":1114, "additional3":1114 }, { "targetId":6, "effectType":2, "effectNum":1128, "additional":1045, "additional2":1128, "additional3":1128 }, { "targetId":7, "effectType":3, "effectNum":2739, "additional":0, "additional2":2739, "additional3":2739 }, { "targetId":8, "effectType":2, "effectNum":1187, "additional":6457, "additional2":1187, "additional3":1187 }, { "targetId":14, "effectType":2, "effectNum":1164, "additional":3562, "additional2":1164, "additional3":1164 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":24 } }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":25 } }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":26 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":14 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":578, "additional":1572, "additional2":578, "additional3":578 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":27 } } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":15, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":426, "additional":3136, "additional2":426, "additional3":426 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":14 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":296, "additional":5819, "additional2":0, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":246, "additional":5819, "additional2":0, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206209, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":320, "additional":5819, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":1444, "additional":4221, "additional2":1444, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":368, "additional":7260, "additional2":368, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":343, "additional":7598, "additional2":343, "additional3":0 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41206209 } ], "targetId":2 }, { "actorType":1, "castorId":14, "actorId":42122341, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":336, "additional":3885, "additional2":336, "additional3":0 }, { "targetId":14, "effectType":4, "effectNum":336, "additional":3472 } ], "targetId":2 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":28 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":29 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":27, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":29, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":28, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":1261, "additional":5146 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":24, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":239, "additional":1333, "additional2":239, "additional3":239 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":25, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":283, "additional":762, "additional2":283, "additional3":283 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":26, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":589, "additional":5868, "additional2":589, "additional3":589 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":28, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":24, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":25, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":26, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":26 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":22, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41201705, "actEffect": [ { "additional":2150, "targetId":5, "multipleEffectNumReal":0, "additional3":1114, "effectNum":1114, "multipleEffectNum":0, "effectType":2, "additional2":1114 }, { "additional":1045, "targetId":6, "multipleEffectNumReal":0, "additional3":1128, "effectNum":1128, "multipleEffectNum":0, "effectType":2, "additional2":1128 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2739, "effectNum":2739, "multipleEffectNum":0, "effectType":3, "additional2":2739 }, { "additional":6457, "targetId":8, "multipleEffectNumReal":0, "additional3":1187, "effectNum":1187, "multipleEffectNum":0, "effectType":2, "additional2":1187 }, { "additional":3562, "targetId":14, "multipleEffectNumReal":0, "additional3":1164, "effectNum":1164, "multipleEffectNum":0, "effectType":2, "additional2":1164 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 9 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3264/4798 原来有盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1114/1114 本段飘:1114 本段扣血:1114 本段扣盾:0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2150/4798 剩余盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2173/5665 原来有盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1128/1128 本段飘:1128 本段扣血:1128 本段扣盾:0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1045/5665 剩余盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 322/6187 原来有盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2739/2739 本段飘:2739 本段扣血:2739 本段扣盾:0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7644/11787 原来有盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1187/1187 本段飘:1187 本段扣血:1187 本段扣盾:0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6457/11787 剩余盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 4726/5893 原来有盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:1164/1164 本段飘:1164 本段扣血:1164 本段扣盾:0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3562/5893 剩余盾: 0 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 9 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010313][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010313][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 9 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207807, "actEffect": [ { "additional":1572, "targetId":5, "multipleEffectNumReal":0, "additional3":578, "effectNum":578, "multipleEffectNum":0, "effectType":2, "additional2":578 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2150/4798 原来有盾: 0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:578/578 本段飘:578 本段扣血:578 本段扣盾:0 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1572/4798 剩余盾: 0 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 5[Monster_5_1_520010313][1] 增加了一个 buff [301040] [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301040 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41207907, "actEffect": [ { "additional":3136, "targetId":14, "multipleEffectNumReal":0, "additional3":426, "effectNum":426, "multipleEffectNum":0, "effectType":2, "additional2":426 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3562/5893 原来有盾: 0 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:426/426 本段飘:426 本段扣血:426 本段扣盾:0 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3136/5893 剩余盾: 0 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203807, "actEffect": [ { "additional":5819, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":296, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 1535 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:296/296 本段飘:296 本段扣血:0 本段扣盾:296 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 1239 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41201707, "actEffect": [ { "additional":5819, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":246, "multipleEffectNum":0, "effectType":2, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 1239 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:246/246 本段飘:246 本段扣血:0 本段扣盾:246 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 993 [WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-3-4 18:17:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41206209, "actEffect": [ { "additional":5819, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":320, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":4221, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1444, "multipleEffectNum":0, "effectType":3, "additional2":1444 }, { "additional":7260, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":368, "multipleEffectNum":0, "effectType":2, "additional2":368 }, { "additional":7598, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":343, "multipleEffectNum":0, "effectType":2, "additional2":343 }, { "additional":21, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41206209, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:17:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-3-4 18:17:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:17:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6 [INFO:2024-3-4 18:17:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206209 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:17:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206209[10006509] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 119 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 123 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 993 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:160/320 本段飘:160 本段扣血:0 本段扣盾:160 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 833 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5665/8412 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:722/1444 本段飘:722 本段扣血:722 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4943/8412 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:184/368 本段飘:184 本段扣血:184 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7444/7628 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7941/8768 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:171/343 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7770/8768 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 139 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 833 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:208/320 本段飘:48 本段扣血:0 本段扣盾:48 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 785 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4943/8412 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:938/1444 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4727/8412 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7444/7628 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:239/368 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7389/7628 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7770/8768 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:222/343 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7719/8768 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 144 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 785 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:256/320 本段飘:48 本段扣血:0 本段扣盾:48 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 737 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4727/8412 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1154/1444 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4511/8412 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7389/7628 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:294/368 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7334/7628 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7719/8768 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:273/343 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7668/8768 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 149 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 737 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:304/320 本段飘:48 本段扣血:0 本段扣盾:48 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 689 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4511/8412 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1370/1444 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4295/8412 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7334/7628 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:349/368 本段飘:55 本段扣血:55 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7279/7628 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7668/8768 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:324/343 本段飘:51 本段扣血:51 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7617/8768 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 154 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 689 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:16 本段扣血:0 本段扣盾:16 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 673 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4295/8412 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1444/1444 本段飘:74 本段扣血:74 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4221/8412 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7279/7628 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:19 本段扣血:19 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7260/7628 剩余盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7617/8768 原来有盾: 0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:343/343 本段飘:19 本段扣血:19 本段扣盾:0 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7598/8768 剩余盾: 0 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_4_520010313][4] 用 41206209 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301148],不提示id不需要播放效果 [INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206209 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6 [INFO:2024-3-4 18:17:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 159 [INFO:2024-3-4 18:17:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:17:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:17:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:17:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:17:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:17:59]DestroyUnusedResources:17,2,time=,paths: [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2475 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122341, "actEffect": [ { "additional":3885, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":336, "multipleEffectNum":0, "effectType":2, "additional2":336 }, { "additional":3472, "targetId":14, "multipleEffectNumReal":0, "additional3":0, "effectNum":336, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4221/8412 原来有盾: 0 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3885/8412 剩余盾: 0 [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 3136 血 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 336 血 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 3472 血 [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007] [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301002] [WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":27, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":29, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5146, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1261, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1333, "targetId":5, "multipleEffectNumReal":0, "additional3":239, "effectNum":239, "multipleEffectNum":0, "effectType":2, "additional2":239 }, { "additional":762, "targetId":6, "multipleEffectNumReal":0, "additional3":283, "effectNum":283, "multipleEffectNum":0, "effectType":2, "additional2":283 }, { "additional":5868, "targetId":8, "multipleEffectNumReal":0, "additional3":589, "effectNum":589, "multipleEffectNum":0, "effectType":2, "additional2":589 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":26, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:27 buffId:301040 持续时间:1 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:22 buffId:301009 持续时间:1 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:29 buffId:301002 [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 3885 原有盾: 0 补血量: 1261 [INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 5146 现有盾: 0 [INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 1572 原有盾: 0 扣血量: 239 扣盾量: 0 [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 1333 现有盾: 0 [INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 1045 原有盾: 0 扣血量: 283 扣盾量: 0 [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 762 现有盾: 0 [INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 6457 原有盾: 0 扣血量: 589 扣盾量: 0 [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 5868 现有盾: 0 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:28 buffId:301007 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:24 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:25 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:26 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2024-3-4 18:18:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:18:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:2]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26716339588165 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2024-3-4 18:18:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:18:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:2]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26679140329361 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:18:2][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:18:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:18:2]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:3]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1058 [INFO:2024-3-4 18:18:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 6 effectType: 2 effectNum: 465 additional: 297 additional2: 465 additional3: 465 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 5 effectType: 3 effectNum: 1524 additional: 0 additional2: 1524 additional3: 1524 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 24 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 1 effectType: 4 effectNum: 3814 additional: 9633 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301004 duration: 2 id: 30 } } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 31 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 31 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 32 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 33 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 34 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 35 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 19 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 22 } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 30 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 32 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 41201708 actEffect { targetId: 1 effectType: 2 effectNum: 356 additional: 9633 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 368 additional: 4778 additional2: 368 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 446 additional: 6814 additional2: 446 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 807 additional: 6791 additional2: 807 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 36 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 37 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 38 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 4 } battleStep { actorType: 1 castorId: 14 actorId: 42122342 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 39 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 40 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301148 duration: 1 id: 41 } } targetId: 1 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 1 effectType: 2 effectNum: 309 additional: 9633 additional2: 0 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 42 } } targetId: 1 } battleStep { actorType: 1 castorId: 14 actorId: 42122342 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 39 } targetId: 1 } battleStep { actorType: 1 castorId: 14 actorId: 42122341 actEffect { targetId: 3 effectType: 3 effectNum: 634 additional: 6180 additional2: 634 additional3: 0 } actEffect { targetId: 14 effectType: 4 effectNum: 634 additional: 4106 } targetId: 3 } battleStep { actorType: 2 castorId: 1 actorId: 22 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 30 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 32 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 33 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 34 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 35 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 2 effectNum: 1023 additional: 8618 additional2: 1015 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 4358 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 38 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 6353 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 25 actEffect { targetId: 6 effectType: 2 effectNum: 283 additional: 14 additional2: 283 additional3: 283 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 26 actEffect { targetId: 8 effectType: 2 effectNum: 589 additional: 5279 additional2: 589 additional3: 589 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 42 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 38 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 25 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 26 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:18:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:18:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26763219386339 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":465, "additional":297, "additional2":465, "additional3":465 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1524, "additional":0, "additional2":1524, "additional3":1524 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":24 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":3814, "additional":9633 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301004, "duration":2, "id":30 } }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":31 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":31 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":32 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":33 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":34 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":35 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":19 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":22 }, { "targetId":1, "effectType":7, "effectNum":3, "additional":30 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":32 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":41201708, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":356, "additional":9633, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":368, "additional":4778, "additional2":368, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":446, "additional":6814, "additional2":446, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":807, "additional":6791, "additional2":807, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":36 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":37 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":38 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":4 }, { "actorType":1, "castorId":14, "actorId":42122342, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":39 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":40 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301148, "duration":1, "id":41 } } ], "targetId":1 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":309, "additional":9633, "additional2":0, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":42 } } ], "targetId":1 }, { "actorType":1, "castorId":14, "actorId":42122342, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":39 } ], "targetId":1 }, { "actorType":1, "castorId":14, "actorId":42122341, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":634, "additional":6180, "additional2":634, "additional3":0 }, { "targetId":14, "effectType":4, "effectNum":634, "additional":4106 } ], "targetId":3 }, { "actorType":2, "castorId":1, "actorId":22, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":30, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":32, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":33, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":34, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":35, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1023, "additional":8618, "additional2":1015, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":4358, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":38, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":6353, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":25, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":283, "additional":14, "additional2":283, "additional3":283 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":26, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":589, "additional":5279, "additional2":589, "additional3":589 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":42, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":38, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":25, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":26, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207704, "actEffect": [ { "additional":297, "targetId":6, "multipleEffectNumReal":0, "additional3":465, "effectNum":465, "multipleEffectNum":0, "effectType":2, "additional2":465 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 762/5665 原来有盾: 0 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:465/465 本段飘:465 本段扣血:465 本段扣盾:0 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 297/5665 剩余盾: 0 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201704, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1524, "effectNum":1524, "multipleEffectNum":0, "effectType":3, "additional2":1524 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1333/4798 原来有盾: 0 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1524/1524 本段飘:1524 本段扣血:1524 本段扣盾:0 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/4798 剩余盾: 0 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010313][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010313][1] 覆盖移除了一个 buff[301040],不提示id不需要播放效果 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:18:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207805, "actEffect": [ { "additional":9633, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":30, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":31, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 5819 血 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 3814 血 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 9633 血 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301004] [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301040] [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:18:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010313 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207909, "actEffect": [ { "additional":31, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}4[MyRole_4_4][4] 用 41207909 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301040] [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301009] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301004] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201708, "actEffect": [ { "additional":9633, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":356, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":4778, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":368, "multipleEffectNum":0, "effectType":2, "additional2":368 }, { "additional":6814, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":446, "multipleEffectNum":0, "effectType":2, "additional2":446 }, { "additional":6791, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":807, "multipleEffectNum":0, "effectType":3, "additional2":807 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":36, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9633/10232 原来有盾: 673 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:356/356 本段飘:356 本段扣血:0 本段扣盾:356 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9633/10232 剩余盾: 317 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5146/8412 原来有盾: 0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4778/8412 剩余盾: 0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7260/7628 原来有盾: 0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6814/7628 剩余盾: 0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7598/8768 原来有盾: 0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:807/807 本段飘:807 本段扣血:807 本段扣盾:0 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6791/8768 剩余盾: 0 [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122342, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301148, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301148] [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301148] [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301148] [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206207, "actEffect": [ { "additional":9633, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":309, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9633/10232 原来有盾: 317 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:154/309 本段飘:154 本段扣血:0 本段扣盾:154 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9633/10232 剩余盾: 163 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9633/10232 原来有盾: 163 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:309/309 本段飘:155 本段扣血:0 本段扣盾:155 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9633/10232 剩余盾: 8 [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122342, "actEffect": [ { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":39, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}14[Monster_14_5_520010313][5] 使用技能 42122342 令到 1[MyRole_1_1][1] 的buff [301148] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122341, "actEffect": [ { "additional":6180, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":634, "multipleEffectNum":0, "effectType":3, "additional2":634 }, { "additional":4106, "targetId":14, "multipleEffectNumReal":0, "additional3":0, "effectNum":634, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6814/7628 原来有盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:158/634 本段飘:158 本段扣血:158 本段扣盾:0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6656/7628 剩余盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6656/7628 原来有盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:316/634 本段飘:158 本段扣血:158 本段扣盾:0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6498/7628 剩余盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6498/7628 原来有盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:634/634 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6180/7628 剩余盾: 0 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 3472 血 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 634 血 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 4106 血 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":34, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":35, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":8618, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1023, "multipleEffectNum":0, "effectType":2, "additional2":1015 }, { "additional":4358, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":6353, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:22 buffId:301009 持续时间:1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:30 buffId:301004 持续时间:2 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:32 buffId:301028 持续时间:1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:33 buffId:301028 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:34 buffId:301028 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:35 buffId:301028 [INFO:2024-3-4 18:18:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 9633 原有盾: 8 扣血量: 1015 扣盾量: 8 [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 8618 现有盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 4778 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 4358 现有盾: 0 [INFO:2024-3-4 18:18:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6791 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 6353 现有盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":22, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301009],不提示id不需要播放效果 [WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":6, "multipleEffectNumReal":0, "additional3":283, "effectNum":283, "multipleEffectNum":0, "effectType":2, "additional2":283 }, { "additional":5279, "targetId":8, "multipleEffectNumReal":0, "additional3":589, "effectNum":589, "multipleEffectNum":0, "effectType":2, "additional2":589 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":42, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 297 原有盾: 0 扣血量: 283 扣盾量: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 14 现有盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 5868 原有盾: 0 扣血量: 589 扣盾量: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 5279 现有盾: 0 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:42 buffId:301019 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:38 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:25 buffId:301019 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:26 buffId:301019 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done [INFO:2024-3-4 18:18:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:18:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:18:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:18:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:18:7]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:8]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26678419858217 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1 [INFO:2024-3-4 18:18:8][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:18:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:18:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:8]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26771699637175 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1 [INFO:2024-3-4 18:18:8][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:18:8][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:18:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:18:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:18:8][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:18:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:18:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:18:8]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:8]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=750 [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207703 actEffect { targetId: 8 effectType: 2 effectNum: 3534 additional: 1745 additional2: 3534 additional3: 3534 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 } actEffect { targetId: 1 effectType: 17 effectNum: 2154 additional: 6464 } targetId: 8 } battleStep { actorType: 1 castorId: 1 actorId: 41207711 actEffect { targetId: 8 effectType: 2 effectNum: 2651 additional: 0 additional2: 2651 additional3: 2651 } actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } actEffect { targetId: 1 effectType: 17 effectNum: 1616 additional: 4848 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207711 actEffect { targetId: 6 effectType: 2 effectNum: 1959 additional: 0 additional2: 1959 additional3: 1959 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 1 effectType: 17 effectNum: 1212 additional: 3636 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201706 actEffect { targetId: 14 effectType: 2 effectNum: 1605 additional: 2501 additional2: 1605 additional3: 1605 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 } targetId: 14 } battleStep { actorType: 1 castorId: 3 actorId: 41207806 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 44 } } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 30 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 32 } actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 44 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 36 } actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 37 } actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 38 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 } targetId: 2 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 14 effectType: 2 effectNum: 394 additional: 2107 additional2: 394 additional3: 394 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 14 } battleStep { actorType: 1 castorId: 14 actorId: 42122341 actEffect { targetId: 3 effectType: 2 effectNum: 364 additional: 5816 additional2: 364 additional3: 0 } actEffect { targetId: 14 effectType: 4 effectNum: 364 additional: 2471 } targetId: 3 } battleStep { actorType: 2 castorId: 1 actorId: 30 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 32 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 2 effectNum: 511 additional: 3125 additional2: 511 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 3938 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 38 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 5915 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 45 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 46 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 45 actEffect { targetId: 1 effectType: 4 effectNum: 1534 additional: 4659 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 45 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 38 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 38 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26759810745716 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1 [INFO:2024-3-4 18:18:8][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207703, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":3534, "additional":1745, "additional2":3534, "additional3":3534 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703 }, { "targetId":1, "effectType":17, "effectNum":2154, "additional":6464 } ], "targetId":8 }, { "actorType":1, "castorId":1, "actorId":41207711, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":2651, "additional":0, "additional2":2651, "additional3":2651 }, { "targetId":1, "effectType":7, "effectNum":1, "additional":19 }, { "targetId":1, "effectType":17, "effectNum":1616, "additional":4848 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207711, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1959, "additional":0, "additional2":1959, "additional3":1959 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":1, "effectType":17, "effectNum":1212, "additional":3636 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201706, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":1605, "additional":2501, "additional2":1605, "additional3":1605 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706 } ], "targetId":14 }, { "actorType":1, "castorId":3, "actorId":41207806, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":44 } }, { "targetId":1, "effectType":7, "effectNum":3, "additional":30 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":32 }, { "targetId":2, "effectType":7, "effectNum":2, "additional":44 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":36 }, { "targetId":2, "effectType":7, "effectNum":2, "additional":37 }, { "targetId":4, "effectType":7, "effectNum":2, "additional":38 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806 } ], "targetId":2 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":394, "additional":2107, "additional2":394, "additional3":394 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":14 }, { "actorType":1, "castorId":14, "actorId":42122341, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":364, "additional":5816, "additional2":364, "additional3":0 }, { "targetId":14, "effectType":4, "effectNum":364, "additional":2471 } ], "targetId":3 }, { "actorType":2, "castorId":1, "actorId":30, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":32, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":511, "additional":3125, "additional2":511, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":3938, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":38, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":5915, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":45 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":46 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":45, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1534, "additional":4659 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":45, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":38, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":38 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:18:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-3-4 18:18:8][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6 [INFO:2024-3-4 18:18:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207703, "actEffect": [ { "additional":1745, "targetId":8, "multipleEffectNumReal":0, "additional3":3534, "effectNum":3534, "multipleEffectNum":0, "effectType":2, "additional2":3534 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":6464, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2154, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:18:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:18:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5279/11787 原来有盾: 0 [INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:706/3534 本段飘:706 本段扣血:706 本段扣盾:0 [INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4573/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4573/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:988/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4291/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4291/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1270/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4009/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4009/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1552/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3727/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3727/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1834/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3445/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3445/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2116/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3163/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3163/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2398/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2881/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2881/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2680/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2599/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2599/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2962/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2317/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2317/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:3244/3534 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2035/11787 剩余盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2035/11787 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3534/3534 本段飘:290 本段扣血:290 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1745/11787 剩余盾: 0 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8618/10232 原来有盾: 0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2154/2154 本段飘:2154 本段扣血:2154 本段扣盾:0 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6464/10232 剩余盾: 0 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207711, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":2651, "effectNum":2651, "multipleEffectNum":0, "effectType":2, "additional2":2651 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4848, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1616, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207711 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207711[10008109] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1745/11787 原来有盾: 0 [INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:530/2651 本段飘:530 本段扣血:530 本段扣盾:0 [INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1215/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1215/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:742/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1003/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1003/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:954/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 791/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 791/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1166/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 579/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 579/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1378/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 367/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 367/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1590/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 155/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 155/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1802/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2014/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2226/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2438/2651 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2651/2651 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207711 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [1],没效果看的是刷新数据和ui [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207711 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6464/10232 原来有盾: 0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1616/1616 本段飘:1616 本段扣血:1616 本段扣盾:0 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4848/10232 剩余盾: 0 [WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:18:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207711, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1959, "effectNum":1959, "multipleEffectNum":0, "effectType":2, "additional2":1959 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3636, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1212, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207711 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207711[10008109] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_520010313 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 14/5665 原来有盾: 0 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:391/1959 本段飘:391 本段扣血:391 本段扣盾:0 [INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:547/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:703/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:859/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1015/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1171/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1327/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1483/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1639/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1795/1959 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1959/1959 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41207711 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301051],不提示id不需要播放效果 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207711 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4848/10232 原来有盾: 0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1212/1212 本段飘:1212 本段扣血:1212 本段扣盾:0 [INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3636/10232 剩余盾: 0 [WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 8144 [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:18:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2024-3-4 18:18:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010313 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41201706, "actEffect": [ { "additional":2501, "targetId":14, "multipleEffectNumReal":0, "additional3":1605, "effectNum":1605, "multipleEffectNum":0, "effectType":2, "additional2":1605 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 4106/5893 原来有盾: 0 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:160/1605 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3946/5893 剩余盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3946/5893 原来有盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:320/1605 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3786/5893 剩余盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3786/5893 原来有盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:480/1605 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3626/5893 剩余盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3626/5893 原来有盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:640/1605 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3466/5893 剩余盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3466/5893 原来有盾: 0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:1605/1605 本段飘:965 本段扣血:965 本段扣盾:0 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 2501/5893 剩余盾: 0 [WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1605 [INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step [INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6 [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207806, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":30, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301008] [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301004] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 4[MyRole_4_4][4] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2024-3-4 18:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41207907, "actEffect": [ { "additional":2107, "targetId":14, "multipleEffectNumReal":0, "additional3":394, "effectNum":394, "multipleEffectNum":0, "effectType":2, "additional2":394 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 2501/5893 原来有盾: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:394/394 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 2107/5893 剩余盾: 0 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122341, "actEffect": [ { "additional":5816, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":364, "multipleEffectNum":0, "effectType":2, "additional2":364 }, { "additional":2471, "targetId":14, "multipleEffectNumReal":0, "additional3":0, "effectNum":364, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":14, "originalTargetId":0 } [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6180/7628 原来有盾: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:364/364 本段飘:364 本段扣血:364 本段扣盾:0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5816/7628 剩余盾: 0 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 2107 血 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 364 血 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 2471 血 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":30, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":3125, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 }, { "additional":3938, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":5915, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:30 buffId:301004 持续时间:2 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:32 buffId:301028 持续时间:1 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301008 持续时间:1 [INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 3636 原有盾: 0 扣血量: 511 扣盾量: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 3125 现有盾: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 4358 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 3938 现有盾: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6353 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5915 现有盾: 0 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002] [WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":4659, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":45, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 3125 原有盾: 0 补血量: 1534 [INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 4659 现有盾: 0 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:45 buffId:301007 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:38 buffId:301019 持续时间:1 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done [INFO:2024-3-4 18:18:30][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:18:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:18:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:30]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26674039661884 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2024-3-4 18:18:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:18:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:18:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:30]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26721309125423 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:18:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:18:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:18:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:18:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:30]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=249 [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 14 effectType: 2 effectNum: 480 additional: 1991 additional2: 480 additional3: 480 } targetId: 14 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 14 effectType: 2 effectNum: 713 additional: 1278 additional2: 713 additional3: 713 } targetId: 14 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 14 effectType: 3 effectNum: 900 additional: 378 additional2: 900 additional3: 900 } targetId: 14 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 14 effectType: 2 effectNum: 419 additional: 0 additional2: 419 additional3: 419 } actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41207908 additional2: 2 } targetId: 14 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 14 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 30 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 32 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 46 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26705859601498 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1 [INFO:2024-3-4 18:18:30][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":480, "additional":1991, "additional2":480, "additional3":480 } ], "targetId":14 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":713, "additional":1278, "additional2":713, "additional3":713 } ], "targetId":14 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":14, "effectType":3, "effectNum":900, "additional":378, "additional2":900, "additional3":900 } ], "targetId":14 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":14, "effectType":2, "effectNum":419, "additional":0, "additional2":419, "additional3":419 }, { "targetId":4, "effectType":8, "effectNum":1, "additional":41207908, "additional2":2 } ], "targetId":14 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":14, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":30, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":32, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":46, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41207704, "actEffect": [ { "additional":1991, "targetId":14, "multipleEffectNumReal":0, "additional3":480, "effectNum":480, "multipleEffectNum":0, "effectType":2, "additional2":480 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 2471/5893 原来有盾: 0 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:480/480 本段飘:480 本段扣血:480 本段扣盾:0 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 1991/5893 剩余盾: 0 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41201704, "actEffect": [ { "additional":1278, "targetId":14, "multipleEffectNumReal":0, "additional3":713, "effectNum":713, "multipleEffectNum":0, "effectType":2, "additional2":713 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 1991/5893 原来有盾: 0 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:713/713 本段飘:713 本段扣血:713 本段扣盾:0 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 1278/5893 剩余盾: 0 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41207807, "actEffect": [ { "additional":378, "targetId":14, "multipleEffectNumReal":0, "additional3":900, "effectNum":900, "multipleEffectNum":0, "effectType":3, "additional2":900 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 1278/5893 原来有盾: 0 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:900/900 本段飘:900 本段扣血:900 本段扣盾:0 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 378/5893 剩余盾: 0 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":14, "actorId":41207907, "actEffect": [ { "additional":0, "targetId":14, "multipleEffectNumReal":0, "additional3":419, "effectNum":419, "multipleEffectNum":0, "effectType":2, "additional2":419 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 378/5893 原来有盾: 0 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 0/5893 剩余盾: 0 [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":14, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:18:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":30, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":46, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:30 buffId:301004 持续时间:1 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:32 buffId:301028 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:46 buffId:301002 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:44 buffId:301008 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2024-3-4 18:18:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:18:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:18:32]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_14_5_520010313 [INFO:2024-3-4 18:18:32]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2672832980752 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 25 1 [INFO:2024-3-4 18:18:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:18:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:18:32]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:32]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 12 [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26684729754925 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 26 1 [INFO:2024-3-4 18:18:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:18:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:32]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:18:32]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:33]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 421 } [INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:18:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 27 1 [INFO:2024-3-4 18:18:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:18:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:18:33]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:18:33]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=27 [INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 96 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 96 hasFinished: false donCount: 0 } taskInfos { id: 61000007 progress: 96 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:18:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 28 1 [INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000009 count: 246 lastUseTime: 1653158608000 composeCount: 0 } [INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:18:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 29 1 [INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17 [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 12 count: 409 } [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 30 1 [INFO:2024-3-4 18:18:34][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:18:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47 [INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=50 [INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=28 [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000010 progress: 108 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 100 hasFinished: false donCount: 1 } taskInfos { id: 61000007 progress: 108 hasFinished: false donCount: 0 } [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 31 1 [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 52 infos { id: 10177 value: 0 time: 0 } infos { id: 10018 value: 0 time: 0 } infos { id: 10007 value: 0 time: 0 } infos { id: 10014 value: 0 time: 0 } replaceAll: false } [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 32 1 [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11360002 count: 24430 lastUseTime: 1678125667000 composeCount: 0 } [INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 33 1 [INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=19 [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2200 count: 256196 } [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 34 1 [INFO:2024-3-4 18:18:36][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=20,cmd=42,status=0,size=12 [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 621925 [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 35 1 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=31,cmd=5,status=0,size=191 [INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 360 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 dropBonus { materilType: 2 materilId: 2 change: 2200 } dropBonus { materilType: 1 materilId: 11360002 change: 100 } exExp: 5768 hasGetBonus: allDamage: 24 itemAdditionShow { eachItemAddition { materilType: 3 materilId: 0 change: 120 } itemAdditionShowGroup { groupId: 4 source { isFromHero: true id: 0 heroId: 2077 num: 20 isRate: true } source { isFromHero: true id: 0 heroId: 2079 num: 10 isRate: true } source { isFromHero: false id: 7 heroId: 0 num: 0 isRate: false } } itemAdditionShowGroup { groupId: 7 source { isFromHero: false id: 6 heroId: 0 num: 0 isRate: false } } } teamDamage { teamTypeId: 1 teamDamage: 68234 teamGetDamage: 42890 unitDamages { position: 1 damage: 16201 getDamage: 17221 unqiueId: 4910002 } unitDamages { position: 2 damage: 38406 getDamage: 7846 unqiueId: 4910006 } unitDamages { position: 3 damage: 6341 getDamage: 8839 unqiueId: 4910003 } unitDamages { position: 4 damage: 5084 getDamage: 8984 unqiueId: 4910005 } } [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 36 1 [INFO:2024-3-4 18:18:36][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"68234", "teamGetDamage":"42890", "unitDamages": [ { "position":1, "damage":"16201", "getDamage":"17221", "unqiueId":"4910002" }, { "position":2, "damage":"38406", "getDamage":"7846", "unqiueId":"4910006" }, { "position":3, "damage":"6341", "getDamage":"8839", "unqiueId":"4910003" }, { "position":4, "damage":"5084", "getDamage":"8984", "unqiueId":"4910005" } ] } [INFO:2024-3-4 18:18:36][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.8911048844457 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 37 1 [INFO:2024-3-4 18:18:36][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:18:38][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:18:38][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0 [INFO:2024-3-4 18:18:38][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:18:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:38][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:18:38][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-3-4 18:18:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:18:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-3-4 18:18:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-3-4 18:18:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:18:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:18:46]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:18:46]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-3-4 18:18:47]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:18:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:18:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:18:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26723240315914 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 39 1 [INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function ... logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep' logic/extensions/fb/view/FbFightResultView:206: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-3-4 18:18:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1 [INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest [INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 [INFO:2024-3-4 18:18:48]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12 [INFO:2024-3-4 18:18:48]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:48][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:18:48]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=27 [INFO:2024-3-4 18:18:48]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=547 [INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 355 infos { id: 0 value: 1 time: 1711429199 } replaceAll: false } [INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-3-4 18:18:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 41 1 [INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 isJoin: true campId: 3 info { campInfo { campId: 1 snakeIndex: 42 snakeIndex: 41 snakeIndex: 40 snakeIndex: 39 snakeIndex: 38 direction: 0 } campInfo { campId: 2 snakeIndex: 86 snakeIndex: 87 snakeIndex: 88 snakeIndex: 89 snakeIndex: 90 direction: 0 } campInfo { campId: 3 snakeIndex: 99 snakeIndex: 98 snakeIndex: 97 snakeIndex: 96 snakeIndex: 114 snakeIndex: 113 direction: 0 } campInfo { campId: 4 snakeIndex: 157 snakeIndex: 158 snakeIndex: 159 snakeIndex: 160 snakeIndex: 161 direction: 0 } campInfo { campId: 5 snakeIndex: 185 snakeIndex: 184 snakeIndex: 183 snakeIndex: 182 snakeIndex: 181 direction: 0 } fbInfo { direction: 1 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 2 currentCount: 0 sumCount: 10 canFight: true } fbInfo { direction: 3 currentCount: 0 sumCount: 10 canFight: false } fbInfo { direction: 4 currentCount: 0 sumCount: 10 canFight: true } leaderInfo { userId: 14104 name: ljy3 portrait: 11100121 frame: 11110001 campId: 1 level: 61 } logInfo { date: 1711034389173 logType: 1 param: 1 param: 1 } logInfo { date: 1711101600141 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711188000354 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711274400569 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711360800775 logType: 5 param: ljy3 param: 1 } logInfo { date: 1711372575689 logType: 1 param: 4 param: 3 } logInfo { date: 1711373272233 logType: 1 param: 3 param: 1 } logInfo { date: 1711373392506 logType: 1 param: 3 param: 4 } logInfo { date: 1711373602995 logType: 1 param: 3 param: 1 } logInfo { date: 1711373751045 logType: 1 param: 3 param: 1 } logInfo { date: 1711373891500 logType: 2 param: 3 } mark: 0 beanInfo { campId: 1 index: 27 } beanInfo { campId: 2 index: 64 } beanInfo { campId: 3 index: 188 } beanInfo { campId: 4 index: 136 } beanInfo { campId: 5 index: 171 } obstacleList: 164 obstacleList: 75 obstacleList: 91 obstacleList: 35 obstacleList: 144 obstacleList: 206 obstacleList: 115 obstacleList: 103 obstacleList: 61 obstacleList: 119 bonusInfo { id: 1 status: 0 } bonusInfo { id: 2 status: 0 } bonusInfo { id: 3 status: 0 } bonusInfo { id: 4 status: 0 } bonusInfo { id: 5 status: 0 } bonusInfo { id: 6 status: 1 } bonusInfo { id: 7 status: 0 } bonusInfo { id: 8 status: 0 } bonusInfo { id: 9 status: 0 } bonusInfo { id: 10 status: 0 } bonusInfo { id: 11 status: 0 } bonusInfo { id: 12 status: 0 } bonusInfo { id: 13 status: 1 } bonusInfo { id: 14 status: 0 } bonusInfo { id: 15 status: 0 } bonusInfo { id: 16 status: 0 } bonusInfo { id: 17 status: 0 } bonusInfo { id: 18 status: 0 } bonusInfo { id: 19 status: 0 } totalPower: 108 isLeader: false } [INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <--- [INFO:2024-3-4 18:18:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.26667019724846 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 42 1 [INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene' logic/extensions/promo/controller/SnakeGameController:35: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/promo/agent/Activity196Agent:28: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:18:48][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-3-4 18:18:48][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039 [INFO:2024-3-4 18:18:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:18:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:18:49][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:18:49][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:18:49][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009 [INFO:2024-3-4 18:18:49][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-3-4 18:18:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function [INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:18:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:18:50]DestroyUnusedResources:115,2,time=,paths: [INFO:2024-3-4 18:18:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1 [INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest [INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 [INFO:2024-3-4 18:18:52]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14 [INFO:2024-3-4 18:18:52]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:52]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21 [INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163 direction: 1 barrierId: 520001031 currentCount: 0 [INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <--- [INFO:2024-3-4 18:18:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.26713939756155 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 43 1 [INFO:2024-3-4 18:18:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:18:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> true [WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 520001031 [WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 52 barrierId = 520001031 [INFO:2024-3-4 18:18:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-3-4 18:18:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [INFO:2024-3-4 18:18:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-3-4 18:18:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false [WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView [INFO:2024-3-4 18:18:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true [INFO:2024-3-4 18:18:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2024-3-4 18:18:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-3-4 18:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001 barrierId: 520001031 formationId: 1 useDouble: true isQuickBattle: false [INFO:2024-3-4 18:18:57]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-3-4 18:18:57]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:58]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=32 [INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311 battleId: 520010312 battleId: 520010313 triggerId: 241 triggerId: 236 [INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-3-4 18:18:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.80012908577919 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 44 1 [INFO:2024-3-4 18:18:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-3-4 18:18:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:18:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-3-4 18:18:58]||||| Sender socketClient version=3 [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:18:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-3-4 18:18:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009 [INFO:2024-3-4 18:18:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:18:58]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8 [INFO:2024-3-4 18:18:58]DestroyUnusedResources:13,2,time=,paths: [INFO:2024-3-4 18:18:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:18:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-3-4 18:18:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2006771042943 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 45 1 [INFO:2024-3-4 18:18:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039 [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:18:59][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-3-4 18:18:59][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:18:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039 [INFO:2024-3-4 18:18:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-3-4 18:18:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕! [INFO:2024-3-4 18:18:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型 [INFO:2024-3-4 18:19:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2024-3-4 18:19:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型 [INFO:2024-3-4 18:19:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"] [INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型 [INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"] [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型 [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型 [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型 [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型 [INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui [INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui [INFO:2024-3-4 18:19:1][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-3-4 18:19:1][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:19:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1 [INFO:2024-3-4 18:19:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest [INFO:2024-3-4 18:19:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:1][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031 [INFO:2024-3-4 18:19:1]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9 [INFO:2024-3-4 18:19:1]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true [INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 236 找到: true [INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a [INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0 [INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-3-4 18:19:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:19:1][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-3-4 18:19:1]<== Receiver Message, socketClient version=3,extId=46,cmd=9,status=0,size=8 [INFO:2024-3-4 18:19:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <--- [INFO:2024-3-4 18:19:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.26759250462055 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 47 1 [INFO:2024-3-4 18:19:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 236 go: SceneTrigger_236_4 [INFO:2024-3-4 18:19:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:19:2]DestroyUnusedResources:21,2,time=,paths: [INFO:2024-3-4 18:19:4][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1 [INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:19:4][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:19:4][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:19:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:5]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:19:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:5]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26687730103731 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 48 1 [INFO:2024-3-4 18:19:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:19:5]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:19:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:19:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:19:5]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:19:5]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8412 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7628 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8768 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26667429506779 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 49 1 [INFO:2024-3-4 18:19:5][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":1, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8412, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7628, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8768, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:19:6]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:19:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:19:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46720209717751 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 50 1 [WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:6][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:6]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:6]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26666510105133 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2024-3-4 18:19:6][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:19:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:6]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:6]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26669109612703 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2024-3-4 18:19:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:6][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:19:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:19:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:19:6]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:7]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=500 [INFO:2024-3-4 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 8 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 5 effectType: 2 effectNum: 1116 additional: 353 additional2: 1116 additional3: 1116 } actEffect { targetId: 6 effectType: 2 effectNum: 1212 additional: 257 additional2: 1212 additional3: 1212 } actEffect { targetId: 7 effectType: 2 effectNum: 1134 additional: 335 additional2: 1134 additional3: 1134 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 10 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 7 effectType: 3 effectNum: 876 additional: 0 additional2: 876 additional3: 876 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 5 effectType: 3 effectNum: 583 additional: 0 additional2: 583 additional3: 583 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 418 additional: 10232 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 412 additional: 8000 additional2: 412 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 467 additional: 7161 additional2: 467 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 470 additional: 8298 additional2: 470 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 11 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 12 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 10 actEffect { targetId: 6 effectType: 2 effectNum: 73 additional: 184 additional2: 73 additional3: 73 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 10 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26688750088215 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1 [INFO:2024-3-4 18:19:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":8, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1116, "additional":353, "additional2":1116, "additional3":1116 }, { "targetId":6, "effectType":2, "effectNum":1212, "additional":257, "additional2":1212, "additional3":1212 }, { "targetId":7, "effectType":2, "effectNum":1134, "additional":335, "additional2":1134, "additional3":1134 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":10 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":876, "additional":0, "additional2":876, "additional3":876 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":583, "additional":0, "additional2":583, "additional3":583 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":418, "additional":10232, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":412, "additional":8000, "additional2":412, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":467, "additional":7161, "additional2":467, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":470, "additional":8298, "additional2":470, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":11 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":12 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":10, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":73, "additional":184, "additional2":73, "additional3":73 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":10, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":8, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201705, "actEffect": [ { "additional":353, "targetId":5, "multipleEffectNumReal":0, "additional3":1116, "effectNum":1116, "multipleEffectNum":0, "effectType":2, "additional2":1116 }, { "additional":257, "targetId":6, "multipleEffectNumReal":0, "additional3":1212, "effectNum":1212, "multipleEffectNum":0, "effectType":2, "additional2":1212 }, { "additional":335, "targetId":7, "multipleEffectNumReal":0, "additional3":1134, "effectNum":1134, "multipleEffectNum":0, "effectType":2, "additional2":1134 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1116/1116 本段飘:1116 本段扣血:1116 本段扣盾:0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 353/1469 剩余盾: 0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1212/1212 本段飘:1212 本段扣血:1212 本段扣盾:0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 257/1469 剩余盾: 0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1134/1134 本段飘:1134 本段扣血:1134 本段扣盾:0 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 335/1469 剩余盾: 0 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010311][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:19:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":876, "effectNum":876, "multipleEffectNum":0, "effectType":3, "additional2":876 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 335/1469 原来有盾: 0 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:876/876 本段飘:876 本段扣血:876 本段扣盾:0 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:19:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207907, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":583, "effectNum":583, "multipleEffectNum":0, "effectType":3, "additional2":583 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 353/1469 原来有盾: 0 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:583/583 本段飘:583 本段扣血:583 本段扣盾:0 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122032, "actEffect": [ { "additional":10232, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":418, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":8000, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":412, "multipleEffectNum":0, "effectType":2, "additional2":412 }, { "additional":7161, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":467, "multipleEffectNum":0, "effectType":2, "additional2":467 }, { "additional":8298, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":470, "multipleEffectNum":0, "effectType":2, "additional2":470 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010311][2] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1535 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:125/418 本段飘:125 本段扣血:0 本段扣盾:125 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1410 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:123/412 本段飘:123 本段扣血:123 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8289/8412 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:140/467 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7488/7628 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:141/470 本段飘:141 本段扣血:141 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8627/8768 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1410 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:250/418 本段飘:125 本段扣血:0 本段扣盾:125 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1285 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8289/8412 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:246/412 本段飘:123 本段扣血:123 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8166/8412 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7488/7628 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:280/467 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7348/7628 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8627/8768 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:282/470 本段飘:141 本段扣血:141 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8486/8768 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1285 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:168 本段扣血:0 本段扣盾:168 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1117 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8166/8412 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:412/412 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8000/8412 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7348/7628 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:467/467 本段飘:187 本段扣血:187 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7161/7628 剩余盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8486/8768 原来有盾: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:470/470 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8298/8768 剩余盾: 0 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010311][2] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010311][2] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010311][2] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010311][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010311][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":184, "targetId":6, "multipleEffectNumReal":0, "additional3":73, "effectNum":73, "multipleEffectNum":0, "effectType":2, "additional2":73 }, { "additional":10, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1 [INFO:2024-3-4 18:19:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 257 原有盾: 0 扣血量: 73 扣盾量: 0 [INFO:2024-3-4 18:19:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 184 现有盾: 0 [INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:10 buffId:301019 持续时间:1 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:19:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:9]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:9]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26712290197611 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1 [INFO:2024-3-4 18:19:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:19:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:9]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:10]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26682499796152 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 55 1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:19:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2 [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:19:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:19:10]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:10]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=151 [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 6 effectType: 2 effectNum: 285 additional: 0 additional2: 285 additional3: 285 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 8 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.46718519926071 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":285, "additional":0, "additional2":285, "additional3":285 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":8, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207704, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":285, "effectNum":285, "multipleEffectNum":0, "effectType":2, "additional2":285 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 184/1469 原来有盾: 0 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:285/285 本段飘:285 本段扣血:285 本段扣盾:0 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010311][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:19:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301014 持续时间:1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:12 buffId:301014 持续时间:1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301014 持续时间:1 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done [INFO:2024-3-4 18:19:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:10]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311 [INFO:2024-3-4 18:19:11]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26717378944159 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1 [INFO:2024-3-4 18:19:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:19:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 2 [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26666779816151 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1 [INFO:2024-3-4 18:19:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:19:11]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:11]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26718340069056 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 60 1 [INFO:2024-3-4 18:19:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:19:14][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型 [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型 [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型 [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型 [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"] [INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:19:14][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:14][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:19:16][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:19:16][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:19:16][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:19:16][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:19:16][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241 [INFO:2024-3-4 18:19:16][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:19:17][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2024-3-4 18:19:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 12 当前队列数量= 1 [INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest [INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 236 [INFO:2024-3-4 18:19:17]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12 [INFO:2024-3-4 18:19:17]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:17]<== Receiver Message, socketClient version=3,extId=31,cmd=12,status=0,size=11 [INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 236 [INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetBarrierTriggerReply <--- [INFO:2024-3-4 18:19:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 12 所需时间单位秒 = 0.33375079929829 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 61 1 [INFO:2024-3-4 18:19:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2 [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:19:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:19:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:22]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:19:22]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:22]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26699910312891 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 63 1 [INFO:2024-3-4 18:19:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:19:22]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:19:22]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:22]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:19:22]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:19:22]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776 [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 10232 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 8000 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 7161 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 8298 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 12203 skinId: 130002 position: 1 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12203 skinId: 130002 position: 2 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12203 skinId: 130002 position: 3 baseAttributes { hp: 1469 thp: 1469 atk: 539 def: 565 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122031 position: 1 CD: 0 } skillInfo { skillId: 42122032 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 3 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26681949943304 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 64 1 [INFO:2024-3-4 18:19:22][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":10232, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":2, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":8000, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":2, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":7161, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":8298, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":12203, "skinId":130002, "position":1, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12203, "skinId":130002, "position":2, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12203, "skinId":130002, "position":3, "baseAttributes": { "hp":1469, "thp":1469, "atk":539, "def":565, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122031, "position":1, "CD":0 }, { "skillId":42122032, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":3, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:19:22]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:19:22][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:19:22][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46682000160217 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 65 1 [WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:23]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26666729897261 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 66 1 [INFO:2024-3-4 18:19:23][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:19:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:23]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26705100387335 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 67 1 [INFO:2024-3-4 18:19:23][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:23][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:23][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:19:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:19:23]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:19:23]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:23]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=687 [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 7 effectType: 2 effectNum: 472 additional: 997 additional2: 472 additional3: 472 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 6 effectType: 2 effectNum: 664 additional: 805 additional2: 664 additional3: 664 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 5 effectType: 2 effectNum: 591 additional: 878 additional2: 591 additional3: 591 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 8 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 5 effectType: 3 effectNum: 586 additional: 292 additional2: 586 additional3: 586 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 407 additional: 9825 additional2: 407 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 416 additional: 7584 additional2: 416 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 447 additional: 6714 additional2: 447 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 455 additional: 7843 additional2: 455 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 9 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 10 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 11 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 12 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 2 } battleStep { actorType: 1 castorId: 6 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 400 additional: 9425 additional2: 400 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 435 additional: 7149 additional2: 435 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 452 additional: 6262 additional2: 452 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 820 additional: 7023 additional2: 820 additional3: 0 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 14 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 4 } battleStep { actorType: 1 castorId: 7 actorId: 42122032 actEffect { targetId: 1 effectType: 2 effectNum: 386 additional: 9039 additional2: 386 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 418 additional: 6731 additional2: 418 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 818 additional: 5444 additional2: 818 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 483 additional: 6540 additional2: 483 additional3: 0 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 15 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 16 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 17 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122032 } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 8 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26681879907846 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 68 1 [INFO:2024-3-4 18:19:23][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":472, "additional":997, "additional2":472, "additional3":472 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":664, "additional":805, "additional2":664, "additional3":664 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":591, "additional":878, "additional2":591, "additional3":591 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":8 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":586, "additional":292, "additional2":586, "additional3":586 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":407, "additional":9825, "additional2":407, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":416, "additional":7584, "additional2":416, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":447, "additional":6714, "additional2":447, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":455, "additional":7843, "additional2":455, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":9 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":10 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":11 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":12 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":2 }, { "actorType":1, "castorId":6, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":400, "additional":9425, "additional2":400, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":435, "additional":7149, "additional2":435, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":452, "additional":6262, "additional2":452, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":820, "additional":7023, "additional2":820, "additional3":0 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":13 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":14 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":4 }, { "actorType":1, "castorId":7, "actorId":42122032, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":386, "additional":9039, "additional2":386, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":418, "additional":6731, "additional2":418, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":818, "additional":5444, "additional2":818, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":483, "additional":6540, "additional2":483, "additional3":0 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":15 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":16 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":17 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122032 } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":8, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207704, "actEffect": [ { "additional":997, "targetId":7, "multipleEffectNumReal":0, "additional3":472, "effectNum":472, "multipleEffectNum":0, "effectType":2, "additional2":472 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:472/472 本段飘:472 本段扣血:472 本段扣盾:0 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 997/1469 剩余盾: 0 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201704, "actEffect": [ { "additional":805, "targetId":6, "multipleEffectNumReal":0, "additional3":664, "effectNum":664, "multipleEffectNum":0, "effectType":2, "additional2":664 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:664/664 本段飘:664 本段扣血:664 本段扣盾:0 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 805/1469 剩余盾: 0 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207807, "actEffect": [ { "additional":878, "targetId":5, "multipleEffectNumReal":0, "additional3":591, "effectNum":591, "multipleEffectNum":0, "effectType":2, "additional2":591 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:591/591 本段飘:591 本段扣血:591 本段扣盾:0 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 878/1469 剩余盾: 0 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 5[Monster_5_1_520010312][1] 增加了一个 buff [301040] [INFO:2024-3-4 18:19:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301040 effect/prefabs/battle_drunk.prefab [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207907, "actEffect": [ { "additional":292, "targetId":5, "multipleEffectNumReal":0, "additional3":586, "effectNum":586, "multipleEffectNum":0, "effectType":3, "additional2":586 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 878/1469 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:586/586 本段飘:586 本段扣血:586 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 292/1469 剩余盾: 0 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122032, "actEffect": [ { "additional":9825, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":407, "multipleEffectNum":0, "effectType":2, "additional2":407 }, { "additional":7584, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":416, "multipleEffectNum":0, "effectType":2, "additional2":416 }, { "additional":6714, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":447, "multipleEffectNum":0, "effectType":2, "additional2":447 }, { "additional":7843, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":455, "multipleEffectNum":0, "effectType":2, "additional2":455 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:122/407 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10110/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8000/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:124/416 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7876/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7161/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:134/447 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7027/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8298/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:136/455 本段飘:136 本段扣血:136 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8162/8768 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10110/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:244/407 本段飘:122 本段扣血:122 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9988/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7876/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:248/416 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7752/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7027/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:268/447 本段飘:134 本段扣血:134 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6893/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8162/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:272/455 本段飘:136 本段扣血:136 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8026/8768 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9988/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:407/407 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9825/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7752/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:416/416 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7584/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6893/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:447/447 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6714/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8026/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:455/455 本段飘:183 本段扣血:183 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7843/8768 剩余盾: 0 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122032, "actEffect": [ { "additional":9425, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":400, "multipleEffectNum":0, "effectType":2, "additional2":400 }, { "additional":7149, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":435, "multipleEffectNum":0, "effectType":2, "additional2":435 }, { "additional":6262, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":452, "multipleEffectNum":0, "effectType":2, "additional2":452 }, { "additional":7023, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":820, "multipleEffectNum":0, "effectType":3, "additional2":820 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9825/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:120/400 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9705/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7584/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:130/435 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7454/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6714/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:135/452 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6579/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7843/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:246/820 本段飘:246 本段扣血:246 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7597/8768 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9705/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:240/400 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9585/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7454/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:260/435 本段飘:130 本段扣血:130 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7324/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6579/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:270/452 本段飘:135 本段扣血:135 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6444/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7597/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:492/820 本段飘:246 本段扣血:246 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7351/8768 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9585/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:400/400 本段飘:160 本段扣血:160 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9425/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7324/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:435/435 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7149/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6444/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:452/452 本段飘:182 本段扣血:182 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6262/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7351/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:820/820 本段飘:328 本段扣血:328 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7023/8768 剩余盾: 0 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122032, "actEffect": [ { "additional":9039, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":386, "multipleEffectNum":0, "effectType":2, "additional2":386 }, { "additional":6731, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":418, "multipleEffectNum":0, "effectType":2, "additional2":418 }, { "additional":5444, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":818, "multipleEffectNum":0, "effectType":3, "additional2":818 }, { "additional":6540, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":483, "multipleEffectNum":0, "effectType":2, "additional2":483 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":12, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122032, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 11 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9425/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:115/386 本段飘:115 本段扣血:115 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9310/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7149/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:125/418 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7024/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6262/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:245/818 本段飘:245 本段扣血:245 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6017/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7023/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:144/483 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6879/8768 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9310/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:230/386 本段飘:115 本段扣血:115 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9195/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7024/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:250/418 本段飘:125 本段扣血:125 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6899/8412 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6017/7628 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:490/818 本段飘:245 本段扣血:245 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5772/7628 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6879/8768 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:288/483 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6735/8768 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9195/10232 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:386/386 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9039/10232 剩余盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6899/8412 原来有盾: 0 [INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6731/8412 剩余盾: 0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5772/7628 原来有盾: 0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:818/818 本段飘:328 本段扣血:328 本段扣盾:0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5444/7628 剩余盾: 0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6735/8768 原来有盾: 0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:483/483 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6540/8768 剩余盾: 0 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 11 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014] [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 11 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301040 持续时间:1 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:19:26][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:26]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:26]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2668741941452 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 69 1 [INFO:2024-3-4 18:19:26][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:19:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:26]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:26]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26671539992094 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 70 1 [INFO:2024-3-4 18:19:26][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:26][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:26][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:19:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:19:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:19:26]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:26]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=336 [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 5 effectType: 2 effectNum: 290 additional: 2 additional2: 290 additional3: 290 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 18 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 432 additional: 565 additional2: 432 additional3: 432 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 5 effectType: 2 effectNum: 333 additional: 0 additional2: 333 additional3: 333 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 6 effectType: 2 effectNum: 235 additional: 570 additional2: 235 additional3: 235 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 16 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42122031 actEffect { targetId: 3 effectType: 2 effectNum: 312 additional: 5132 additional2: 312 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 7 actorId: 42122031 actEffect { targetId: 1 effectType: 2 effectNum: 271 additional: 8768 additional2: 271 additional3: 0 } targetId: 1 } isFinish: false } [INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26666820049286 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 71 1 [INFO:2024-3-4 18:19:26][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":290, "additional":2, "additional2":290, "additional3":290 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":18 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":432, "additional":565, "additional2":432, "additional3":432 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":333, "additional":0, "additional2":333, "additional3":333 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":235, "additional":570, "additional2":235, "additional3":235 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":16, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42122031, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":312, "additional":5132, "additional2":312, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":7, "actorId":42122031, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":271, "additional":8768, "additional2":271, "additional3":0 } ], "targetId":1 } ], "isFinish":false } } [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207704, "actEffect": [ { "additional":2, "targetId":5, "multipleEffectNumReal":0, "additional3":290, "effectNum":290, "multipleEffectNum":0, "effectType":2, "additional2":290 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 292/1469 原来有盾: 0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:290 本段扣血:290 本段扣盾:0 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2/1469 剩余盾: 0 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":565, "targetId":7, "multipleEffectNumReal":0, "additional3":432, "effectNum":432, "multipleEffectNum":0, "effectType":2, "additional2":432 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 997/1469 原来有盾: 0 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:432/432 本段飘:432 本段扣血:432 本段扣盾:0 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 565/1469 剩余盾: 0 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207807, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":333, "effectNum":333, "multipleEffectNum":0, "effectType":2, "additional2":333 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2/1469 原来有盾: 0 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:333/333 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010312][1] 覆盖移除了一个 buff[301040],不提示id不需要播放效果 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:19:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207907, "actEffect": [ { "additional":570, "targetId":6, "multipleEffectNumReal":0, "additional3":235, "effectNum":235, "multipleEffectNum":0, "effectType":2, "additional2":235 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 805/1469 原来有盾: 0 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:235/235 本段飘:235 本段扣血:235 本段扣盾:0 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 570/1469 剩余盾: 0 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301014 持续时间:1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301014 持续时间:1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301014 持续时间:1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122031, "actEffect": [ { "additional":5132, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":312, "multipleEffectNum":0, "effectType":2, "additional2":312 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5444/7628 原来有盾: 0 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:312/312 本段飘:312 本段扣血:312 本段扣盾:0 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5132/7628 剩余盾: 0 [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122031, "actEffect": [ { "additional":8768, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":271, "multipleEffectNum":0, "effectType":2, "additional2":271 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9039/10232 原来有盾: 0 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8768/10232 剩余盾: 0 [WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:19:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:28]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:28]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26670970022678 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1 [INFO:2024-3-4 18:19:28][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:19:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:28]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:29]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26689229905605 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1 [INFO:2024-3-4 18:19:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2024-3-4 18:19:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2024-3-4 18:19:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:19:29]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:29]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=264 [INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 19 additional: 1535 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201705 actEffect { targetId: 6 effectType: 3 effectNum: 1511 additional: 0 additional2: 1511 additional3: 1511 } actEffect { targetId: 7 effectType: 2 effectNum: 744 additional: 0 additional2: 744 additional3: 744 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 15 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 16 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } isFinish: true } [INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:19:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26696220040321 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1 [INFO:2024-3-4 18:19:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":19, "additional":1535 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":1, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201705, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1511, "additional":0, "additional2":1511, "additional3":1511 }, { "targetId":7, "effectType":2, "effectNum":744, "additional":0, "additional2":744, "additional3":744 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":15, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":16, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":19, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201705, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1511, "effectNum":1511, "multipleEffectNum":0, "effectType":3, "additional2":1511 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":744, "effectNum":744, "multipleEffectNum":0, "effectType":2, "additional2":744 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 570/1469 原来有盾: 0 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1511/1511 本段飘:1511 本段扣血:1511 本段扣盾:0 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 565/1469 原来有盾: 0 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:744/744 本段飘:744 本段扣血:744 本段扣盾:0 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0 [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:19:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:19:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:15 buffId:301014 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:16 buffId:301014 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301014 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301014 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301009 持续时间:1 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done [INFO:2024-3-4 18:19:30][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312 [INFO:2024-3-4 18:19:30]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26683299988508 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2024-3-4 18:19:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-3-4 18:19:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312 [INFO:2024-3-4 18:19:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:30]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26721099764109 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2024-3-4 18:19:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:30]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-3-4 18:19:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:31]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8 [INFO:2024-3-4 18:19:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-3-4 18:19:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26713770627975 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 77 1 [INFO:2024-3-4 18:19:31][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-3-4 18:19:33][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{} [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型 [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"] [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui [INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型 [INFO:2024-3-4 18:19:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool [INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"] [INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型 [INFO:2024-3-4 18:19:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型 [INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型 [INFO:2024-3-4 18:19:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:19:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:19:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool [INFO:2024-3-4 18:19:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"] [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2024-3-4 18:19:35][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:35][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2024-3-4 18:19:42][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.23047637939 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.3695236206055 [INFO:2024-3-4 18:19:42][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3 [INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:42][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:19:42][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-3-4 18:19:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{} [INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 2 [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:43]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-3-4 18:19:43]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:43]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8 [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.33424000442028 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 80 1 [INFO:2024-3-4 18:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-3-4 18:19:43]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-3-4 18:19:43]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-3-4 18:19:43]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-3-4 18:19:43]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-3-4 18:19:44]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918 [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2077 skinId: 100070 position: 1 baseAttributes { hp: 8768 thp: 10232 atk: 818 def: 902 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207704 position: 1 CD: 0 } skillInfo { skillId: 41207701 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41207703 position: 3 CD: 0 maxCD: 5 } skillInfo { skillId: 41207710 position: 4 CD: 0 } skillInfo { skillId: 41207711 position: 5 CD: 0 } skillInfo { skillId: 41207712 position: 6 CD: 0 } skillInfo { skillId: 41207713 position: 7 CD: 0 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 6731 thp: 8412 atk: 976 def: 842 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201704 position: 1 CD: 0 } skillInfo { skillId: 41201705 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41201706 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 5132 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2079 skinId: 100072 position: 4 baseAttributes { hp: 6540 thp: 8768 atk: 718 def: 685 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207907 position: 1 CD: 0 } skillInfo { skillId: 41207908 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 21102 } defender { units { id: 5 modelId: 2038 skinId: 100040 position: 1 baseAttributes { hp: 4798 thp: 4798 atk: 579 def: 587 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203807 position: 1 CD: 0 } skillInfo { skillId: 41203808 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203809 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 5665 thp: 5665 atk: 526 def: 559 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201707 position: 1 CD: 0 } skillInfo { skillId: 41201708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201709 position: 3 CD: 2 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 2015 skinId: 100004 position: 3 baseAttributes { hp: 6187 thp: 6187 atk: 521 def: 480 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201507 position: 1 CD: 0 } skillInfo { skillId: 41201508 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201509 position: 3 CD: 0 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 2062 skinId: 100103 position: 4 baseAttributes { hp: 11787 thp: 11787 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41206207 position: 1 CD: 0 } skillInfo { skillId: 41206208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41206209 position: 3 CD: 1 maxCD: 5 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 6 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26700379699469 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 81 1 [INFO:2024-3-4 18:19:44][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2077, "skinId":100070, "position":1, "baseAttributes": { "hp":8768, "thp":10232, "atk":818, "def":902, "critic":80, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207704, "position":1, "CD":0 }, { "skillId":41207701, "position":2, "CD":3, "maxCD":4 }, { "skillId":41207703, "position":3, "CD":0, "maxCD":5 }, { "skillId":41207710, "position":4, "CD":0 }, { "skillId":41207711, "position":5, "CD":0 }, { "skillId":41207712, "position":6, "CD":0 }, { "skillId":41207713, "position":7, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":6731, "thp":8412, "atk":976, "def":842, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201704, "position":1, "CD":0 }, { "skillId":41201705, "position":2, "CD":3, "maxCD":4 }, { "skillId":41201706, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":5132, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2079, "skinId":100072, "position":4, "baseAttributes": { "hp":6540, "thp":8768, "atk":718, "def":685, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207907, "position":1, "CD":0 }, { "skillId":41207908, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "21102" ] }, "defender": { "units": [ { "id":5, "modelId":2038, "skinId":100040, "position":1, "baseAttributes": { "hp":4798, "thp":4798, "atk":579, "def":587, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203807, "position":1, "CD":0 }, { "skillId":41203808, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203809, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":5665, "thp":5665, "atk":526, "def":559, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201707, "position":1, "CD":0 }, { "skillId":41201708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201709, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":2015, "skinId":100004, "position":3, "baseAttributes": { "hp":6187, "thp":6187, "atk":521, "def":480, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201507, "position":1, "CD":0 }, { "skillId":41201508, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201509, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":2062, "skinId":100103, "position":4, "baseAttributes": { "hp":11787, "thp":11787, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41206207, "position":1, "CD":0 }, { "skillId":41206208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41206209, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":6, "maxRound":30, "isFinish":false } [INFO:2024-3-4 18:19:44]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428 [INFO:2024-3-4 18:19:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:19:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10003 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10004 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10005 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10007 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10011 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10014 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10018 startTime: 1681135200000 endTime: 0 } activityInfos { id: 10035 startTime: 1711126800000 endTime: 1711558800000 } activityInfos { id: 10037 startTime: 1684162800000 endTime: 0 } activityInfos { id: 10038 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10040 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10041 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10043 startTime: 1711372854126 endTime: 1712570400000 } activityInfos { id: 10074 startTime: 1693580400000 endTime: 0 } activityInfos { id: 10118 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10161 startTime: 1705417200000 endTime: 0 } activityInfos { id: 10163 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10164 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10165 startTime: 1709650800000 endTime: 1711601999000 } activityInfos { id: 10166 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10167 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10168 startTime: 1709650800000 endTime: 1711429199000 } activityInfos { id: 10175 startTime: 1709614800000 endTime: 1711429199000 } activityInfos { id: 10177 startTime: 1710687600000 endTime: 1711429199000 } [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46737380325794 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 82 1 [WARN:2024-3-4 18:19:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:19:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:19:44]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:44]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26753149926662 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1 [INFO:2024-3-4 18:19:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:19:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:19:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:19:44]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:19:44][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:19:44][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:19:44]DestroyUnusedResources:18,2,time=,paths: [INFO:2024-3-4 18:19:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:19:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066883899271488 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1 [INFO:2024-3-4 18:19:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:19:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:19:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:19:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:19:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:19:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:19:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:19:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:19:45]||||| Sender socketClient version=3 [INFO:2024-3-4 18:19:45]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1232 [INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207703 actEffect { targetId: 7 effectType: 2 effectNum: 3730 additional: 2457 additional2: 3730 additional3: 3730 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207703 } actEffect { targetId: 1 effectType: 17 effectNum: 2192 additional: 6576 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201706 actEffect { targetId: 5 effectType: 2 effectNum: 1640 additional: 3158 additional2: 1640 additional3: 1640 } actEffect { targetId: 6 effectType: 2 effectNum: 1690 additional: 3975 additional2: 1690 additional3: 1690 } actEffect { targetId: 7 effectType: 2 effectNum: 1803 additional: 654 additional2: 1803 additional3: 1803 } actEffect { targetId: 8 effectType: 2 effectNum: 1615 additional: 10172 additional2: 1615 additional3: 1615 } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 41203808 additional2: 1 } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 41203809 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 additional2: 1 } actEffect { targetId: 8 effectType: 8 effectNum: 5 additional: 41206209 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41207806 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301008 duration: 1 id: 9 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 9 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 10 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 12 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 13 } } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 9 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 10 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 1 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 4 effectType: 2 effectNum: 323 additional: 6217 additional2: 323 additional3: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 6 actorId: 41201708 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 6576 additional2: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 678 additional: 6053 additional2: 678 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 410 additional: 4722 additional2: 410 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 448 additional: 5769 additional2: 448 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 15 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 4 } battleStep { actorType: 1 castorId: 7 actorId: 41201509 actEffect { targetId: 1 effectType: 2 effectNum: 370 additional: 6206 additional2: 370 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 401 additional: 5652 additional2: 401 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 466 additional: 4256 additional2: 466 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 434 additional: 5335 additional2: 434 additional3: 0 } actEffect { targetId: 3 effectType: 5 effectNum: 3 buff { buffId: 301019 duration: 3 id: 16 } } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301019 duration: 3 id: 17 } } actEffect { targetId: 1 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301019 duration: 3 id: 19 } } actEffect { targetId: 3 effectType: 5 effectNum: 3 buff { buffId: 301019 duration: 3 id: 20 } } actEffect { targetId: 4 effectType: 5 effectNum: 3 buff { buffId: 301019 duration: 3 id: 21 } } actEffect { targetId: 7 effectType: 8 effectNum: 5 additional: 41201509 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 1 effectType: 3 effectNum: 599 additional: 5607 additional2: 599 additional3: 0 } actEffect { targetId: 1 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 11 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 12 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 13 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 5232 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 2 effectNum: 1144 additional: 3112 additional2: 1144 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 2 effectNum: 1315 additional: 4020 additional2: 1315 additional3: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 23 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 24 } } targetId: 3 } battleStep { actorType: 2 castorId: 3 actorId: 23 actEffect { targetId: 3 effectType: 4 effectNum: 1144 additional: 4256 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 7 effectNum: 2 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 23 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 21 actEffect { targetId: 4 effectType: 7 effectNum: 2 additional: 21 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:19:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.63189250230789 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1 [INFO:2024-3-4 18:19:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207703, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":3730, "additional":2457, "additional2":3730, "additional3":3730 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207703 }, { "targetId":1, "effectType":17, "effectNum":2192, "additional":6576 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201706, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1640, "additional":3158, "additional2":1640, "additional3":1640 }, { "targetId":6, "effectType":2, "effectNum":1690, "additional":3975, "additional2":1690, "additional3":1690 }, { "targetId":7, "effectType":2, "effectNum":1803, "additional":654, "additional2":1803, "additional3":1803 }, { "targetId":8, "effectType":2, "effectNum":1615, "additional":10172, "additional2":1615, "additional3":1615 }, { "targetId":5, "effectType":8, "effectNum":4, "additional":41203808, "additional2":1 }, { "targetId":5, "effectType":8, "effectNum":5, "additional":41203809, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208, "additional2":1 }, { "targetId":8, "effectType":8, "effectNum":5, "additional":41206209, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41207806, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301008, "duration":1, "id":9 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":9 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":10 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":11 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":12 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":13 } }, { "targetId":1, "effectType":7, "effectNum":3, "additional":9 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":10 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":1 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":323, "additional":6217, "additional2":323, "additional3":0 } ], "targetId":4 }, { "actorType":1, "castorId":6, "actorId":41201708, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":6576, "additional2":0 }, { "targetId":2, "effectType":3, "effectNum":678, "additional":6053, "additional2":678, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":410, "additional":4722, "additional2":410, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":448, "additional":5769, "additional2":448, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":15 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":4 }, { "actorType":1, "castorId":7, "actorId":41201509, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":370, "additional":6206, "additional2":370, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":401, "additional":5652, "additional2":401, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":466, "additional":4256, "additional2":466, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":434, "additional":5335, "additional2":434, "additional3":0 }, { "targetId":3, "effectType":5, "effectNum":3, "buff": { "buffId":301019, "duration":3, "id":16 } }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301019, "duration":3, "id":17 } }, { "targetId":1, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301019, "duration":3, "id":19 } }, { "targetId":3, "effectType":5, "effectNum":3, "buff": { "buffId":301019, "duration":3, "id":20 } }, { "targetId":4, "effectType":5, "effectNum":3, "buff": { "buffId":301019, "duration":3, "id":21 } }, { "targetId":7, "effectType":8, "effectNum":5, "additional":41201509 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":599, "additional":5607, "additional2":599, "additional3":0 }, { "targetId":1, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":0 } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":2, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":11, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":12, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":13, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":5232, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1144, "additional":3112, "additional2":1144, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1315, "additional":4020, "additional2":1315, "additional3":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":23 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":24 } } ], "targetId":3 }, { "actorType":2, "castorId":3, "actorId":23, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":1144, "additional":4256 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":2, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":23, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":2, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":21, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":2, "additional":21 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:19:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:19:45][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6 [INFO:2024-3-4 18:19:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207703, "actEffect": [ { "additional":2457, "targetId":7, "multipleEffectNumReal":0, "additional3":3730, "effectNum":3730, "multipleEffectNum":0, "effectType":2, "additional2":3730 }, { "additional":41207703, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":6576, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2192, "multipleEffectNum":0, "effectType":17, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3 [INFO:2024-3-4 18:19:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:19:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.2) -》 多段已飘:746/3730 本段飘:746 本段扣血:746 本段扣盾:0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5441/6187 剩余盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5441/6187 原来有盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1044/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5143/6187 剩余盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5143/6187 原来有盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1342/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4845/6187 剩余盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4845/6187 原来有盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1640/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4547/6187 剩余盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4547/6187 原来有盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1938/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4249/6187 剩余盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4249/6187 原来有盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2236/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3951/6187 剩余盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3951/6187 原来有盾: 0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2534/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3653/6187 剩余盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3653/6187 原来有盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2832/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3355/6187 剩余盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3355/6187 原来有盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:3130/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3057/6187 剩余盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3057/6187 原来有盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:3428/3730 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2759/6187 剩余盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2759/6187 原来有盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:3730/3730 本段飘:302 本段扣血:302 本段扣盾:0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2457/6187 剩余盾: 0 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8768/10232 原来有盾: 0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2192/2192 本段飘:2192 本段扣血:2192 本段扣盾:0 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6576/10232 剩余盾: 0 [WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286 [INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3730 [INFO:2024-3-4 18:19:51][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:19:51][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201706, "actEffect": [ { "additional":3158, "targetId":5, "multipleEffectNumReal":0, "additional3":1640, "effectNum":1640, "multipleEffectNum":0, "effectType":2, "additional2":1640 }, { "additional":3975, "targetId":6, "multipleEffectNumReal":0, "additional3":1690, "effectNum":1690, "multipleEffectNum":0, "effectType":2, "additional2":1690 }, { "additional":654, "targetId":7, "multipleEffectNumReal":0, "additional3":1803, "effectNum":1803, "multipleEffectNum":0, "effectType":2, "additional2":1803 }, { "additional":10172, "targetId":8, "multipleEffectNumReal":0, "additional3":1615, "effectNum":1615, "multipleEffectNum":0, "effectType":2, "additional2":1615 }, { "additional":41203808, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41203809, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41206209, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:164/1640 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4634/4798 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:169/1690 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5496/5665 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2457/6187 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:180/1803 本段飘:180 本段扣血:180 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2277/6187 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:161/1615 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11626/11787 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4634/4798 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:328/1640 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4470/4798 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5496/5665 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:338/1690 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5327/5665 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2277/6187 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:360/1803 本段飘:180 本段扣血:180 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2097/6187 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11626/11787 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:322/1615 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11465/11787 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4470/4798 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:492/1640 本段飘:164 本段扣血:164 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4306/4798 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5327/5665 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:507/1690 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5158/5665 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2097/6187 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:540/1803 本段飘:180 本段扣血:180 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1917/6187 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11465/11787 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:483/1615 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11304/11787 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4306/4798 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:655/1640 本段飘:163 本段扣血:163 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4143/4798 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5158/5665 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:675/1690 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4990/5665 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1917/6187 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:720/1803 本段飘:180 本段扣血:180 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1737/6187 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11304/11787 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:644/1615 本段飘:161 本段扣血:161 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11143/11787 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4143/4798 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1640/1640 本段飘:985 本段扣血:985 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3158/4798 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4990/5665 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1690/1690 本段飘:1015 本段扣血:1015 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3975/5665 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1737/6187 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1803/1803 本段飘:1083 本段扣血:1083 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 654/6187 剩余盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11143/11787 原来有盾: 0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1615/1615 本段飘:971 本段扣血:971 本段扣盾:0 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10172/11787 剩余盾: 0 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:19:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:19:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:19:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 6748 [INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6 [INFO:2024-3-4 18:19:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207806, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301008, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:19:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:19:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:19:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:19:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:19:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301008] [INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:19:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219 [INFO:2024-3-4 18:20:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:20:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207909, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":13, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41203807, "actEffect": [ { "additional":6217, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":323, "multipleEffectNum":0, "effectType":2, "additional2":323 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6540/8768 原来有盾: 0 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:323/323 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6217/8768 剩余盾: 0 [WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201708, "actEffect": [ { "additional":6576, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":6053, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":678, "multipleEffectNum":0, "effectType":3, "additional2":678 }, { "additional":4722, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":410, "multipleEffectNum":0, "effectType":2, "additional2":410 }, { "additional":5769, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":448, "multipleEffectNum":0, "effectType":2, "additional2":448 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6731/8412 原来有盾: 0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:678/678 本段飘:678 本段扣血:678 本段扣盾:0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6053/8412 剩余盾: 0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5132/7628 原来有盾: 0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:410/410 本段飘:410 本段扣血:410 本段扣盾:0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4722/7628 剩余盾: 0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6217/8768 原来有盾: 0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:448/448 本段飘:448 本段扣血:448 本段扣盾:0 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5769/8768 剩余盾: 0 [WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201509, "actEffect": [ { "additional":6206, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 }, { "additional":5652, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":401, "multipleEffectNum":0, "effectType":2, "additional2":401 }, { "additional":4256, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":466, "multipleEffectNum":0, "effectType":2, "additional2":466 }, { "additional":5335, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":434, "multipleEffectNum":0, "effectType":2, "additional2":434 }, { "additional":0, "targetId":3, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":16, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":17, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":19, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":20, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":21, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201509, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-3-4 18:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 12 [INFO:2024-3-4 18:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201509 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201509[10000409] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6576/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:37/370 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6539/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6053/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:40/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6013/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4722/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:46/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4676/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5769/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:43/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5726/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6539/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:74/370 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6502/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6013/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:80/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5973/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4676/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:92/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4630/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5726/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:86/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5683/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6502/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:111/370 本段飘:37 本段扣血:37 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6465/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5973/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:120/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5933/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4630/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:138/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4584/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5683/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:129/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5640/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 183 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6465/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:147/370 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6429/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5933/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:160/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5893/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4584/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:184/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4538/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5640/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:172/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5597/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 188 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6429/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:183/370 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6393/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5893/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:200/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5853/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4538/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:230/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4492/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5597/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:215/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5554/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 192 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6393/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:219/370 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6357/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5853/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:240/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5813/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4492/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:276/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4446/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5554/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:258/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5511/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 197 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6357/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:255/370 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6321/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5813/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:280/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5773/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4446/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:322/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4400/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5511/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:301/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5468/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 202 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6321/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:291/370 本段飘:36 本段扣血:36 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6285/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5773/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:320/401 本段飘:40 本段扣血:40 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5733/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4400/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:368/466 本段飘:46 本段扣血:46 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4354/7628 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5468/8768 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:344/434 本段飘:43 本段扣血:43 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5425/8768 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 207 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6285/10232 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:79 本段扣血:79 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6206/10232 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5733/8412 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:81 本段扣血:81 本段扣盾:0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5652/8412 剩余盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4354/7628 原来有盾: 0 [INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:466/466 本段飘:98 本段扣血:98 本段扣盾:0 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4256/7628 剩余盾: 0 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5425/8768 原来有盾: 0 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:90 本段扣血:90 本段扣盾:0 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5335/8768 剩余盾: 0 [WARN:2024-3-4 18:20:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:20:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 12 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}7[Monster_7_3_520010313][3] 使用技能 41201509 导致 1[MyRole_1_1][1] 触发了buff效果: [301008] Immune [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010313][3] 使用技能 41201509 ,令到 7[Monster_7_3_520010313][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 12 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 213 [INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-3-4 18:20:8][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1671 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206207, "actEffect": [ { "additional":5607, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":599, "multipleEffectNum":0, "effectType":3, "additional2":599 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6206/10232 原来有盾: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:299/599 本段飘:299 本段扣血:299 本段扣盾:0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5907/10232 剩余盾: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5907/10232 原来有盾: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:599/599 本段飘:300 本段扣血:300 本段扣盾:0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5607/10232 剩余盾: 0 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 1[MyRole_1_1][1] 触发了buff效果: [301008] Immune [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":12, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5232, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":3112, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1144, "multipleEffectNum":0, "effectType":2, "additional2":1144 }, { "additional":4020, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1315, "multipleEffectNum":0, "effectType":2, "additional2":1315 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:2 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301028 持续时间:1 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028 [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 5652 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 5232 现有盾: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 4256 原有盾: 0 扣血量: 1144 扣盾量: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 3112 现有盾: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5335 原有盾: 0 扣血量: 1315 扣盾量: 0 [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4020 现有盾: 0 [INFO:2024-3-4 18:20:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:20:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:20:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301002] [WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":4256, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1144, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":19, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 3112 原有盾: 0 补血量: 1144 [INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 4256 现有盾: 0 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:19 buffId:301019 持续时间:2 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301019 持续时间:1 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:16 buffId:301019 持续时间:2 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301019 持续时间:2 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:23 buffId:301007 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301019 持续时间:1 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:2 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:21 buffId:301019 持续时间:2 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:20:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:20:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:20:10]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 18:20:10]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2670117020607 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1 [INFO:2024-3-4 18:20:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:20:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:20:10]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:10]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26717180013657 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1 [INFO:2024-3-4 18:20:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:20:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:20:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:20:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:20:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:20:10]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:10]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=725 [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 2 effectNum: 506 additional: 9666 additional2: 506 additional3: 506 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 6 effectType: 3 effectNum: 1500 additional: 2475 additional2: 1500 additional3: 1500 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41207805 actEffect { targetId: 4 effectType: 4 effectNum: 3814 additional: 7834 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301004 duration: 2 id: 25 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 26 } } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 5 effectType: 2 effectNum: 390 additional: 2768 additional2: 390 additional3: 390 } actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41207908 additional2: 2 } targetId: 5 } battleStep { actorType: 2 castorId: 4 actorId: 26 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 26 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 3 effectType: 2 effectNum: 236 additional: 4020 additional2: 236 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 2 effectType: 2 effectNum: 257 additional: 4975 additional2: 257 additional3: 0 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 41201508 actEffect { targetId: 2 effectType: 2 effectNum: 446 additional: 4529 additional2: 446 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 27 } } actEffect { targetId: 7 effectType: 8 effectNum: 4 additional: 41201508 } targetId: 2 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 4 effectType: 2 effectNum: 350 additional: 7484 additional2: 350 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 28 } } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 10 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 27 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 24 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 25 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 4109 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 2 effectNum: 1144 additional: 2876 additional2: 1144 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 2 effectNum: 1753 additional: 5731 additional2: 1753 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 21 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 28 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26687199622393 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1 [INFO:2024-3-4 18:20:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":506, "additional":9666, "additional2":506, "additional3":506 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1500, "additional":2475, "additional2":1500, "additional3":1500 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41207805, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":3814, "additional":7834 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301004, "duration":2, "id":25 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":26 } }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":390, "additional":2768, "additional2":390, "additional3":390 }, { "targetId":4, "effectType":8, "effectNum":1, "additional":41207908, "additional2":2 } ], "targetId":5 }, { "actorType":2, "castorId":4, "actorId":26, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":26 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":236, "additional":4020, "additional2":236, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":257, "additional":4975, "additional2":257, "additional3":0 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":41201508, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":446, "additional":4529, "additional2":446, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":27 } }, { "targetId":7, "effectType":8, "effectNum":4, "additional":41201508 } ], "targetId":2 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":350, "additional":7484, "additional2":350, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":28 } } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":10, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":27, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":24, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":25, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":4109, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1144, "additional":2876, "additional2":1144, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1753, "additional":5731, "additional2":1753, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":21, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":28, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":9666, "targetId":8, "multipleEffectNumReal":0, "additional3":506, "effectNum":506, "multipleEffectNum":0, "effectType":2, "additional2":506 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10172/11787 原来有盾: 0 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:506/506 本段飘:506 本段扣血:506 本段扣盾:0 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9666/11787 剩余盾: 0 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201704, "actEffect": [ { "additional":2475, "targetId":6, "multipleEffectNumReal":0, "additional3":1500, "effectNum":1500, "multipleEffectNum":0, "effectType":3, "additional2":1500 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3975/5665 原来有盾: 0 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1500/1500 本段飘:1500 本段扣血:1500 本段扣盾:0 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2475/5665 剩余盾: 0 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41207805, "actEffect": [ { "additional":7834, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3814, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301004, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4020 血 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 3814 血 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 7834 血 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301004] [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301040] [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41207907, "actEffect": [ { "additional":2768, "targetId":5, "multipleEffectNumReal":0, "additional3":390, "effectNum":390, "multipleEffectNum":0, "effectType":2, "additional2":390 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下 [INFO:2024-3-4 18:20:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3158/4798 原来有盾: 0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:390/390 本段飘:390 本段扣血:390 本段扣盾:0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2768/4798 剩余盾: 0 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:26 buffId:301040 持续时间:1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41203807, "actEffect": [ { "additional":4020, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":236, "multipleEffectNum":0, "effectType":2, "additional2":236 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4256/7628 原来有盾: 0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:236/236 本段飘:236 本段扣血:236 本段扣盾:0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4020/7628 剩余盾: 0 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201707, "actEffect": [ { "additional":4975, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":257, "multipleEffectNum":0, "effectType":2, "additional2":257 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5232/8412 原来有盾: 0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:257/257 本段飘:257 本段扣血:257 本段扣盾:0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4975/8412 剩余盾: 0 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201508, "actEffect": [ { "additional":4529, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":446, "multipleEffectNum":0, "effectType":2, "additional2":446 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201508, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201508 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201508[10000408] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4975/8412 原来有盾: 0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4529/8412 剩余盾: 0 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201508 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301023] [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010313][3] 使用技能 41201508 ,令到 7[Monster_7_3_520010313][3] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41206207, "actEffect": [ { "additional":7484, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":350, "multipleEffectNum":0, "effectType":2, "additional2":350 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7834/8768 原来有盾: 0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:175/350 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7659/8768 剩余盾: 0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7659/8768 原来有盾: 0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7484/8768 剩余盾: 0 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4109, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":2876, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1144, "multipleEffectNum":0, "effectType":2, "additional2":1144 }, { "additional":5731, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1753, "multipleEffectNum":0, "effectType":2, "additional2":1753 }, { "additional":19, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:27 buffId:301023 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:24 buffId:301002 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:25 buffId:301004 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 4529 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 4109 现有盾: 0 [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 4020 原有盾: 0 扣血量: 1144 扣盾量: 0 [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 2876 现有盾: 0 [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 7484 原有盾: 0 扣血量: 1753 扣盾量: 0 [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5731 现有盾: 0 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:19 buffId:301019 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301019 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:16 buffId:301019 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301019 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301019 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:21 buffId:301019 持续时间:1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:28 buffId:301019 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2024-3-4 18:20:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:20:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:20:13]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:13]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2668483927846 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:20:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:20:13]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:13]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26683050394058 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1 [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:20:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:20:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:20:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:20:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:20:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:20:13]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:14]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=798 [INFO:2024-3-4 18:20:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 7 effectType: 2 effectNum: 534 additional: 120 additional2: 534 additional3: 534 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 7 effectType: 2 effectNum: 742 additional: 0 additional2: 742 additional3: 742 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 2 effectNum: 592 additional: 1883 additional2: 592 additional3: 592 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 29 } } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 6 effectType: 2 effectNum: 399 additional: 1484 additional2: 399 additional3: 399 } actEffect { targetId: 4 effectType: 8 effectNum: 0 additional: 41207908 additional2: 2 } targetId: 6 } battleStep { actorType: 2 castorId: 4 actorId: 26 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 1 effectType: 3 effectNum: 496 additional: 5111 additional2: 496 additional3: 0 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 30 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 31 } } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 41201709 actEffect { targetId: 1 effectType: 1 effectNum: 0 additional: 5111 additional2: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 621 additional: 3488 additional2: 621 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 715 additional: 2161 additional2: 715 additional3: 0 } actEffect { targetId: 4 effectType: 1 effectNum: 0 additional: 5731 additional2: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201705 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201706 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 3 additional: 41207805 additional2: 1 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41207806 additional2: 1 } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 41201709 } targetId: 4 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 4 effectType: 2 effectNum: 370 additional: 5361 additional2: 370 additional3: 0 } targetId: 4 } battleStep { actorType: 2 castorId: 6 actorId: 29 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 31 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 27 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 25 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 3068 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 2 effectNum: 762 additional: 1399 additional2: 762 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 2 effectNum: 876 additional: 4485 additional2: 876 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 30 actEffect { targetId: 1 effectType: 4 effectNum: 1534 additional: 6645 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 30 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 19 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 16 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 20 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 17 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 21 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:20:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:20:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26724900305271 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 93 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":534, "additional":120, "additional2":534, "additional3":534 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":742, "additional":0, "additional2":742, "additional3":742 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":592, "additional":1883, "additional2":592, "additional3":592 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":29 } } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":399, "additional":1484, "additional2":399, "additional3":399 }, { "targetId":4, "effectType":8, "effectNum":0, "additional":41207908, "additional2":2 } ], "targetId":6 }, { "actorType":2, "castorId":4, "actorId":26, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":496, "additional":5111, "additional2":496, "additional3":0 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":30 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":31 } } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":41201709, "actEffect": [ { "targetId":1, "effectType":1, "effectNum":0, "additional":5111, "additional2":0 }, { "targetId":2, "effectType":2, "effectNum":621, "additional":3488, "additional2":621, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":715, "additional":2161, "additional2":715, "additional3":0 }, { "targetId":4, "effectType":1, "effectNum":0, "additional":5731, "additional2":0 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201705, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201706, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":3, "additional":41207805, "additional2":1 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41207806, "additional2":1 }, { "targetId":6, "effectType":8, "effectNum":5, "additional":41201709 } ], "targetId":4 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":370, "additional":5361, "additional2":370, "additional3":0 } ], "targetId":4 }, { "actorType":2, "castorId":6, "actorId":29, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":31, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":27, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":25, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":3068, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":762, "additional":1399, "additional2":762, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":876, "additional":4485, "additional2":876, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":30, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1534, "additional":6645 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":30, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":19, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":16, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":20, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":17, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":21, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41207704, "actEffect": [ { "additional":120, "targetId":7, "multipleEffectNumReal":0, "additional3":534, "effectNum":534, "multipleEffectNum":0, "effectType":2, "additional2":534 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 654/6187 原来有盾: 0 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:534/534 本段飘:534 本段扣血:534 本段扣盾:0 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 120/6187 剩余盾: 0 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41201704, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":2, "additional2":742 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 120/6187 原来有盾: 0 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-3-4 18:20:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":1883, "targetId":6, "multipleEffectNumReal":0, "additional3":592, "effectNum":592, "multipleEffectNum":0, "effectType":2, "additional2":592 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2475/5665 原来有盾: 0 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:592/592 本段飘:592 本段扣血:592 本段扣盾:0 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1883/5665 剩余盾: 0 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 6[Monster_6_2_520010313][2] 增加了一个 buff [301040] [INFO:2024-3-4 18:20:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 6 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:20:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207907, "actEffect": [ { "additional":1484, "targetId":6, "multipleEffectNumReal":0, "additional3":399, "effectNum":399, "multipleEffectNum":0, "effectType":2, "additional2":399 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1883/5665 原来有盾: 0 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1484/5665 剩余盾: 0 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":26, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301040 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41203807, "actEffect": [ { "additional":5111, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":496, "multipleEffectNum":0, "effectType":3, "additional2":496 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5607/10232 原来有盾: 0 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:496/496 本段飘:496 本段扣血:496 本段扣盾:0 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5111/10232 剩余盾: 0 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002] [WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step [INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41201709, "actEffect": [ { "additional":5111, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":3488, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":621, "multipleEffectNum":0, "effectType":2, "additional2":621 }, { "additional":2161, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":715, "multipleEffectNum":0, "effectType":2, "additional2":715 }, { "additional":5731, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":1, "additional2":0 }, { "additional":41201705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201706, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207805, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41207806, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201709, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201709 , 大招:true 结束方式:闪光帧 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201709[10002609] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4109/8412 原来有盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:62/621 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4047/8412 剩余盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2876/7628 原来有盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:71/715 本段飘:71 本段扣血:71 本段扣盾:0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2805/7628 剩余盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4047/8412 原来有盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:124/621 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3985/8412 剩余盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2805/7628 原来有盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:142/715 本段飘:71 本段扣血:71 本段扣盾:0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2734/7628 剩余盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3985/8412 原来有盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:186/621 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3923/8412 剩余盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2734/7628 原来有盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:213/715 本段飘:71 本段扣血:71 本段扣盾:0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2663/7628 剩余盾: 0 [INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3923/8412 原来有盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:248/621 本段飘:62 本段扣血:62 本段扣盾:0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3861/8412 剩余盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2663/7628 原来有盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:284/715 本段飘:71 本段扣血:71 本段扣盾:0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2592/7628 剩余盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3861/8412 原来有盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:621/621 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3488/8412 剩余盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2592/7628 原来有盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:431 本段扣血:431 本段扣盾:0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2161/7628 剩余盾: 0 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避 [WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 2[MyRole_2_2][2] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 2[MyRole_2_2][2] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说 [INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-3-4 18:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-3-4 18:20:20][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1336 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41206207, "actEffect": [ { "additional":5361, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5731/8768 原来有盾: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:185/370 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5546/8768 剩余盾: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5546/8768 原来有盾: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:185 本段扣血:185 本段扣盾:0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5361/8768 剩余盾: 0 [WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":31, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":25, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":3068, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":1399, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":762, "multipleEffectNum":0, "effectType":2, "additional2":762 }, { "additional":4485, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":876, "multipleEffectNum":0, "effectType":2, "additional2":876 }, { "additional":6645, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1534, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":30, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":19, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":17, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:29 buffId:301040 持续时间:1 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301008 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:31 buffId:301002 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301023 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:25 buffId:301004 [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 3488 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 3068 现有盾: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 2161 原有盾: 0 扣血量: 762 扣盾量: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 1399 现有盾: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5361 原有盾: 0 扣血量: 876 扣盾量: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4485 现有盾: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 5111 原有盾: 0 补血量: 1534 [INFO:2024-3-4 18:20:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6645 现有盾: 0 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:30 buffId:301007 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:19 buffId:301019 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:16 buffId:301019 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301019 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301019 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:21 buffId:301019 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done [INFO:2024-3-4 18:20:21][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:20:21]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:21]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:20:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26666779816151 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1 [INFO:2024-3-4 18:20:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:20:21]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:22]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26701670140028 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1 [INFO:2024-3-4 18:20:22][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:20:22][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:20:22][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:20:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:20:22]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:22]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=417 [INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207701 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 32 additional: 1535 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301051 duration: 1 id: 33 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41207701 } targetId: 1 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 5 effectType: 3 effectNum: 1441 additional: 1327 additional2: 1441 additional3: 1441 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 8 effectType: 2 effectNum: 583 additional: 9083 additional2: 583 additional3: 583 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301040 duration: 2 id: 34 } } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41207907 actEffect { targetId: 8 effectType: 2 effectNum: 425 additional: 8658 additional2: 425 additional3: 425 } actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41207908 additional2: 2 } targetId: 8 } battleStep { actorType: 1 castorId: 5 actorId: 41203807 actEffect { targetId: 3 effectType: 3 effectNum: 596 additional: 803 additional2: 596 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 6 actorId: 41201707 actEffect { targetId: 3 effectType: 2 effectNum: 281 additional: 522 additional2: 281 additional3: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 8 actorId: 41206207 actEffect { targetId: 1 effectType: 2 effectNum: 309 additional: 6645 additional2: 0 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301019 duration: 1 id: 35 } } targetId: 1 } battleStep { actorType: 2 castorId: 6 actorId: 29 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 34 actEffect { targetId: 8 effectType: 7 effectNum: 1 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 32 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 2 effectNum: 511 additional: 6645 additional2: 0 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26686130464077 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1 [INFO:2024-3-4 18:20:22][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":32, "additional":1535 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301051, "duration":1, "id":33 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41207701 } ], "targetId":1 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1441, "additional":1327, "additional2":1441, "additional3":1441 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":583, "additional":9083, "additional2":583, "additional3":583 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301040, "duration":2, "id":34 } } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41207907, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":425, "additional":8658, "additional2":425, "additional3":425 }, { "targetId":4, "effectType":8, "effectNum":1, "additional":41207908, "additional2":2 } ], "targetId":8 }, { "actorType":1, "castorId":5, "actorId":41203807, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":596, "additional":803, "additional2":596, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":6, "actorId":41201707, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":281, "additional":522, "additional2":281, "additional3":0 } ], "targetId":3 }, { "actorType":1, "castorId":8, "actorId":41206207, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":309, "additional":6645, "additional2":0, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301019, "duration":1, "id":35 } } ], "targetId":1 }, { "actorType":2, "castorId":6, "actorId":29, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":34, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":1, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":32, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":511, "additional":6645, "additional2":0, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":1535, "duration":2, "id":32, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301051, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207701, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051] [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201704, "actEffect": [ { "additional":1327, "targetId":5, "multipleEffectNumReal":0, "additional3":1441, "effectNum":1441, "multipleEffectNum":0, "effectType":3, "additional2":1441 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2768/4798 原来有盾: 0 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1441/1441 本段飘:1441 本段扣血:1441 本段扣盾:0 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1327/4798 剩余盾: 0 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207807, "actEffect": [ { "additional":9083, "targetId":8, "multipleEffectNumReal":0, "additional3":583, "effectNum":583, "multipleEffectNum":0, "effectType":2, "additional2":583 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":34, "buffId":301040, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9666/11787 原来有盾: 0 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:583/583 本段飘:583 本段扣血:583 本段扣盾:0 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9083/11787 剩余盾: 0 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301040] [INFO:2024-3-4 18:20:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-3-4 18:20:22][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301040 effect/prefabs/battle_drunk.prefab [INFO:2024-3-4 18:20:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool [WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207907, "actEffect": [ { "additional":8658, "targetId":8, "multipleEffectNumReal":0, "additional3":425, "effectNum":425, "multipleEffectNum":0, "effectType":2, "additional2":425 }, { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":2 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9083/11787 原来有盾: 0 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:425/425 本段飘:425 本段扣血:425 本段扣盾:0 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8658/11787 剩余盾: 0 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41203807, "actEffect": [ { "additional":803, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":596, "multipleEffectNum":0, "effectType":3, "additional2":596 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1399/7628 原来有盾: 0 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:596/596 本段飘:596 本段扣血:596 本段扣盾:0 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 803/7628 剩余盾: 0 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41201707, "actEffect": [ { "additional":522, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":281, "multipleEffectNum":0, "effectType":2, "additional2":281 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 803/7628 原来有盾: 0 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:281/281 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 522/7628 剩余盾: 0 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41206207, "actEffect": [ { "additional":6645, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":309, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 1535 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:154/309 本段飘:154 本段扣血:0 本段扣盾:154 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6645/10232 剩余盾: 1381 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 1381 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:309/309 本段飘:155 本段扣血:0 本段扣盾:155 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6645/10232 剩余盾: 1226 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":34, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":6645, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:29 buffId:301040 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:34 buffId:301040 持续时间:1 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:32 buffId:301009 持续时间:1 [INFO:2024-3-4 18:20:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 6645 原有盾: 1226 扣血量: 0 扣盾量: 511 [INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 6645 现有盾: 715 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:35 buffId:301019 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-3-4 18:20:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-3-4 18:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-3-4 18:20:24]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:24]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12 [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26735830307007 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1 [INFO:2024-3-4 18:20:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-3-4 18:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 18:20:24]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:24]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26751179993153 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1 [INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2024-3-4 18:20:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 18:20:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 18:20:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-3-4 18:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-3-4 18:20:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-3-4 18:20:24]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:25]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1143 [INFO:2024-3-4 18:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207704 actEffect { targetId: 8 effectType: 2 effectNum: 515 additional: 8143 additional2: 515 additional3: 515 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41201704 actEffect { targetId: 6 effectType: 2 effectNum: 661 additional: 823 additional2: 661 additional3: 661 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41207807 actEffect { targetId: 6 effectType: 2 effectNum: 553 additional: 270 additional2: 553 additional3: 553 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41207909 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 36 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 37 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 38 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301028 duration: 1 id: 39 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 32 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 33 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 36 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41207909 } targetId: 1 } battleStep { actorType: 1 castorId: 5 actorId: 41203808 actEffect { targetId: 1 effectType: 2 effectNum: 401 additional: 6645 additional2: 0 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 383 additional: 2685 additional2: 383 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 828 additional: 0 additional2: 828 additional3: 0 } actEffect { targetId: 3 effectType: 11 effectNum: 0 additional: 38 } actEffect { targetId: 3 effectType: 4 effectNum: 1 additional: 1 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301013 duration: 1 id: 40 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 38 } actEffect { targetId: 4 effectType: 2 effectNum: 458 additional: 4027 additional2: 458 additional3: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 4 additional: 41203808 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41207908 actEffect { targetId: 4 effectType: 8 effectNum: 3 additional: 41207908 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 41 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 42 } } targetId: 2 } battleStep { actorType: 1 castorId: 6 actorId: 41201708 actEffect { targetId: 1 effectType: 2 effectNum: 375 additional: 6584 additional2: 61 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 261 additional: 2424 additional2: 261 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 0 additional: 1 additional2: 0 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 419 additional: 3608 additional2: 419 additional3: 0 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 43 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 44 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 45 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 46 } } actEffect { targetId: 6 effectType: 8 effectNum: 4 additional: 41201708 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 41206208 actEffect { targetId: 47 effectType: 13 effectNum: 2 additional: 1 summon { id: 47 modelId: 12234 skinId: 130095 position: 5 baseAttributes { hp: 5893 thp: 5893 atk: 707 def: 536 critic: 190 critic_dmg: 840 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122341 position: 1 CD: 0 } skillInfo { skillId: 42122342 position: 2 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 8 effectType: 8 effectNum: 4 additional: 41206208 } targetId: 8 } battleStep { actorType: 1 castorId: 47 actorId: 42122341 actEffect { targetId: 2 effectType: 3 effectNum: 408 additional: 2016 additional2: 408 additional3: 0 } actEffect { targetId: 47 effectType: 4 effectNum: 408 additional: 5893 } targetId: 2 } battleStep { actorType: 2 castorId: 8 actorId: 34 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 42 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 40 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 39 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 43 actEffect { targetId: 1 effectType: 2 effectNum: 511 additional: 6073 additional2: 511 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 2 effectNum: 420 additional: 1596 additional2: 420 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 45 actEffect { targetId: 3 effectType: 2 effectNum: 381 additional: 0 additional2: 381 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 46 actEffect { targetId: 4 effectType: 2 effectNum: 438 additional: 3170 additional2: 438 additional3: 0 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 45 } actEffect { targetId: 3 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 41 actEffect { targetId: 2 effectType: 4 effectNum: 1261 additional: 2857 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 43 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 41 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 44 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 46 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 46 } targetId: 0 } isFinish: false } [INFO:2024-3-4 18:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-3-4 18:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26679939776659 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 100 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207704, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":515, "additional":8143, "additional2":515, "additional3":515 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41201704, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":661, "additional":823, "additional2":661, "additional3":661 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41207807, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":553, "additional":270, "additional2":553, "additional3":553 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41207909, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":36 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":37 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":38 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301028, "duration":1, "id":39 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":32 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":33 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":36 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41207909 } ], "targetId":1 }, { "actorType":1, "castorId":5, "actorId":41203808, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":401, "additional":6645, "additional2":0, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":383, "additional":2685, "additional2":383, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":828, "additional":0, "additional2":828, "additional3":0 }, { "targetId":3, "effectType":11, "effectNum":0, "additional":38 }, { "targetId":3, "effectType":4, "effectNum":1, "additional":1 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301013, "duration":1, "id":40 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":38 }, { "targetId":4, "effectType":2, "effectNum":458, "additional":4027, "additional2":458, "additional3":0 }, { "targetId":5, "effectType":8, "effectNum":4, "additional":41203808 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41207908, "actEffect": [ { "targetId":4, "effectType":8, "effectNum":3, "additional":41207908 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":41 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":42 } } ], "targetId":2 }, { "actorType":1, "castorId":6, "actorId":41201708, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":375, "additional":6584, "additional2":61, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":261, "additional":2424, "additional2":261, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":0, "additional":1, "additional2":0, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":419, "additional":3608, "additional2":419, "additional3":0 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":43 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":44 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":45 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":46 } }, { "targetId":6, "effectType":8, "effectNum":4, "additional":41201708 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":41206208, "actEffect": [ { "targetId":47, "effectType":13, "effectNum":2, "additional":1, "summon": { "id":47, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":8, "effectType":8, "effectNum":4, "additional":41206208 } ], "targetId":8 }, { "actorType":1, "castorId":47, "actorId":42122341, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":408, "additional":2016, "additional2":408, "additional3":0 }, { "targetId":47, "effectType":4, "effectNum":408, "additional":5893 } ], "targetId":2 }, { "actorType":2, "castorId":8, "actorId":34, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":42, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":40, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":39, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":43, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":511, "additional":6073, "additional2":511, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":420, "additional":1596, "additional2":420, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":45, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":381, "additional":0, "additional2":381, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":46, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":438, "additional":3170, "additional2":438, "additional3":0 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":45 }, { "targetId":3, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":41, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":1261, "additional":2857 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":43, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":41, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":44, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":46, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":46 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41207704, "actEffect": [ { "additional":8143, "targetId":8, "multipleEffectNumReal":0, "additional3":515, "effectNum":515, "multipleEffectNum":0, "effectType":2, "additional2":515 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8658/11787 原来有盾: 0 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:515/515 本段飘:515 本段扣血:515 本段扣盾:0 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8143/11787 剩余盾: 0 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41201704, "actEffect": [ { "additional":823, "targetId":6, "multipleEffectNumReal":0, "additional3":661, "effectNum":661, "multipleEffectNum":0, "effectType":2, "additional2":661 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1484/5665 原来有盾: 0 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 823/5665 剩余盾: 0 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207807, "actEffect": [ { "additional":270, "targetId":6, "multipleEffectNumReal":0, "additional3":553, "effectNum":553, "multipleEffectNum":0, "effectType":2, "additional2":553 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 823/5665 原来有盾: 0 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:553/553 本段飘:553 本段扣血:553 本段扣盾:0 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 270/5665 剩余盾: 0 [WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step [INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41207909, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":33, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41207909, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028] [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301009] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41203808, "actEffect": [ { "additional":6645, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":401, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":2685, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":383, "multipleEffectNum":0, "effectType":2, "additional2":383 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":828, "multipleEffectNum":0, "effectType":3, "additional2":828 }, { "additional":38, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":1, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301013, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":38, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4027, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":458, "multipleEffectNum":0, "effectType":2, "additional2":458 }, { "additional":41203808, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 5 ~ 5 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 7 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 8 ~ 8 [WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 9 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203808 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203808[10002908] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 61 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 715 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:401 本段扣血:0 本段扣盾:401 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6645/10232 剩余盾: 314 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3068/8412 原来有盾: 0 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2685/8412 剩余盾: 0 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 522/7628 原来有盾: 0 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:828/828 本段飘:828 本段扣血:828 本段扣盾:0 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 0/7628 剩余盾: 0 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}5[Monster_5_1_520010313][1] 使用技能 41203808 导致 3[MyRole_3_3][3] 触发了buff效果: [301028] Unyielding [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 5 5 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 0 血 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 1 血 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 1 血 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 5 5 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 7 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010313][1] 用 41203808 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013] [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_1_520010313][1] 用 41203808 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301028],不提示id不需要播放效果 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 7 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 8 8 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4485/8768 原来有盾: 0 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4027/8768 剩余盾: 0 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 8 8 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 9 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010313][1] 使用技能 41203808 ,令到 5[Monster_5_1_520010313][1] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 9 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41207908, "actEffect": [ { "additional":41207908, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-3-4 18:20:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007] [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301002] [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41201708, "actEffect": [ { "additional":6584, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":375, "multipleEffectNum":0, "effectType":2, "additional2":61 }, { "additional":2424, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":261, "multipleEffectNum":0, "effectType":2, "additional2":261 }, { "additional":1, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":3608, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":419, "multipleEffectNum":0, "effectType":2, "additional2":419 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":44, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":46, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201708, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 314 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:375/375 本段飘:375 本段扣血:61 本段扣盾:314 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6584/10232 剩余盾: 0 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2685/8412 原来有盾: 0 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:261/261 本段飘:261 本段扣血:261 本段扣盾:0 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2424/8412 剩余盾: 0 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4027/8768 原来有盾: 0 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3608/8768 剩余盾: 0 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":32, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301009],不提示id不需要播放效果 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41206208, "actEffect": [ { "additional":1, "targetId":47, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":47, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 47[nil][nil] 一下 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1 [INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":47, "effectNum":2, "effectType":13, "additional2":0, "unitData": { "id":47, "modelId":12234, "skinId":130095, "position":5, "baseAttributes": { "hp":5893, "thp":5893, "atk":707, "def":536, "critic":190, "critic_dmg":840, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122341, "position":1, "CD":0 }, { "skillId":42122342, "position":2, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41206208, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-3-4 18:20:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{} [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1 [INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui [INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型 [INFO:2024-3-4 18:20:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool [INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"] [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122341, "actEffect": [ { "additional":2016, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":408, "multipleEffectNum":0, "effectType":3, "additional2":408 }, { "additional":5893, "targetId":47, "multipleEffectNumReal":0, "additional3":0, "effectNum":408, "multipleEffectNum":0, "effectType":4, "additional2":0 } ], "castorId":47, "originalTargetId":0 } [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}47[Monster_47_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2424/8412 原来有盾: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:408/408 本段飘:408 本段扣血:408 本段扣盾:0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2016/8412 剩余盾: 0 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}47 原来有 5893 血 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}47 被补了 408 血 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}47 剩余 5893 血 [WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":34, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":6073, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 }, { "additional":1596, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 }, { "additional":3170, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":438, "multipleEffectNum":0, "effectType":2, "additional2":438 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:34 buffId:301040 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301028 持续时间:1 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:37 buffId:301028 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:42 buffId:301002 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:40 buffId:301013 [INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:39 buffId:301028 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 6584 原有盾: 0 扣血量: 511 扣盾量: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 6073 现有盾: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 2016 原有盾: 0 扣血量: 420 扣盾量: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 1596 现有盾: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 1 原有盾: 0 扣血量: 381 扣盾量: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 0 现有盾: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 3608 原有盾: 0 扣血量: 438 扣盾量: 0 [INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 3170 现有盾: 0 [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":45, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 3 [INFO:2024-3-4 18:20:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_3_3 [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4 [INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1 [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 2 [INFO:2024-3-4 18:20:30]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2024-3-4 18:20:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:539]:{_doRelive}救了 3 [INFO:2024-3-4 18:20:30]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-3-4 18:20:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 3 [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:30]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2024-3-4 18:20:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 18:20:30]||||| Sender socketClient version=3 [INFO:2024-3-4 18:20:30]<== Receiver Message, socketClient version=3,extId=46,cmd=13,status=0,size=8 [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.26730070263147 移走了序号= 1 的消息,当前队列数量= 2 || 0 BossBattleManualLogReply 102 1 [INFO:2024-3-4 18:20:30]<== Receiver Message, socketClient version=3,extId=46,cmd=6,status=0,size=8 [INFO:2024-3-4 18:20:30]<== Receiver Message, socketClient version=3,extId=46,cmd=13,status=0,size=8 [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.46775660663843 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 103 1 [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.46775660663843 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 104 1 [INFO:2024-3-4 18:20:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:20:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:20:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:20:46]DestroyUnusedResources:11,2,time=,paths: [INFO:2024-3-4 18:21:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:21:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:21:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:21:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:22:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:22:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:22:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:22:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:23:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:23:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:23:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:23:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:24:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:24:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:24:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:24:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:25:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:25:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:25:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:25:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:26:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:26:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:26:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:26:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:27:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:27:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:27:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:27:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:28:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:28:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:28:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:28:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:29:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:29:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:29:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:29:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:30:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:30:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:30:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:30:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:31:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:31:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:31:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:31:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:32:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:32:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:32:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:32:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:33:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:33:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:33:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:33:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:34:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:34:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:34:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:34:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:35:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:35:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:35:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:35:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:36:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:36:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:36:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:36:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:37:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:37:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:37:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:37:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:38:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:38:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:38:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:38:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:39:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:39:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:39:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:39:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:40:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:40:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:40:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:40:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:41:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:41:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:41:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:41:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:42:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:42:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:42:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:42:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:43:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:43:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:43:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:43:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:44:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:44:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:44:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:44:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:45:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:45:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:45:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:45:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:46:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:46:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:46:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:46:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:47:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:47:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:47:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:47:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:48:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:48:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:48:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:48:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:49:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:49:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:49:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:49:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:50:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:50:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:50:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:50:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:51:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:51:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:51:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:51:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:52:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:52:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:52:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:52:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:53:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:53:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:53:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:53:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:54:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:54:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:54:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:54:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:55:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:55:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:55:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:55:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:56:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:56:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:56:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:56:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:57:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:57:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:57:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:57:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:58:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:58:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:58:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:58:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 18:59:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 18:59:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 18:59:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 18:59:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 19:0:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 19:0:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 19:0:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 19:0:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 19:1:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 19:1:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 19:1:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 19:1:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 19:2:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 19:2:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 19:2:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 19:2:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 19:3:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 19:3:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 19:3:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 19:3:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 19:4:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-3-4 19:4:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-3-4 19:4:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-3-4 19:4:47]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-3-4 19:5:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2024-3-4 19:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":2857, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1261, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":43, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":44, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":46, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-3-4 19:5:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1596 原有盾: 0 补血量: 1261 [INFO:2024-3-4 19:5:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2024-3-4 19:5:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 2857 现有盾: 0 [INFO:2024-3-4 19:5:44][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:274: FbSweepController.endSweep -> code:; 7 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/fb/controller/FbSweepController:274: in function 'endSweep' logic/extensions/fb/controller/FbSweepController:229: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/ai/workflow/work/WorkBase:34: in function 'onDone' frameworkext/ai/workflow/flow/FlowSingle:33: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' frameworkext/ai/workflow/flow/FlowSequence:41: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' frameworkext/ai/workflow/flow/FlowSequence:41: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/fb/core/behavior/sweep/BBFbSweepBase:36: in function 'finish' logic/extensions/fb/core/behavior/sweep/BBFbSweepBattleEnd:30: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/core/behavior/action/BBShowDie:485: in function 'rightHandler' logic/extensions/common/view/commonmsgbox/CommonMsgBoxView:186: in function [INFO:2024-3-4 19:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 19:5:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1 [INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 19:5:44]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2024-3-4 19:5:44]||||| Sender socketClient version=3 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:43 buffId:301019 持续时间:1 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:41 buffId:301007 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301019 持续时间:1 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:46 buffId:301019 持续时间:1 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done [INFO:2024-3-4 19:5:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- { "reliveUnitIds": [ 3 ] } [INFO:2024-3-4 19:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 19:5:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2 [INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveUnitIds: 3 [INFO:2024-3-4 19:5:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=11 [INFO:2024-3-4 19:5:44]||||| Sender socketClient version=3 [INFO:2024-3-4 19:5:45]<== Receiver Message, socketClient version=3,extId=46,cmd=13,status=0,size=8 [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.25750289857388 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 96 1 [INFO:2024-3-4 19:5:45]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=118 [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { reliveUnitInfos { id: 3 modelId: 2078 skinId: 100071 position: 3 baseAttributes { hp: 381 thp: 7628 atk: 925 def: 702 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207807 position: 1 CD: 0 } skillInfo { skillId: 41207805 position: 2 CD: 1 maxCD: 3 } skillInfo { skillId: 41207806 position: 3 CD: 3 maxCD: 5 } battleUnitType: 1 userId: 21102 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } isFinish: false } [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.38700799643993 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 97 1 [INFO:2024-3-4 19:5:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "reliveUnitInfos": [ { "id":3, "modelId":2078, "skinId":100071, "position":3, "baseAttributes": { "hp":381, "thp":7628, "atk":925, "def":702, "critic":250, "critic_dmg":500, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207807, "position":1, "CD":0 }, { "skillId":41207805, "position":2, "CD":1, "maxCD":3 }, { "skillId":41207806, "position":3, "CD":3, "maxCD":5 } ], "battleUnitType":1, "userId":"21102", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false } ], "isFinish":false } } [INFO:2024-3-4 19:5:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-3-4 19:5:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-3-4 19:5:45]||||| Sender socketClient version=3 [INFO:2024-3-4 19:5:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12 [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23711319826543 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 98 1 [INFO:2024-3-4 19:5:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-3-4 19:5:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 3 [WARN:2024-3-4 19:5:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-3-4 19:5:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-3-4 19:5:45]Quit App! [INFO:2024-3-4 19:5:45]1 status:DisConnect [INFO:2024-3-4 19:5:45]1 headerBuffer== socketClient version=3@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool) at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46 [INFO:2024-3-4 19:5:45][logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程 [INFO:2024-3-4 19:5:45]1 sender LostConnect [INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2024-3-4 19:5:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接 [INFO:2024-3-4 19:5:45][logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.130.152.39 9003 true [INFO:2024-3-4 19:5:46]Destroy App!