==================================PREV===================================
[INFO:2024-3-4 17:59:7]PJG Start
[INFO:2024-3-4 17:59:7]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2024-3-4 17:59:7]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2024-3-4 17:59:7]AoUnityStarter Start
[INFO:2024-3-4 17:59:7]Start App
[INFO:2024-3-4 17:59:7]ResourceCache.Instance.resLoadMode=Direct
[INFO:2024-3-4 17:59:7]ResourceCache.Instance.isLuaBundle=False
[INFO:2024-3-4 17:59:7]AoUnityStarter StartLua
[INFO:2024-3-4 17:59:8][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2024-3-4 17:59:8][tolua.lua:12]:os: Windows, arch: x64
[INFO:2024-3-4 17:59:8][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2024-3-4 17:59:8][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包=======================
[WARN:2024-3-4 17:59:8][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly
[INFO:2024-3-4 17:59:8][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2024-3-4 17:59:9]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2024-3-4 17:59:9][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor
[INFO:2024-3-4 17:59:9]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2024-3-4 17:59:9]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2024-3-4 17:59:9]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2024-3-4 17:59:9]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0
[INFO:2024-3-4 17:59:9][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0
[INFO:2024-3-4 17:59:9][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start
[INFO:2024-3-4 17:59:9][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2024-3-4 17:59:9][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2024-3-4 17:59:10][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2024-3-4 17:59:10][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false
[INFO:2024-3-4 17:59:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"}
[INFO:2024-3-4 17:59:11][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2024-3-4 17:59:13][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2024-3-4 17:59:14][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2024-3-4 17:59:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1041#1043"}
[INFO:2024-3-4 17:59:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018"}
[INFO:2024-3-4 17:59:15][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2024-3-4 17:59:15]VideoMgr url = Assets/GameAssets/language/en/movie/open.mp4
[INFO:2024-3-4 17:59:15]VideoMgr 没有preload,play之前需要prepare下
[INFO:2024-3-4 17:59:15]VideoMgr play开始
[INFO:2024-3-4 17:59:15]视频已经开始播放啦
[INFO:2024-3-4 18:0:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2024-3-4 18:0:29]VideoMgr stop
[INFO:2024-3-4 18:0:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:29]VideoMgr play完毕
[INFO:2024-3-4 18:0:29]VideoMgr stop
[INFO:2024-3-4 18:0:29][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en
[INFO:2024-3-4 18:0:29][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2024-3-4 18:0:29][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2024-3-4 18:0:29][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2024-3-4 18:0:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-4 18:0:29][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2024-3-4 18:0:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2024-3-4 18:0:30][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2024-3-4 18:0:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:31][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy16
[INFO:2024-3-4 18:0:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:0:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.130.152.39/login0.jsp?account=ljy16&platformId=0
[INFO:2024-3-4 18:0:31][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:0:31][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"788f4ea6-07a1-4e85-abb8-1d0572baa21c"}
[INFO:2024-3-4 18:0:31][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 788f4ea6-07a1-4e85-abb8-1d0572baa21c
[INFO:2024-3-4 18:0:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:0:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=788f4ea6-07a1-4e85-abb8-1d0572baa21c&clientVersion=0.0.0&sysType=0&language=en
[INFO:2024-3-4 18:0:32][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"2027b081-ad75-4f36-b635-c7d216124926","userName":"0_ljy16","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}}
[INFO:2024-3-4 18:0:32][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1709546433
[INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2024-3-4 18:0:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:0:33][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"2027b081-ad75-4f36-b635-c7d216124926","openKey":""}}
[INFO:2024-3-4 18:0:33][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=2027b081-ad75-4f36-b635-c7d216124926&openKey=
[INFO:2024-3-4 18:0:33][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."}
[INFO:2024-3-4 18:0:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:33][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003
[INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003
[INFO:2024-3-4 18:0:33]==============link network is ipv4============
[INFO:2024-3-4 18:0:33]1 status:Connecting
[INFO:2024-3-4 18:0:33]1 Connect,ip=43.130.152.39,port=9003,verson=0
[INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2024-3-4 18:0:33]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2024-3-4 18:0:33]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2024-3-4 18:0:33]1 Same version,socket.Connected=True
[INFO:2024-3-4 18:0:33]1 Do EndConnect
[INFO:2024-3-4 18:0:33]1 Do EndConnect Done
[INFO:2024-3-4 18:0:33]1 status:Connected
[INFO:2024-3-4 18:0:33]1 ConnectSucc True
[INFO:2024-3-4 18:0:33][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2024-3-4 18:0:33]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2024-3-4 18:0:33]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:33]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2024-3-4 18:0:33]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2024-3-4 18:0:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 18
}
[INFO:2024-3-4 18:0:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2024-3-4 18:0:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.21925340220332 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=421
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 8860003
isInFormation: false
masterPlayerID: 109103
heroTypeIdx: 2017
baseAttr {
hp: 1253
atk: 135
def: 129
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1703131209213
rank: 1
luck: 5
sks {
skillId: 41201700
strengthenLevel: 1
}
sks {
skillId: 41201701
strengthenLevel: 1
}
sks {
skillId: 41201702
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
breakthroughCnt: 0
skinId: 100023
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 7260053
isInFormation: false
masterPlayerID: 109103
heroTypeIdx: 2000
baseAttr {
hp: 1162
atk: 111
def: 94
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1693808638602
rank: 1
luck: 6
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 1
skinId: 100001
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.2194532006979 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1843
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=223
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=148
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=369
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=2247
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 109103
name: ljy16
gender: 1
portrait: 11100068
exp: 6491
signature:
chefTitle: 0
roleNum: 2
heroRate: 2.2
dungeonCount: 1
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 9
heroCharCover: 2000
frame: 11110057
touchCountLeft: 5
registerTime: 1693808610
lastLogoutTime: 1708442814
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1693808638
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
currencyId: 2
count: 145205
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 1300
lastRecoverTime: 1711372703000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 500
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 25
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 90
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 1711447200000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 1711447200000
}
currencyInfo {
currencyId: 26
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 15550
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 29
count: 0
lastRecoverTime: 1706943676000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1711347803000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1693808603000
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 18
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
guideId: 2
stepId: -1
}
guideInfo {
guideId: 3
stepId: -1
}
guideInfo {
guideId: 4
stepId: -1
}
guideInfo {
guideId: 5
stepId: -1
}
guideInfo {
guideId: 6
stepId: -1
}
guideInfo {
guideId: 9
stepId: -1
}
guideInfo {
guideId: 10
stepId: -1
}
guideInfo {
guideId: 11
stepId: -1
}
guideInfo {
guideId: 44
stepId: -1
}
guideInfo {
guideId: 13
stepId: -1
}
guideInfo {
guideId: 15
stepId: -1
}
guideInfo {
guideId: 17
stepId: -1
}
guideInfo {
guideId: 49
stepId: -1
}
guideInfo {
guideId: 18
stepId: -1
}
guideInfo {
guideId: 19
stepId: -1
}
guideInfo {
guideId: 20
stepId: -1
}
guideInfo {
guideId: 23
stepId: -1
}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
guideId: 26
stepId: -1
}
guideInfo {
guideId: 28
stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
id: 7
isOpen: true
}
openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: true
}
openInfo {
id: 14
isOpen: true
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: false
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: false
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: false
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: false
}
openInfo {
id: 49
isOpen: false
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: false
}
openInfo {
id: 64
isOpen: false
}
openInfo {
id: 65
isOpen: true
}
openInfo {
id: 66
isOpen: true
}
openInfo {
id: 67
isOpen: true
}
openInfo {
id: 68
isOpen: false
}
openInfo {
id: 69
isOpen: false
}
openInfo {
id: 70
isOpen: false
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 90
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 106
isOpen: false
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 145
isOpen: false
}
openInfo {
id: 146
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 148
isOpen: false
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 150
isOpen: false
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 159
isOpen: true
}
openInfo {
id: 160
isOpen: false
}
openInfo {
id: 161
isOpen: false
}
openInfo {
id: 162
isOpen: true
}
openInfo {
id: 163
isOpen: true
}
openInfo {
id: 164
isOpen: true
}
openInfo {
id: 165
isOpen: false
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: false
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.43910920061171 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2024-3-4 18:0:34][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-03-04 05:00:39","roleExp":6491,"serverId":"201","registerTime":1693808610,"lastLogoutTime":"2024-02-20 10:26:54","roleId":"109103","roleCTime":1693808610,"type":2,"roleName":"ljy16","serverName":"欧美(周)","roleLevel":15}
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-03-04 05:00:39","roleExp":6491,"serverId":"201","registerTime":1693808610,"lastLogoutTime":"2024-02-20 10:26:54","roleId":"109103","roleCTime":1693808610,"type":2,"roleName":"ljy16","serverName":"欧美(周)","roleLevel":15}
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"201"}
[INFO:2024-3-4 18:0:34][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 201
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
state: 1
name: Team 1
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: Demon Morph Team
typeId: 2
}
formationInfoList {
formationId: 20002
state: 1
name: Ferocious Team
typeId: 2
}
formationInfoList {
formationId: 2
state: 1
name: Team 2
typeId: 1
}
formationInfoList {
formationId: 3
state: 1
name: Team 3
typeId: 1
}
formationInfoList {
formationId: 4
state: 2
name: Team 4
typeId: 1
}
formationInfoList {
formationId: 5
state: 2
name: Team 5
typeId: 1
}
formationInfoList {
formationId: 6
state: 2
name: Team 6
typeId: 1
}
formationInfoList {
formationId: 7
state: 2
name: Team 7
typeId: 1
}
formationInfoList {
formationId: 8
state: 2
name: Team 8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: Team 9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: Team 10
typeId: 1
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.43910920061171 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.43910920061171 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:0:34][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:0:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.50843399949372 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11190024
count: 6
lastUseTime: 1662272603000
composeCount: 0
}
dataList {
itemId: 10000016
count: 5
lastUseTime: 1672247308000
composeCount: 0
}
dataList {
itemId: 11210019
count: 1
lastUseTime: 1676906212000
composeCount: 0
}
dataList {
itemId: 11190018
count: 4
lastUseTime: 1671595207000
composeCount: 0
}
dataList {
itemId: 11190019
count: 5
lastUseTime: 1671595207000
composeCount: 0
}
dataList {
itemId: 11210018
count: 1
lastUseTime: 1676906204000
composeCount: 0
}
dataList {
itemId: 11040002
count: 10
lastUseTime: 1671595207000
composeCount: 0
}
dataList {
itemId: 11040003
count: 3
lastUseTime: 1672247302000
composeCount: 0
}
dataList {
itemId: 11060006
count: 25
lastUseTime: 1671595207000
composeCount: 0
}
dataList {
itemId: 11210021
count: 1
lastUseTime: 1676906220000
composeCount: 0
}
dataList {
itemId: 11210020
count: 1
lastUseTime: 1676906189000
composeCount: 0
}
dataList {
itemId: 10000008
count: 3
lastUseTime: 1662272662000
composeCount: 0
}
dataList {
itemId: 10000009
count: 26
lastUseTime: 1671595207000
composeCount: 0
}
dataList {
itemId: 11050009
count: 15
lastUseTime: 1662272663000
composeCount: 0
}
dataList {
itemId: 11320061
count: 1
lastUseTime: 1671595207000
composeCount: 0
}
dataList {
itemId: 11050013
count: 15
lastUseTime: 1662272663000
composeCount: 0
}
dataList {
itemId: 10000015
count: 5
lastUseTime: 1671595207000
composeCount: 0
}
dataList {
itemId: 11050001
count: 15
lastUseTime: 1662272663000
composeCount: 0
}
dataList {
itemId: 11070001
count: 1000
lastUseTime: 1662272662000
composeCount: 0
}
dataList {
itemId: 11050005
count: 15
lastUseTime: 1662272663000
composeCount: 0
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.50843399949372 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 500001
barrierId: 500001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001081
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001091
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001101
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001111
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001121
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001131
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001141
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001151
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001161
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001171
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001181
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001191
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001201
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001211
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001221
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001231
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001241
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001251
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001261
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001271
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001281
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001291
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001301
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001012
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001013
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001014
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001022
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001023
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001024
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001032
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001033
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001034
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001042
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001043
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001044
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001052
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001053
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001054
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001062
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001063
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001064
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 550001
barrierId: 550001011
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.50843399949372 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.52510109916329 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.52510109916329 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=14
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2024-3-4 18:0:34]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 0
totalPayCount: 0
}
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2024-3-4 18:0:34][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.65995819866657 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2024-3-4 18:0:34][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2024-3-4 18:0:34][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2024-3-4 18:0:34][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2024-3-4 18:0:34][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2024-3-4 18:0:34]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:34][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:0:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:34][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:0:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 4
[INFO:2024-3-4 18:0:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2024-3-4 18:0:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:0:35]DestroyUnusedResources:17,2,time=,paths:
[INFO:2024-3-4 18:0:35][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2024-3-4 18:0:35][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:35][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2024-3-4 18:0:35][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-3-4 18:0:35][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 13
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 14
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1052
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2024-3-4 18:0:35]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=8
[INFO:2024-3-4 18:0:35][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 15
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 16
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 17
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2024-3-4 18:0:35][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 18
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 19
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 20
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2024-3-4 18:0:35][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 21
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 22
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 23
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 24
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 25
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 26
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-3-4 18:0:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:35]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-3-4 18:0:35]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.0554141141474 移走了序号= 1 的消息,当前队列数量= 25 || 0 SubmitClientDataReply 15 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 1.0554141141474 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetFoodReply 16 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1693808664000
endTime: 1693808664000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 1.0554141141474 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetKitchenReply 17 1
[INFO:2024-3-4 18:0:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:0:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 1.1274448148906 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetPopUpMessageReply 18 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 1.1274448148906 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetHeroTaskInfosReply 19 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
infos {
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replaceAll: false
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redDotInfos {
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replaceAll: false
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defineId: 327
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redDotInfos {
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replaceAll: false
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redDotInfos {
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replaceAll: false
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replaceAll: false
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replaceAll: false
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replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
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redDotInfos {
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replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 184
replaceAll: false
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redDotInfos {
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replaceAll: false
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replaceAll: false
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defineId: 464
replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 466
replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 468
replaceAll: false
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redDotInfos {
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redDotInfos {
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infos {
id: 0
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replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 474
replaceAll: false
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redDotInfos {
defineId: 223
replaceAll: false
}
redDotInfos {
defineId: 226
replaceAll: false
}
redDotInfos {
defineId: 227
replaceAll: false
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redDotInfos {
defineId: 233
replaceAll: false
}
redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1711447202
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replaceAll: false
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redDotInfos {
defineId: 506
replaceAll: false
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redDotInfos {
defineId: 252
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[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 1.1274448148906 移走了序号= 1 的消息,当前队列数量= 20 || 0 GetRedDotInfosReply 20 1
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 1.3887885026634 移走了序号= 1 的消息,当前队列数量= 19 || 0 LoadFriendInfosReply 21 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0
leaveTime: 0
leaveReason: 2
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 1.3887885026634 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetReply 22 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.3887885026634 移走了序号= 1 的消息,当前队列数量= 17 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2024-3-4 18:0:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=889
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=20
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=116
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2024-3-4 18:0:36][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2024-3-4 18:0:36][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0
[INFO:2024-3-4 18:0:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 18
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 0
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.5431210957468 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 24 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.5431210957468 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 25 1
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.5431210957468
[WARN:2024-3-4 18:0:36][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 16
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.707155181095 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.707155181095 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.707155181095 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.72382288053632 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1
[INFO:2024-3-4 18:0:36][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.72382288053632 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1
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isNew: true
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 9923
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10016
buyCount: 0
expiredTime: 0
}
infos {
id: 10017
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.76191198080778 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetGiftBagInfoReply 33 1
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 11
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.76191198080778 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetActivityInfosReply 34 1
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 11
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 12
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 13
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 14
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2024-3-4 18:0:36]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=119
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=975
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16
[INFO:2024-3-4 18:0:36]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.76191198080778 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetJinyumantangInfoReply 35 1
[INFO:2024-3-4 18:0:36][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:0:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
expiredTime: 0
}
infos {
id: 6
expiredTime: 0
}
[INFO:2024-3-4 18:0:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2024-3-4 18:0:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.1842377707362 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 36 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 7
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 12
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 42
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 45
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.1842377707362 移走了序号= 1 的消息,当前队列数量= 11 || 0 SummonPoolReply 37 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.1842377707362 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetUnReadNewspaperReply 38 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.2128612715751 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMysteryStoreInfoReply 39 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
count: 1
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.2128612715751 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get137InfosReply 40 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: 0
}
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 41 1
[INFO:2024-3-4 18:0:37][logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49
[INFO:2024-3-4 18:0:37][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 9
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-4 18:0:37][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO
[INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:37][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-4 18:0:37][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.70849948376417 移走了序号= 1 的消息,当前队列数量= 8 || 0 FinishGuideReply 42 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 19930066
mailId: 29
params:
attachment: 1#11070001#500|2#2#1000
state: 0
createTime: 1711372619766
isCollection: false
}
userMail {
incrId: 19580002
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1706943676000
isCollection: false
}
userMail {
incrId: 19580007
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1708441633000
isCollection: false
}
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.52613859064877 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetAllMailsReply 43 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 44 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 1300
lastRecoverTime: 1711372703000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.54307278990746 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 45 1
[INFO:2024-3-4 18:0:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:0:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 1
}
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.48831599019468 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 46 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2018
recommendHero: 2006
recommendHero: 2025
recommendHero: 2004
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2026
recommendHero: 2007
recommendHero: 2016
recommendHero: 2024
recommendHero: 2019
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2021
recommendHero: 2033
recommendHero: 2034
recommendHero: 2030
recommendHero: 2043
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2003
recommendHero: 2040
recommendHero: 2025
recommendHero: 2038
recommendHero: 2044
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2018
recommendHero: 2052
recommendHero: 2014
recommendHero: 2031
recommendHero: 2002
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2012
recommendHero: 2050
recommendHero: 2025
recommendHero: 2055
recommendHero: 2024
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2019
recommendHero: 2012
recommendHero: 2011
recommendHero: 2056
recommendHero: 2055
}
maxUnlockTeam: 1
exploreTime: 0
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.48831599019468 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 47 1
[INFO:2024-3-4 18:0:37][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:0:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:0:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.21
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.22
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.23
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.24
}
infos {
day: 5
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.25
lunarFestival: Awakening of Insects
}
infos {
day: 6
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.26
}
infos {
day: 7
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.27
}
infos {
day: 8
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.28
}
infos {
day: 9
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.29
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.1
}
infos {
day: 11
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.2
lunarFestival: Longtaitou Festival
}
infos {
day: 12
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.3
}
infos {
day: 13
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.4
}
infos {
day: 14
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.5
}
infos {
day: 15
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.6
}
infos {
day: 16
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.7
}
infos {
day: 17
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.8
}
infos {
day: 18
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.9
}
infos {
day: 19
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.10
}
infos {
day: 20
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.11
lunarFestival: Spring Equinox
}
infos {
day: 21
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.12
}
infos {
day: 22
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.13
}
infos {
day: 23
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.14
}
infos {
day: 24
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.15
}
infos {
day: 25
hasSignIn: false
luckLevel: 3
drawIds: 9
drawIds: 5
drawIds: 20
drawIds: 18
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.16
}
serverTime: 1711372809757
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.50509588979185 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 48 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 74
updateTime: 1711372806
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.50509588979185 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 49 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.50509588979185 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 50 1
[INFO:2024-3-4 18:0:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 2
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2024-3-4 18:0:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=214
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.4751546997577 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideStartReply 51 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 2
showCount: 2
showCount: 2
showCount: 0
showCount: 2
showCount: 2
showCount: 2
showCount: 2
showCount: 2
showCount: 0
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.4043394010514 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 52 1
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 94
ids: 101
ids: 95
ids: 100
ids: 99
ids: 102
ids: 96
ids: 98
[INFO:2024-3-4 18:0:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=50,cmd=6,size=25
[INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:37][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201
[INFO:2024-3-4 18:0:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 2
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-4 18:0:37]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14
[INFO:2024-3-4 18:0:37]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2024-3-4 18:0:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.2189250998199 移走了序号= 1 的消息,当前队列数量= 1 || 0 IncActivityPictureShowCountReply 53 1
[INFO:2024-3-4 18:0:37][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:0:37]DestroyUnusedResources:3,2,time=,paths:
[INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2024-3-4 18:0:37]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: -1
}
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 54 1
[INFO:2024-3-4 18:0:38][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1
[INFO:2024-3-4 18:0:38][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO
[INFO:2024-3-4 18:0:38][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-4 18:0:38][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 2
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
skip: 0
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.26903740130365 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 55 1
[INFO:2024-3-4 18:0:38]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16
[INFO:2024-3-4 18:0:38]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:38]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2024-3-4 18:0:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.83315890841186 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 56 1
[INFO:2024-3-4 18:0:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:39]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2024-3-4 18:0:39]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:39]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8
[INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2024-3-4 18:0:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.23571509867907 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 57 1
[INFO:2024-3-4 18:0:40][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0
[INFO:2024-3-4 18:0:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 0
[INFO:2024-3-4 18:0:40]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13
[INFO:2024-3-4 18:0:40]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:40]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14
[INFO:2024-3-4 18:0:40]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: 0
}
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 58 1
[INFO:2024-3-4 18:0:40][logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49
[INFO:2024-3-4 18:0:40][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0
[INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 2
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-4 18:0:40][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO
[INFO:2024-3-4 18:0:40][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-4 18:0:40][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-4 18:0:40]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2024-3-4 18:0:40]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.21960929781199 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 59 1
[INFO:2024-3-4 18:0:40][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:0:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice'
logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk'
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2024-3-4 18:0:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:96: in function 'load'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
...
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2024-3-4 18:0:40][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:0:40]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2024-3-4 18:0:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.46981290355325 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 60 1
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302
[INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:41][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201
[INFO:2024-3-4 18:0:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 2
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14
[INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 4
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24347889982164 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 61 1
[INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:0:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: -1
}
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 62 1
[INFO:2024-3-4 18:0:41][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1
[INFO:2024-3-4 18:0:41][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO
[INFO:2024-3-4 18:0:41][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-4 18:0:41][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 4
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
skip: 0
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.37873950041831 移走了序号= 1 的消息,当前队列数量= 3 || 0 FinishGuideReply 63 1
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.37873950041831 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 64 1
[INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 3
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32
[INFO:2024-3-4 18:0:41]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-3-4 18:0:41]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:0:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.39723530039191 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 65 1
[INFO:2024-3-4 18:0:42]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2024-3-4 18:0:42]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2024-3-4 18:0:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.47381930053234 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuideEndReply 66 1
[INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 32
getBonusCount: 0
}
[INFO:2024-3-4 18:0:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-3-4 18:0:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.47381930053234 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 67 1
[INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 285
[INFO:2024-3-4 18:0:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:43]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:0:43]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 120 1 当前队列数量= 2
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get120InfosRequest
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10166
[INFO:2024-3-4 18:0:43]==> Sender Auto Serialize Message,extId=120,cmd=1,size=12
[INFO:2024-3-4 18:0:43]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:43]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.25391280092299 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 68 1
[INFO:2024-3-4 18:0:43]<== Receiver Message, socketClient version=1,extId=120,cmd=1,status=0,size=122
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
state: 1
extraBonusState: 1
}
infos {
id: 2
state: 0
extraBonusState: 0
}
infos {
id: 3
state: 0
extraBonusState: 0
}
infos {
id: 4
state: 0
extraBonusState: 0
}
infos {
id: 5
state: 0
extraBonusState: 0
}
infos {
id: 6
state: 0
extraBonusState: 0
}
infos {
id: 7
state: 0
extraBonusState: 0
}
infos {
id: 8
state: 0
extraBonusState: 0
}
infos {
id: 9
state: 0
extraBonusState: 0
}
infos {
id: 10
state: 0
extraBonusState: 0
}
infos {
id: 11
state: 0
extraBonusState: 0
}
infos {
id: 12
state: 0
extraBonusState: 0
}
infos {
id: 13
state: 0
extraBonusState: 0
}
infos {
id: 14
state: 0
extraBonusState: 0
}
loginCount: 1
[INFO:2024-3-4 18:0:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get120InfosReply <---
[INFO:2024-3-4 18:0:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 120 1 所需时间单位秒 = 0.37100939825177 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get120InfosReply 69 1
[INFO:2024-3-4 18:0:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:0:44]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:44]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:0:44]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:44]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23632299900055 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 70 1
[INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32
[INFO:2024-3-4 18:0:44]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-3-4 18:0:44]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:44]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:0:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:0:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.45600249990821 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 71 1
[INFO:2024-3-4 18:0:45]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 32
getBonusCount: 0
}
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.42293280176818 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 72 1
[INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 293
[INFO:2024-3-4 18:0:45]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:0:45]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:45][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:0:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 181 1 当前队列数量= 2
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act181InfoRequest
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10118
[INFO:2024-3-4 18:0:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_guangyinlunzhuan.prefab
[INFO:2024-3-4 18:0:45]==> Sender Auto Serialize Message,extId=181,cmd=1,size=12
[INFO:2024-3-4 18:0:45]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_guangyinlunzhuan.prefab
[INFO:2024-3-4 18:0:45]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24510430172086 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 74 1
[INFO:2024-3-4 18:0:45]<== Receiver Message, socketClient version=1,extId=181,cmd=1,status=0,size=15
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10118
gear: 1
resetCount: 0
[INFO:2024-3-4 18:0:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act181InfoReply <---
[INFO:2024-3-4 18:0:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 181 1 所需时间单位秒 = 0.3293510004878 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act181InfoReply 75 1
[INFO:2024-3-4 18:0:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:0:46]DestroyUnusedResources:20,2,time=,paths:
[INFO:2024-3-4 18:0:47][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 177
[INFO:2024-3-4 18:0:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:0:47]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:0:47]||||| Sender socketClient version=1
[INFO:2024-3-4 18:0:47]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:0:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:0:47][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23241060227156 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 76 1
[INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23587330244482 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 78 1
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:1:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.45437170378864 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 79 1
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 2
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 3
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2
[INFO:2024-3-4 18:1:5][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2024-3-4 18:1:5][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2024-3-4 18:1:5][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0
[INFO:2024-3-4 18:1:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 12
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 0
[INFO:2024-3-4 18:1:5]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13
[INFO:2024-3-4 18:1:5]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2024-3-4 18:1:5][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:1:5]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 32
getBonusCount: 0
}
[INFO:2024-3-4 18:1:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-3-4 18:1:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.4237068016082 移走了序号= 1 的消息,当前队列数量= 11 || 0 Get114InfoReply 80 1
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=975
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=889
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=116
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.32301030121744 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMonthCardInfoReply 81 1
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 11
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.32301030121744 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetWeeklyCardInfoReply 82 1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.21
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.22
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infos {
day: 3
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.23
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infos {
day: 4
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.24
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infos {
day: 5
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.25
lunarFestival: Awakening of Insects
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infos {
day: 6
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.26
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infos {
day: 7
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.27
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infos {
day: 8
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.28
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infos {
day: 9
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.29
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.1
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infos {
day: 11
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.2
lunarFestival: Longtaitou Festival
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infos {
day: 12
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.3
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day: 13
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.4
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infos {
day: 14
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.5
}
infos {
day: 15
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.6
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infos {
day: 16
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.7
}
infos {
day: 17
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.8
}
infos {
day: 18
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.9
}
infos {
day: 19
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.10
}
infos {
day: 20
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.11
lunarFestival: Spring Equinox
}
infos {
day: 21
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.12
}
infos {
day: 22
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.13
}
infos {
day: 23
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.14
}
infos {
day: 24
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.15
}
infos {
day: 25
hasSignIn: false
luckLevel: 3
drawIds: 9
drawIds: 5
drawIds: 20
drawIds: 18
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.16
}
serverTime: 1711372838944
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.32301030121744 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get103InfosReply 83 1
[INFO:2024-3-4 18:1:6]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-3-4 18:1:6]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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infos {
id: 30135
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30136
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30137
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30138
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30139
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30140
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30141
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30142
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30143
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30144
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30145
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30146
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30147
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30148
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30149
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30150
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30151
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30152
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30154
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30155
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30156
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 9923
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10016
buyCount: 0
expiredTime: 0
}
infos {
id: 10017
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.3400330003351 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetGiftBagInfoReply 85 1
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 8
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:6]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-3-4 18:1:6]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.3400330003351 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetJinyumantangInfoReply 86 1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 7
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 12
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 42
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 45
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.38761630095541 移走了序号= 1 的消息,当前队列数量= 6 || 0 SummonPoolReply 87 1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.38761630095541 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetUnReadNewspaperReply 88 1
[INFO:2024-3-4 18:1:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.52231590077281 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetMysteryStoreInfoReply 89 1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
count: 1
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.52231590077281 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get137InfosReply 90 1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: 0
}
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 91 1
[INFO:2024-3-4 18:1:6][logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49
[INFO:2024-3-4 18:1:6][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 4
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-4 18:1:6][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO
[INFO:2024-3-4 18:1:6][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-4 18:1:6][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-4 18:1:6]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2024-3-4 18:1:6]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.53926880098879 移走了序号= 1 的消息,当前队列数量= 3 || 0 FinishGuideReply 92 1
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 1300
lastRecoverTime: 1711372703000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.21625849977136 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCurrencyInfoReply 93 1
[INFO:2024-3-4 18:1:6][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:1:6]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:1:6]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 1
}
[INFO:2024-3-4 18:1:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-3-4 18:1:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.4029738008976 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetStoreFreeGiftBagInfoReply 94 1
[INFO:2024-3-4 18:1:6][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 2
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302
[INFO:2024-3-4 18:1:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 4
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:7][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201
[INFO:2024-3-4 18:1:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 5
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14
[INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.82101270183921 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuideStartReply 95 1
[INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24681779742241 移走了序号= 1 的消息,当前队列数量= 3 || 0 ClickIconLogReply 96 1
[INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=400
[INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26348509825766 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 97 1
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 3
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372619769
endTime: 1712570400000
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26348509825766 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 98 1
[INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: -1
}
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 99 1
[INFO:2024-3-4 18:1:7][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1
[INFO:2024-3-4 18:1:7][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO
[INFO:2024-3-4 18:1:7][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-4 18:1:7][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 3
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
skip: 0
[INFO:2024-3-4 18:1:7]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16
[INFO:2024-3-4 18:1:7]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.28027689829469 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 100 1
[INFO:2024-3-4 18:1:7]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 32
getBonusCount: 0
}
[INFO:2024-3-4 18:1:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-3-4 18:1:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.2359042968601 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 101 1
[INFO:2024-3-4 18:1:7][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:1:7]DestroyUnusedResources:17,2,time=,paths:
[INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.42058189772069 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 102 1
[INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 286
[INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 2
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:1:8]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:1:8]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:8]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:1:8]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.65050198882818 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 103 1
[INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-3-4 18:1:8]<== Receiver Message, socketClient version=1,extId=196,cmd=1,status=0,size=462
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 355
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 104 1
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 5
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
snakeIndex: 110
snakeIndex: 109
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
mark: 1
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 0
isLeader: false
}
[INFO:2024-3-4 18:1:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:1:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.86776428483427 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act196InfoReply 105 1
[INFO:2024-3-4 18:1:8][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:1:8][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2024-3-4 18:1:8][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:1:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:8][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:1:8][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:1:8][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:10][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:1:10]DestroyUnusedResources:3,2,time=,paths:
[INFO:2024-3-4 18:1:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1
[INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
[INFO:2024-3-4 18:1:10]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:1:10]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:10]<== Receiver Message, socketClient version=1,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
barrierId: 520001011
currentCount: 0
[INFO:2024-3-4 18:1:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:1:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.63836020976305 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 107 1
[INFO:2024-3-4 18:1:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2024-3-4 18:1:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2024-3-4 18:1:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3
id: 520001011
[INFO:2024-3-4 18:1:11]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17
[INFO:2024-3-4 18:1:11]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-4 18:1:12]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-3-4 18:1:12]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:12]<== Receiver Message, socketClient version=1,extId=52,cmd=2,status=0,size=660
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 109601
name: ljy17
level: 15
type: 2
logoutTime: 1708441472000
cd: 0
hero {
heroId: 7310002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 18601
name: 笑谈
level: 36
type: 2
logoutTime: 1706822766000
cd: 0
hero {
heroId: 810002
heroTypeIdx: 2000
level: 3
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 115101
name: Azure
level: 36
type: 2
logoutTime: 1707805798000
cd: 0
hero {
heroId: 9110002
heroTypeIdx: 2000
level: 17
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 2
quality: 0
state: 33
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 117101
name: ljy41
level: 7
type: 2
logoutTime: 1705972136000
cd: 0
hero {
heroId: 9660002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14200
name: ljy5
level: 30
type: 2
logoutTime: 1711372613467
cd: 0
hero {
heroId: 360008
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 119602
name: 胡萝卜蛋糕
level: 36
type: 2
logoutTime: 0
cd: 0
hero {
heroId: 10110051
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 5
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 37105
name: 22w
level: 20
type: 2
logoutTime: 1711101362119
cd: 0
hero {
heroId: 2960007
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 26604
name: tx002
level: 36
type: 2
logoutTime: 1711345958172
cd: 0
hero {
heroId: 1760152
heroTypeIdx: 2000
level: 5
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.26014819927514 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 108 1
[INFO:2024-3-4 18:1:12]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=24
[INFO:2024-3-4 18:1:12]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
state: 1
name: Team 1
typeId: 1
}
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 109 1
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-4 18:1:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-3-4 18:1:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.34061289578676 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 110 1
[INFO:2024-3-4 18:1:12][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:1:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 1
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:13]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-3-4 18:1:13]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2024-3-4 18:1:13]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:1:13]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:13]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=148
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.22551950253546 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 111 1
[INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:1:13][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2024-3-4 18:1:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2024-3-4 18:1:13]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:1:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.44371950440109 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 112 1
[INFO:2024-3-4 18:1:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-3-4 18:1:14]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:1:14]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:14]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:1:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.23498409800231 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 113 1
[INFO:2024-3-4 18:1:15][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1
[INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest
[INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:15]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9
[INFO:2024-3-4 18:1:15]||||| Sender socketClient version=1
[INFO:2024-3-4 18:1:15][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接
[INFO:2024-3-4 18:1:15][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调
[INFO:2024-3-4 18:1:15]1 sender LostConnect
[INFO:2024-3-4 18:1:15]1 status:DisConnect
[INFO:2024-3-4 18:1:15][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录
[INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[WARN:2024-3-4 18:1:15]1 DisConnect!!! Dispose IMsgPacket====> ExtId=46, CmdId=2
[INFO:2024-3-4 18:1:15]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool)
at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46
[INFO:2024-3-4 18:1:15][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:1:15][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:1:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 43
time: 7000
[WARN:2024-3-4 18:1:15]1 DisConnect!!! Dispose IMsgPacket====> ExtId=46, CmdId=2
[INFO:2024-3-4 18:1:15][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[WARN:2024-3-4 18:1:15][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置
[WARN:2024-3-4 18:1:15][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置
[INFO:2024-3-4 18:1:15][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback:
logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare'
logic/extensions/danpk/controller/DanPkController:19: in function 'onReset'
frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension'
frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions'
logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin'
logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/login/controller/LoginController:345: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-3-4 18:1:15][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[WARN:2024-3-4 18:1:15][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam
[INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:15][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:15][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景
[INFO:2024-3-4 18:1:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:15]1 sender DoLostConnect
[INFO:2024-3-4 18:1:15][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en
[INFO:2024-3-4 18:1:15][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2024-3-4 18:1:15][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2024-3-4 18:1:15][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2024-3-4 18:1:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-4 18:1:15][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2024-3-4 18:1:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2024-3-4 18:1:16][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2024-3-4 18:1:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:17][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:1:18][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:1:18]DestroyUnusedResources:64,2,time=,paths:
[INFO:2024-3-4 18:1:19][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy10
[INFO:2024-3-4 18:1:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:1:19][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.130.152.39/login0.jsp?account=ljy10&platformId=0
[INFO:2024-3-4 18:1:19][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"0aa4e8f4-010a-4049-aa1a-80d5b30741c3"}
[INFO:2024-3-4 18:1:19][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 0aa4e8f4-010a-4049-aa1a-80d5b30741c3
[INFO:2024-3-4 18:1:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:1:19][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=0aa4e8f4-010a-4049-aa1a-80d5b30741c3&clientVersion=0.0.0&sysType=0&language=en
[INFO:2024-3-4 18:1:20][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"435d9d34-7bd7-4955-a4c6-37545c5b3dac","userName":"0_ljy10","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}}
[INFO:2024-3-4 18:1:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{}
[INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1709546480
[INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2024-3-4 18:1:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:1:20][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"435d9d34-7bd7-4955-a4c6-37545c5b3dac","openKey":""}}
[INFO:2024-3-4 18:1:20][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=435d9d34-7bd7-4955-a4c6-37545c5b3dac&openKey=
[INFO:2024-3-4 18:1:20][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:1:20][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."}
[INFO:2024-3-4 18:1:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:20][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003
[INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003
[INFO:2024-3-4 18:1:20]==============link network is ipv4============
[INFO:2024-3-4 18:1:20]1 status:Connecting
[INFO:2024-3-4 18:1:20]1 Connect,ip=43.130.152.39,port=9003,verson=1
[INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2024-3-4 18:1:20][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2024-3-4 18:1:21]1 AsyncConnectCallBack call by system,connectingVersion=1
[INFO:2024-3-4 18:1:21]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2024-3-4 18:1:21]1 Same version,socket.Connected=True
[INFO:2024-3-4 18:1:21]1 Do EndConnect
[INFO:2024-3-4 18:1:21]1 Do EndConnect Done
[INFO:2024-3-4 18:1:21]1 status:Connected
[INFO:2024-3-4 18:1:21]1 ConnectSucc True
[INFO:2024-3-4 18:1:21][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=91
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=36
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=17
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 19930067
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1711372854123
isCollection: false
}
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 0 1
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 123
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 506
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 2 1
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 152
}
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 3 1
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=32,cmd=4,status=0,size=68
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 19930068
mailId: 20084
params: 8*9*name
attachment: 2#26#500|2#1#160|2#2#26000
state: 0
createTime: 1711372854169
isCollection: false
}
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 4 1
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=130
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 21102
name: ljy10
gender: 1
portrait: 11100113
exp: 620305
signature:
chefTitle: 0
roleNum: 33
heroRate: 37.1
dungeonCount: 88
longWarCount: 4
serialLoginDays: 1
totalLoginDays: 74
heroCharCover: 2000
frame: 11110119
touchCountLeft: 5
registerTime: 1677498838
lastLogoutTime: 1710306968
birthday:
pvpScore: 1000
pvpFightCount: 21
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1677499088
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 5 1
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"[Max Stamina] Hu-Geng just sent you an audio recording — \"Have you had a good rest, Master? Let's embark on our journey!\"","interval":36000000}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:1:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:1:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:1:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.21850979886949 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 7 1
[INFO:2024-3-4 18:1:21][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2024-3-4 18:1:21][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2024-3-4 18:1:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:21]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2024-3-4 18:1:21]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=14140
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=2135
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=278
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=2061
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=36
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=1296
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 4910031
isInFormation: false
masterPlayerID: 21102
heroTypeIdx: 9999
baseAttr {
hp: 1050
atk: 105
def: 105
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1684262988934
rank: 1
luck: 9
sks {
skillId: 41999900
strengthenLevel: 1
}
sks {
skillId: 41999901
strengthenLevel: 1
}
sks {
skillId: 41999902
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
breakthroughCnt: 0
skinId: 100048
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 4910028
isInFormation: false
masterPlayerID: 21102
heroTypeIdx: 9999
baseAttr {
hp: 1050
atk: 105
def: 105
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1684262988172
rank: 1
luck: 9
sks {
skillId: 41999900
strengthenLevel: 1
}
sks {
skillId: 41999901
strengthenLevel: 1
}
sks {
skillId: 41999902
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
breakthroughCnt: 0
skinId: 100048
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 7660002
isInFormation: false
masterPlayerID: 21102
heroTypeIdx: 2039
baseAttr {
hp: 928
atk: 128
def: 99
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1695550435194
rank: 1
luck: 6
sks {
skillId: 41203900
strengthenLevel: 1
}
sks {
skillId: 41203901
strengthenLevel: 1
}
sks {
skillId: 41203902
strengthenLevel: 1
}
exp: 0
state: 5
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100041
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 4910034
isInFormation: false
masterPlayerID: 21102
heroTypeIdx: 9999
baseAttr {
hp: 1050
atk: 105
def: 105
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
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[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.43841780535877 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 8 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 21102
name: ljy10
gender: 1
portrait: 11100113
exp: 620305
signature:
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roleNum: 33
heroRate: 37.1
dungeonCount: 88
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serialLoginDays: 1
totalLoginDays: 74
heroCharCover: 2000
frame: 11110119
touchCountLeft: 5
registerTime: 1677498838
lastLogoutTime: 1710306968
birthday:
pvpScore: 1000
pvpFightCount: 21
usingSkinId: 0
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characterCover {
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lastUpdateTime: 1677499088
autoChangeDaily: false
}
isReturn: true
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isOpen: false
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simplePropertyList {
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openInfo {
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openInfo {
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isOpen: true
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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openInfo {
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openInfo {
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isOpen: true
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isOpen: true
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openInfo {
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openInfo {
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isOpen: true
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openInfo {
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isOpen: false
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
id: 160
isOpen: true
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openInfo {
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isOpen: true
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openInfo {
id: 162
isOpen: true
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openInfo {
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isOpen: true
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openInfo {
id: 164
isOpen: true
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openInfo {
id: 165
isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
id: 168
isOpen: true
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openInfo {
id: 174
isOpen: true
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openInfo {
id: 177
isOpen: true
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openInfo {
id: 179
isOpen: true
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openInfo {
id: 3001
isOpen: true
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openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
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openInfo {
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openInfo {
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[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.43841780535877 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 9 1
[INFO:2024-3-4 18:1:22][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-03-25 08:20:53","roleExp":620305,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-13 00:16:08","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65}
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-03-25 08:20:53","roleExp":620305,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-13 00:16:08","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65}
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"201"}
[INFO:2024-3-4 18:1:22][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 201
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 4910002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 4910006
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 4910003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 4910005
}
state: 1
name: Team 1
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: Demon Morph Team
typeId: 2
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 8010028
}
state: 1
name: Team 2
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: Ferocious Team
typeId: 2
}
formationInfoList {
formationId: 3
state: 1
name: Team 3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: Team 4
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: Team 5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: Team 6
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: Team 7
typeId: 1
}
formationInfoList {
formationId: 8
state: 1
name: Team 8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: Team 9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: Team 10
typeId: 1
}
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.43841780535877 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 10 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047004
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
voice: 1047011
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2057
exp: 0
injuredNum: 0
voice: 1056003
voice: 1056013
voice: 1056014
voice: 1056015
infos: 1000348
unreadInfos: 1000348
usingSkinId: 100060
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2058
exp: 0
injuredNum: 0
voice: 1055013
voice: 1055014
voice: 1055015
voice: 1055003
voice: 1055004
infos: 1000354
unreadInfos: 1000354
usingSkinId: 100059
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2063
exp: 0
injuredNum: 0
voice: 1094003
voice: 1094013
voice: 1094014
voice: 1094015
infos: 1000384
unreadInfos: 1000384
usingSkinId: 100104
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043004
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
voice: 1043010
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000023
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 5
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002010
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003004
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 0
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004009
voice: 1004004
voice: 1004003
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 7
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 0
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2011
exp: 0
injuredNum: 0
voice: 1011004
voice: 1011003
voice: 1011015
voice: 1011014
voice: 1011013
infos: 1000072
unreadInfos: 1000072
usingSkinId: 100011
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2077
exp: 0
injuredNum: 0
voice: 1062003
voice: 1062004
voice: 1062005
voice: 1062006
voice: 1062023
voice: 1062009
voice: 1062011
voice: 1062012
voice: 1062013
voice: 1062014
voice: 1062015
infos: 1000468
unreadInfos: 1000468
usingSkinId: 100070
hasShowInjureView: false
maxBreakthroughCount: 2
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2141
exp: 0
injuredNum: 0
voice: 1151010
voice: 1151013
voice: 1151015
voice: 1151014
voice: 1151003
voice: 1151004
infos: 1000894
unreadInfos: 1000894
usingSkinId: 100164
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2014
exp: 0
injuredNum: 0
voice: 1013004
voice: 1013003
voice: 1013015
voice: 1013014
voice: 1013013
infos: 1000090
unreadInfos: 1000090
usingSkinId: 100020
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2078
exp: 0
injuredNum: 0
voice: 1063009
voice: 1063012
voice: 1063013
voice: 1063014
voice: 1063015
voice: 1063003
voice: 1063004
voice: 1063006
voice: 1063023
infos: 1000474
unreadInfos: 1000474
usingSkinId: 100071
hasShowInjureView: false
maxBreakthroughCount: 5
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2079
exp: 0
injuredNum: 0
voice: 1064003
voice: 1064004
voice: 1064006
voice: 1064023
voice: 1064009
voice: 1064012
voice: 1064013
voice: 1064014
voice: 1064015
infos: 1000480
unreadInfos: 1000480
usingSkinId: 100072
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027023
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027012
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028004
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2020
exp: 0
injuredNum: 0
voice: 1022015
voice: 1022014
voice: 1022013
voice: 1022011
voice: 1022003
infos: 1000126
unreadInfos: 1000126
usingSkinId: 100014
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033004
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032011
voice: 1032004
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 0
injuredNum: 0
voice: 1023003
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2037
exp: 0
injuredNum: 0
voice: 1031003
voice: 1031015
voice: 1031014
voice: 1031013
infos: 1000228
unreadInfos: 1000228
usingSkinId: 100039
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020010
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2046
exp: 0
injuredNum: 0
voice: 1051013
voice: 1051014
voice: 1051015
voice: 1051003
infos: 1000282
unreadInfos: 1000282
usingSkinId: 100050
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.51106580905616 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 11 1
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:1:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2024-3-4 18:1:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 3190001
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1684263785000
loveLevel: 0
}
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.51106580905616 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 12 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000024
count: 3
lastUseTime: 1650983908000
composeCount: 0
}
dataList {
itemId: 10000016
count: 5
lastUseTime: 1653255208000
composeCount: 0
}
dataList {
itemId: 11050016
count: 905
lastUseTime: 1652727317000
composeCount: 0
}
dataList {
itemId: 10000017
count: 2
lastUseTime: 1653255312000
composeCount: 0
}
dataList {
itemId: 11060001
count: 9999001
lastUseTime: 1652727160000
composeCount: 0
}
dataList {
itemId: 11060002
count: 9999002
lastUseTime: 1652727167000
composeCount: 0
}
dataList {
itemId: 11060003
count: 9999000
lastUseTime: 1652727173000
composeCount: 0
}
dataList {
itemId: 11060004
count: 9999000
lastUseTime: 1652727181000
composeCount: 0
}
dataList {
itemId: 11060006
count: 84
lastUseTime: 1662181248000
composeCount: 0
}
dataList {
itemId: 10000008
count: 21
lastUseTime: 1652726638000
composeCount: 0
}
dataList {
itemId: 11070008
count: 1
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
itemId: 11070003
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
itemId: 11070006
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.51106580905616 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 13 1
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=6306
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=20
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8
[INFO:2024-3-4 18:1:22]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001064
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 550001
barrierId: 550001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10009
notFirstInDungeonId: 10010
notFirstInDungeonId: 10001
notFirstInDungeonId: 10004
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.66157540865242 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 14 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.66157540865242 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 15 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.66157540865242 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 16 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 2998787
totalPayCount: 3050933
}
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 17 1
[INFO:2024-3-4 18:1:22][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.67823900841177 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 18 1
[INFO:2024-3-4 18:1:22][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2024-3-4 18:1:22][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2024-3-4 18:1:22][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2024-3-4 18:1:22][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:22][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2024-3-4 18:1:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:1:22][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:1:22]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2024-3-4 18:1:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 4
[INFO:2024-3-4 18:1:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2024-3-4 18:1:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 19 1
[INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:1:22]DestroyUnusedResources:5,2,time=,paths:
[INFO:2024-3-4 18:1:22][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2024-3-4 18:1:22][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2024-3-4 18:1:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:22][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2024-3-4 18:1:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-3-4 18:1:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 13
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 14
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 15
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 16
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 17
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 18
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 19
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 20
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2024-3-4 18:1:23][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 21
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 22
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 23
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 24
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 25
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 26
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shanchibang.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2024-3-4 18:1:23]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.065505405888 移走了序号= 1 的消息,当前队列数量= 25 || 0 SubmitClientDataReply 20 1
[INFO:2024-3-4 18:1:23][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2024-3-4 18:1:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shanchibang.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:1:23][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:1:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 26
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2024-3-4 18:1:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:23]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2024-3-4 18:1:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=133,cmd=1,status=0,size=12
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=92
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=180
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=2237
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}mailId: 20028
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReturnMailPush <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 133 1 || 0 Act133ReturnMailPush 21 1
[INFO:2024-3-4 18:1:24][logic/extensions/regression/agent/RegressionAgent.lua:8]:{func}收到回归信件 mailId: 20028
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 2
num: 36
makeCount: 60
}
food {
foodId: 10401
tag: 2
num: 2
makeCount: 2
}
food {
foodId: 10801
tag: 5
num: 30
makeCount: 30
}
food {
foodId: 10501
tag: 2
num: 2
makeCount: 2
}
food {
foodId: 10101
tag: 5
num: 8
makeCount: 33
}
food {
foodId: 11401
tag: 2
num: 26
makeCount: 27
}
food {
foodId: 10201
tag: 5
num: 30
makeCount: 30
}
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.3641086984426 移走了序号= 1 的消息,当前队列数量= 25 || 0 GetFoodReply 22 1
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 4910002
cookBookId: 10501
num: 28
beginTime: 1700846272000
endTime: 1700848232000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 7660002
cookBookId: 10201
num: 30
beginTime: 1700846301000
endTime: 1700848296000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 3
heroUniqueId: 8010028
cookBookId: 11401
num: 30
beginTime: 1700846082000
endTime: 1700854632000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 4
heroUniqueId: 8010023
cookBookId: 10401
num: 28
beginTime: 1700846257000
endTime: 1700848651000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 5
heroUniqueId: 8010051
cookBookId: 10101
num: 27
beginTime: 1700846251000
endTime: 1700847709000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.3641086984426 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetKitchenReply 23 1
[INFO:2024-3-4 18:1:24][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:1:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.3807750977576 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetPopUpMessageReply 24 1
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
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taskInfos {
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location {
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doneCount: 0
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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expireTime: 0
unLockTime: 1684263787
doneCount: 0
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taskInfos {
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location {
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heroInfo:
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expireTime: 0
unLockTime: 1684790677
doneCount: 0
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taskInfos {
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expireTime: 0
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taskInfos {
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heroInfo:
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doneCount: 0
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
heroId: 2058
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2063
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 9999
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2000
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2002
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2003
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2004
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2008
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2011
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2077
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2141
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2014
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2078
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2079
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2017
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2018
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2020
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2023
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2024
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2025
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2026
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2029
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2033
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2034
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2035
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2036
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2037
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2039
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2041
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2046
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.3807750977576 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetHeroTaskInfosReply 25 1
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=1601
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=8
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=14
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
infos {
id: 0
value: 1
time: 1711429199
}
replaceAll: false
}
redDotInfos {
defineId: 256
replaceAll: false
}
redDotInfos {
defineId: 1
replaceAll: false
}
redDotInfos {
defineId: 257
replaceAll: false
}
redDotInfos {
defineId: 258
replaceAll: false
}
redDotInfos {
defineId: 6
infos {
id: 2054
value: 1
time: 0
}
infos {
id: 2055
value: 1
time: 0
}
infos {
id: 2057
value: 1
time: 0
}
infos {
id: 2058
value: 1
time: 0
}
infos {
id: 2063
value: 1
time: 0
}
infos {
id: 9999
value: 1
time: 0
}
infos {
id: 2000
value: 1
time: 0
}
infos {
id: 2002
value: 1
time: 0
}
infos {
id: 2003
value: 1
time: 0
}
infos {
id: 2004
value: 1
time: 0
}
infos {
id: 2008
value: 1
time: 0
}
infos {
id: 2011
value: 1
time: 0
}
infos {
id: 2077
value: 1
time: 0
}
infos {
id: 2141
value: 1
time: 0
}
infos {
id: 2014
value: 1
time: 0
}
infos {
id: 2078
value: 1
time: 0
}
infos {
id: 2079
value: 1
time: 0
}
infos {
id: 2017
value: 1
time: 0
}
infos {
id: 2018
value: 1
time: 0
}
infos {
id: 2020
value: 1
time: 0
}
infos {
id: 2023
value: 1
time: 0
}
infos {
id: 2024
value: 1
time: 0
}
infos {
id: 2025
value: 1
time: 0
}
infos {
id: 2026
value: 1
time: 0
}
infos {
id: 2029
value: 1
time: 0
}
infos {
id: 2033
value: 1
time: 0
}
infos {
id: 2034
value: 1
time: 0
}
infos {
id: 2035
value: 1
time: 0
}
infos {
id: 2036
value: 1
time: 0
}
infos {
id: 2037
value: 1
time: 0
}
infos {
id: 2039
value: 1
time: 0
}
infos {
id: 2041
value: 1
time: 0
}
infos {
id: 2046
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 11
replaceAll: false
}
redDotInfos {
defineId: 268
replaceAll: false
}
redDotInfos {
defineId: 269
replaceAll: false
}
redDotInfos {
defineId: 270
replaceAll: false
}
redDotInfos {
defineId: 272
replaceAll: false
}
redDotInfos {
defineId: 276
replaceAll: false
}
redDotInfos {
defineId: 280
replaceAll: false
}
redDotInfos {
defineId: 281
infos {
id: 0
value: 0
time: 1711447200
}
replaceAll: false
}
redDotInfos {
defineId: 286
replaceAll: false
}
redDotInfos {
defineId: 32
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 33
infos {
id: 0
value: 1
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replaceAll: false
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redDotInfos {
defineId: 289
replaceAll: false
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redDotInfos {
defineId: 34
replaceAll: false
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 552
replaceAll: false
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redDotInfos {
defineId: 296
replaceAll: false
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redDotInfos {
defineId: 297
replaceAll: false
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redDotInfos {
defineId: 298
replaceAll: false
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redDotInfos {
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infos {
id: 0
value: 1
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redDotInfos {
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infos {
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value: 1
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replaceAll: false
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redDotInfos {
defineId: 45
infos {
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}
infos {
id: 2
value: 1
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}
infos {
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value: 1
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}
infos {
id: 4
value: 1
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replaceAll: false
}
redDotInfos {
defineId: 49
replaceAll: false
}
redDotInfos {
defineId: 50
infos {
id: 0
value: 1
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replaceAll: false
}
redDotInfos {
defineId: 51
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
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value: 1
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}
infos {
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value: 1
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infos {
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value: 1
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infos {
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value: 0
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replaceAll: false
}
redDotInfos {
defineId: 569
replaceAll: false
}
redDotInfos {
defineId: 313
replaceAll: false
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redDotInfos {
defineId: 570
replaceAll: false
}
redDotInfos {
defineId: 61
infos {
id: 0
value: 1
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}
replaceAll: false
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redDotInfos {
defineId: 573
replaceAll: false
}
redDotInfos {
defineId: 62
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 319
replaceAll: false
}
redDotInfos {
defineId: 322
replaceAll: false
}
redDotInfos {
defineId: 326
replaceAll: false
}
redDotInfos {
defineId: 327
replaceAll: false
}
redDotInfos {
defineId: 72
replaceAll: false
}
redDotInfos {
defineId: 81
infos {
id: 1
value: 1
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}
infos {
id: 2
value: 1
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}
infos {
id: 3
value: 1
time: 0
}
infos {
id: 4
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 338
replaceAll: false
}
redDotInfos {
defineId: 83
replaceAll: false
}
redDotInfos {
defineId: 339
replaceAll: false
}
redDotInfos {
defineId: 88
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 89
replaceAll: false
}
redDotInfos {
defineId: 93
replaceAll: false
}
redDotInfos {
defineId: 351
infos {
id: 10166
value: 1
time: 1711429200
}
replaceAll: false
}
redDotInfos {
defineId: 99
replaceAll: false
}
redDotInfos {
defineId: 355
replaceAll: false
}
redDotInfos {
defineId: 100
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 8010028
value: 1
time: 0
}
infos {
id: 4910002
value: 1
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}
infos {
id: 4910003
value: 1
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}
infos {
id: 4910006
value: 1
time: 0
}
infos {
id: 4910005
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 108
replaceAll: false
}
redDotInfos {
defineId: 623
replaceAll: false
}
redDotInfos {
defineId: 117
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 121
replaceAll: false
}
redDotInfos {
defineId: 378
replaceAll: false
}
redDotInfos {
defineId: 123
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 124
replaceAll: false
}
redDotInfos {
defineId: 126
infos {
id: 2
value: 0
time: 1711429200
}
infos {
id: 42
value: 0
time: 1711429199
}
infos {
id: 45
value: 0
time: 1711429199
}
replaceAll: false
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redDotInfos {
defineId: 386
replaceAll: false
}
redDotInfos {
defineId: 131
replaceAll: false
}
redDotInfos {
defineId: 387
replaceAll: false
}
redDotInfos {
defineId: 132
replaceAll: false
}
redDotInfos {
defineId: 133
replaceAll: false
}
redDotInfos {
defineId: 135
replaceAll: false
}
redDotInfos {
defineId: 137
replaceAll: false
}
redDotInfos {
defineId: 138
replaceAll: false
}
redDotInfos {
defineId: 395
replaceAll: false
}
redDotInfos {
defineId: 396
replaceAll: false
}
redDotInfos {
defineId: 397
replaceAll: false
}
redDotInfos {
defineId: 142
replaceAll: false
}
redDotInfos {
defineId: 398
replaceAll: false
}
redDotInfos {
defineId: 143
infos {
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value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
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infos {
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value: 1
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replaceAll: false
}
redDotInfos {
defineId: 145
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 148
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 150
replaceAll: false
}
redDotInfos {
defineId: 152
infos {
id: 10005
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 412
replaceAll: false
}
redDotInfos {
defineId: 161
infos {
id: 0
value: 3
time: 1711384200
}
replaceAll: false
}
redDotInfos {
defineId: 162
replaceAll: false
}
redDotInfos {
defineId: 164
infos {
id: 6
value: 1
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}
replaceAll: false
}
redDotInfos {
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infos {
id: 0
value: 0
time: 1711429200
}
replaceAll: false
}
redDotInfos {
defineId: 168
replaceAll: false
}
redDotInfos {
defineId: 175
infos {
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value: 1
time: 1711447210
}
replaceAll: false
}
redDotInfos {
defineId: 176
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 177
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 182
infos {
id: 0
value: 1
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}
replaceAll: false
}
redDotInfos {
defineId: 183
infos {
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value: 3
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 184
infos {
id: 1
value: 1
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}
infos {
id: 9
value: 1
time: 0
}
infos {
id: 10
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 192
replaceAll: false
}
redDotInfos {
defineId: 208
replaceAll: false
}
redDotInfos {
defineId: 464
replaceAll: false
}
redDotInfos {
defineId: 209
replaceAll: false
}
redDotInfos {
defineId: 465
replaceAll: false
}
redDotInfos {
defineId: 466
replaceAll: false
}
redDotInfos {
defineId: 467
replaceAll: false
}
redDotInfos {
defineId: 468
replaceAll: false
}
redDotInfos {
defineId: 213
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 214
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 473
replaceAll: false
}
redDotInfos {
defineId: 474
replaceAll: false
}
redDotInfos {
defineId: 223
replaceAll: false
}
redDotInfos {
defineId: 226
replaceAll: false
}
redDotInfos {
defineId: 227
replaceAll: false
}
redDotInfos {
defineId: 233
infos {
id: 22
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
defineId: 243
infos {
id: 0
value: 0
time: 1711818000
}
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1711447200
}
replaceAll: false
}
redDotInfos {
defineId: 506
replaceAll: false
}
redDotInfos {
defineId: 252
replaceAll: false
}
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.3974407985806 移走了序号= 1 的消息,当前队列数量= 21 || 0 GetRedDotInfosReply 26 1
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=58
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=32
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=14
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=8
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=3156
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=934
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=26
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=22,cmd=34,status=0,size=116
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=8
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=34
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=1582
[INFO:2024-3-4 18:1:24]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.3974407985806 移走了序号= 1 的消息,当前队列数量= 20 || 0 LoadFriendInfosReply 27 1
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0
leaveTime: 0
leaveReason: 2
[INFO:2024-3-4 18:1:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2024-3-4 18:1:24][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 2.3974407985806 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetReply 28 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 2.6360990032554 移走了序号= 1 的消息,当前队列数量= 18 || 0 GuildGetJoinOfflineReply 29 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140055
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140021
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140085
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140042
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140092
expirySeconds: 0
isView: false
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 2.6360990032554 移走了序号= 1 的消息,当前队列数量= 17 || 0 HeroCharacterSkinReply 30 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 2.6360990032554 移走了序号= 1 的消息,当前队列数量= 16 || 0 LoadingBgGetReply 31 1
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.6527658030391
[WARN:2024-3-4 18:1:25][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 1.9300458021462 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 33 1
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 15
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}buffDoneCount {
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[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 1.9300458021462 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 34 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 1.9467127025127 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 35 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 1.9467127025127 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 36 1
[INFO:2024-3-4 18:1:25][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 1.9467127025127 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 37 1
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isNew: true
expiredTime: 0
}
infos {
id: 30152
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30154
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30155
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30156
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 9923
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10016
buyCount: 0
expiredTime: 0
}
infos {
id: 10017
buyCount: 1
isNew: false
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 1.9635322019458 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 39 1
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 10
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 1.9635322019458 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 40 1
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 10
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 11
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 12
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 13
[INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:25]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2024-3-4 18:1:25]||||| Sender socketClient version=2
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 2.0750669017434 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 41 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
expiredTime: 0
}
infos {
id: 6
expiredTime: 0
}
infos {
id: 12
expiredTime: 0
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 2.0750669017434 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 42 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 7
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 12
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 42
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 45
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 2.0750669017434 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 43 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 2.0931886024773 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 44 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 2.0931886024773 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 45 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
count: 1
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 2.0931886024773 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 46 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 13280008
mailId: 307804
params: ljy10
attachment: 1#11240078#5
state: 1
createTime: 1694280186000
isCollection: false
}
userMail {
incrId: 13280009
mailId: 307904
params: ljy10
attachment: 1#11240079#5
state: 1
createTime: 1694280187000
isCollection: false
}
userMail {
incrId: 20030010
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 0
createTime: 1711360860455
isCollection: false
}
userMail {
incrId: 13280006
mailId: 307803
params: ljy10
attachment: 1#11240078#4
state: 1
createTime: 1694280180000
isCollection: false
}
userMail {
incrId: 13280007
mailId: 307903
params: ljy10
attachment: 1#11240079#4
state: 1
createTime: 1694280181000
isCollection: false
}
userMail {
incrId: 13280004
mailId: 307704
params: ljy10
attachment: 1#11240077#5
state: 1
createTime: 1694280178000
isCollection: false
}
userMail {
incrId: 13280005
mailId: 301704
params: ljy10
attachment: 1#11240017#5
state: 1
createTime: 1694280179000
isCollection: false
}
userMail {
incrId: 7580003
mailId: 301701
params: ljy10
attachment: 1#11240017#2
state: 1
createTime: 1684263369000
isCollection: false
}
userMail {
incrId: 7580007
mailId: 307702
params: ljy10
attachment: 1#11240077#3
state: 1
createTime: 1684263486000
isCollection: false
}
userMail {
incrId: 19780025
mailId: 29
params:
attachment: 1#11070001#500|2#2#1000|2#6#10
state: 0
createTime: 1708768803000
isCollection: false
}
userMail {
incrId: 19780024
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1708766713000
isCollection: false
}
userMail {
incrId: 7580006
mailId: 307701
params: ljy10
attachment: 1#11240077#2
state: 1
createTime: 1684263420000
isCollection: false
}
userMail {
incrId: 7580005
mailId: 301703
params: ljy10
attachment: 1#11240017#4
state: 1
createTime: 1684263400000
isCollection: false
}
userMail {
incrId: 19780027
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1708873204000
isCollection: false
}
userMail {
incrId: 18680010
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 0
createTime: 1708336860000
isCollection: false
}
userMail {
incrId: 7580004
mailId: 301702
params: ljy10
attachment: 1#11240017#3
state: 1
createTime: 1684263386000
isCollection: false
}
userMail {
incrId: 7580011
mailId: 307801
params: ljy10
attachment: 1#11240078#2
state: 1
createTime: 1684263527000
isCollection: false
}
userMail {
incrId: 19780021
mailId: 20084
params: 8*13*name
attachment: 2#26#700|2#1#240|2#2#34000
state: 0
createTime: 1708533555000
isCollection: false
}
userMail {
incrId: 19780020
mailId: 20035
params: 3*11360001*name#7*2*name
attachment: 2#2#400
state: 0
createTime: 1708533555000
isCollection: false
}
userMail {
incrId: 19780023
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1708622513000
isCollection: false
}
userMail {
incrId: 7580008
mailId: 307703
params: ljy10
attachment: 1#11240077#4
state: 1
createTime: 1684263510000
isCollection: false
}
userMail {
incrId: 7580014
mailId: 307902
params: ljy10
attachment: 1#11240079#3
state: 1
createTime: 1684263740000
isCollection: false
}
userMail {
incrId: 7580013
mailId: 307901
params: ljy10
attachment: 1#11240079#2
state: 1
createTime: 1684263723000
isCollection: false
}
userMail {
incrId: 7580012
mailId: 307802
params: ljy10
attachment: 1#11240078#3
state: 1
createTime: 1684263546000
isCollection: false
}
userMail {
incrId: 17180006
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 1
createTime: 1702893661000
isCollection: true
}
userMail {
incrId: 19930003
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1709659136000
isCollection: false
}
userMail {
incrId: 19930067
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1711372854123
isCollection: false
}
userMail {
incrId: 19930004
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1710252000000
isCollection: false
}
userMail {
incrId: 19930068
mailId: 20084
params: 8*9*name
attachment: 2#26#500|2#1#160|2#2#26000
state: 0
createTime: 1711372854169
isCollection: false
}
userMail {
incrId: 18930010
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 0
createTime: 1707800401000
isCollection: false
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 1.4979013986886 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 47 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1
[INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 517
lastRecoverTime: 1711372756000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.23062710091472 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 49 1
[INFO:2024-3-4 18:1:25][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:1:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18
[INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=255
[INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=995
[INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=16
[INFO:2024-3-4 18:1:25]<== Receiver Message, socketClient version=2,extId=105,cmd=1,status=0,size=10
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 2
}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.3999230004847 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 50 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 201
startExploreTime: 1699693155000
finishExploreTime: 1699694955000
exploreTeamHeroIds: 8010014
exploreId: 1
recommendHero: 2003
recommendHero: 2008
recommendHero: 2006
recommendHero: 2011
recommendHero: 2018
}
exploreInfos {
id: 301
startExploreTime: 1699693167000
finishExploreTime: 1699694967000
exploreTeamHeroIds: 4910007
exploreId: 2
recommendHero: 2026
recommendHero: 2016
recommendHero: 2013
recommendHero: 2024
recommendHero: 2046
}
exploreInfos {
id: 401
startExploreTime: 1699693159000
finishExploreTime: 1699694959000
exploreTeamHeroIds: 1160060
exploreTeamHeroIds: 8010027
exploreId: 3
recommendHero: 2020
recommendHero: 2055
recommendHero: 2034
recommendHero: 2009
recommendHero: 2039
}
exploreInfos {
id: 501
startExploreTime: 1699693163000
finishExploreTime: 1699694963000
exploreTeamHeroIds: 8010050
exploreId: 4
recommendHero: 2037
recommendHero: 2047
recommendHero: 2025
recommendHero: 2023
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2054
recommendHero: 2051
recommendHero: 2049
recommendHero: 2052
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2001
recommendHero: 2021
recommendHero: 2022
recommendHero: 2000
recommendHero: 2056
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2023
recommendHero: 9999
recommendHero: 2001
recommendHero: 2004
recommendHero: 2049
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.3999230004847 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 51 1
[INFO:2024-3-4 18:1:25][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:1:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.21
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.22
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.23
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.24
}
infos {
day: 5
hasSignIn: true
luckLevel: 4
drawIds: 6
drawIds: 18
drawIds: 20
drawIds: 17
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.25
lunarFestival: Awakening of Insects
}
infos {
day: 6
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.26
}
infos {
day: 7
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.27
}
infos {
day: 8
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.28
}
infos {
day: 9
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.29
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.1
}
infos {
day: 11
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.2
lunarFestival: Longtaitou Festival
}
infos {
day: 12
hasSignIn: false
luckLevel: 2
drawIds: 91
drawIds: 77
drawIds: 2
drawIds: 16
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.3
}
infos {
day: 13
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.4
}
infos {
day: 14
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.5
}
infos {
day: 15
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.6
}
infos {
day: 16
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.7
}
infos {
day: 17
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.8
}
infos {
day: 18
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.9
}
infos {
day: 19
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.10
}
infos {
day: 20
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.11
lunarFestival: Spring Equinox
}
infos {
day: 21
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.12
}
infos {
day: 22
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.13
}
infos {
day: 23
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.14
}
infos {
day: 24
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.15
}
infos {
day: 25
hasSignIn: false
luckLevel: 2
drawIds: 75
drawIds: 74
drawIds: 33
drawIds: 20
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.16
}
serverTime: 1711372858296
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.3999230004847 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 52 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4
updateTime: 1711372854
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.41658839955926 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 53 1
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20
[INFO:2024-3-4 18:1:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2024-3-4 18:1:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.41658839955926 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 54 1
[INFO:2024-3-4 18:1:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice'
logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk'
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:96: in function 'load'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
...
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2024-3-4 18:1:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:1:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2024-3-4 18:1:29][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-3-4 18:1:30][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[INFO:2024-3-4 18:1:31][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[INFO:2024-3-4 18:1:31][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[INFO:2024-3-4 18:1:32][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[INFO:2024-3-4 18:1:32][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[INFO:2024-3-4 18:1:33][logic/extensions/main/controller/MainPopUpController.lua:278]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[INFO:2024-3-4 18:1:57][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2024-3-4 18:1:57][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-3-4 18:2:27][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2024-3-4 18:2:27][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-3-4 18:2:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 133 2 当前队列数量= 1
[INFO:2024-3-4 18:2:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act133ReadReturnMailRequest
[INFO:2024-3-4 18:2:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:51]==> Sender Auto Serialize Message,extId=133,cmd=2,size=9
[INFO:2024-3-4 18:2:51]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:52]<== Receiver Message, socketClient version=2,extId=133,cmd=2,status=0,size=8
[INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReadReturnMailReply <---
[INFO:2024-3-4 18:2:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 133 2 所需时间单位秒 = 0.23510959744453 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act133ReadReturnMailReply 63 1
[INFO:2024-3-4 18:2:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 134 1 当前队列数量= 1
[INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get134InfosRequest
[INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:52]==> Sender Auto Serialize Message,extId=134,cmd=1,size=9
[INFO:2024-3-4 18:2:52]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:52]<== Receiver Message, socketClient version=2,extId=134,cmd=1,status=0,size=66
[INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
state: 1
extraBonusState: 1
}
infos {
id: 2
state: 0
extraBonusState: 0
}
infos {
id: 3
state: 0
extraBonusState: 0
}
infos {
id: 4
state: 0
extraBonusState: 0
}
infos {
id: 5
state: 0
extraBonusState: 0
}
infos {
id: 6
state: 0
extraBonusState: 0
}
infos {
id: 7
state: 0
extraBonusState: 0
}
loginCount: 1
[INFO:2024-3-4 18:2:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get134InfosReply <---
[INFO:2024-3-4 18:2:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 134 1 所需时间单位秒 = 0.24785529822111 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get134InfosReply 64 1
[INFO:2024-3-4 18:2:52][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:2:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:53]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2024-3-4 18:2:53]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:53]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=214
[INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
[INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2024-3-4 18:2:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.21918750181794 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 65 1
[INFO:2024-3-4 18:2:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2024-3-4 18:2:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 94
ids: 101
ids: 95
ids: 100
ids: 99
ids: 102
ids: 97
ids: 96
ids: 98
[INFO:2024-3-4 18:2:53]==> Sender Auto Serialize Message,extId=50,cmd=6,size=27
[INFO:2024-3-4 18:2:53]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:54]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8
[INFO:2024-3-4 18:2:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2024-3-4 18:2:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.21861599758267 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 66 1
[INFO:2024-3-4 18:2:54][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:2:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:2:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:57]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2024-3-4 18:2:57]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:57]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=19
[INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
expiredTime: 1687323600
}
[INFO:2024-3-4 18:2:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2024-3-4 18:2:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.21949770115316 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 67 1
[INFO:2024-3-4 18:2:57][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2024-3-4 18:2:57][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-3-4 18:2:57][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302
[INFO:2024-3-4 18:2:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:59]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:2:59]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:2:59]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:59]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:2:59]||||| Sender socketClient version=2
[INFO:2024-3-4 18:2:59][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-3-4 18:2:59]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:2:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:2:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24649380147457 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 68 1
[INFO:2024-3-4 18:3:0]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:3:0]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.3801267016679 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 69 1
[INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:3:0]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-3-4 18:3:0]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.3801267016679 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 70 1
[INFO:2024-3-4 18:3:0]<== Receiver Message, socketClient version=2,extId=114,cmd=1,status=0,size=14
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 32
getBonusCount: 0
}
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.23522719927132 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 71 1
[INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 286
[INFO:2024-3-4 18:3:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 2
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:3:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:3:0]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:3:0]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:0]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:3:0]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:1]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:3:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23590490035713 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 72 1
[INFO:2024-3-4 18:3:1]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23
[INFO:2024-3-4 18:3:1]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=462
[INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 355
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:3:1][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 73 1
[INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
snakeIndex: 110
snakeIndex: 109
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
mark: 1
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 0
isLeader: false
}
[INFO:2024-3-4 18:3:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:3:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.45527460239828 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 74 1
[INFO:2024-3-4 18:3:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:3:1][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2024-3-4 18:3:1][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:3:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:3:1][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:3:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:3:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:3:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1
[INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
[INFO:2024-3-4 18:3:2]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:3:2]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:2]<== Receiver Message, socketClient version=2,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
barrierId: 520001031
currentCount: 0
[INFO:2024-3-4 18:3:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:3:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.23446869850159 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 76 1
[INFO:2024-3-4 18:3:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:6][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:3:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1
[INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
[INFO:2024-3-4 18:3:6]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:3:6]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:6]<== Receiver Message, socketClient version=2,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
barrierId: 520001031
currentCount: 0
[INFO:2024-3-4 18:3:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:3:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.23483799956739 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 77 1
[INFO:2024-3-4 18:3:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3
id: 520001031
[INFO:2024-3-4 18:3:7]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17
[INFO:2024-3-4 18:3:7]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-4 18:3:7]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-3-4 18:3:7]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:7]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=678
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 26604
name: tx002
level: 36
type: 2
logoutTime: 1711345958172
cd: 0
hero {
heroId: 1760152
heroTypeIdx: 2000
level: 5
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 118601
name: MAXTEST1
level: 36
type: 2
logoutTime: 1706456038000
cd: 0
hero {
heroId: 9910002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 119602
name: 胡萝卜蛋糕
level: 36
type: 2
logoutTime: 0
cd: 0
hero {
heroId: 10110051
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 5
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 115603
name: Azshara Yi
level: 40
type: 2
logoutTime: 1710933713392
cd: 0
hero {
heroId: 9360029
heroTypeIdx: 2000
level: 10
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 18601
name: 笑谈
level: 36
type: 2
logoutTime: 1706822766000
cd: 0
hero {
heroId: 810002
heroTypeIdx: 2000
level: 3
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 33606
name: Brian Yi
level: 70
type: 2
logoutTime: 1710942698170
cd: 0
hero {
heroId: 2610016
heroTypeIdx: 2000
level: 40
rank: 2
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14104
name: ljy3
level: 61
type: 2
logoutTime: 1711370720595
cd: 0
hero {
heroId: 360007
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 4
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14606
name: 伊绮姿
level: 77
type: 2
logoutTime: 1706510105000
cd: 0
hero {
heroId: 360019
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 4
quality: 4
state: 289
contractUnlock: false
contractLevel: 0
}
}
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.31198929995298 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 78 1
[INFO:2024-3-4 18:3:7]<== Receiver Message, socketClient version=2,extId=8,cmd=4,status=0,size=68
[INFO:2024-3-4 18:3:7]<== Receiver Message, socketClient version=2,extId=8,cmd=9,status=0,size=10
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 4910002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 4910006
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 4910003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 4910005
}
state: 1
name: Team 1
typeId: 1
}
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 79 1
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-4 18:3:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-3-4 18:3:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.34252619743347 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 80 1
[INFO:2024-3-4 18:3:8][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:3:9][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:41: 无法开启连战:; 4
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/fb/controller/FbSweepController:41: in function 'trySweep'
logic/extensions/fb/view/sweep/FbTeamSweepView:96: in function
[INFO:2024-3-4 18:3:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1
[INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001
barrierId: 520001031
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2024-3-4 18:3:10]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-3-4 18:3:10]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:10]<== Receiver Message, socketClient version=2,extId=31,cmd=19,status=0,size=29
[INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311
battleId: 520010312
battleId: 520010313
triggerId: 241
[INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-3-4 18:3:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.74155650101602 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 81 1
[INFO:2024-3-4 18:3:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:3:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 3000
[INFO:2024-3-4 18:3:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:10]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:3:10]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:3:10][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:3:10][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009
[INFO:2024-3-4 18:3:10][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:3:10][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:3:11][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:3:11][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:3:11][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:3:11]DestroyUnusedResources:66,2,time=,paths:
[INFO:2024-3-4 18:3:11]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:3:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:3:11][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1323644015938 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 82 1
[INFO:2024-3-4 18:3:11][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:11][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-3-4 18:3:11][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:3:11][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039
[INFO:2024-3-4 18:3:11][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-3-4 18:3:11][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕!
[INFO:2024-3-4 18:3:11][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型
[INFO:2024-3-4 18:3:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-4 18:3:11][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"]
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"]
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"]
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:3:12][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-3-4 18:3:12][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:3:12][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031
[INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true
[INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a
[INFO:2024-3-4 18:3:12][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:12][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:12][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:3:12][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:3:12][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:3:12][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-3-4 18:3:13][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:13]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2024-3-4 18:3:13]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:13]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8
[INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2024-3-4 18:3:13][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.31848749890924 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 84 1
[INFO:2024-3-4 18:3:13][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:3:13]DestroyUnusedResources:9,2,time=,paths:
[INFO:2024-3-4 18:3:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.61013370752335 -0.11697002500296 -0.30000001192093 -2 0 0 1.3898662924767
[INFO:2024-3-4 18:3:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:3:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:3:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:3:16]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:16]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23654460161924 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 85 1
[INFO:2024-3-4 18:3:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:3:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:3:16]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:3:16]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:3:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:3:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:3:16]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.24930689670146 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 86 1
[INFO:2024-3-4 18:3:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:3:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:3:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:3:16]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:3:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:3:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.45204799436033 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 87 1
[WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:3:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:3:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:3:17]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:17]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21975300088525 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1
[INFO:2024-3-4 18:3:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:3:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:3:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:3:17]||||| Sender socketClient version=2
[INFO:2024-3-4 18:3:17]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-3-4 18:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21891829743981 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1
[INFO:2024-3-4 18:3:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:3:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:5:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2024-3-4 18:5:58]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2024-3-4 18:5:58]||||| Sender socketClient version=2
[INFO:2024-3-4 18:5:58][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:5:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:5:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2
[INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:5:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:5:58]||||| Sender socketClient version=2
[INFO:2024-3-4 18:5:58]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:5:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2024-3-4 18:5:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.25204410031438 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 105 1
[INFO:2024-3-4 18:5:59]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=546
[INFO:2024-3-4 18:5:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 8
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 2
effectNum: 1169
additional: 300
additional2: 1169
additional3: 1169
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1132
additional: 337
additional2: 1132
additional3: 1132
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1191
additional: 278
additional2: 1191
additional3: 1191
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 10
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 11
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 3
effectNum: 889
additional: 0
additional2: 889
additional3: 889
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 7
effectType: 3
effectNum: 609
additional: 0
additional2: 609
additional3: 609
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 383
additional: 10232
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 397
additional: 8015
additional2: 397
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 450
additional: 7178
additional2: 450
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 471
additional: 8297
additional2: 471
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 14
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 15
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 73
additional: 227
additional2: 73
additional3: 73
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:5:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:5:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.28645719960332 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1
[INFO:2024-3-4 18:5:59][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":8,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1169,
"additional":300,
"additional2":1169,
"additional3":1169
},
{
"targetId":6,
"effectType":2,
"effectNum":1132,
"additional":337,
"additional2":1132,
"additional3":1132
},
{
"targetId":7,
"effectType":2,
"effectNum":1191,
"additional":278,
"additional2":1191,
"additional3":1191
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":10
}
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":11
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":889,
"additional":0,
"additional2":889,
"additional3":889
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":609,
"additional":0,
"additional2":609,
"additional3":609
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":383,
"additional":10232,
"additional2":0,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":397,
"additional":8015,
"additional2":397,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":450,
"additional":7178,
"additional2":450,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":471,
"additional":8297,
"additional2":471,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":14
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":15
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":73,
"additional":227,
"additional2":73,
"additional3":73
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":8,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201705,
"actEffect":
[
{
"additional":300,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1169,
"effectNum":1169,
"multipleEffectNum":0,
"effectType":2,
"additional2":1169
},
{
"additional":337,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1132,
"effectNum":1132,
"multipleEffectNum":0,
"effectType":2,
"additional2":1132
},
{
"additional":278,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1191,
"effectNum":1191,
"multipleEffectNum":0,
"effectType":2,
"additional2":1191
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:5:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:5:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:5:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1169/1169 本段飘:1169 本段扣血:1169 本段扣盾:0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 300/1469 剩余盾: 0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1132/1132 本段飘:1132 本段扣血:1132 本段扣盾:0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 337/1469 剩余盾: 0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1191/1191 本段飘:1191 本段扣血:1191 本段扣盾:0
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 278/1469 剩余盾: 0
[WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010311][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:6:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010311][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:6:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:6:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":889,
"effectNum":889,
"multipleEffectNum":0,
"effectType":3,
"additional2":889
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 337/1469 原来有盾: 0
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:889/889 本段飘:889 本段扣血:889 本段扣盾:0
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:6:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:6:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010311][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207907,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":609,
"effectNum":609,
"multipleEffectNum":0,
"effectType":3,
"additional2":609
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 278/1469 原来有盾: 0
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:609/609 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:6:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122032,
"actEffect":
[
{
"additional":10232,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":383,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8015,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":397,
"multipleEffectNum":0,
"effectType":2,
"additional2":397
},
{
"additional":7178,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":450,
"multipleEffectNum":0,
"effectType":2,
"additional2":450
},
{
"additional":8297,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":471,
"multipleEffectNum":0,
"effectType":2,
"additional2":471
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:6:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010311][1] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:6:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1535
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:114/383 本段飘:114 本段扣血:0 本段扣盾:114
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1421
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:119/397 本段飘:119 本段扣血:119 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8293/8412 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:135/450 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7493/7628 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:141/471 本段飘:141 本段扣血:141 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8627/8768 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1421
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:228/383 本段飘:114 本段扣血:0 本段扣盾:114
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1307
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8293/8412 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:238/397 本段飘:119 本段扣血:119 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8174/8412 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7493/7628 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:270/450 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7358/7628 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8627/8768 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:282/471 本段飘:141 本段扣血:141 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8486/8768 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1307
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:155 本段扣血:0 本段扣盾:155
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1152
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8174/8412 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:397/397 本段飘:159 本段扣血:159 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8015/8412 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7358/7628 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:450/450 本段飘:180 本段扣血:180 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7178/7628 剩余盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8486/8768 原来有盾: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:189 本段扣血:189 本段扣盾:0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8297/8768 剩余盾: 0
[WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010311][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010311][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":227,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":73,
"effectNum":73,
"multipleEffectNum":0,
"effectType":2,
"additional2":73
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1
[INFO:2024-3-4 18:6:3][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 300 原有盾: 0 扣血量: 73 扣盾量: 0
[INFO:2024-3-4 18:6:3][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 227 现有盾: 0
[INFO:2024-3-4 18:6:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:1
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:6:3][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:6:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:6:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:6:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:6:3]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:4]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2359876986593 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1
[INFO:2024-3-4 18:6:4][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:6:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:6:4]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:4]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21757730282843 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1
[INFO:2024-3-4 18:6:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:6:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:6:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:6:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:6:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:6:4]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:4]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=171
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 5
effectType: 2
effectNum: 302
additional: 0
additional2: 302
additional3: 302
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:6:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:6:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23616950586438 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1
[INFO:2024-3-4 18:6:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":302,
"additional":0,
"additional2":302,
"additional3":302
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":12,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":13,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207704,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":302,
"effectNum":302,
"multipleEffectNum":0,
"effectType":2,
"additional2":302
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 227/1469 原来有盾: 0
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:302/302 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2024-3-4 18:6:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:6:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010311][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:6:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:6:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2024-3-4 18:6:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:6:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:6:5]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:5]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21912240236998 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:6:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:6:5]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:5]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21944089978933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1
[INFO:2024-3-4 18:6:5][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:6:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:6:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:5]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:6:5]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311
[INFO:2024-3-4 18:6:6]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:6:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:6:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.21971739828587 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 112 1
[INFO:2024-3-4 18:6:6][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:6:8][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:6:8][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:6:8][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:8][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:6:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:6:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:6:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:6:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:6:10][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:6:10][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:6:11][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:6:15][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.552474975586 -1.9308389425278 -0.30000001192093 -54 -2 0 1.4475250244141
[INFO:2024-3-4 18:6:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:6:15][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:6:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:16]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:6:16]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:16]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23598319850862 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 114 1
[INFO:2024-3-4 18:6:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:16]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:6:16]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:6:16]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:6:16]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:6:16][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:6:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:6:16]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8015
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7178
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8297
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 3
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.25667229481041 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 115 1
[INFO:2024-3-4 18:6:16][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8015,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7178,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8297,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":3,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:6:16][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:6:16][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:6:16]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:6:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:6:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.49262079596519 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 116 1
[WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:6:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:6:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:6:17]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:17]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2354125957936 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1
[INFO:2024-3-4 18:6:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:6:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:6:17]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:17]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21965320035815 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1
[INFO:2024-3-4 18:6:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:6:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:6:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:6:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:6:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:6:17]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:17]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=613
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 6
effectType: 2
effectNum: 461
additional: 1008
additional2: 461
additional3: 461
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 5
effectType: 2
effectNum: 654
additional: 815
additional2: 654
additional3: 654
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 2
effectNum: 549
additional: 459
additional2: 549
additional3: 549
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 7
effectType: 2
effectNum: 419
additional: 1050
additional2: 419
additional3: 419
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 396
additional: 9836
additional2: 396
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 728
additional: 7287
additional2: 728
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 861
additional: 6317
additional2: 861
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 481
additional: 7816
additional2: 481
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 8
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 9
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 10
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 11
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 414
additional: 9422
additional2: 414
additional3: 0
}
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 7287
additional2: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 484
additional: 5833
additional2: 484
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 468
additional: 7348
additional2: 468
additional3: 0
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 8
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 12
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 394
additional: 9028
additional2: 394
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 734
additional: 6553
additional2: 734
additional3: 0
}
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 5833
additional2: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 458
additional: 6890
additional2: 458
additional3: 0
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 14
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 15
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 4
}
isFinish: false
}
[INFO:2024-3-4 18:6:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:6:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23648980259895 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1
[INFO:2024-3-4 18:6:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":461,
"additional":1008,
"additional2":461,
"additional3":461
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":654,
"additional":815,
"additional2":654,
"additional3":654
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":549,
"additional":459,
"additional2":549,
"additional3":549
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":419,
"additional":1050,
"additional2":419,
"additional3":419
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":7
},
{
"actorType":1,
"castorId":5,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":396,
"additional":9836,
"additional2":396,
"additional3":0
},
{
"targetId":2,
"effectType":3,
"effectNum":728,
"additional":7287,
"additional2":728,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":861,
"additional":6317,
"additional2":861,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":481,
"additional":7816,
"additional2":481,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":8
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":9
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":10
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":11
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":2
},
{
"actorType":1,
"castorId":6,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":414,
"additional":9422,
"additional2":414,
"additional3":0
},
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":7287,
"additional2":0
},
{
"targetId":3,
"effectType":2,
"effectNum":484,
"additional":5833,
"additional2":484,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":468,
"additional":7348,
"additional2":468,
"additional3":0
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":8
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":12
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":13
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":394,
"additional":9028,
"additional2":394,
"additional3":0
},
{
"targetId":2,
"effectType":3,
"effectNum":734,
"additional":6553,
"additional2":734,
"additional3":0
},
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":5833,
"additional2":0
},
{
"targetId":4,
"effectType":2,
"effectNum":458,
"additional":6890,
"additional2":458,
"additional3":0
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":14
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":13
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":15
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":4
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207704,
"actEffect":
[
{
"additional":1008,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":461,
"effectNum":461,
"multipleEffectNum":0,
"effectType":2,
"additional2":461
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:461/461 本段飘:461 本段扣血:461 本段扣盾:0
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1008/1469 剩余盾: 0
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201704,
"actEffect":
[
{
"additional":815,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":654,
"effectNum":654,
"multipleEffectNum":0,
"effectType":2,
"additional2":654
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:654/654 本段飘:654 本段扣血:654 本段扣盾:0
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 815/1469 剩余盾: 0
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":459,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":549,
"effectNum":549,
"multipleEffectNum":0,
"effectType":2,
"additional2":549
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1008/1469 原来有盾: 0
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:549 本段扣血:549 本段扣盾:0
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 459/1469 剩余盾: 0
[WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207907,
"actEffect":
[
{
"additional":1050,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":419,
"effectNum":419,
"multipleEffectNum":0,
"effectType":2,
"additional2":419
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:6:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1050/1469 剩余盾: 0
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122032,
"actEffect":
[
{
"additional":9836,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":396,
"multipleEffectNum":0,
"effectType":2,
"additional2":396
},
{
"additional":7287,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":728,
"multipleEffectNum":0,
"effectType":3,
"additional2":728
},
{
"additional":6317,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":861,
"multipleEffectNum":0,
"effectType":3,
"additional2":861
},
{
"additional":7816,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":481,
"multipleEffectNum":0,
"effectType":2,
"additional2":481
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":8,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:118/396 本段飘:118 本段扣血:118 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10114/10232 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8015/8412 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:218/728 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7797/8412 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7178/7628 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:258/861 本段飘:258 本段扣血:258 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6920/7628 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8297/8768 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:144/481 本段飘:144 本段扣血:144 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8153/8768 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10114/10232 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:236/396 本段飘:118 本段扣血:118 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9996/10232 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7797/8412 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:436/728 本段飘:218 本段扣血:218 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7579/8412 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6920/7628 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:516/861 本段飘:258 本段扣血:258 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6662/7628 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8153/8768 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:288/481 本段飘:144 本段扣血:144 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8009/8768 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9996/10232 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:396/396 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9836/10232 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7579/8412 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:728/728 本段飘:292 本段扣血:292 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7287/8412 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6662/7628 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:861/861 本段飘:345 本段扣血:345 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6317/7628 剩余盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8009/8768 原来有盾: 0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:481/481 本段飘:193 本段扣血:193 本段扣盾:0
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7816/8768 剩余盾: 0
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122032,
"actEffect":
[
{
"additional":9422,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":414,
"multipleEffectNum":0,
"effectType":2,
"additional2":414
},
{
"additional":7287,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":5833,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":484,
"multipleEffectNum":0,
"effectType":2,
"additional2":484
},
{
"additional":7348,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":468,
"multipleEffectNum":0,
"effectType":2,
"additional2":468
},
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:6:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9836/10232 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:124/414 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9712/10232 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6317/7628 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:145/484 本段飘:145 本段扣血:145 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6172/7628 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7816/8768 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:140/468 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7676/8768 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9712/10232 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:248/414 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9588/10232 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6172/7628 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:290/484 本段飘:145 本段扣血:145 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6027/7628 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7676/8768 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:280/468 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7536/8768 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9588/10232 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:414/414 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9422/10232 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6027/7628 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:484/484 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5833/7628 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7536/8768 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:468/468 本段飘:188 本段扣血:188 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7348/8768 剩余盾: 0
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122032,
"actEffect":
[
{
"additional":9028,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":394,
"multipleEffectNum":0,
"effectType":2,
"additional2":394
},
{
"additional":6553,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":734,
"multipleEffectNum":0,
"effectType":3,
"additional2":734
},
{
"additional":5833,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":6890,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":458,
"multipleEffectNum":0,
"effectType":2,
"additional2":458
},
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":13,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9422/10232 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:118/394 本段飘:118 本段扣血:118 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9304/10232 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7287/8412 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:220/734 本段飘:220 本段扣血:220 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7067/8412 剩余盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7348/8768 原来有盾: 0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:137/458 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2024-3-4 18:6:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7211/8768 剩余盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9304/10232 原来有盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:236/394 本段飘:118 本段扣血:118 本段扣盾:0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9186/10232 剩余盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7067/8412 原来有盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:440/734 本段飘:220 本段扣血:220 本段扣盾:0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6847/8412 剩余盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7211/8768 原来有盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:274/458 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7074/8768 剩余盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9186/10232 原来有盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:394/394 本段飘:158 本段扣血:158 本段扣盾:0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9028/10232 剩余盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6847/8412 原来有盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:734/734 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6553/8412 剩余盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7074/8768 原来有盾: 0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6890/8768 剩余盾: 0
[WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2024-3-4 18:6:22][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:22]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:6:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:22]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23716790229082 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1
[INFO:2024-3-4 18:6:22][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:22]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:6:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:22]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21926439926028 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1
[INFO:2024-3-4 18:6:22][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:6:22][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:6:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:6:22][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:6:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:6:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:6:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:6:22]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:23]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=318
[INFO:2024-3-4 18:6:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 7
effectType: 2
effectNum: 297
additional: 753
additional2: 297
additional3: 297
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 410
additional: 343
additional2: 410
additional3: 410
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 5
effectType: 3
effectNum: 529
additional: 286
additional2: 529
additional3: 529
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 6
effectType: 2
effectNum: 235
additional: 224
additional2: 235
additional3: 235
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 10
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122031
actEffect {
targetId: 3
effectType: 2
effectNum: 317
additional: 5516
additional2: 317
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122031
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 5516
additional2: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122031
actEffect {
targetId: 4
effectType: 2
effectNum: 319
additional: 6571
additional2: 319
additional3: 0
}
targetId: 4
}
isFinish: false
}
[INFO:2024-3-4 18:6:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:6:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.21915179863572 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 123 1
[INFO:2024-3-4 18:6:23][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":297,
"additional":753,
"additional2":297,
"additional3":297
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":410,
"additional":343,
"additional2":410,
"additional3":410
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":529,
"additional":286,
"additional2":529,
"additional3":529
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":235,
"additional":224,
"additional2":235,
"additional3":235
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":10,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122031,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":317,
"additional":5516,
"additional2":317,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":6,
"actorId":42122031,
"actEffect":
[
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":5516,
"additional2":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":7,
"actorId":42122031,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":319,
"additional":6571,
"additional2":319,
"additional3":0
}
],
"targetId":4
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207704,
"actEffect":
[
{
"additional":753,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":297,
"effectNum":297,
"multipleEffectNum":0,
"effectType":2,
"additional2":297
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1050/1469 原来有盾: 0
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:297/297 本段飘:297 本段扣血:297 本段扣盾:0
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 753/1469 剩余盾: 0
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":343,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":410,
"effectNum":410,
"multipleEffectNum":0,
"effectType":2,
"additional2":410
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 753/1469 原来有盾: 0
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:410/410 本段飘:410 本段扣血:410 本段扣盾:0
[INFO:2024-3-4 18:6:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 343/1469 剩余盾: 0
[WARN:2024-3-4 18:6:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207807,
"actEffect":
[
{
"additional":286,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":529,
"effectNum":529,
"multipleEffectNum":0,
"effectType":3,
"additional2":529
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 815/1469 原来有盾: 0
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:529 本段扣血:529 本段扣盾:0
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 286/1469 剩余盾: 0
[WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207907,
"actEffect":
[
{
"additional":224,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":235,
"effectNum":235,
"multipleEffectNum":0,
"effectType":2,
"additional2":235
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:6:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 459/1469 原来有盾: 0
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:235/235 本段飘:235 本段扣血:235 本段扣盾:0
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 224/1469 剩余盾: 0
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:10 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122031,
"actEffect":
[
{
"additional":5516,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":317,
"multipleEffectNum":0,
"effectType":2,
"additional2":317
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5833/7628 原来有盾: 0
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:317/317 本段飘:317 本段扣血:317 本段扣盾:0
[INFO:2024-3-4 18:6:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5516/7628 剩余盾: 0
[WARN:2024-3-4 18:6:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122031,
"actEffect":
[
{
"additional":5516,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122031,
"actEffect":
[
{
"additional":6571,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":319,
"multipleEffectNum":0,
"effectType":2,
"additional2":319
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122031[13000207] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6890/8768 原来有盾: 0
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:319/319 本段飘:319 本段扣血:319 本段扣盾:0
[INFO:2024-3-4 18:6:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6571/8768 剩余盾: 0
[WARN:2024-3-4 18:6:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:6:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:6:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:6:27]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:27]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21942219883204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 124 1
[INFO:2024-3-4 18:6:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:6:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:6:27]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:27]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.22045890055597 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 125 1
[INFO:2024-3-4 18:6:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:6:27][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:6:27][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:6:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:6:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:6:27]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:27]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=289
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 16
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 17
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 2
effectNum: 685
additional: 0
additional2: 685
additional3: 685
}
actEffect {
targetId: 6
effectType: 3
effectNum: 1590
additional: 0
additional2: 1590
additional3: 1590
}
actEffect {
targetId: 7
effectType: 2
effectNum: 693
additional: 0
additional2: 693
additional3: 693
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 10
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 16
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:6:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:6:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23597880080342 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 126 1
[INFO:2024-3-4 18:6:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":16,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":17
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":685,
"additional":0,
"additional2":685,
"additional3":685
},
{
"targetId":6,
"effectType":3,
"effectNum":1590,
"additional":0,
"additional2":1590,
"additional3":1590
},
{
"targetId":7,
"effectType":2,
"effectNum":693,
"additional":0,
"additional2":693,
"additional3":693
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
},
{
"targetId":6,
"effectType":9,
"effectNum":0
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":10,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":16,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4
[INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":16,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:6:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201705,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":685,
"effectNum":685,
"multipleEffectNum":0,
"effectType":2,
"additional2":685
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1590,
"effectNum":1590,
"multipleEffectNum":0,
"effectType":3,
"additional2":1590
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":693,
"effectNum":693,
"multipleEffectNum":0,
"effectType":2,
"additional2":693
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:6:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:6:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 286/1469 原来有盾: 0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:685/685 本段飘:685 本段扣血:685 本段扣盾:0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 224/1469 原来有盾: 0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1590/1590 本段飘:1590 本段扣血:1590 本段扣盾:0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 343/1469 原来有盾: 0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:693/693 本段飘:693 本段扣血:693 本段扣盾:0
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 3
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 3
[WARN:2024-3-4 18:6:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 3
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:6:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":10,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:14 buffId:301014
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301014
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:10 buffId:301014
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301014
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:16 buffId:301009 持续时间:1
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done
[INFO:2024-3-4 18:6:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:6:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:6:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:6:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:6:29]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:30]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23508200235665 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 127 1
[INFO:2024-3-4 18:6:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:6:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:6:30]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312
[INFO:2024-3-4 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312
[INFO:2024-3-4 18:6:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312
[INFO:2024-3-4 18:6:30]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 5
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.42251669801772 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1
[INFO:2024-3-4 18:6:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:6:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:30]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:6:30]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:30]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:6:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.2192397993058 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 2 1
[INFO:2024-3-4 18:6:30][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:6:32][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"]
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:6:32][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型
[INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"]
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型
[INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型
[INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:6:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:6:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:34][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:6:34][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:34][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:6:40][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17063140869 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4293685913086
[INFO:2024-3-4 18:6:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3
[INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:40][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:6:40][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:6:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:6:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:6:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:6:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:41]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:6:41]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.21873269788921 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 4 1
[INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:6:42][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:6:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=918
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 9028
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 6553
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 5516
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 6571
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 2038
skinId: 100040
position: 1
baseAttributes {
hp: 4798
thp: 4798
atk: 579
def: 587
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203807
position: 1
CD: 0
}
skillInfo {
skillId: 41203808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203809
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 5665
thp: 5665
atk: 526
def: 559
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201707
position: 1
CD: 0
}
skillInfo {
skillId: 41201708
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201709
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2015
skinId: 100004
position: 3
baseAttributes {
hp: 6187
thp: 6187
atk: 521
def: 480
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201507
position: 1
CD: 0
}
skillInfo {
skillId: 41201508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2062
skinId: 100103
position: 4
baseAttributes {
hp: 11787
thp: 11787
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206207
position: 1
CD: 0
}
skillInfo {
skillId: 41206208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206209
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 6
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22040210105479 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 5 1
[INFO:2024-3-4 18:6:42][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":9028,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":6553,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":5516,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":6571,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2038,
"skinId":100040,
"position":1,
"baseAttributes":
{
"hp":4798,
"thp":4798,
"atk":579,
"def":587,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203807,
"position":1,
"CD":0
},
{
"skillId":41203808,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203809,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":5665,
"thp":5665,
"atk":526,
"def":559,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201707,
"position":1,
"CD":0
},
{
"skillId":41201708,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201709,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2015,
"skinId":100004,
"position":3,
"baseAttributes":
{
"hp":6187,
"thp":6187,
"atk":521,
"def":480,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201507,
"position":1,
"CD":0
},
{
"skillId":41201508,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201509,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2062,
"skinId":100103,
"position":4,
"baseAttributes":
{
"hp":11787,
"thp":11787,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206207,
"position":1,
"CD":0
},
{
"skillId":41206208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206209,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":6,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:6:42][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:6:42][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44022190012038 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 6 1
[WARN:2024-3-4 18:6:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:6:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:6:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:42]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21949899941683 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1
[INFO:2024-3-4 18:6:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:6:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:6:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:6:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:6:42]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:43]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:6:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23503309860826 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1
[INFO:2024-3-4 18:6:43][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:6:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:6:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:6:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:6:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:6:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:6:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:6:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:6:43]||||| Sender socketClient version=2
[INFO:2024-3-4 18:6:43]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=968
[INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207703
actEffect {
targetId: 5
effectType: 2
effectNum: 3585
additional: 1213
additional2: 3585
additional3: 3585
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207703
}
actEffect {
targetId: 1
effectType: 17
effectNum: 2257
additional: 6771
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201706
actEffect {
targetId: 5
effectType: 2
effectNum: 1674
additional: 0
additional2: 1674
additional3: 1674
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1701
additional: 3964
additional2: 1701
additional3: 1701
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1766
additional: 4421
additional2: 1766
additional3: 1766
}
actEffect {
targetId: 8
effectType: 2
effectNum: 1635
additional: 10152
additional2: 1635
additional3: 1635
}
actEffect {
targetId: 7
effectType: 8
effectNum: 4
additional: 41201508
additional2: 1
}
actEffect {
targetId: 7
effectType: 8
effectNum: 5
additional: 41201509
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201706
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207806
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301008
duration: 1
id: 9
}
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 9
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41207806
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207909
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 10
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
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}
}
actEffect {
targetId: 3
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effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
targetId: 4
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buff {
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duration: 1
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}
actEffect {
targetId: 2
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actEffect {
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effectNum: 2
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}
actEffect {
targetId: 4
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}
targetId: 2
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battleStep {
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castorId: 6
actorId: 41201708
actEffect {
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additional: 6093
additional2: 678
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actEffect {
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actEffect {
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actEffect {
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}
actEffect {
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buff {
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}
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actEffect {
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buff {
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}
}
actEffect {
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buff {
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duration: 2
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}
}
actEffect {
targetId: 6
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effectNum: 4
additional: 41201708
}
targetId: 1
}
battleStep {
actorType: 1
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actorId: 41201507
actEffect {
targetId: 1
effectType: 2
effectNum: 243
additional: 5850
additional2: 243
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}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206208
actEffect {
targetId: 17
effectType: 13
effectNum: 2
additional: 1
summon {
id: 17
modelId: 12234
skinId: 130095
position: 5
baseAttributes {
hp: 5893
thp: 5893
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122341
position: 1
CD: 0
}
skillInfo {
skillId: 42122342
position: 2
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41206208
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 17
actorId: 42122341
actEffect {
targetId: 4
effectType: 2
effectNum: 349
additional: 5776
additional2: 349
additional3: 0
}
actEffect {
targetId: 17
effectType: 4
effectNum: 349
additional: 5893
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 1
actorId: 10
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 11
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 12
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 13
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 2
effectNum: 511
additional: 5339
additional2: 511
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 2
effectNum: 381
additional: 4689
additional2: 381
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 5338
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:6:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:6:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23517060279846 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1
[INFO:2024-3-4 18:6:43][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
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}
[INFO:2024-3-4 18:6:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-3-4 18:6:43][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6
[INFO:2024-3-4 18:6:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
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"originalTargetId":0
}
[WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:6:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:6:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:6:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下
[INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0
[INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:717/3585 本段飘:717 本段扣血:717 本段扣盾:0
[INFO:2024-3-4 18:6:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4081/4798 剩余盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4081/4798 原来有盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1003/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3795/4798 剩余盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3795/4798 原来有盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1289/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3509/4798 剩余盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3509/4798 原来有盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1575/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3223/4798 剩余盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3223/4798 原来有盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1861/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2937/4798 剩余盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2937/4798 原来有盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2147/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2651/4798 剩余盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2651/4798 原来有盾: 0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2433/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2365/4798 剩余盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2365/4798 原来有盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2719/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2079/4798 剩余盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2079/4798 原来有盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:3005/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1793/4798 剩余盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1793/4798 原来有盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:3291/3585 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1507/4798 剩余盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1507/4798 原来有盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3585/3585 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1213/4798 剩余盾: 0
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9028/10232 原来有盾: 0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2257/2257 本段飘:2257 本段扣血:2257 本段扣盾:0
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6771/10232 剩余盾: 0
[WARN:2024-3-4 18:6:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:6:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3585
[INFO:2024-3-4 18:6:49][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:6:49][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-3-4 18:6:49][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2024-3-4 18:6:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201706,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1674,
"effectNum":1674,
"multipleEffectNum":0,
"effectType":2,
"additional2":1674
},
{
"additional":3964,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1701,
"effectNum":1701,
"multipleEffectNum":0,
"effectType":2,
"additional2":1701
},
{
"additional":4421,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1766,
"effectNum":1766,
"multipleEffectNum":0,
"effectType":2,
"additional2":1766
},
{
"additional":10152,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1635,
"effectNum":1635,
"multipleEffectNum":0,
"effectType":2,
"additional2":1635
},
{
"additional":41201508,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201509,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:6:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:6:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2024-3-4 18:6:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:6:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1213/4798 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:167/1674 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1046/4798 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:170/1701 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5495/5665 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:176/1766 本段飘:176 本段扣血:176 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 6011/6187 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:163/1635 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11624/11787 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1046/4798 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:334/1674 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 879/4798 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5495/5665 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:340/1701 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5325/5665 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6011/6187 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:352/1766 本段飘:176 本段扣血:176 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5835/6187 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11624/11787 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:326/1635 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11461/11787 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 879/4798 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:501/1674 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 712/4798 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5325/5665 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:510/1701 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5155/5665 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5835/6187 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:528/1766 本段飘:176 本段扣血:176 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5659/6187 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11461/11787 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:489/1635 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11298/11787 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 712/4798 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:668/1674 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 545/4798 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5155/5665 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:680/1701 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4985/5665 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5659/6187 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:704/1766 本段飘:176 本段扣血:176 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5483/6187 剩余盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11298/11787 原来有盾: 0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:652/1635 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:6:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11135/11787 剩余盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 545/4798 原来有盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1674/1674 本段飘:1006 本段扣血:1006 本段扣盾:0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/4798 剩余盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4985/5665 原来有盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1701/1701 本段飘:1021 本段扣血:1021 本段扣盾:0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3964/5665 剩余盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5483/6187 原来有盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1766/1766 本段飘:1062 本段扣血:1062 本段扣盾:0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4421/6187 剩余盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11135/11787 原来有盾: 0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1635/1635 本段飘:983 本段扣血:983 本段扣盾:0
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10152/11787 剩余盾: 0
[WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:6:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:6:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:6:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:6:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 6776
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:6:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:6:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-3-4 18:6:55][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6
[INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207806,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:6:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:6:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:6:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010313
[INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:6:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301008]
[INFO:2024-3-4 18:6:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:6:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:6:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:6:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:6:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:7:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2024-3-4 18:7:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207909,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:7:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201708,
"actEffect":
[
{
"additional":6093,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":678,
"multipleEffectNum":0,
"effectType":3,
"additional2":678
},
{
"additional":6553,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":5070,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":446,
"multipleEffectNum":0,
"effectType":2,
"additional2":446
},
{
"additional":6125,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":446,
"multipleEffectNum":0,
"effectType":2,
"additional2":446
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6771/10232 原来有盾: 0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:678/678 本段飘:678 本段扣血:678 本段扣盾:0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6093/10232 剩余盾: 0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5516/7628 原来有盾: 0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5070/7628 剩余盾: 0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6571/8768 原来有盾: 0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6125/8768 剩余盾: 0
[WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:7:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201507,
"actEffect":
[
{
"additional":5850,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":243,
"multipleEffectNum":0,
"effectType":2,
"additional2":243
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6093/10232 原来有盾: 0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:72/243 本段飘:72 本段扣血:72 本段扣盾:0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6021/10232 剩余盾: 0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6021/10232 原来有盾: 0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:144/243 本段飘:72 本段扣血:72 本段扣盾:0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5949/10232 剩余盾: 0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5949/10232 原来有盾: 0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:243/243 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5850/10232 剩余盾: 0
[WARN:2024-3-4 18:7:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206208,
"actEffect":
[
{
"additional":1,
"targetId":17,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":17,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-4 18:7:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 17[nil][nil] 一下
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-4 18:7:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":17,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":17,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-4 18:7:6][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{}
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1
[INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui
[INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型
[INFO:2024-3-4 18:7:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool
[INFO:2024-3-4 18:7:6][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"]
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122341,
"actEffect":
[
{
"additional":5776,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":349,
"multipleEffectNum":0,
"effectType":2,
"additional2":349
},
{
"additional":5893,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":349,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":17,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6125/8768 原来有盾: 0
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:349/349 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5776/8768 剩余盾: 0
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 5893 血
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 349 血
[INFO:2024-3-4 18:7:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 5893 血
[WARN:2024-3-4 18:7:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":5339,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
},
{
"additional":4689,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":5338,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
},
{
"additional":14,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:2
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:11 buffId:301028 持续时间:1
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028
[INFO:2024-3-4 18:7:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 5850 原有盾: 0 扣血量: 511 扣盾量: 0
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 5339 现有盾: 0
[INFO:2024-3-4 18:7:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 5070 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4689 现有盾: 0
[INFO:2024-3-4 18:7:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5776 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5338 现有盾: 0
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301019 持续时间:1
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301019 持续时间:1
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:16 buffId:301019 持续时间:1
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2024-3-4 18:7:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:7:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:7:7]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:7]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21880929917097 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 12 1
[INFO:2024-3-4 18:7:7][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:7:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:7:7]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:7]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21966179832816 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 13 1
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:7:7][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:7:7][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:7:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:7:7]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:7:7]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:7]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=668
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 3
effectNum: 748
additional: 9404
additional2: 748
additional3: 748
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 18
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 17
effectType: 2
effectNum: 668
additional: 5225
additional2: 668
additional3: 668
}
targetId: 17
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 3
effectType: 4
effectNum: 3814
additional: 7628
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301004
duration: 2
id: 19
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 20
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 17
effectType: 3
effectNum: 628
additional: 4597
additional2: 628
additional3: 628
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 17
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 2
effectType: 2
effectNum: 247
additional: 6306
additional2: 247
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 2
effectType: 2
effectNum: 250
additional: 6056
additional2: 250
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 2
effectType: 2
effectNum: 325
additional: 5731
additional2: 325
additional3: 0
}
actEffect {
targetId: 2
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 2
effectType: 5
effectNum: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 17
actorId: 42122341
actEffect {
targetId: 4
effectType: 3
effectNum: 669
additional: 4669
additional2: 669
additional3: 0
}
actEffect {
targetId: 17
effectType: 4
effectNum: 669
additional: 5266
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 11
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 19
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 2
effectNum: 511
additional: 4828
additional2: 511
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 2
effectNum: 381
additional: 7247
additional2: 381
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 4231
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 22
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 23
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 22
actEffect {
targetId: 1
effectType: 4
effectNum: 1534
additional: 6362
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 22
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 16
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:7:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:7:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23594940267503 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 14 1
[INFO:2024-3-4 18:7:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":748,
"additional":9404,
"additional2":748,
"additional3":748
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":18
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":17,
"effectType":2,
"effectNum":668,
"additional":5225,
"additional2":668,
"additional3":668
}
],
"targetId":17
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":3814,
"additional":7628
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301004,
"duration":2,
"id":19
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":20
}
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":17,
"effectType":3,
"effectNum":628,
"additional":4597,
"additional2":628,
"additional3":628
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":17
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":247,
"additional":6306,
"additional2":247,
"additional3":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":250,
"additional":6056,
"additional2":250,
"additional3":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":325,
"additional":5731,
"additional2":325,
"additional3":0
},
{
"targetId":2,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":2,
"effectType":5,
"effectNum":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":17,
"actorId":42122341,
"actEffect":
[
{
"targetId":4,
"effectType":3,
"effectNum":669,
"additional":4669,
"additional2":669,
"additional3":0
},
{
"targetId":17,
"effectType":4,
"effectNum":669,
"additional":5266
}
],
"targetId":4
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":11,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":19,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":511,
"additional":4828,
"additional2":511,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":381,
"additional":7247,
"additional2":381,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":4231,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":22
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":23
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":22,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1534,
"additional":6362
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":22,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":16,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":9404,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":748,
"effectNum":748,
"multipleEffectNum":0,
"effectType":3,
"additional2":748
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10152/11787 原来有盾: 0
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9404/11787 剩余盾: 0
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":17,
"actorId":41201704,
"actEffect":
[
{
"additional":5225,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":668,
"effectNum":668,
"multipleEffectNum":0,
"effectType":2,
"additional2":668
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 5893/5893 原来有盾: 0
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:668/668 本段飘:668 本段扣血:668 本段扣盾:0
[INFO:2024-3-4 18:7:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 5225/5893 剩余盾: 0
[WARN:2024-3-4 18:7:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41207805,
"actEffect":
[
{
"additional":7628,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301004,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 4689 血
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 3814 血
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 7628 血
[WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301004]
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301040]
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:7:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:7:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":17,
"actorId":41207907,
"actEffect":
[
{
"additional":4597,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":628,
"effectNum":628,
"multipleEffectNum":0,
"effectType":3,
"additional2":628
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 5225/5893 原来有盾: 0
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:628/628 本段飘:628 本段扣血:628 本段扣盾:0
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 4597/5893 剩余盾: 0
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201707,
"actEffect":
[
{
"additional":6306,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":247,
"multipleEffectNum":0,
"effectType":2,
"additional2":247
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6553/8412 原来有盾: 0
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:247/247 本段飘:247 本段扣血:247 本段扣盾:0
[INFO:2024-3-4 18:7:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6306/8412 剩余盾: 0
[WARN:2024-3-4 18:7:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201507,
"actEffect":
[
{
"additional":6056,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":250,
"multipleEffectNum":0,
"effectType":2,
"additional2":250
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6306/8412 原来有盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:75/250 本段飘:75 本段扣血:75 本段扣盾:0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6231/8412 剩余盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6231/8412 原来有盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:150/250 本段飘:75 本段扣血:75 本段扣盾:0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6156/8412 剩余盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6156/8412 原来有盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:250/250 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6056/8412 剩余盾: 0
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41206207,
"actEffect":
[
{
"additional":5731,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":325,
"multipleEffectNum":0,
"effectType":2,
"additional2":325
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6056/8412 原来有盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:162/325 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5894/8412 剩余盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5894/8412 原来有盾: 0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:325/325 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5731/8412 剩余盾: 0
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune
[INFO:2024-3-4 18:7:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-3-4 18:7:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122341,
"actEffect":
[
{
"additional":4669,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":669,
"multipleEffectNum":0,
"effectType":3,
"additional2":669
},
{
"additional":5266,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":669,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":17,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5338/8768 原来有盾: 0
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:669/669 本段飘:669 本段扣血:669 本段扣盾:0
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4669/8768 剩余盾: 0
[WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 4597 血
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 669 血
[INFO:2024-3-4 18:7:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 5266 血
[WARN:2024-3-4 18:7:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":4828,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
},
{
"additional":7247,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":4231,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:1
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:19 buffId:301004 持续时间:1
[INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 5339 原有盾: 0 扣血量: 511 扣盾量: 0
[INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 4828 现有盾: 0
[INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 7628 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 7247 现有盾: 0
[INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 4669 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:7:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4231 现有盾: 0
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":22,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002]
[WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":6362,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4828 原有盾: 0 补血量: 1534
[INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6362 现有盾: 0
[INFO:2024-3-4 18:7:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:14 buffId:301019
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:22 buffId:301007
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301019
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:16 buffId:301019
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:7:14][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:7:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:7:14]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:14]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.27323310263455 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1
[INFO:2024-3-4 18:7:14][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:7:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:7:14]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:14]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21937630139291 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1
[INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:7:14][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:7:14][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:7:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:7:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:7:14]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:14]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=623
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 17
effectType: 2
effectNum: 501
additional: 4765
additional2: 501
additional3: 501
}
targetId: 17
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 713
additional: 3708
additional2: 713
additional3: 713
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 17
effectType: 2
effectNum: 584
additional: 4181
additional2: 584
additional3: 584
}
actEffect {
targetId: 17
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 24
}
}
targetId: 17
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 8
effectType: 2
effectNum: 409
additional: 8995
additional2: 409
additional3: 409
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41207908
additional2: 2
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201709
actEffect {
targetId: 1
effectType: 2
effectNum: 403
additional: 5959
additional2: 403
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 638
additional: 5093
additional2: 638
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 691
additional: 6556
additional2: 691
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 705
additional: 3526
additional2: 705
additional3: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
additional2: 1
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207703
additional2: 1
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
additional2: 1
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41207806
additional2: 1
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 41201709
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 2
effectType: 2
effectNum: 248
additional: 4845
additional2: 248
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 4
effectType: 2
effectNum: 371
additional: 3155
additional2: 371
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 25
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 17
actorId: 42122342
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 26
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 17
actorId: 42122341
actEffect {
targetId: 2
effectType: 3
effectNum: 603
additional: 4242
additional2: 603
additional3: 0
}
actEffect {
targetId: 17
effectType: 4
effectNum: 603
additional: 4784
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 17
actorId: 24
actEffect {
targetId: 17
effectType: 7
effectNum: 1
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 23
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 19
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 25
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 2717
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 25
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:7:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:7:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23566879890859 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 18 1
[INFO:2024-3-4 18:7:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":17,
"effectType":2,
"effectNum":501,
"additional":4765,
"additional2":501,
"additional3":501
}
],
"targetId":17
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":713,
"additional":3708,
"additional2":713,
"additional3":713
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":17,
"effectType":2,
"effectNum":584,
"additional":4181,
"additional2":584,
"additional3":584
},
{
"targetId":17,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":24
}
}
],
"targetId":17
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":409,
"additional":8995,
"additional2":409,
"additional3":409
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41207908,
"additional2":2
}
],
"targetId":8
},
{
"actorType":1,
"castorId":6,
"actorId":41201709,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":403,
"additional":5959,
"additional2":403,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":638,
"additional":5093,
"additional2":638,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":691,
"additional":6556,
"additional2":691,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":705,
"additional":3526,
"additional2":705,
"additional3":0
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701,
"additional2":1
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41207703,
"additional2":1
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805,
"additional2":1
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41207806,
"additional2":1
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":41201709
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":248,
"additional":4845,
"additional2":248,
"additional3":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":371,
"additional":3155,
"additional2":371,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":25
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":17,
"actorId":42122342,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":26
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":17,
"actorId":42122341,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":603,
"additional":4242,
"additional2":603,
"additional3":0
},
{
"targetId":17,
"effectType":4,
"effectNum":603,
"additional":4784
}
],
"targetId":2
},
{
"actorType":2,
"castorId":17,
"actorId":24,
"actEffect":
[
{
"targetId":17,
"effectType":7,
"effectNum":1,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":23,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":23
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":19,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":25,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":2717,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":25,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":25
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":17,
"actorId":41207704,
"actEffect":
[
{
"additional":4765,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":501,
"effectNum":501,
"multipleEffectNum":0,
"effectType":2,
"additional2":501
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 5266/5893 原来有盾: 0
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:501 本段扣血:501 本段扣盾:0
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 4765/5893 剩余盾: 0
[WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":3708,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":713,
"effectNum":713,
"multipleEffectNum":0,
"effectType":2,
"additional2":713
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4421/6187 原来有盾: 0
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:713/713 本段飘:713 本段扣血:713 本段扣盾:0
[INFO:2024-3-4 18:7:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3708/6187 剩余盾: 0
[WARN:2024-3-4 18:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":17,
"actorId":41207807,
"actEffect":
[
{
"additional":4181,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":584,
"effectNum":584,
"multipleEffectNum":0,
"effectType":2,
"additional2":584
},
{
"additional":0,
"targetId":17,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":24,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 4765/5893 原来有盾: 0
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:584/584 本段飘:584 本段扣血:584 本段扣盾:0
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 4181/5893 剩余盾: 0
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 17[Monster_17_5_520010313][5] 增加了一个 buff [301040]
[INFO:2024-3-4 18:7:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 17 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:7:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301040 持续时间:1
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207907,
"actEffect":
[
{
"additional":8995,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":409,
"effectNum":409,
"multipleEffectNum":0,
"effectType":2,
"additional2":409
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9404/11787 原来有盾: 0
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:409/409 本段飘:409 本段扣血:409 本段扣盾:0
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8995/11787 剩余盾: 0
[WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:7:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201709,
"actEffect":
[
{
"additional":5959,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":403,
"multipleEffectNum":0,
"effectType":2,
"additional2":403
},
{
"additional":5093,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":638,
"multipleEffectNum":0,
"effectType":2,
"additional2":638
},
{
"additional":6556,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":691,
"multipleEffectNum":0,
"effectType":2,
"additional2":691
},
{
"additional":3526,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":705,
"multipleEffectNum":0,
"effectType":2,
"additional2":705
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207703,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201709,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201709 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201709[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6362/10232 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:40/403 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6322/10232 剩余盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5731/8412 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:63/638 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5668/8412 剩余盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7247/7628 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:69/691 本段飘:69 本段扣血:69 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7178/7628 剩余盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4231/8768 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:70/705 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4161/8768 剩余盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6322/10232 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:80/403 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6282/10232 剩余盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5668/8412 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:126/638 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5605/8412 剩余盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7178/7628 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:138/691 本段飘:69 本段扣血:69 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7109/7628 剩余盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4161/8768 原来有盾: 0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:140/705 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2024-3-4 18:7:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4091/8768 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6282/10232 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:120/403 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6242/10232 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5605/8412 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:189/638 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5542/8412 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7109/7628 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:207/691 本段飘:69 本段扣血:69 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7040/7628 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4091/8768 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:210/705 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4021/8768 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6242/10232 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:160/403 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6202/10232 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5542/8412 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:252/638 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5479/8412 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7040/7628 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:276/691 本段飘:69 本段扣血:69 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6971/7628 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4021/8768 原来有盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:280/705 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3951/8768 剩余盾: 0
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:7:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6202/10232 原来有盾: 0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:243 本段扣血:243 本段扣盾:0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5959/10232 剩余盾: 0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5479/8412 原来有盾: 0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:638/638 本段飘:386 本段扣血:386 本段扣盾:0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5093/8412 剩余盾: 0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6971/7628 原来有盾: 0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:691/691 本段飘:415 本段扣血:415 本段扣盾:0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6556/7628 剩余盾: 0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3951/8768 原来有盾: 0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:705/705 本段飘:425 本段扣血:425 本段扣盾:0
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3526/8768 剩余盾: 0
[WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:7:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:7:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:7:22][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2437
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201507,
"actEffect":
[
{
"additional":4845,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":248,
"multipleEffectNum":0,
"effectType":2,
"additional2":248
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5093/8412 原来有盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:74/248 本段飘:74 本段扣血:74 本段扣盾:0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5019/8412 剩余盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5019/8412 原来有盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:148/248 本段飘:74 本段扣血:74 本段扣盾:0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4945/8412 剩余盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4945/8412 原来有盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:248/248 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4845/8412 剩余盾: 0
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41206207,
"actEffect":
[
{
"additional":3155,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":371,
"multipleEffectNum":0,
"effectType":2,
"additional2":371
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3526/8768 原来有盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:185/371 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3341/8768 剩余盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3341/8768 原来有盾: 0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:371/371 本段飘:186 本段扣血:186 本段扣盾:0
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3155/8768 剩余盾: 0
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[WARN:2024-3-4 18:7:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122342,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":17,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}17[Monster_17_5_520010313][5] 用 42122342 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301148]
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122341,
"actEffect":
[
{
"additional":4242,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":603,
"multipleEffectNum":0,
"effectType":3,
"additional2":603
},
{
"additional":4784,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":603,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":17,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4845/8412 原来有盾: 0
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:603 本段扣血:603 本段扣盾:0
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4242/8412 剩余盾: 0
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 4181 血
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 603 血
[INFO:2024-3-4 18:7:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 4784 血
[WARN:2024-3-4 18:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":2717,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
},
{
"additional":25,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:17 buffServerId:24 buffId:301040 持续时间:1
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:23 buffId:301002
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301008
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:19 buffId:301004
[INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 3155 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 2717 现有盾: 0
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:25 buffId:301019
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:7:26][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:7:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:7:26]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:26]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23498349823058 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 20 1
[INFO:2024-3-4 18:7:26][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:7:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:7:26]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:26]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21897250041366 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 21 1
[INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:7:26][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:7:26][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:7:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:7:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:7:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:7:26]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:27]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=669
[INFO:2024-3-4 18:7:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 7
effectType: 2
effectNum: 541
additional: 3167
additional2: 541
additional3: 541
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 6
effectType: 2
effectNum: 1154
additional: 2810
additional2: 1154
additional3: 1154
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1242
additional: 1925
additional2: 1242
additional3: 1242
}
actEffect {
targetId: 8
effectType: 2
effectNum: 1254
additional: 7741
additional2: 1254
additional3: 1254
}
actEffect {
targetId: 17
effectType: 2
effectNum: 1249
additional: 3535
additional2: 1249
additional3: 1249
}
actEffect {
targetId: 17
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 28
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 17
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 17
effectType: 3
effectNum: 907
additional: 2628
additional2: 907
additional3: 907
}
targetId: 17
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 8
effectType: 2
effectNum: 401
additional: 7340
additional2: 401
additional3: 401
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 3
effectType: 3
effectNum: 517
additional: 6039
additional2: 517
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 1
effectType: 2
effectNum: 236
additional: 5723
additional2: 236
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206209
actEffect {
targetId: 1
effectType: 2
effectNum: 303
additional: 5420
additional2: 303
additional3: 0
}
actEffect {
targetId: 2
effectType: 1
effectNum: 0
additional: 4242
additional2: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 340
additional: 5699
additional2: 340
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 1234
additional: 1483
additional2: 1234
additional3: 0
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 26
}
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 41206209
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 17
actorId: 42122341
actEffect {
targetId: 1
effectType: 2
effectNum: 305
additional: 5115
additional2: 305
additional3: 0
}
actEffect {
targetId: 17
effectType: 4
effectNum: 305
additional: 2933
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 29
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 30
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 17
actorId: 24
actEffect {
targetId: 17
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 30
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 29
actEffect {
targetId: 1
effectType: 4
effectNum: 1534
additional: 6649
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 17
actorId: 28
actEffect {
targetId: 17
effectType: 2
effectNum: 294
additional: 2639
additional2: 294
additional3: 294
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 29
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 17
actorId: 28
actEffect {
targetId: 17
effectType: 7
effectNum: 1
additional: 28
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:7:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:7:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23701040074229 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 22 1
[INFO:2024-3-4 18:7:27][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":541,
"additional":3167,
"additional2":541,
"additional3":541
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":1,
"effectType":5,
"effectNum":0
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1154,
"additional":2810,
"additional2":1154,
"additional3":1154
},
{
"targetId":7,
"effectType":2,
"effectNum":1242,
"additional":1925,
"additional2":1242,
"additional3":1242
},
{
"targetId":8,
"effectType":2,
"effectNum":1254,
"additional":7741,
"additional2":1254,
"additional3":1254
},
{
"targetId":17,
"effectType":2,
"effectNum":1249,
"additional":3535,
"additional2":1249,
"additional3":1249
},
{
"targetId":17,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":28
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":17
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":17,
"effectType":3,
"effectNum":907,
"additional":2628,
"additional2":907,
"additional3":907
}
],
"targetId":17
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":401,
"additional":7340,
"additional2":401,
"additional3":401
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":8
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":3,
"effectType":3,
"effectNum":517,
"additional":6039,
"additional2":517,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":236,
"additional":5723,
"additional2":236,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41206209,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":303,
"additional":5420,
"additional2":303,
"additional3":0
},
{
"targetId":2,
"effectType":1,
"effectNum":0,
"additional":4242,
"additional2":0
},
{
"targetId":3,
"effectType":2,
"effectNum":340,
"additional":5699,
"additional2":340,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":1234,
"additional":1483,
"additional2":1234,
"additional3":0
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":26
},
{
"targetId":8,
"effectType":8,
"effectNum":5,
"additional":41206209
}
],
"targetId":4
},
{
"actorType":1,
"castorId":17,
"actorId":42122341,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":305,
"additional":5115,
"additional2":305,
"additional3":0
},
{
"targetId":17,
"effectType":4,
"effectNum":305,
"additional":2933
}
],
"targetId":1
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":29
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":30
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":17,
"actorId":24,
"actEffect":
[
{
"targetId":17,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":30,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":29,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1534,
"additional":6649
}
],
"targetId":0
},
{
"actorType":2,
"castorId":17,
"actorId":28,
"actEffect":
[
{
"targetId":17,
"effectType":2,
"effectNum":294,
"additional":2639,
"additional2":294,
"additional3":294
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":29,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":29
}
],
"targetId":0
},
{
"actorType":2,
"castorId":17,
"actorId":28,
"actEffect":
[
{
"targetId":17,
"effectType":7,
"effectNum":1,
"additional":28
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207704,
"actEffect":
[
{
"additional":3167,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":541,
"effectNum":541,
"multipleEffectNum":0,
"effectType":2,
"additional2":541
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3708/6187 原来有盾: 0
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3167/6187 剩余盾: 0
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207704 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":17,
"actorId":41201705,
"actEffect":
[
{
"additional":2810,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1154,
"effectNum":1154,
"multipleEffectNum":0,
"effectType":2,
"additional2":1154
},
{
"additional":1925,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1242,
"effectNum":1242,
"multipleEffectNum":0,
"effectType":2,
"additional2":1242
},
{
"additional":7741,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1254,
"effectNum":1254,
"multipleEffectNum":0,
"effectType":2,
"additional2":1254
},
{
"additional":3535,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":1249,
"effectNum":1249,
"multipleEffectNum":0,
"effectType":2,
"additional2":1249
},
{
"additional":0,
"targetId":17,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":28,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:7:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3964/5665 原来有盾: 0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1154/1154 本段飘:1154 本段扣血:1154 本段扣盾:0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2810/5665 剩余盾: 0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3167/6187 原来有盾: 0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1242/1242 本段飘:1242 本段扣血:1242 本段扣盾:0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1925/6187 剩余盾: 0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8995/11787 原来有盾: 0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1254/1254 本段飘:1254 本段扣血:1254 本段扣盾:0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7741/11787 剩余盾: 0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 4784/5893 原来有盾: 0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:1249/1249 本段飘:1249 本段扣血:1249 本段扣盾:0
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 3535/5893 剩余盾: 0
[WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 17[Monster_17_5_520010313][5] 增加了一个 buff [301019]
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:7:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":17,
"actorId":41207807,
"actEffect":
[
{
"additional":2628,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":907,
"effectNum":907,
"multipleEffectNum":0,
"effectType":3,
"additional2":907
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}17 -> 原来有血: 3535/5893 原来有盾: 0
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}17 受到攻击(比率:1) -》 多段已飘:907/907 本段飘:907 本段扣血:907 本段扣盾:0
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}17 -> 剩余血: 2628/5893 剩余盾: 0
[WARN:2024-3-4 18:7:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301040
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207907,
"actEffect":
[
{
"additional":7340,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":401,
"effectNum":401,
"multipleEffectNum":0,
"effectType":2,
"additional2":401
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7741/11787 原来有盾: 0
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:401 本段扣血:401 本段扣盾:0
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7340/11787 剩余盾: 0
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41201707,
"actEffect":
[
{
"additional":6039,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":517,
"multipleEffectNum":0,
"effectType":3,
"additional2":517
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6556/7628 原来有盾: 0
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:517/517 本段飘:517 本段扣血:517 本段扣盾:0
[INFO:2024-3-4 18:7:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6039/7628 剩余盾: 0
[WARN:2024-3-4 18:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201507,
"actEffect":
[
{
"additional":5723,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":236,
"multipleEffectNum":0,
"effectType":2,
"additional2":236
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5959/10232 原来有盾: 0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:70/236 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5889/10232 剩余盾: 0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5889/10232 原来有盾: 0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:140/236 本段飘:70 本段扣血:70 本段扣盾:0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:236/236 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5723/10232 剩余盾: 0
[WARN:2024-3-4 18:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:7:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:7:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41206209,
"actEffect":
[
{
"additional":5420,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":303,
"multipleEffectNum":0,
"effectType":2,
"additional2":303
},
{
"additional":4242,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":5699,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":340,
"multipleEffectNum":0,
"effectType":2,
"additional2":340
},
{
"additional":1483,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1234,
"multipleEffectNum":0,
"effectType":2,
"additional2":1234
},
{
"additional":26,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41206209,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-4 18:7:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:7:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2024-3-4 18:7:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206209 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:7:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206209[10006509] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 119
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 123
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5723/10232 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:151/303 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5572/10232 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6039/7628 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:170/340 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5869/7628 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2717/8768 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:617/1234 本段飘:617 本段扣血:617 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2100/8768 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 139
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5572/10232 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:196/303 本段飘:45 本段扣血:45 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5527/10232 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5869/7628 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:221/340 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5818/7628 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2100/8768 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:802/1234 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1915/8768 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 144
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5527/10232 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:241/303 本段飘:45 本段扣血:45 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5482/10232 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5818/7628 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:272/340 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5767/7628 剩余盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1915/8768 原来有盾: 0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:987/1234 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2024-3-4 18:7:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1730/8768 剩余盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 149
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5482/10232 原来有盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:286/303 本段飘:45 本段扣血:45 本段扣盾:0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5437/10232 剩余盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5767/7628 原来有盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:323/340 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5716/7628 剩余盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1730/8768 原来有盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:1172/1234 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1545/8768 剩余盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 154
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5437/10232 原来有盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5420/10232 剩余盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5716/7628 原来有盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:340/340 本段飘:17 本段扣血:17 本段扣盾:0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5699/7628 剩余盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1545/8768 原来有盾: 0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1234/1234 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1483/8768 剩余盾: 0
[WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_4_520010313][4] 用 41206209 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301148],不提示id不需要播放效果
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206209 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 159
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1877
[INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122341,
"actEffect":
[
{
"additional":5115,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":305,
"multipleEffectNum":0,
"effectType":2,
"additional2":305
},
{
"additional":2933,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":305,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":17,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5420/10232 原来有盾: 0
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:305/305 本段飘:305 本段扣血:305 本段扣盾:0
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5115/10232 剩余盾: 0
[WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}17 原来有 2628 血
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}17 被补了 305 血
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}17 剩余 2933 血
[WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002]
[WARN:2024-3-4 18:7:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":30,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":6649,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":2639,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":294,
"effectNum":294,
"multipleEffectNum":0,
"effectType":2,
"additional2":294
},
{
"additional":29,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":28,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:17 buffServerId:24 buffId:301040
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:30 buffId:301002
[INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 5115 原有盾: 0 补血量: 1534
[INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6649 现有盾: 0
[INFO:2024-3-4 18:7:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 17 原有血: 2933 原有盾: 0 扣血量: 294 扣盾量: 0
[INFO:2024-3-4 18:7:38][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 17 现有血: 2639 现有盾: 0
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:29 buffId:301007
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:17 buffServerId:28 buffId:301019 持续时间:1
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:7:38][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:7:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:38]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:7:38]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:38]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:7:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.220498399809 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 24 1
[INFO:2024-3-4 18:7:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:7:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:7:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:7:38]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:39]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:7:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21954799816012 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 25 1
[INFO:2024-3-4 18:7:39][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:7:39][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:7:39][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:7:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:7:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:7:39]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:39]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=802
[INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 3
effectNum: 717
additional: 6623
additional2: 717
additional3: 717
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 8
effectType: 2
effectNum: 719
additional: 5904
additional2: 719
additional3: 719
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 8
effectType: 2
effectNum: 562
additional: 5342
additional2: 562
additional3: 562
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 32
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207909
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 33
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 34
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 35
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 36
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 33
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41207909
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201708
actEffect {
targetId: 1
effectType: 2
effectNum: 386
additional: 6263
additional2: 386
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 403
additional: 3839
additional2: 403
additional3: 0
}
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 5699
additional2: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 415
additional: 1068
additional2: 415
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 37
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 4
additional: 41201708
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 17
actorId: 42122342
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 38
}
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201508
actEffect {
targetId: 1
effectType: 2
effectNum: 424
additional: 5839
additional2: 424
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301023
duration: 2
id: 39
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 4
additional: 41201508
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206208
actEffect {
targetId: 17
effectType: 9
effectNum: 0
}
actEffect {
targetId: 40
effectType: 13
effectNum: 2
additional: 1
summon {
id: 40
modelId: 12234
skinId: 130095
position: 5
baseAttributes {
hp: 5893
thp: 5893
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122341
position: 1
CD: 0
}
skillInfo {
skillId: 42122342
position: 2
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41206208
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 40
actorId: 42122341
actEffect {
targetId: 2
effectType: 2
effectNum: 335
additional: 3504
additional2: 335
additional3: 0
}
actEffect {
targetId: 40
effectType: 4
effectNum: 335
additional: 5893
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 32
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 33
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 33
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 39
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 39
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 34
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 34
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 35
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 35
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 36
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 3084
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 37
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:7:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:7:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23556580208242 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 26 1
[INFO:2024-3-4 18:7:39][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":717,
"additional":6623,
"additional2":717,
"additional3":717
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":1,
"effectType":5,
"effectNum":0
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":719,
"additional":5904,
"additional2":719,
"additional3":719
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":562,
"additional":5342,
"additional2":562,
"additional3":562
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":32
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41207909,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":33
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":34
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":35
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":36
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":33
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41207909
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":41201708,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":386,
"additional":6263,
"additional2":386,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":403,
"additional":3839,
"additional2":403,
"additional3":0
},
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":5699,
"additional2":0
},
{
"targetId":4,
"effectType":2,
"effectNum":415,
"additional":1068,
"additional2":415,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":37
}
},
{
"targetId":6,
"effectType":8,
"effectNum":4,
"additional":41201708
}
],
"targetId":4
},
{
"actorType":1,
"castorId":17,
"actorId":42122342,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":38
}
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":41201508,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":424,
"additional":5839,
"additional2":424,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301023,
"duration":2,
"id":39
}
},
{
"targetId":7,
"effectType":8,
"effectNum":4,
"additional":41201508
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41206208,
"actEffect":
[
{
"targetId":17,
"effectType":9,
"effectNum":0
},
{
"targetId":40,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":40,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41206208
}
],
"targetId":8
},
{
"actorType":1,
"castorId":40,
"actorId":42122341,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":335,
"additional":3504,
"additional2":335,
"additional3":0
},
{
"targetId":40,
"effectType":4,
"effectNum":335,
"additional":5893
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":32,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":33,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":33
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":39,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":39
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":34,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":34
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":35,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":35
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":36,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":36
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":3084,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":37
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":6623,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":717,
"effectNum":717,
"multipleEffectNum":0,
"effectType":3,
"additional2":717
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7340/11787 原来有盾: 0
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:717/717 本段飘:717 本段扣血:717 本段扣盾:0
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6623/11787 剩余盾: 0
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207704 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-3-4 18:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41201704,
"actEffect":
[
{
"additional":5904,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":719,
"effectNum":719,
"multipleEffectNum":0,
"effectType":2,
"additional2":719
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 6623/11787 原来有盾: 0
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:719/719 本段飘:719 本段扣血:719 本段扣盾:0
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5904/11787 剩余盾: 0
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207807,
"actEffect":
[
{
"additional":5342,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":562,
"effectNum":562,
"multipleEffectNum":0,
"effectType":2,
"additional2":562
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":32,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5904/11787 原来有盾: 0
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:562/562 本段飘:562 本段扣血:562 本段扣盾:0
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5342/11787 剩余盾: 0
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301040]
[INFO:2024-3-4 18:7:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:7:40][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:7:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2024-3-4 18:7:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207909,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":34,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":33,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:7:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:7:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41201708,
"actEffect":
[
{
"additional":6263,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":386,
"multipleEffectNum":0,
"effectType":2,
"additional2":386
},
{
"additional":3839,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":403,
"multipleEffectNum":0,
"effectType":2,
"additional2":403
},
{
"additional":5699,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":1068,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":415,
"multipleEffectNum":0,
"effectType":2,
"additional2":415
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":37,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-4 18:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6649/10232 原来有盾: 0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:386/386 本段飘:386 本段扣血:386 本段扣盾:0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6263/10232 剩余盾: 0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4242/8412 原来有盾: 0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:403 本段扣血:403 本段扣盾:0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3839/8412 剩余盾: 0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1483/8768 原来有盾: 0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:415/415 本段飘:415 本段扣血:415 本段扣盾:0
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1068/8768 剩余盾: 0
[WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:7:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122342,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":17,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}17[Monster_17_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:7:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}17[Monster_17_5_520010313][5] 用 42122342 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301148]
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201508,
"actEffect":
[
{
"additional":5839,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":424,
"multipleEffectNum":0,
"effectType":2,
"additional2":424
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":39,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201508,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201508 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201508[10000408] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6263/10232 原来有盾: 0
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:424/424 本段飘:424 本段扣血:424 本段扣盾:0
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5839/10232 剩余盾: 0
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201508 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301023]
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010313][3] 使用技能 41201508 ,令到 7[Monster_7_3_520010313][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:7:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206208,
"actEffect":
[
{
"additional":0,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":1,
"targetId":40,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":40,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 2 ~ 2
[WARN:2024-3-4 18:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 17[Monster_17_5_520010313][5] 一下
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-4 18:7:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":17,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":40,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":40,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 2 2
[INFO:2024-3-4 18:7:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{}
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1
[INFO:2024-3-4 18:7:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:7:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 2 2
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122341,
"actEffect":
[
{
"additional":3504,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":335,
"multipleEffectNum":0,
"effectType":2,
"additional2":335
},
{
"additional":5893,
"targetId":40,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":335,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":40,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3839/8412 原来有盾: 0
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:335/335 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3504/8412 剩余盾: 0
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}40 原来有 5893 血
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}40 被补了 335 血
[INFO:2024-3-4 18:7:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}40 剩余 5893 血
[WARN:2024-3-4 18:7:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":32,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":33,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":39,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":34,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":35,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":36,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3084,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:32 buffId:301040 持续时间:1
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:33 buffId:301028 持续时间:1
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:39 buffId:301023 持续时间:1
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:34 buffId:301028
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:35 buffId:301028
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:36 buffId:301028
[INFO:2024-3-4 18:7:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 3504 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 3084 现有盾: 0
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301019 持续时间:1
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2024-3-4 18:7:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:7:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:7:49]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:49]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2181643974036 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1
[INFO:2024-3-4 18:7:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:7:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:7:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:7:49]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:49]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21894580125809 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1
[INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:7:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:7:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:7:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:7:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:7:49]||||| Sender socketClient version=2
[INFO:2024-3-4 18:7:49]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=703
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 7
effectType: 2
effectNum: 498
additional: 1427
additional2: 498
additional3: 498
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201706
actEffect {
targetId: 6
effectType: 2
effectNum: 1693
additional: 1117
additional2: 1693
additional3: 1693
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1678
additional: 0
additional2: 1678
additional3: 1678
}
actEffect {
targetId: 8
effectType: 2
effectNum: 1727
additional: 3615
additional2: 1727
additional3: 1727
}
actEffect {
targetId: 40
effectType: 2
effectNum: 1665
additional: 4228
additional2: 1665
additional3: 1665
}
actEffect {
targetId: 6
effectType: 8
effectNum: 4
additional: 41201708
additional2: 1
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 41201709
additional2: 1
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41206208
additional2: 1
}
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 41206209
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201706
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 2
effectType: 4
effectNum: 3814
additional: 6898
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301004
duration: 2
id: 42
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 43
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 8
effectType: 2
effectNum: 404
additional: 3211
additional2: 404
additional3: 404
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 2
actorId: 43
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 43
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 1
effectType: 2
effectNum: 233
additional: 5606
additional2: 233
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 4
effectType: 2
effectNum: 368
additional: 700
additional2: 368
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 44
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 40
actorId: 42122342
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 45
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 40
actorId: 42122341
actEffect {
targetId: 2
effectType: 2
effectNum: 311
additional: 6587
additional2: 311
additional3: 0
}
actEffect {
targetId: 40
effectType: 4
effectNum: 311
additional: 4539
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 32
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 33
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 39
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 42
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 42
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 6167
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 44
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 262
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 44
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 44
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:7:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:7:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23537359945476 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 30 1
[INFO:2024-3-4 18:7:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":498,
"additional":1427,
"additional2":498,
"additional3":498
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":1,
"effectType":5,
"effectNum":0
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41201706,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1693,
"additional":1117,
"additional2":1693,
"additional3":1693
},
{
"targetId":7,
"effectType":2,
"effectNum":1678,
"additional":0,
"additional2":1678,
"additional3":1678
},
{
"targetId":8,
"effectType":2,
"effectNum":1727,
"additional":3615,
"additional2":1727,
"additional3":1727
},
{
"targetId":40,
"effectType":2,
"effectNum":1665,
"additional":4228,
"additional2":1665,
"additional3":1665
},
{
"targetId":6,
"effectType":8,
"effectNum":4,
"additional":41201708,
"additional2":1
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":41201709,
"additional2":1
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41206208,
"additional2":1
},
{
"targetId":8,
"effectType":8,
"effectNum":5,
"additional":41206209,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201706
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":3814,
"additional":6898
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301004,
"duration":2,
"id":42
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":43
}
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":2
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":404,
"additional":3211,
"additional2":404,
"additional3":404
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":8
},
{
"actorType":2,
"castorId":2,
"actorId":43,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":43
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":233,
"additional":5606,
"additional2":233,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":368,
"additional":700,
"additional2":368,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":44
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":40,
"actorId":42122342,
"actEffect":
[
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":45
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":40,
"actorId":42122341,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":311,
"additional":6587,
"additional2":311,
"additional3":0
},
{
"targetId":40,
"effectType":4,
"effectNum":311,
"additional":4539
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":32,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":33,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":33
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":39,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":39
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":42,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":42
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":6167,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":44,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":262,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":37
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":44,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":44
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207704,
"actEffect":
[
{
"additional":1427,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":498,
"effectNum":498,
"multipleEffectNum":0,
"effectType":2,
"additional2":498
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1925/6187 原来有盾: 0
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1427/6187 剩余盾: 0
[WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207704 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-3-4 18:7:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:7:50][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2024-3-4 18:7:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201706,
"actEffect":
[
{
"additional":1117,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1693,
"effectNum":1693,
"multipleEffectNum":0,
"effectType":2,
"additional2":1693
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1678,
"effectNum":1678,
"multipleEffectNum":0,
"effectType":2,
"additional2":1678
},
{
"additional":3615,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1727,
"effectNum":1727,
"multipleEffectNum":0,
"effectType":2,
"additional2":1727
},
{
"additional":4228,
"targetId":40,
"multipleEffectNumReal":0,
"additional3":1665,
"effectNum":1665,
"multipleEffectNum":0,
"effectType":2,
"additional2":1665
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201709,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41206209,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:7:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:7:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2810/5665 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:169/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2641/5665 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1427/6187 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:167/1678 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1260/6187 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5342/11787 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:172/1727 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5170/11787 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5893/5893 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:166/1665 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5727/5893 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2641/5665 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:338/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2472/5665 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1260/6187 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:334/1678 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1093/6187 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5170/11787 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:344/1727 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4998/11787 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5727/5893 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:332/1665 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5561/5893 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2472/5665 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:507/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2303/5665 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1093/6187 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:501/1678 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 926/6187 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4998/11787 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:516/1727 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4826/11787 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5561/5893 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:498/1665 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5395/5893 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2303/5665 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:676/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2134/5665 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 926/6187 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:668/1678 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 759/6187 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4826/11787 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:688/1727 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4654/11787 剩余盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5395/5893 原来有盾: 0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:0.1) -》 多段已飘:664/1665 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-3-4 18:7:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 5229/5893 剩余盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2134/5665 原来有盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1693/1693 本段飘:1017 本段扣血:1017 本段扣盾:0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1117/5665 剩余盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 759/6187 原来有盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1678/1678 本段飘:1010 本段扣血:1010 本段扣盾:0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4654/11787 原来有盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1727/1727 本段飘:1039 本段扣血:1039 本段扣盾:0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3615/11787 剩余盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 5229/5893 原来有盾: 0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:1) -》 多段已飘:1665/1665 本段飘:1001 本段扣血:1001 本段扣盾:0
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 4228/5893 剩余盾: 0
[WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:7:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:7:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:7:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:7:55][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 6763
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:7:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207805,
"actEffect":
[
{
"additional":6898,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":42,
"buffId":301004,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":43,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3084 血
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 3814 血
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 6898 血
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301004]
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301040]
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:7:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:7:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:7:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207907,
"actEffect":
[
{
"additional":3211,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":404,
"effectNum":404,
"multipleEffectNum":0,
"effectType":2,
"additional2":404
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3615/11787 原来有盾: 0
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:404/404 本段飘:404 本段扣血:404 本段扣盾:0
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3211/11787 剩余盾: 0
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":43,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:43 buffId:301040 持续时间:1
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201707,
"actEffect":
[
{
"additional":5606,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":233,
"multipleEffectNum":0,
"effectType":2,
"additional2":233
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5839/10232 原来有盾: 0
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:233/233 本段飘:233 本段扣血:233 本段扣盾:0
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5606/10232 剩余盾: 0
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41206207,
"actEffect":
[
{
"additional":700,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":368,
"multipleEffectNum":0,
"effectType":2,
"additional2":368
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1068/8768 原来有盾: 0
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:184/368 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 884/8768 剩余盾: 0
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 884/8768 原来有盾: 0
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 700/8768 剩余盾: 0
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[WARN:2024-3-4 18:7:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:7:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122342,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":40,
"originalTargetId":0
}
[WARN:2024-3-4 18:7:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:7:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:7:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}40[Monster_40_5_520010313][5] 用 42122342 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301148]
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122341,
"actEffect":
[
{
"additional":6587,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":311,
"multipleEffectNum":0,
"effectType":2,
"additional2":311
},
{
"additional":4539,
"targetId":40,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":311,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":40,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6898/8412 原来有盾: 0
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:311/311 本段飘:311 本段扣血:311 本段扣盾:0
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6587/8412 剩余盾: 0
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}40 原来有 4228 血
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}40 被补了 311 血
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}40 剩余 4539 血
[WARN:2024-3-4 18:8:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":32,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":33,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":39,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":42,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":6167,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":262,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":44,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:32 buffId:301040
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:33 buffId:301028
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:39 buffId:301023
[INFO:2024-3-4 18:8:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:42 buffId:301004 持续时间:1
[INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 6587 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 6167 现有盾: 0
[INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 700 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:8:0][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 262 现有盾: 0
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:37 buffId:301019
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:44 buffId:301019
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:8:1][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:8:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:8:1]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:1]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21951320208609 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 32 1
[INFO:2024-3-4 18:8:1][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:8:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:8:1]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:1]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21962209790945 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 33 1
[INFO:2024-3-4 18:8:1][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:8:1][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:8:1][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:8:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:8:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:8:1]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:1]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=467
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 46
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 6
effectType: 2
effectNum: 714
additional: 403
additional2: 714
additional3: 714
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 8
effectType: 2
effectNum: 574
additional: 2637
additional2: 574
additional3: 574
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 40
effectType: 2
effectNum: 410
additional: 4129
additional2: 410
additional3: 410
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 40
}
battleStep {
actorType: 2
castorId: 2
actorId: 43
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 43
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 5606
additional2: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 3
effectType: 3
effectNum: 625
additional: 5074
additional2: 625
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 48
}
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 40
actorId: 42122342
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 49
}
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 40
actorId: 42122341
actEffect {
targetId: 4
effectType: 2
effectNum: 356
additional: 0
additional2: 356
additional3: 0
}
actEffect {
targetId: 40
effectType: 4
effectNum: 356
additional: 4485
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 45
}
actEffect {
targetId: 4
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 46
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 46
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 42
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 42
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 48
actEffect {
targetId: 3
effectType: 2
effectNum: 381
additional: 4693
additional2: 381
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 48
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 48
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:8:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:8:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23701149970293 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 34 1
[INFO:2024-3-4 18:8:1][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":46,
"additional":1535
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":1,
"effectType":5,
"effectNum":0
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":714,
"additional":403,
"additional2":714,
"additional3":714
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":574,
"additional":2637,
"additional2":574,
"additional3":574
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":40,
"effectType":2,
"effectNum":410,
"additional":4129,
"additional2":410,
"additional3":410
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":40
},
{
"actorType":2,
"castorId":2,
"actorId":43,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":43
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":5606,
"additional2":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":3,
"effectType":3,
"effectNum":625,
"additional":5074,
"additional2":625,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":48
}
}
],
"targetId":3
},
{
"actorType":1,
"castorId":40,
"actorId":42122342,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":49
}
}
],
"targetId":3
},
{
"actorType":1,
"castorId":40,
"actorId":42122341,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":356,
"additional":0,
"additional2":356,
"additional3":0
},
{
"targetId":40,
"effectType":4,
"effectNum":356,
"additional":4485
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":45
},
{
"targetId":4,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":46,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":46
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":42,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":42
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":48,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":381,
"additional":4693,
"additional2":381,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":48,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":48
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":46,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:8:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201704,
"actEffect":
[
{
"additional":403,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":714,
"effectNum":714,
"multipleEffectNum":0,
"effectType":2,
"additional2":714
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1117/5665 原来有盾: 0
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:714/714 本段飘:714 本段扣血:714 本段扣盾:0
[INFO:2024-3-4 18:8:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 403/5665 剩余盾: 0
[WARN:2024-3-4 18:8:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207807,
"actEffect":
[
{
"additional":2637,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":574,
"effectNum":574,
"multipleEffectNum":0,
"effectType":2,
"additional2":574
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3211/11787 原来有盾: 0
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:574/574 本段飘:574 本段扣血:574 本段扣盾:0
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2637/11787 剩余盾: 0
[WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":40,
"actorId":41207907,
"actEffect":
[
{
"additional":4129,
"targetId":40,
"multipleEffectNumReal":0,
"additional3":410,
"effectNum":410,
"multipleEffectNum":0,
"effectType":2,
"additional2":410
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:8:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 40[Monster_40_5_520010313][5] 一下
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}40 -> 原来有血: 4539/5893 原来有盾: 0
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}40 受到攻击(比率:1) -》 多段已飘:410/410 本段飘:410 本段扣血:410 本段扣盾:0
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}40 -> 剩余血: 4129/5893 剩余盾: 0
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":43,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:43 buffId:301040
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201707,
"actEffect":
[
{
"additional":5606,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206207,
"actEffect":
[
{
"additional":5074,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":625,
"multipleEffectNum":0,
"effectType":3,
"additional2":625
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:8:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5699/7628 原来有盾: 0
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:312/625 本段飘:312 本段扣血:312 本段扣盾:0
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5387/7628 剩余盾: 0
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5387/7628 原来有盾: 0
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:625/625 本段飘:313 本段扣血:313 本段扣盾:0
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5074/7628 剩余盾: 0
[WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122342,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":40,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:8:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":49,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}40[Monster_40_5_520010313][5] 用 42122342 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301148]
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122341,
"actEffect":
[
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":356,
"multipleEffectNum":0,
"effectType":2,
"additional2":356
},
{
"additional":4485,
"targetId":40,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":356,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":40,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}40[Monster_40_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 262/8768 原来有盾: 0
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:356/356 本段飘:356 本段扣血:356 本段扣盾:0
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 0/8768 剩余盾: 0
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}40 原来有 4129 血
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}40 被补了 356 血
[INFO:2024-3-4 18:8:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}40 剩余 4485 血
[WARN:2024-3-4 18:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":45,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301148],不提示id不需要播放效果
[WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-3-4 18:8:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 4
[INFO:2024-3-4 18:8:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:8:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_4_4
[INFO:2024-3-4 18:8:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4
[INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:539]:{_doRelive}救了 4
[INFO:2024-3-4 18:8:8]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2024-3-4 18:8:8]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 2
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:8]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2024-3-4 18:8:8]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:8]<== Receiver Message, socketClient version=2,extId=46,cmd=13,status=0,size=8
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.21896659955382 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 35 1
[INFO:2024-3-4 18:8:8]<== Receiver Message, socketClient version=2,extId=46,cmd=13,status=0,size=8
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2024-3-4 18:8:8][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.43633429519832 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 36 1
[INFO:2024-3-4 18:8:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":46,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":42,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":4693,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":48,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:46 buffId:301009 持续时间:1
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:42 buffId:301004
[INFO:2024-3-4 18:8:10][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 5074 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:8:10][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4693 现有盾: 0
[INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:10]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2024-3-4 18:8:10]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:10]<== Receiver Message, socketClient version=2,extId=46,cmd=13,status=0,size=8
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:48 buffId:301019
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:8:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:8:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{
"reliveUnitIds":
[
4
]
}
[INFO:2024-3-4 18:8:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveUnitIds: 4
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.25235749967396 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 38 1
[INFO:2024-3-4 18:8:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=11
[INFO:2024-3-4 18:8:10]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:10]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=118
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
reliveUnitInfos {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 438
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 2
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
isFinish: false
}
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21899640001357 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 39 1
[INFO:2024-3-4 18:8:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"reliveUnitInfos":
[
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":438,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":2,
"maxCD":4
}
],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:8:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:8:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:8:10]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:11]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:8:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 13
[INFO:2024-3-4 18:8:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:8:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23559210076928 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 40 1
[INFO:2024-3-4 18:8:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:8:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 3
[WARN:2024-3-4 18:8:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:8:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:8:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:8:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:8:14]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:8:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:8:14]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:14]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23632179945707 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 41 1
[INFO:2024-3-4 18:8:14][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:8:14]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:8:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:8:14][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.25364190340042 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 42 1
[INFO:2024-3-4 18:8:14][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:8:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207704,
"castorId":1,
"targetId":6,
"targetId2":0
},
{
"skillId":41201704,
"castorId":2,
"targetId":6,
"targetId2":0
},
{
"skillId":41207807,
"castorId":3,
"targetId":6,
"targetId2":0
},
{
"skillId":41207907,
"castorId":4,
"targetId":6,
"targetId2":0
}
]
}
[INFO:2024-3-4 18:8:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207704
castorId: 1
targetId: 6
targetId2: 0
}
target {
skillId: 41201704
castorId: 2
targetId: 6
targetId2: 0
}
target {
skillId: 41207807
castorId: 3
targetId: 6
targetId2: 0
}
target {
skillId: 41207907
castorId: 4
targetId: 6
targetId2: 0
}
[INFO:2024-3-4 18:8:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-4 18:8:15]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:15]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
}
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23638569563627 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 43 1
[INFO:2024-3-4 18:8:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true
}
}
[INFO:2024-3-4 18:8:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:8:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:8:15]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21940789930522 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 44 1
[INFO:2024-3-4 18:8:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:8:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:8:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:8:15]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 13
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21821499802172 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 45 1
[INFO:2024-3-4 18:8:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:8:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:8:16]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 505
}
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 46 1
[INFO:2024-3-4 18:8:16][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:8:16]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=39
[INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=28
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 12
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 12
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 12
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 47 1
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10161
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11360002
count: 24030
lastUseTime: 1678125667000
composeCount: 0
}
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 49 1
[INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19
[INFO:2024-3-4 18:8:16]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=755
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 1100
count: 247396
}
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 50 1
[INFO:2024-3-4 18:8:16][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 4910031
value: 0
time: 0
}
infos {
id: 4910028
value: 0
time: 0
}
infos {
id: 7660002
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time: 0
}
infos {
id: 5010004
value: 0
time: 0
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infos {
id: 8060002
value: 0
time: 0
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infos {
id: 4910034
value: 0
time: 0
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infos {
id: 4910032
value: 0
time: 0
}
infos {
id: 4910033
value: 0
time: 0
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infos {
id: 5010002
value: 0
time: 0
}
infos {
id: 5010003
value: 0
time: 0
}
infos {
id: 10110003
value: 0
time: 0
}
infos {
id: 8210002
value: 0
time: 0
}
infos {
id: 8010050
value: 0
time: 0
}
infos {
id: 8010051
value: 0
time: 0
}
infos {
id: 8010048
value: 0
time: 0
}
infos {
id: 8010049
value: 0
time: 0
}
infos {
id: 8010052
value: 0
time: 0
}
infos {
id: 8010053
value: 0
time: 0
}
infos {
id: 8010042
value: 0
time: 0
}
infos {
id: 7710004
value: 0
time: 0
}
infos {
id: 8010043
value: 0
time: 0
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infos {
id: 8010040
value: 0
time: 0
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infos {
id: 8010041
value: 0
time: 0
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infos {
id: 8010046
value: 0
time: 0
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infos {
id: 8010047
value: 0
time: 0
}
infos {
id: 7710003
value: 0
time: 0
}
infos {
id: 8010044
value: 0
time: 0
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infos {
id: 7710002
value: 0
time: 0
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infos {
id: 8010045
value: 0
time: 0
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infos {
id: 8010034
value: 0
time: 0
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infos {
id: 8010035
value: 0
time: 0
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infos {
id: 8010032
value: 0
time: 0
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id: 8010033
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time: 0
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infos {
id: 8010038
value: 0
time: 0
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infos {
id: 8010039
value: 0
time: 0
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infos {
id: 8010036
value: 0
time: 0
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infos {
id: 8010037
value: 0
time: 0
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infos {
id: 8010026
value: 0
time: 0
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infos {
id: 8010027
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time: 0
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id: 8010024
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time: 0
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infos {
id: 8010025
value: 0
time: 0
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infos {
id: 8010030
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infos {
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value: 0
time: 0
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infos {
id: 8010028
value: 0
time: 0
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infos {
id: 8010029
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id: 8010018
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time: 0
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infos {
id: 8010019
value: 0
time: 0
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infos {
id: 8010016
value: 0
time: 0
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infos {
id: 8010017
value: 0
time: 0
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infos {
id: 6910002
value: 0
time: 0
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infos {
id: 8010022
value: 0
time: 0
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infos {
id: 8010023
value: 0
time: 0
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infos {
id: 8010020
value: 0
time: 0
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infos {
id: 8010021
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time: 0
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infos {
id: 8010014
value: 0
time: 0
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infos {
id: 8010015
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infos {
id: 6960002
value: 0
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infos {
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infos {
id: 4910002
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infos {
id: 4910003
value: 0
time: 0
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infos {
id: 3560012
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time: 0
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infos {
id: 4910006
value: 0
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infos {
id: 3560010
value: 0
time: 0
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infos {
id: 3560011
value: 0
time: 0
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infos {
id: 4910007
value: 0
time: 0
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infos {
id: 4910004
value: 0
time: 0
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replaceAll: false
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redDotInfos {
defineId: 133
infos {
id: 0
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time: 0
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replaceAll: false
}
[INFO:2024-3-4 18:8:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:8:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 51 1
[INFO:2024-3-4 18:8:17]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12
[INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 620485
[INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2024-3-4 18:8:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 52 1
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:8:17][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2024-3-4 18:8:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2024-3-4 18:8:17]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=190
[INFO:2024-3-4 18:8:17]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 180
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
dropBonus {
materilType: 2
materilId: 2
change: 1100
}
dropBonus {
materilType: 1
materilId: 11360002
change: 50
}
exExp: 2884
hasGetBonus:
allDamage: 12
itemAdditionShow {
eachItemAddition {
materilType: 3
materilId: 0
change: 60
}
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2077
num: 20
isRate: true
}
source {
isFromHero: true
id: 0
heroId: 2079
num: 10
isRate: true
}
source {
isFromHero: false
id: 7
heroId: 0
num: 0
isRate: false
}
}
itemAdditionShowGroup {
groupId: 7
source {
isFromHero: false
id: 6
heroId: 0
num: 0
isRate: false
}
}
}
teamDamage {
teamTypeId: 1
teamDamage: 62154
teamGetDamage: 38328
unitDamages {
position: 1
damage: 9012
getDamage: 10047
unqiueId: 4910002
}
unitDamages {
position: 2
damage: 39792
getDamage: 8315
unqiueId: 4910006
}
unitDamages {
position: 3
damage: 7450
getDamage: 8436
unqiueId: 4910003
}
unitDamages {
position: 4
damage: 5387
getDamage: 11530
unqiueId: 4910005
}
}
[INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-3-4 18:8:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 53 1
[INFO:2024-3-4 18:8:17][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"62154",
"teamGetDamage":"38328",
"unitDamages":
[
{
"position":1,
"damage":"9012",
"getDamage":"10047",
"unqiueId":"4910002"
},
{
"position":2,
"damage":"39792",
"getDamage":"8315",
"unqiueId":"4910006"
},
{
"position":3,
"damage":"7450",
"getDamage":"8436",
"unqiueId":"4910003"
},
{
"position":4,
"damage":"5387",
"getDamage":"11530",
"unqiueId":"4910005"
}
]
}
[INFO:2024-3-4 18:8:17][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:8:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.3507563974708 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 54 1
[INFO:2024-3-4 18:8:17][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:8:21][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:8:21][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0
[INFO:2024-3-4 18:8:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:8:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:8:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:8:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:23][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:8:23][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:8:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:8:27]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:8:27]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:8:27][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:8:27]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:8:27]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:8:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:8:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.22078270092607 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 56 1
[INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2024-3-4 18:8:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:8:28]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:8:28]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:28]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=479
[INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 114
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
snakeIndex: 110
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 12
isLeader: false
}
[INFO:2024-3-4 18:8:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:8:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.25332669913769 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 57 1
[INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:8:28][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-3-4 18:8:28][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039
[INFO:2024-3-4 18:8:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:8:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:8:28][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:8:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:8:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:8:29][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:8:29]DestroyUnusedResources:128,2,time=,paths:
[INFO:2024-3-4 18:8:32][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299
[INFO:2024-3-4 18:8:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:32]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:8:32]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:32]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:8:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24070399440825 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 59 1
[INFO:2024-3-4 18:8:41][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:8:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 2
[INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 4
[INFO:2024-3-4 18:8:42]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:8:42]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:42]<== Receiver Message, socketClient version=2,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 4
barrierId: 520001031
currentCount: 0
[INFO:2024-3-4 18:8:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:8:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.38754050247371 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 61 1
[INFO:2024-3-4 18:8:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:8:43]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:8:43]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 2
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3
id: 520001031
[INFO:2024-3-4 18:8:43]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17
[INFO:2024-3-4 18:8:43]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:43]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=479
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 114
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
snakeIndex: 110
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 12
isLeader: false
}
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.21983160078526 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act196InfoReply 62 1
[INFO:2024-3-4 18:8:43]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=676
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 119602
name: 胡萝卜蛋糕
level: 36
type: 2
logoutTime: 0
cd: 0
hero {
heroId: 10110051
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 5
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 115101
name: Azure
level: 36
type: 2
logoutTime: 1707805798000
cd: 0
hero {
heroId: 9110002
heroTypeIdx: 2000
level: 17
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 2
quality: 0
state: 33
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 23108
name: 伊姒鑫
level: 60
type: 2
logoutTime: 1708441618000
cd: 0
hero {
heroId: 3010005
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 33606
name: Brian Yi
level: 70
type: 2
logoutTime: 1710942698170
cd: 0
hero {
heroId: 2610016
heroTypeIdx: 2000
level: 40
rank: 2
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14104
name: ljy3
level: 61
type: 2
logoutTime: 1711370720595
cd: 0
hero {
heroId: 360007
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 4
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 115603
name: Azshara Yi
level: 40
type: 2
logoutTime: 1710933713392
cd: 0
hero {
heroId: 9360029
heroTypeIdx: 2000
level: 10
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 24603
name: 1 3 4
level: 60
type: 2
logoutTime: 1711368564300
cd: 0
hero {
heroId: 1860060
heroTypeIdx: 2014
level: 100
rank: 5
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
skinId: 100020
breakthroughCnt: 7
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 115601
name: 中文
level: 52
type: 2
logoutTime: 1711030388171
cd: 0
hero {
heroId: 9360002
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
[INFO:2024-3-4 18:8:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2024-3-4 18:8:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.40374740026891 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 63 1
[INFO:2024-3-4 18:8:44][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:8:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1
[INFO:2024-3-4 18:8:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-3-4 18:8:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001
barrierId: 520001031
formationId: 1
useDouble: true
isQuickBattle: false
[INFO:2024-3-4 18:8:45]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-3-4 18:8:45]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:46]<== Receiver Message, socketClient version=2,extId=31,cmd=19,status=0,size=29
[INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311
battleId: 520010312
battleId: 520010313
triggerId: 241
[INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-3-4 18:8:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 1.0444195009768 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 64 1
[INFO:2024-3-4 18:8:46][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-3-4 18:8:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:46]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:8:46]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:46][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:8:46][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009
[INFO:2024-3-4 18:8:46][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:8:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:8:46]DestroyUnusedResources:28,2,time=,paths:
[INFO:2024-3-4 18:8:46]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:8:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13164659962058 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 65 1
[INFO:2024-3-4 18:8:47][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-3-4 18:8:47][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:8:47][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039
[INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕!
[INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:8:47][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031
[INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true
[INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a
[INFO:2024-3-4 18:8:47][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:47][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:47][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:8:47][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:8:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:8:47][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-3-4 18:8:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:48]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2024-3-4 18:8:48]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:48]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8
[INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2024-3-4 18:8:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.27281199768186 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 66 1
[INFO:2024-3-4 18:8:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:8:48]DestroyUnusedResources:9,2,time=,paths:
[INFO:2024-3-4 18:8:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:50][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.55278468132019 -0.11739090830088 -0.30000001192093 -2 0 0 1.4472153186798
[INFO:2024-3-4 18:8:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1
[INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:8:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:51]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:8:51]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:51]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.2196254003793 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 67 1
[INFO:2024-3-4 18:8:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:8:51]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:8:51]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:51]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:8:51]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:8:51][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:8:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:8:51]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:8:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:8:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22437779977918 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 68 1
[INFO:2024-3-4 18:8:51][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:8:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:8:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:8:51]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.4437621999532 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 69 1
[WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:8:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:8:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:8:52]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:52]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26595959998667 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 70 1
[INFO:2024-3-4 18:8:52][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:8:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:8:52]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:52]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-3-4 18:8:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:8:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21926929987967 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 71 1
[INFO:2024-3-4 18:8:52][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:8:52][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:8:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:8:53]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:8:53]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:8:53]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:8:53]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:53]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23542999848723 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 72 1
[INFO:2024-3-4 18:8:53][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:8:53]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:8:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:8:53][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.2701229006052 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 73 1
[INFO:2024-3-4 18:8:53][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:8:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207704,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201704,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41207807,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41207907,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-4 18:8:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207704
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201704
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41207807
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41207907
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-4 18:8:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-4 18:8:54]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:54]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
}
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23518079891801 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 75 1
[INFO:2024-3-4 18:8:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true
}
}
[INFO:2024-3-4 18:8:54][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:8:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:8:54]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:54]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21992650255561 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1
[INFO:2024-3-4 18:8:54][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:8:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:8:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:8:54]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:55]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:8:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21997090429068 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1
[INFO:2024-3-4 18:8:55][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:8:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:8:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:55]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:8:55]||||| Sender socketClient version=2
[INFO:2024-3-4 18:8:55]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:8:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:8:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.21833950094879 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 78 1
[INFO:2024-3-4 18:8:55][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:8:57][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:8:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:8:57][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:57][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:58][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:8:58][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:8:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:8:58][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:8:59][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:8:59][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:8:59][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:8:59][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:8:59][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:9:0][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:9:0][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:9:4][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.554908752441 -1.9308329820633 -0.30000001192093 -54 -2 0 1.4450912475586
[INFO:2024-3-4 18:9:4][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2
[INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:4][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:9:4][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:9:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:5]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:9:5]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:5]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.21914860233665 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 80 1
[INFO:2024-3-4 18:9:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:5]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:9:5]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:9:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:9:5]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:9:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2024-3-4 18:9:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2024-3-4 18:9:5]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 2
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:9:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:9:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22258049994707 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 81 1
[INFO:2024-3-4 18:9:5][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":2,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:9:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:9:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:9:6]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44105519913137 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 82 1
[WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:9:6][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:9:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:9:6]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:6]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21906360238791 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1
[INFO:2024-3-4 18:9:6][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:9:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:9:6]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:6]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-3-4 18:9:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:9:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.22013700194657 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1
[INFO:2024-3-4 18:9:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:9:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:9:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:9:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:9:48]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:9:48]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:9:48]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:9:48]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:48]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:9:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:9:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23594909533858 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 89 1
[INFO:2024-3-4 18:9:48][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:9:49]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:9:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:9:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:9:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.26928370073438 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 90 1
[INFO:2024-3-4 18:9:49][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:9:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207704,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201704,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41207807,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41207907,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207704
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201704
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41207807
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41207907
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:50]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
}
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23599079996347 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 91 1
[INFO:2024-3-4 18:9:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true
}
}
[INFO:2024-3-4 18:9:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:50]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.22351199574769 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 92 1
[INFO:2024-3-4 18:9:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:50]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.21961869858205 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 93 1
[INFO:2024-3-4 18:9:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:9:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:9:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:9:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:50]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:9:50]||||| Sender socketClient version=2
[INFO:2024-3-4 18:9:51]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:9:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:9:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:9:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23532859794796 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 94 1
[INFO:2024-3-4 18:9:51][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:9:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"]
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"]
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:9:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:9:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:54][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:9:54][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:9:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:9:54][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:10:1][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.14351654053 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4564834594727
[INFO:2024-3-4 18:10:1][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:10:1][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:2]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.21749440208077 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 96 1
[INFO:2024-3-4 18:10:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:10:2][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2024-3-4 18:10:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2024-3-4 18:10:2]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=918
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 2038
skinId: 100040
position: 1
baseAttributes {
hp: 4798
thp: 4798
atk: 579
def: 587
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203807
position: 1
CD: 0
}
skillInfo {
skillId: 41203808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203809
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 5665
thp: 5665
atk: 526
def: 559
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201707
position: 1
CD: 0
}
skillInfo {
skillId: 41201708
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201709
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2015
skinId: 100004
position: 3
baseAttributes {
hp: 6187
thp: 6187
atk: 521
def: 480
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201507
position: 1
CD: 0
}
skillInfo {
skillId: 41201508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2062
skinId: 100103
position: 4
baseAttributes {
hp: 11787
thp: 11787
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206207
position: 1
CD: 0
}
skillInfo {
skillId: 41206208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206209
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 3
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22532129846513 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 97 1
[INFO:2024-3-4 18:10:2][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2038,
"skinId":100040,
"position":1,
"baseAttributes":
{
"hp":4798,
"thp":4798,
"atk":579,
"def":587,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203807,
"position":1,
"CD":0
},
{
"skillId":41203808,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203809,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":5665,
"thp":5665,
"atk":526,
"def":559,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201707,
"position":1,
"CD":0
},
{
"skillId":41201708,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201709,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2015,
"skinId":100004,
"position":3,
"baseAttributes":
{
"hp":6187,
"thp":6187,
"atk":521,
"def":480,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201507,
"position":1,
"CD":0
},
{
"skillId":41201508,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201509,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2062,
"skinId":100103,
"position":4,
"baseAttributes":
{
"hp":11787,
"thp":11787,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206207,
"position":1,
"CD":0
},
{
"skillId":41206208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206209,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":3,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:10:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:10:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:10:2]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44387659430504 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 98 1
[WARN:2024-3-4 18:10:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:10:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:10:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:10:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:10:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:10:2]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:3]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:10:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.21853910014033 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1
[INFO:2024-3-4 18:10:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:10:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:10:3]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:3]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-3-4 18:10:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:10:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.218745701015 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1
[INFO:2024-3-4 18:10:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:10:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:10:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:10:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:10:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:10:9]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:10:9]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:9]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23602979630232 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 101 1
[INFO:2024-3-4 18:10:9][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:10:9]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:10:9]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:9]<== Receiver Message, socketClient version=2,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:10:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:10:9][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.23636549897492 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 102 1
[INFO:2024-3-4 18:10:9][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:10:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207704,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201704,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41207807,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41207907,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-4 18:10:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:10:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:10:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207704
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201704
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41207807
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41207907
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-4 18:10:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-4 18:10:10]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=12
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
}
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23666979931295 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleRoundResultReply 103 1
[INFO:2024-3-4 18:10:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true
}
}
[INFO:2024-3-4 18:10:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:10:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:10:11]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.42509489692748 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 105 1
[INFO:2024-3-4 18:10:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:10:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:10:11]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23029119893909 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 106 1
[INFO:2024-3-4 18:10:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:10:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:10:11]||||| Sender socketClient version=2
[INFO:2024-3-4 18:10:11]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 493
}
[INFO:2024-3-4 18:10:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:10:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 107 1
[INFO:2024-3-4 18:10:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:10:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:10:12]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:10:12]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=27
[INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 24
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 24
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 24
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:10:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 108 1
[INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 249
lastUseTime: 1653158608000
composeCount: 0
}
[INFO:2024-3-4 18:10:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:10:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 109 1
[INFO:2024-3-4 18:10:14]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:10:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 481
}
[INFO:2024-3-4 18:10:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:10:14][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 110 1
[INFO:2024-3-4 18:10:14][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:10:14]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:10:15]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:10:15]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=28
[INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 36
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 36
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 36
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:10:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 111 1
[INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11360002
count: 24130
lastUseTime: 1678125667000
composeCount: 0
}
[INFO:2024-3-4 18:10:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:10:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 112 1
[INFO:2024-3-4 18:10:16]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=19
[INFO:2024-3-4 18:10:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 2200
count: 249596
}
[INFO:2024-3-4 18:10:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:10:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 113 1
[INFO:2024-3-4 18:10:16][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:10:17]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12
[INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 620845
[INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2024-3-4 18:10:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 114 1
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:10:17][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:10:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:10:17]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=177
[INFO:2024-3-4 18:10:17]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 360
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
dropBonus {
materilType: 2
materilId: 2
change: 2200
}
dropBonus {
materilType: 1
materilId: 11360002
change: 100
}
exExp: 5768
hasGetBonus:
allDamage: 24
itemAdditionShow {
eachItemAddition {
materilType: 3
materilId: 0
change: 120
}
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2077
num: 20
isRate: true
}
source {
isFromHero: true
id: 0
heroId: 2079
num: 10
isRate: true
}
source {
isFromHero: false
id: 7
heroId: 0
num: 0
isRate: false
}
}
itemAdditionShowGroup {
groupId: 7
source {
isFromHero: false
id: 6
heroId: 0
num: 0
isRate: false
}
}
}
teamDamage {
teamTypeId: 1
teamDamage: 0
teamGetDamage: 0
unitDamages {
position: 1
damage: 0
getDamage: 0
unqiueId: 4910002
}
unitDamages {
position: 2
damage: 0
getDamage: 0
unqiueId: 4910006
}
unitDamages {
position: 3
damage: 0
getDamage: 0
unqiueId: 4910003
}
unitDamages {
position: 4
damage: 0
getDamage: 0
unqiueId: 4910005
}
}
[INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-3-4 18:10:17][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 115 1
[INFO:2024-3-4 18:10:17][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"0",
"teamGetDamage":"0",
"unitDamages":
[
{
"position":1,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910002"
},
{
"position":2,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910006"
},
{
"position":3,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910003"
},
{
"position":4,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910005"
}
]
}
[INFO:2024-3-4 18:10:17][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:10:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:10:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 5.9687303900719 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 116 1
[INFO:2024-3-4 18:10:17][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:10:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:10:19][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:10:19][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0
[INFO:2024-3-4 18:10:19][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:10:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:19][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:10:19][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:10:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:10:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:10:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:11:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:11:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:11:23]||||| Sender socketClient version=2
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:11:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:11:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:11:23]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:11:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:11:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.22044939547777 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 123 1
[INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2024-3-4 18:11:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:11:24]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:11:24]||||| Sender socketClient version=2
[INFO:2024-3-4 18:11:24]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=496
[INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 96
snakeIndex: 114
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373392506
logType: 1
param: 3
param: 4
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 36
isLeader: false
}
[INFO:2024-3-4 18:11:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:11:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.25259649381042 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 124 1
[INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:11:24][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-3-4 18:11:24][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039
[INFO:2024-3-4 18:11:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:11:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:11:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:11:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:25][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:11:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:11:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:11:26]DestroyUnusedResources:100,2,time=,paths:
[INFO:2024-3-4 18:11:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299
[INFO:2024-3-4 18:11:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:27]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:11:27]||||| Sender socketClient version=2
[INFO:2024-3-4 18:11:27]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:11:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23742129839957 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 125 1
[INFO:2024-3-4 18:11:36][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:11:38][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299
[INFO:2024-3-4 18:11:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:11:38]||||| Sender socketClient version=2
[INFO:2024-3-4 18:11:38]<== Receiver Message, socketClient version=2,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:11:38][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23708679899573 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 127 1
[INFO:2024-3-4 18:11:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:11:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:11:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:11:39]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:11:39]||||| Sender socketClient version=2
[INFO:2024-3-4 18:11:40]<== Receiver Message, socketClient version=2,extId=196,cmd=1,status=0,size=496
[INFO:2024-3-4 18:11:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 96
snakeIndex: 114
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373392506
logType: 1
param: 3
param: 4
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 36
isLeader: false
}
[INFO:2024-3-4 18:11:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:11:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.21800340525806 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 1 1
[INFO:2024-3-4 18:11:42][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:11:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1
[INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest
[INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:43]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9
[INFO:2024-3-4 18:11:43]||||| Sender socketClient version=2
[INFO:2024-3-4 18:11:43][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接
[INFO:2024-3-4 18:11:43][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调
[INFO:2024-3-4 18:11:43]1 status:DisConnect
[INFO:2024-3-4 18:11:43]1 headerBuffer== socketClient version=2@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool)
at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46
[INFO:2024-3-4 18:11:43]1 sender LostConnect
[INFO:2024-3-4 18:11:43][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录
[INFO:2024-3-4 18:11:43][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:11:43][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:11:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 43
time: 523000
[WARN:2024-3-4 18:11:43]1 DisConnect!!! Dispose IMsgPacket====> ExtId=46, CmdId=2
[INFO:2024-3-4 18:11:43][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[WARN:2024-3-4 18:11:43][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置
[WARN:2024-3-4 18:11:43][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置
[INFO:2024-3-4 18:11:43][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback:
logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare'
logic/extensions/danpk/controller/DanPkController:19: in function 'onReset'
frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension'
frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions'
logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin'
logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/login/controller/LoginController:345: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-3-4 18:11:43][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[WARN:2024-3-4 18:11:43][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam
[INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:43][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:43][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景
[INFO:2024-3-4 18:11:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:43]1 sender DoLostConnect
[INFO:2024-3-4 18:11:43][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en
[INFO:2024-3-4 18:11:43][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2024-3-4 18:11:43][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2024-3-4 18:11:43][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2024-3-4 18:11:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-4 18:11:43][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2024-3-4 18:11:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2024-3-4 18:11:44][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2024-3-4 18:11:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:45][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy10
[INFO:2024-3-4 18:11:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:11:45][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.130.152.39/login0.jsp?account=ljy10&platformId=0
[INFO:2024-3-4 18:11:45][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:11:46][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"9be7a585-51ac-4e8f-b665-196ccad0f06b"}
[INFO:2024-3-4 18:11:46][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 9be7a585-51ac-4e8f-b665-196ccad0f06b
[INFO:2024-3-4 18:11:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:11:46][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.130.152.39/login.jsp?btSessionId=9be7a585-51ac-4e8f-b665-196ccad0f06b&clientVersion=0.0.0&sysType=0&language=en
[INFO:2024-3-4 18:11:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:11:46]DestroyUnusedResources:49,2,time=,paths:
[INFO:2024-3-4 18:11:46][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":2,"isAdmin":false,"resultCode":0,"sessionId":"4fd72628-5ad2-44be-abe6-47bf47cddbbe","userName":"0_ljy10","zoneInfo":{"id":201,"name":"欧美(周)","prefix":"","state":1}}
[INFO:2024-3-4 18:11:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{}
[INFO:2024-3-4 18:11:47][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1709547107
[INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2024-3-4 18:11:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-4 18:11:47][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.130.152.39/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.130.152.39\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":201,"sessionId":"4fd72628-5ad2-44be-abe6-47bf47cddbbe","openKey":""}}
[INFO:2024-3-4 18:11:47][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.130.152.39/startgame.jsp?pfKey=&pf=&zoneId=201&sessionId=4fd72628-5ad2-44be-abe6-47bf47cddbbe&openKey=
[INFO:2024-3-4 18:11:47][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.130.152.39","isAdmin":false,"pid":201001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."}
[INFO:2024-3-4 18:11:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:47][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.130.152.39,port=9003
[INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.130.152.39 9003
[INFO:2024-3-4 18:11:47]==============link network is ipv4============
[INFO:2024-3-4 18:11:47]1 status:Connecting
[INFO:2024-3-4 18:11:47]1 Connect,ip=43.130.152.39,port=9003,verson=2
[INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2024-3-4 18:11:47]1 AsyncConnectCallBack call by system,connectingVersion=2
[INFO:2024-3-4 18:11:47]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2024-3-4 18:11:47]1 Same version,socket.Connected=True
[INFO:2024-3-4 18:11:47]1 Do EndConnect
[INFO:2024-3-4 18:11:47]1 Do EndConnect Done
[INFO:2024-3-4 18:11:47]1 status:Connected
[INFO:2024-3-4 18:11:47]1 ConnectSucc True
[INFO:2024-3-4 18:11:47][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2024-3-4 18:11:47]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2024-3-4 18:11:47]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=-1,cmd=1,status=0,size=18
[INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=23
[INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 506
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:11:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1
[INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=20,cmd=9,status=0,size=17
[INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 153
}
[INFO:2024-3-4 18:11:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2024-3-4 18:11:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1
[INFO:2024-3-4 18:11:47]<== Receiver Message, socketClient version=3,extId=20,cmd=4,status=0,size=130
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 21102
name: ljy10
gender: 1
portrait: 11100113
exp: 620845
signature:
chefTitle: 0
roleNum: 33
heroRate: 37.1
dungeonCount: 90
longWarCount: 4
serialLoginDays: 1
totalLoginDays: 74
heroCharCover: 2000
frame: 11110119
touchCountLeft: 5
registerTime: 1677498838
lastLogoutTime: 1711373476
birthday:
pvpScore: 1000
pvpFightCount: 21
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1677499088
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"[Max Stamina] Hu-Geng just sent you an audio recording — \"Have you had a good rest, Master? Let's embark on our journey!\"","interval":36000000}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:11:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=20,cmd=10,status=0,size=10
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.23555850051343 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1
[INFO:2024-3-4 18:11:48][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2024-3-4 18:11:48][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2024-3-4 18:11:48]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2024-3-4 18:11:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=22,cmd=1,status=0,size=14140
[INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=20,cmd=3,status=0,size=2135
[INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=8,cmd=1,status=0,size=278
[INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=23,cmd=1,status=0,size=2061
[INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=51,cmd=1,status=0,size=36
[INFO:2024-3-4 18:11:48]<== Receiver Message, socketClient version=3,extId=10,cmd=3,status=0,size=1296
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maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100072
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.45259819924831 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 21102
name: ljy10
gender: 1
portrait: 11100113
exp: 620845
signature:
chefTitle: 0
roleNum: 33
heroRate: 37.1
dungeonCount: 90
longWarCount: 4
serialLoginDays: 1
totalLoginDays: 74
heroCharCover: 2000
frame: 11110119
touchCountLeft: 5
registerTime: 1677498838
lastLogoutTime: 1711373476
birthday:
pvpScore: 1000
pvpFightCount: 21
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1677499088
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
currencyId: 2
count: 249596
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 14
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 481
lastRecoverTime: 1711373356000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 2727
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 250
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 1450
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 3050
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 215
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 300
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 1711447200000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 1711447200000
}
currencyInfo {
currencyId: 26
count: 250
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 962
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1711357248000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1677498831000
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 153
}
guideInfo {
guideId: 64
stepId: -1
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
guideId: 65
stepId: -1
}
guideInfo {
guideId: 2
stepId: -1
}
guideInfo {
guideId: 3
stepId: -1
}
guideInfo {
guideId: 4
stepId: -1
}
guideInfo {
guideId: 5
stepId: -1
}
guideInfo {
guideId: 6
stepId: -1
}
guideInfo {
guideId: 9
stepId: -1
}
guideInfo {
guideId: 10
stepId: -1
}
guideInfo {
guideId: 11
stepId: -1
}
guideInfo {
guideId: 13
stepId: -1
}
guideInfo {
guideId: 14
stepId: -1
}
guideInfo {
guideId: 15
stepId: -1
}
guideInfo {
guideId: 16
stepId: -1
}
guideInfo {
guideId: 17
stepId: -1
}
guideInfo {
guideId: 18
stepId: -1
}
guideInfo {
guideId: 19
stepId: -1
}
guideInfo {
guideId: 20
stepId: -1
}
guideInfo {
guideId: 22
stepId: -1
}
guideInfo {
guideId: 23
stepId: -1
}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
guideId: 26
stepId: -1
}
guideInfo {
guideId: 28
stepId: -1
}
guideInfo {
guideId: 29
stepId: -1
}
guideInfo {
guideId: 44
stepId: -1
}
guideInfo {
guideId: 45
stepId: -1
}
guideInfo {
guideId: 47
stepId: -1
}
guideInfo {
guideId: 49
stepId: -1
}
guideInfo {
guideId: 50
stepId: -1
}
guideInfo {
guideId: 51
stepId: -1
}
guideInfo {
guideId: 52
stepId: -1
}
guideInfo {
guideId: 53
stepId: -1
}
guideInfo {
guideId: 54
stepId: -1
}
guideInfo {
guideId: 56
stepId: -1
}
guideInfo {
guideId: 57
stepId: -1
}
guideInfo {
guideId: 58
stepId: -1
}
guideInfo {
guideId: 59
stepId: -1
}
guideInfo {
guideId: 60
stepId: -1
}
guideInfo {
guideId: 61
stepId: -1
}
guideInfo {
guideId: 63
stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
id: 7
isOpen: true
}
openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: true
}
openInfo {
id: 14
isOpen: true
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: true
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: true
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: true
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: true
}
openInfo {
id: 49
isOpen: true
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: true
}
openInfo {
id: 64
isOpen: true
}
openInfo {
id: 65
isOpen: true
}
openInfo {
id: 66
isOpen: true
}
openInfo {
id: 67
isOpen: true
}
openInfo {
id: 68
isOpen: true
}
openInfo {
id: 69
isOpen: true
}
openInfo {
id: 70
isOpen: true
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 90
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 106
isOpen: true
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 145
isOpen: true
}
openInfo {
id: 146
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 148
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 150
isOpen: true
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 159
isOpen: true
}
openInfo {
id: 160
isOpen: true
}
openInfo {
id: 161
isOpen: true
}
openInfo {
id: 162
isOpen: true
}
openInfo {
id: 163
isOpen: true
}
openInfo {
id: 164
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.45259819924831 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1
[INFO:2024-3-4 18:11:48][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-03-25 08:31:20","roleExp":620845,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-25 08:31:16","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65}
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-03-25 08:31:20","roleExp":620845,"serverId":"201","registerTime":1677498838,"lastLogoutTime":"2024-03-25 08:31:16","roleId":"21102","roleCTime":1677498838,"type":2,"roleName":"ljy10","serverName":"欧美(周)","roleLevel":65}
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"201"}
[INFO:2024-3-4 18:11:48][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 201
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2024-3-4 18:11:48][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 20001
state: 1
name: Demon Morph Team
typeId: 2
}
formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 4910002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 4910006
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 4910003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 4910005
}
state: 1
name: Team 1
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: Ferocious Team
typeId: 2
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 8010028
}
state: 1
name: Team 2
typeId: 1
}
formationInfoList {
formationId: 3
state: 1
name: Team 3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: Team 4
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: Team 5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: Team 6
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: Team 7
typeId: 1
}
formationInfoList {
formationId: 8
state: 1
name: Team 8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: Team 9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: Team 10
typeId: 1
}
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.45259819924831 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047004
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
voice: 1047011
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2057
exp: 0
injuredNum: 0
voice: 1056003
voice: 1056013
voice: 1056014
voice: 1056015
infos: 1000348
unreadInfos: 1000348
usingSkinId: 100060
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2058
exp: 0
injuredNum: 0
voice: 1055013
voice: 1055014
voice: 1055015
voice: 1055003
voice: 1055004
infos: 1000354
unreadInfos: 1000354
usingSkinId: 100059
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2063
exp: 0
injuredNum: 0
voice: 1094003
voice: 1094013
voice: 1094014
voice: 1094015
infos: 1000384
unreadInfos: 1000384
usingSkinId: 100104
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043004
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
voice: 1043010
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000023
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 5
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002010
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003004
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 0
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004009
voice: 1004004
voice: 1004003
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 7
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 0
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2011
exp: 0
injuredNum: 0
voice: 1011004
voice: 1011003
voice: 1011015
voice: 1011014
voice: 1011013
infos: 1000072
unreadInfos: 1000072
usingSkinId: 100011
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2141
exp: 0
injuredNum: 0
voice: 1151010
voice: 1151013
voice: 1151015
voice: 1151014
voice: 1151003
voice: 1151004
infos: 1000894
unreadInfos: 1000894
usingSkinId: 100164
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 2
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2077
exp: 0
injuredNum: 0
voice: 1062003
voice: 1062004
voice: 1062005
voice: 1062006
voice: 1062023
voice: 1062009
voice: 1062011
voice: 1062012
voice: 1062013
voice: 1062014
voice: 1062015
infos: 1000468
unreadInfos: 1000468
usingSkinId: 100070
hasShowInjureView: false
maxBreakthroughCount: 2
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2078
exp: 0
injuredNum: 0
voice: 1063009
voice: 1063012
voice: 1063013
voice: 1063014
voice: 1063015
voice: 1063003
voice: 1063004
voice: 1063006
voice: 1063023
infos: 1000474
unreadInfos: 1000474
usingSkinId: 100071
hasShowInjureView: false
maxBreakthroughCount: 5
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2014
exp: 0
injuredNum: 0
voice: 1013004
voice: 1013003
voice: 1013015
voice: 1013014
voice: 1013013
infos: 1000090
unreadInfos: 1000090
usingSkinId: 100020
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 7
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2079
exp: 0
injuredNum: 0
voice: 1064003
voice: 1064004
voice: 1064006
voice: 1064023
voice: 1064009
voice: 1064012
voice: 1064013
voice: 1064014
voice: 1064015
infos: 1000480
unreadInfos: 1000480
usingSkinId: 100072
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027023
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027012
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028004
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2020
exp: 0
injuredNum: 0
voice: 1022015
voice: 1022014
voice: 1022013
voice: 1022011
voice: 1022003
infos: 1000126
unreadInfos: 1000126
usingSkinId: 100014
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033004
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032011
voice: 1032004
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2033
exp: 0
injuredNum: 0
voice: 1023003
voice: 1023015
voice: 1023014
voice: 1023013
infos: 1000204
unreadInfos: 1000204
usingSkinId: 100035
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2037
exp: 0
injuredNum: 0
voice: 1031003
voice: 1031015
voice: 1031014
voice: 1031013
infos: 1000228
unreadInfos: 1000228
usingSkinId: 100039
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020010
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2046
exp: 0
injuredNum: 0
voice: 1051013
voice: 1051014
voice: 1051015
voice: 1051003
infos: 1000282
unreadInfos: 1000282
usingSkinId: 100050
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.52518309652805 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:11:48][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:11:48]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 3190001
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1684263785000
loveLevel: 0
}
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.52518309652805 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1
[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000024
count: 3
lastUseTime: 1650983908000
composeCount: 0
}
dataList {
itemId: 11050016
count: 905
lastUseTime: 1652727317000
composeCount: 0
}
dataList {
itemId: 10000016
count: 5
lastUseTime: 1653255208000
composeCount: 0
}
dataList {
itemId: 11060001
count: 9999001
lastUseTime: 1652727160000
composeCount: 0
}
dataList {
itemId: 10000017
count: 2
lastUseTime: 1653255312000
composeCount: 0
}
dataList {
itemId: 11060002
count: 9999002
lastUseTime: 1652727167000
composeCount: 0
}
dataList {
itemId: 11060003
count: 9999000
lastUseTime: 1652727173000
composeCount: 0
}
dataList {
itemId: 11060004
count: 9999000
lastUseTime: 1652727181000
composeCount: 0
}
dataList {
itemId: 11060006
count: 84
lastUseTime: 1662181248000
composeCount: 0
}
dataList {
itemId: 10000008
count: 21
lastUseTime: 1652726638000
composeCount: 0
}
dataList {
itemId: 11070008
count: 1
lastUseTime: 1668157165000
composeCount: 0
}
dataList {
itemId: 10000009
count: 249
lastUseTime: 1653158608000
composeCount: 0
}
dataList {
itemId: 11070010
count: 1
lastUseTime: 1668157156000
composeCount: 0
}
dataList {
itemId: 11070011
count: 1
lastUseTime: 1668157161000
composeCount: 0
}
dataList {
itemId: 10000015
count: 22
lastUseTime: 1662744463000
composeCount: 0
}
dataList {
itemId: 11070001
count: 997249
lastUseTime: 1652726638000
composeCount: 0
}
dataList {
itemId: 10000001
count: 1
lastUseTime: 1653253984000
composeCount: 0
}
dataList {
itemId: 11070002
count: 999519
lastUseTime: 1669309929000
composeCount: 0
}
dataList {
itemId: 11070003
count: 999999
lastUseTime: 1669309935000
composeCount: 0
}
dataList {
itemId: 10000004
count: 1
lastUseTime: 1669396016000
composeCount: 0
}
dataList {
itemId: 11070004
count: 999999
lastUseTime: 1669309941000
composeCount: 0
}
dataList {
itemId: 11140533
count: 1
lastUseTime: 1678126441000
composeCount: 0
}
dataList {
itemId: 11070005
count: 999999
lastUseTime: 1669309947000
composeCount: 0
}
dataList {
itemId: 11140532
count: 1
lastUseTime: 1678719723000
composeCount: 0
}
dataList {
itemId: 11070006
count: 1000099
lastUseTime: 1669309953000
composeCount: 0
}
dataList {
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[INFO:2024-3-4 18:11:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2024-3-4 18:11:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.52518309652805 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=31,cmd=1,status=0,size=6297
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=20,cmd=33,status=0,size=8
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=67,cmd=1,status=0,size=18
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=11,cmd=4,status=0,size=20
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=11,cmd=3,status=0,size=8
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=35,cmd=5,status=0,size=12
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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userBarrierList {
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barrierId: 510001151
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001161
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001171
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001181
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001191
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001201
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001211
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001221
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001231
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001241
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001251
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001261
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001271
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001281
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001291
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 510001
barrierId: 510001301
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001012
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001013
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001014
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001022
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001023
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001024
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001031
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 520001
barrierId: 520001032
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001033
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001034
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001042
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001043
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001044
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001052
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001053
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001054
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001062
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001063
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 520001
barrierId: 520001064
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 550001
barrierId: 550001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10009
notFirstInDungeonId: 10010
notFirstInDungeonId: 10001
notFirstInDungeonId: 10004
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.67664269544184 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.67664269544184 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.67664269544184 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 2998787
totalPayCount: 3050933
}
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1
[INFO:2024-3-4 18:11:49][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.69356439635158 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1
[INFO:2024-3-4 18:11:49][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2024-3-4 18:11:49][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2024-3-4 18:11:49][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2024-3-4 18:11:49][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2024-3-4 18:11:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:49][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 4
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1
[INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:11:49]DestroyUnusedResources:5,2,time=,paths:
[INFO:2024-3-4 18:11:49][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2024-3-4 18:11:49][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2024-3-4 18:11:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:49][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2024-3-4 18:11:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-3-4 18:11:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=46,cmd=1,status=0,size=8
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=37,cmd=9,status=0,size=92
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=37,cmd=2,status=0,size=180
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=20,cmd=30,status=0,size=8
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=54,cmd=1,status=0,size=2237
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.81811749003828 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 2
num: 36
makeCount: 60
}
food {
foodId: 10401
tag: 2
num: 2
makeCount: 2
}
food {
foodId: 10801
tag: 5
num: 30
makeCount: 30
}
food {
foodId: 10501
tag: 2
num: 2
makeCount: 2
}
food {
foodId: 10101
tag: 5
num: 8
makeCount: 33
}
food {
foodId: 11401
tag: 2
num: 26
makeCount: 27
}
food {
foodId: 10201
tag: 5
num: 30
makeCount: 30
}
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.81811749003828 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 18 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 4910002
cookBookId: 10501
num: 28
beginTime: 1700846272000
endTime: 1700848232000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 7660002
cookBookId: 10201
num: 30
beginTime: 1700846301000
endTime: 1700848296000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 3
heroUniqueId: 8010028
cookBookId: 11401
num: 30
beginTime: 1700846082000
endTime: 1700854632000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 4
heroUniqueId: 8010023
cookBookId: 10401
num: 28
beginTime: 1700846257000
endTime: 1700848651000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 5
heroUniqueId: 8010051
cookBookId: 10101
num: 27
beginTime: 1700846251000
endTime: 1700847709000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.81811749003828 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 19 1
[INFO:2024-3-4 18:11:49][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:11:49]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.83478479087353 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 20 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000131
state: 0
heroUniqueId: 0
heroId: 2077
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 0
heroUniqueId: 0
heroId: 2002
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000130
state: 0
heroUniqueId: 0
heroId: 2077
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000133
state: 0
heroUniqueId: 0
heroId: 2078
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000132
state: 0
heroUniqueId: 0
heroId: 2077
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000004
state: 0
heroUniqueId: 0
heroId: 2003
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000135
state: 0
heroUniqueId: 0
heroId: 2079
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000134
state: 0
heroUniqueId: 0
heroId: 2078
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000009
state: 0
heroUniqueId: 0
heroId: 2008
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1695970098
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000012
state: 0
heroUniqueId: 0
heroId: 2011
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342261
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000015
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000019
state: 0
heroUniqueId: 0
heroId: 2018
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684790677
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000018
state: 0
heroUniqueId: 0
heroId: 2017
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000021
state: 0
heroUniqueId: 0
heroId: 2020
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342928
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000025
state: 0
heroUniqueId: 0
heroId: 2024
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000024
state: 0
heroUniqueId: 0
heroId: 2023
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342896
doneCount: 0
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}
taskInfos {
taskId: 63000027
state: 0
heroUniqueId: 0
heroId: 2026
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684790663
doneCount: 0
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}
taskInfos {
taskId: 63000026
state: 0
heroUniqueId: 0
heroId: 2025
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342928
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000030
state: 0
heroUniqueId: 0
heroId: 2029
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000035
state: 0
heroUniqueId: 0
heroId: 2034
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342928
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000034
state: 0
heroUniqueId: 0
heroId: 2033
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342896
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000037
state: 0
heroUniqueId: 0
heroId: 2036
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342928
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000036
state: 0
heroUniqueId: 0
heroId: 2035
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342896
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000038
state: 0
heroUniqueId: 0
heroId: 2037
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000040
state: 0
heroUniqueId: 0
heroId: 2039
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1695550435
doneCount: 0
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}
taskInfos {
taskId: 63000042
state: 0
heroUniqueId: 0
heroId: 2041
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000047
state: 0
heroUniqueId: 0
heroId: 2046
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1697559183
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000055
state: 0
heroUniqueId: 0
heroId: 2054
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342261
doneCount: 0
lastFinishedTime: 0
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taskInfos {
taskId: 63000056
state: 0
heroUniqueId: 0
heroId: 2055
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1695970169
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000059
state: 0
heroUniqueId: 0
heroId: 2058
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1694062832
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000058
state: 0
heroUniqueId: 0
heroId: 2057
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1693587880
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000063
state: 0
heroUniqueId: 0
heroId: 9999
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000065
state: 0
heroUniqueId: 0
heroId: 2004
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
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}
taskInfos {
taskId: 63000195
state: 0
heroUniqueId: 0
heroId: 2063
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1710255665
doneCount: 0
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}
taskInfos {
taskId: 63000196
state: 0
heroUniqueId: 0
heroId: 2063
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1710255665
doneCount: 0
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}
taskInfos {
taskId: 63000070
state: 0
heroUniqueId: 0
heroId: 2011
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342261
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000073
state: 0
heroUniqueId: 0
heroId: 2014
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
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}
taskInfos {
taskId: 63000076
state: 0
heroUniqueId: 0
heroId: 2017
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000078
state: 0
heroUniqueId: 0
heroId: 2020
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342928
doneCount: 0
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}
taskInfos {
taskId: 63000339
state: 0
heroUniqueId: 0
heroId: 2141
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
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}
taskInfos {
taskId: 63000341
state: 0
heroUniqueId: 0
heroId: 2141
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
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}
taskInfos {
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state: 0
heroUniqueId: 0
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location {
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defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1699342896
doneCount: 0
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taskInfos {
taskId: 63000340
state: 0
heroUniqueId: 0
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location {
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defineId: 0
heroInfo:
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expireTime: 0
unLockTime: 1699342832
doneCount: 0
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taskInfos {
taskId: 63000086
state: 0
heroUniqueId: 0
heroId: 2037
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1699342832
doneCount: 0
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}
taskInfos {
taskId: 63000105
state: 0
heroUniqueId: 0
heroId: 2004
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
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}
taskInfos {
taskId: 63000109
state: 0
heroUniqueId: 0
heroId: 2017
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
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taskInfos {
taskId: 63000108
state: 0
heroUniqueId: 0
heroId: 2014
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1684263787
doneCount: 0
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}
taskInfos {
taskId: 63000242
state: 0
heroUniqueId: 0
heroId: 2000
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1695967430
doneCount: 0
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}
taskInfos {
taskId: 63000118
state: 0
heroUniqueId: 0
heroId: 2057
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1693587880
doneCount: 0
lastFinishedTime: 0
}
heroCounts {
heroId: 2054
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2055
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2057
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2058
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 9999
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2063
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2000
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2002
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2003
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2004
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2008
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2011
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2141
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2077
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2078
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2014
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2079
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2017
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2018
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2020
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2023
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2024
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2025
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2026
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2029
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2033
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2034
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2035
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2036
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2037
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2039
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2041
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
heroCounts {
heroId: 2046
isUnLocked: true
dailyCount: 0
expireTime: 1711447200
}
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.83478479087353 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 21 1
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=49,cmd=1,status=0,size=1601
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=33,cmd=14,status=0,size=8
[INFO:2024-3-4 18:11:49]<== Receiver Message, socketClient version=3,extId=57,cmd=1,status=0,size=14
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
infos {
id: 0
value: 1
time: 1711429199
}
replaceAll: false
}
redDotInfos {
defineId: 256
replaceAll: false
}
redDotInfos {
defineId: 1
replaceAll: false
}
redDotInfos {
defineId: 257
replaceAll: false
}
redDotInfos {
defineId: 258
replaceAll: false
}
redDotInfos {
defineId: 6
infos {
id: 2054
value: 1
time: 0
}
infos {
id: 2055
value: 1
time: 0
}
infos {
id: 2057
value: 1
time: 0
}
infos {
id: 2058
value: 1
time: 0
}
infos {
id: 2063
value: 1
time: 0
}
infos {
id: 9999
value: 1
time: 0
}
infos {
id: 2000
value: 1
time: 0
}
infos {
id: 2002
value: 1
time: 0
}
infos {
id: 2003
value: 1
time: 0
}
infos {
id: 2004
value: 1
time: 0
}
infos {
id: 2008
value: 1
time: 0
}
infos {
id: 2011
value: 1
time: 0
}
infos {
id: 2141
value: 1
time: 0
}
infos {
id: 2077
value: 1
time: 0
}
infos {
id: 2078
value: 1
time: 0
}
infos {
id: 2014
value: 1
time: 0
}
infos {
id: 2079
value: 1
time: 0
}
infos {
id: 2017
value: 1
time: 0
}
infos {
id: 2018
value: 1
time: 0
}
infos {
id: 2020
value: 1
time: 0
}
infos {
id: 2023
value: 1
time: 0
}
infos {
id: 2024
value: 1
time: 0
}
infos {
id: 2025
value: 1
time: 0
}
infos {
id: 2026
value: 1
time: 0
}
infos {
id: 2029
value: 1
time: 0
}
infos {
id: 2033
value: 1
time: 0
}
infos {
id: 2034
value: 1
time: 0
}
infos {
id: 2035
value: 1
time: 0
}
infos {
id: 2036
value: 1
time: 0
}
infos {
id: 2037
value: 1
time: 0
}
infos {
id: 2039
value: 1
time: 0
}
infos {
id: 2041
value: 1
time: 0
}
infos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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replaceAll: false
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redDotInfos {
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 242
replaceAll: false
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redDotInfos {
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infos {
id: 0
value: 0
time: 1711818000
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replaceAll: false
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redDotInfos {
defineId: 246
replaceAll: false
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redDotInfos {
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infos {
id: 0
value: 0
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redDotInfos {
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redDotInfos {
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[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.8514514900744 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 22 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.8514514900744 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 23 1
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0
leaveTime: 0
leaveReason: 2
[INFO:2024-3-4 18:11:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2024-3-4 18:11:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.8514514900744 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 24 1
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=57,cmd=27,status=0,size=10
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=23,cmd=12,status=0,size=58
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=20,cmd=64,status=0,size=32
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 5
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 6
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 7
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 8
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 9
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 10
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 11
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 12
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:11:50][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 13
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 14
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 15
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 16
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 17
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 18
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 1.1345943957567 移走了序号= 1 的消息,当前队列数量= 17 || 0 GuildGetJoinOfflineReply 25 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140055
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140085
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140021
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140042
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140092
expirySeconds: 0
isView: false
}
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 1.1345943957567 移走了序号= 1 的消息,当前队列数量= 16 || 0 HeroCharacterSkinReply 26 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 1.1345943957567 移走了序号= 1 的消息,当前队列数量= 15 || 0 LoadingBgGetReply 27 1
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.1582643948495
[WARN:2024-3-4 18:11:50][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2024-3-4 18:11:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):shanchibang.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=4,status=0,size=8
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.38021930493414 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 29 1
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2024-3-4 18:11:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: shanchibang.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:11:50][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=22,status=0,size=14
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=20,cmd=22,status=0,size=8
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=4,cmd=6,status=0,size=8
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=75,cmd=1,status=0,size=8
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=1,status=0,size=3156
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=10,status=0,size=934
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=31,cmd=17,status=0,size=10
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}buffDoneCount {
buffId: 5
count: 0
}
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.59899250604212 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 30 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.59899250604212 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 31 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.59899250604212 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 32 1
[INFO:2024-3-4 18:11:50][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.61597230657935 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 33 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.61597230657935 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 34 1
[INFO:2024-3-4 18:11:50][logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=53,cmd=12,status=0,size=26
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=22,cmd=34,status=0,size=116
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=43,cmd=39,status=0,size=8
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=41,cmd=7,status=0,size=12
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=137,cmd=1,status=0,size=34
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infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
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infos {
id: 1112
buyCount: 0
expiredTime: 0
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infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
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infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 0
expiredTime: 0
}
infos {
id: 30125
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30133
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30134
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30135
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30136
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30137
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30138
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30139
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30140
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30141
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30142
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30143
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30144
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30145
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30146
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30147
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30148
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30149
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30150
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30151
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30152
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30154
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30155
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30156
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 9923
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10016
buyCount: 0
expiredTime: 0
}
infos {
id: 10017
buyCount: 1
isNew: false
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.61597230657935 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 35 1
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.66860260814428 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 36 1
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.66860260814428 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 37 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
expiredTime: 0
}
infos {
id: 6
expiredTime: 0
}
infos {
id: 12
expiredTime: 0
}
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.66860260814428 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 38 1
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 11
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 7
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 12
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 42
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 45
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-3-4 18:11:50]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.74430511146784 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 39 1
[INFO:2024-3-4 18:11:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.74430511146784 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 40 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.74430511146784 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 41 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
count: 1
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 1
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.76097251102328 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 42 1
[INFO:2024-3-4 18:11:50]<== Receiver Message, socketClient version=3,extId=11,cmd=2,status=0,size=26
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 481
lastRecoverTime: 1711373356000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-3-4 18:11:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-3-4 18:11:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.43075390718877 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 43 1
[INFO:2024-3-4 18:11:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:11:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=41,cmd=5,status=0,size=18
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=40,cmd=1,status=0,size=255
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=103,cmd=1,status=0,size=995
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=107,cmd=1,status=0,size=17
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=105,cmd=1,status=0,size=10
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=32,cmd=1,status=0,size=1582
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=22
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 2
}
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.41408930532634 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 44 1
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 201
startExploreTime: 1699693155000
finishExploreTime: 1699694955000
exploreTeamHeroIds: 8010014
exploreId: 1
recommendHero: 2003
recommendHero: 2008
recommendHero: 2006
recommendHero: 2011
recommendHero: 2018
}
exploreInfos {
id: 301
startExploreTime: 1699693167000
finishExploreTime: 1699694967000
exploreTeamHeroIds: 4910007
exploreId: 2
recommendHero: 2026
recommendHero: 2016
recommendHero: 2013
recommendHero: 2024
recommendHero: 2046
}
exploreInfos {
id: 401
startExploreTime: 1699693159000
finishExploreTime: 1699694959000
exploreTeamHeroIds: 1160060
exploreTeamHeroIds: 8010027
exploreId: 3
recommendHero: 2020
recommendHero: 2055
recommendHero: 2034
recommendHero: 2009
recommendHero: 2039
}
exploreInfos {
id: 501
startExploreTime: 1699693163000
finishExploreTime: 1699694963000
exploreTeamHeroIds: 8010050
exploreId: 4
recommendHero: 2037
recommendHero: 2047
recommendHero: 2025
recommendHero: 2023
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2054
recommendHero: 2051
recommendHero: 2049
recommendHero: 2052
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2001
recommendHero: 2021
recommendHero: 2022
recommendHero: 2000
recommendHero: 2056
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2023
recommendHero: 9999
recommendHero: 2001
recommendHero: 2004
recommendHero: 2049
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.36145900376141 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 45 1
[INFO:2024-3-4 18:11:51][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:11:51]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.21
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.22
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.23
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.24
}
infos {
day: 5
hasSignIn: true
luckLevel: 4
drawIds: 6
drawIds: 18
drawIds: 20
drawIds: 17
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.25
lunarFestival: Awakening of Insects
}
infos {
day: 6
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.26
}
infos {
day: 7
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.27
}
infos {
day: 8
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.28
}
infos {
day: 9
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 1.29
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.1
}
infos {
day: 11
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.2
lunarFestival: Longtaitou Festival
}
infos {
day: 12
hasSignIn: false
luckLevel: 2
drawIds: 91
drawIds: 77
drawIds: 2
drawIds: 16
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.3
}
infos {
day: 13
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.4
}
infos {
day: 14
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.5
}
infos {
day: 15
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.6
}
infos {
day: 16
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.7
}
infos {
day: 17
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.8
}
infos {
day: 18
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.9
}
infos {
day: 19
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.10
}
infos {
day: 20
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.11
lunarFestival: Spring Equinox
}
infos {
day: 21
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.12
}
infos {
day: 22
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.13
}
infos {
day: 23
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.14
}
infos {
day: 24
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.15
}
infos {
day: 25
hasSignIn: false
luckLevel: 2
drawIds: 75
drawIds: 74
drawIds: 33
drawIds: 20
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.16
}
serverTime: 1711373483937
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.36145900376141 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 46 1
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 625
updateTime: 1711373480
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.378412803635 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 47 1
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.378412803635 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 48 1
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 13280008
mailId: 307804
params: ljy10
attachment: 1#11240078#5
state: 1
createTime: 1694280186000
isCollection: false
}
userMail {
incrId: 13280009
mailId: 307904
params: ljy10
attachment: 1#11240079#5
state: 1
createTime: 1694280187000
isCollection: false
}
userMail {
incrId: 20030010
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 0
createTime: 1711360860455
isCollection: false
}
userMail {
incrId: 13280006
mailId: 307803
params: ljy10
attachment: 1#11240078#4
state: 1
createTime: 1694280180000
isCollection: false
}
userMail {
incrId: 13280007
mailId: 307903
params: ljy10
attachment: 1#11240079#4
state: 1
createTime: 1694280181000
isCollection: false
}
userMail {
incrId: 13280004
mailId: 307704
params: ljy10
attachment: 1#11240077#5
state: 1
createTime: 1694280178000
isCollection: false
}
userMail {
incrId: 13280005
mailId: 301704
params: ljy10
attachment: 1#11240017#5
state: 1
createTime: 1694280179000
isCollection: false
}
userMail {
incrId: 7580003
mailId: 301701
params: ljy10
attachment: 1#11240017#2
state: 1
createTime: 1684263369000
isCollection: false
}
userMail {
incrId: 7580007
mailId: 307702
params: ljy10
attachment: 1#11240077#3
state: 1
createTime: 1684263486000
isCollection: false
}
userMail {
incrId: 19780025
mailId: 29
params:
attachment: 1#11070001#500|2#2#1000|2#6#10
state: 0
createTime: 1708768803000
isCollection: false
}
userMail {
incrId: 7580006
mailId: 307701
params: ljy10
attachment: 1#11240077#2
state: 1
createTime: 1684263420000
isCollection: false
}
userMail {
incrId: 19780024
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1708766713000
isCollection: false
}
userMail {
incrId: 7580005
mailId: 301703
params: ljy10
attachment: 1#11240017#4
state: 1
createTime: 1684263400000
isCollection: false
}
userMail {
incrId: 19780027
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1708873204000
isCollection: false
}
userMail {
incrId: 7580004
mailId: 301702
params: ljy10
attachment: 1#11240017#3
state: 1
createTime: 1684263386000
isCollection: false
}
userMail {
incrId: 18680010
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 0
createTime: 1708336860000
isCollection: false
}
userMail {
incrId: 19780021
mailId: 20084
params: 8*13*name
attachment: 2#26#700|2#1#240|2#2#34000
state: 0
createTime: 1708533555000
isCollection: false
}
userMail {
incrId: 7580011
mailId: 307801
params: ljy10
attachment: 1#11240078#2
state: 1
createTime: 1684263527000
isCollection: false
}
userMail {
incrId: 19780020
mailId: 20035
params: 3*11360001*name#7*2*name
attachment: 2#2#400
state: 0
createTime: 1708533555000
isCollection: false
}
userMail {
incrId: 19780023
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1708622513000
isCollection: false
}
userMail {
incrId: 7580008
mailId: 307703
params: ljy10
attachment: 1#11240077#4
state: 1
createTime: 1684263510000
isCollection: false
}
userMail {
incrId: 7580014
mailId: 307902
params: ljy10
attachment: 1#11240079#3
state: 1
createTime: 1684263740000
isCollection: false
}
userMail {
incrId: 7580013
mailId: 307901
params: ljy10
attachment: 1#11240079#2
state: 1
createTime: 1684263723000
isCollection: false
}
userMail {
incrId: 7580012
mailId: 307802
params: ljy10
attachment: 1#11240078#3
state: 1
createTime: 1684263546000
isCollection: false
}
userMail {
incrId: 17180006
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 1
createTime: 1702893661000
isCollection: true
}
userMail {
incrId: 19930067
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1711372854123
isCollection: false
}
userMail {
incrId: 19930003
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1709659136000
isCollection: false
}
userMail {
incrId: 19930068
mailId: 20084
params: 8*9*name
attachment: 2#26#500|2#1#160|2#2#26000
state: 0
createTime: 1711372854169
isCollection: false
}
userMail {
incrId: 19930004
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1710252000000
isCollection: false
}
userMail {
incrId: 18930010
mailId: 20085
params: 1
attachment: 8#11100120#1
state: 0
createTime: 1707800401000
isCollection: false
}
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.30271030031145 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 49 1
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 50 1
[INFO:2024-3-4 18:11:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:51]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2024-3-4 18:11:51]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=50,cmd=5,status=0,size=214
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 1
showCount: 1
showCount: 1
showCount: 1
showCount: 1
showCount: 1
showCount: 1
showCount: 1
showCount: 1
showCount: 0
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.23612760193646 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 94
ids: 101
ids: 95
ids: 100
ids: 99
ids: 102
ids: 97
ids: 96
ids: 98
[INFO:2024-3-4 18:11:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:51]==> Sender Auto Serialize Message,extId=50,cmd=6,size=27
[INFO:2024-3-4 18:11:51]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:51]<== Receiver Message, socketClient version=3,extId=50,cmd=6,status=0,size=8
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2024-3-4 18:11:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.23563189990819 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1
[INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice'
logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk'
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:96: in function 'load'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
...
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2024-3-4 18:11:54][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-4 18:11:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:54]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2024-3-4 18:11:54]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:54]<== Receiver Message, socketClient version=3,extId=53,cmd=21,status=0,size=19
[INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
expiredTime: 1687323600
}
[INFO:2024-3-4 18:11:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2024-3-4 18:11:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.23513359762728 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 302
[INFO:2024-3-4 18:11:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 3
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:55][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.24669779837132 移走了序号= 1 的消息,当前队列数量= 2 || 0 ClickIconLogReply 54 1
[INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.39757339842618 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 55 1
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 2
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 32
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.39757339842618 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityInfosReply 56 1
[INFO:2024-3-4 18:11:55]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-3-4 18:11:55]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:55]<== Receiver Message, socketClient version=3,extId=114,cmd=1,status=0,size=14
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 32
getBonusCount: 0
}
[INFO:2024-3-4 18:11:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-3-4 18:11:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.23569480329752 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get114InfoReply 57 1
[INFO:2024-3-4 18:11:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 286
[INFO:2024-3-4 18:11:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 2
[INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:11:58]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:11:58]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:11:58]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:11:58]||||| Sender socketClient version=3
[INFO:2024-3-4 18:11:58]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:11:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:11:58][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.25260449945927 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 58 1
[INFO:2024-3-4 18:11:59]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=23
[INFO:2024-3-4 18:11:59]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=496
[INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 355
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:11:59][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 59 1
[INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 96
snakeIndex: 114
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373392506
logType: 1
param: 3
param: 4
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 36
isLeader: false
}
[INFO:2024-3-4 18:11:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:11:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.47194119915366 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 60 1
[INFO:2024-3-4 18:11:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:11:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2024-3-4 18:11:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:11:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:11:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:11:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:11:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:12:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 299
[INFO:2024-3-4 18:12:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:1]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-3-4 18:12:1]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:1]<== Receiver Message, socketClient version=3,extId=46,cmd=4,status=0,size=8
[INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-3-4 18:12:1][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.23736109957099 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 62 1
[INFO:2024-3-4 18:12:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:12:15]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:12:15]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:15]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=496
[INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 96
snakeIndex: 114
snakeIndex: 113
snakeIndex: 112
snakeIndex: 111
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373392506
logType: 1
param: 3
param: 4
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 36
isLeader: false
}
[INFO:2024-3-4 18:12:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:12:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.23494940064847 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 64 1
[INFO:2024-3-4 18:12:18][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:12:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1
[INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
[INFO:2024-3-4 18:12:18]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:12:18]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:18]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
barrierId: 520001031
currentCount: 0
[INFO:2024-3-4 18:12:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:12:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.25124819949269 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 65 1
[INFO:2024-3-4 18:12:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2024-3-4 18:12:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2024-3-4 18:12:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3
id: 520001031
[INFO:2024-3-4 18:12:19]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17
[INFO:2024-3-4 18:12:19]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-4 18:12:20]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-3-4 18:12:20]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:20]<== Receiver Message, socketClient version=3,extId=52,cmd=2,status=0,size=675
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 118601
name: MAXTEST1
level: 36
type: 2
logoutTime: 1706456038000
cd: 0
hero {
heroId: 9910002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14104
name: ljy3
level: 61
type: 2
logoutTime: 1711370720595
cd: 0
hero {
heroId: 360007
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 4
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14606
name: 伊绮姿
level: 77
type: 2
logoutTime: 1706510105000
cd: 0
hero {
heroId: 360019
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 4
quality: 4
state: 289
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 33606
name: Brian Yi
level: 70
type: 2
logoutTime: 1710942698170
cd: 0
hero {
heroId: 2610016
heroTypeIdx: 2000
level: 40
rank: 2
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 24601
name: Evelyns T 1
level: 50
type: 2
logoutTime: 1708444027000
cd: 0
hero {
heroId: 1560002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 115101
name: Azure
level: 36
type: 2
logoutTime: 1707805798000
cd: 0
hero {
heroId: 9110002
heroTypeIdx: 2000
level: 17
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 2
quality: 0
state: 33
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 21101
name: 伊苡擎
level: 60
type: 2
logoutTime: 1707025282000
cd: 0
hero {
heroId: 1160059
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 24603
name: 1 3 4
level: 60
type: 2
logoutTime: 1711368564300
cd: 0
hero {
heroId: 1860060
heroTypeIdx: 2014
level: 100
rank: 5
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
skinId: 100020
breakthroughCnt: 7
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.28913529776037 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 66 1
[INFO:2024-3-4 18:12:20]<== Receiver Message, socketClient version=3,extId=8,cmd=4,status=0,size=68
[INFO:2024-3-4 18:12:20]<== Receiver Message, socketClient version=3,extId=8,cmd=9,status=0,size=10
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 4910002
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 4910006
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 4910003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 4910005
}
state: 1
name: Team 1
typeId: 1
}
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 67 1
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-4 18:12:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-3-4 18:12:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.51856809481978 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 68 1
[INFO:2024-3-4 18:12:20][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:12:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1
[INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001
barrierId: 520001031
formationId: 1
useDouble: true
isQuickBattle: false
[INFO:2024-3-4 18:12:25]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-3-4 18:12:25]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:25]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=29
[INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311
battleId: 520010312
battleId: 520010313
triggerId: 241
[INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-3-4 18:12:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.60652060061693 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 70 1
[INFO:2024-3-4 18:12:25][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:12:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 6000
[INFO:2024-3-4 18:12:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:25]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:12:25]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:12:25][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009
[INFO:2024-3-4 18:12:25][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:12:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:12:25]DestroyUnusedResources:47,2,time=,paths:
[INFO:2024-3-4 18:12:25]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:12:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:12:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13285680301487 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 71 1
[INFO:2024-3-4 18:12:26][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-3-4 18:12:26][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:12:26][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039
[INFO:2024-3-4 18:12:26][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-3-4 18:12:26][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕!
[INFO:2024-3-4 18:12:26][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"]
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:26][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:27][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:27][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-3-4 18:12:27][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-3-4 18:12:27][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:12:27][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031
[INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true
[INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a
[INFO:2024-3-4 18:12:27][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:27][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:12:27][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:12:27][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:12:27][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-3-4 18:12:27][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:27]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2024-3-4 18:12:27]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:27]<== Receiver Message, socketClient version=3,extId=46,cmd=6,status=0,size=8
[INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2024-3-4 18:12:27][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.29091260395944 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 72 1
[INFO:2024-3-4 18:12:28][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:12:28]DestroyUnusedResources:9,2,time=,paths:
[INFO:2024-3-4 18:12:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:29][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.54748213291168 -0.11742982268333 -0.30000001192093 -2 0 0 1.4525178670883
[INFO:2024-3-4 18:12:29][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1
[INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:12:29][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:12:29][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:30]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:12:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:30]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23688060045242 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 73 1
[INFO:2024-3-4 18:12:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:30]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:12:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:12:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:12:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:12:30]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:12:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:12:30][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:12:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22365749813616 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 74 1
[INFO:2024-3-4 18:12:31][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:12:31][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:12:31][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44290269725025 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 75 1
[WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:12:31][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:12:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:12:31]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.22013010270894 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 76 1
[INFO:2024-3-4 18:12:31][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:12:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:12:31]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:31]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-3-4 18:12:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:12:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.25371869467199 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 77 1
[INFO:2024-3-4 18:12:31][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:12:31][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:12:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:12:32][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:12:32]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:12:32]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:32]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:12:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.25325850211084 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 78 1
[INFO:2024-3-4 18:12:32][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:12:32][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:12:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:12:32]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:12:32]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:33]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:12:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:12:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:12:33][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.25417079776525 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 79 1
[INFO:2024-3-4 18:12:33][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:12:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207704,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201704,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41207807,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41207907,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-4 18:12:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207704
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201704
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41207807
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41207907
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-4 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-4 18:12:35]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:35]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=12
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
}
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.25254509784281 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 81 1
[INFO:2024-3-4 18:12:35][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true
}
}
[INFO:2024-3-4 18:12:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:12:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:12:35]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:35]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23588840290904 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1
[INFO:2024-3-4 18:12:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:12:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:12:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:12:35]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:36]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:12:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23612979799509 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1
[INFO:2024-3-4 18:12:36][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:12:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:36]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:12:36]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:36]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:12:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.2359248008579 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 84 1
[INFO:2024-3-4 18:12:36][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:12:38][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:12:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:12:38][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:39][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:12:39][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:39][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:39][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:12:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:12:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:12:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:12:40][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:12:40][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:12:41][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:12:41][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:12:45][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.602844238281 -1.9307168722153 -0.30000001192093 -54 -2 0 1.3971557617188
[INFO:2024-3-4 18:12:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2
[INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:12:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:12:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:46]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:12:46]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:46]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23616689816117 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 86 1
[INFO:2024-3-4 18:12:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:12:46]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:12:46]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:46]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:12:46]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:12:46][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:12:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:12:46]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 2
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:12:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:12:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22607320174575 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 87 1
[INFO:2024-3-4 18:12:46][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":2,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:12:47][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:12:47][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:12:47]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46098179928958 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 88 1
[WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:12:47][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:12:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:12:47]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:47]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23616959899664 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 89 1
[INFO:2024-3-4 18:12:47][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:12:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:12:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:12:47]||||| Sender socketClient version=3
[INFO:2024-3-4 18:12:47]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-3-4 18:12:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:12:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23639359883964 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 90 1
[INFO:2024-3-4 18:12:47][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:12:47][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:12:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:13:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:13:6]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:13:6]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:6][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:13:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:13:6]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:13:6]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:7]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:13:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.30467719957232 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 93 1
[INFO:2024-3-4 18:13:7][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:13:7]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:13:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:13:7][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.33784619905055 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 94 1
[INFO:2024-3-4 18:13:7][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:13:11][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207704,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201704,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41207807,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41207907,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207704
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201704
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41207807
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41207907
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=12
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
}
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2524789981544 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 95 1
[INFO:2024-3-4 18:13:11][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true
}
}
[INFO:2024-3-4 18:13:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23582349717617 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1
[INFO:2024-3-4 18:13:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23532690107822 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1
[INFO:2024-3-4 18:13:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:13:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:13:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:11]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:13:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23661479726434 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 98 1
[INFO:2024-3-4 18:13:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:13:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:13:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:13:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:13:14][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"]
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型
[INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"]
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型
[INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型
[INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:13:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:13:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:15][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:13:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:15][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:13:21][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17893218994 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4210678100586
[INFO:2024-3-4 18:13:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3
[INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:13:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:13:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:13:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:13:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:13:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:22]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:13:22]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23430729843676 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 100 1
[INFO:2024-3-4 18:13:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:13:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:13:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:13:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:13:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:13:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 2038
skinId: 100040
position: 1
baseAttributes {
hp: 4798
thp: 4798
atk: 579
def: 587
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203807
position: 1
CD: 0
}
skillInfo {
skillId: 41203808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203809
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 5665
thp: 5665
atk: 526
def: 559
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201707
position: 1
CD: 0
}
skillInfo {
skillId: 41201708
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201709
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2015
skinId: 100004
position: 3
baseAttributes {
hp: 6187
thp: 6187
atk: 521
def: 480
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201507
position: 1
CD: 0
}
skillInfo {
skillId: 41201508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2062
skinId: 100103
position: 4
baseAttributes {
hp: 11787
thp: 11787
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206207
position: 1
CD: 0
}
skillInfo {
skillId: 41206208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206209
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 3
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22821400314569 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 101 1
[INFO:2024-3-4 18:13:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
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"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
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"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
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},
{
"skillId":41201705,
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},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
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"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
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"def":702,
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"dodge":150,
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"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
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},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
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"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
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"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
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}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2038,
"skinId":100040,
"position":1,
"baseAttributes":
{
"hp":4798,
"thp":4798,
"atk":579,
"def":587,
"critic":190,
"critic_dmg":840,
"dodge":0,
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"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":41203807,
"position":1,
"CD":0
},
{
"skillId":41203808,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203809,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":5665,
"thp":5665,
"atk":526,
"def":559,
"critic":190,
"critic_dmg":840,
"dodge":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201707,
"position":1,
"CD":0
},
{
"skillId":41201708,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201709,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2015,
"skinId":100004,
"position":3,
"baseAttributes":
{
"hp":6187,
"thp":6187,
"atk":521,
"def":480,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201507,
"position":1,
"CD":0
},
{
"skillId":41201508,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201509,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2062,
"skinId":100103,
"position":4,
"baseAttributes":
{
"hp":11787,
"thp":11787,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
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"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206207,
"position":1,
"CD":0
},
{
"skillId":41206208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206209,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":3,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:13:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:13:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44726890511811 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 102 1
[WARN:2024-3-4 18:13:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:13:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:13:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:13:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:13:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:23]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:13:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:13:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2357075009495 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 103 1
[INFO:2024-3-4 18:13:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:13:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:13:24]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:24]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-3-4 18:13:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:13:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23571769893169 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 104 1
[INFO:2024-3-4 18:13:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:13:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:13:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:13:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:13:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:13:43]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:13:43]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: battle win
[INFO:2024-3-4 18:13:43]==> Sender Auto Serialize Message,extId=21,cmd=1,size=21
[INFO:2024-3-4 18:13:43]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:43]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:13:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:13:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.26918220147491 移走了序号= 1 的消息,当前队列数量= 1 || 0 GMReply 107 1
[INFO:2024-3-4 18:13:43][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:13:44]<== Receiver Message, socketClient version=3,extId=21,cmd=1,status=0,size=10
[INFO:2024-3-4 18:13:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-3-4 18:13:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-3-4 18:13:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.33683620020747 移走了序号= 1 的消息,当前队列数量= 0 || 0 GMReply 108 1
[INFO:2024-3-4 18:13:44][logic/extensions/gm/agent/GMAgent.lua:105]:{func}handleGMReply, result:0
[INFO:2024-3-4 18:13:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41207704,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201704,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41207807,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41207907,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41207704
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201704
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41207807
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41207907
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:45]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=12
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
isFinish: true
}
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2558352034539 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1
[INFO:2024-3-4 18:13:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[],
"isFinish":true
}
}
[INFO:2024-3-4 18:13:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:45]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23663899861276 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 110 1
[INFO:2024-3-4 18:13:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23598050326109 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1
[INFO:2024-3-4 18:13:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:13:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:13:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:45]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:13:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 469
}
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 112 1
[INFO:2024-3-4 18:13:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:13:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 48
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 48
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 48
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 113 1
[INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=39
[INFO:2024-3-4 18:13:46]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=27
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10161
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 114 1
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 248
lastUseTime: 1653158608000
composeCount: 0
}
[INFO:2024-3-4 18:13:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:13:46][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 115 1
[INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 457
}
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 116 1
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 60
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 60
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 60
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 117 1
[INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=28
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11360002
count: 24230
lastUseTime: 1678125667000
composeCount: 0
}
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 118 1
[INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=19
[INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=755
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 2200
count: 251796
}
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1
[INFO:2024-3-4 18:13:47][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 4910031
value: 0
time: 0
}
infos {
id: 4910028
value: 0
time: 0
}
infos {
id: 7660002
value: 0
time: 0
}
infos {
id: 4910034
value: 0
time: 0
}
infos {
id: 5010004
value: 0
time: 0
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infos {
id: 8060002
value: 0
time: 0
}
infos {
id: 4910032
value: 0
time: 0
}
infos {
id: 4910033
value: 0
time: 0
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infos {
id: 5010002
value: 0
time: 0
}
infos {
id: 5010003
value: 0
time: 0
}
infos {
id: 10110003
value: 0
time: 0
}
infos {
id: 8210002
value: 0
time: 0
}
infos {
id: 8010050
value: 0
time: 0
}
infos {
id: 8010051
value: 0
time: 0
}
infos {
id: 8010048
value: 0
time: 0
}
infos {
id: 8010049
value: 0
time: 0
}
infos {
id: 8010052
value: 0
time: 0
}
infos {
id: 8010053
value: 0
time: 0
}
infos {
id: 8010042
value: 0
time: 0
}
infos {
id: 7710004
value: 0
time: 0
}
infos {
id: 8010043
value: 0
time: 0
}
infos {
id: 8010040
value: 0
time: 0
}
infos {
id: 8010041
value: 0
time: 0
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infos {
id: 8010046
value: 0
time: 0
}
infos {
id: 8010047
value: 0
time: 0
}
infos {
id: 8010044
value: 0
time: 0
}
infos {
id: 7710003
value: 0
time: 0
}
infos {
id: 8010045
value: 0
time: 0
}
infos {
id: 7710002
value: 0
time: 0
}
infos {
id: 8010034
value: 0
time: 0
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infos {
id: 8010035
value: 0
time: 0
}
infos {
id: 8010032
value: 0
time: 0
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infos {
id: 8010033
value: 0
time: 0
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infos {
id: 8010038
value: 0
time: 0
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infos {
id: 8010039
value: 0
time: 0
}
infos {
id: 8010036
value: 0
time: 0
}
infos {
id: 8010037
value: 0
time: 0
}
infos {
id: 8010026
value: 0
time: 0
}
infos {
id: 8010027
value: 0
time: 0
}
infos {
id: 8010024
value: 0
time: 0
}
infos {
id: 8010025
value: 0
time: 0
}
infos {
id: 8010030
value: 0
time: 0
}
infos {
id: 8010031
value: 0
time: 0
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infos {
id: 8010028
value: 0
time: 0
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infos {
id: 8010029
value: 0
time: 0
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infos {
id: 8010018
value: 0
time: 0
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infos {
id: 8010019
value: 0
time: 0
}
infos {
id: 8010016
value: 0
time: 0
}
infos {
id: 6910002
value: 0
time: 0
}
infos {
id: 8010017
value: 0
time: 0
}
infos {
id: 8010022
value: 0
time: 0
}
infos {
id: 8010023
value: 0
time: 0
}
infos {
id: 8010020
value: 0
time: 0
}
infos {
id: 8010021
value: 0
time: 0
}
infos {
id: 8010014
value: 0
time: 0
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infos {
id: 8010015
value: 0
time: 0
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infos {
id: 6960002
value: 0
time: 0
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infos {
id: 1160060
value: 0
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infos {
id: 4910002
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infos {
id: 4910003
value: 0
time: 0
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infos {
id: 3560012
value: 0
time: 0
}
infos {
id: 4910006
value: 0
time: 0
}
infos {
id: 3560010
value: 0
time: 0
}
infos {
id: 4910007
value: 0
time: 0
}
infos {
id: 3560011
value: 0
time: 0
}
infos {
id: 4910004
value: 0
time: 0
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replaceAll: false
}
redDotInfos {
defineId: 133
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 120 1
[INFO:2024-3-4 18:13:47]<== Receiver Message, socketClient version=3,extId=20,cmd=42,status=0,size=12
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 621205
[INFO:2024-3-4 18:13:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2024-3-4 18:13:47][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 121 1
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:13:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:13:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:13:48]<== Receiver Message, socketClient version=3,extId=31,cmd=5,status=0,size=177
[INFO:2024-3-4 18:13:48]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 360
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
dropBonus {
materilType: 2
materilId: 2
change: 2200
}
dropBonus {
materilType: 1
materilId: 11360002
change: 100
}
exExp: 5768
hasGetBonus:
allDamage: 24
itemAdditionShow {
eachItemAddition {
materilType: 3
materilId: 0
change: 120
}
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2077
num: 20
isRate: true
}
source {
isFromHero: true
id: 0
heroId: 2079
num: 10
isRate: true
}
source {
isFromHero: false
id: 7
heroId: 0
num: 0
isRate: false
}
}
itemAdditionShowGroup {
groupId: 7
source {
isFromHero: false
id: 6
heroId: 0
num: 0
isRate: false
}
}
}
teamDamage {
teamTypeId: 1
teamDamage: 0
teamGetDamage: 0
unitDamages {
position: 1
damage: 0
getDamage: 0
unqiueId: 4910002
}
unitDamages {
position: 2
damage: 0
getDamage: 0
unqiueId: 4910006
}
unitDamages {
position: 3
damage: 0
getDamage: 0
unqiueId: 4910003
}
unitDamages {
position: 4
damage: 0
getDamage: 0
unqiueId: 4910005
}
}
[INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-3-4 18:13:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 122 1
[INFO:2024-3-4 18:13:48][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"0",
"teamGetDamage":"0",
"unitDamages":
[
{
"position":1,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910002"
},
{
"position":2,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910006"
},
{
"position":3,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910003"
},
{
"position":4,
"damage":"0",
"getDamage":"0",
"unqiueId":"4910005"
}
]
}
[INFO:2024-3-4 18:13:48][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:13:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:13:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 2.1697060856968 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 123 1
[INFO:2024-3-4 18:13:48][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:13:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:13:50][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:13:50][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0
[INFO:2024-3-4 18:13:50][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:13:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:50][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:13:50][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:13:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:13:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:13:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:14:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:14:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:14:36]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:14:36][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:14:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:14:36]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.22288879752159 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 1 1
[INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:14:36]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:14:36]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:36]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=513
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 97
snakeIndex: 96
snakeIndex: 114
snakeIndex: 113
snakeIndex: 112
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373392506
logType: 1
param: 3
param: 4
}
logInfo {
date: 1711373602995
logType: 1
param: 3
param: 1
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 60
isLeader: false
}
[INFO:2024-3-4 18:14:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:14:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.26963439956307 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 2 1
[INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:14:36][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-3-4 18:14:36][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039
[INFO:2024-3-4 18:14:36][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:14:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:14:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:14:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:14:37][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:14:37][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:14:37][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:14:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:14:38]DestroyUnusedResources:100,2,time=,paths:
[INFO:2024-3-4 18:14:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1
[INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
[INFO:2024-3-4 18:14:41]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:14:41]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:41]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
barrierId: 520001031
currentCount: 0
[INFO:2024-3-4 18:14:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:14:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.26813950389624 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 3 1
[INFO:2024-3-4 18:14:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 3
id: 520001031
[INFO:2024-3-4 18:14:42]==> Sender Auto Serialize Message,extId=52,cmd=2,size=17
[INFO:2024-3-4 18:14:42]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:42]<== Receiver Message, socketClient version=3,extId=52,cmd=2,status=0,size=680
[INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 21101
name: 伊苡擎
level: 60
type: 2
logoutTime: 1707025282000
cd: 0
hero {
heroId: 1160059
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 115601
name: 中文
level: 52
type: 2
logoutTime: 1711030388171
cd: 0
hero {
heroId: 9360002
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 118601
name: MAXTEST1
level: 36
type: 2
logoutTime: 1706456038000
cd: 0
hero {
heroId: 9910002
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 14606
name: 伊绮姿
level: 77
type: 2
logoutTime: 1706510105000
cd: 0
hero {
heroId: 360019
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 4
quality: 4
state: 289
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 23108
name: 伊姒鑫
level: 60
type: 2
logoutTime: 1708441618000
cd: 0
hero {
heroId: 3010005
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 18601
name: 笑谈
level: 36
type: 2
logoutTime: 1706822766000
cd: 0
hero {
heroId: 810002
heroTypeIdx: 2000
level: 3
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 24603
name: 1 3 4
level: 60
type: 2
logoutTime: 1711368564300
cd: 0
hero {
heroId: 1860060
heroTypeIdx: 2014
level: 100
rank: 5
sks {
skillId: 41201407
strengthenLevel: 3
}
sks {
skillId: 41201408
strengthenLevel: 3
}
sks {
skillId: 41201409
strengthenLevel: 4
}
skinId: 100020
breakthroughCnt: 7
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 119602
name: 胡萝卜蛋糕
level: 36
type: 2
logoutTime: 0
cd: 0
hero {
heroId: 10110051
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200007
strengthenLevel: 3
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 140042
breakthroughCnt: 5
quality: 4
state: 257
contractUnlock: false
contractLevel: 0
}
}
[INFO:2024-3-4 18:14:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2024-3-4 18:14:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.29363500326872 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 4 1
[INFO:2024-3-4 18:14:43][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:14:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 20 当前队列数量= 1
[INFO:2024-3-4 18:14:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetIllustrationsRequest
[INFO:2024-3-4 18:14:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
[INFO:2024-3-4 18:14:45]==> Sender Auto Serialize Message,extId=20,cmd=20,size=11
[INFO:2024-3-4 18:14:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:45][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:137: FbSweepController.beginSweep -> ; 52; 520001031; 5; false; true
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/fb/controller/FbSweepController:137: in function 'beginSweep'
logic/extensions/fb/view/sweep/FbSweepSettingView:213: in function '_startSweep'
logic/extensions/fb/view/sweep/FbSweepSettingView:187: in function
[INFO:2024-3-4 18:14:46]<== Receiver Message, socketClient version=3,extId=20,cmd=20,status=0,size=79
[INFO:2024-3-4 18:14:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}illustrations {
type: 1
ids: 1
ids: 2
ids: 5
ids: 6
ids: 75
ids: 12
ids: 14
ids: 18
ids: 20
ids: 23
ids: 24
ids: 153
ids: 25
ids: 26
ids: 27
ids: 28
ids: 29
ids: 30
ids: 31
ids: 97
ids: 36
ids: 37
ids: 40
ids: 41
ids: 44
ids: 45
ids: 48
ids: 49
ids: 55
ids: 58
ids: 60
ids: 61
ids: 62
}
[INFO:2024-3-4 18:14:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetIllustrationsReply <---
[INFO:2024-3-4 18:14:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 20 所需时间单位秒 = 0.27777639776468 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetIllustrationsReply 6 1
[WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 520001031
[WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 52 barrierId = 520001031
[WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2024-3-4 18:14:46][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2024-3-4 18:14:46][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2024-3-4 18:14:46][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-4 18:14:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1
[INFO:2024-3-4 18:14:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-3-4 18:14:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001
barrierId: 520001031
formationId: 1
useDouble: true
isQuickBattle: false
[INFO:2024-3-4 18:14:47]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-3-4 18:14:47]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:47]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=29
[INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311
battleId: 520010312
battleId: 520010313
triggerId: 241
[INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-3-4 18:14:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.85640450008214 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 7 1
[INFO:2024-3-4 18:14:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 5000
[INFO:2024-3-4 18:14:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:14:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:14:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009
[INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:14:48][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:14:48]DestroyUnusedResources:26,2,time=,paths:
[INFO:2024-3-4 18:14:48]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:14:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13646729849279 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 8 1
[INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-3-4 18:14:48][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:14:48][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039
[INFO:2024-3-4 18:14:48][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-3-4 18:14:48][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕!
[INFO:2024-3-4 18:14:48][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型
[INFO:2024-3-4 18:14:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui
[INFO:2024-3-4 18:14:48][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"]
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"]
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"]
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:14:49][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:14:49][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-3-4 18:14:49][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:14:49][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:49][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031
[INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true
[INFO:2024-3-4 18:14:49]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a
[INFO:2024-3-4 18:14:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:49][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:49][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:14:49][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:14:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:14:49][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-3-4 18:14:49]<== Receiver Message, socketClient version=3,extId=46,cmd=9,status=0,size=8
[INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2024-3-4 18:14:49][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.28823870047927 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 9 1
[INFO:2024-3-4 18:14:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:14:50]DestroyUnusedResources:9,2,time=,paths:
[INFO:2024-3-4 18:14:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:52][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 1 0 -0.61048418283463 -0.11696744710207 -0.30000001192093 -2 0 0 1.3895158171654
[INFO:2024-3-4 18:14:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:14:52][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:14:52][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:14:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:14:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:14:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:52]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:14:52]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23640060052276 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 10 1
[INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:14:53][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:14:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22740780003369 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 11 1
[INFO:2024-3-4 18:14:53][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:14:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:14:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44723789952695 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 12 1
[WARN:2024-3-4 18:14:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:14:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:14:53][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:53]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23550300486386 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2024-3-4 18:14:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:14:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:14:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:14:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:54]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:14:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23657060042024 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2024-3-4 18:14:54][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:14:54][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:14:54][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:14:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:14:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:14:54]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:54]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=554
[INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 8
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 2
effectNum: 1193
additional: 276
additional2: 1193
additional3: 1193
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1194
additional: 275
additional2: 1194
additional3: 1194
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1128
additional: 341
additional2: 1128
additional3: 1128
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 10
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 11
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 2
effectNum: 578
additional: 0
additional2: 578
additional3: 578
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 5
effectType: 3
effectNum: 594
additional: 0
additional2: 594
additional3: 594
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122032
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 10232
additional2: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 405
additional: 8007
additional2: 405
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 451
additional: 7177
additional2: 451
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 458
additional: 8310
additional2: 458
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 14
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 15
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 12
actEffect {
targetId: 7
effectType: 2
effectNum: 73
additional: 268
additional2: 73
additional3: 73
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 12
actEffect {
targetId: 7
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:14:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:14:54][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23333640024066 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1
[INFO:2024-3-4 18:14:54][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":8,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1193,
"additional":276,
"additional2":1193,
"additional3":1193
},
{
"targetId":6,
"effectType":2,
"effectNum":1194,
"additional":275,
"additional2":1194,
"additional3":1194
},
{
"targetId":7,
"effectType":2,
"effectNum":1128,
"additional":341,
"additional2":1128,
"additional3":1128
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":10
}
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":11
}
},
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":578,
"additional":0,
"additional2":578,
"additional3":578
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":594,
"additional":0,
"additional2":594,
"additional3":594
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":10232,
"additional2":0
},
{
"targetId":2,
"effectType":2,
"effectNum":405,
"additional":8007,
"additional2":405,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":451,
"additional":7177,
"additional2":451,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":458,
"additional":8310,
"additional2":458,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":14
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":15
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":3
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":7,
"actorId":12,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":73,
"additional":268,
"additional2":73,
"additional3":73
}
],
"targetId":0
},
{
"actorType":2,
"castorId":7,
"actorId":12,
"actEffect":
[
{
"targetId":7,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":8,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201705,
"actEffect":
[
{
"additional":276,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1193,
"effectNum":1193,
"multipleEffectNum":0,
"effectType":2,
"additional2":1193
},
{
"additional":275,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1194,
"effectNum":1194,
"multipleEffectNum":0,
"effectType":2,
"additional2":1194
},
{
"additional":341,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1128,
"effectNum":1128,
"multipleEffectNum":0,
"effectType":2,
"additional2":1128
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:14:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:14:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:14:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1193/1193 本段飘:1193 本段扣血:1193 本段扣盾:0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 276/1469 剩余盾: 0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1194/1194 本段飘:1194 本段扣血:1194 本段扣盾:0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 275/1469 剩余盾: 0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1128/1128 本段飘:1128 本段扣血:1128 本段扣盾:0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 341/1469 剩余盾: 0
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010311][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010311][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 7[Monster_7_3_520010311][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":578,
"effectNum":578,
"multipleEffectNum":0,
"effectType":2,
"additional2":578
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 275/1469 原来有盾: 0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:578/578 本段飘:578 本段扣血:578 本段扣盾:0
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010311][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:14:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207907,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":594,
"effectNum":594,
"multipleEffectNum":0,
"effectType":3,
"additional2":594
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:14:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:14:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 276/1469 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:594/594 本段飘:594 本段扣血:594 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010311][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122032,
"actEffect":
[
{
"additional":10232,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":8007,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":405,
"multipleEffectNum":0,
"effectType":2,
"additional2":405
},
{
"additional":7177,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":451,
"multipleEffectNum":0,
"effectType":2,
"additional2":451
},
{
"additional":8310,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":458,
"multipleEffectNum":0,
"effectType":2,
"additional2":458
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010311][3] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:121/405 本段飘:121 本段扣血:121 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8291/8412 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:135/451 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7493/7628 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:137/458 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8631/8768 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8291/8412 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:242/405 本段飘:121 本段扣血:121 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8170/8412 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7493/7628 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:270/451 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7358/7628 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8631/8768 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:274/458 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8494/8768 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8170/8412 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:405/405 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8007/8412 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7358/7628 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:451/451 本段飘:181 本段扣血:181 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7177/7628 剩余盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8494/8768 原来有盾: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8310/8768 剩余盾: 0
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010311][3] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010311][3] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010311][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010311][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010311][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:14:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":268,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":73,
"effectNum":73,
"multipleEffectNum":0,
"effectType":2,
"additional2":73
},
{
"additional":12,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1
[INFO:2024-3-4 18:14:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 341 原有盾: 0 扣血量: 73 扣盾量: 0
[INFO:2024-3-4 18:14:56][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 268 现有盾: 0
[INFO:2024-3-4 18:14:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:12 buffId:301019 持续时间:1
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:14:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:14:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:14:56]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:56]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:14:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2368746008724 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1
[INFO:2024-3-4 18:14:56][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:14:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:14:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:14:56]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:57]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23606210015714 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:14:57][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:14:57][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:14:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:14:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:14:57]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:57]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=151
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 7
effectType: 2
effectNum: 502
additional: 0
additional2: 502
additional3: 502
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23521769978106 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":502,
"additional":0,
"additional2":502,
"additional3":502
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":13,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207704,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":502,
"effectNum":502,
"multipleEffectNum":0,
"effectType":2,
"additional2":502
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 268/1469 原来有盾: 0
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:502/502 本段飘:502 本段扣血:502 本段扣盾:0
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":12,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_520010311][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:14:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:14:57][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:14:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2024-3-4 18:14:57][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:14:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:14:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:14:57]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:57]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23594719916582 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 20 1
[INFO:2024-3-4 18:14:58][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:14:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:14:58]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311
[INFO:2024-3-4 18:14:58]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23671839945018 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 21 1
[INFO:2024-3-4 18:14:58][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:14:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:14:58]||||| Sender socketClient version=3
[INFO:2024-3-4 18:14:58]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:14:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:14:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23561649955809 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 22 1
[INFO:2024-3-4 18:14:58][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:15:0][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:15:0][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:1][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:15:1][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:1][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:15:2][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:15:2][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:15:2][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:15:2][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:15:3][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:15:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:15:3][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:15:7][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 2 1 -52.583312988281 -1.9307641983032 -0.30000001192093 -54 -2 0 1.4166870117188
[INFO:2024-3-4 18:15:7][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2
[INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:7][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:7][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:15:7][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:15:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:8]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:15:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:8]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23546119965613 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 24 1
[INFO:2024-3-4 18:15:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:15:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:15:8]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:15:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:8]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:15:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:15:8][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:15:8]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8007
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7177
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8310
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 3
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22527060471475 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 25 1
[INFO:2024-3-4 18:15:9][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8007,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7177,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8310,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":3,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:15:9][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:15:9][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.44468810409307 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 26 1
[WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:9]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23554310388863 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 27 1
[INFO:2024-3-4 18:15:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:9]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:9]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23530820198357 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1
[INFO:2024-3-4 18:15:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:15:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:9]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:10]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=621
[INFO:2024-3-4 18:15:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 6
effectType: 2
effectNum: 471
additional: 998
additional2: 471
additional3: 471
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 711
additional: 758
additional2: 711
additional3: 711
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 2
effectNum: 577
additional: 421
additional2: 577
additional3: 577
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 8
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 7
effectType: 3
effectNum: 589
additional: 169
additional2: 589
additional3: 589
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122032
actEffect {
targetId: 1
effectType: 3
effectNum: 702
additional: 9530
additional2: 702
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 409
additional: 7598
additional2: 409
additional3: 0
}
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 7177
additional2: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 460
additional: 7850
additional2: 460
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 9
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 10
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122032
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 9530
additional2: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 748
additional: 6850
additional2: 748
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 484
additional: 6693
additional2: 484
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 462
additional: 7388
additional2: 462
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 11
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 399
additional: 9131
additional2: 399
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 758
additional: 6092
additional2: 758
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 486
additional: 6207
additional2: 486
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 490
additional: 6898
additional2: 490
additional3: 0
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 14
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 15
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 6
actorId: 8
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23647660017014 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 29 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":471,
"additional":998,
"additional2":471,
"additional3":471
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":711,
"additional":758,
"additional2":711,
"additional3":711
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":577,
"additional":421,
"additional2":577,
"additional3":577
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":8
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":589,
"additional":169,
"additional2":589,
"additional3":589
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":7
},
{
"actorType":1,
"castorId":5,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":702,
"additional":9530,
"additional2":702,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":409,
"additional":7598,
"additional2":409,
"additional3":0
},
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":7177,
"additional2":0
},
{
"targetId":4,
"effectType":2,
"effectNum":460,
"additional":7850,
"additional2":460,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":9
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":10
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":9530,
"additional2":0
},
{
"targetId":2,
"effectType":3,
"effectNum":748,
"additional":6850,
"additional2":748,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":484,
"additional":6693,
"additional2":484,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":462,
"additional":7388,
"additional2":462,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":11
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":399,
"additional":9131,
"additional2":399,
"additional3":0
},
{
"targetId":2,
"effectType":3,
"effectNum":758,
"additional":6092,
"additional2":758,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":486,
"additional":6207,
"additional2":486,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":490,
"additional":6898,
"additional2":490,
"additional3":0
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":14
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":15
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":3
},
{
"actorType":2,
"castorId":6,
"actorId":8,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207704,
"actEffect":
[
{
"additional":998,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":471,
"effectNum":471,
"multipleEffectNum":0,
"effectType":2,
"additional2":471
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 998/1469 剩余盾: 0
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":758,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":711,
"effectNum":711,
"multipleEffectNum":0,
"effectType":2,
"additional2":711
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:711 本段扣血:711 本段扣盾:0
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 758/1469 剩余盾: 0
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":421,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":577,
"effectNum":577,
"multipleEffectNum":0,
"effectType":2,
"additional2":577
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":8,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 998/1469 原来有盾: 0
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:577/577 本段飘:577 本段扣血:577 本段扣盾:0
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 421/1469 剩余盾: 0
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 6[Monster_6_2_520010312][2] 增加了一个 buff [301040]
[INFO:2024-3-4 18:15:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 6 301040 effect/prefabs/battle_drunk.prefab
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207907,
"actEffect":
[
{
"additional":169,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":589,
"effectNum":589,
"multipleEffectNum":0,
"effectType":3,
"additional2":589
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 758/1469 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:589/589 本段飘:589 本段扣血:589 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 169/1469 剩余盾: 0
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122032,
"actEffect":
[
{
"additional":9530,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":702,
"multipleEffectNum":0,
"effectType":3,
"additional2":702
},
{
"additional":7598,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":409,
"multipleEffectNum":0,
"effectType":2,
"additional2":409
},
{
"additional":7177,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":7850,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":460,
"multipleEffectNum":0,
"effectType":2,
"additional2":460
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:210/702 本段飘:210 本段扣血:210 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10022/10232 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8007/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:122/409 本段飘:122 本段扣血:122 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7885/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8310/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:138/460 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8172/8768 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10022/10232 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:420/702 本段飘:210 本段扣血:210 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9812/10232 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7885/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:244/409 本段飘:122 本段扣血:122 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7763/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8172/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:276/460 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8034/8768 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9812/10232 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9530/10232 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7763/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:409/409 本段飘:165 本段扣血:165 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7598/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8034/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7850/8768 剩余盾: 0
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122032,
"actEffect":
[
{
"additional":9530,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":6850,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":748,
"multipleEffectNum":0,
"effectType":3,
"additional2":748
},
{
"additional":6693,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":484,
"multipleEffectNum":0,
"effectType":2,
"additional2":484
},
{
"additional":7388,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":462,
"multipleEffectNum":0,
"effectType":2,
"additional2":462
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7598/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:224/748 本段飘:224 本段扣血:224 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7374/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7177/7628 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:145/484 本段飘:145 本段扣血:145 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7032/7628 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7850/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:138/462 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7712/8768 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7374/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:448/748 本段飘:224 本段扣血:224 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7150/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7032/7628 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:290/484 本段飘:145 本段扣血:145 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6887/7628 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7712/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:276/462 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7574/8768 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7150/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6850/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6887/7628 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:484/484 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6693/7628 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7574/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:462/462 本段飘:186 本段扣血:186 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7388/8768 剩余盾: 0
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122032,
"actEffect":
[
{
"additional":9131,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":399,
"multipleEffectNum":0,
"effectType":2,
"additional2":399
},
{
"additional":6092,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":758,
"multipleEffectNum":0,
"effectType":3,
"additional2":758
},
{
"additional":6207,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":486,
"multipleEffectNum":0,
"effectType":2,
"additional2":486
},
{
"additional":6898,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":490,
"multipleEffectNum":0,
"effectType":2,
"additional2":490
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":10,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 12
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9530/10232 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:119/399 本段飘:119 本段扣血:119 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9411/10232 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6850/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:227/758 本段飘:227 本段扣血:227 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6623/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6693/7628 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:145/486 本段飘:145 本段扣血:145 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6548/7628 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7388/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:147/490 本段飘:147 本段扣血:147 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7241/8768 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9411/10232 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:238/399 本段飘:119 本段扣血:119 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9292/10232 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6623/8412 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:454/758 本段飘:227 本段扣血:227 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6396/8412 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6548/7628 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:290/486 本段飘:145 本段扣血:145 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6403/7628 剩余盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7241/8768 原来有盾: 0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:294/490 本段飘:147 本段扣血:147 本段扣盾:0
[INFO:2024-3-4 18:15:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7094/8768 剩余盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9292/10232 原来有盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:161 本段扣血:161 本段扣盾:0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9131/10232 剩余盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6396/8412 原来有盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:758/758 本段飘:304 本段扣血:304 本段扣盾:0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6092/8412 剩余盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6403/7628 原来有盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:486/486 本段飘:196 本段扣血:196 本段扣盾:0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6207/7628 剩余盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7094/8768 原来有盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:490/490 本段飘:196 本段扣血:196 本段扣盾:0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6898/8768 剩余盾: 0
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 12
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 12
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:8 buffId:301040 持续时间:1
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:15:12][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:12]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:12]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23542280308902 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1
[INFO:2024-3-4 18:15:12][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:12]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:12]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23534170351923 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1
[INFO:2024-3-4 18:15:12][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:12][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:12][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:15:12]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:12]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:12]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=380
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 5
effectType: 2
effectNum: 299
additional: 1170
additional2: 299
additional3: 299
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 5
effectType: 2
effectNum: 400
additional: 770
additional2: 400
additional3: 400
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 5
effectType: 2
effectNum: 355
additional: 415
additional2: 355
additional3: 355
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 16
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 5
effectType: 2
effectNum: 233
additional: 182
additional2: 233
additional3: 233
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122031
actEffect {
targetId: 1
effectType: 2
effectNum: 269
additional: 8862
additional2: 269
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122031
actEffect {
targetId: 2
effectType: 3
effectNum: 520
additional: 5572
additional2: 520
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122031
actEffect {
targetId: 1
effectType: 2
effectNum: 263
additional: 8599
additional2: 263
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 16
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 8
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:12][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23722169920802 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1
[INFO:2024-3-4 18:15:12][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":299,
"additional":1170,
"additional2":299,
"additional3":299
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":400,
"additional":770,
"additional2":400,
"additional3":400
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":355,
"additional":415,
"additional2":355,
"additional3":355
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":16
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":233,
"additional":182,
"additional2":233,
"additional3":233
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":5
},
{
"actorType":2,
"castorId":1,
"actorId":12,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":13,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122031,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":269,
"additional":8862,
"additional2":269,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":42122031,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":520,
"additional":5572,
"additional2":520,
"additional3":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":42122031,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":263,
"additional":8599,
"additional2":263,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":16,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":8,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207704,
"actEffect":
[
{
"additional":1170,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":299,
"effectNum":299,
"multipleEffectNum":0,
"effectType":2,
"additional2":299
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:299/299 本段飘:299 本段扣血:299 本段扣盾:0
[INFO:2024-3-4 18:15:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1170/1469 剩余盾: 0
[WARN:2024-3-4 18:15:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201704,
"actEffect":
[
{
"additional":770,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":400,
"effectNum":400,
"multipleEffectNum":0,
"effectType":2,
"additional2":400
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1170/1469 原来有盾: 0
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:400/400 本段飘:400 本段扣血:400 本段扣盾:0
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 770/1469 剩余盾: 0
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207807,
"actEffect":
[
{
"additional":415,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":355,
"effectNum":355,
"multipleEffectNum":0,
"effectType":2,
"additional2":355
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 770/1469 原来有盾: 0
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:355/355 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 415/1469 剩余盾: 0
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 5[Monster_5_1_520010312][1] 增加了一个 buff [301040]
[INFO:2024-3-4 18:15:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:15:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207907,
"actEffect":
[
{
"additional":182,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":233,
"effectNum":233,
"multipleEffectNum":0,
"effectType":2,
"additional2":233
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 415/1469 原来有盾: 0
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:233/233 本段飘:233 本段扣血:233 本段扣盾:0
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 182/1469 剩余盾: 0
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301014 持续时间:1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122031,
"actEffect":
[
{
"additional":8862,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":269,
"multipleEffectNum":0,
"effectType":2,
"additional2":269
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9131/10232 原来有盾: 0
[INFO:2024-3-4 18:15:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:269/269 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8862/10232 剩余盾: 0
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122031,
"actEffect":
[
{
"additional":5572,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":520,
"multipleEffectNum":0,
"effectType":3,
"additional2":520
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6092/8412 原来有盾: 0
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:520/520 本段飘:520 本段扣血:520 本段扣盾:0
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5572/8412 剩余盾: 0
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122031,
"actEffect":
[
{
"additional":8599,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":263,
"multipleEffectNum":0,
"effectType":2,
"additional2":263
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8862/10232 原来有盾: 0
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:263/263 本段飘:263 本段扣血:263 本段扣盾:0
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8599/10232 剩余盾: 0
[WARN:2024-3-4 18:15:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":8,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:16 buffId:301040 持续时间:1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:8 buffId:301040
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2024-3-4 18:15:14][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:14]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:14]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:14]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23589540086687 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1
[INFO:2024-3-4 18:15:14][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:14][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:14][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:14][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:14]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:15]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23596099950373 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1
[INFO:2024-3-4 18:15:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:15:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:15]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:15]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=299
[INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 17
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 18
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 3
effectNum: 1500
additional: 0
additional2: 1500
additional3: 1500
}
actEffect {
targetId: 6
effectType: 2
effectNum: 729
additional: 0
additional2: 729
additional3: 729
}
actEffect {
targetId: 7
effectType: 2
effectNum: 702
additional: 0
additional2: 702
additional3: 702
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 16
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:15:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23608469776809 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1
[INFO:2024-3-4 18:15:15][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":17,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":18
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1500,
"additional":0,
"additional2":1500,
"additional3":1500
},
{
"targetId":6,
"effectType":2,
"effectNum":729,
"additional":0,
"additional2":729,
"additional3":729
},
{
"targetId":7,
"effectType":2,
"effectNum":702,
"additional":0,
"additional2":702,
"additional3":702
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":16
},
{
"targetId":5,
"effectType":9,
"effectNum":0
},
{
"targetId":6,
"effectType":9,
"effectNum":0
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":12,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":13,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":17,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201705,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1500,
"effectNum":1500,
"multipleEffectNum":0,
"effectType":3,
"additional2":1500
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":729,
"effectNum":729,
"multipleEffectNum":0,
"effectType":2,
"additional2":729
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":702,
"effectNum":702,
"multipleEffectNum":0,
"effectType":2,
"additional2":702
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 182/1469 原来有盾: 0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1500/1500 本段飘:1500 本段扣血:1500 本段扣盾:0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 421/1469 原来有盾: 0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:729/729 本段飘:729 本段扣血:729 本段扣盾:0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 169/1469 原来有盾: 0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:702 本段扣血:702 本段扣盾:0
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2024-3-4 18:15:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 4
[WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010312][1] 覆盖移除了一个 buff[301040],不提示id不需要播放效果
[WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 4
[WARN:2024-3-4 18:15:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 4
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:15:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:15:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:15:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301014
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301014
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301014
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301014
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301009 持续时间:1
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done
[INFO:2024-3-4 18:15:16][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:16]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:16]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23668180219829 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1
[INFO:2024-3-4 18:15:16][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:15:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:16]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312
[INFO:2024-3-4 18:15:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312
[INFO:2024-3-4 18:15:16]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 5
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23652979545295 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1
[INFO:2024-3-4 18:15:16][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:15:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:16]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:15:16]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:17]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:15:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:15:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23378779739141 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 38 1
[INFO:2024-3-4 18:15:17][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:15:19][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"]
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"]
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:15:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:15:19][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:20][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:15:20][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:20][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:15:27][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17849731445 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.4215026855469
[INFO:2024-3-4 18:15:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:15:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:28]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.23623220063746 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 40 1
[INFO:2024-3-4 18:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:15:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:15:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:15:28]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 8599
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 5572
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 6207
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 6898
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 2038
skinId: 100040
position: 1
baseAttributes {
hp: 4798
thp: 4798
atk: 579
def: 587
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203807
position: 1
CD: 0
}
skillInfo {
skillId: 41203808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203809
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 5665
thp: 5665
atk: 526
def: 559
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201707
position: 1
CD: 0
}
skillInfo {
skillId: 41201708
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201709
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2015
skinId: 100004
position: 3
baseAttributes {
hp: 6187
thp: 6187
atk: 521
def: 480
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201507
position: 1
CD: 0
}
skillInfo {
skillId: 41201508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2062
skinId: 100103
position: 4
baseAttributes {
hp: 11787
thp: 11787
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206207
position: 1
CD: 0
}
skillInfo {
skillId: 41206208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206209
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 6
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.22460350207984 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 41 1
[INFO:2024-3-4 18:15:28][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":8599,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":5572,
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[]
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{
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{
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[INFO:2024-3-4 18:15:28][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:15:28][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:15:28]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
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activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
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}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
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}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
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}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
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[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.4445109013468 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 42 1
[WARN:2024-3-4 18:15:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:28]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:29]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23618000000715 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 43 1
[INFO:2024-3-4 18:15:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:29]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:29]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.43832030333579 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 45 1
[INFO:2024-3-4 18:15:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:15:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:29]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:29]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1027
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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actEffect {
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actEffect {
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actEffect {
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battleStep {
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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actEffect {
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actEffect {
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buff {
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battleStep {
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battleStep {
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battleStep {
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castorId: 1
actorId: 18
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 18
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 19
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 16
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23646609671414 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 46 1
[INFO:2024-3-4 18:15:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207703,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":3415,
"additional":1383,
"additional2":3415,
"additional3":3415
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41207703
},
{
"targetId":1,
"effectType":17,
"effectNum":2149,
"additional":6450
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201706,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1628,
"additional":0,
"additional2":1628,
"additional3":1628
},
{
"targetId":6,
"effectType":3,
"effectNum":3469,
"additional":2196,
"additional2":3469,
"additional3":3469
},
{
"targetId":7,
"effectType":2,
"effectNum":1688,
"additional":4499,
"additional2":1688,
"additional3":1688
},
{
"targetId":8,
"effectType":2,
"effectNum":1693,
"additional":10094,
"additional2":1693,
"additional3":1693
},
{
"targetId":7,
"effectType":8,
"effectNum":4,
"additional":41201508,
"additional2":1
},
{
"targetId":7,
"effectType":8,
"effectNum":5,
"additional":41201509,
"additional2":1
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41206208,
"additional2":1
},
{
"targetId":8,
"effectType":8,
"effectNum":5,
"additional":41206209,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201706
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41207806,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301008,
"duration":1,
"id":9
}
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":9
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41207806
}
],
"targetId":2
},
{
"actorType":1,
"castorId":4,
"actorId":41207909,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":10
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":11
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":12
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":13
}
},
{
"targetId":2,
"effectType":7,
"effectNum":3,
"additional":9
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":11
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41207909
}
],
"targetId":2
},
{
"actorType":1,
"castorId":6,
"actorId":41201708,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":352,
"additional":6098,
"additional2":352,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":376,
"additional":5196,
"additional2":376,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":782,
"additional":5425,
"additional2":782,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":429,
"additional":6469,
"additional2":429,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":14
}
},
{
"targetId":2,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":2,
"effectType":5,
"effectNum":0
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":16
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":17
}
},
{
"targetId":6,
"effectType":8,
"effectNum":4,
"additional":41201708
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":275,
"additional":5150,
"additional2":275,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":312,
"additional":5786,
"additional2":312,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":18
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":10,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":11,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":12,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":13,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":1023,
"additional":4763,
"additional2":1023,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":16,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":381,
"additional":4769,
"additional2":381,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":6031,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":19
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":20
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":19,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1534,
"additional":6297
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":18,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":18
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":19,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":16,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:15:29][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6
[INFO:2024-3-4 18:15:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207703,
"actEffect":
[
{
"additional":1383,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":3415,
"effectNum":3415,
"multipleEffectNum":0,
"effectType":2,
"additional2":3415
},
{
"additional":41207703,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":6450,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2149,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:15:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:15:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:15:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:683/3415 本段飘:683 本段扣血:683 本段扣盾:0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4115/4798 剩余盾: 0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4115/4798 原来有盾: 0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:956/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3842/4798 剩余盾: 0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3842/4798 原来有盾: 0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1229/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3569/4798 剩余盾: 0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3569/4798 原来有盾: 0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1502/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3296/4798 剩余盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3296/4798 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:1775/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3023/4798 剩余盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3023/4798 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2048/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2750/4798 剩余盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2750/4798 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2321/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2477/4798 剩余盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2477/4798 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2594/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2204/4798 剩余盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2204/4798 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:2867/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1931/4798 剩余盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1931/4798 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.08) -》 多段已飘:3140/3415 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1658/4798 剩余盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1658/4798 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3415/3415 本段飘:275 本段扣血:275 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1383/4798 剩余盾: 0
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8599/10232 原来有盾: 0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2149/2149 本段飘:2149 本段扣血:2149 本段扣盾:0
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6450/10232 剩余盾: 0
[WARN:2024-3-4 18:15:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:15:32][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3415
[INFO:2024-3-4 18:15:32][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:15:32][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201706,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1628,
"effectNum":1628,
"multipleEffectNum":0,
"effectType":2,
"additional2":1628
},
{
"additional":2196,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3469,
"effectNum":3469,
"multipleEffectNum":0,
"effectType":3,
"additional2":3469
},
{
"additional":4499,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1688,
"effectNum":1688,
"multipleEffectNum":0,
"effectType":2,
"additional2":1688
},
{
"additional":10094,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1693,
"effectNum":1693,
"multipleEffectNum":0,
"effectType":2,
"additional2":1693
},
{
"additional":41201508,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201509,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41206209,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:15:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:15:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:15:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1383/4798 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:162/1628 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1221/4798 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:346/3469 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5319/5665 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:168/1688 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 6019/6187 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:169/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11618/11787 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1221/4798 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:324/1628 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1059/4798 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5319/5665 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:692/3469 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4973/5665 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6019/6187 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:336/1688 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5851/6187 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11618/11787 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:338/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11449/11787 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1059/4798 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:486/1628 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 897/4798 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4973/5665 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:1038/3469 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4627/5665 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5851/6187 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:504/1688 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5683/6187 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11449/11787 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:507/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11280/11787 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 897/4798 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:648/1628 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 735/4798 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4627/5665 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:1384/3469 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4281/5665 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5683/6187 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:672/1688 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5515/6187 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11280/11787 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:676/1693 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11111/11787 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 735/4798 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1628/1628 本段飘:980 本段扣血:980 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/4798 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4281/5665 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3469/3469 本段飘:2085 本段扣血:2085 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2196/5665 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5515/6187 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1688/1688 本段飘:1016 本段扣血:1016 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4499/6187 剩余盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11111/11787 原来有盾: 0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1693/1693 本段飘:1017 本段扣血:1017 本段扣盾:0
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10094/11787 剩余盾: 0
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:15:35][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 8478
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:15:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010313
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207806,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:15:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:15:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:15:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301008]
[INFO:2024-3-4 18:15:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:15:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:15:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207909,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:15:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:15:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 2[MyRole_2_2][2] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201708,
"actEffect":
[
{
"additional":6098,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":352,
"multipleEffectNum":0,
"effectType":2,
"additional2":352
},
{
"additional":5196,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":376,
"multipleEffectNum":0,
"effectType":2,
"additional2":376
},
{
"additional":5425,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":782,
"multipleEffectNum":0,
"effectType":3,
"additional2":782
},
{
"additional":6469,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":429,
"multipleEffectNum":0,
"effectType":2,
"additional2":429
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:15:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6450/10232 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:352/352 本段飘:352 本段扣血:352 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6098/10232 剩余盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5572/8412 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5196/8412 剩余盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6207/7628 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:782/782 本段飘:782 本段扣血:782 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5425/7628 剩余盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6898/8768 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:429/429 本段飘:429 本段扣血:429 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6469/8768 剩余盾: 0
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41201507,
"actEffect":
[
{
"additional":5150,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":275,
"multipleEffectNum":0,
"effectType":2,
"additional2":275
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5425/7628 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:82/275 本段飘:82 本段扣血:82 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5343/7628 剩余盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5343/7628 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:164/275 本段飘:82 本段扣血:82 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5261/7628 剩余盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5261/7628 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:275/275 本段飘:111 本段扣血:111 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5150/7628 剩余盾: 0
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206207,
"actEffect":
[
{
"additional":5786,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":312,
"multipleEffectNum":0,
"effectType":2,
"additional2":312
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6098/10232 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:156/312 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5942/10232 剩余盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5942/10232 原来有盾: 0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:312/312 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5786/10232 剩余盾: 0
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[WARN:2024-3-4 18:15:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":4763,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1023,
"multipleEffectNum":0,
"effectType":2,
"additional2":1023
},
{
"additional":4769,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":6031,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:2
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:11 buffId:301028 持续时间:1
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028
[INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 5786 原有盾: 0 扣血量: 1023 扣盾量: 0
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 4763 现有盾: 0
[INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 5150 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4769 现有盾: 0
[INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6469 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 6031 现有盾: 0
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002]
[WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":6297,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":14,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4763 原有盾: 0 补血量: 1534
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6297 现有盾: 0
[INFO:2024-3-4 18:15:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:14 buffId:301019 持续时间:1
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:18 buffId:301019
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:19 buffId:301007
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:16 buffId:301019 持续时间:1
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:15:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:41]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:41]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23531350120902 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 48 1
[INFO:2024-3-4 18:15:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:41]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:41]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23508069850504 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 49 1
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:15:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:42]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:42]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=544
[INFO:2024-3-4 18:15:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 3
effectNum: 730
additional: 9364
additional2: 730
additional3: 730
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 691
additional: 3808
additional2: 691
additional3: 691
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 1
effectType: 4
effectNum: 3814
additional: 10111
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301004
duration: 2
id: 21
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 22
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 6
effectType: 2
effectNum: 395
additional: 1801
additional2: 395
additional3: 395
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41207908
additional2: 2
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 22
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 2
effectType: 3
effectNum: 472
additional: 4724
additional2: 472
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 2
effectType: 2
effectNum: 259
additional: 4465
additional2: 259
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 2
effectType: 2
effectNum: 320
additional: 4145
additional2: 320
additional3: 0
}
actEffect {
targetId: 2
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 2
effectType: 5
effectNum: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 1
actorId: 20
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 21
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 11
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 2
effectNum: 511
additional: 9600
additional2: 511
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 16
actEffect {
targetId: 3
effectType: 2
effectNum: 381
additional: 4388
additional2: 381
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 5593
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 14
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 16
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23570249974728 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 50 1
[INFO:2024-3-4 18:15:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":730,
"additional":9364,
"additional2":730,
"additional3":730
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":691,
"additional":3808,
"additional2":691,
"additional3":691
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":3814,
"additional":10111
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301004,
"duration":2,
"id":21
}
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":22
}
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":1
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":395,
"additional":1801,
"additional2":395,
"additional3":395
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41207908,
"additional2":2
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":22,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":22
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":472,
"additional":4724,
"additional2":472,
"additional3":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":259,
"additional":4465,
"additional2":259,
"additional3":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":320,
"additional":4145,
"additional2":320,
"additional3":0
},
{
"targetId":2,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":2,
"effectType":5,
"effectNum":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":1,
"actorId":20,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":21,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":11,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":511,
"additional":9600,
"additional2":511,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":16,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":381,
"additional":4388,
"additional2":381,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":5593,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":14,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":16,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":9364,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":730,
"effectNum":730,
"multipleEffectNum":0,
"effectType":3,
"additional2":730
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10094/11787 原来有盾: 0
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:730/730 本段飘:730 本段扣血:730 本段扣盾:0
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9364/11787 剩余盾: 0
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":3808,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":691,
"effectNum":691,
"multipleEffectNum":0,
"effectType":2,
"additional2":691
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4499/6187 原来有盾: 0
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:691/691 本段飘:691 本段扣血:691 本段扣盾:0
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3808/6187 剩余盾: 0
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207805,
"actEffect":
[
{
"additional":10111,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":21,
"buffId":301004,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:15:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 6297 血
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 3814 血
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 10111 血
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301004]
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301040]
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:15:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207907,
"actEffect":
[
{
"additional":1801,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":395,
"effectNum":395,
"multipleEffectNum":0,
"effectType":2,
"additional2":395
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2196/5665 原来有盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:395/395 本段飘:395 本段扣血:395 本段扣盾:0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1801/5665 剩余盾: 0
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:22 buffId:301040 持续时间:1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201707,
"actEffect":
[
{
"additional":4724,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":472,
"multipleEffectNum":0,
"effectType":3,
"additional2":472
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5196/8412 原来有盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:472/472 本段飘:472 本段扣血:472 本段扣盾:0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4724/8412 剩余盾: 0
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201507,
"actEffect":
[
{
"additional":4465,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":259,
"multipleEffectNum":0,
"effectType":2,
"additional2":259
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4724/8412 原来有盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:77/259 本段飘:77 本段扣血:77 本段扣盾:0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4647/8412 剩余盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4647/8412 原来有盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:154/259 本段飘:77 本段扣血:77 本段扣盾:0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4570/8412 剩余盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4570/8412 原来有盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:259/259 本段飘:105 本段扣血:105 本段扣盾:0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4465/8412 剩余盾: 0
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41206207,
"actEffect":
[
{
"additional":4145,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":320,
"multipleEffectNum":0,
"effectType":2,
"additional2":320
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4465/8412 原来有盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:160/320 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4305/8412 剩余盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4305/8412 原来有盾: 0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4145/8412 剩余盾: 0
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune
[INFO:2024-3-4 18:15:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 2[MyRole_2_2][2] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-3-4 18:15:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":21,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9600,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
},
{
"additional":4388,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":5593,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
},
{
"additional":14,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:20 buffId:301002
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:21 buffId:301004 持续时间:1
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301008 持续时间:1
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 10111 原有盾: 0 扣血量: 511 扣盾量: 0
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 9600 现有盾: 0
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 4769 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 4388 现有盾: 0
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6031 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5593 现有盾: 0
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:14 buffId:301019
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:16 buffId:301019
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301019
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2024-3-4 18:15:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:44]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:44]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23582759872079 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1
[INFO:2024-3-4 18:15:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:44]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:44]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2368837967515 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:44][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:44][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:15:44]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:44]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:44]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=528
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 2
effectNum: 508
additional: 8856
additional2: 508
additional3: 508
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 748
additional: 3060
additional2: 748
additional3: 748
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 8
effectType: 3
effectNum: 889
additional: 7967
additional2: 889
additional3: 889
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 7
effectType: 3
effectNum: 634
additional: 2426
additional2: 634
additional3: 634
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 7
}
battleStep {
actorType: 2
castorId: 1
actorId: 22
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201709
actEffect {
targetId: 1
effectType: 2
effectNum: 623
additional: 8977
additional2: 623
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 634
additional: 3511
additional2: 634
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 1267
additional: 3121
additional2: 1267
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 741
additional: 4852
additional2: 741
additional3: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
additional2: 1
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207703
additional2: 1
}
actEffect {
targetId: 2
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
additional2: 1
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41207806
additional2: 1
}
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
additional2: 1
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41207909
additional2: 1
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 41201709
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 8977
additional2: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 1
effectType: 2
effectNum: 303
additional: 8674
additional2: 303
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 24
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 21
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 24
actEffect {
targetId: 1
effectType: 2
effectNum: 511
additional: 8163
additional2: 511
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 24
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2365809045732 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1
[INFO:2024-3-4 18:15:44][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":508,
"additional":8856,
"additional2":508,
"additional3":508
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":748,
"additional":3060,
"additional2":748,
"additional3":748
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":889,
"additional":7967,
"additional2":889,
"additional3":889
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":634,
"additional":2426,
"additional2":634,
"additional3":634
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":7
},
{
"actorType":2,
"castorId":1,
"actorId":22,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":22
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":41201709,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":623,
"additional":8977,
"additional2":623,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":634,
"additional":3511,
"additional2":634,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":1267,
"additional":3121,
"additional2":1267,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":741,
"additional":4852,
"additional2":741,
"additional3":0
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701,
"additional2":1
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41207703,
"additional2":1
},
{
"targetId":2,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805,
"additional2":1
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41207806,
"additional2":1
},
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908,
"additional2":1
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41207909,
"additional2":1
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":41201709
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":8977,
"additional2":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":303,
"additional":8674,
"additional2":303,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":24
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":21,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":24,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":511,
"additional":8163,
"additional2":511,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":24,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":8856,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":508,
"effectNum":508,
"multipleEffectNum":0,
"effectType":2,
"additional2":508
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9364/11787 原来有盾: 0
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:508/508 本段飘:508 本段扣血:508 本段扣盾:0
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8856/11787 剩余盾: 0
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":3060,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":748,
"effectNum":748,
"multipleEffectNum":0,
"effectType":2,
"additional2":748
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3808/6187 原来有盾: 0
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3060/6187 剩余盾: 0
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207807,
"actEffect":
[
{
"additional":7967,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":889,
"effectNum":889,
"multipleEffectNum":0,
"effectType":3,
"additional2":889
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8856/11787 原来有盾: 0
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:889/889 本段飘:889 本段扣血:889 本段扣盾:0
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7967/11787 剩余盾: 0
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207907,
"actEffect":
[
{
"additional":2426,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":634,
"effectNum":634,
"multipleEffectNum":0,
"effectType":3,
"additional2":634
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3060/6187 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:634/634 本段飘:634 本段扣血:634 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2426/6187 剩余盾: 0
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:22 buffId:301040
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201709,
"actEffect":
[
{
"additional":8977,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":623,
"multipleEffectNum":0,
"effectType":2,
"additional2":623
},
{
"additional":3511,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":634,
"multipleEffectNum":0,
"effectType":2,
"additional2":634
},
{
"additional":3121,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1267,
"multipleEffectNum":0,
"effectType":3,
"additional2":1267
},
{
"additional":4852,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":741,
"multipleEffectNum":0,
"effectType":2,
"additional2":741
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207703,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201709,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 12
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201709 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201709[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9600/10232 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:62/623 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9538/10232 剩余盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4145/8412 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:63/634 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4082/8412 剩余盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4388/7628 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:126/1267 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4262/7628 剩余盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5593/8768 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:74/741 本段飘:74 本段扣血:74 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5519/8768 剩余盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9538/10232 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:124/623 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9476/10232 剩余盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4082/8412 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:126/634 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4019/8412 剩余盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4262/7628 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:252/1267 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4136/7628 剩余盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5519/8768 原来有盾: 0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:148/741 本段飘:74 本段扣血:74 本段扣盾:0
[INFO:2024-3-4 18:15:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5445/8768 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9476/10232 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:186/623 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9414/10232 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4019/8412 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:189/634 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3956/8412 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4136/7628 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:378/1267 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4010/7628 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5445/8768 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:222/741 本段飘:74 本段扣血:74 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5371/8768 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9414/10232 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:248/623 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9352/10232 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3956/8412 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:252/634 本段飘:63 本段扣血:63 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3893/8412 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4010/7628 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:504/1267 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3884/7628 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5371/8768 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:296/741 本段飘:74 本段扣血:74 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5297/8768 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9352/10232 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:623/623 本段飘:375 本段扣血:375 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8977/10232 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3893/8412 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:634/634 本段飘:382 本段扣血:382 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3511/8412 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3884/7628 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1267/1267 本段飘:763 本段扣血:763 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3121/7628 剩余盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5297/8768 原来有盾: 0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:445 本段扣血:445 本段扣盾:0
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4852/8768 剩余盾: 0
[WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 12
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 导致 2[MyRole_2_2][2] 触发了buff效果: [301008] Immune
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 4[MyRole_4_4][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 4[MyRole_4_4][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 12
[INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:15:48][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3265
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201507,
"actEffect":
[
{
"additional":8977,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206207,
"actEffect":
[
{
"additional":8674,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":303,
"multipleEffectNum":0,
"effectType":2,
"additional2":303
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8977/10232 原来有盾: 0
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:151/303 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8826/10232 剩余盾: 0
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8826/10232 原来有盾: 0
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:303/303 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8674/10232 剩余盾: 0
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[WARN:2024-3-4 18:15:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":21,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":8163,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
},
{
"additional":24,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:21 buffId:301004
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301008
[INFO:2024-3-4 18:15:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 8674 原有盾: 0 扣血量: 511 扣盾量: 0
[INFO:2024-3-4 18:15:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 8163 现有盾: 0
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:24 buffId:301019
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2024-3-4 18:15:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:49]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23659090138972 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1
[INFO:2024-3-4 18:15:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:50]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23634339682758 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 55 1
[INFO:2024-3-4 18:15:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:15:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:50]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=504
[INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 2
effectNum: 505
additional: 7462
additional2: 505
additional3: 505
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 6
effectType: 2
effectNum: 1152
additional: 649
additional2: 1152
additional3: 1152
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1226
additional: 1200
additional2: 1226
additional3: 1226
}
actEffect {
targetId: 8
effectType: 2
effectNum: 1227
additional: 6235
additional2: 1227
additional3: 1227
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 25
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 26
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 27
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 3
effectNum: 864
additional: 0
additional2: 864
additional3: 864
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 25
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 7
effectType: 2
effectNum: 419
additional: 781
additional2: 419
additional3: 419
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41207908
additional2: 2
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 1
effectType: 2
effectNum: 239
additional: 7924
additional2: 239
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 3
effectType: 2
effectNum: 367
additional: 2754
additional2: 367
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 28
}
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 3
actorId: 28
actEffect {
targetId: 3
effectType: 2
effectNum: 381
additional: 2373
additional2: 381
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 26
actEffect {
targetId: 7
effectType: 2
effectNum: 309
additional: 472
additional2: 309
additional3: 309
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 27
actEffect {
targetId: 8
effectType: 2
effectNum: 589
additional: 5646
additional2: 589
additional3: 589
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 28
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 28
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 7
actorId: 26
actEffect {
targetId: 7
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 27
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 27
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23656440339983 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 56 1
[INFO:2024-3-4 18:15:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":505,
"additional":7462,
"additional2":505,
"additional3":505
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1152,
"additional":649,
"additional2":1152,
"additional3":1152
},
{
"targetId":7,
"effectType":2,
"effectNum":1226,
"additional":1200,
"additional2":1226,
"additional3":1226
},
{
"targetId":8,
"effectType":2,
"effectNum":1227,
"additional":6235,
"additional2":1227,
"additional3":1227
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":25
}
},
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":26
}
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":27
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":864,
"additional":0,
"additional2":864,
"additional3":864
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":25
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":419,
"additional":781,
"additional2":419,
"additional3":419
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41207908,
"additional2":2
}
],
"targetId":7
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":239,
"additional":7924,
"additional2":239,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":367,
"additional":2754,
"additional2":367,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":28
}
}
],
"targetId":3
},
{
"actorType":2,
"castorId":3,
"actorId":28,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":381,
"additional":2373,
"additional2":381,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":7,
"actorId":26,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":309,
"additional":472,
"additional2":309,
"additional3":309
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":27,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":589,
"additional":5646,
"additional2":589,
"additional3":589
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":28,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":28
}
],
"targetId":0
},
{
"actorType":2,
"castorId":7,
"actorId":26,
"actEffect":
[
{
"targetId":7,
"effectType":7,
"effectNum":1,
"additional":26
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":27,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":27
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":7462,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":505,
"effectNum":505,
"multipleEffectNum":0,
"effectType":2,
"additional2":505
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7967/11787 原来有盾: 0
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:505/505 本段飘:505 本段扣血:505 本段扣盾:0
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7462/11787 剩余盾: 0
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201705,
"actEffect":
[
{
"additional":649,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1152,
"effectNum":1152,
"multipleEffectNum":0,
"effectType":2,
"additional2":1152
},
{
"additional":1200,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1226,
"effectNum":1226,
"multipleEffectNum":0,
"effectType":2,
"additional2":1226
},
{
"additional":6235,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1227,
"effectNum":1227,
"multipleEffectNum":0,
"effectType":2,
"additional2":1227
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":25,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:15:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1801/5665 原来有盾: 0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1152/1152 本段飘:1152 本段扣血:1152 本段扣盾:0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 649/5665 剩余盾: 0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2426/6187 原来有盾: 0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1226/1226 本段飘:1226 本段扣血:1226 本段扣盾:0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1200/6187 剩余盾: 0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7462/11787 原来有盾: 0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1227/1227 本段飘:1227 本段扣血:1227 本段扣盾:0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6235/11787 剩余盾: 0
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010313][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 7[Monster_7_3_520010313][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":864,
"effectNum":864,
"multipleEffectNum":0,
"effectType":3,
"additional2":864
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 649/5665 原来有盾: 0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:864/864 本段飘:864 本段扣血:864 本段扣盾:0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":25,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010313][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:15:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207907,
"actEffect":
[
{
"additional":781,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":419,
"effectNum":419,
"multipleEffectNum":0,
"effectType":2,
"additional2":419
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1200/6187 原来有盾: 0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 781/6187 剩余盾: 0
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:15:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:15:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201507,
"actEffect":
[
{
"additional":7924,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":239,
"multipleEffectNum":0,
"effectType":2,
"additional2":239
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8163/10232 原来有盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:71/239 本段飘:71 本段扣血:71 本段扣盾:0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8092/10232 剩余盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8092/10232 原来有盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:142/239 本段飘:71 本段扣血:71 本段扣盾:0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8021/10232 剩余盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8021/10232 原来有盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:239/239 本段飘:97 本段扣血:97 本段扣盾:0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7924/10232 剩余盾: 0
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010313
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206207,
"actEffect":
[
{
"additional":2754,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":367,
"multipleEffectNum":0,
"effectType":2,
"additional2":367
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3121/7628 原来有盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:183/367 本段飘:183 本段扣血:183 本段扣盾:0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2938/7628 剩余盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2938/7628 原来有盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:367/367 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2754/7628 剩余盾: 0
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[WARN:2024-3-4 18:15:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":2373,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":472,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":309,
"effectNum":309,
"multipleEffectNum":0,
"effectType":2,
"additional2":309
},
{
"additional":5646,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":589,
"effectNum":589,
"multipleEffectNum":0,
"effectType":2,
"additional2":589
},
{
"additional":28,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":27,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 2754 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 2373 现有盾: 0
[INFO:2024-3-4 18:15:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 原有血: 781 原有盾: 0 扣血量: 309 扣盾量: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 7 现有血: 472 现有盾: 0
[INFO:2024-3-4 18:15:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 6235 原有盾: 0 扣血量: 589 扣盾量: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 5646 现有盾: 0
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:28 buffId:301019
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:7 buffServerId:26 buffId:301019 持续时间:1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:27 buffId:301019 持续时间:1
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:15:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:52]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:52]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23650890216231 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:53]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23649049736559 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:53][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:53][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:15:53]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:53]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=431
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 2
effectNum: 512
additional: 5134
additional2: 512
additional3: 512
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 699
additional: 0
additional2: 699
additional3: 699
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 26
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 8
effectType: 3
effectNum: 843
additional: 4291
additional2: 843
additional3: 843
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 29
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 8
effectType: 3
effectNum: 642
additional: 3649
additional2: 642
additional3: 642
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206208
actEffect {
targetId: 30
effectType: 13
effectNum: 2
additional: 1
summon {
id: 30
modelId: 12234
skinId: 130095
position: 5
baseAttributes {
hp: 5893
thp: 5893
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122341
position: 1
CD: 0
}
skillInfo {
skillId: 42122342
position: 2
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41206208
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 30
actorId: 42122341
actEffect {
targetId: 4
effectType: 2
effectNum: 366
additional: 4486
additional2: 366
additional3: 0
}
actEffect {
targetId: 30
effectType: 4
effectNum: 366
additional: 5893
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 8
actorId: 29
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 27
actEffect {
targetId: 8
effectType: 2
effectNum: 589
additional: 3060
additional2: 589
additional3: 589
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 27
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23642089962959 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 60 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":512,
"additional":5134,
"additional2":512,
"additional3":512
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":699,
"additional":0,
"additional2":699,
"additional3":699
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":26
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":843,
"additional":4291,
"additional2":843,
"additional3":843
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":29
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":642,
"additional":3649,
"additional2":642,
"additional3":642
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":8
},
{
"actorType":1,
"castorId":8,
"actorId":41206208,
"actEffect":
[
{
"targetId":30,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":30,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41206208
}
],
"targetId":8
},
{
"actorType":1,
"castorId":30,
"actorId":42122341,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":366,
"additional":4486,
"additional2":366,
"additional3":0
},
{
"targetId":30,
"effectType":4,
"effectNum":366,
"additional":5893
}
],
"targetId":4
},
{
"actorType":2,
"castorId":8,
"actorId":29,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":29
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":27,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":589,
"additional":3060,
"additional2":589,
"additional3":589
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":27,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":27
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":5134,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":512,
"effectNum":512,
"multipleEffectNum":0,
"effectType":2,
"additional2":512
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5646/11787 原来有盾: 0
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:512/512 本段飘:512 本段扣血:512 本段扣盾:0
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 5134/11787 剩余盾: 0
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":699,
"effectNum":699,
"multipleEffectNum":0,
"effectType":2,
"additional2":699
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 472/6187 原来有盾: 0
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:699/699 本段飘:699 本段扣血:699 本段扣盾:0
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":26,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:15:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:15:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_520010313][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:15:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207807,
"actEffect":
[
{
"additional":4291,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":843,
"effectNum":843,
"multipleEffectNum":0,
"effectType":3,
"additional2":843
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":29,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5134/11787 原来有盾: 0
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:843/843 本段飘:843 本段扣血:843 本段扣盾:0
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4291/11787 剩余盾: 0
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301040]
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:15:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207907,
"actEffect":
[
{
"additional":3649,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":642,
"effectNum":642,
"multipleEffectNum":0,
"effectType":3,
"additional2":642
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4291/11787 原来有盾: 0
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:642/642 本段飘:642 本段扣血:642 本段扣盾:0
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3649/11787 剩余盾: 0
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206208,
"actEffect":
[
{
"additional":1,
"targetId":30,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":30,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-4 18:15:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 30[nil][nil] 一下
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-4 18:15:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":30,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":30,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-4 18:15:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{}
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1
[INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui
[INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型
[INFO:2024-3-4 18:15:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool
[INFO:2024-3-4 18:15:55][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"]
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122341,
"actEffect":
[
{
"additional":4486,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":366,
"multipleEffectNum":0,
"effectType":2,
"additional2":366
},
{
"additional":5893,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":366,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":30,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4852/8768 原来有盾: 0
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:366 本段扣血:366 本段扣盾:0
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4486/8768 剩余盾: 0
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}30 原来有 5893 血
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}30 被补了 366 血
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}30 剩余 5893 血
[WARN:2024-3-4 18:15:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":29,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":3060,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":589,
"effectNum":589,
"multipleEffectNum":0,
"effectType":2,
"additional2":589
},
{
"additional":27,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:29 buffId:301040 持续时间:1
[INFO:2024-3-4 18:15:55][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 3649 原有盾: 0 扣血量: 589 扣盾量: 0
[INFO:2024-3-4 18:15:55][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 3060 现有盾: 0
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:27 buffId:301019
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:15:55][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:15:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:55]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:15:55]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:55]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:15:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23471350409091 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 61 1
[INFO:2024-3-4 18:15:55][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:15:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:15:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:15:55]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:15:55]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:56]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:15:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23640929721296 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 62 1
[INFO:2024-3-4 18:15:56][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:15:56][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:15:56][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:15:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:15:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:15:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:15:56]||||| Sender socketClient version=3
[INFO:2024-3-4 18:15:56]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=532
[INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 2
effectNum: 475
additional: 2585
additional2: 475
additional3: 475
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201706
actEffect {
targetId: 8
effectType: 2
effectNum: 1697
additional: 888
additional2: 1697
additional3: 1697
}
actEffect {
targetId: 30
effectType: 2
effectNum: 1702
additional: 4191
additional2: 1702
additional3: 1702
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41206208
additional2: 1
}
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 41206209
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201706
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 2
effectType: 4
effectNum: 3814
additional: 7325
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 8
effectType: 3
effectNum: 642
additional: 246
additional2: 642
additional3: 642
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 3
effectType: 2
effectNum: 346
additional: 2027
additional2: 346
additional3: 0
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 31
}
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 32
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 33
}
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 30
actorId: 42122342
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 34
}
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 30
actorId: 42122341
actEffect {
targetId: 3
effectType: 2
effectNum: 260
additional: 1767
additional2: 260
additional3: 0
}
actEffect {
targetId: 30
effectType: 4
effectNum: 260
additional: 4451
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 8
actorId: 29
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 33
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 31
actEffect {
targetId: 3
effectType: 2
effectNum: 381
additional: 1386
additional2: 381
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 32
actEffect {
targetId: 3
effectType: 4
effectNum: 1144
additional: 2530
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 31
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 31
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 32
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:15:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:15:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.23592380620539 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 63 1
[INFO:2024-3-4 18:15:56][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":475,
"additional":2585,
"additional2":475,
"additional3":475
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201706,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1697,
"additional":888,
"additional2":1697,
"additional3":1697
},
{
"targetId":30,
"effectType":2,
"effectNum":1702,
"additional":4191,
"additional2":1702,
"additional3":1702
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41206208,
"additional2":1
},
{
"targetId":8,
"effectType":8,
"effectNum":5,
"additional":41206209,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201706
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":3814,
"additional":7325
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":2
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":642,
"additional":246,
"additional2":642,
"additional3":642
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":8
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":346,
"additional":2027,
"additional2":346,
"additional3":0
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":31
}
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":32
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":33
}
}
],
"targetId":3
},
{
"actorType":1,
"castorId":30,
"actorId":42122342,
"actEffect":
[
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":34
}
}
],
"targetId":3
},
{
"actorType":1,
"castorId":30,
"actorId":42122341,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":260,
"additional":1767,
"additional2":260,
"additional3":0
},
{
"targetId":30,
"effectType":4,
"effectNum":260,
"additional":4451
}
],
"targetId":3
},
{
"actorType":2,
"castorId":8,
"actorId":29,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":29
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":33,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":33
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":31,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":381,
"additional":1386,
"additional2":381,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":32,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":1144,
"additional":2530
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":31,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":31
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":32,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":2585,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":475,
"effectNum":475,
"multipleEffectNum":0,
"effectType":2,
"additional2":475
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3060/11787 原来有盾: 0
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:475/475 本段飘:475 本段扣血:475 本段扣盾:0
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2585/11787 剩余盾: 0
[WARN:2024-3-4 18:15:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-3-4 18:15:56][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41201706,
"actEffect":
[
{
"additional":888,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1697,
"effectNum":1697,
"multipleEffectNum":0,
"effectType":2,
"additional2":1697
},
{
"additional":4191,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":1702,
"effectNum":1702,
"multipleEffectNum":0,
"effectType":2,
"additional2":1702
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41206209,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2
[WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 5
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2585/11787 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:169/1697 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2416/11787 剩余盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5893/5893 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:170/1702 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5723/5893 剩余盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2416/11787 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:338/1697 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2247/11787 剩余盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5723/5893 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:340/1702 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5553/5893 剩余盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2247/11787 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:507/1697 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2078/11787 剩余盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5553/5893 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:510/1702 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5383/5893 剩余盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2078/11787 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:676/1697 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1909/11787 剩余盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5383/5893 原来有盾: 0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.1) -》 多段已飘:680/1702 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:15:57][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 5213/5893 剩余盾: 0
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1909/11787 原来有盾: 0
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1697/1697 本段飘:1021 本段扣血:1021 本段扣盾:0
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 888/11787 剩余盾: 0
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 5213/5893 原来有盾: 0
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:1702/1702 本段飘:1022 本段扣血:1022 本段扣盾:0
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 4191/5893 剩余盾: 0
[WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2
[WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 5
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 5
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:15:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3399
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207805,
"actEffect":
[
{
"additional":7325,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}2 原来有 3511 血
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}2 被补了 3814 血
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 剩余 7325 血
[WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:15:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:15:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207907,
"actEffect":
[
{
"additional":246,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":642,
"effectNum":642,
"multipleEffectNum":0,
"effectType":3,
"additional2":642
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 888/11787 原来有盾: 0
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:642/642 本段飘:642 本段扣血:642 本段扣盾:0
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 246/11787 剩余盾: 0
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41206207,
"actEffect":
[
{
"additional":2027,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":346,
"multipleEffectNum":0,
"effectType":2,
"additional2":346
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2373/7628 原来有盾: 0
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:173/346 本段飘:173 本段扣血:173 本段扣盾:0
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2200/7628 剩余盾: 0
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2200/7628 原来有盾: 0
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:346/346 本段飘:173 本段扣血:173 本段扣盾:0
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2027/7628 剩余盾: 0
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007]
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301002]
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122342,
"actEffect":
[
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":34,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":30,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":34,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}30[Monster_30_5_520010313][5] 用 42122342 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301148]
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122341,
"actEffect":
[
{
"additional":1767,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":260,
"multipleEffectNum":0,
"effectType":2,
"additional2":260
},
{
"additional":4451,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":260,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":30,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2027/7628 原来有盾: 0
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:260/260 本段飘:260 本段扣血:260 本段扣盾:0
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1767/7628 剩余盾: 0
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}30 原来有 4191 血
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}30 被补了 260 血
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}30 剩余 4451 血
[WARN:2024-3-4 18:16:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":29,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":33,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":1386,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":2530,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1144,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":31,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":32,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:29 buffId:301040
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:33 buffId:301002
[INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 1767 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 1386 现有盾: 0
[INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1386 原有盾: 0 补血量: 1144
[INFO:2024-3-4 18:16:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 18:16:1][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 2530 现有盾: 0
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:31 buffId:301019
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:32 buffId:301007
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2024-3-4 18:16:1][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:16:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:16:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:16:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:16:1]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:2]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23661710321903 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 64 1
[INFO:2024-3-4 18:16:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:16:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:16:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:2]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.42241010069847 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 66 1
[INFO:2024-3-4 18:16:2][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:16:2][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:16:2][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:16:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:16:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:16:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:2]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=426
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 35
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 36
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 30
effectType: 2
effectNum: 666
additional: 3785
additional2: 666
additional3: 666
}
targetId: 30
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 8
effectType: 2
effectNum: 582
additional: 0
additional2: 582
additional3: 582
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207909
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 37
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 38
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 39
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 40
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 3
additional: 35
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 36
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 37
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41207909
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 30
actorId: 42122341
actEffect {
targetId: 1
effectType: 2
effectNum: 302
additional: 7924
additional2: 0
additional3: 0
}
actEffect {
targetId: 30
effectType: 4
effectNum: 302
additional: 4087
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 35
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 35
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 37
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 38
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 38
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 39
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 40
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:16:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:16:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2365258987993 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 67 1
[INFO:2024-3-4 18:16:2][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":35,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":36
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":30,
"effectType":2,
"effectNum":666,
"additional":3785,
"additional2":666,
"additional3":666
}
],
"targetId":30
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":582,
"additional":0,
"additional2":582,
"additional3":582
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207909,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":37
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":38
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":39
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":40
}
},
{
"targetId":1,
"effectType":7,
"effectNum":3,
"additional":35
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":36
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":37
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41207909
}
],
"targetId":1
},
{
"actorType":1,
"castorId":30,
"actorId":42122341,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":302,
"additional":7924,
"additional2":0,
"additional3":0
},
{
"targetId":30,
"effectType":4,
"effectNum":302,
"additional":4087
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":35,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":35
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":37,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":37
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":38,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":38
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":39,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":39
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":40,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":40
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":35,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:16:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":30,
"actorId":41201704,
"actEffect":
[
{
"additional":3785,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":666,
"effectNum":666,
"multipleEffectNum":0,
"effectType":2,
"additional2":666
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 30[Monster_30_5_520010313][5] 一下
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 4451/5893 原来有盾: 0
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:666/666 本段飘:666 本段扣血:666 本段扣盾:0
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 3785/5893 剩余盾: 0
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":582,
"effectNum":582,
"multipleEffectNum":0,
"effectType":2,
"additional2":582
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 246/11787 原来有盾: 0
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:582/582 本段飘:582 本段扣血:582 本段扣盾:0
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:16:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207909,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":35,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-3-4 18:16:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301009] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_520010313
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122341,
"actEffect":
[
{
"additional":7924,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":302,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":4087,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":302,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":30,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}30[Monster_30_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7924/10232 原来有盾: 1535
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:302/302 本段飘:302 本段扣血:0 本段扣盾:302
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7924/10232 剩余盾: 1233
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}30 原来有 3785 血
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}30 被补了 302 血
[INFO:2024-3-4 18:16:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}30 剩余 4087 血
[WARN:2024-3-4 18:16:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":35,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":38,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":39,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":40,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:35 buffId:301009 持续时间:2
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:37 buffId:301028 持续时间:1
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:38 buffId:301028
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:39 buffId:301028
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:40 buffId:301028
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2024-3-4 18:16:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:16:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:16:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:5]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23525219783187 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 68 1
[INFO:2024-3-4 18:16:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:16:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:16:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:5]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 13
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23656499944627 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 69 1
[INFO:2024-3-4 18:16:5][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:16:5][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:16:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:16:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:16:5][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:16:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:16:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:16:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:5]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=179
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207703
actEffect {
targetId: 30
effectType: 2
effectNum: 3249
additional: 838
additional2: 3249
additional3: 3249
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207703
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1981
additional: 5943
}
targetId: 30
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207711
actEffect {
targetId: 30
effectType: 2
effectNum: 2437
additional: 0
additional2: 2437
additional3: 2437
}
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 36
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1485
additional: 4458
}
targetId: 30
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 30
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 35
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 35
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 37
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 37
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:16:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:16:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2358163036406 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 70 1
[INFO:2024-3-4 18:16:5][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207703,
"actEffect":
[
{
"targetId":30,
"effectType":2,
"effectNum":3249,
"additional":838,
"additional2":3249,
"additional3":3249
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41207703
},
{
"targetId":1,
"effectType":17,
"effectNum":1981,
"additional":5943
}
],
"targetId":30
},
{
"actorType":1,
"castorId":1,
"actorId":41207711,
"actEffect":
[
{
"targetId":30,
"effectType":2,
"effectNum":2437,
"additional":0,
"additional2":2437,
"additional3":2437
},
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":36
},
{
"targetId":1,
"effectType":17,
"effectNum":1485,
"additional":4458
}
],
"targetId":30
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":30,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":35,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":35
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":37,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":37
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4
[INFO:2024-3-4 18:16:5][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6
[INFO:2024-3-4 18:16:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":30,
"actorId":41207703,
"actEffect":
[
{
"additional":838,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":3249,
"effectNum":3249,
"multipleEffectNum":0,
"effectType":2,
"additional2":3249
},
{
"additional":41207703,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":5943,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1981,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:16:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:16:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:16:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 30[Monster_30_5_520010313][5] 一下
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 4087/5893 原来有盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.2) -》 多段已飘:649/3249 本段飘:649 本段扣血:649 本段扣盾:0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 3438/5893 剩余盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 3438/5893 原来有盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:908/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 3179/5893 剩余盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 3179/5893 原来有盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1167/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2920/5893 剩余盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2920/5893 原来有盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1426/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2661/5893 剩余盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2661/5893 原来有盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1685/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2402/5893 剩余盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2402/5893 原来有盾: 0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1944/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 2143/5893 剩余盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 2143/5893 原来有盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2203/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1884/5893 剩余盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1884/5893 原来有盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2462/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1625/5893 剩余盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1625/5893 原来有盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2721/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1366/5893 剩余盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1366/5893 原来有盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2980/3249 本段飘:259 本段扣血:259 本段扣盾:0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 1107/5893 剩余盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 1107/5893 原来有盾: 0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:3249/3249 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 838/5893 剩余盾: 0
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7924/10232 原来有盾: 1233
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1981/1981 本段飘:1981 本段扣血:1981 本段扣盾:0
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5943/10232 剩余盾: 1233
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":30,
"actorId":41207711,
"actEffect":
[
{
"additional":0,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":2437,
"effectNum":2437,
"multipleEffectNum":0,
"effectType":2,
"additional2":2437
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":4458,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1485,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:16:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207711 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:16:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207711[10008109] 不是aoe 干了 30[Monster_30_5_520010313][5] 一下
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 838/5893 原来有盾: 0
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.2) -》 多段已飘:487/2437 本段飘:487 本段扣血:487 本段扣盾:0
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 351/5893 剩余盾: 0
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 351/5893 原来有盾: 0
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:681/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 157/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 157/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:875/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1069/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1263/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1457/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1651/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:1845/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2039/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:0.08) -》 多段已飘:2233/2437 本段飘:194 本段扣血:194 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}30 -> 原来有血: 0/5893 原来有盾: 0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}30 受到攻击(比率:1) -》 多段已飘:2437/2437 本段飘:204 本段扣血:204 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}30 -> 剩余血: 0/5893 剩余盾: 0
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207711 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [1],没效果看的是刷新数据和ui
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207711 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5943/10232 原来有盾: 1233
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1485/1485 本段飘:1485 本段扣血:1485 本段扣盾:0
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4458/10232 剩余盾: 1233
[WARN:2024-3-4 18:16:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:16:10][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 5686
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":30,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:16:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:16:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":35,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:35 buffId:301009 持续时间:1
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:37 buffId:301028
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done
[INFO:2024-3-4 18:16:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:16:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:16:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:11]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.23532009869814 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1
[INFO:2024-3-4 18:16:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:16:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:16:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_30_5_520010313
[INFO:2024-3-4 18:16:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 13
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23630819842219 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1
[INFO:2024-3-4 18:16:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:16:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:16:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:11]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 445
}
[INFO:2024-3-4 18:16:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:16:11][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 73 1
[INFO:2024-3-4 18:16:11][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:16:11]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:16:12]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:16:12]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=27
[INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 72
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 72
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 72
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:16:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 74 1
[INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 247
lastUseTime: 1653158608000
composeCount: 0
}
[INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:16:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 75 1
[INFO:2024-3-4 18:16:12]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 433
}
[INFO:2024-3-4 18:16:12][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:16:12][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 76 1
[INFO:2024-3-4 18:16:12][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:16:12]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:16:13]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:16:13]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=28
[INFO:2024-3-4 18:16:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1}
[INFO:2024-3-4 18:16:13][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:16:13][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:16:13][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:16:13]DestroyUnusedResources:18,2,time=,paths:
[INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 84
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 84
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 84
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:16:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 77 1
[INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11360002
count: 24330
lastUseTime: 1678125667000
composeCount: 0
}
[INFO:2024-3-4 18:16:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:16:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 78 1
[INFO:2024-3-4 18:16:14]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=19
[INFO:2024-3-4 18:16:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 2200
count: 253996
}
[INFO:2024-3-4 18:16:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:16:14][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 79 1
[INFO:2024-3-4 18:16:14][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:16:15]<== Receiver Message, socketClient version=3,extId=20,cmd=42,status=0,size=12
[INFO:2024-3-4 18:16:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 621565
[INFO:2024-3-4 18:16:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2024-3-4 18:16:15][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 80 1
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:16:15][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:16:15]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:16:16]<== Receiver Message, socketClient version=3,extId=31,cmd=5,status=0,size=190
[INFO:2024-3-4 18:16:16]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 360
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
dropBonus {
materilType: 2
materilId: 2
change: 2200
}
dropBonus {
materilType: 1
materilId: 11360002
change: 100
}
exExp: 5768
hasGetBonus:
allDamage: 24
itemAdditionShow {
eachItemAddition {
materilType: 3
materilId: 0
change: 120
}
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2077
num: 20
isRate: true
}
source {
isFromHero: true
id: 0
heroId: 2079
num: 10
isRate: true
}
source {
isFromHero: false
id: 7
heroId: 0
num: 0
isRate: false
}
}
itemAdditionShowGroup {
groupId: 7
source {
isFromHero: false
id: 6
heroId: 0
num: 0
isRate: false
}
}
}
teamDamage {
teamTypeId: 1
teamDamage: 66432
teamGetDamage: 35927
unitDamages {
position: 1
damage: 14877
getDamage: 13057
unqiueId: 4910002
}
unitDamages {
position: 2
damage: 36915
getDamage: 8146
unqiueId: 4910006
}
unitDamages {
position: 3
damage: 6776
getDamage: 8114
unqiueId: 4910003
}
unitDamages {
position: 4
damage: 6158
getDamage: 6610
unqiueId: 4910005
}
}
[INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-3-4 18:16:16][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 81 1
[INFO:2024-3-4 18:16:16][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"66432",
"teamGetDamage":"35927",
"unitDamages":
[
{
"position":1,
"damage":"14877",
"getDamage":"13057",
"unqiueId":"4910002"
},
{
"position":2,
"damage":"36915",
"getDamage":"8146",
"unqiueId":"4910006"
},
{
"position":3,
"damage":"6776",
"getDamage":"8114",
"unqiueId":"4910003"
},
{
"position":4,
"damage":"6158",
"getDamage":"6610",
"unqiueId":"4910005"
}
]
}
[INFO:2024-3-4 18:16:16][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:16:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 4.6731715966016 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 82 1
[INFO:2024-3-4 18:16:16][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:16:16][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 3.2046439014375
[WARN:2024-3-4 18:16:16][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:16:18][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:16:18][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0
[INFO:2024-3-4 18:16:18][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:16:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:18][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:16:18][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:16:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:20][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:16:20][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:16:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:16:26]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:16:26]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:16:26][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:16:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:16:26]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:16:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:16:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26666590571404 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 85 1
[INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-3-4 18:16:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:16:28]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:16:28]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:16:28]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=530
[INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 98
snakeIndex: 97
snakeIndex: 96
snakeIndex: 114
snakeIndex: 113
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373392506
logType: 1
param: 3
param: 4
}
logInfo {
date: 1711373602995
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373751045
logType: 1
param: 3
param: 1
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 99
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 0
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 0
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 84
isLeader: false
}
[INFO:2024-3-4 18:16:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:16:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.26689769327641 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 86 1
[INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:16:28][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-3-4 18:16:28][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039
[INFO:2024-3-4 18:16:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:16:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:16:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:16:28][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:16:28][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2024-3-4 18:16:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:16:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:16:30][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:16:30]DestroyUnusedResources:104,2,time=,paths:
[INFO:2024-3-4 18:16:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1
[INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
[INFO:2024-3-4 18:16:32]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:16:32]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:32]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
barrierId: 520001031
currentCount: 0
[INFO:2024-3-4 18:16:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:16:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.26760840415955 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 87 1
[INFO:2024-3-4 18:16:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:32][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:16:32][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> true
[WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 520001031
[WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 52 barrierId = 520001031
[INFO:2024-3-4 18:16:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2024-3-4 18:16:35][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2024-3-4 18:16:35][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:16:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-4 18:16:36][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2024-3-4 18:16:36][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2024-3-4 18:16:36][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2024-3-4 18:16:36][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2024-3-4 18:16:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1
[INFO:2024-3-4 18:16:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-3-4 18:16:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001
barrierId: 520001031
formationId: 1
useDouble: true
isQuickBattle: false
[INFO:2024-3-4 18:16:37]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-3-4 18:16:37]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:38]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=29
[INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311
battleId: 520010312
battleId: 520010313
triggerId: 241
[INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-3-4 18:16:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.80098438262939 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 89 1
[INFO:2024-3-4 18:16:38][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-3-4 18:16:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:38]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:16:38]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009
[INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:16:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:16:38]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:16:38]DestroyUnusedResources:13,2,time=,paths:
[INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:16:38][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20054269582033 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 90 1
[INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:38][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-3-4 18:16:38][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:16:38][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039
[INFO:2024-3-4 18:16:38][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-3-4 18:16:38][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕!
[INFO:2024-3-4 18:16:38][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-3-4 18:16:38][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型
[INFO:2024-3-4 18:16:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui
[INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui
[INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui
[INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui
[INFO:2024-3-4 18:16:39][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型
[INFO:2024-3-4 18:16:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"]
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型
[INFO:2024-3-4 18:16:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"]
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型
[INFO:2024-3-4 18:16:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"]
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型
[INFO:2024-3-4 18:16:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型
[INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:41][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:41][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-3-4 18:16:41][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:16:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:41][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031
[INFO:2024-3-4 18:16:41]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2024-3-4 18:16:41]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true
[INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a
[INFO:2024-3-4 18:16:41][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:41][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:16:41][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:16:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:16:41][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-3-4 18:16:41]<== Receiver Message, socketClient version=3,extId=46,cmd=9,status=0,size=8
[INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2024-3-4 18:16:41][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.26701479405165 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 91 1
[INFO:2024-3-4 18:16:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:42][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:16:42]DestroyUnusedResources:21,2,time=,paths:
[INFO:2024-3-4 18:16:43][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1
[INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:16:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:16:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:16:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:16:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:44]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:16:44]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:45]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26759810000658 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 92 1
[INFO:2024-3-4 18:16:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:16:45]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:16:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:16:45]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:16:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:16:45][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:16:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:16:45]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26666739583015 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 93 1
[INFO:2024-3-4 18:16:45][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:16:45]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:16:45][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:16:45][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46730169653893 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 94 1
[WARN:2024-3-4 18:16:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:16:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:16:45][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:16:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:16:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:16:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:46]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26745229959488 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 95 1
[INFO:2024-3-4 18:16:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:16:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:16:46]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:46]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.40057790279388 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1
[INFO:2024-3-4 18:16:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:16:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:16:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:16:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:16:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:16:46]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:46]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=546
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 8
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 2
effectNum: 1210
additional: 259
additional2: 1210
additional3: 1210
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1137
additional: 332
additional2: 1137
additional3: 1137
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1201
additional: 268
additional2: 1201
additional3: 1201
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 10
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 11
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 2
effectNum: 585
additional: 0
additional2: 585
additional3: 585
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 7
effectType: 2
effectNum: 418
additional: 0
additional2: 418
additional3: 418
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 381
additional: 10232
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 426
additional: 7986
additional2: 426
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 479
additional: 7149
additional2: 479
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 853
additional: 7915
additional2: 853
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 12
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 14
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 15
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 2
effectNum: 73
additional: 186
additional2: 73
additional3: 73
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:16:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:16:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.2672185972333 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 98 1
[INFO:2024-3-4 18:16:46][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":8,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1210,
"additional":259,
"additional2":1210,
"additional3":1210
},
{
"targetId":6,
"effectType":2,
"effectNum":1137,
"additional":332,
"additional2":1137,
"additional3":1137
},
{
"targetId":7,
"effectType":2,
"effectNum":1201,
"additional":268,
"additional2":1201,
"additional3":1201
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":10
}
},
{
"targetId":7,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":11
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":585,
"additional":0,
"additional2":585,
"additional3":585
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":418,
"additional":0,
"additional2":418,
"additional3":418
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":381,
"additional":10232,
"additional2":0,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":426,
"additional":7986,
"additional2":426,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":479,
"additional":7149,
"additional2":479,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":853,
"additional":7915,
"additional2":853,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":12
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":14
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":15
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":73,
"additional":186,
"additional2":73,
"additional3":73
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":10,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":8,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:16:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201705,
"actEffect":
[
{
"additional":259,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1210,
"effectNum":1210,
"multipleEffectNum":0,
"effectType":2,
"additional2":1210
},
{
"additional":332,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1137,
"effectNum":1137,
"multipleEffectNum":0,
"effectType":2,
"additional2":1137
},
{
"additional":268,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1201,
"effectNum":1201,
"multipleEffectNum":0,
"effectType":2,
"additional2":1201
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":7,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:16:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1210/1210 本段飘:1210 本段扣血:1210 本段扣盾:0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 259/1469 剩余盾: 0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1137/1137 本段飘:1137 本段扣血:1137 本段扣盾:0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 332/1469 剩余盾: 0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1201/1201 本段飘:1201 本段扣血:1201 本段扣盾:0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 268/1469 剩余盾: 0
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010311][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:16:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 7[Monster_7_3_520010311][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:16:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":585,
"effectNum":585,
"multipleEffectNum":0,
"effectType":2,
"additional2":585
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 332/1469 原来有盾: 0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:585/585 本段飘:585 本段扣血:585 本段扣盾:0
[INFO:2024-3-4 18:16:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:16:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:16:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207907,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":418,
"effectNum":418,
"multipleEffectNum":0,
"effectType":2,
"additional2":418
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 268/1469 原来有盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:418 本段扣血:418 本段扣盾:0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":11,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_520010311][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:16:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122032,
"actEffect":
[
{
"additional":10232,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":7986,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":426,
"multipleEffectNum":0,
"effectType":2,
"additional2":426
},
{
"additional":7149,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":479,
"multipleEffectNum":0,
"effectType":2,
"additional2":479
},
{
"additional":7915,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":853,
"multipleEffectNum":0,
"effectType":3,
"additional2":853
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010311][1] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1535
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:114/381 本段飘:114 本段扣血:0 本段扣盾:114
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1421
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:127/426 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8285/8412 剩余盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:143/479 本段飘:143 本段扣血:143 本段扣盾:0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7485/7628 剩余盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:255/853 本段飘:255 本段扣血:255 本段扣盾:0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8513/8768 剩余盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1421
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:228/381 本段飘:114 本段扣血:0 本段扣盾:114
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1307
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8285/8412 原来有盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:254/426 本段飘:127 本段扣血:127 本段扣盾:0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8158/8412 剩余盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7485/7628 原来有盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:286/479 本段飘:143 本段扣血:143 本段扣盾:0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7342/7628 剩余盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8513/8768 原来有盾: 0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:510/853 本段飘:255 本段扣血:255 本段扣盾:0
[INFO:2024-3-4 18:16:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8258/8768 剩余盾: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1307
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:381/381 本段飘:153 本段扣血:0 本段扣盾:153
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1154
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8158/8412 原来有盾: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:426/426 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7986/8412 剩余盾: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7342/7628 原来有盾: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:479/479 本段飘:193 本段扣血:193 本段扣盾:0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7149/7628 剩余盾: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8258/8768 原来有盾: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:853/853 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7915/8768 剩余盾: 0
[WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010311][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010311][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010311][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":186,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":73,
"effectNum":73,
"multipleEffectNum":0,
"effectType":2,
"additional2":73
},
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1
[INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 259 原有盾: 0 扣血量: 73 扣盾量: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 186 现有盾: 0
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311
[INFO:2024-3-4 18:16:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301019 持续时间:1
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:16:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:16:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:16:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:49]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26676411181688 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1
[INFO:2024-3-4 18:16:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:16:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:16:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:49]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26700480282307 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1
[INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:16:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:16:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:16:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:16:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:16:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:16:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:16:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:50]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=171
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 5
effectType: 2
effectNum: 286
additional: 0
additional2: 286
additional3: 286
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26780240237713 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":286,
"additional":0,
"additional2":286,
"additional3":286
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":12,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":13,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207704,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":286,
"effectNum":286,
"multipleEffectNum":0,
"effectType":2,
"additional2":286
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 186/1469 原来有盾: 0
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:286/286 本段飘:286 本段扣血:286 本段扣盾:0
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010311][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:16:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:16:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301014 持续时间:1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301014 持续时间:1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2024-3-4 18:16:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:16:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:16:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:50]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26721780002117 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1
[INFO:2024-3-4 18:16:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:16:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:16:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:16:50]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311
[INFO:2024-3-4 18:16:51]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:16:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26715030521154 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1
[INFO:2024-3-4 18:16:51][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:16:51][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:16:51][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:51]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:16:51]||||| Sender socketClient version=3
[INFO:2024-3-4 18:16:51]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:16:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:16:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26700549572706 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 104 1
[INFO:2024-3-4 18:16:51][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:16:53][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:16:53][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:16:53][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:53][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:54][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:16:54][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:16:54][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:16:54][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:16:55][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:16:55][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:16:56][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:16:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:16:56][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:16:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:16:56][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:17:0][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2
[INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:0][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:0][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:17:0][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:17:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:17:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:17:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:1]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:17:1]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:2]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26718920469284 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 106 1
[INFO:2024-3-4 18:17:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:17:2]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:17:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:17:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:17:2][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:17:2]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:17:2]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 7986
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7149
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 7915
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 3
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26718990504742 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 107 1
[INFO:2024-3-4 18:17:2][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
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"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
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"dodge":150,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":7986,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
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"atk":925,
"def":702,
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"dodge":150,
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"hit":0,
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"max_sp":0
},
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[
{
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"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
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"thp":8768,
"atk":718,
"def":685,
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"critic_dmg":500,
"dodge":150,
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"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
"skillId":41207908,
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"CD":0,
"maxCD":3
},
{
"skillId":41207909,
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"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
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"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
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"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
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"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
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"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
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"def":565,
"critic":190,
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},
"skillInfo":
[
{
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},
{
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"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
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"contractLevel":-1,
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"accessoriesIds":
[]
}
],
"maxReliveCount":0,
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"sceneSummons":
[]
},
"curRound":3,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:17:2]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:17:2][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:17:2][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46751960366964 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 108 1
[WARN:2024-3-4 18:17:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:3]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26726790517569 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 109 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:17:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:3]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:3]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2668682038784 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 110 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:3][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:3][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:17:3][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:17:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:17:3]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:3]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=621
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 5
effectType: 2
effectNum: 486
additional: 983
additional2: 486
additional3: 486
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 5
effectType: 2
effectNum: 649
additional: 334
additional2: 649
additional3: 649
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 7
effectType: 3
effectNum: 891
additional: 578
additional2: 891
additional3: 891
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 6
effectType: 2
effectNum: 403
additional: 1066
additional2: 403
additional3: 403
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 397
additional: 9835
additional2: 397
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 433
additional: 7553
additional2: 433
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 853
additional: 6296
additional2: 853
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 492
additional: 7423
additional2: 492
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 8
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 9
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122032
actEffect {
targetId: 1
effectType: 3
effectNum: 715
additional: 9120
additional2: 715
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 404
additional: 7149
additional2: 404
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 879
additional: 5417
additional2: 879
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 448
additional: 6975
additional2: 448
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 10
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 8
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 11
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 12
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122032
actEffect {
targetId: 1
effectType: 3
effectNum: 708
additional: 8412
additional2: 708
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 422
additional: 6727
additional2: 422
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 444
additional: 4973
additional2: 444
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 846
additional: 6129
additional2: 846
additional3: 0
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 14
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 15
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 1
}
isFinish: false
}
[INFO:2024-3-4 18:17:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:17:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26713009923697 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 111 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":486,
"additional":983,
"additional2":486,
"additional3":486
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":649,
"additional":334,
"additional2":649,
"additional3":649
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":891,
"additional":578,
"additional2":891,
"additional3":891
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":403,
"additional":1066,
"additional2":403,
"additional3":403
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":6
},
{
"actorType":1,
"castorId":5,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":397,
"additional":9835,
"additional2":397,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":433,
"additional":7553,
"additional2":433,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":853,
"additional":6296,
"additional2":853,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":492,
"additional":7423,
"additional2":492,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":8
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":9
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":4
},
{
"actorType":1,
"castorId":6,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":715,
"additional":9120,
"additional2":715,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":404,
"additional":7149,
"additional2":404,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":879,
"additional":5417,
"additional2":879,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":448,
"additional":6975,
"additional2":448,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":10
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":8
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":11
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":12
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":3
},
{
"actorType":1,
"castorId":7,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":708,
"additional":8412,
"additional2":708,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":422,
"additional":6727,
"additional2":422,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":444,
"additional":4973,
"additional2":444,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":846,
"additional":6129,
"additional2":846,
"additional3":0
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":13
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":14
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":15
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":1
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207704,
"actEffect":
[
{
"additional":983,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":486,
"effectNum":486,
"multipleEffectNum":0,
"effectType":2,
"additional2":486
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:486/486 本段飘:486 本段扣血:486 本段扣盾:0
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 983/1469 剩余盾: 0
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201704,
"actEffect":
[
{
"additional":334,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":649,
"effectNum":649,
"multipleEffectNum":0,
"effectType":2,
"additional2":649
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 983/1469 原来有盾: 0
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:649/649 本段飘:649 本段扣血:649 本段扣盾:0
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 334/1469 剩余盾: 0
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207807,
"actEffect":
[
{
"additional":578,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":891,
"effectNum":891,
"multipleEffectNum":0,
"effectType":3,
"additional2":891
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:891/891 本段飘:891 本段扣血:891 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 578/1469 剩余盾: 0
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207907,
"actEffect":
[
{
"additional":1066,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":403,
"effectNum":403,
"multipleEffectNum":0,
"effectType":2,
"additional2":403
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:403/403 本段飘:403 本段扣血:403 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1066/1469 剩余盾: 0
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122032,
"actEffect":
[
{
"additional":9835,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":397,
"multipleEffectNum":0,
"effectType":2,
"additional2":397
},
{
"additional":7553,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":433,
"multipleEffectNum":0,
"effectType":2,
"additional2":433
},
{
"additional":6296,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":853,
"multipleEffectNum":0,
"effectType":3,
"additional2":853
},
{
"additional":7423,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":492,
"multipleEffectNum":0,
"effectType":2,
"additional2":492
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":8,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:119/397 本段飘:119 本段扣血:119 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10113/10232 剩余盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7986/8412 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:129/433 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7857/8412 剩余盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7149/7628 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:255/853 本段飘:255 本段扣血:255 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6894/7628 剩余盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7915/8768 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:147/492 本段飘:147 本段扣血:147 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7768/8768 剩余盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10113/10232 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:238/397 本段飘:119 本段扣血:119 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9994/10232 剩余盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7857/8412 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:258/433 本段飘:129 本段扣血:129 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7728/8412 剩余盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6894/7628 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:510/853 本段飘:255 本段扣血:255 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6639/7628 剩余盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7768/8768 原来有盾: 0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:294/492 本段飘:147 本段扣血:147 本段扣盾:0
[INFO:2024-3-4 18:17:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7621/8768 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9994/10232 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:397/397 本段飘:159 本段扣血:159 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9835/10232 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7728/8412 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:433/433 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7553/8412 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6639/7628 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:853/853 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6296/7628 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7621/8768 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:492/492 本段飘:198 本段扣血:198 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7423/8768 剩余盾: 0
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122032,
"actEffect":
[
{
"additional":9120,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":715,
"multipleEffectNum":0,
"effectType":3,
"additional2":715
},
{
"additional":7149,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":404,
"multipleEffectNum":0,
"effectType":2,
"additional2":404
},
{
"additional":5417,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":879,
"multipleEffectNum":0,
"effectType":3,
"additional2":879
},
{
"additional":6975,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":448,
"multipleEffectNum":0,
"effectType":2,
"additional2":448
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":8,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
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}
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9835/10232 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:214/715 本段飘:214 本段扣血:214 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9621/10232 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7553/8412 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:121/404 本段飘:121 本段扣血:121 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7432/8412 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6296/7628 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:263/879 本段飘:263 本段扣血:263 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6033/7628 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7423/8768 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:134/448 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7289/8768 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9621/10232 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:428/715 本段飘:214 本段扣血:214 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9407/10232 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7432/8412 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:242/404 本段飘:121 本段扣血:121 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7311/8412 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6033/7628 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:526/879 本段飘:263 本段扣血:263 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5770/7628 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7289/8768 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:268/448 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7155/8768 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9407/10232 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:287 本段扣血:287 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9120/10232 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7311/8412 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:404/404 本段飘:162 本段扣血:162 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7149/8412 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5770/7628 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:879/879 本段飘:353 本段扣血:353 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5417/7628 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7155/8768 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:448/448 本段飘:180 本段扣血:180 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6975/8768 剩余盾: 0
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122032,
"actEffect":
[
{
"additional":8412,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":708,
"multipleEffectNum":0,
"effectType":3,
"additional2":708
},
{
"additional":6727,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":422,
"multipleEffectNum":0,
"effectType":2,
"additional2":422
},
{
"additional":4973,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":444,
"multipleEffectNum":0,
"effectType":2,
"additional2":444
},
{
"additional":6129,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":846,
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"effectType":3,
"additional2":846
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
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}
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9120/10232 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:212/708 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8908/10232 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7149/8412 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:126/422 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7023/8412 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5417/7628 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:133/444 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5284/7628 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6975/8768 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:253/846 本段飘:253 本段扣血:253 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6722/8768 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8908/10232 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:424/708 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8696/10232 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7023/8412 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:252/422 本段飘:126 本段扣血:126 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6897/8412 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5284/7628 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:266/444 本段飘:133 本段扣血:133 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5151/7628 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6722/8768 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:506/846 本段飘:253 本段扣血:253 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6469/8768 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8696/10232 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:284 本段扣血:284 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8412/10232 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6897/8412 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:422/422 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6727/8412 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5151/7628 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:444/444 本段飘:178 本段扣血:178 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4973/7628 剩余盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6469/8768 原来有盾: 0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:846/846 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6129/8768 剩余盾: 0
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2024-3-4 18:17:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:5]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684300601482 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 112 1
[INFO:2024-3-4 18:17:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:17:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:6]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.2670788988471 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 113 1
[INFO:2024-3-4 18:17:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:6][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:17:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:17:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:17:6]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:6]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=410
[INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 6
effectType: 2
effectNum: 294
additional: 772
additional2: 294
additional3: 294
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 16
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 422
additional: 156
additional2: 422
additional3: 422
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 4
effectType: 4
effectNum: 3814
additional: 8768
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301004
duration: 2
id: 17
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 18
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 7
effectType: 3
effectNum: 372
additional: 0
additional2: 372
additional3: 372
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 13
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 11
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 18
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122031
actEffect {
targetId: 3
effectType: 2
effectNum: 334
additional: 4639
additional2: 334
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122031
actEffect {
targetId: 1
effectType: 2
effectNum: 268
additional: 8144
additional2: 268
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:17:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:17:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26694710552692 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 114 1
[INFO:2024-3-4 18:17:6][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":294,
"additional":772,
"additional2":294,
"additional3":294
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":16
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":422,
"additional":156,
"additional2":422,
"additional3":422
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":3814,
"additional":8768
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301004,
"duration":2,
"id":17
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":18
}
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":4
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":372,
"additional":0,
"additional2":372,
"additional3":372
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":13,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":11,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":18,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":42122031,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":334,
"additional":4639,
"additional2":334,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":6,
"actorId":42122031,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":268,
"additional":8144,
"additional2":268,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207704,
"actEffect":
[
{
"additional":772,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":294,
"effectNum":294,
"multipleEffectNum":0,
"effectType":2,
"additional2":294
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1066/1469 原来有盾: 0
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:294/294 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 772/1469 剩余盾: 0
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":156,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":422,
"effectNum":422,
"multipleEffectNum":0,
"effectType":2,
"additional2":422
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 578/1469 原来有盾: 0
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:422/422 本段飘:422 本段扣血:422 本段扣盾:0
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 156/1469 剩余盾: 0
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41207805,
"actEffect":
[
{
"additional":8768,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301004,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:17:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 6129 血
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 3814 血
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 8768 血
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301004]
[INFO:2024-3-4 18:17:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301040]
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207907,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":372,
"effectNum":372,
"multipleEffectNum":0,
"effectType":3,
"additional2":372
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:17:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 156/1469 原来有盾: 0
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:372/372 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:17:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:13 buffId:301014 持续时间:1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:11 buffId:301014 持续时间:1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301014 持续时间:1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:18 buffId:301040 持续时间:1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122031,
"actEffect":
[
{
"additional":4639,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":334,
"multipleEffectNum":0,
"effectType":2,
"additional2":334
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4973/7628 原来有盾: 0
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:334/334 本段飘:334 本段扣血:334 本段扣盾:0
[INFO:2024-3-4 18:17:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4639/7628 剩余盾: 0
[WARN:2024-3-4 18:17:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122031,
"actEffect":
[
{
"additional":8144,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":268,
"multipleEffectNum":0,
"effectType":2,
"additional2":268
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8412/10232 原来有盾: 0
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:268/268 本段飘:268 本段扣血:268 本段扣盾:0
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8144/10232 剩余盾: 0
[WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301004 持续时间:1
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2024-3-4 18:17:8][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:8]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684129983187 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1
[INFO:2024-3-4 18:17:8][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:17:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:8]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26686629652977 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1
[INFO:2024-3-4 18:17:8][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:8][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:8][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:17:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:17:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:17:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:17:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:9]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=344
[INFO:2024-3-4 18:17:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 19
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 16
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 3
effectNum: 1608
additional: 0
additional2: 1608
additional3: 1608
}
actEffect {
targetId: 6
effectType: 2
effectNum: 685
additional: 87
additional2: 685
additional3: 685
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 2
effectNum: 360
additional: 0
additional2: 360
additional3: 360
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 13
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 11
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 18
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 18
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 19
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:17:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:17:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26707429438829 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 118 1
[INFO:2024-3-4 18:17:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":19,
"additional":1535
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":16
},
{
"targetId":1,
"effectType":5,
"effectNum":0
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1608,
"additional":0,
"additional2":1608,
"additional3":1608
},
{
"targetId":6,
"effectType":2,
"effectNum":685,
"additional":87,
"additional2":685,
"additional3":685
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":360,
"additional":0,
"additional2":360,
"additional3":360
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":13,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":11,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":18,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":18
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":19,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":19,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":16,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201705,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1608,
"effectNum":1608,
"multipleEffectNum":0,
"effectType":3,
"additional2":1608
},
{
"additional":87,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":685,
"effectNum":685,
"multipleEffectNum":0,
"effectType":2,
"additional2":685
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 334/1469 原来有盾: 0
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1608/1608 本段飘:1608 本段扣血:1608 本段扣盾:0
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 772/1469 原来有盾: 0
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:685/685 本段飘:685 本段扣血:685 本段扣盾:0
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 87/1469 剩余盾: 0
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2024-3-4 18:17:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:17:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":360,
"effectNum":360,
"multipleEffectNum":0,
"effectType":2,
"additional2":360
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 87/1469 原来有盾: 0
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:17:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:17:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:13 buffId:301014
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301014
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301014
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301014
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:18 buffId:301040
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301009 持续时间:1
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301004
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2024-3-4 18:17:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:10]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312
[INFO:2024-3-4 18:17:10]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26725560426712 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 119 1
[INFO:2024-3-4 18:17:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:17:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:10]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 5
[INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26724459975958 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 120 1
[INFO:2024-3-4 18:17:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:17:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:11]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:17:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26732960343361 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 121 1
[INFO:2024-3-4 18:17:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:17:13][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:17:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"]
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui
[INFO:2024-3-4 18:17:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型
[INFO:2024-3-4 18:17:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool
[INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"]
[INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型
[INFO:2024-3-4 18:17:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型
[INFO:2024-3-4 18:17:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型
[INFO:2024-3-4 18:17:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:17:15][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:17:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:17:15][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:17:15][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:15][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:17:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.17373657227 0.45839720964432 -0.30000001192093 -108.6 0.2 0 1.4262634277344
[INFO:2024-3-4 18:17:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3
[INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:17:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:17:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:17:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:23]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.2668711990118 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 123 1
[INFO:2024-3-4 18:17:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:17:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:17:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:17:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:17:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:17:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:17:24]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 8144
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 6727
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 4639
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 1
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 2038
skinId: 100040
position: 1
baseAttributes {
hp: 4798
thp: 4798
atk: 579
def: 587
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203807
position: 1
CD: 0
}
skillInfo {
skillId: 41203808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203809
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 5665
thp: 5665
atk: 526
def: 559
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201707
position: 1
CD: 0
}
skillInfo {
skillId: 41201708
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201709
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2015
skinId: 100004
position: 3
baseAttributes {
hp: 6187
thp: 6187
atk: 521
def: 480
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201507
position: 1
CD: 0
}
skillInfo {
skillId: 41201508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2062
skinId: 100103
position: 4
baseAttributes {
hp: 11787
thp: 11787
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206207
position: 1
CD: 0
}
skillInfo {
skillId: 41206208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206209
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 6
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26739830523729 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 124 1
[INFO:2024-3-4 18:17:24][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":8144,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":6727,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":4639,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":1,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2038,
"skinId":100040,
"position":1,
"baseAttributes":
{
"hp":4798,
"thp":4798,
"atk":579,
"def":587,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203807,
"position":1,
"CD":0
},
{
"skillId":41203808,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203809,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":5665,
"thp":5665,
"atk":526,
"def":559,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201707,
"position":1,
"CD":0
},
{
"skillId":41201708,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201709,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2015,
"skinId":100004,
"position":3,
"baseAttributes":
{
"hp":6187,
"thp":6187,
"atk":521,
"def":480,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201507,
"position":1,
"CD":0
},
{
"skillId":41201508,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201509,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2062,
"skinId":100103,
"position":4,
"baseAttributes":
{
"hp":11787,
"thp":11787,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
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"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41206207,
"position":1,
"CD":0
},
{
"skillId":41206208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41206209,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":6,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:17:24]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:17:24][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:17:24][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46827760338783 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 125 1
[WARN:2024-3-4 18:17:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:24]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:24]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26707579940557 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 126 1
[INFO:2024-3-4 18:17:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:17:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:24]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:25]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26694060117006 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 127 1
[INFO:2024-3-4 18:17:25][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:25][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:17:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:25][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:17:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:17:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:17:25]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:25]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=786
[INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207703
actEffect {
targetId: 7
effectType: 2
effectNum: 3464
additional: 2723
additional2: 3464
additional3: 3464
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207703
}
actEffect {
targetId: 1
effectType: 17
effectNum: 2036
additional: 6108
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201706
actEffect {
targetId: 5
effectType: 2
effectNum: 1534
additional: 3264
additional2: 1534
additional3: 1534
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1698
additional: 3967
additional2: 1698
additional3: 1698
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1795
additional: 928
additional2: 1795
additional3: 1795
}
actEffect {
targetId: 8
effectType: 3
effectNum: 3515
additional: 8272
additional2: 3515
additional3: 3515
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 41203808
additional2: 1
}
actEffect {
targetId: 5
effectType: 8
effectNum: 5
additional: 41203809
additional2: 1
}
actEffect {
targetId: 6
effectType: 8
effectNum: 4
additional: 41201708
additional2: 1
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 41201709
additional2: 1
}
actEffect {
targetId: 7
effectType: 8
effectNum: 4
additional: 41201508
additional2: 1
}
actEffect {
targetId: 7
effectType: 8
effectNum: 5
additional: 41201509
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201706
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207806
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301008
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 9
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41207806
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207909
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 10
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 11
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 12
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 13
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 3
additional: 9
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 10
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41207909
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203807
actEffect {
targetId: 1
effectType: 2
effectNum: 283
additional: 5825
additional2: 283
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 3
effectType: 2
effectNum: 280
additional: 4359
additional2: 280
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 3
effectType: 2
effectNum: 290
additional: 4069
additional2: 290
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206208
actEffect {
targetId: 14
effectType: 13
effectNum: 2
additional: 1
summon {
id: 14
modelId: 12234
skinId: 130095
position: 5
baseAttributes {
hp: 5893
thp: 5893
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122341
position: 1
CD: 0
}
skillInfo {
skillId: 42122342
position: 2
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41206208
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122341
actEffect {
targetId: 1
effectType: 2
effectNum: 300
additional: 5525
additional2: 300
additional3: 0
}
actEffect {
targetId: 14
effectType: 4
effectNum: 300
additional: 5893
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 10
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 11
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 12
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 13
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:17:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:17:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26666770130396 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 0 1
[INFO:2024-3-4 18:17:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207703,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":3464,
"additional":2723,
"additional2":3464,
"additional3":3464
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41207703
},
{
"targetId":1,
"effectType":17,
"effectNum":2036,
"additional":6108
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41201706,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1534,
"additional":3264,
"additional2":1534,
"additional3":1534
},
{
"targetId":6,
"effectType":2,
"effectNum":1698,
"additional":3967,
"additional2":1698,
"additional3":1698
},
{
"targetId":7,
"effectType":2,
"effectNum":1795,
"additional":928,
"additional2":1795,
"additional3":1795
},
{
"targetId":8,
"effectType":3,
"effectNum":3515,
"additional":8272,
"additional2":3515,
"additional3":3515
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":41203808,
"additional2":1
},
{
"targetId":5,
"effectType":8,
"effectNum":5,
"additional":41203809,
"additional2":1
},
{
"targetId":6,
"effectType":8,
"effectNum":4,
"additional":41201708,
"additional2":1
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":41201709,
"additional2":1
},
{
"targetId":7,
"effectType":8,
"effectNum":4,
"additional":41201508,
"additional2":1
},
{
"targetId":7,
"effectType":8,
"effectNum":5,
"additional":41201509,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201706
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41207806,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301008,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":9
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41207806
}
],
"targetId":1
},
{
"actorType":1,
"castorId":4,
"actorId":41207909,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":10
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":11
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":12
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":13
}
},
{
"targetId":1,
"effectType":7,
"effectNum":3,
"additional":9
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":10
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41207909
}
],
"targetId":1
},
{
"actorType":1,
"castorId":5,
"actorId":41203807,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":283,
"additional":5825,
"additional2":283,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":280,
"additional":4359,
"additional2":280,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":290,
"additional":4069,
"additional2":290,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":8,
"actorId":41206208,
"actEffect":
[
{
"targetId":14,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":14,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41206208
}
],
"targetId":8
},
{
"actorType":1,
"castorId":14,
"actorId":42122341,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":300,
"additional":5525,
"additional2":300,
"additional3":0
},
{
"targetId":14,
"effectType":4,
"effectNum":300,
"additional":5893
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":10,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":11,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":12,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":13,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:17:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-3-4 18:17:25][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6
[INFO:2024-3-4 18:17:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207703,
"actEffect":
[
{
"additional":2723,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":3464,
"effectNum":3464,
"multipleEffectNum":0,
"effectType":2,
"additional2":3464
},
{
"additional":41207703,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":6108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2036,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:17:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:17:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:17:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.2) -》 多段已飘:692/3464 本段飘:692 本段扣血:692 本段扣盾:0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5495/6187 剩余盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5495/6187 原来有盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:969/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5218/6187 剩余盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5218/6187 原来有盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1246/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4941/6187 剩余盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4941/6187 原来有盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1523/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4664/6187 剩余盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4664/6187 原来有盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1800/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4387/6187 剩余盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4387/6187 原来有盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2077/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4110/6187 剩余盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4110/6187 原来有盾: 0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2354/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3833/6187 剩余盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3833/6187 原来有盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2631/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3556/6187 剩余盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3556/6187 原来有盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2908/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3279/6187 剩余盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3279/6187 原来有盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:3185/3464 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3002/6187 剩余盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3002/6187 原来有盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:3464/3464 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2723/6187 剩余盾: 0
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8144/10232 原来有盾: 0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2036/2036 本段飘:2036 本段扣血:2036 本段扣盾:0
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6108/10232 剩余盾: 0
[WARN:2024-3-4 18:17:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:17:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3464
[INFO:2024-3-4 18:17:31][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:17:31][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-3-4 18:17:31][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201706,
"actEffect":
[
{
"additional":3264,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1534,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":2,
"additional2":1534
},
{
"additional":3967,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1698,
"effectNum":1698,
"multipleEffectNum":0,
"effectType":2,
"additional2":1698
},
{
"additional":928,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1795,
"effectNum":1795,
"multipleEffectNum":0,
"effectType":2,
"additional2":1795
},
{
"additional":8272,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3515,
"effectNum":3515,
"multipleEffectNum":0,
"effectType":3,
"additional2":3515
},
{
"additional":41203808,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41203809,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201709,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201508,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201509,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 11
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:153/1534 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4645/4798 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:169/1698 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5496/5665 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2723/6187 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:179/1795 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2544/6187 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:351/3515 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11436/11787 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4645/4798 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:306/1534 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4492/4798 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5496/5665 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:338/1698 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5327/5665 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2544/6187 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:358/1795 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2365/6187 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11436/11787 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:702/3515 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11085/11787 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4492/4798 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:459/1534 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4339/4798 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5327/5665 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:507/1698 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5158/5665 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2365/6187 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:537/1795 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2186/6187 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11085/11787 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:1053/3515 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10734/11787 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4339/4798 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:612/1534 本段飘:153 本段扣血:153 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4186/4798 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5158/5665 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:676/1698 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4989/5665 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2186/6187 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:716/1795 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2007/6187 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10734/11787 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:1404/3515 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10383/11787 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4186/4798 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1534/1534 本段飘:922 本段扣血:922 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3264/4798 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4989/5665 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1698/1698 本段飘:1022 本段扣血:1022 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3967/5665 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2007/6187 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1795/1795 本段飘:1079 本段扣血:1079 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 928/6187 剩余盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10383/11787 原来有盾: 0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3515/3515 本段飘:2111 本段扣血:2111 本段扣盾:0
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8272/11787 剩余盾: 0
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 11
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 6[Monster_6_2_520010313][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 7[Monster_7_3_520010313][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:17:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 11
[INFO:2024-3-4 18:17:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:17:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 8542
[INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-3-4 18:17:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6
[INFO:2024-3-4 18:17:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207806,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:17:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:17:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:17:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:17:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301008]
[INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:17:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:17:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:17:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:17:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2024-3-4 18:17:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207909,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:17:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:17:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41203807,
"actEffect":
[
{
"additional":5825,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":283,
"multipleEffectNum":0,
"effectType":2,
"additional2":283
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6108/10232 原来有盾: 0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:283/283 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5825/10232 剩余盾: 0
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41201707,
"actEffect":
[
{
"additional":4359,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":280,
"multipleEffectNum":0,
"effectType":2,
"additional2":280
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4639/7628 原来有盾: 0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:280/280 本段飘:280 本段扣血:280 本段扣盾:0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4359/7628 剩余盾: 0
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41201507,
"actEffect":
[
{
"additional":4069,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":290,
"multipleEffectNum":0,
"effectType":2,
"additional2":290
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4359/7628 原来有盾: 0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:87/290 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4272/7628 剩余盾: 0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4272/7628 原来有盾: 0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:174/290 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4185/7628 剩余盾: 0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4185/7628 原来有盾: 0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:116 本段扣血:116 本段扣盾:0
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4069/7628 剩余盾: 0
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206208,
"actEffect":
[
{
"additional":1,
"targetId":14,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":14,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-4 18:17:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 14[nil][nil] 一下
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-4 18:17:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":14,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":14,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-4 18:17:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{}
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1
[INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui
[INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型
[INFO:2024-3-4 18:17:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool
[INFO:2024-3-4 18:17:44][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"]
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122341,
"actEffect":
[
{
"additional":5525,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":300,
"multipleEffectNum":0,
"effectType":2,
"additional2":300
},
{
"additional":5893,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":300,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5825/10232 原来有盾: 0
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:300/300 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5525/10232 剩余盾: 0
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 5893 血
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 300 血
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 5893 血
[WARN:2024-3-4 18:17:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:2
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301028 持续时间:1
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2024-3-4 18:17:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:45]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26684980094433 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1
[INFO:2024-3-4 18:17:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:17:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26712179929018 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1
[INFO:2024-3-4 18:17:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:17:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:17:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:17:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:45]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=521
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 6
effectType: 3
effectNum: 724
additional: 3243
additional2: 724
additional3: 724
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 6
effectType: 2
effectNum: 657
additional: 2586
additional2: 657
additional3: 657
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 3
effectType: 4
effectNum: 3814
additional: 7628
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 15
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 6
effectType: 2
effectNum: 413
additional: 2173
additional2: 413
additional3: 413
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203807
actEffect {
targetId: 1
effectType: 2
effectNum: 292
additional: 5233
additional2: 292
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 1
effectType: 3
effectNum: 443
additional: 4790
additional2: 443
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 16
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 17
}
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 4
effectType: 2
effectNum: 290
additional: 8478
additional2: 290
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 1
effectType: 2
effectNum: 215
additional: 4575
additional2: 215
additional3: 0
}
actEffect {
targetId: 1
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122341
actEffect {
targetId: 2
effectType: 2
effectNum: 326
additional: 6401
additional2: 326
additional3: 0
}
actEffect {
targetId: 14
effectType: 4
effectNum: 326
additional: 5893
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 10
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 16
actEffect {
targetId: 1
effectType: 4
effectNum: 1534
additional: 6109
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 16
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:17:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:17:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26701530814171 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 5 1
[INFO:2024-3-4 18:17:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":724,
"additional":3243,
"additional2":724,
"additional3":724
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":657,
"additional":2586,
"additional2":657,
"additional3":657
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":3814,
"additional":7628
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":15
}
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":413,
"additional":2173,
"additional2":413,
"additional3":413
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":6
},
{
"actorType":1,
"castorId":5,
"actorId":41203807,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":292,
"additional":5233,
"additional2":292,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":443,
"additional":4790,
"additional2":443,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":16
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":17
}
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":290,
"additional":8478,
"additional2":290,
"additional3":0
}
],
"targetId":4
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":215,
"additional":4575,
"additional2":215,
"additional3":0
},
{
"targetId":1,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":1,
"effectType":5,
"effectNum":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":14,
"actorId":42122341,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":326,
"additional":6401,
"additional2":326,
"additional3":0
},
{
"targetId":14,
"effectType":4,
"effectNum":326,
"additional":5893
}
],
"targetId":2
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":10,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":16,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1534,
"additional":6109
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":16,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207704,
"actEffect":
[
{
"additional":3243,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":724,
"effectNum":724,
"multipleEffectNum":0,
"effectType":3,
"additional2":724
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3967/5665 原来有盾: 0
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:724/724 本段飘:724 本段扣血:724 本段扣盾:0
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3243/5665 剩余盾: 0
[WARN:2024-3-4 18:17:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201704,
"actEffect":
[
{
"additional":2586,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":657,
"effectNum":657,
"multipleEffectNum":0,
"effectType":2,
"additional2":657
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3243/5665 原来有盾: 0
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:657/657 本段飘:657 本段扣血:657 本段扣盾:0
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2586/5665 剩余盾: 0
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41207805,
"actEffect":
[
{
"additional":7628,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 4069 血
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 3814 血
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 7628 血
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301040]
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:17:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207907,
"actEffect":
[
{
"additional":2173,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":413,
"effectNum":413,
"multipleEffectNum":0,
"effectType":2,
"additional2":413
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2586/5665 原来有盾: 0
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:413/413 本段飘:413 本段扣血:413 本段扣盾:0
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2173/5665 剩余盾: 0
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41203807,
"actEffect":
[
{
"additional":5233,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":292,
"multipleEffectNum":0,
"effectType":2,
"additional2":292
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5525/10232 原来有盾: 0
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:292/292 本段飘:292 本段扣血:292 本段扣盾:0
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5233/10232 剩余盾: 0
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201707,
"actEffect":
[
{
"additional":4790,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":443,
"multipleEffectNum":0,
"effectType":3,
"additional2":443
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5233/10232 原来有盾: 0
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:443/443 本段飘:443 本段扣血:443 本段扣盾:0
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4790/10232 剩余盾: 0
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:17:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:17:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002]
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41201507,
"actEffect":
[
{
"additional":8478,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":290,
"multipleEffectNum":0,
"effectType":2,
"additional2":290
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:87/290 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8681/8768 剩余盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8681/8768 原来有盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:174/290 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8594/8768 剩余盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8594/8768 原来有盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:116 本段扣血:116 本段扣盾:0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8478/8768 剩余盾: 0
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206207,
"actEffect":
[
{
"additional":4575,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":215,
"multipleEffectNum":0,
"effectType":2,
"additional2":215
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4790/10232 原来有盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:107/215 本段飘:107 本段扣血:107 本段扣盾:0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4683/10232 剩余盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4683/10232 原来有盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:215/215 本段飘:108 本段扣血:108 本段扣盾:0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4575/10232 剩余盾: 0
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 1[MyRole_1_1][1] 触发了buff效果: [301008] Immune
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122341,
"actEffect":
[
{
"additional":6401,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":326,
"multipleEffectNum":0,
"effectType":2,
"additional2":326
},
{
"additional":5893,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":326,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6727/8412 原来有盾: 0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:326/326 本段飘:326 本段扣血:326 本段扣盾:0
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6401/8412 剩余盾: 0
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 5893 血
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 326 血
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 5893 血
[WARN:2024-3-4 18:17:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":6109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":16,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:1
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:17 buffId:301002
[INFO:2024-3-4 18:17:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4575 原有盾: 0 补血量: 1534
[INFO:2024-3-4 18:17:48][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6109 现有盾: 0
[INFO:2024-3-4 18:17:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:16 buffId:301007
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:17:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:49]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26745740324259 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 6 1
[INFO:2024-3-4 18:17:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:17:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:49]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26683980226517 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 7 1
[INFO:2024-3-4 18:17:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:49][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:49][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:17:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:17:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:17:49]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:49]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=448
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 14
effectType: 2
effectNum: 506
additional: 5387
additional2: 506
additional3: 506
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 19
}
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 14
effectType: 2
effectNum: 661
additional: 4726
additional2: 661
additional3: 661
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 7
effectType: 2
effectNum: 606
additional: 322
additional2: 606
additional3: 606
}
targetId: 7
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 8
effectType: 3
effectNum: 628
additional: 7644
additional2: 628
additional3: 628
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41207908
additional2: 2
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203807
actEffect {
targetId: 1
effectType: 2
effectNum: 290
additional: 5819
additional2: 290
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 4
effectType: 3
effectNum: 537
additional: 7941
additional2: 537
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201507
actEffect {
targetId: 3
effectType: 1
effectNum: 0
additional: 7628
additional2: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 2
effectType: 2
effectNum: 316
additional: 6085
additional2: 316
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 20
}
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122342
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 21
}
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122341
actEffect {
targetId: 4
effectType: 1
effectNum: 0
additional: 7941
additional2: 0
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 20
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 5665
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 20
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:17:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:17:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26717829704285 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 8 1
[INFO:2024-3-4 18:17:49][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":14,
"effectType":2,
"effectNum":506,
"additional":5387,
"additional2":506,
"additional3":506
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":19
}
}
],
"targetId":14
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":14,
"effectType":2,
"effectNum":661,
"additional":4726,
"additional2":661,
"additional3":661
}
],
"targetId":14
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":606,
"additional":322,
"additional2":606,
"additional3":606
}
],
"targetId":7
},
{
"actorType":2,
"castorId":3,
"actorId":15,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":628,
"additional":7644,
"additional2":628,
"additional3":628
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41207908,
"additional2":2
}
],
"targetId":8
},
{
"actorType":1,
"castorId":5,
"actorId":41203807,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":290,
"additional":5819,
"additional2":290,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":4,
"effectType":3,
"effectNum":537,
"additional":7941,
"additional2":537,
"additional3":0
}
],
"targetId":4
},
{
"actorType":1,
"castorId":7,
"actorId":41201507,
"actEffect":
[
{
"targetId":3,
"effectType":1,
"effectNum":0,
"additional":7628,
"additional2":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":316,
"additional":6085,
"additional2":316,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":20
}
}
],
"targetId":2
},
{
"actorType":1,
"castorId":14,
"actorId":42122342,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":21
}
}
],
"targetId":2
},
{
"actorType":1,
"castorId":14,
"actorId":42122341,
"actEffect":
[
{
"targetId":4,
"effectType":1,
"effectNum":0,
"additional":7941,
"additional2":0
}
],
"targetId":4
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":20,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":5665,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":20,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41207704,
"actEffect":
[
{
"additional":5387,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":506,
"effectNum":506,
"multipleEffectNum":0,
"effectType":2,
"additional2":506
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 5893/5893 原来有盾: 0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:506/506 本段飘:506 本段扣血:506 本段扣盾:0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 5387/5893 剩余盾: 0
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41201704,
"actEffect":
[
{
"additional":4726,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":661,
"effectNum":661,
"multipleEffectNum":0,
"effectType":2,
"additional2":661
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 5387/5893 原来有盾: 0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 4726/5893 剩余盾: 0
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207807,
"actEffect":
[
{
"additional":322,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":606,
"effectNum":606,
"multipleEffectNum":0,
"effectType":2,
"additional2":606
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 928/6187 原来有盾: 0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:606/606 本段飘:606 本段扣血:606 本段扣盾:0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 322/6187 剩余盾: 0
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:15 buffId:301040 持续时间:1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207907,
"actEffect":
[
{
"additional":7644,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":628,
"effectNum":628,
"multipleEffectNum":0,
"effectType":3,
"additional2":628
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8272/11787 原来有盾: 0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:628/628 本段飘:628 本段扣血:628 本段扣盾:0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7644/11787 剩余盾: 0
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41203807,
"actEffect":
[
{
"additional":5819,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":290,
"multipleEffectNum":0,
"effectType":2,
"additional2":290
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6109/10232 原来有盾: 0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:290 本段扣血:290 本段扣盾:0
[INFO:2024-3-4 18:17:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 0
[WARN:2024-3-4 18:17:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41201707,
"actEffect":
[
{
"additional":7941,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":537,
"multipleEffectNum":0,
"effectType":3,
"additional2":537
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8478/8768 原来有盾: 0
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:537/537 本段飘:537 本段扣血:537 本段扣盾:0
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7941/8768 剩余盾: 0
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41201507,
"actEffect":
[
{
"additional":7628,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201507 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201507[10000407] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41206207,
"actEffect":
[
{
"additional":6085,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":316,
"multipleEffectNum":0,
"effectType":2,
"additional2":316
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6401/8412 原来有盾: 0
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:158/316 本段飘:158 本段扣血:158 本段扣盾:0
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6243/8412 剩余盾: 0
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6243/8412 原来有盾: 0
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:316/316 本段飘:158 本段扣血:158 本段扣盾:0
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6085/8412 剩余盾: 0
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019]
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122342,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301148]
[WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122341,
"actEffect":
[
{
"additional":7941,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2024-3-4 18:17:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":5665,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301008
[INFO:2024-3-4 18:17:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:17:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 6085 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:17:52][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 5665 现有盾: 0
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:20 buffId:301019
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2024-3-4 18:17:52][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:17:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:17:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:17:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:17:52]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:53]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26732049882412 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1
[INFO:2024-3-4 18:17:53][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:17:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:17:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:17:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:53]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26701029390097 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1
[INFO:2024-3-4 18:17:53][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:17:53][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:17:53][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:17:53][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:17:53]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:17:53]||||| Sender socketClient version=3
[INFO:2024-3-4 18:17:53]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=892
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 22
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 19
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 2
effectNum: 1114
additional: 2150
additional2: 1114
additional3: 1114
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1128
additional: 1045
additional2: 1128
additional3: 1128
}
actEffect {
targetId: 7
effectType: 3
effectNum: 2739
additional: 0
additional2: 2739
additional3: 2739
}
actEffect {
targetId: 8
effectType: 2
effectNum: 1187
additional: 6457
additional2: 1187
additional3: 1187
}
actEffect {
targetId: 14
effectType: 2
effectNum: 1164
additional: 3562
additional2: 1164
additional3: 1164
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 24
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 25
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 26
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 14
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 5
effectType: 2
effectNum: 578
additional: 1572
additional2: 578
additional3: 578
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 27
}
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 3
actorId: 15
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 14
effectType: 2
effectNum: 426
additional: 3136
additional2: 426
additional3: 426
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203807
actEffect {
targetId: 1
effectType: 2
effectNum: 296
additional: 5819
additional2: 0
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 1
effectType: 2
effectNum: 246
additional: 5819
additional2: 0
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206209
actEffect {
targetId: 1
effectType: 2
effectNum: 320
additional: 5819
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 3
effectNum: 1444
additional: 4221
additional2: 1444
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 368
additional: 7260
additional2: 368
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 343
additional: 7598
additional2: 343
additional3: 0
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 21
}
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 41206209
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122341
actEffect {
targetId: 2
effectType: 2
effectNum: 336
additional: 3885
additional2: 336
additional3: 0
}
actEffect {
targetId: 14
effectType: 4
effectNum: 336
additional: 3472
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 28
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 29
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 27
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 22
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 29
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 28
actEffect {
targetId: 2
effectType: 4
effectNum: 1261
additional: 5146
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 24
actEffect {
targetId: 5
effectType: 2
effectNum: 239
additional: 1333
additional2: 239
additional3: 239
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 25
actEffect {
targetId: 6
effectType: 2
effectNum: 283
additional: 762
additional2: 283
additional3: 283
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 2
effectNum: 589
additional: 5868
additional2: 589
additional3: 589
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 28
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 28
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 5
actorId: 24
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 25
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:17:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:17:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26704309880733 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1
[INFO:2024-3-4 18:17:53][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":22,
"additional":1535
}
},
{
"targetId":1,
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"additional":19
},
{
"targetId":1,
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},
{
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"additional":41207701
}
],
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},
{
"actorType":1,
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"actorId":41201705,
"actEffect":
[
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"additional":2150,
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},
{
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"additional":1045,
"additional2":1128,
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},
{
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},
{
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"additional2":1187,
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},
{
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"effectNum":1164,
"additional":3562,
"additional2":1164,
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},
{
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"buff":
{
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"duration":2,
"id":24
}
},
{
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"buff":
{
"buffId":301019,
"duration":2,
"id":25
}
},
{
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"effectNum":2,
"buff":
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"duration":2,
"id":26
}
},
{
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"effectNum":4,
"additional":41201705
}
],
"targetId":14
},
{
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"actorId":0,
"actEffect":
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"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
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},
{
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"effectNum":2,
"buff":
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"duration":2,
"id":27
}
}
],
"targetId":5
},
{
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"castorId":3,
"actorId":15,
"actEffect":
[
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"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
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{
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}
],
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{
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}
],
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{
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},
{
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},
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"effectNum":5,
"additional":41206209
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],
"targetId":2
},
{
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"actorId":42122341,
"actEffect":
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},
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},
{
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{
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"buff":
{
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"duration":1,
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}
},
{
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"effectNum":1,
"buff":
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"id":29
}
}
],
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},
{
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"actEffect":
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"actEffect":
[
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],
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},
{
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"actEffect":
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{
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],
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{
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}
],
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},
{
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"actEffect":
[
{
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"additional2":283,
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
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"actEffect":
[
{
"targetId":8,
"effectType":2,
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"additional":5868,
"additional2":589,
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}
],
"targetId":0
},
{
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"castorId":2,
"actorId":28,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":28
}
],
"targetId":0
},
{
"actorType":2,
"castorId":5,
"actorId":24,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":25,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":26,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":26
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":22,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:17:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41201705,
"actEffect":
[
{
"additional":2150,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1114,
"effectNum":1114,
"multipleEffectNum":0,
"effectType":2,
"additional2":1114
},
{
"additional":1045,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1128,
"effectNum":1128,
"multipleEffectNum":0,
"effectType":2,
"additional2":1128
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":2739,
"effectNum":2739,
"multipleEffectNum":0,
"effectType":3,
"additional2":2739
},
{
"additional":6457,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1187,
"effectNum":1187,
"multipleEffectNum":0,
"effectType":2,
"additional2":1187
},
{
"additional":3562,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":1164,
"effectNum":1164,
"multipleEffectNum":0,
"effectType":2,
"additional2":1164
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":24,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":25,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 9
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3264/4798 原来有盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1114/1114 本段飘:1114 本段扣血:1114 本段扣盾:0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2150/4798 剩余盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2173/5665 原来有盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1128/1128 本段飘:1128 本段扣血:1128 本段扣盾:0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1045/5665 剩余盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 322/6187 原来有盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2739/2739 本段飘:2739 本段扣血:2739 本段扣盾:0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7644/11787 原来有盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1187/1187 本段飘:1187 本段扣血:1187 本段扣盾:0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6457/11787 剩余盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 4726/5893 原来有盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:1164/1164 本段飘:1164 本段扣血:1164 本段扣盾:0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3562/5893 剩余盾: 0
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 9
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 5[Monster_5_1_520010313][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010313][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 9
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207807,
"actEffect":
[
{
"additional":1572,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":578,
"effectNum":578,
"multipleEffectNum":0,
"effectType":2,
"additional2":578
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2150/4798 原来有盾: 0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:578/578 本段飘:578 本段扣血:578 本段扣盾:0
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1572/4798 剩余盾: 0
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 5[Monster_5_1_520010313][1] 增加了一个 buff [301040]
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:17:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2024-3-4 18:17:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:15 buffId:301040
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41207907,
"actEffect":
[
{
"additional":3136,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":426,
"effectNum":426,
"multipleEffectNum":0,
"effectType":2,
"additional2":426
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3562/5893 原来有盾: 0
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:426/426 本段飘:426 本段扣血:426 本段扣盾:0
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3136/5893 剩余盾: 0
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41203807,
"actEffect":
[
{
"additional":5819,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":296,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 1535
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:296/296 本段飘:296 本段扣血:0 本段扣盾:296
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 1239
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41201707,
"actEffect":
[
{
"additional":5819,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":246,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 1239
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:246/246 本段飘:246 本段扣血:0 本段扣盾:246
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 993
[WARN:2024-3-4 18:17:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2024-3-4 18:17:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-3-4 18:17:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41206209,
"actEffect":
[
{
"additional":5819,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":320,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":4221,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1444,
"multipleEffectNum":0,
"effectType":3,
"additional2":1444
},
{
"additional":7260,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":368,
"multipleEffectNum":0,
"effectType":2,
"additional2":368
},
{
"additional":7598,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":343,
"multipleEffectNum":0,
"effectType":2,
"additional2":343
},
{
"additional":21,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41206209,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:17:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-4 18:17:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:17:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 6
[INFO:2024-3-4 18:17:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206209 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:17:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206209[10006509] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 119
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 123
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 993
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:160/320 本段飘:160 本段扣血:0 本段扣盾:160
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 833
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5665/8412 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.5) -》 多段已飘:722/1444 本段飘:722 本段扣血:722 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4943/8412 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.5) -》 多段已飘:184/368 本段飘:184 本段扣血:184 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7444/7628 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7941/8768 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:171/343 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7770/8768 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 0.3 1
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 139
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 833
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:208/320 本段飘:48 本段扣血:0 本段扣盾:48
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 785
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4943/8412 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:938/1444 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4727/8412 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7444/7628 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:239/368 本段飘:55 本段扣血:55 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7389/7628 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7770/8768 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:222/343 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7719/8768 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 144
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 785
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:256/320 本段飘:48 本段扣血:0 本段扣盾:48
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 737
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4727/8412 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1154/1444 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4511/8412 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7389/7628 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:294/368 本段飘:55 本段扣血:55 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7334/7628 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7719/8768 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:273/343 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7668/8768 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 149
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 737
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:304/320 本段飘:48 本段扣血:0 本段扣盾:48
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 689
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4511/8412 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:1370/1444 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4295/8412 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7334/7628 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:349/368 本段飘:55 本段扣血:55 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7279/7628 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7668/8768 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:324/343 本段飘:51 本段扣血:51 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7617/8768 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 154
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5819/10232 原来有盾: 689
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:320/320 本段飘:16 本段扣血:0 本段扣盾:16
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5819/10232 剩余盾: 673
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4295/8412 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1444/1444 本段飘:74 本段扣血:74 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4221/8412 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7279/7628 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:19 本段扣血:19 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7260/7628 剩余盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7617/8768 原来有盾: 0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:343/343 本段飘:19 本段扣血:19 本段扣盾:0
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7598/8768 剩余盾: 0
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}8[Monster_8_4_520010313][4] 用 41206209 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301148],不提示id不需要播放效果
[INFO:2024-3-4 18:17:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206209 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:17:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 6
[INFO:2024-3-4 18:17:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 159
[INFO:2024-3-4 18:17:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:17:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:17:59][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:17:59][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:17:59][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:17:59]DestroyUnusedResources:17,2,time=,paths:
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2475
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122341,
"actEffect":
[
{
"additional":3885,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":336,
"multipleEffectNum":0,
"effectType":2,
"additional2":336
},
{
"additional":3472,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":336,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4221/8412 原来有盾: 0
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:336/336 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3885/8412 剩余盾: 0
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 3136 血
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 336 血
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 3472 血
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:18:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301002]
[WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":27,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":29,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":5146,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1261,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1333,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":239,
"effectNum":239,
"multipleEffectNum":0,
"effectType":2,
"additional2":239
},
{
"additional":762,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":283,
"effectNum":283,
"multipleEffectNum":0,
"effectType":2,
"additional2":283
},
{
"additional":5868,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":589,
"effectNum":589,
"multipleEffectNum":0,
"effectType":2,
"additional2":589
},
{
"additional":28,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":24,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":25,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":26,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:27 buffId:301040 持续时间:1
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:22 buffId:301009 持续时间:1
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:29 buffId:301002
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 3885 原有盾: 0 补血量: 1261
[INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 5146 现有盾: 0
[INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 原有血: 1572 原有盾: 0 扣血量: 239 扣盾量: 0
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 5 现有血: 1333 现有盾: 0
[INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 1045 原有盾: 0 扣血量: 283 扣盾量: 0
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 762 现有盾: 0
[INFO:2024-3-4 18:18:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 6457 原有盾: 0 扣血量: 589 扣盾量: 0
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 5868 现有盾: 0
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:28 buffId:301007
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:24 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:25 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:26 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2024-3-4 18:18:2][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:18:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:2]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26716339588165 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2024-3-4 18:18:2][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:18:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:2]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26679140329361 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:18:2][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:18:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:18:2][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:18:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:18:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:18:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:18:2]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:3]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1058
[INFO:2024-3-4 18:18:3][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 6
effectType: 2
effectNum: 465
additional: 297
additional2: 465
additional3: 465
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 5
effectType: 3
effectNum: 1524
additional: 0
additional2: 1524
additional3: 1524
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 24
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 1
effectType: 4
effectNum: 3814
additional: 9633
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301004
duration: 2
id: 30
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 31
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207909
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 31
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 32
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 33
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 34
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 35
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 19
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 22
}
actEffect {
targetId: 1
effectType: 7
effectNum: 3
additional: 30
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 32
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41207909
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201708
actEffect {
targetId: 1
effectType: 2
effectNum: 356
additional: 9633
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 368
additional: 4778
additional2: 368
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 446
additional: 6814
additional2: 446
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 807
additional: 6791
additional2: 807
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 36
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 37
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 38
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 4
additional: 41201708
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122342
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 39
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 40
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301148
duration: 1
id: 41
}
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 1
effectType: 2
effectNum: 309
additional: 9633
additional2: 0
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 42
}
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122342
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 39
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122341
actEffect {
targetId: 3
effectType: 3
effectNum: 634
additional: 6180
additional2: 634
additional3: 0
}
actEffect {
targetId: 14
effectType: 4
effectNum: 634
additional: 4106
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 1
actorId: 22
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 30
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 32
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 33
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 33
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 34
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 34
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 35
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 35
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 36
actEffect {
targetId: 1
effectType: 2
effectNum: 1023
additional: 8618
additional2: 1015
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 4358
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 38
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 6353
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 25
actEffect {
targetId: 6
effectType: 2
effectNum: 283
additional: 14
additional2: 283
additional3: 283
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 2
effectNum: 589
additional: 5279
additional2: 589
additional3: 589
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 36
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 42
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 42
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 38
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 38
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 25
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 26
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:18:3][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:18:3][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26763219386339 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":465,
"additional":297,
"additional2":465,
"additional3":465
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1524,
"additional":0,
"additional2":1524,
"additional3":1524
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":24
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":27
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":3814,
"additional":9633
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301004,
"duration":2,
"id":30
}
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":31
}
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":1
},
{
"actorType":1,
"castorId":4,
"actorId":41207909,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":31
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":32
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":33
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":34
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":35
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":19
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":22
},
{
"targetId":1,
"effectType":7,
"effectNum":3,
"additional":30
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":32
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41207909
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":41201708,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":356,
"additional":9633,
"additional2":0,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":368,
"additional":4778,
"additional2":368,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":446,
"additional":6814,
"additional2":446,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":807,
"additional":6791,
"additional2":807,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":36
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":37
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":38
}
},
{
"targetId":6,
"effectType":8,
"effectNum":4,
"additional":41201708
}
],
"targetId":4
},
{
"actorType":1,
"castorId":14,
"actorId":42122342,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":39
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":40
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301148,
"duration":1,
"id":41
}
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":309,
"additional":9633,
"additional2":0,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":42
}
}
],
"targetId":1
},
{
"actorType":1,
"castorId":14,
"actorId":42122342,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":39
}
],
"targetId":1
},
{
"actorType":1,
"castorId":14,
"actorId":42122341,
"actEffect":
[
{
"targetId":3,
"effectType":3,
"effectNum":634,
"additional":6180,
"additional2":634,
"additional3":0
},
{
"targetId":14,
"effectType":4,
"effectNum":634,
"additional":4106
}
],
"targetId":3
},
{
"actorType":2,
"castorId":1,
"actorId":22,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":30,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":32,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":33,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":33
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":34,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":34
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":35,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":35
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":36,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":1023,
"additional":8618,
"additional2":1015,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":4358,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":38,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":6353,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":22
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":25,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":283,
"additional":14,
"additional2":283,
"additional3":283
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":26,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":589,
"additional":5279,
"additional2":589,
"additional3":589
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":36,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":36
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":42,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":42
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":37
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":38,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":38
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":25,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":26,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207704,
"actEffect":
[
{
"additional":297,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":465,
"effectNum":465,
"multipleEffectNum":0,
"effectType":2,
"additional2":465
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 762/5665 原来有盾: 0
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:465/465 本段飘:465 本段扣血:465 本段扣盾:0
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 297/5665 剩余盾: 0
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201704,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1524,
"effectNum":1524,
"multipleEffectNum":0,
"effectType":3,
"additional2":1524
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1333/4798 原来有盾: 0
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1524/1524 本段飘:1524 本段扣血:1524 本段扣盾:0
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/4798 剩余盾: 0
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":24,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010313][1] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010313][1] 覆盖移除了一个 buff[301040],不提示id不需要播放效果
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:18:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207805,
"actEffect":
[
{
"additional":9633,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":30,
"buffId":301004,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":31,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}1 原来有 5819 血
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}1 被补了 3814 血
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 剩余 9633 血
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301004]
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301040]
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:18:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:18:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:18:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010313
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207909,
"actEffect":
[
{
"additional":31,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":34,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":30,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:156]:{_beginRemoveBuff}4[MyRole_4_4][4] 用 41207909 的带来了一个 ,令到 1[MyRole_1_1][1] 移除了一个 buff [301040]
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301009] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301004] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:18:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41201708,
"actEffect":
[
{
"additional":9633,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":356,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":4778,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":368,
"multipleEffectNum":0,
"effectType":2,
"additional2":368
},
{
"additional":6814,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":446,
"multipleEffectNum":0,
"effectType":2,
"additional2":446
},
{
"additional":6791,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":807,
"multipleEffectNum":0,
"effectType":3,
"additional2":807
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":36,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":37,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":38,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9633/10232 原来有盾: 673
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:356/356 本段飘:356 本段扣血:0 本段扣盾:356
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9633/10232 剩余盾: 317
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5146/8412 原来有盾: 0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4778/8412 剩余盾: 0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7260/7628 原来有盾: 0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6814/7628 剩余盾: 0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7598/8768 原来有盾: 0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:807/807 本段飘:807 本段扣血:807 本段扣盾:0
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6791/8768 剩余盾: 0
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122342,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:18:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301148,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301148]
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301148]
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}14[Monster_14_5_520010313][5] 用 42122342 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301148]
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206207,
"actEffect":
[
{
"additional":9633,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":309,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9633/10232 原来有盾: 317
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:154/309 本段飘:154 本段扣血:0 本段扣盾:154
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9633/10232 剩余盾: 163
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9633/10232 原来有盾: 163
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:309/309 本段飘:155 本段扣血:0 本段扣盾:155
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9633/10232 剩余盾: 8
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122342,
"actEffect":
[
{
"additional":39,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122342 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122342[13006208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:18:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":39,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}14[Monster_14_5_520010313][5] 使用技能 42122342 令到 1[MyRole_1_1][1] 的buff [301148] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122341,
"actEffect":
[
{
"additional":6180,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":634,
"multipleEffectNum":0,
"effectType":3,
"additional2":634
},
{
"additional":4106,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":634,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6814/7628 原来有盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:158/634 本段飘:158 本段扣血:158 本段扣盾:0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6656/7628 剩余盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6656/7628 原来有盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.25) -》 多段已飘:316/634 本段飘:158 本段扣血:158 本段扣盾:0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6498/7628 剩余盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6498/7628 原来有盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:634/634 本段飘:318 本段扣血:318 本段扣盾:0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6180/7628 剩余盾: 0
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 3472 血
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 634 血
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 4106 血
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":30,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":33,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":34,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":35,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":8618,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1023,
"multipleEffectNum":0,
"effectType":2,
"additional2":1015
},
{
"additional":4358,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":6353,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:22 buffId:301009 持续时间:1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:30 buffId:301004 持续时间:2
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:32 buffId:301028 持续时间:1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:33 buffId:301028
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:34 buffId:301028
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:35 buffId:301028
[INFO:2024-3-4 18:18:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 9633 原有盾: 8 扣血量: 1015 扣盾量: 8
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 8618 现有盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 4778 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 4358 现有盾: 0
[INFO:2024-3-4 18:18:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6791 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 6353 现有盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":22,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301009],不提示id不需要播放效果
[WARN:2024-3-4 18:18:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":283,
"effectNum":283,
"multipleEffectNum":0,
"effectType":2,
"additional2":283
},
{
"additional":5279,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":589,
"effectNum":589,
"multipleEffectNum":0,
"effectType":2,
"additional2":589
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":42,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":38,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":25,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 297 原有盾: 0 扣血量: 283 扣盾量: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 14 现有盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 原有血: 5868 原有盾: 0 扣血量: 589 扣盾量: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 8 现有血: 5279 现有盾: 0
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:42 buffId:301019
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:38 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:25 buffId:301019
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:26 buffId:301019
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2024-3-4 18:18:7][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:18:7][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:7][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:18:7][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:18:7][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:18:7]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:8]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26678419858217 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1
[INFO:2024-3-4 18:18:8][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:18:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:18:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:8]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26771699637175 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1
[INFO:2024-3-4 18:18:8][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:18:8][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:18:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:18:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:18:8][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:18:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:18:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:18:8]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:8]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=750
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207703
actEffect {
targetId: 8
effectType: 2
effectNum: 3534
additional: 1745
additional2: 3534
additional3: 3534
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207703
}
actEffect {
targetId: 1
effectType: 17
effectNum: 2154
additional: 6464
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207711
actEffect {
targetId: 8
effectType: 2
effectNum: 2651
additional: 0
additional2: 2651
additional3: 2651
}
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 19
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1616
additional: 4848
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207711
actEffect {
targetId: 6
effectType: 2
effectNum: 1959
additional: 0
additional2: 1959
additional3: 1959
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 19
}
actEffect {
targetId: 1
effectType: 17
effectNum: 1212
additional: 3636
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201706
actEffect {
targetId: 14
effectType: 2
effectNum: 1605
additional: 2501
additional2: 1605
additional3: 1605
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201706
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207806
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301008
duration: 1
id: 44
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 3
additional: 30
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 32
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 44
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 36
}
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 37
}
actEffect {
targetId: 4
effectType: 7
effectNum: 2
additional: 38
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41207806
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 14
effectType: 2
effectNum: 394
additional: 2107
additional2: 394
additional3: 394
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 14
actorId: 42122341
actEffect {
targetId: 3
effectType: 2
effectNum: 364
additional: 5816
additional2: 364
additional3: 0
}
actEffect {
targetId: 14
effectType: 4
effectNum: 364
additional: 2471
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 1
actorId: 30
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 32
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 36
actEffect {
targetId: 1
effectType: 2
effectNum: 511
additional: 3125
additional2: 511
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 3938
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 38
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 5915
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 45
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 46
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 45
actEffect {
targetId: 1
effectType: 4
effectNum: 1534
additional: 4659
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 36
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 45
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 45
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 38
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 38
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:18:8][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:18:8][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26759810745716 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1
[INFO:2024-3-4 18:18:8][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207703,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":3534,
"additional":1745,
"additional2":3534,
"additional3":3534
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41207703
},
{
"targetId":1,
"effectType":17,
"effectNum":2154,
"additional":6464
}
],
"targetId":8
},
{
"actorType":1,
"castorId":1,
"actorId":41207711,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":2651,
"additional":0,
"additional2":2651,
"additional3":2651
},
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":19
},
{
"targetId":1,
"effectType":17,
"effectNum":1616,
"additional":4848
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207711,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1959,
"additional":0,
"additional2":1959,
"additional3":1959
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":19
},
{
"targetId":1,
"effectType":17,
"effectNum":1212,
"additional":3636
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201706,
"actEffect":
[
{
"targetId":14,
"effectType":2,
"effectNum":1605,
"additional":2501,
"additional2":1605,
"additional3":1605
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201706
}
],
"targetId":14
},
{
"actorType":1,
"castorId":3,
"actorId":41207806,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301008,
"duration":1,
"id":44
}
},
{
"targetId":1,
"effectType":7,
"effectNum":3,
"additional":30
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":32
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":44
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":36
},
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":37
},
{
"targetId":4,
"effectType":7,
"effectNum":2,
"additional":38
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41207806
}
],
"targetId":2
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":14,
"effectType":2,
"effectNum":394,
"additional":2107,
"additional2":394,
"additional3":394
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":14
},
{
"actorType":1,
"castorId":14,
"actorId":42122341,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":364,
"additional":5816,
"additional2":364,
"additional3":0
},
{
"targetId":14,
"effectType":4,
"effectNum":364,
"additional":2471
}
],
"targetId":3
},
{
"actorType":2,
"castorId":1,
"actorId":30,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":32,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":44
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":36,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":511,
"additional":3125,
"additional2":511,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":3938,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":38,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":5915,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":45
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":46
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":45,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1534,
"additional":4659
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":36,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":36
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":45,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":45
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":37
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":38,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":38
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:18:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-3-4 18:18:8][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6
[INFO:2024-3-4 18:18:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207703,
"actEffect":
[
{
"additional":1745,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3534,
"effectNum":3534,
"multipleEffectNum":0,
"effectType":2,
"additional2":3534
},
{
"additional":41207703,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":6464,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2154,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:18:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:18:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:18:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 5279/11787 原来有盾: 0
[INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:706/3534 本段飘:706 本段扣血:706 本段扣盾:0
[INFO:2024-3-4 18:18:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4573/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4573/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:988/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4291/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4291/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1270/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 4009/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 4009/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1552/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3727/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3727/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1834/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3445/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3445/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2116/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3163/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3163/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2398/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2881/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2881/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2680/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2599/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2599/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2962/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2317/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2317/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:3244/3534 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2035/11787 剩余盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2035/11787 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3534/3534 本段飘:290 本段扣血:290 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1745/11787 剩余盾: 0
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8618/10232 原来有盾: 0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2154/2154 本段飘:2154 本段扣血:2154 本段扣盾:0
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6464/10232 剩余盾: 0
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207711,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2651,
"effectNum":2651,
"multipleEffectNum":0,
"effectType":2,
"additional2":2651
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":4848,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1616,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:18:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207711 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:18:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207711[10008109] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1745/11787 原来有盾: 0
[INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:530/2651 本段飘:530 本段扣血:530 本段扣盾:0
[INFO:2024-3-4 18:18:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1215/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1215/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:742/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1003/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1003/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:954/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 791/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 791/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1166/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 579/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 579/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1378/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 367/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 367/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1590/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 155/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 155/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:1802/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2014/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2226/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.08) -》 多段已飘:2438/2651 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/11787 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2651/2651 本段飘:213 本段扣血:213 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/11787 剩余盾: 0
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207711 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [1],没效果看的是刷新数据和ui
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207711 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6464/10232 原来有盾: 0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1616/1616 本段飘:1616 本段扣血:1616 本段扣盾:0
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4848/10232 剩余盾: 0
[WARN:2024-3-4 18:18:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:18:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:18:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207711,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1959,
"effectNum":1959,
"multipleEffectNum":0,
"effectType":2,
"additional2":1959
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3636,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1212,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207711 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207711[10008109] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_520010313
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 14/5665 原来有盾: 0
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:391/1959 本段飘:391 本段扣血:391 本段扣盾:0
[INFO:2024-3-4 18:18:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:547/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:703/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:859/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1015/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1171/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1327/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1483/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1639/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.08) -》 多段已飘:1795/1959 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/5665 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1959/1959 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/5665 剩余盾: 0
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41207711 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301051],不提示id不需要播放效果
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207711 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4848/10232 原来有盾: 0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1212/1212 本段飘:1212 本段扣血:1212 本段扣盾:0
[INFO:2024-3-4 18:18:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3636/10232 剩余盾: 0
[WARN:2024-3-4 18:18:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:18:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 8144
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:18:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:18:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-3-4 18:18:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2024-3-4 18:18:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010313
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41201706,
"actEffect":
[
{
"additional":2501,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":1605,
"effectNum":1605,
"multipleEffectNum":0,
"effectType":2,
"additional2":1605
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 4106/5893 原来有盾: 0
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:160/1605 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:18:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3946/5893 剩余盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3946/5893 原来有盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:320/1605 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3786/5893 剩余盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3786/5893 原来有盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:480/1605 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3626/5893 剩余盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3626/5893 原来有盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:0.1) -》 多段已飘:640/1605 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 3466/5893 剩余盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 3466/5893 原来有盾: 0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:1605/1605 本段飘:965 本段扣血:965 本段扣盾:0
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 2501/5893 剩余盾: 0
[WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:18:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1605
[INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-3-4 18:18:24][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207806,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":30,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":38,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301008]
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301004] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 2[MyRole_2_2][2] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 4[MyRole_4_4][4] 的buff [301019] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:18:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:18:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2024-3-4 18:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:18:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41207907,
"actEffect":
[
{
"additional":2107,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":394,
"effectNum":394,
"multipleEffectNum":0,
"effectType":2,
"additional2":394
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 2501/5893 原来有盾: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:394/394 本段飘:394 本段扣血:394 本段扣盾:0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 2107/5893 剩余盾: 0
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122341,
"actEffect":
[
{
"additional":5816,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":364,
"multipleEffectNum":0,
"effectType":2,
"additional2":364
},
{
"additional":2471,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":364,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":14,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}14[Monster_14_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6180/7628 原来有盾: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:364/364 本段飘:364 本段扣血:364 本段扣盾:0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5816/7628 剩余盾: 0
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}14 原来有 2107 血
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}14 被补了 364 血
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}14 剩余 2471 血
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":30,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":3125,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
},
{
"additional":3938,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":5915,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:30 buffId:301004 持续时间:2
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:32 buffId:301028 持续时间:1
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301008 持续时间:1
[INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 3636 原有盾: 0 扣血量: 511 扣盾量: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 3125 现有盾: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 4358 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 3938 现有盾: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 6353 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5915 现有盾: 0
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:18:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002]
[WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":4659,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":45,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":38,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 3125 原有盾: 0 补血量: 1534
[INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 4659 现有盾: 0
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:45 buffId:301007
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:38 buffId:301019 持续时间:1
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2024-3-4 18:18:30][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:18:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:18:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:30]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26674039661884 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1
[INFO:2024-3-4 18:18:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:18:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:18:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:30]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26721309125423 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1
[INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:18:30][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:18:30][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:18:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:18:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:18:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:30]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=249
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 14
effectType: 2
effectNum: 480
additional: 1991
additional2: 480
additional3: 480
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 14
effectType: 2
effectNum: 713
additional: 1278
additional2: 713
additional3: 713
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 14
effectType: 3
effectNum: 900
additional: 378
additional2: 900
additional3: 900
}
targetId: 14
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 14
effectType: 2
effectNum: 419
additional: 0
additional2: 419
additional3: 419
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41207908
additional2: 2
}
targetId: 14
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 14
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 30
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 32
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 46
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 46
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 44
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:18:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:18:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26705859601498 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1
[INFO:2024-3-4 18:18:30][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":14,
"effectType":2,
"effectNum":480,
"additional":1991,
"additional2":480,
"additional3":480
}
],
"targetId":14
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":14,
"effectType":2,
"effectNum":713,
"additional":1278,
"additional2":713,
"additional3":713
}
],
"targetId":14
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":14,
"effectType":3,
"effectNum":900,
"additional":378,
"additional2":900,
"additional3":900
}
],
"targetId":14
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":14,
"effectType":2,
"effectNum":419,
"additional":0,
"additional2":419,
"additional3":419
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41207908,
"additional2":2
}
],
"targetId":14
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":14,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":30,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":32,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":46,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":46
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":44
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41207704,
"actEffect":
[
{
"additional":1991,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":480,
"effectNum":480,
"multipleEffectNum":0,
"effectType":2,
"additional2":480
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 2471/5893 原来有盾: 0
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:480/480 本段飘:480 本段扣血:480 本段扣盾:0
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 1991/5893 剩余盾: 0
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41201704,
"actEffect":
[
{
"additional":1278,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":713,
"effectNum":713,
"multipleEffectNum":0,
"effectType":2,
"additional2":713
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 1991/5893 原来有盾: 0
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:713/713 本段飘:713 本段扣血:713 本段扣盾:0
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 1278/5893 剩余盾: 0
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41207807,
"actEffect":
[
{
"additional":378,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":900,
"effectNum":900,
"multipleEffectNum":0,
"effectType":3,
"additional2":900
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 1278/5893 原来有盾: 0
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:900/900 本段飘:900 本段扣血:900 本段扣盾:0
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 378/5893 剩余盾: 0
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":14,
"actorId":41207907,
"actEffect":
[
{
"additional":0,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":419,
"effectNum":419,
"multipleEffectNum":0,
"effectType":2,
"additional2":419
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:18:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:18:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 14[Monster_14_5_520010313][5] 一下
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}14 -> 原来有血: 378/5893 原来有盾: 0
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}14 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}14 -> 剩余血: 0/5893 剩余盾: 0
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":14,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:18:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:18:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":30,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":46,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:30 buffId:301004 持续时间:1
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:32 buffId:301028
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:46 buffId:301002
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:44 buffId:301008
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2024-3-4 18:18:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:18:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:18:32]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_14_5_520010313
[INFO:2024-3-4 18:18:32]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2672832980752 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 25 1
[INFO:2024-3-4 18:18:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:18:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:18:32]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:32]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 12
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26684729754925 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 26 1
[INFO:2024-3-4 18:18:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:18:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:18:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:32]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:18:32]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:33]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 421
}
[INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:18:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 27 1
[INFO:2024-3-4 18:18:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:18:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:18:33]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:18:33]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=27
[INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 96
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 96
hasFinished: false
donCount: 0
}
taskInfos {
id: 61000007
progress: 96
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:18:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 28 1
[INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000009
count: 246
lastUseTime: 1653158608000
composeCount: 0
}
[INFO:2024-3-4 18:18:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:18:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 29 1
[INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 12
count: 409
}
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 30 1
[INFO:2024-3-4 18:18:34][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:18:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=50
[INFO:2024-3-4 18:18:34]<== Receiver Message, socketClient version=3,extId=10,cmd=1,status=0,size=28
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000010
progress: 108
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 100
hasFinished: false
donCount: 1
}
taskInfos {
id: 61000007
progress: 108
hasFinished: false
donCount: 0
}
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 31 1
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 52
infos {
id: 10177
value: 0
time: 0
}
infos {
id: 10018
value: 0
time: 0
}
infos {
id: 10007
value: 0
time: 0
}
infos {
id: 10014
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 32 1
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11360002
count: 24430
lastUseTime: 1678125667000
composeCount: 0
}
[INFO:2024-3-4 18:18:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-4 18:18:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 33 1
[INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=11,cmd=1,status=0,size=19
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 2200
count: 256196
}
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 34 1
[INFO:2024-3-4 18:18:36][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=20,cmd=42,status=0,size=12
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 621925
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 35 1
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:18:36][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:18:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=31,cmd=5,status=0,size=191
[INFO:2024-3-4 18:18:36]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 360
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
dropBonus {
materilType: 2
materilId: 2
change: 2200
}
dropBonus {
materilType: 1
materilId: 11360002
change: 100
}
exExp: 5768
hasGetBonus:
allDamage: 24
itemAdditionShow {
eachItemAddition {
materilType: 3
materilId: 0
change: 120
}
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: true
id: 0
heroId: 2077
num: 20
isRate: true
}
source {
isFromHero: true
id: 0
heroId: 2079
num: 10
isRate: true
}
source {
isFromHero: false
id: 7
heroId: 0
num: 0
isRate: false
}
}
itemAdditionShowGroup {
groupId: 7
source {
isFromHero: false
id: 6
heroId: 0
num: 0
isRate: false
}
}
}
teamDamage {
teamTypeId: 1
teamDamage: 68234
teamGetDamage: 42890
unitDamages {
position: 1
damage: 16201
getDamage: 17221
unqiueId: 4910002
}
unitDamages {
position: 2
damage: 38406
getDamage: 7846
unqiueId: 4910006
}
unitDamages {
position: 3
damage: 6341
getDamage: 8839
unqiueId: 4910003
}
unitDamages {
position: 4
damage: 5084
getDamage: 8984
unqiueId: 4910005
}
}
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 36 1
[INFO:2024-3-4 18:18:36][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"68234",
"teamGetDamage":"42890",
"unitDamages":
[
{
"position":1,
"damage":"16201",
"getDamage":"17221",
"unqiueId":"4910002"
},
{
"position":2,
"damage":"38406",
"getDamage":"7846",
"unqiueId":"4910006"
},
{
"position":3,
"damage":"6341",
"getDamage":"8839",
"unqiueId":"4910003"
},
{
"position":4,
"damage":"5084",
"getDamage":"8984",
"unqiueId":"4910005"
}
]
}
[INFO:2024-3-4 18:18:36][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:18:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 3.8911048844457 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleResultReply 37 1
[INFO:2024-3-4 18:18:36][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:18:38][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:18:38][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 520001031 0
[INFO:2024-3-4 18:18:38][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:18:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:38][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:18:38][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-4 18:18:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:18:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-4 18:18:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-4 18:18:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:18:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:18:46]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:18:46]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:18:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:18:46][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:18:47][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-4 18:18:47]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-4 18:18:47]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:18:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:18:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:18:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.26723240315914 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 39 1
[INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
...
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function '_onClickNextStep'
logic/extensions/fb/view/FbFightResultView:206: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-3-4 18:18:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 1 当前队列数量= 1
[INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196InfoRequest
[INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
[INFO:2024-3-4 18:18:48]==> Sender Auto Serialize Message,extId=196,cmd=1,size=12
[INFO:2024-3-4 18:18:48]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:48][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:18:48]<== Receiver Message, socketClient version=3,extId=49,cmd=2,status=0,size=27
[INFO:2024-3-4 18:18:48]<== Receiver Message, socketClient version=3,extId=196,cmd=1,status=0,size=547
[INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 355
infos {
id: 0
value: 1
time: 1711429199
}
replaceAll: false
}
[INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-4 18:18:48][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 41 1
[INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
isJoin: true
campId: 3
info {
campInfo {
campId: 1
snakeIndex: 42
snakeIndex: 41
snakeIndex: 40
snakeIndex: 39
snakeIndex: 38
direction: 0
}
campInfo {
campId: 2
snakeIndex: 86
snakeIndex: 87
snakeIndex: 88
snakeIndex: 89
snakeIndex: 90
direction: 0
}
campInfo {
campId: 3
snakeIndex: 99
snakeIndex: 98
snakeIndex: 97
snakeIndex: 96
snakeIndex: 114
snakeIndex: 113
direction: 0
}
campInfo {
campId: 4
snakeIndex: 157
snakeIndex: 158
snakeIndex: 159
snakeIndex: 160
snakeIndex: 161
direction: 0
}
campInfo {
campId: 5
snakeIndex: 185
snakeIndex: 184
snakeIndex: 183
snakeIndex: 182
snakeIndex: 181
direction: 0
}
fbInfo {
direction: 1
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 2
currentCount: 0
sumCount: 10
canFight: true
}
fbInfo {
direction: 3
currentCount: 0
sumCount: 10
canFight: false
}
fbInfo {
direction: 4
currentCount: 0
sumCount: 10
canFight: true
}
leaderInfo {
userId: 14104
name: ljy3
portrait: 11100121
frame: 11110001
campId: 1
level: 61
}
logInfo {
date: 1711034389173
logType: 1
param: 1
param: 1
}
logInfo {
date: 1711101600141
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711188000354
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711274400569
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711360800775
logType: 5
param: ljy3
param: 1
}
logInfo {
date: 1711372575689
logType: 1
param: 4
param: 3
}
logInfo {
date: 1711373272233
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373392506
logType: 1
param: 3
param: 4
}
logInfo {
date: 1711373602995
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373751045
logType: 1
param: 3
param: 1
}
logInfo {
date: 1711373891500
logType: 2
param: 3
}
mark: 0
beanInfo {
campId: 1
index: 27
}
beanInfo {
campId: 2
index: 64
}
beanInfo {
campId: 3
index: 188
}
beanInfo {
campId: 4
index: 136
}
beanInfo {
campId: 5
index: 171
}
obstacleList: 164
obstacleList: 75
obstacleList: 91
obstacleList: 35
obstacleList: 144
obstacleList: 206
obstacleList: 115
obstacleList: 103
obstacleList: 61
obstacleList: 119
bonusInfo {
id: 1
status: 0
}
bonusInfo {
id: 2
status: 0
}
bonusInfo {
id: 3
status: 0
}
bonusInfo {
id: 4
status: 0
}
bonusInfo {
id: 5
status: 0
}
bonusInfo {
id: 6
status: 1
}
bonusInfo {
id: 7
status: 0
}
bonusInfo {
id: 8
status: 0
}
bonusInfo {
id: 9
status: 0
}
bonusInfo {
id: 10
status: 0
}
bonusInfo {
id: 11
status: 0
}
bonusInfo {
id: 12
status: 0
}
bonusInfo {
id: 13
status: 1
}
bonusInfo {
id: 14
status: 0
}
bonusInfo {
id: 15
status: 0
}
bonusInfo {
id: 16
status: 0
}
bonusInfo {
id: 17
status: 0
}
bonusInfo {
id: 18
status: 0
}
bonusInfo {
id: 19
status: 0
}
totalPower: 108
isLeader: false
}
[INFO:2024-3-4 18:18:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196InfoReply <---
[INFO:2024-3-4 18:18:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 1 所需时间单位秒 = 0.26667019724846 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196InfoReply 42 1
[INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=32,id=310009
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/promo/controller/SnakeGameController:28: in function '_startEnterScene'
logic/extensions/promo/controller/SnakeGameController:35: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/promo/agent/Activity196Agent:28: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:18:48][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-3-4 18:18:48][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220039
[INFO:2024-3-4 18:18:48][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:18:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:18:49][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:18:49][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:18:49][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=32,id=310009
[INFO:2024-3-4 18:18:49][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamemainview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2024-3-4 18:18:49][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=32,id=310009,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/SnakeGameSceneStage:59: in function
[INFO:2024-3-4 18:18:49][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:18:50][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:18:50]DestroyUnusedResources:115,2,time=,paths:
[INFO:2024-3-4 18:18:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 196 3 当前队列数量= 1
[INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act196EnterFbRequest
[INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
[INFO:2024-3-4 18:18:52]==> Sender Auto Serialize Message,extId=196,cmd=3,size=14
[INFO:2024-3-4 18:18:52]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:52]<== Receiver Message, socketClient version=3,extId=196,cmd=3,status=0,size=21
[INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10163
direction: 1
barrierId: 520001031
currentCount: 0
[INFO:2024-3-4 18:18:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act196EnterFbReply <---
[INFO:2024-3-4 18:18:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 196 3 所需时间单位秒 = 0.26713939756155 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act196EnterFbReply 43 1
[INFO:2024-3-4 18:18:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:18:53][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}snakegamefbenterview _________BBOpenView检查界面打开完毕没 -> true
[WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:726]:{enterTest} checkNeedBattle getBarrierId = 520001031
[WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:704]:{_func}_gotoFbTeamView fbType = 52 barrierId = 520001031
[INFO:2024-3-4 18:18:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2024-3-4 18:18:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false
[INFO:2024-3-4 18:18:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2024-3-4 18:18:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> false
[WARN:2024-3-4 18:18:56][@logic/extensions/fb/util/FbSweepUtil.lua:689]:{_getViewNameFun}_getFbTeamView ViewName.FbActivityTeamView
[INFO:2024-3-4 18:18:56][logic/extensions/fb/core/behavior/sweep/BBOpenView.lua:93]:{func}fbactivityteamview _________BBOpenView检查界面打开完毕没 -> true
[INFO:2024-3-4 18:18:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1
[INFO:2024-3-4 18:18:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-3-4 18:18:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 520001
barrierId: 520001031
formationId: 1
useDouble: true
isQuickBattle: false
[INFO:2024-3-4 18:18:57]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-3-4 18:18:57]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:58]<== Receiver Message, socketClient version=3,extId=31,cmd=19,status=0,size=32
[INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 520010311
battleId: 520010312
battleId: 520010313
triggerId: 241
triggerId: 236
[INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-3-4 18:18:58][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.80012908577919 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 44 1
[INFO:2024-3-4 18:18:58][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-3-4 18:18:58][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-3-4 18:18:58][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:18:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-3-4 18:18:58]||||| Sender socketClient version=3
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:18:58][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220039
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:334: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-4 18:18:58][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=32,id=310009
[INFO:2024-3-4 18:18:58][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:18:58][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:18:58]<== Receiver Message, socketClient version=3,extId=46,cmd=2,status=0,size=8
[INFO:2024-3-4 18:18:58]DestroyUnusedResources:13,2,time=,paths:
[INFO:2024-3-4 18:18:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:18:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-3-4 18:18:59][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2006771042943 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 45 1
[INFO:2024-3-4 18:18:59][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220039
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2077_1,加载的特效[总数=]11,路径=["effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2078_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/show_ghj_skill2.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2079_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/hit_yb_skll1.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010311_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:18:59][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-3-4 18:18:59][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:18:59][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220039
[INFO:2024-3-4 18:18:59][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-3-4 18:18:59][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003901个地图区域]加载完毕!
[INFO:2024-3-4 18:18:59][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-3-4 18:18:59][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2077_1 ====== MyRole_2077_1 英雄的模型
[INFO:2024-3-4 18:19:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xnc_skill1.prefab effect obj pool create effect/prefabs/atk_xnc_skill2.prefab effect obj pool create effect/prefabs/show_xnc_skill3.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/show_xnc_skill1.prefab effect obj pool create effect/prefabs/show_xnc_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2077_1 ====== MyRole_2077_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xnc_skill1.prefab","effect\/prefabs\/atk_xnc_skill2.prefab","effect\/prefabs\/show_xnc_skill3.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/show_xnc_skill1.prefab","effect\/prefabs\/show_xnc_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2077_1 ====== MyRole_2077_1 英雄的头顶ui
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2078_3 ====== MyRole_2078_3 英雄的头顶ui
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2079_4 ====== MyRole_2079_4 英雄的头顶ui
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型
[INFO:2024-3-4 18:19:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"]
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2078_3 ====== MyRole_2078_3 英雄的模型
[INFO:2024-3-4 18:19:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ghj_skill3.prefab effect obj pool create effect/prefabs/atk_ghj_skill2.prefab effect obj pool create effect/prefabs/atk_ghj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ghj_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ghj_skill2.prefab effect obj pool
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2078_3 ====== MyRole_2078_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_ghj_skill3.prefab","effect\/prefabs\/atk_ghj_skill2.prefab","effect\/prefabs\/atk_ghj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ghj_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ghj_skill2.prefab"]
[INFO:2024-3-4 18:19:0][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2079_4 ====== MyRole_2079_4 英雄的模型
[INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_yb_skll2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yb_skll1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yb_skll2.prefab effect obj pool create effect/prefabs/atk_yb_skll3.prefab effect obj pool create effect/prefabs/hit_yb_skll1.prefab effect obj pool
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2079_4 ====== MyRole_2079_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_yb_skll2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yb_skll1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yb_skll2.prefab","effect\/prefabs\/atk_yb_skll3.prefab","effect\/prefabs\/hit_yb_skll1.prefab"]
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的模型
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的模型
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的模型
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的模型
[INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_1_12203 ====== Monster_520010311_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_2_12203 ====== Monster_520010311_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_3_12203 ====== Monster_520010311_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:1][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010311_999_12203 ====== Monster_520010311_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:1][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-3-4 18:19:1][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220039,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:19:1][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 9 当前队列数量= 1
[INFO:2024-3-4 18:19:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ContinuityBattleLogRequest
[INFO:2024-3-4 18:19:1][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:1][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 520001031
[INFO:2024-3-4 18:19:1]==> Sender Auto Serialize Message,extId=46,cmd=9,size=9
[INFO:2024-3-4 18:19:1]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil
[INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 241 找到: true
[INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 236 找到: true
[INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 241 go: collision_a
[INFO:2024-3-4 18:19:1][logic/scene/common/trigger/TriggerEntity.lua:217]:{tryInit}在场景中查找触发器 -> id: 241 触发器: collision_a zoneId: 22003901 zoneName: g-s56_bzs_p
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:1][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:1][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 520001031 0
[INFO:2024-3-4 18:19:1][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 52; 520001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-4 18:19:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:19:1][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-3-4 18:19:1]<== Receiver Message, socketClient version=3,extId=46,cmd=9,status=0,size=8
[INFO:2024-3-4 18:19:2][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ContinuityBattleLogReply <---
[INFO:2024-3-4 18:19:2][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 9 所需时间单位秒 = 0.26759250462055 移走了序号= 1 的消息,当前队列数量= 0 || 0 ContinuityBattleLogReply 47 1
[INFO:2024-3-4 18:19:2][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 236 go: SceneTrigger_236_4
[INFO:2024-3-4 18:19:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:19:2]DestroyUnusedResources:21,2,time=,paths:
[INFO:2024-3-4 18:19:4][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 1
[INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:19:4][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:19:4][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:19:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:5]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:19:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:5]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26687730103731 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 48 1
[INFO:2024-3-4 18:19:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:19:5]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:19:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:19:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:19:5]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:19:5][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:19:5]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:19:5]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8412
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7628
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8768
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:19:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:19:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26667429506779 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 49 1
[INFO:2024-3-4 18:19:5][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":1,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8412,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7628,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8768,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:19:6]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:19:6][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:19:6][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46720209717751 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 50 1
[WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:6][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:6]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:6]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26666510105133 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1
[INFO:2024-3-4 18:19:6][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:19:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:6]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:6]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26669109612703 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1
[INFO:2024-3-4 18:19:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:6][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:19:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:19:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:19:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:19:6]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:7]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=500
[INFO:2024-3-4 18:19:7][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 8
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 9
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 5
effectType: 2
effectNum: 1116
additional: 353
additional2: 1116
additional3: 1116
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1212
additional: 257
additional2: 1212
additional3: 1212
}
actEffect {
targetId: 7
effectType: 2
effectNum: 1134
additional: 335
additional2: 1134
additional3: 1134
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 10
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 7
effectType: 3
effectNum: 876
additional: 0
additional2: 876
additional3: 876
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 5
effectType: 3
effectNum: 583
additional: 0
additional2: 583
additional3: 583
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 418
additional: 10232
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 412
additional: 8000
additional2: 412
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 467
additional: 7161
additional2: 467
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 470
additional: 8298
additional2: 470
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 11
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 12
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 10
actEffect {
targetId: 6
effectType: 2
effectNum: 73
additional: 184
additional2: 73
additional3: 73
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 10
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:19:7][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:19:7][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26688750088215 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1
[INFO:2024-3-4 18:19:7][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":8,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":9
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1116,
"additional":353,
"additional2":1116,
"additional3":1116
},
{
"targetId":6,
"effectType":2,
"effectNum":1212,
"additional":257,
"additional2":1212,
"additional3":1212
},
{
"targetId":7,
"effectType":2,
"effectNum":1134,
"additional":335,
"additional2":1134,
"additional3":1134
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":10
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":876,
"additional":0,
"additional2":876,
"additional3":876
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":583,
"additional":0,
"additional2":583,
"additional3":583
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42122032,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":418,
"additional":10232,
"additional2":0,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":412,
"additional":8000,
"additional2":412,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":467,
"additional":7161,
"additional2":467,
"additional3":0
},
{
"targetId":4,
"effectType":2,
"effectNum":470,
"additional":8298,
"additional2":470,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":11
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":12
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301014,
"duration":2,
"id":13
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122032
}
],
"targetId":4
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":10,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":73,
"additional":184,
"additional2":73,
"additional3":73
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":10,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":10
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":8,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201705,
"actEffect":
[
{
"additional":353,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1116,
"effectNum":1116,
"multipleEffectNum":0,
"effectType":2,
"additional2":1116
},
{
"additional":257,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1212,
"effectNum":1212,
"multipleEffectNum":0,
"effectType":2,
"additional2":1212
},
{
"additional":335,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1134,
"effectNum":1134,
"multipleEffectNum":0,
"effectType":2,
"additional2":1134
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1116/1116 本段飘:1116 本段扣血:1116 本段扣盾:0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 353/1469 剩余盾: 0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1212/1212 本段飘:1212 本段扣血:1212 本段扣盾:0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 257/1469 剩余盾: 0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1134/1134 本段飘:1134 本段扣血:1134 本段扣盾:0
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 335/1469 剩余盾: 0
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201705 ,令到 6[Monster_6_2_520010311][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:19:7][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:19:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":876,
"effectNum":876,
"multipleEffectNum":0,
"effectType":3,
"additional2":876
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 7[Monster_7_3_520010311][3] 一下
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 335/1469 原来有盾: 0
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:876/876 本段飘:876 本段扣血:876 本段扣盾:0
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:19:8][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207907,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":583,
"effectNum":583,
"multipleEffectNum":0,
"effectType":3,
"additional2":583
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010311][1] 一下
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010311
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 353/1469 原来有盾: 0
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:583/583 本段飘:583 本段扣血:583 本段扣盾:0
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:19:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122032,
"actEffect":
[
{
"additional":10232,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":418,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":8000,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":412,
"multipleEffectNum":0,
"effectType":2,
"additional2":412
},
{
"additional":7161,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":467,
"multipleEffectNum":0,
"effectType":2,
"additional2":467
},
{
"additional":8298,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":470,
"multipleEffectNum":0,
"effectType":2,
"additional2":470
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 8
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010311][2] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1535
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:125/418 本段飘:125 本段扣血:0 本段扣盾:125
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1410
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8412/8412 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:123/412 本段飘:123 本段扣血:123 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8289/8412 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7628/7628 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:140/467 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7488/7628 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8768/8768 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:141/470 本段飘:141 本段扣血:141 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8627/8768 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1410
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:250/418 本段飘:125 本段扣血:0 本段扣盾:125
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1285
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8289/8412 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:246/412 本段飘:123 本段扣血:123 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8166/8412 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7488/7628 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:280/467 本段飘:140 本段扣血:140 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7348/7628 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8627/8768 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:282/470 本段飘:141 本段扣血:141 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8486/8768 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010311
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 1285
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:168 本段扣血:0 本段扣盾:168
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10232/10232 剩余盾: 1117
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8166/8412 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:412/412 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8000/8412 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7348/7628 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:467/467 本段飘:187 本段扣血:187 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7161/7628 剩余盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8486/8768 原来有盾: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:470/470 本段飘:188 本段扣血:188 本段扣盾:0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8298/8768 剩余盾: 0
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010311][2] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010311][2] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010311][2] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010311][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010311][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 8
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":184,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":73,
"effectNum":73,
"multipleEffectNum":0,
"effectType":2,
"additional2":73
},
{
"additional":10,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:8 buffId:301009 持续时间:1
[INFO:2024-3-4 18:19:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 原有血: 257 原有盾: 0 扣血量: 73 扣盾量: 0
[INFO:2024-3-4 18:19:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 6 现有血: 184 现有盾: 0
[INFO:2024-3-4 18:19:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:10 buffId:301019 持续时间:1
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:19:9][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:9]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:9]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26712290197611 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1
[INFO:2024-3-4 18:19:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:19:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:9]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:10]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26682499796152 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 55 1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:19:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:19:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:19:10]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:10]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=151
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 6
effectType: 2
effectNum: 285
additional: 0
additional2: 285
additional3: 285
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 12
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 8
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.46718519926071 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":285,
"additional":0,
"additional2":285,
"additional3":285
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":12,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":8,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/3
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207704,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":285,
"effectNum":285,
"multipleEffectNum":0,
"effectType":2,
"additional2":285
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 6[Monster_6_2_520010311][2] 一下
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 184/1469 原来有盾: 0
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:285/285 本段飘:285 本段扣血:285 本段扣盾:0
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/3, next step
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/3
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_520010311][2] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:19:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:19:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/3, next step
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/3
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":8,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301014 持续时间:1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:12 buffId:301014 持续时间:1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301014 持续时间:1
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:8 buffId:301009
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:3/3, round done
[INFO:2024-3-4 18:19:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:10]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010311
[INFO:2024-3-4 18:19:11]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26717378944159 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1
[INFO:2024-3-4 18:19:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:19:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:11]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26666779816151 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1
[INFO:2024-3-4 18:19:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:19:11]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:11]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:19:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26718340069056 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 60 1
[INFO:2024-3-4 18:19:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:19:14][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12203 isShaping:false skinId:130002 otherSkillId:nil skills:[42122031,42122032,0] otherSkills:null allSkillActions:[13000207,13000208] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的模型
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_1_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_1_12203 ====== Monster_520010312_1_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的模型
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_2_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_2_12203 ====== Monster_520010312_2_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的模型
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_3_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_3_12203 ====== Monster_520010312_3_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的模型
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010312_999_12203,加载的特效[总数=]5,路径=["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yinshou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_yinshou_skill2.prefab effect obj pool create effect/prefabs/hit_yinshou_skill1.prefab effect obj pool
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_yinshou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_yinshou_skill2.prefab","effect\/prefabs\/hit_yinshou_skill1.prefab"]
[INFO:2024-3-4 18:19:14][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010312_999_12203 ====== Monster_520010312_999_12203 怪物的头顶ui
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:19:14][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:14][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:19:16][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:19:16][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:19:16][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:19:16][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:19:16][logic/scene/battle/trigger/BattleSceneTriggerCommonder.lua:95]:{exeTrigger}触发器正在触发 -> id: 241
[INFO:2024-3-4 18:19:16][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:19:17][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2024-3-4 18:19:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 12 当前队列数量= 1
[INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetBarrierTriggerRequest
[INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 236
[INFO:2024-3-4 18:19:17]==> Sender Auto Serialize Message,extId=31,cmd=12,size=12
[INFO:2024-3-4 18:19:17]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:17]<== Receiver Message, socketClient version=3,extId=31,cmd=12,status=0,size=11
[INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 236
[INFO:2024-3-4 18:19:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetBarrierTriggerReply <---
[INFO:2024-3-4 18:19:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 12 所需时间单位秒 = 0.33375079929829 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetBarrierTriggerReply 61 1
[INFO:2024-3-4 18:19:21][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 2
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:19:21][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:19:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:22]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:19:22]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:22]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.26699910312891 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 63 1
[INFO:2024-3-4 18:19:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:19:22]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:19:22]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:22]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:19:22]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:19:22][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:19:22]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:19:22]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=776
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 10232
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 8000
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201704
position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 7161
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 8298
thp: 8768
atk: 718
def: 685
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207907
position: 1
CD: 0
}
skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 12203
skinId: 130002
position: 1
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12203
skinId: 130002
position: 2
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12203
skinId: 130002
position: 3
baseAttributes {
hp: 1469
thp: 1469
atk: 539
def: 565
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122031
position: 1
CD: 0
}
skillInfo {
skillId: 42122032
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 3
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26681949943304 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 64 1
[INFO:2024-3-4 18:19:22][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":10232,
"thp":10232,
"atk":818,
"def":902,
"critic":80,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207704,
"position":1,
"CD":0
},
{
"skillId":41207701,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41207703,
"position":3,
"CD":0,
"maxCD":5
},
{
"skillId":41207710,
"position":4,
"CD":0
},
{
"skillId":41207711,
"position":5,
"CD":0
},
{
"skillId":41207712,
"position":6,
"CD":0
},
{
"skillId":41207713,
"position":7,
"CD":0
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
"hp":8000,
"thp":8412,
"atk":976,
"def":842,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201704,
"position":1,
"CD":0
},
{
"skillId":41201705,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41201706,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":7161,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2079,
"skinId":100072,
"position":4,
"baseAttributes":
{
"hp":8298,
"thp":8768,
"atk":718,
"def":685,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207907,
"position":1,
"CD":0
},
{
"skillId":41207908,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41207909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12203,
"skinId":130002,
"position":1,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12203,
"skinId":130002,
"position":2,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
"def":565,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122031,
"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12203,
"skinId":130002,
"position":3,
"baseAttributes":
{
"hp":1469,
"thp":1469,
"atk":539,
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"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
"skillId":42122032,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":3,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-4 18:19:22]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:19:22][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:19:22][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:19:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:19:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46682000160217 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 65 1
[WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:23]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26666729897261 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 66 1
[INFO:2024-3-4 18:19:23][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:19:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:23]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26705100387335 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 67 1
[INFO:2024-3-4 18:19:23][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:23][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:23][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:19:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:19:23]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:19:23]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:23]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=687
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 7
effectType: 2
effectNum: 472
additional: 997
additional2: 472
additional3: 472
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 6
effectType: 2
effectNum: 664
additional: 805
additional2: 664
additional3: 664
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 5
effectType: 2
effectNum: 591
additional: 878
additional2: 591
additional3: 591
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 8
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 5
effectType: 3
effectNum: 586
additional: 292
additional2: 586
additional3: 586
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 407
additional: 9825
additional2: 407
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 416
additional: 7584
additional2: 416
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 447
additional: 6714
additional2: 447
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 455
additional: 7843
additional2: 455
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 9
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 10
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 11
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 12
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 400
additional: 9425
additional2: 400
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 435
additional: 7149
additional2: 435
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 452
additional: 6262
additional2: 452
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 820
additional: 7023
additional2: 820
additional3: 0
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 13
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 14
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122032
actEffect {
targetId: 1
effectType: 2
effectNum: 386
additional: 9039
additional2: 386
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 418
additional: 6731
additional2: 418
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 818
additional: 5444
additional2: 818
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 483
additional: 6540
additional2: 483
additional3: 0
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 15
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 16
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301014
duration: 2
id: 17
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122032
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 5
actorId: 8
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:19:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:19:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26681879907846 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 68 1
[INFO:2024-3-4 18:19:23][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
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"additional":997,
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}
],
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},
{
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"actEffect":
[
{
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}
],
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{
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"actEffect":
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},
{
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"buff":
{
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}
}
],
"targetId":5
},
{
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[
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},
{
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}
],
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},
{
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{
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},
{
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},
{
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},
{
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{
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},
{
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{
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}
},
{
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},
{
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}
},
{
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],
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},
{
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"actEffect":
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{
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{
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"buff":
{
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},
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{
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{
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"duration":2,
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},
{
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}
],
"targetId":4
},
{
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"actEffect":
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},
{
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{
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{
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"buff":
{
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"id":15
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},
{
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{
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"buff":
{
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"duration":2,
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},
{
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{
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"buff":
{
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"duration":2,
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},
{
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],
"targetId":4
},
{
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"actEffect":
[
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}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207704,
"actEffect":
[
{
"additional":997,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":472,
"effectNum":472,
"multipleEffectNum":0,
"effectType":2,
"additional2":472
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:472/472 本段飘:472 本段扣血:472 本段扣盾:0
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 997/1469 剩余盾: 0
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201704,
"actEffect":
[
{
"additional":805,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":664,
"effectNum":664,
"multipleEffectNum":0,
"effectType":2,
"additional2":664
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:664/664 本段飘:664 本段扣血:664 本段扣盾:0
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 805/1469 剩余盾: 0
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207807,
"actEffect":
[
{
"additional":878,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":591,
"effectNum":591,
"multipleEffectNum":0,
"effectType":2,
"additional2":591
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":8,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1469/1469 原来有盾: 0
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:591/591 本段飘:591 本段扣血:591 本段扣盾:0
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 878/1469 剩余盾: 0
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 5[Monster_5_1_520010312][1] 增加了一个 buff [301040]
[INFO:2024-3-4 18:19:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301040 effect/prefabs/battle_drunk.prefab
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207907,
"actEffect":
[
{
"additional":292,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":586,
"effectNum":586,
"multipleEffectNum":0,
"effectType":3,
"additional2":586
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:19:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 878/1469 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:586/586 本段飘:586 本段扣血:586 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 292/1469 剩余盾: 0
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122032,
"actEffect":
[
{
"additional":9825,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":407,
"multipleEffectNum":0,
"effectType":2,
"additional2":407
},
{
"additional":7584,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":416,
"multipleEffectNum":0,
"effectType":2,
"additional2":416
},
{
"additional":6714,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":447,
"multipleEffectNum":0,
"effectType":2,
"additional2":447
},
{
"additional":7843,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":455,
"multipleEffectNum":0,
"effectType":2,
"additional2":455
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010312][1] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10232/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:122/407 本段飘:122 本段扣血:122 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10110/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8000/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:124/416 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7876/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7161/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:134/447 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7027/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8298/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:136/455 本段飘:136 本段扣血:136 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8162/8768 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10110/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:244/407 本段飘:122 本段扣血:122 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9988/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7876/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:248/416 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7752/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7027/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:268/447 本段飘:134 本段扣血:134 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6893/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8162/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:272/455 本段飘:136 本段扣血:136 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8026/8768 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9988/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:407/407 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9825/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7752/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:416/416 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7584/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6893/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:447/447 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6714/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8026/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:455/455 本段飘:183 本段扣血:183 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7843/8768 剩余盾: 0
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010312][1] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010312][1] 使用技能 42122032 ,令到 5[Monster_5_1_520010312][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122032,
"actEffect":
[
{
"additional":9425,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":400,
"multipleEffectNum":0,
"effectType":2,
"additional2":400
},
{
"additional":7149,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":435,
"multipleEffectNum":0,
"effectType":2,
"additional2":435
},
{
"additional":6262,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":452,
"multipleEffectNum":0,
"effectType":2,
"additional2":452
},
{
"additional":7023,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":820,
"multipleEffectNum":0,
"effectType":3,
"additional2":820
},
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9825/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:120/400 本段飘:120 本段扣血:120 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9705/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7584/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:130/435 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7454/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6714/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:135/452 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6579/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7843/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:246/820 本段飘:246 本段扣血:246 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7597/8768 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9705/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:240/400 本段飘:120 本段扣血:120 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9585/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7454/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:260/435 本段飘:130 本段扣血:130 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7324/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6579/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:270/452 本段飘:135 本段扣血:135 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6444/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7597/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:492/820 本段飘:246 本段扣血:246 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7351/8768 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9585/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:400/400 本段飘:160 本段扣血:160 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9425/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7324/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:435/435 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7149/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6444/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:452/452 本段飘:182 本段扣血:182 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6262/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7351/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:820/820 本段飘:328 本段扣血:328 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7023/8768 剩余盾: 0
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}6[Monster_6_2_520010312][2] 用 42122032 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010312][2] 用 42122032 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010312][2] 使用技能 42122032 ,令到 6[Monster_6_2_520010312][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122032,
"actEffect":
[
{
"additional":9039,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":386,
"multipleEffectNum":0,
"effectType":2,
"additional2":386
},
{
"additional":6731,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":418,
"multipleEffectNum":0,
"effectType":2,
"additional2":418
},
{
"additional":5444,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":818,
"multipleEffectNum":0,
"effectType":3,
"additional2":818
},
{
"additional":6540,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":483,
"multipleEffectNum":0,
"effectType":2,
"additional2":483
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122032,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 11
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122032 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122032[13000208] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9425/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:115/386 本段飘:115 本段扣血:115 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9310/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7149/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:125/418 本段飘:125 本段扣血:125 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7024/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6262/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:245/818 本段飘:245 本段扣血:245 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6017/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7023/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:144/483 本段飘:144 本段扣血:144 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6879/8768 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9310/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.3) -》 多段已飘:230/386 本段飘:115 本段扣血:115 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9195/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7024/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.3) -》 多段已飘:250/418 本段飘:125 本段扣血:125 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6899/8412 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6017/7628 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.3) -》 多段已飘:490/818 本段飘:245 本段扣血:245 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5772/7628 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6879/8768 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.3) -》 多段已飘:288/483 本段飘:144 本段扣血:144 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6735/8768 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9195/10232 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:386/386 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9039/10232 剩余盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6899/8412 原来有盾: 0
[INFO:2024-3-4 18:19:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6731/8412 剩余盾: 0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5772/7628 原来有盾: 0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:818/818 本段飘:328 本段扣血:328 本段扣盾:0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5444/7628 剩余盾: 0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6735/8768 原来有盾: 0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:483/483 本段飘:195 本段扣血:195 本段扣盾:0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6540/8768 剩余盾: 0
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 11
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}7[Monster_7_3_520010312][3] 用 42122032 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301014],不提示id不需要播放效果
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010312][3] 用 42122032 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301014]
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010312][3] 使用技能 42122032 ,令到 7[Monster_7_3_520010312][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 11
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:8 buffId:301040 持续时间:1
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:19:26][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:26]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:26]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2668741941452 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 69 1
[INFO:2024-3-4 18:19:26][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:19:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:26]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:26]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26671539992094 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 70 1
[INFO:2024-3-4 18:19:26][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:26][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:26][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:19:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:19:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:19:26]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:26]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=336
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 5
effectType: 2
effectNum: 290
additional: 2
additional2: 290
additional3: 290
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 18
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 432
additional: 565
additional2: 432
additional3: 432
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 5
effectType: 2
effectNum: 333
additional: 0
additional2: 333
additional3: 333
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 8
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 6
effectType: 2
effectNum: 235
additional: 570
additional2: 235
additional3: 235
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 15
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 16
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122031
actEffect {
targetId: 3
effectType: 2
effectNum: 312
additional: 5132
additional2: 312
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122031
actEffect {
targetId: 1
effectType: 2
effectNum: 271
additional: 8768
additional2: 271
additional3: 0
}
targetId: 1
}
isFinish: false
}
[INFO:2024-3-4 18:19:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:19:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26666820049286 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 71 1
[INFO:2024-3-4 18:19:26][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":290,
"additional":2,
"additional2":290,
"additional3":290
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":18
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":432,
"additional":565,
"additional2":432,
"additional3":432
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":333,
"additional":0,
"additional2":333,
"additional3":333
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":8
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":235,
"additional":570,
"additional2":235,
"additional3":235
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":15,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":16,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42122031,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":312,
"additional":5132,
"additional2":312,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":7,
"actorId":42122031,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":271,
"additional":8768,
"additional2":271,
"additional3":0
}
],
"targetId":1
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207704,
"actEffect":
[
{
"additional":2,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":290,
"effectNum":290,
"multipleEffectNum":0,
"effectType":2,
"additional2":290
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 292/1469 原来有盾: 0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:290/290 本段飘:290 本段扣血:290 本段扣盾:0
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2/1469 剩余盾: 0
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207704 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[WARN:2024-3-4 18:19:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":565,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":432,
"effectNum":432,
"multipleEffectNum":0,
"effectType":2,
"additional2":432
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010312][3] 一下
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 997/1469 原来有盾: 0
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:432/432 本段飘:432 本段扣血:432 本段扣盾:0
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 565/1469 剩余盾: 0
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207807,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":333,
"effectNum":333,
"multipleEffectNum":0,
"effectType":2,
"additional2":333
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 5[Monster_5_1_520010312][1] 一下
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2/1469 原来有盾: 0
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:333/333 本段飘:333 本段扣血:333 本段扣盾:0
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_520010312][1] 覆盖移除了一个 buff[301040],不提示id不需要播放效果
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:19:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207907,
"actEffect":
[
{
"additional":570,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":235,
"effectNum":235,
"multipleEffectNum":0,
"effectType":2,
"additional2":235
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010312][2] 一下
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 805/1469 原来有盾: 0
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:235/235 本段飘:235 本段扣血:235 本段扣盾:0
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 570/1469 剩余盾: 0
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:19:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:19:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:15 buffId:301014 持续时间:1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301014 持续时间:1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301014 持续时间:1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301014 持续时间:1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122031,
"actEffect":
[
{
"additional":5132,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":312,
"multipleEffectNum":0,
"effectType":2,
"additional2":312
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010312][2] 用 42122031[13000207] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_520010312
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5444/7628 原来有盾: 0
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:312/312 本段飘:312 本段扣血:312 本段扣盾:0
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5132/7628 剩余盾: 0
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122031,
"actEffect":
[
{
"additional":8768,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":271,
"multipleEffectNum":0,
"effectType":2,
"additional2":271
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122031 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010312][3] 用 42122031[13000207] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9039/10232 原来有盾: 0
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8768/10232 剩余盾: 0
[WARN:2024-3-4 18:19:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:19:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:28]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:28]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26670970022678 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 72 1
[INFO:2024-3-4 18:19:28][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:19:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:28]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:28]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:29]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26689229905605 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 73 1
[INFO:2024-3-4 18:19:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:19:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2024-3-4 18:19:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:19:29]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:29]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=264
[INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 19
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 18
}
actEffect {
targetId: 1
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201705
actEffect {
targetId: 6
effectType: 3
effectNum: 1511
additional: 0
additional2: 1511
additional3: 1511
}
actEffect {
targetId: 7
effectType: 2
effectNum: 744
additional: 0
additional2: 744
additional3: 744
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 15
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 16
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 19
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-4 18:19:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:19:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26696220040321 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 74 1
[INFO:2024-3-4 18:19:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":19,
"additional":1535
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":18
},
{
"targetId":1,
"effectType":5,
"effectNum":0
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201705,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1511,
"additional":0,
"additional2":1511,
"additional3":1511
},
{
"targetId":7,
"effectType":2,
"effectNum":744,
"additional":0,
"additional2":744,
"additional3":744
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":15,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":16,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":19,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/4
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":19,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}1[MyRole_1_1][1] 使用技能 41207701 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/4, next step
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/4
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201705,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1511,
"effectNum":1511,
"multipleEffectNum":0,
"effectType":3,
"additional2":1511
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":744,
"effectNum":744,
"multipleEffectNum":0,
"effectType":2,
"additional2":744
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2
[WARN:2024-3-4 18:19:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201705 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:19:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201705[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 570/1469 原来有盾: 0
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1511/1511 本段飘:1511 本段扣血:1511 本段扣盾:0
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1469 剩余盾: 0
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 565/1469 原来有盾: 0
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:744/744 本段飘:744 本段扣血:744 本段扣盾:0
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1469 剩余盾: 0
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201705 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/4, next step
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/4
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2
[WARN:2024-3-4 18:19:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:19:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:19:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/4, next step
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/4
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:15 buffId:301014
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:16 buffId:301014
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301014
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301014
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301009 持续时间:1
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:4/4, round done
[INFO:2024-3-4 18:19:30][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010312
[INFO:2024-3-4 18:19:30]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26683299988508 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1
[INFO:2024-3-4 18:19:30][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-4 18:19:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_520010312
[INFO:2024-3-4 18:19:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:30]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 5
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26721099764109 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1
[INFO:2024-3-4 18:19:30][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-4 18:19:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:30]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-4 18:19:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:31]<== Receiver Message, socketClient version=3,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-4 18:19:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-4 18:19:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.26713770627975 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 77 1
[INFO:2024-3-4 18:19:31][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-4 18:19:33][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2038 isShaping:false skinId:100040 otherSkillId:nil skills:[41203807,41203808,41203809] otherSkills:null allSkillActions:[10002909,10002907,10002908] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201707,41201708,41201709] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2062 isShaping:false skinId:100103 otherSkillId:nil skills:[41206207,41206208,41206209] otherSkills:null allSkillActions:[10006507,10006509,10006508] allNormalActions:{}
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_1_2038,加载的特效[总数=]8,路径=["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的头顶ui
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的模型
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_2_2017,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab"]
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_2_2017 ====== Monster_520010313_2_2017 怪物的头顶ui
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_3_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的头顶ui
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_4_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的头顶ui
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_999_2062,加载的特效[总数=]6,路径=["effect\/prefabs\/show_tscwlg_skill2.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的头顶ui
[INFO:2024-3-4 18:19:33][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的模型
[INFO:2024-3-4 18:19:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/hit_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill2.prefab effect obj pool create effect/prefabs/atk_mapodoufu_skill3.prefab effect obj pool create effect/prefabs/show_mapodoufu_skill2.prefab effect obj pool
[INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_1_2038 ====== Monster_520010313_1_2038 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_mapodoufu_skill3.prefab","effect\/prefabs\/hit_mapodoufu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_mapodoufu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mapodoufu_skill2.prefab","effect\/prefabs\/atk_mapodoufu_skill3.prefab","effect\/prefabs\/show_mapodoufu_skill2.prefab"]
[INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的模型
[INFO:2024-3-4 18:19:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_3_2015 ====== Monster_520010313_3_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的模型
[INFO:2024-3-4 18:19:34][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的模型
[INFO:2024-3-4 18:19:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:19:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_4_2062 ====== Monster_520010313_4_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:19:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_tscwlg_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_tscwlg_skill3.prefab effect obj pool create effect/prefabs/hit_tscwlg_skill1.prefab effect obj pool create effect/prefabs/show_tscwlg_skill2.prefab effect obj pool
[INFO:2024-3-4 18:19:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_999_2062 ====== Monster_520010313_999_2062 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_tscwlg_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_tscwlg_skill3.prefab","effect\/prefabs\/hit_tscwlg_skill1.prefab","effect\/prefabs\/show_tscwlg_skill2.prefab"]
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-4 18:19:35][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:35][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-4 18:19:42][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 520001031 3 2 -107.23047637939 0.458397179842 -0.30000001192093 -108.6 0.2 0 1.3695236206055
[INFO:2024-3-4 18:19:42][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 520001031 turnIndex: 3
[INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:42][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:42][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:19:42][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-4 18:19:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2077 isShaping:false skinId:100070 otherSkillId:nil skills:[41207704,41207701,41207703] otherSkills:[41207710,41207711,41207712,41207713] allSkillActions:[10008107,10008109,10008108] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201704,41201705,41201706] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2078 isShaping:false skinId:100071 otherSkillId:nil skills:[41207807,41207805,41207806] otherSkills:null allSkillActions:[10008207,10008209,10008208] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2079 isShaping:false skinId:100072 otherSkillId:nil skills:[41207907,41207908,41207909] otherSkills:null allSkillActions:[10008307,10008309,10008308] allNormalActions:{}
[INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 2
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:43]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-4 18:19:43]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:43]<== Receiver Message, socketClient version=3,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.33424000442028 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 80 1
[INFO:2024-3-4 18:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-4 18:19:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-4 18:19:43]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-4 18:19:43]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-4 18:19:43]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-4 18:19:43]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 0 : 30 的推送 推送ID为 1003
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":0,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 6 : 30 的推送 推送ID为 1004
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":6,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 21 : 0 的推送 推送ID为 1007
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":21,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 1 : 0 的推送 推送ID为 1008
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":1,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 5 : 0 的推送 推送ID为 1009
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":5,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1010
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 21 : 2 的推送 推送ID为 1011
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":21,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 5 : 2 的推送 推送ID为 1012
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":5,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":6,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 2 的推送 推送ID为 1013
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 13 : 0 的推送 推送ID为 1016
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 13 : 0 的推送 推送ID为 1017
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 13 : 0 的推送 推送ID为 1018
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":13,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 9 : 0 的推送 推送ID为 1019
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":9,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-4 18:19:43][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-4 18:19:43]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-4 18:19:44]<== Receiver Message, socketClient version=3,extId=4,cmd=1,status=0,size=918
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2077
skinId: 100070
position: 1
baseAttributes {
hp: 8768
thp: 10232
atk: 818
def: 902
critic: 80
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207704
position: 1
CD: 0
}
skillInfo {
skillId: 41207701
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41207703
position: 3
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41207710
position: 4
CD: 0
}
skillInfo {
skillId: 41207711
position: 5
CD: 0
}
skillInfo {
skillId: 41207712
position: 6
CD: 0
}
skillInfo {
skillId: 41207713
position: 7
CD: 0
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 6731
thp: 8412
atk: 976
def: 842
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
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}
skillInfo {
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position: 1
CD: 0
}
skillInfo {
skillId: 41201705
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41201706
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 5132
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
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hit: 0
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}
skillInfo {
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position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 0
maxCD: 3
}
skillInfo {
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position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2079
skinId: 100072
position: 4
baseAttributes {
hp: 6540
thp: 8768
atk: 718
def: 685
critic: 250
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hit: 0
sp: 0
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}
skillInfo {
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position: 1
CD: 0
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skillInfo {
skillId: 41207908
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41207909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 21102
}
defender {
units {
id: 5
modelId: 2038
skinId: 100040
position: 1
baseAttributes {
hp: 4798
thp: 4798
atk: 579
def: 587
critic: 190
critic_dmg: 840
dodge: 0
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hit: 0
sp: 0
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}
skillInfo {
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position: 1
CD: 0
}
skillInfo {
skillId: 41203808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203809
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 5665
thp: 5665
atk: 526
def: 559
critic: 190
critic_dmg: 840
dodge: 0
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hit: 0
sp: 0
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}
skillInfo {
skillId: 41201707
position: 1
CD: 0
}
skillInfo {
skillId: 41201708
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201709
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2015
skinId: 100004
position: 3
baseAttributes {
hp: 6187
thp: 6187
atk: 521
def: 480
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
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position: 1
CD: 0
}
skillInfo {
skillId: 41201508
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201509
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2062
skinId: 100103
position: 4
baseAttributes {
hp: 11787
thp: 11787
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41206207
position: 1
CD: 0
}
skillInfo {
skillId: 41206208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41206209
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 6
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.26700379699469 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 81 1
[INFO:2024-3-4 18:19:44][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2077,
"skinId":100070,
"position":1,
"baseAttributes":
{
"hp":8768,
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},
"skillInfo":
[
{
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{
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},
{
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},
{
"skillId":41207710,
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},
{
"skillId":41207711,
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},
{
"skillId":41207712,
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"CD":0
},
{
"skillId":41207713,
"position":7,
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}
],
"buffState":
[],
"battleUnitType":1,
"userId":"21102",
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"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2017,
"skinId":100023,
"position":2,
"baseAttributes":
{
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{
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{
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}
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"buffState":
[],
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"accessoriesIds":
[]
},
{
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{
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{
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{
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"buffState":
[],
"battleUnitType":1,
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"accessoriesIds":
[]
},
{
"id":4,
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"baseAttributes":
{
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"skillInfo":
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{
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{
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"buffState":
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"battleUnitType":1,
"userId":"21102",
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"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"21102"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2038,
"skinId":100040,
"position":1,
"baseAttributes":
{
"hp":4798,
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"skillInfo":
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},
{
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},
{
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"CD":2,
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}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
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"isTransform":false,
"contractLevel":-1,
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"accessoriesIds":
[]
},
{
"id":6,
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"skinId":100023,
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{
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"skillInfo":
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{
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},
{
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},
{
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"buffState":
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"contractLevel":-1,
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"accessoriesIds":
[]
},
{
"id":7,
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"skinId":100004,
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{
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"skillInfo":
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},
{
"id":8,
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{
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"skillInfo":
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{
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],
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],
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},
"curRound":6,
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}
[INFO:2024-3-4 18:19:44]<== Receiver Message, socketClient version=3,extId=50,cmd=1,status=0,size=428
[INFO:2024-3-4 18:19:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:19:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681135200000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1711126800000
endTime: 1711558800000
}
activityInfos {
id: 10037
startTime: 1684162800000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10040
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10041
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10043
startTime: 1711372854126
endTime: 1712570400000
}
activityInfos {
id: 10074
startTime: 1693580400000
endTime: 0
}
activityInfos {
id: 10118
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10161
startTime: 1705417200000
endTime: 0
}
activityInfos {
id: 10163
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10164
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10165
startTime: 1709650800000
endTime: 1711601999000
}
activityInfos {
id: 10166
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10167
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10168
startTime: 1709650800000
endTime: 1711429199000
}
activityInfos {
id: 10175
startTime: 1709614800000
endTime: 1711429199000
}
activityInfos {
id: 10177
startTime: 1710687600000
endTime: 1711429199000
}
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.46737380325794 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 82 1
[WARN:2024-3-4 18:19:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:19:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:19:44]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:44]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26753149926662 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 83 1
[INFO:2024-3-4 18:19:44][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:19:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:19:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:19:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:19:44]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:19:44][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:19:44][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:19:44]DestroyUnusedResources:18,2,time=,paths:
[INFO:2024-3-4 18:19:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:19:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066883899271488 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 84 1
[INFO:2024-3-4 18:19:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:19:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:19:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:19:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:19:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:19:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:19:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:19:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:19:45]||||| Sender socketClient version=3
[INFO:2024-3-4 18:19:45]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1232
[INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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[INFO:2024-3-4 18:19:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:19:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.63189250230789 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1
[INFO:2024-3-4 18:19:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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"isFinish":false
}
}
[INFO:2024-3-4 18:19:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:19:45][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/xnc/xnc6
[INFO:2024-3-4 18:19:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207703,
"actEffect":
[
{
"additional":2457,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":3730,
"effectNum":3730,
"multipleEffectNum":0,
"effectType":2,
"additional2":3730
},
{
"additional":41207703,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":6576,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2192,
"multipleEffectNum":0,
"effectType":17,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-3-4 18:19:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 3 ~ 3
[INFO:2024-3-4 18:19:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207703 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:19:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207703[10008109] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 103
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 6187/6187 原来有盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.2) -》 多段已飘:746/3730 本段飘:746 本段扣血:746 本段扣盾:0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5441/6187 剩余盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 215
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.5 2 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 216
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5441/6187 原来有盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1044/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 5143/6187 剩余盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 5143/6187 原来有盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1342/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4845/6187 剩余盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 223
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4845/6187 原来有盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1640/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4547/6187 剩余盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 227
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4547/6187 原来有盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:1938/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 4249/6187 剩余盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 232
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 4249/6187 原来有盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2236/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3951/6187 剩余盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 237
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3951/6187 原来有盾: 0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2534/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3653/6187 剩余盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 242
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3653/6187 原来有盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:2832/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3355/6187 剩余盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 248
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3355/6187 原来有盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:3130/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 3057/6187 剩余盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 261
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3057/6187 原来有盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.08) -》 多段已飘:3428/3730 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2759/6187 剩余盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 268
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2759/6187 原来有盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:3730/3730 本段飘:302 本段扣血:302 本段扣盾:0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2457/6187 剩余盾: 0
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207703 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:270]:{func}1[MyRole_1_1][1] 用 41207703 干人,却被反震了 一下,不需要受击动作,是谁反震来的,没有说
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8768/10232 原来有盾: 0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:2192/2192 本段飘:2192 本段扣血:2192 本段扣盾:0
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6576/10232 剩余盾: 0
[WARN:2024-3-4 18:19:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 3 3
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 273
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}扣血帧来了,美术资源对了
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 279
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 286
[INFO:2024-3-4 18:19:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3730
[INFO:2024-3-4 18:19:51][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:19:51][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:19:51][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201706,
"actEffect":
[
{
"additional":3158,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1640,
"effectNum":1640,
"multipleEffectNum":0,
"effectType":2,
"additional2":1640
},
{
"additional":3975,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1690,
"effectNum":1690,
"multipleEffectNum":0,
"effectType":2,
"additional2":1690
},
{
"additional":654,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1803,
"effectNum":1803,
"multipleEffectNum":0,
"effectType":2,
"additional2":1803
},
{
"additional":10172,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1615,
"effectNum":1615,
"multipleEffectNum":0,
"effectType":2,
"additional2":1615
},
{
"additional":41203808,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41203809,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41206209,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201706 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201706[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4798/4798 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:164/1640 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4634/4798 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5665/5665 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:169/1690 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5496/5665 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2457/6187 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:180/1803 本段飘:180 本段扣血:180 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2277/6187 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11787/11787 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:161/1615 本段飘:161 本段扣血:161 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11626/11787 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4634/4798 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:328/1640 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4470/4798 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5496/5665 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:338/1690 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5327/5665 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2277/6187 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:360/1803 本段飘:180 本段扣血:180 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2097/6187 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11626/11787 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:322/1615 本段飘:161 本段扣血:161 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11465/11787 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4470/4798 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:492/1640 本段飘:164 本段扣血:164 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4306/4798 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5327/5665 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:507/1690 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 5158/5665 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2097/6187 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:540/1803 本段飘:180 本段扣血:180 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1917/6187 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11465/11787 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:483/1615 本段飘:161 本段扣血:161 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11304/11787 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4306/4798 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:655/1640 本段飘:163 本段扣血:163 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 4143/4798 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 5158/5665 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:675/1690 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 4990/5665 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1917/6187 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.1) -》 多段已飘:720/1803 本段飘:180 本段扣血:180 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1737/6187 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11304/11787 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:644/1615 本段飘:161 本段扣血:161 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11143/11787 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 4143/4798 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1640/1640 本段飘:985 本段扣血:985 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 3158/4798 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4990/5665 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1690/1690 本段飘:1015 本段扣血:1015 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3975/5665 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1737/6187 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1803/1803 本段飘:1083 本段扣血:1083 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 654/6187 剩余盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11143/11787 原来有盾: 0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1615/1615 本段飘:971 本段扣血:971 本段扣盾:0
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10172/11787 剩余盾: 0
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 5[Monster_5_1_520010313][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 8[Monster_8_4_520010313][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:19:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201706 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:19:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:19:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:19:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 6748
[INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:19:56][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ghj/ghj6
[INFO:2024-3-4 18:19:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207806,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301008,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:19:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:19:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:19:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207806 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:19:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41207806[10008209] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:19:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207806 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301008]
[INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}3[MyRole_3_3][3] 使用技能 41207806 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:19:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207806 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:19:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 219
[INFO:2024-3-4 18:20:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:20:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:20:1][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207909,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301008] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41203807,
"actEffect":
[
{
"additional":6217,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":323,
"multipleEffectNum":0,
"effectType":2,
"additional2":323
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6540/8768 原来有盾: 0
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:323/323 本段飘:323 本段扣血:323 本段扣盾:0
[INFO:2024-3-4 18:20:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6217/8768 剩余盾: 0
[WARN:2024-3-4 18:20:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41201708,
"actEffect":
[
{
"additional":6576,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":6053,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":678,
"multipleEffectNum":0,
"effectType":3,
"additional2":678
},
{
"additional":4722,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":410,
"multipleEffectNum":0,
"effectType":2,
"additional2":410
},
{
"additional":5769,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":448,
"multipleEffectNum":0,
"effectType":2,
"additional2":448
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6731/8412 原来有盾: 0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:678/678 本段飘:678 本段扣血:678 本段扣盾:0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6053/8412 剩余盾: 0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5132/7628 原来有盾: 0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:410/410 本段飘:410 本段扣血:410 本段扣盾:0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4722/7628 剩余盾: 0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6217/8768 原来有盾: 0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:448/448 本段飘:448 本段扣血:448 本段扣盾:0
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5769/8768 剩余盾: 0
[WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:20:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41201509,
"actEffect":
[
{
"additional":6206,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
},
{
"additional":5652,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":401,
"multipleEffectNum":0,
"effectType":2,
"additional2":401
},
{
"additional":4256,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":466,
"multipleEffectNum":0,
"effectType":2,
"additional2":466
},
{
"additional":5335,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":434,
"multipleEffectNum":0,
"effectType":2,
"additional2":434
},
{
"additional":0,
"targetId":3,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":16,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":17,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":19,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":20,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":21,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201509,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-3-4 18:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:20:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 12
[INFO:2024-3-4 18:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201509 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:20:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201509[10000409] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6576/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:37/370 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6539/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6053/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:40/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6013/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4722/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:46/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4676/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5769/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:43/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5726/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6539/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:74/370 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6502/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6013/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:80/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5973/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4676/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:92/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4630/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5726/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:86/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5683/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6502/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:111/370 本段飘:37 本段扣血:37 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6465/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5973/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:120/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5933/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4630/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:138/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4584/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5683/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:129/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5640/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 183
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6465/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:147/370 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6429/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5933/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:160/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5893/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4584/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:184/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4538/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5640/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:172/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5597/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 188
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6429/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:183/370 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6393/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5893/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:200/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5853/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4538/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:230/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4492/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5597/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:215/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5554/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 192
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6393/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:219/370 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6357/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5853/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:240/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5813/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4492/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:276/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4446/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5554/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:258/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5511/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 197
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6357/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:255/370 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6321/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5813/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:280/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5773/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4446/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:322/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4400/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5511/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:301/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5468/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 202
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6321/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:291/370 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6285/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5773/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:320/401 本段飘:40 本段扣血:40 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5733/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4400/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:368/466 本段飘:46 本段扣血:46 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4354/7628 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5468/8768 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:344/434 本段飘:43 本段扣血:43 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5425/8768 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 207
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6285/10232 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:79 本段扣血:79 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6206/10232 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5733/8412 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:81 本段扣血:81 本段扣盾:0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5652/8412 剩余盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4354/7628 原来有盾: 0
[INFO:2024-3-4 18:20:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:466/466 本段飘:98 本段扣血:98 本段扣盾:0
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4256/7628 剩余盾: 0
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5425/8768 原来有盾: 0
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:90 本段扣血:90 本段扣盾:0
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5335/8768 剩余盾: 0
[WARN:2024-3-4 18:20:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:20:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 12
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}7[Monster_7_3_520010313][3] 使用技能 41201509 导致 1[MyRole_1_1][1] 触发了buff效果: [301008] Immune
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201509 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010313][3] 使用技能 41201509 ,令到 7[Monster_7_3_520010313][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 12
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 210
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 213
[INFO:2024-3-4 18:20:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-4 18:20:8][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1671
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206207,
"actEffect":
[
{
"additional":5607,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":599,
"multipleEffectNum":0,
"effectType":3,
"additional2":599
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6206/10232 原来有盾: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:299/599 本段飘:299 本段扣血:299 本段扣盾:0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5907/10232 剩余盾: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5907/10232 原来有盾: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:599/599 本段飘:300 本段扣血:300 本段扣盾:0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5607/10232 剩余盾: 0
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}8[Monster_8_4_520010313][4] 使用技能 41206207 导致 1[MyRole_1_1][1] 触发了buff效果: [301008] Immune
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":12,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":5232,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":3112,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1144,
"multipleEffectNum":0,
"effectType":2,
"additional2":1144
},
{
"additional":4020,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1315,
"multipleEffectNum":0,
"effectType":2,
"additional2":1315
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:2
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:10 buffId:301028 持续时间:1
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:11 buffId:301028
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:12 buffId:301028
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:13 buffId:301028
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 5652 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 5232 现有盾: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 4256 原有盾: 0 扣血量: 1144 扣盾量: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 3112 现有盾: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5335 原有盾: 0 扣血量: 1315 扣盾量: 0
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4020 现有盾: 0
[INFO:2024-3-4 18:20:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:20:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:20:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007]
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301002]
[WARN:2024-3-4 18:20:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:20:9][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":4256,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1144,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":19,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 3112 原有盾: 0 补血量: 1144
[INFO:2024-3-4 18:20:9][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 4256 现有盾: 0
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:19 buffId:301019 持续时间:2
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301019 持续时间:1
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:16 buffId:301019 持续时间:2
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301019 持续时间:2
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:23 buffId:301007
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301019 持续时间:1
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:2
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:21 buffId:301019 持续时间:2
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:20:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:20:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:20:10]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 18:20:10]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2670117020607 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1
[INFO:2024-3-4 18:20:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:20:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:20:10]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:10]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26717180013657 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1
[INFO:2024-3-4 18:20:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:20:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:20:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:20:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:20:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:20:10]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:10]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=725
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 2
effectNum: 506
additional: 9666
additional2: 506
additional3: 506
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 6
effectType: 3
effectNum: 1500
additional: 2475
additional2: 1500
additional3: 1500
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207805
actEffect {
targetId: 4
effectType: 4
effectNum: 3814
additional: 7834
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301004
duration: 2
id: 25
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 26
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 5
effectType: 2
effectNum: 390
additional: 2768
additional2: 390
additional3: 390
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41207908
additional2: 2
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 4
actorId: 26
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203807
actEffect {
targetId: 3
effectType: 2
effectNum: 236
additional: 4020
additional2: 236
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 2
effectType: 2
effectNum: 257
additional: 4975
additional2: 257
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 41201508
actEffect {
targetId: 2
effectType: 2
effectNum: 446
additional: 4529
additional2: 446
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301023
duration: 2
id: 27
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 4
additional: 41201508
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 4
effectType: 2
effectNum: 350
additional: 7484
additional2: 350
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 28
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 10
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 27
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 24
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 25
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 19
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 4109
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 2
effectNum: 1144
additional: 2876
additional2: 1144
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 2
effectNum: 1753
additional: 5731
additional2: 1753
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 19
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 16
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 21
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 28
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 28
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:20:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:20:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26687199622393 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1
[INFO:2024-3-4 18:20:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":506,
"additional":9666,
"additional2":506,
"additional3":506
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1500,
"additional":2475,
"additional2":1500,
"additional3":1500
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41207805,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":3814,
"additional":7834
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301004,
"duration":2,
"id":25
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":26
}
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805
}
],
"targetId":4
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":390,
"additional":2768,
"additional2":390,
"additional3":390
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41207908,
"additional2":2
}
],
"targetId":5
},
{
"actorType":2,
"castorId":4,
"actorId":26,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":26
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":41203807,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":236,
"additional":4020,
"additional2":236,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":257,
"additional":4975,
"additional2":257,
"additional3":0
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":41201508,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":446,
"additional":4529,
"additional2":446,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301023,
"duration":2,
"id":27
}
},
{
"targetId":7,
"effectType":8,
"effectNum":4,
"additional":41201508
}
],
"targetId":2
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":350,
"additional":7484,
"additional2":350,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":28
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":10,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":10
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":27,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":27
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":24,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":25,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":19,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":4109,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":1144,
"additional":2876,
"additional2":1144,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":1753,
"additional":5731,
"additional2":1753,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":19,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":14,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":16,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":15,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":21,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":28,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":28
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":9666,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":506,
"effectNum":506,
"multipleEffectNum":0,
"effectType":2,
"additional2":506
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10172/11787 原来有盾: 0
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:506/506 本段飘:506 本段扣血:506 本段扣盾:0
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9666/11787 剩余盾: 0
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201704,
"actEffect":
[
{
"additional":2475,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1500,
"effectNum":1500,
"multipleEffectNum":0,
"effectType":3,
"additional2":1500
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3975/5665 原来有盾: 0
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1500/1500 本段飘:1500 本段扣血:1500 本段扣盾:0
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2475/5665 剩余盾: 0
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41207805,
"actEffect":
[
{
"additional":7834,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3814,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":25,
"buffId":301004,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207805 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207805[10008208] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}4 原来有 4020 血
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}4 被补了 3814 血
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 剩余 7834 血
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301004]
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207805 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301040]
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41207805 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41207907,
"actEffect":
[
{
"additional":2768,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":390,
"effectNum":390,
"multipleEffectNum":0,
"effectType":2,
"additional2":390
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下
[INFO:2024-3-4 18:20:11][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3158/4798 原来有盾: 0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:390/390 本段飘:390 本段扣血:390 本段扣盾:0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2768/4798 剩余盾: 0
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":26,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:26 buffId:301040 持续时间:1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41203807,
"actEffect":
[
{
"additional":4020,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":236,
"multipleEffectNum":0,
"effectType":2,
"additional2":236
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4256/7628 原来有盾: 0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:236/236 本段飘:236 本段扣血:236 本段扣盾:0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4020/7628 剩余盾: 0
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201707,
"actEffect":
[
{
"additional":4975,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":257,
"multipleEffectNum":0,
"effectType":2,
"additional2":257
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5232/8412 原来有盾: 0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:257/257 本段飘:257 本段扣血:257 本段扣盾:0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4975/8412 剩余盾: 0
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201508,
"actEffect":
[
{
"additional":4529,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":446,
"multipleEffectNum":0,
"effectType":2,
"additional2":446
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201508,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201508 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_520010313][3] 用 41201508[10000408] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4975/8412 原来有盾: 0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4529/8412 剩余盾: 0
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_520010313][3] 用 41201508 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301023]
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_520010313][3] 使用技能 41201508 ,令到 7[Monster_7_3_520010313][3] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41206207,
"actEffect":
[
{
"additional":7484,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":350,
"multipleEffectNum":0,
"effectType":2,
"additional2":350
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7834/8768 原来有盾: 0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:175/350 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7659/8768 剩余盾: 0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7659/8768 原来有盾: 0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7484/8768 剩余盾: 0
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[WARN:2024-3-4 18:20:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":24,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":25,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":4109,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":2876,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1144,
"multipleEffectNum":0,
"effectType":2,
"additional2":1144
},
{
"additional":5731,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1753,
"multipleEffectNum":0,
"effectType":2,
"additional2":1753
},
{
"additional":19,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":28,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301008 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:10 buffId:301028
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:27 buffId:301023 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:24 buffId:301002
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:25 buffId:301004 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 4529 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 4109 现有盾: 0
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 4020 原有盾: 0 扣血量: 1144 扣盾量: 0
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 2876 现有盾: 0
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 7484 原有盾: 0 扣血量: 1753 扣盾量: 0
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 5731 现有盾: 0
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:19 buffId:301019 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301019
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:16 buffId:301019 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:20 buffId:301019 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301019
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:17 buffId:301019 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:21 buffId:301019 持续时间:1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:28 buffId:301019
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2024-3-4 18:20:13][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:20:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:20:13]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:13]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.2668483927846 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:20:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:20:13]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:13]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26683050394058 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:20:13][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:20:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:20:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:20:13][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:20:13][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:13][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:20:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:20:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:20:13]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:14]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=798
[INFO:2024-3-4 18:20:14][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 7
effectType: 2
effectNum: 534
additional: 120
additional2: 534
additional3: 534
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 7
effectType: 2
effectNum: 742
additional: 0
additional2: 742
additional3: 742
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 2
effectNum: 592
additional: 1883
additional2: 592
additional3: 592
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 29
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 6
effectType: 2
effectNum: 399
additional: 1484
additional2: 399
additional3: 399
}
actEffect {
targetId: 4
effectType: 8
effectNum: 0
additional: 41207908
additional2: 2
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 4
actorId: 26
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203807
actEffect {
targetId: 1
effectType: 3
effectNum: 496
additional: 5111
additional2: 496
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 30
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 31
}
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201709
actEffect {
targetId: 1
effectType: 1
effectNum: 0
additional: 5111
additional2: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 621
additional: 3488
additional2: 621
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 715
additional: 2161
additional2: 715
additional3: 0
}
actEffect {
targetId: 4
effectType: 1
effectNum: 0
additional: 5731
additional2: 0
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201705
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201706
additional2: 1
}
actEffect {
targetId: 3
effectType: 8
effectNum: 3
additional: 41207805
additional2: 1
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41207806
additional2: 1
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 41201709
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 4
effectType: 2
effectNum: 370
additional: 5361
additional2: 370
additional3: 0
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 6
actorId: 29
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 31
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 31
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 27
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 25
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 19
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 3068
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 16
actEffect {
targetId: 3
effectType: 2
effectNum: 762
additional: 1399
additional2: 762
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 2
effectNum: 876
additional: 4485
additional2: 876
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 30
actEffect {
targetId: 1
effectType: 4
effectNum: 1534
additional: 6645
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 30
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 19
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 16
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 20
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 17
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 21
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:20:14][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:20:14][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26724900305271 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 93 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":534,
"additional":120,
"additional2":534,
"additional3":534
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":742,
"additional":0,
"additional2":742,
"additional3":742
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":592,
"additional":1883,
"additional2":592,
"additional3":592
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":29
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":399,
"additional":1484,
"additional2":399,
"additional3":399
},
{
"targetId":4,
"effectType":8,
"effectNum":0,
"additional":41207908,
"additional2":2
}
],
"targetId":6
},
{
"actorType":2,
"castorId":4,
"actorId":26,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":41203807,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":496,
"additional":5111,
"additional2":496,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
"targetId":4,
"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":30
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":31
}
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":41201709,
"actEffect":
[
{
"targetId":1,
"effectType":1,
"effectNum":0,
"additional":5111,
"additional2":0
},
{
"targetId":2,
"effectType":2,
"effectNum":621,
"additional":3488,
"additional2":621,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":715,
"additional":2161,
"additional2":715,
"additional3":0
},
{
"targetId":4,
"effectType":1,
"effectNum":0,
"additional":5731,
"additional2":0
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201705,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201706,
"additional2":1
},
{
"targetId":3,
"effectType":8,
"effectNum":3,
"additional":41207805,
"additional2":1
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41207806,
"additional2":1
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":41201709
}
],
"targetId":4
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":370,
"additional":5361,
"additional2":370,
"additional3":0
}
],
"targetId":4
},
{
"actorType":2,
"castorId":6,
"actorId":29,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":29
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":31,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":31
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":27,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":27
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":25,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":19,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":3068,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":16,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":762,
"additional":1399,
"additional2":762,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":876,
"additional":4485,
"additional2":876,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":30,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1534,
"additional":6645
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":30,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":30
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":19,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":16,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":20,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":17,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":21,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41207704,
"actEffect":
[
{
"additional":120,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":534,
"effectNum":534,
"multipleEffectNum":0,
"effectType":2,
"additional2":534
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 654/6187 原来有盾: 0
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:534/534 本段飘:534 本段扣血:534 本段扣盾:0
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 120/6187 剩余盾: 0
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41201704,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":742,
"effectNum":742,
"multipleEffectNum":0,
"effectType":2,
"additional2":742
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 7[Monster_7_3_520010313][3] 一下
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 120/6187 原来有盾: 0
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/6187 剩余盾: 0
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-4 18:20:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":1883,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":592,
"effectNum":592,
"multipleEffectNum":0,
"effectType":2,
"additional2":592
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":29,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2475/5665 原来有盾: 0
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:592/592 本段飘:592 本段扣血:592 本段扣盾:0
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1883/5665 剩余盾: 0
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 6[Monster_6_2_520010313][2] 增加了一个 buff [301040]
[INFO:2024-3-4 18:20:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 6 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:20:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_520010313
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207907,
"actEffect":
[
{
"additional":1484,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":399,
"effectNum":399,
"multipleEffectNum":0,
"effectType":2,
"additional2":399
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1883/5665 原来有盾: 0
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:399/399 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1484/5665 剩余盾: 0
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":26,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:26 buffId:301040
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41203807,
"actEffect":
[
{
"additional":5111,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":496,
"multipleEffectNum":0,
"effectType":3,
"additional2":496
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5607/10232 原来有盾: 0
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:496/496 本段飘:496 本段扣血:496 本段扣盾:0
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5111/10232 剩余盾: 0
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301002]
[WARN:2024-3-4 18:20:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-4 18:20:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41201709,
"actEffect":
[
{
"additional":5111,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":3488,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":621,
"multipleEffectNum":0,
"effectType":2,
"additional2":621
},
{
"additional":2161,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":715,
"multipleEffectNum":0,
"effectType":2,
"additional2":715
},
{
"additional":5731,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":1,
"additional2":0
},
{
"additional":41201705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201706,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207805,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41207806,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201709,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201709 , 大招:true 结束方式:闪光帧
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201709[10002609] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4109/8412 原来有盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:62/621 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4047/8412 剩余盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2876/7628 原来有盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:71/715 本段飘:71 本段扣血:71 本段扣盾:0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2805/7628 剩余盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4047/8412 原来有盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:124/621 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3985/8412 剩余盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2805/7628 原来有盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:142/715 本段飘:71 本段扣血:71 本段扣盾:0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2734/7628 剩余盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 58
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3985/8412 原来有盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:186/621 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3923/8412 剩余盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2734/7628 原来有盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:213/715 本段飘:71 本段扣血:71 本段扣盾:0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2663/7628 剩余盾: 0
[INFO:2024-3-4 18:20:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3923/8412 原来有盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:248/621 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3861/8412 剩余盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2663/7628 原来有盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:284/715 本段飘:71 本段扣血:71 本段扣盾:0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2592/7628 剩余盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 83
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 101
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3861/8412 原来有盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:621/621 本段飘:373 本段扣血:373 本段扣盾:0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3488/8412 剩余盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2592/7628 原来有盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:431 本段扣血:431 本段扣盾:0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2161/7628 剩余盾: 0
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:353]:{_updateDefenderUnitBlood}攻击闪避
[WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 2[MyRole_2_2][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 2[MyRole_2_2][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 3[MyRole_3_3][3] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-4 18:20:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201709 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-4 18:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-3-4 18:20:20][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1336
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41206207,
"actEffect":
[
{
"additional":5361,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5731/8768 原来有盾: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.5) -》 多段已飘:185/370 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5546/8768 剩余盾: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5546/8768 原来有盾: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:185 本段扣血:185 本段扣盾:0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5361/8768 剩余盾: 0
[WARN:2024-3-4 18:20:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":29,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":31,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":25,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":3068,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":1399,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":762,
"multipleEffectNum":0,
"effectType":2,
"additional2":762
},
{
"additional":4485,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":876,
"multipleEffectNum":0,
"effectType":2,
"additional2":876
},
{
"additional":6645,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1534,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":30,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":19,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":17,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":21,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:29 buffId:301040 持续时间:1
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301008
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:31 buffId:301002
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301023
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:25 buffId:301004
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 3488 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 3068 现有盾: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 2161 原有盾: 0 扣血量: 762 扣盾量: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 1399 现有盾: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5361 原有盾: 0 扣血量: 876 扣盾量: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4485 现有盾: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 5111 原有盾: 0 补血量: 1534
[INFO:2024-3-4 18:20:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 18:20:21][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 6645 现有盾: 0
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:30 buffId:301007
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:19 buffId:301019
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:16 buffId:301019
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:20 buffId:301019
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:17 buffId:301019
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:21 buffId:301019
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-4 18:20:21][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:20:21]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:21]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:20:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26666779816151 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1
[INFO:2024-3-4 18:20:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:20:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:20:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:20:21]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:22]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26701670140028 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1
[INFO:2024-3-4 18:20:22][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:20:22][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:20:22][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:20:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:20:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:20:22]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:22]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=417
[INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207701
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 32
additional: 1535
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301051
duration: 1
id: 33
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41207701
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 5
effectType: 3
effectNum: 1441
additional: 1327
additional2: 1441
additional3: 1441
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 8
effectType: 2
effectNum: 583
additional: 9083
additional2: 583
additional3: 583
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301040
duration: 2
id: 34
}
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207907
actEffect {
targetId: 8
effectType: 2
effectNum: 425
additional: 8658
additional2: 425
additional3: 425
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41207908
additional2: 2
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203807
actEffect {
targetId: 3
effectType: 3
effectNum: 596
additional: 803
additional2: 596
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201707
actEffect {
targetId: 3
effectType: 2
effectNum: 281
additional: 522
additional2: 281
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206207
actEffect {
targetId: 1
effectType: 2
effectNum: 309
additional: 6645
additional2: 0
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301019
duration: 1
id: 35
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 6
actorId: 29
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 34
actEffect {
targetId: 8
effectType: 7
effectNum: 1
additional: 34
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 32
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 35
actEffect {
targetId: 1
effectType: 2
effectNum: 511
additional: 6645
additional2: 0
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 35
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 35
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:20:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:20:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26686130464077 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1
[INFO:2024-3-4 18:20:22][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":32,
"additional":1535
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301051,
"duration":1,
"id":33
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41207701
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1441,
"additional":1327,
"additional2":1441,
"additional3":1441
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":583,
"additional":9083,
"additional2":583,
"additional3":583
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301040,
"duration":2,
"id":34
}
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41207907,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":425,
"additional":8658,
"additional2":425,
"additional3":425
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41207908,
"additional2":2
}
],
"targetId":8
},
{
"actorType":1,
"castorId":5,
"actorId":41203807,
"actEffect":
[
{
"targetId":3,
"effectType":3,
"effectNum":596,
"additional":803,
"additional2":596,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":6,
"actorId":41201707,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":281,
"additional":522,
"additional2":281,
"additional3":0
}
],
"targetId":3
},
{
"actorType":1,
"castorId":8,
"actorId":41206207,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":309,
"additional":6645,
"additional2":0,
"additional3":0
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301019,
"duration":1,
"id":35
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":6,
"actorId":29,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":29
}
],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":34,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":1,
"additional":34
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":32,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":35,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":511,
"additional":6645,
"additional2":0,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":35,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":35
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":1535,
"duration":2,
"id":32,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301051,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207701,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207701[10008108] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301051]
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41207701 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201704,
"actEffect":
[
{
"additional":1327,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1441,
"effectNum":1441,
"multipleEffectNum":0,
"effectType":3,
"additional2":1441
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 5[Monster_5_1_520010313][1] 一下
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2768/4798 原来有盾: 0
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1441/1441 本段飘:1441 本段扣血:1441 本段扣盾:0
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1327/4798 剩余盾: 0
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207807,
"actEffect":
[
{
"additional":9083,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":583,
"effectNum":583,
"multipleEffectNum":0,
"effectType":2,
"additional2":583
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":34,
"buffId":301040,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9666/11787 原来有盾: 0
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:583/583 本段飘:583 本段扣血:583 本段扣盾:0
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9083/11787 剩余盾: 0
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41207807 ,令到 8[Monster_8_4_520010313][4] 增加了一个 buff [301040]
[INFO:2024-3-4 18:20:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-4 18:20:22][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 8 301040 effect/prefabs/battle_drunk.prefab
[INFO:2024-3-4 18:20:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_drunk.prefab effect obj pool
[WARN:2024-3-4 18:20:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207907,
"actEffect":
[
{
"additional":8658,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":425,
"effectNum":425,
"multipleEffectNum":0,
"effectType":2,
"additional2":425
},
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":2
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207907[10008307] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9083/11787 原来有盾: 0
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:425/425 本段飘:425 本段扣血:425 本段扣盾:0
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8658/11787 剩余盾: 0
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}4[MyRole_4_4][4] 使用技能 41207907 ,令到 4[MyRole_4_4][4] 减少 技能CD,具体哪个技能没有说
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 33
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41203807,
"actEffect":
[
{
"additional":803,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":596,
"multipleEffectNum":0,
"effectType":3,
"additional2":596
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203807[10002907] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1399/7628 原来有盾: 0
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:596/596 本段飘:596 本段扣血:596 本段扣盾:0
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 803/7628 剩余盾: 0
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41201707,
"actEffect":
[
{
"additional":522,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":281,
"multipleEffectNum":0,
"effectType":2,
"additional2":281
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201707 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201707[10002607] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 803/7628 原来有盾: 0
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:281/281 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 522/7628 剩余盾: 0
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41206207,
"actEffect":
[
{
"additional":6645,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":309,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206207[10006507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 1535
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.5) -》 多段已飘:154/309 本段飘:154 本段扣血:0 本段扣盾:154
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6645/10232 剩余盾: 1381
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 22
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 1381
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:309/309 本段飘:155 本段扣血:0 本段扣盾:155
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6645/10232 剩余盾: 1226
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_520010313][4] 用 41206207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[WARN:2024-3-4 18:20:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":29,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":34,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":6645,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":35,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:29 buffId:301040
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:34 buffId:301040 持续时间:1
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:32 buffId:301009 持续时间:1
[INFO:2024-3-4 18:20:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 6645 原有盾: 1226 扣血量: 0 扣盾量: 511
[INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 6645 现有盾: 715
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:35 buffId:301019
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2024-3-4 18:20:24][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-4 18:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:24]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-4 18:20:24]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:24]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.26735830307007 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1
[INFO:2024-3-4 18:20:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-4 18:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 18:20:24]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:24]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.26751179993153 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1
[INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 18:20:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-4 18:20:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 18:20:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 18:20:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-3-4 18:20:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-4 18:20:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-3-4 18:20:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-3-4 18:20:24]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:25]<== Receiver Message, socketClient version=3,extId=4,cmd=2,status=0,size=1143
[INFO:2024-3-4 18:20:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207704
actEffect {
targetId: 8
effectType: 2
effectNum: 515
additional: 8143
additional2: 515
additional3: 515
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201704
actEffect {
targetId: 6
effectType: 2
effectNum: 661
additional: 823
additional2: 661
additional3: 661
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41207807
actEffect {
targetId: 6
effectType: 2
effectNum: 553
additional: 270
additional2: 553
additional3: 553
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207909
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 36
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 37
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 38
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301028
duration: 1
id: 39
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 32
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 33
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 36
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41207909
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 5
actorId: 41203808
actEffect {
targetId: 1
effectType: 2
effectNum: 401
additional: 6645
additional2: 0
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 383
additional: 2685
additional2: 383
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 828
additional: 0
additional2: 828
additional3: 0
}
actEffect {
targetId: 3
effectType: 11
effectNum: 0
additional: 38
}
actEffect {
targetId: 3
effectType: 4
effectNum: 1
additional: 1
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301013
duration: 1
id: 40
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 38
}
actEffect {
targetId: 4
effectType: 2
effectNum: 458
additional: 4027
additional2: 458
additional3: 0
}
actEffect {
targetId: 5
effectType: 8
effectNum: 4
additional: 41203808
}
targetId: 3
}
battleStep {
actorType: 1
castorId: 4
actorId: 41207908
actEffect {
targetId: 4
effectType: 8
effectNum: 3
additional: 41207908
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 41
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 42
}
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 6
actorId: 41201708
actEffect {
targetId: 1
effectType: 2
effectNum: 375
additional: 6584
additional2: 61
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 261
additional: 2424
additional2: 261
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 0
additional: 1
additional2: 0
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 419
additional: 3608
additional2: 419
additional3: 0
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 43
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 44
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 45
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 46
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 4
additional: 41201708
}
targetId: 2
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 32
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 41206208
actEffect {
targetId: 47
effectType: 13
effectNum: 2
additional: 1
summon {
id: 47
modelId: 12234
skinId: 130095
position: 5
baseAttributes {
hp: 5893
thp: 5893
atk: 707
def: 536
critic: 190
critic_dmg: 840
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122341
position: 1
CD: 0
}
skillInfo {
skillId: 42122342
position: 2
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 8
effectType: 8
effectNum: 4
additional: 41206208
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 47
actorId: 42122341
actEffect {
targetId: 2
effectType: 3
effectNum: 408
additional: 2016
additional2: 408
additional3: 0
}
actEffect {
targetId: 47
effectType: 4
effectNum: 408
additional: 5893
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 8
actorId: 34
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 34
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 36
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 42
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 42
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 40
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 39
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 43
actEffect {
targetId: 1
effectType: 2
effectNum: 511
additional: 6073
additional2: 511
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 2
effectNum: 420
additional: 1596
additional2: 420
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 45
actEffect {
targetId: 3
effectType: 2
effectNum: 381
additional: 0
additional2: 381
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 46
actEffect {
targetId: 4
effectType: 2
effectNum: 438
additional: 3170
additional2: 438
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 45
}
actEffect {
targetId: 3
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 41
actEffect {
targetId: 2
effectType: 4
effectNum: 1261
additional: 2857
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 43
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 43
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 41
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 41
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 44
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 46
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 46
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-4 18:20:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-4 18:20:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.26679939776659 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 100 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41207704,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":515,
"additional":8143,
"additional2":515,
"additional3":515
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41201704,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":661,
"additional":823,
"additional2":661,
"additional3":661
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41207807,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":553,
"additional":270,
"additional2":553,
"additional3":553
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41207909,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":36
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":37
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":38
}
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301028,
"duration":1,
"id":39
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":32
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":33
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":36
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41207909
}
],
"targetId":1
},
{
"actorType":1,
"castorId":5,
"actorId":41203808,
"actEffect":
[
{
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"effectType":2,
"effectNum":401,
"additional":6645,
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},
{
"targetId":2,
"effectType":2,
"effectNum":383,
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},
{
"targetId":3,
"effectType":3,
"effectNum":828,
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"additional2":828,
"additional3":0
},
{
"targetId":3,
"effectType":11,
"effectNum":0,
"additional":38
},
{
"targetId":3,
"effectType":4,
"effectNum":1,
"additional":1
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301013,
"duration":1,
"id":40
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":38
},
{
"targetId":4,
"effectType":2,
"effectNum":458,
"additional":4027,
"additional2":458,
"additional3":0
},
{
"targetId":5,
"effectType":8,
"effectNum":4,
"additional":41203808
}
],
"targetId":3
},
{
"actorType":1,
"castorId":4,
"actorId":41207908,
"actEffect":
[
{
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"effectType":8,
"effectNum":3,
"additional":41207908
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":41
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
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"duration":1,
"id":42
}
}
],
"targetId":2
},
{
"actorType":1,
"castorId":6,
"actorId":41201708,
"actEffect":
[
{
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"effectNum":375,
"additional":6584,
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{
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"effectType":2,
"effectNum":261,
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},
{
"targetId":3,
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"additional":1,
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},
{
"targetId":4,
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"effectNum":419,
"additional":3608,
"additional2":419,
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},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
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"duration":2,
"id":43
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":44
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":45
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":46
}
},
{
"targetId":6,
"effectType":8,
"effectNum":4,
"additional":41201708
}
],
"targetId":2
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":32
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":41206208,
"actEffect":
[
{
"targetId":47,
"effectType":13,
"effectNum":2,
"additional":1,
"summon":
{
"id":47,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":8,
"effectType":8,
"effectNum":4,
"additional":41206208
}
],
"targetId":8
},
{
"actorType":1,
"castorId":47,
"actorId":42122341,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":408,
"additional":2016,
"additional2":408,
"additional3":0
},
{
"targetId":47,
"effectType":4,
"effectNum":408,
"additional":5893
}
],
"targetId":2
},
{
"actorType":2,
"castorId":8,
"actorId":34,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":34
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":36,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":36
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":37
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":42,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":42
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":40,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":40
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":39,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":39
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":43,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":511,
"additional":6073,
"additional2":511,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":420,
"additional":1596,
"additional2":420,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":45,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":381,
"additional":0,
"additional2":381,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":46,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":438,
"additional":3170,
"additional2":438,
"additional3":0
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":45
},
{
"targetId":3,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":41,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":1261,
"additional":2857
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":43,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":43
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":41,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":41
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":44,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":44
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":46,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":46
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41207704,
"actEffect":
[
{
"additional":8143,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":515,
"effectNum":515,
"multipleEffectNum":0,
"effectType":2,
"additional2":515
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41207704[10008107] 不是aoe 干了 8[Monster_8_4_520010313][4] 一下
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8658/11787 原来有盾: 0
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:515/515 本段飘:515 本段扣血:515 本段扣盾:0
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8143/11787 剩余盾: 0
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/13, next step
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201704,
"actEffect":
[
{
"additional":823,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":661,
"effectNum":661,
"multipleEffectNum":0,
"effectType":2,
"additional2":661
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201704 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201704[10002607] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1484/5665 原来有盾: 0
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 823/5665 剩余盾: 0
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/13, next step
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207807,
"actEffect":
[
{
"additional":270,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":553,
"effectNum":553,
"multipleEffectNum":0,
"effectType":2,
"additional2":553
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207807 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41207807[10008207] 不是aoe 干了 6[Monster_6_2_520010313][2] 一下
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 823/5665 原来有盾: 0
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:553/553 本段飘:553 本段扣血:553 本段扣盾:0
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 270/5665 剩余盾: 0
[WARN:2024-3-4 18:20:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/13, next step
[INFO:2024-3-4 18:20:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41207909,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":33,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41207909,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207909 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41207909[10008309] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207909 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301028]
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301009] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301051] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}4[MyRole_4_4][4] 使用技能 41207909 令到 1[MyRole_1_1][1] 的buff [301028] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207909 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 124
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/13, next step
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-3-4 18:20:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41203808,
"actEffect":
[
{
"additional":6645,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":401,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":2685,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":383,
"multipleEffectNum":0,
"effectType":2,
"additional2":383
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":828,
"multipleEffectNum":0,
"effectType":3,
"additional2":828
},
{
"additional":38,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":1,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301013,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":38,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":4027,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":458,
"multipleEffectNum":0,
"effectType":2,
"additional2":458
},
{
"additional":41203808,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 5 ~ 5
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 7
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 8 ~ 8
[WARN:2024-3-4 18:20:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 9
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203808 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_1_520010313][1] 用 41203808[10002908] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 61
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 715
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:401/401 本段飘:401 本段扣血:0 本段扣盾:401
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6645/10232 剩余盾: 314
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3068/8412 原来有盾: 0
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:383 本段扣血:383 本段扣盾:0
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2685/8412 剩余盾: 0
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 522/7628 原来有盾: 0
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:828/828 本段飘:828 本段扣血:828 本段扣盾:0
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 0/7628 剩余盾: 0
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}5[Monster_5_1_520010313][1] 使用技能 41203808 导致 3[MyRole_3_3][3] 触发了buff效果: [301028] Unyielding
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 5 5
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}3 原来有 0 血
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}3 被补了 1 血
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 剩余 1 血
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 5 5
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 7
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_1_520010313][1] 用 41203808 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301013]
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301013 effect/prefabs/battle_invincible.prefab
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_1_520010313][1] 用 41203808 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301028],不提示id不需要播放效果
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 7
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 8 8
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4485/8768 原来有盾: 0
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4027/8768 剩余盾: 0
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 8 8
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 9
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_520010313][1] 使用技能 41203808 ,令到 5[Monster_5_1_520010313][1] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 9
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/13, next step
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41207908,
"actEffect":
[
{
"additional":41207908,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41207908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41207908[10008308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-3-4 18:20:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_invincible.prefab effect obj pool
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41207908 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41207908 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301002]
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/13, next step
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41201708,
"actEffect":
[
{
"additional":6584,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":375,
"multipleEffectNum":0,
"effectType":2,
"additional2":61
},
{
"additional":2424,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":261,
"multipleEffectNum":0,
"effectType":2,
"additional2":261
},
{
"additional":1,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":3608,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":419,
"multipleEffectNum":0,
"effectType":2,
"additional2":419
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":43,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":44,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":45,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":46,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201708,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-3-4 18:20:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201708 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_520010313][2] 用 41201708[10002608] 是aoe 干了 对面一堆人
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6645/10232 原来有盾: 314
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:375/375 本段飘:375 本段扣血:61 本段扣盾:314
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6584/10232 剩余盾: 0
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2685/8412 原来有盾: 0
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:261/261 本段飘:261 本段扣血:261 本段扣盾:0
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2424/8412 剩余盾: 0
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:361]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4027/8768 原来有盾: 0
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3608/8768 剩余盾: 0
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_520010313][2] 用 41201708 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_520010313][2] 使用技能 41201708 ,令到 6[Monster_6_2_520010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/13, next step
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":32,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301009],不提示id不需要播放效果
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/13, next step
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41206208,
"actEffect":
[
{
"additional":1,
"targetId":47,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":47,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-4 18:20:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41206208 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_520010313][4] 用 41206208[10006508] 不是aoe 干了 47[nil][nil] 一下
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-4 18:20:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":47,
"effectNum":2,
"effectType":13,
"additional2":0,
"unitData":
{
"id":47,
"modelId":12234,
"skinId":130095,
"position":5,
"baseAttributes":
{
"hp":5893,
"thp":5893,
"atk":707,
"def":536,
"critic":190,
"critic_dmg":840,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122341,
"position":1,
"CD":0
},
{
"skillId":42122342,
"position":2,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41206208,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-4 18:20:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12234 isShaping:false skinId:130095 otherSkillId:nil skills:[42122341,42122342] otherSkills:null allSkillActions:[13006208,13006207] allNormalActions:{}
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:0 L:1
[INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=520010313_5_12234,加载的特效[总数=]5,路径=["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/hit_ly_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的头顶ui
[INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的模型
[INFO:2024-3-4 18:20:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ly_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_ly_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_ly_skill2.prefab effect obj pool
[INFO:2024-3-4 18:20:29][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 520010313_5_12234 ====== Monster_520010313_5_12234 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_ly_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_ly_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_ly_skill2.prefab"]
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_520010313][4] 使用技能 41206208 ,令到 8[Monster_8_4_520010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/13, next step
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122341,
"actEffect":
[
{
"additional":2016,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":408,
"multipleEffectNum":0,
"effectType":3,
"additional2":408
},
{
"additional":5893,
"targetId":47,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":408,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":47,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 2 ~ 2
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122341 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}47[Monster_47_5_520010313][5] 用 42122341[13006207] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 14
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2424/8412 原来有盾: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:408/408 本段飘:408 本段扣血:408 本段扣盾:0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2016/8412 剩余盾: 0
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}47 原来有 5893 血
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}47 被补了 408 血
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}47 剩余 5893 血
[WARN:2024-3-4 18:20:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 2 2
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/13, next step
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":34,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":42,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":40,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":39,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":6073,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
},
{
"additional":1596,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":420,
"multipleEffectNum":0,
"effectType":2,
"additional2":420
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
},
{
"additional":3170,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":438,
"multipleEffectNum":0,
"effectType":2,
"additional2":438
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:34 buffId:301040
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301028 持续时间:1
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:37 buffId:301028
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:42 buffId:301002
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:40 buffId:301013
[INFO:2024-3-4 18:20:29][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:39 buffId:301028
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 原有血: 6584 原有盾: 0 扣血量: 511 扣盾量: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 1 现有血: 6073 现有盾: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 原有血: 2016 原有盾: 0 扣血量: 420 扣盾量: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 2 现有血: 1596 现有盾: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 原有血: 1 原有盾: 0 扣血量: 381 扣盾量: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 3 现有血: 0 现有盾: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:467]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 3608 原有盾: 0 扣血量: 438 扣盾量: 0
[INFO:2024-3-4 18:20:29][logic/extensions/battle/handler/BattleUnitCommonder.lua:473]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 3170 现有盾: 0
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/13, next step
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":45,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-4 18:20:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 3
[INFO:2024-3-4 18:20:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_3_3
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4
[INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 2
[INFO:2024-3-4 18:20:30]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2024-3-4 18:20:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:539]:{_doRelive}救了 3
[INFO:2024-3-4 18:20:30]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2024-3-4 18:20:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 3
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:30]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2024-3-4 18:20:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 18:20:30]||||| Sender socketClient version=3
[INFO:2024-3-4 18:20:30]<== Receiver Message, socketClient version=3,extId=46,cmd=13,status=0,size=8
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.26730070263147 移走了序号= 1 的消息,当前队列数量= 2 || 0 BossBattleManualLogReply 102 1
[INFO:2024-3-4 18:20:30]<== Receiver Message, socketClient version=3,extId=46,cmd=6,status=0,size=8
[INFO:2024-3-4 18:20:30]<== Receiver Message, socketClient version=3,extId=46,cmd=13,status=0,size=8
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.46775660663843 移走了序号= 1 的消息,当前队列数量= 1 || 0 ManualBattleLogReply 103 1
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 18:20:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2024-3-4 18:20:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.46775660663843 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 104 1
[INFO:2024-3-4 18:20:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:20:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:20:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:20:46]DestroyUnusedResources:11,2,time=,paths:
[INFO:2024-3-4 18:21:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:21:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:21:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:21:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:22:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:22:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:22:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:22:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:23:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:23:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:23:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:23:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:24:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:24:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:24:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:24:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:25:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:25:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:25:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:25:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:26:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:26:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:26:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:26:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:27:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:27:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:27:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:27:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:28:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:28:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:28:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:28:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:29:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:29:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:29:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:29:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:30:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:30:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:30:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:30:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:31:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:31:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:31:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:31:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:32:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:32:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:32:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:32:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:33:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:33:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:33:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:33:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:34:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:34:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:34:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:34:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:35:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:35:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:35:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:35:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:36:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:36:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:36:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:36:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:37:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:37:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:37:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:37:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:38:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:38:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:38:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:38:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:39:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:39:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:39:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:39:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:40:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:40:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:40:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:40:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:41:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:41:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:41:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:41:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:42:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:42:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:42:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:42:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:43:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:43:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:43:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:43:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:44:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:44:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:44:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:44:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:45:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:45:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:45:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:45:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:46:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:46:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:46:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:46:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:47:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:47:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:47:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:47:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:48:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:48:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:48:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:48:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:49:46][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:49:46][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:49:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:49:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:50:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:50:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:50:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:50:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:51:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:51:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:51:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:51:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:52:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:52:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:52:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:52:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:53:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:53:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:53:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:53:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:54:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:54:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:54:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:54:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:55:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:55:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:55:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:55:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:56:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:56:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:56:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:56:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:57:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:57:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:57:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:57:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:58:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:58:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:58:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:58:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 18:59:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 18:59:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 18:59:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 18:59:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 19:0:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 19:0:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 19:0:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 19:0:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 19:1:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 19:1:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 19:1:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 19:1:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 19:2:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 19:2:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 19:2:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 19:2:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 19:3:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 19:3:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 19:3:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 19:3:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 19:4:47][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-4 19:4:47][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-4 19:4:47][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-4 19:4:47]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-4 19:5:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2024-3-4 19:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/13, next step
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":2857,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1261,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":43,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":44,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":46,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-4 19:5:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1596 原有盾: 0 补血量: 1261
[INFO:2024-3-4 19:5:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-4 19:5:44][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 2857 现有盾: 0
[INFO:2024-3-4 19:5:44][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/fb/controller/FbSweepController:274: FbSweepController.endSweep -> code:; 7
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/fb/controller/FbSweepController:274: in function 'endSweep'
logic/extensions/fb/controller/FbSweepController:229: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/ai/workflow/work/WorkBase:34: in function 'onDone'
frameworkext/ai/workflow/flow/FlowSingle:33: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
frameworkext/ai/workflow/flow/FlowSequence:41: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
frameworkext/ai/workflow/flow/FlowSequence:41: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/fb/core/behavior/sweep/BBFbSweepBase:36: in function 'finish'
logic/extensions/fb/core/behavior/sweep/BBFbSweepBattleEnd:30: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/core/behavior/action/BBShowDie:485: in function 'rightHandler'
logic/extensions/common/view/commonmsgbox/CommonMsgBoxView:186: in function
[INFO:2024-3-4 19:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 19:5:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 13 当前队列数量= 1
[INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 19:5:44]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2024-3-4 19:5:44]||||| Sender socketClient version=3
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:43 buffId:301019 持续时间:1
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:41 buffId:301007
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:44 buffId:301019 持续时间:1
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:46 buffId:301019 持续时间:1
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-4 19:5:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:13/13, round done
[INFO:2024-3-4 19:5:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{
"reliveUnitIds":
[
3
]
}
[INFO:2024-3-4 19:5:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 19:5:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 2
[INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-4 19:5:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveUnitIds: 3
[INFO:2024-3-4 19:5:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=11
[INFO:2024-3-4 19:5:44]||||| Sender socketClient version=3
[INFO:2024-3-4 19:5:45]<== Receiver Message, socketClient version=3,extId=46,cmd=13,status=0,size=8
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.25750289857388 移走了序号= 1 的消息,当前队列数量= 1 || 0 BossBattleManualLogReply 96 1
[INFO:2024-3-4 19:5:45]<== Receiver Message, socketClient version=3,extId=4,cmd=5,status=0,size=118
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
reliveUnitInfos {
id: 3
modelId: 2078
skinId: 100071
position: 3
baseAttributes {
hp: 381
thp: 7628
atk: 925
def: 702
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207807
position: 1
CD: 0
}
skillInfo {
skillId: 41207805
position: 2
CD: 1
maxCD: 3
}
skillInfo {
skillId: 41207806
position: 3
CD: 3
maxCD: 5
}
battleUnitType: 1
userId: 21102
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
isFinish: false
}
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.38700799643993 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 97 1
[INFO:2024-3-4 19:5:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"reliveUnitInfos":
[
{
"id":3,
"modelId":2078,
"skinId":100071,
"position":3,
"baseAttributes":
{
"hp":381,
"thp":7628,
"atk":925,
"def":702,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41207807,
"position":1,
"CD":0
},
{
"skillId":41207805,
"position":2,
"CD":1,
"maxCD":3
},
{
"skillId":41207806,
"position":3,
"CD":3,
"maxCD":5
}
],
"battleUnitType":1,
"userId":"21102",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
],
"isFinish":false
}
}
[INFO:2024-3-4 19:5:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-4 19:5:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-4 19:5:45]||||| Sender socketClient version=3
[INFO:2024-3-4 19:5:45]<== Receiver Message, socketClient version=3,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2024-3-4 19:5:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.23711319826543 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 98 1
[INFO:2024-3-4 19:5:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-4 19:5:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 3
[WARN:2024-3-4 19:5:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-4 19:5:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-4 19:5:45]Quit App!
[INFO:2024-3-4 19:5:45]1 status:DisConnect
[INFO:2024-3-4 19:5:45]1 headerBuffer== socketClient version=3@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool)
at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46
[INFO:2024-3-4 19:5:45][logic/extensions/login/controller/LoginController.lua:199]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开
[INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:316]:{_checkIsLostConnect}开始重连流程
[INFO:2024-3-4 19:5:45]1 sender LostConnect
[INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:330]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5
[INFO:2024-3-4 19:5:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-4 19:5:45][logic/common/state/net/ReConnectionMgr.lua:374]:{_execReConnet}开始重新建立socket连接
[INFO:2024-3-4 19:5:45][logic/extensions/login/controller/LoginController.lua:66]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.130.152.39 9003 true
[INFO:2024-3-4 19:5:46]Destroy App!