==================================PREV=================================== [INFO:2024-1-25 9:58:38]PJG Start [INFO:2024-1-25 9:58:38]LocalSourceVersion:1.0.37.4809 [INFO:2024-1-25 9:58:38]PackageSourceVersion:1.0.37.4201 [INFO:2024-1-25 9:58:38]AoUnityStarter Start [INFO:2024-1-25 9:58:38]Start App [INFO:2024-1-25 9:58:38]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2024-1-25 9:58:38]ResourceCache.Instance.isLuaBundle=True [INFO:2024-1-25 9:58:39]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2024-1-25 9:58:39]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2024-1-25 9:58:39]AoUnityStarter StartLua [INFO:2024-1-25 9:58:39]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2024-1-25 9:58:39]os: Linux, arch: arm64 [INFO:2024-1-25 9:58:39][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================腾讯渠道包======================= [INFO:2024-1-25 9:58:48][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start [INFO:2024-1-25 9:58:48][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate [INFO:2024-1-25 10:0:51][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2024-1-25 10:0:51][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2024-1-25 10:0:51][@bootstrap/BootstrapLauncher.lua:0]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2024-1-25 10:0:51][@bootstrap/BootstrapHandlerDolphin.lua:0]:{closure}热更新流程完毕 [INFO:2024-1-25 10:0:52][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2024-1-25 10:0:52][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2024-1-25 10:0:52][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2024-1-25 10:0:52][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2024-1-25 10:0:53][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2024-1-25 10:0:54][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2024-1-25 10:0:54][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2024-1-25 10:0:54][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2024-1-25 10:0:55][@framework/LogicLauncherBase.lua:0]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2024-1-25 10:0:59][@framework/LogicLauncherBase.lua:0]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2024-1-25 10:1:1][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机 [INFO:2024-1-25 10:1:1][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared [INFO:2024-1-25 10:1:1][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2024-1-25 10:1:1][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2024-1-25 10:1:1][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2024-1-25 10:1:1][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2024-1-25 10:1:2][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2024-1-25 10:1:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion29 [INFO:2024-1-25 10:1:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1